glsl-util/README.md

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# glsl-util
utility functions of glsl.
these functions are dependent by [glslify](https://github.com/glslify/glslify).
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## install
```
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npm i git://github.com/ykob/glsl-util.git
```
## usage
### `convertHsvToRgb(vec3 hsv)`
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convert HSV to RGB.
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http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl
```
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#pragma glslify: convertHsvToRgb = require(glsl-util/convertHsvToRgb);
```
### `convertRgbToHsv(vec3 rgb)`
convert RGB to HSV.
http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl
```
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#pragma glslify: convertRgbToHsv = require(glsl-util/convertRgbToHsv);
```
### `random(vec2 p)`
calculate white noise.
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```
#pragma glslify: random = require(glsl-util/random);
```
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### `polar(float radian1, float radian2, float radius)`
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calculate polar coordinates.
```
#pragma glslify: polar = require(glsl-util/polar);
```
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### `gaussianBlur(sampler2D texture, vec2 uv, float radius, vec2 resolution, vec2 direction)`
calculate the Gaussian blur.
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```
#pragma glslify: gaussianBlur = require(glsl-util/gaussianBlur);
```
### `lookAt(vec3 base, vec3 p1, vec3 p2, vec3 up)`
rotate a vector in any direction.
```
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#pragma glslify: lookAt = require(glsl-util/lookAt);
```
### `rotateAxisAngle(vec3 p, vec3 axis, float angle)`
rotate a vector by any axis and angle.
```
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#pragma glslify: rotateAxisAngle = require(glsl-util/rotateAxisAngle);
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```