diff --git a/README.md b/README.md index 9509538..86f1826 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ these functions are dependent by [glslify](https://github.com/glslify/glslify). ## install ``` -npm i git://github.com/ykob/glsl-util.git +yarn add @ykob/glsl-util ``` ## usage @@ -17,7 +17,7 @@ convert HSV to RGB. http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl ``` -#pragma glslify: convertHsvToRgb = require(glsl-util/convertHsvToRgb); +#pragma glslify: convertHsvToRgb = require(glsl-util/src/convertHsvToRgb); ``` ### `convertRgbToHsv(vec3 rgb)` @@ -26,7 +26,7 @@ convert RGB to HSV. http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl ``` -#pragma glslify: convertRgbToHsv = require(glsl-util/convertRgbToHsv); +#pragma glslify: convertRgbToHsv = require(glsl-util/src/convertRgbToHsv); ``` ### `random(vec2 p)` @@ -34,7 +34,7 @@ http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl calculate white noise. ``` -#pragma glslify: random = require(glsl-util/random); +#pragma glslify: random = require(glsl-util/src/random); ``` ### `polar(float radian1, float radian2, float radius)` @@ -42,7 +42,7 @@ calculate white noise. calculate polar coordinates. ``` -#pragma glslify: polar = require(glsl-util/polar); +#pragma glslify: polar = require(glsl-util/src/polar); ``` ### `gaussianBlur(sampler2D texture, vec2 uv, float radius, vec2 resolution, vec2 direction)` @@ -50,7 +50,7 @@ calculate polar coordinates. calculate the Gaussian blur. ``` -#pragma glslify: gaussianBlur = require(glsl-util/gaussianBlur); +#pragma glslify: gaussianBlur = require(glsl-util/src/gaussianBlur); ``` ### `lookAt(vec3 base, vec3 p1, vec3 p2, vec3 up)` @@ -58,7 +58,7 @@ calculate the Gaussian blur. rotate a vector in any direction. ``` -#pragma glslify: lookAt = require(glsl-util/lookAt); +#pragma glslify: lookAt = require(glsl-util/src/lookAt); ``` ### `rotateAxisAngle(vec3 p, vec3 axis, float angle)` @@ -66,5 +66,5 @@ rotate a vector in any direction. rotate a vector by any axis and angle. ``` -#pragma glslify: rotateAxisAngle = require(glsl-util/rotateAxisAngle); +#pragma glslify: rotateAxisAngle = require(glsl-util/src/rotateAxisAngle); ```