# glsl-util Private GLSL utility functions created by @ykob These functions are dependent on [glslify](https://github.com/glslify/glslify). ## Install ``` yarn add @ykob/glsl-util ``` ## Usage ### `convertHsvToRgb(vec3 hsv)` Convert HSV to RGB. http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl ``` #pragma glslify: convertHsvToRgb = require(@ykob/glsl-util/src/convertHsvToRgb); ``` ### `convertRgbToHsv(vec3 rgb)` Convert RGB to HSV. http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl ``` #pragma glslify: convertRgbToHsv = require(@ykob/glsl-util/src/convertRgbToHsv); ``` ### `random(vec2 p)` Calculate the white noise. ``` #pragma glslify: random = require(@ykob/glsl-util/src/random); ``` ### `polar(float radian1, float radian2, float radius)` Calculate the polar coordinates. ``` #pragma glslify: polar = require(@ykob/glsl-util/src/polar); ``` ### `gaussianBlur(sampler2D texture, vec2 uv, float radius, vec2 resolution, vec2 direction)` Calculate the Gaussian blur. ``` #pragma glslify: gaussianBlur = require(@ykob/glsl-util/src/gaussianBlur); ``` ### `lookAt(vec3 base, vec3 p1, vec3 p2, vec3 up)` Rotate a vector in any direction. ``` #pragma glslify: lookAt = require(@ykob/glsl-util/src/lookAt); ``` ### `rotateAxisAngle(vec3 p, vec3 axis, float angle)` Rotate a vector with axis and angle. ``` #pragma glslify: rotateAxisAngle = require(@ykob/glsl-util/src/rotateAxisAngle); ```