#pragma glslify: rotateAxisAngle = require(./rotateAxisAngle); vec3 lookAt(vec3 base, vec3 p1, vec3 p2, vec3 up) { vec3 diff = normalize(p2 - p1); float d = dot(diff, up); vec3 c = cross(p1, p2); float a = acos(d); return rotateAxisAngle(base, c, a); } #pragma glslify: export(lookAt)