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trois/src/core/PerspectiveCamera.js

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import { PerspectiveCamera, Vector3 } from 'three';
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import { watch } from 'vue';
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import useBindProp from '../use/useBindProp.js';
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export default {
inject: ['three'],
props: {
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aspect: { type: Number, default: 1 },
far: { type: Number, default: 2000 },
fov: { type: Number, default: 50 },
near: { type: Number, default: 0.1 },
position: { type: [Object, Vector3], default: { x: 0, y: 0, z: 0 } },
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lookAt: { type: [Object, Vector3], default: null },
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},
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created() {
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this.camera = new PerspectiveCamera(this.fov, this.aspect, this.near, this.far);
useBindProp(this, 'position', this.camera.position);
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if (this.lookAt) this.camera.lookAt(this.lookAt.x, this.lookAt.y, this.lookAt.z);
watch(() => this.lookAt, (v) => { this.camera.lookAt(v.x, v.y, v.z); }, { deep: true });
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['aspect', 'far', 'fov', 'near'].forEach(p => {
watch(() => this[p], () => {
this.camera[p] = this[p];
this.camera.updateProjectionMatrix();
});
});
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// this.camera.updateProjectionMatrix();
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this.three.camera = this.camera;
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},
render() {
return [];
},
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__hmrId: 'PerspectiveCamera',
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};