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trois/src/materials/ShaderMaterial.js

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import { ShaderMaterial } from 'three';
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import { watch } from 'vue';
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import { propsValues, defaultFragmentShader, defaultVertexShader } from '../tools.js';
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export default {
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inject: ['three', 'mesh'],
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props: {
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uniforms: { type: Object, default: () => { return {}; } },
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vertexShader: { type: String, default: defaultVertexShader },
fragmentShader: { type: String, default: defaultFragmentShader },
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},
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created() {
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this.createMaterial();
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console.log(this.uniforms);
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['vertexShader', 'fragmentShader'].forEach(p => {
watch(() => this[p], () => {
// recreate material if we change either shader
this.material.dispose();
this.createMaterial();
});
});
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},
unmounted() {
this.material.dispose();
},
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methods: {
createMaterial() {
this.material = new ShaderMaterial(propsValues(this.$props));
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this.mesh.setMaterial(this.material);
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},
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},
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render() {
return [];
},
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__hmrId: 'ShaderMaterial',
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};