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# ✨ VueJS 3 + ViteJS + ThreeJS ⚡
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I wanted to try to write a lib similar to [react-three-fiber](https://github.com/react-spring/react-three-fiber) but for VueJS.
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<p>
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<img src="/screenshots/troisjs1.jpg" width="45%" />
<img src="/screenshots/troisjs3.jpg" width="45%" />
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</p>
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- 💻 Demos : https://troisjs.github.io/trois/
- 📖 Doc (wip) : https://troisjs.github.io/doc/
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I started from scratch... I don't know if I will have time to maintain this, but feel free to participate :)
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I will try to rewrite some of my [WebGL demos](https://codepen.io/collection/AGZywR) to see if this little toy can do the job.
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*Trois* is a french word, it means *Three*.
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## HMR
Thanks to VueJS/ViteJS, **TroisJS use watchers and HMR to update ThreeJS objects when you update a template**. This means the result in your browser will be automatically updated without reloading all the stuff. **This is really helpful when you are creating a TroisJS Scene**.
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## Features
- [ ] Lights
- [x] AmbientLight
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- [x] DirectionalLight
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- [x] PointLight
- [x] SpotLight
- [ ] ...
- [ ] Materials
- [x] Basic
- [x] Lambert
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- [x] Phong
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- [x] Standard
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- [x] Physical
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- [ ] ...
- [ ] Geometries
- [x] Box
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- [x] Circle
- [x] Cone
- [x] Cylinder
- [x] Dodecahedron
- [x] Icosahedron
- [x] Lathe
- [x] Octahedron
- [x] Polyhedron
- [x] Ring
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- [x] Sphere
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- [x] Tetrahedron
- [x] Torus
- [x] TorusKnot
- [x] Tube
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- [ ] ...
- [ ] Meshes
- [x] Box
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- [x] Circle
- [x] Cone
- [x] Cylinder
- [x] Dodecahedron
- [x] Icosahedron
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- [x] Image
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- [x] InstancedMesh
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- [x] Lathe
- [x] Octahedron
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- [x] Plane
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- [x] Polyhedron
- [x] Ring
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- [x] Sphere
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- [x] Sprite
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- [x] Tetrahedron
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- [x] Text
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- [x] Torus
- [x] TorusKnot
- [x] Tube
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- [ ] ...
- [ ] Post Processing
- [x] EffectComposer
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- [x] BokehPass
- [x] FilmPass
- [x] HalftonePass
- [x] Renderpass
- [x] UnrealBloomPass
- [ ] ...
- [ ] ...
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## Installation
yarn add troisjs
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## Vue plugin
```js
import { TroisJSVuePlugin } from 'troisjs';
app.use(TroisJSVuePlugin);
```
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## PoC
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I first made a simple *Proof of Concept*, take a look at [Example1.vue](/src/components/examples/Example1.vue) :
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```html
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<template>
<Renderer ref="renderer">
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<Camera :position="{ z: 100 }" />
<LambertMaterial id="material" />
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<Scene>
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<PointLight :position="{ y: 50, z: 50 }" />
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<Box ref="box" :size="10" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }" material-id="material" />
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</Scene>
</Renderer>
</template>
<script>
export default {
mounted() {
const renderer = this.$refs.renderer;
const box = this.$refs.box.mesh;
renderer.onBeforeRender(() => {
box.rotation.x += 0.01;
});
},
};
</script>
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```
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## InstancedMesh
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Take a look at :
- [Demo3.vue](/src/components/demos/Demo3.vue)
- [Demo4.vue](/src/components/demos/Demo4.vue)
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## GLTF
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Take a look at [DemoGLTF.vue](/src/components/demos/DemoGLTF.vue).
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```html
<GLTFViewer src="test.glb" :camera-position="{ z: 1 }">
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<AmbientLight />
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</GLTFViewer>
```
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## Dev
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git clone https://github.com/troisjs/trois
cd trois
yarn
yarn dev