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import { Vector3 as Y , Raycaster as Ur , Plane as Hr , Vector2 as T , InstancedMesh as ce , WebGLRenderer as Xr , PCFShadowMap as Kr , NoToneMapping as Wr , OrthographicCamera as Vr , PerspectiveCamera as qr , Scene as Zr , Color as se , Texture as Yr , Group as Jr , WebGLCubeRenderTarget as Qr , RGBFormat as es , LinearMipmapLinearFilter as Me , CubeCamera as ts , Mesh as rs , BufferGeometry as ss , BufferAttribute as is , BoxGeometry as Ce , CircleGeometry as ns , ConeGeometry as as , CylinderGeometry as os , DodecahedronGeometry as hs , IcosahedronGeometry as ds , LatheGeometry as ls , OctahedronGeometry as us , PlaneGeometry as Le , PolyhedronGeometry as cs , RingGeometry as ms , SphereGeometry as fs , TetrahedronGeometry as ps , TorusGeometry as ys , TorusKnotGeometry as gs , TubeGeometry as vs , Curve as bs , CatmullRomCurve3 as Ne , SpotLight as me , DirectionalLight as fe , AmbientLight as Ss , HemisphereLight as Ps , PointLight as ws , RectAreaLight as xs , NormalBlending as Ms , FrontSide as Cs , MeshBasicMaterial as Ge , MeshLambertMaterial as Ls , TextureLoader as J , MeshMatcapMaterial as Ns , MeshPhongMaterial as Gs , MeshStandardMaterial as _s , MeshPhysicalMaterial as js , ShaderMaterial as pe , ShaderChunk as K , UniformsUtils as _e , ShaderLib as Es , MeshToonMaterial as Os , LinearEncoding as ks , UVMapping as Rs , ClampToEdgeWrapping as je , LinearFilter as $s , CubeReflectionMapping as zs , CubeTextureLoader as Ts , PointsMaterial as Is , FontLoader as As , TextGeometry as Bs , DoubleSide as Fs , SpriteMaterial as Ds , Sprite as Us , Points as Hs } from "three" ; import { toRef as Xs , watch as l , defineComponent as o , inject as W , provide as Ks , onUnmounted as Ws , createApp as Vs } from "vue" ; import { OrbitControls as qs } from "three/examples/jsm/controls/OrbitControls.js" ; import { RectAreaLightUniformsLib as Zs } from "three/examples/jsm/lights/RectAreaLightUniformsLib.js" ; import { RectAreaLightHelper as Ys } from "three/examples/jsm/helpers/RectAreaLightHelper.js" ; import { GLTFLoader as Js } from "three/examples/jsm/loaders/GLTFLoader.js" ; import { FBXLoader as Qs } from "three/examples/jsm/loaders/FBXLoader.js" ; import { EffectComposer as ei } from "three/examples/jsm/postprocessing/EffectComposer.js" ; import { RenderPass as ti } from "three/examples/jsm/postprocessing/RenderPass.js" ; import { BokehPass as ri } from "three/examples/jsm/postprocessing/BokehPass.js" ; import { FilmPass as si } from "three/examples/jsm/postprocessing/FilmPass.js" ; import { ShaderPass as ie } from "three/examples/jsm/postprocessing/ShaderPass.js" ; import { FXAAShader as ii } from "three/examples/jsm/shaders/FXAAShader.js" ; import { HalftonePass as ni } from "three/examples/jsm/postprocessing/HalftonePass.js" ; import { SMAAPass as ai } from "three/examples/jsm/postprocessing/SMAAPass.js" ; import { SSAOPass as oi } from "three/examples/jsm/postprocessing/SSAOPass.js" ; import { UnrealBloomPass as hi } from "three/examples/jsm/postprocessing/UnrealBloomPass.js" ; function V ( e , t ) { t instanceof Object && Object . entries ( t ) . forEach ( ( [ r , s ] ) => { e [ r ] = s } ) } function U ( e , t , r ) { t . forEach ( s => { u ( e , s , r , s ) } ) } function u ( e , t , r , s ) { const n = s || t , a = Xs ( e , t ) ; a . value instanceof Object ? ( V ( r [ n ] , a . value ) , l ( a , i => { V ( r [ n ] , i ) } , { deep : ! 0 } ) ) : ( a . value !== void 0 && ( r [ n ] = e [ t ] ) , l ( a , i => { r [ n ] = i } ) ) } function N ( e , t = [ ] ) { const r = { } ; return Object . entries ( e ) . forEach ( ( [ s , n ] ) => { ( ! t || t && ! t . includes ( s ) ) && ( r [ s ] = n ) } ) , r } function Ee ( e , t , r ) { return r = r < 0 ? 0 : r , r = r > 1 ? 1 : r , e + ( t - e ) * r } function Oe ( e , t , r ) { return e < t ? t : e > r ? r : e } const di = "https://rawcdn.githack.com/emmelleppi/matcaps/9b36ccaaf0a24881a39062d05566c9e92be4aa0d" , li = "0404E8_0404B5_0404CB_3333FC" ; function ye ( e = li , t = 1024 ) { const r = ` ${ e } ${ ui ( t ) } .png ` ; return ` ${ di } / ${ t } / ${ r } ` } function ui ( e ) { switch ( e ) { case 64 : return "-64px" ; case 128 : return "-128px" ; case 256 : return "-256px" ; case 512 : return "-512px" ; default : return "" } } function ci ( e ) { const { camera : t , resetPosition : r = new Y ( 0 , 0 , 0 ) } = e , s = new Ur , n = r . clone ( ) , a = new Hr ( new Y ( 0 , 0 , 1 ) , 0 ) ; return { position : n , updatePosition : b => { s . setFromCamera ( b , t ) , t . getWorldDirection ( a . normal ) , s . ray . intersectPlane ( a , n ) } , intersect : ( b , R ) => ( s . setFromCamera ( b , t ) , s . intersectObjects ( R ) ) } } function ke ( e ) { const { camera : t , domElement : r , intersectObjects : s , touch : n = ! 0 , resetOnEnd : a = ! 1 , resetPosition : i = new T ( 0 , 0 ) , resetPositionV3 : c = new Y ( 0 , 0 , 0 ) , onEnter : b = ( ) => { } , onMove : R = ( ) => { } , onLeave : f = ( ) => {
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varying vec2 vUv ;
void main ( ) {
vUv = uv ;
gl _Position = projectionMatrix * modelViewMatrix * vec4 ( position , 1.0 ) ;
}
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` ,yi= `
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varying vec2 vUv ;
void main ( ) {
gl _FragColor = vec4 ( vUv . x , vUv . y , 0. , 1.0 ) ;
}
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` ;var Wt=o({extends:_,props:{uniforms:{type:Object,default:()=>({})},vertexShader:{type:String,default:pi},fragmentShader:{type:String,default:yi}},methods:{createMaterial(){const e=new pe(N(this. $ props,["color"]));return["vertexShader","fragmentShader"].forEach(t=>{l(()=>this[t],r=>{e[t]=r,e.needsUpdate=!0})}),e}},__hmrId:"ShaderMaterial"});function gi(e,t,r){return e.split(t).join(r)}const vi=K.meshphong_frag.slice(0,K.meshphong_frag.indexOf("void main() {")),bi=K.meshphong_frag.slice(K.meshphong_frag.indexOf("void main() {")),Si={uniforms:_e.merge([Es.phong.uniforms,{thicknessColor:{value:new se(16777215)},thicknessDistortion:{value:.1},thicknessAmbient:{value:0},thicknessAttenuation:{value:.1},thicknessPower:{value:2},thicknessScale:{value:10}}]),vertexShader: `
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# define USE _UV
$ { K . meshphong _vert }
` ,fragmentShader: `
# define USE _UV
# define SUBSURFACE
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$ { vi }
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uniform float thicknessPower ;
uniform float thicknessScale ;
uniform float thicknessDistortion ;
uniform float thicknessAmbient ;
uniform float thicknessAttenuation ;
uniform vec3 thicknessColor ;
void RE _Direct _Scattering ( const in IncidentLight directLight , const in vec2 uv , const in GeometricContext geometry , inout ReflectedLight reflectedLight ) {
# ifdef USE _COLOR
vec3 thickness = vColor * thicknessColor ;
# else
vec3 thickness = thicknessColor ;
# endif
vec3 scatteringHalf = normalize ( directLight . direction + ( geometry . normal * thicknessDistortion ) ) ;
float scatteringDot = pow ( saturate ( dot ( geometry . viewDir , - scatteringHalf ) ) , thicknessPower ) * thicknessScale ;
vec3 scatteringIllu = ( scatteringDot + thicknessAmbient ) * thickness ;
reflectedLight . directDiffuse += scatteringIllu * thicknessAttenuation * directLight . color ;
}
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` +bi.replace("#include <lights_fragment_begin>",gi(K.lights_fragment_begin,"RE_Direct( directLight, geometry, material, reflectedLight );", `
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RE _Direct ( directLight , geometry , material , reflectedLight ) ;
# if defined ( SUBSURFACE ) && defined ( USE _UV )
RE _Direct _Scattering ( directLight , vUv , geometry , reflectedLight ) ;
# endif
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` ))},Vt={color:{type:[String,Number],default:"#ffffff"},thicknessColor:{type:[String,Number],default:"#ffffff"},thicknessDistortion:{type:Number,default:.4},thicknessAmbient:{type:Number,default:.01},thicknessAttenuation:{type:Number,default:.7},thicknessPower:{type:Number,default:2},thicknessScale:{type:Number,default:4}};var qt=o({extends:_,props:Vt,methods:{createMaterial(){const e=Si,t=_e.clone(e.uniforms);return Object.keys(Vt).forEach(s=>{const n=this[s];let a=s,i=n;["color","thicknessColor"].includes(s)&&(s==="color"&&(a="diffuse"),i=new se(n)),t[a].value=i}),new pe({...e,uniforms:t,lights:!0,transparent:this.transparent,vertexColors:this.vertexColors})}},__hmrId:"SubSurfaceMaterial"}),Zt=o({extends:_,props:{...O},methods:{createMaterial(){const e=new Os(N(this. $ props));return U(this,Object.keys(O),e),e}},__hmrId:"ToonMaterial"}),be=o({inject:{material:he},props:{name:{type:String,default:"map"},uniform:String,src:String,onLoad:Function,onProgress:Function,onError:Function,encoding:{type:Number,default:ks},mapping:{type:Number,default:Rs},wrapS:{type:Number,default:je},wrapT:{type:Number,default:je},magFilter:{type:Number,default: $ s},minFilter:{type:Number,default:Me},repeat:{type:Object,default:()=>({x:1,y:1})},rotation:{type:Number,default:0},center:{type:Object,default:()=>({x:0,y:0})}},setup(){return{}},created(){this.refreshTexture(),l(()=>this.src,this.refreshTexture)},unmounted(){var e,t;(e=this.material)==null||e.setTexture(null,this.name),(t=this.texture)==null||t.dispose()},methods:{createTexture(){if(!this.src)return;const e=new J().load(this.src,this.onLoaded,this.onProgress,this.onError);return["encoding","mapping","wrapS","wrapT","magFilter","minFilter","repeat","rotation","center"].forEach(r=>{u(this,r,e)}),e},refreshTexture(){this.texture=this.createTexture(),this.texture&&this.material&&(this.material.setTexture(this.texture,this.name),this.material.material instanceof pe&&this.uniform&&(this.material.uniforms[this.uniform]={value:this.texture}))},onLoaded(e){var t;(t=this.onLoad)==null||t.call(this,e)}},render(){return[]}}),Yt=o({extends:be,props:{path:{type:String,required:!0},urls:{type:Array,default:()=>["px.jpg","nx.jpg","py.jpg","ny.jpg","pz.jpg","nz.jpg"]},mapping:{type:Number,default:zs}},created(){l(()=>this.path,this.refreshTexture),l(()=>this.urls,this.refreshTexture)},methods:{createTexture(){return new Ts().setPath(this.path).load(this.urls,this.onLoaded,this.onProgress,this.onError)}}}),Jt=o({extends:_,props:{size:{type:Number,default:10},sizeAttenuation:{type:Boolean,default:!0}},methods:{createMaterial(){return new Is(N(this. $ props))}},__hmrId:"PointsMaterial"}),Qt=g("Box",Fe,De),er=g("Circle",He,Xe),tr=g("Cone",We,Ve),rr=g("Cylinder",Ze,Ye),sr=g("Dodecahedron",Qe,et),ir=g("Icosahedron",rt,st),nr=g("Lathe",nt,at),ar=g("Octahedron",ht,dt),or=g("Plane",ut,ct),hr=g("Polyhedron",ft,pt),dr=g("Ring",gt,vt),lr=g("Sphere",St,Pt),ur=g("Tetrahedron",xt,Mt);const Pi={text:{type:String,required:!0,default:"Text"},fontSrc:{type:String,required:!0},size:{type:Number,default:80},height:{type:Number,default:5},depth:{type:Number,default:1},curveSegments:{type:Number,default:12},bevelEnabled:{type:Boolean,default:!1},bevelThickness:{type:Number,default:10},bevelSize:{type:Number,default:8},bevelOffset:{type:Number,default:0},bevelSegments:{type:Number,default:5},align:{type:[Boolean,String],default:!1}};var cr=o({extends:H,props:Pi,setup(){return{}},created(){if(!this.fontSrc){console.error('Missing required prop: "font-src"');return}["text","size","height","curveSegments","bevelEnabled","bevelThickness","bevelSize","bevelOffset","bevelSegments","align"].forEach(r=>{l(()=>this[r],()=>{this.font&&this.refreshGeometry()})});const t=new As;this.loading=!0,t.load(this.fontSrc,r=>{this.loading=!1,this.font=r,this.createGeometry(),this.initMesh()})},methods:{createGeometry(){this.geometry=new Bs(this.text,{font:this.font,size:this.size,height:this.height,depth:this.depth,curveSegments:this.curveSegments,bevelEnabled:this.bevelEnabled,bevelThickness:this.bevelThickness,bevelSize:this.bevelSize,beve
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varying vec2 vUv ;
void main ( ) {
vUv = uv ;
gl _Position = projectionMatrix * modelViewMatrix * vec4 ( position , 1.0 ) ;
}
` ,fragmentShader: `
varying vec2 vUv ;
void main ( ) {
gl _FragColor = vec4 ( 1.0 , 1.0 , 1.0 , 1.0 ) ;
}
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` }, $ r={uniforms:{tDiffuse:{value:null},blurRadius:{value:0},gradientRadius:{value:0},start:{value:new T},end:{value:new T},delta:{value:new T},texSize:{value:new T}},vertexShader:Rr.vertexShader,fragmentShader: `
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uniform sampler2D tDiffuse ;
uniform float blurRadius ;
uniform float gradientRadius ;
uniform vec2 start ;
uniform vec2 end ;
uniform vec2 delta ;
uniform vec2 texSize ;
varying vec2 vUv ;
float random ( vec3 scale , float seed ) {
/* use the fragment position for a different seed per-pixel */
return fract ( sin ( dot ( gl _FragCoord . xyz + seed , scale ) ) * 43758.5453 + seed ) ;
}
void main ( ) {
vec4 color = vec4 ( 0.0 ) ;
float total = 0.0 ;
/* randomize the lookup values to hide the fixed number of samples */
float offset = random ( vec3 ( 12.9898 , 78.233 , 151.7182 ) , 0.0 ) ;
vec2 normal = normalize ( vec2 ( start . y - end . y , end . x - start . x ) ) ;
float radius = smoothstep ( 0.0 , 1.0 , abs ( dot ( vUv * texSize - start , normal ) ) / gradientRadius ) * blurRadius ;
for ( float t = - 30.0 ; t <= 30.0 ; t ++ ) {
float percent = ( t + offset - 0.5 ) / 30.0 ;
float weight = 1.0 - abs ( percent ) ;
vec4 texel = texture2D ( tDiffuse , vUv + delta / texSize * percent * radius ) ;
// vec4 texel2 = texture2D(tDiffuse, vUv + vec2(-delta.y, delta.x) / texSize * percent * radius);
/* switch to pre-multiplied alpha to correctly blur transparent images */
texel . rgb *= texel . a ;
// texel2.rgb *= texel2.a;
color += texel * weight ;
total += 2.0 * weight ;
}
gl _FragColor = color / total ;
/* switch back from pre-multiplied alpha */
gl _FragColor . rgb /= gl _FragColor . a + 0.00001 ;
}
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` };const wi={blurRadius:{type:Number,default:10},gradientRadius:{type:Number,default:100},start:{type:Object,default:()=>({x:0,y:100})},end:{type:Object,default:()=>({x:10,y:100})}};var zr=o({extends:k,props:wi,setup(){return{uniforms1:{},uniforms2:{}}},created(){if(!this.composer)return;this.pass1=new ie( $ r),this.pass2=new ie( $ r);const e=this.uniforms1=this.pass1.uniforms,t=this.uniforms2=this.pass2.uniforms;t.blurRadius=e.blurRadius,t.gradientRadius=e.gradientRadius,t.start=e.start,t.end=e.end,t.texSize=e.texSize,u(this,"blurRadius",e.blurRadius,"value"),u(this,"gradientRadius",e.gradientRadius,"value"),this.updateFocusLine(),["start","end"].forEach(r=>{l(()=>this[r],this.updateFocusLine,{deep:!0})}),this.pass1.setSize=(r,s)=>{e.texSize.value.set(r,s)},this.initEffectPass(this.pass1),this.composer.addPass(this.pass2)},unmounted(){this.composer&&this.pass2&&this.composer.removePass(this.pass2)},methods:{updateFocusLine(){this.uniforms1.start.value.copy(this.start),this.uniforms1.end.value.copy(this.end);const e=new T().copy(this.end).sub(this.start).normalize();this.uniforms1.delta.value.copy(e),this.uniforms2.delta.value.set(-e.y,e.x)}},__hmrId:"TiltShiftPass"});const Tr={strength:{type:Number,default:1.5},radius:{type:Number,default:0},threshold:{type:Number,default:0}};var Ir=o({extends:k,props:Tr,created(){if(!this.renderer)return;const e=new T(this.renderer.size.width,this.renderer.size.height),t=new hi(e,this.strength,this.radius,this.threshold);Object.keys(Tr).forEach(r=>{l(()=>this[r],s=>{t.uniforms[r].value=s})}),this.initEffectPass(t)},__hmrId:"UnrealBloomPass"}),xi={uniforms:{tDiffuse:{value:null},center:{value:new T(.5,.5)},strength:{value:0}},vertexShader:Rr.vertexShader,fragmentShader: `
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uniform sampler2D tDiffuse ;
uniform vec2 center ;
uniform float strength ;
varying vec2 vUv ;
float random ( vec3 scale , float seed ) {
/* use the fragment position for a different seed per-pixel */
return fract ( sin ( dot ( gl _FragCoord . xyz + seed , scale ) ) * 43758.5453 + seed ) ;
}
void main ( ) {
vec4 color = vec4 ( 0.0 ) ;
float total = 0.0 ;
vec2 toCenter = center - vUv ;
/* randomize the lookup values to hide the fixed number of samples */
float offset = random ( vec3 ( 12.9898 , 78.233 , 151.7182 ) , 0.0 ) ;
for ( float t = 0.0 ; t <= 40.0 ; t ++ ) {
float percent = ( t + offset ) / 40.0 ;
float weight = 4.0 * ( percent - percent * percent ) ;
vec4 texel = texture2D ( tDiffuse , vUv + toCenter * percent * strength ) ;
/* switch to pre-multiplied alpha to correctly blur transparent images */
texel . rgb *= texel . a ;
color += texel * weight ;
total += weight ;
}
gl _FragColor = color / total ;
/* switch back from pre-multiplied alpha */
gl _FragColor . rgb /= gl _FragColor . a + 0.00001 ;
}
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` },Ar=o({extends:k,props:{center:{type:Object,default:()=>({x:.5,y:.5})},strength:{type:Number,default:.5}},created(){const e=new ie(xi);u(this,"center",e.uniforms.center,"value"),u(this,"strength",e.uniforms.strength,"value"),this.initEffectPass(e)},__hmrId:"ZoomBlurPass"}),Mi=Object.freeze({__proto__:null,Renderer:Re,RendererInjectionKey:G,OrthographicCamera:ze,PerspectiveCamera:ne,Camera:ne,Group:Ie,Scene:Te,SceneInjectionKey:ae,Object3D:I,Raycaster:Ae,CubeCamera:Be,BufferGeometry:oe,BoxGeometry:Ue,CircleGeometry:Ke,ConeGeometry:qe,CylinderGeometry:Je,DodecahedronGeometry:tt,IcosahedronGeometry:it,LatheGeometry:ot,OctahedronGeometry:lt,PlaneGeometry:mt,PolyhedronGeometry:yt,RingGeometry:bt,SphereGeometry:wt,TetrahedronGeometry:Ct,TorusGeometry:Gt,TorusKnotGeometry:Et,TubeGeometry:kt,AmbientLight: $ t,DirectionalLight:zt,HemisphereLight:Tt,PointLight:It,RectAreaLight:At,SpotLight:Bt,Material:_,MaterialInjectionKey:he,BasicMaterial:Ft,LambertMaterial:Dt,MatcapMaterial:Ut,PhongMaterial:Ht,PhysicalMaterial:Kt,ShaderMaterial:Wt,StandardMaterial:ve,SubSurfaceMaterial:qt,ToonMaterial:Zt,Texture:be,CubeTexture:Yt,PointsMaterial:Jt,Mesh:H,MeshInjectionKey:q,Box:Qt,Circle:er,Cone:tr,Cylinder:rr,Dodecahedron:sr,Icosahedron:ir,Lathe:nr,Octahedron:ar,Plane:or,Polyhedron:hr,Ring:dr,Sphere:lr,Tetrahedron:ur,Text:cr,Torus:mr,TorusKnot:fr,Tube:pr,Image:yr,InstancedMesh:gr,Sprite:vr,Points:br,GLTFModel:Pr,FBXModel:wr,EffectComposer:xr,ComposerInjectionKey:de,RenderPass:Mr,BokehPass:Lr,FilmPass:Gr,FXAAPass:_r,HalftonePass:Er,SMAAPass:Or,SSAOPass:kr,TiltShiftPass:zr,UnrealBloomPass:Ir,ZoomBlurPass:Ar,setFromProp:V,bindProps:U,bindProp:u,propsValues:N,lerp:Ee,limit:Oe,getMatcapUrl:ye});const Br={install(e){["Camera","OrthographicCamera","PerspectiveCamera","Raycaster","Renderer","Scene","Group","CubeCamera","AmbientLight","DirectionalLight","HemisphereLight","PointLight","RectAreaLight","SpotLight","BasicMaterial","LambertMaterial","MatcapMaterial","PhongMaterial","PhysicalMaterial","PointsMaterial","ShaderMaterial","StandardMaterial","SubSurfaceMaterial","ToonMaterial","Texture","CubeTexture","BufferGeometry","Mesh","Box","BoxGeometry","Circle","CircleGeometry","Cone","ConeGeometry","Cylinder","CylinderGeometry","Dodecahedron","DodecahedronGeometry","Icosahedron","IcosahedronGeometry","Lathe","LatheGeometry","Octahedron","OctahedronGeometry","Plane","PlaneGeometry","Polyhedron","PolyhedronGeometry","Ring","RingGeometry","Sphere","SphereGeometry","Tetrahedron","TetrahedronGeometry","Text","Torus","TorusGeometry","TorusKnot","TorusKnotGeometry","Tube","TubeGeometry","Image","InstancedMesh","Points","Sprite","FBXModel","GLTFModel","BokehPass","EffectComposer","FilmPass","FXAAPass","HalftonePass","RenderPass","SAOPass","SMAAPass","SSAOPass","TiltShiftPass","UnrealBloomPass","ZoomBlurPass","GLTFViewer"].forEach(r=>{e.component(r,Mi[r])})}};function Ci(e){return Vs(e).use(Br)}function Li(){const e={loader:new J,count:0,textures:[],loadProgress:0,loadTextures:t,dispose:s};return e;function t(n,a){e.count=n.length,e.textures.splice(0),e.loadProgress=0,Promise.all(n.map(r)).then(a)}function r(n,a){return new Promise(i=>{e.loader.load(n.src,c=>{e.loadProgress+=1/e.count,e.textures[a]=c,i(c)})})}function s(){e.textures.forEach(n=>n.dispose())}}export{ $ t as AmbientLight,Ft as BasicMaterial,Lr as BokehPass,Qt as Box,Ue as BoxGeometry,oe as BufferGeometry,ne as Camera,er as Circle,Ke as CircleGeometry,de as ComposerInjectionKey,tr as Cone,qe as ConeGeometry,Be as CubeCamera,Yt as CubeTexture,rr as Cylinder,Je as CylinderGeometry,zt as DirectionalLight,sr as Dodecahedron,tt as DodecahedronGeometry,xr as EffectComposer,wr as FBXModel,_r as FXAAPass,Gr as FilmPass,Pr as GLTFModel,Ie as Group,Er as HalftonePass,Tt as HemisphereLight,ir as Icosahedron,it as IcosahedronGeometry,yr as Image,gr as InstancedMesh,Dt as LambertMaterial,nr as Lathe,ot as LatheGeometry,Ut as MatcapMaterial,_ as Material,he as MaterialInjectionKey,H as Mesh,q as MeshInjectionKey,I as Object3D,ar as Octahedron,lt as OctahedronGeometry,ze as OrthographicCamera,ne as PerspectiveCamer
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//# sourceMappingURL=trois.module.min.js.map