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# ✨ VueJS 3 + ViteJS + ThreeJS ⚡
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I wanted to try to write a lib similar to [react-three-fiber ](https://github.com/react-spring/react-three-fiber ) but for VueJS.
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< p >
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< img src = "/screenshots/troisjs1.jpg" width = "45%" / >
< img src = "/screenshots/troisjs3.jpg" width = "45%" / >
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< / p >
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Demos : https://troisjs.github.io/trois/
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I started from scratch... I don't know if I will have time to maintain this, but feel free to participate :)
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I will try to rewrite some of my [WebGL demos ](https://codepen.io/collection/AGZywR ) to see if this little toy can do the job.
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*Trois* is a french word, it means *Three* .
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## HMR
Thanks to VueJS/ViteJS, **TroisJS use watchers and HMR to update ThreeJS objects when you update a template** . This means the result in your browser will be automatically updated without reloading all the stuff. **This is really helpful when you are creating a TroisJS Scene** .
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## Features
- [ ] Lights
- [x] AmbientLight
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- [x] DirectionalLight
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- [x] PointLight
- [x] SpotLight
- [ ] ...
- [ ] Materials
- [x] Basic
- [x] Lambert
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- [x] Phong
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- [x] Standard
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- [x] Physical
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- [ ] ...
- [ ] Geometries
- [x] Box
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- [x] Circle
- [x] Cone
- [x] Cylinder
- [x] Dodecahedron
- [x] Icosahedron
- [x] Lathe
- [x] Octahedron
- [x] Polyhedron
- [x] Ring
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- [x] Sphere
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- [x] Tetrahedron
- [x] Torus
- [x] TorusKnot
- [x] Tube
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- [ ] ...
- [ ] Meshes
- [x] Box
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- [x] Circle
- [x] Cone
- [x] Cylinder
- [x] Dodecahedron
- [x] Icosahedron
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- [x] Image
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- [x] InstancedMesh
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- [x] Lathe
- [x] Octahedron
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- [x] Plane
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- [x] Polyhedron
- [x] Ring
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- [x] Sphere
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- [x] Sprite
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- [x] Tetrahedron
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- [x] Text
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- [x] Torus
- [x] TorusKnot
- [x] Tube
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- [ ] ...
- [ ] Post Processing
- [x] EffectComposer
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- [x] BokehPass
- [x] FilmPass
- [x] HalftonePass
- [x] Renderpass
- [x] UnrealBloomPass
- [ ] ...
- [ ] ...
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## Installation
yarn add troisjs
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## Vue plugin
```js
import { TroisJSVuePlugin } from 'troisjs';
app.use(TroisJSVuePlugin);
```
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## PoC
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I first made a simple *Proof of Concept* , take a look at [Example1.vue ](/src/components/examples/Example1.vue ) :
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```html
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< template >
< Renderer ref = "renderer" >
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< Camera :position = "{ z: 100 }" / >
< LambertMaterial id = "material" / >
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< Scene >
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< PointLight :position = "{ y: 50, z: 50 }" / >
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< Box ref = "box" :size = "10" :rotation = "{ y: Math.PI / 4, z: Math.PI / 4 }" material-id = "material" / >
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< / Scene >
< / Renderer >
< / template >
< script >
export default {
mounted() {
const renderer = this.$refs.renderer;
const box = this.$refs.box.mesh;
renderer.onBeforeRender(() => {
box.rotation.x += 0.01;
});
},
};
< / script >
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```
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## InstancedMesh
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Take a look at [Demo2.vue ](/src/components/demos/Demo2.vue ).
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## GLTF
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Take a look at [DemoGLTF.vue ](/src/components/demos/DemoGLTF.vue ).
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```html
< GLTFViewer src = "test.glb" :camera-position = "{ z: 1 }" >
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< AmbientLight / >
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< / GLTFViewer >
```
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## Dev
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git clone https://github.com/troisjs/trois
cd trois
yarn
yarn dev