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# ✨ VueJS 3 + ViteJS + ThreeJS ⚡
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I wanted to try to write a lib similar to [react-three-fiber ](https://github.com/react-spring/react-three-fiber ) but for VueJS.
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< p >
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< img src = "/screenshots/troisjs1.jpg" width = "45%" / >
< img src = "/screenshots/troisjs2.jpg" width = "45%" / >
< img src = "/screenshots/troisjs3.jpg" width = "45%" / >
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< / p >
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Demos : https://troisjs.github.io/trois/
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I started from scratch... I don't know if I will have time to maintain this, but feel free to participate :)
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I will try to rewrite some of my [WebGL demos ](https://codepen.io/collection/AGZywR ) to see if this little toy can do the job.
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*Trois* is a french word, it means *Three* .
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## HMR
Thanks to VueJS/ViteJS, **TroisJS use watchers and HMR to update ThreeJS objects when you update a template** . This means the result in your browser will be automatically updated without reloading all the stuff. **This is really helpful when you are creating a TroisJS Scene** .
- [ ] HMR
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- [x] PerspectiveCamera : aspect, far, fov, near, position
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- [x] Light : position
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- [x] Material : color, depthTest, depthWrite, fog, opacity, transparent
- [x] Mesh : position, rotation, scale
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- [ ] ...
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## Features
- [ ] Lights
- [x] AmbientLight
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- [x] DirectionalLight
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- [x] PointLight
- [x] SpotLight
- [ ] ...
- [ ] Materials
- [x] Basic
- [x] Lambert
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- [x] Phong
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- [x] Standard
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- [x] Physical
- [x] SubSurface
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- [ ] ...
- [ ] Geometries
- [x] Box
- [x] Sphere
- [ ] ...
- [ ] Meshes
- [x] Box
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- [ ] Image (wip)
- [x] InstancedMesh
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- [x] Plane
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- [x] Sphere
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- [x] Sprite
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- [x] Text
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- [ ] ...
- [ ] Post Processing
- [x] EffectComposer
- [x] Renderpass
- [x] UnrealBloomPass
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- [ ] ...
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## Installation
yarn add troisjs
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## Vue plugin
```js
import { TroisJSVuePlugin } from 'troisjs';
app.use(TroisJSVuePlugin);
```
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## PoC
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I first made a simple *Proof of Concept* , take a look at [Demo1.vue ](/src/components/demos/Demo1.vue ) :
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```html
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< template >
< Renderer ref = "renderer" >
< Camera :position = "{ z: 100 }" > < / Camera >
< LambertMaterial id = "material" > < / LambertMaterial >
< Scene >
< PointLight :position = "{ y: 50, z: 50 }" > < / PointLight >
< Box ref = "box" :size = "10" :rotation = "{ y: Math.PI / 4, z: Math.PI / 4 }" material = "material" > < / Box >
< / Scene >
< / Renderer >
< / template >
< script >
export default {
mounted() {
const renderer = this.$refs.renderer;
const box = this.$refs.box.mesh;
renderer.onBeforeRender(() => {
box.rotation.x += 0.01;
});
},
};
< / script >
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```
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## InstancedMesh
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Take a look at [Demo2.vue ](/src/components/demos/Demo2.vue ).
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### Template
```html
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< Renderer ref = "renderer" :orbit-ctrl = "{ enableDamping: true, dampingFactor: 0.05 }" mouse-move = "body" :mouse-raycast = "true" >
< Camera :position = "{ z: 200 }" > < / Camera >
< StandardMaterial id = "material" :transparent = "true" :opacity = "0.9" :metalness = "0.8" :roughness = "0.5" > < / StandardMaterial >
< Scene id = "scene1" background = "#000000" >
< AmbientLight color = "#808080" > < / AmbientLight >
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< PointLight color = "#ff6000" > < / PointLight >
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< PointLight ref = "light" color = "#0060ff" :intensity = "0.5" :position = "{ z: 200 }" > < / PointLight >
< InstancedMesh ref = "imesh" material = "material" :count = "NUM_INSTANCES" >
< BoxGeometry :width = "2" :height = "2" :depth = "10" > < / BoxGeometry >
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< / InstancedMesh >
< / Scene >
< / Renderer >
```
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## GLTF
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Take a look at [DemoGLTF.vue ](/src/components/demos/DemoGLTF.vue ).
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```html
< GLTFViewer src = "test.glb" :camera-position = "{ z: 1 }" >
< AmbientLight > < / AmbientLight >
< / GLTFViewer >
```
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## Dev
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git clone https://github.com/troisjs/trois
cd trois
yarn
yarn dev