1
0
mirror of https://github.com/troisjs/trois.git synced 2024-11-24 04:12:02 +08:00
trois/README.md

143 lines
3.6 KiB
Markdown
Raw Normal View History

2020-09-15 21:36:39 +08:00
# ✨ VueJS 3 + ViteJS + ThreeJS ⚡
2020-09-14 23:04:57 +08:00
I wanted to try to write a lib similar to [react-three-fiber](https://github.com/react-spring/react-three-fiber) but for VueJS.
2020-09-17 20:19:33 +08:00
<p>
2020-09-19 00:06:23 +08:00
<img src="/screenshots/troisjs1.jpg" width="45%" />
<img src="/screenshots/troisjs2.jpg" width="45%" />
<img src="/screenshots/troisjs3.jpg" width="45%" />
2020-09-17 20:19:33 +08:00
</p>
2020-09-15 21:39:24 +08:00
Demos : https://troisjs.github.io/trois/
2020-09-15 21:36:39 +08:00
I started from scratch... I don't know if I will have time to maintain this, but feel free to participate :)
2020-09-15 21:24:47 +08:00
2020-09-19 23:27:39 +08:00
I will try to rewrite some of my [WebGL demos](https://codepen.io/collection/AGZywR) to see if this little toy can do the job.
2020-09-18 05:11:46 +08:00
2020-09-15 21:39:24 +08:00
*Trois* is a french word, it means *Three*.
2020-09-15 21:24:47 +08:00
2020-09-19 23:27:39 +08:00
## HMR
Thanks to VueJS/ViteJS, **TroisJS use watchers and HMR to update ThreeJS objects when you update a template**. This means the result in your browser will be automatically updated without reloading all the stuff. **This is really helpful when you are creating a TroisJS Scene**.
- [ ] HMR
2020-09-20 00:06:09 +08:00
- [x] PerspectiveCamera : aspect, far, fov, near, position
2020-09-19 23:27:39 +08:00
- [x] Light : position
2020-09-20 00:06:09 +08:00
- [x] Material : color, depthTest, depthWrite, fog, opacity, transparent
- [x] Mesh : position, rotation, scale
2020-09-19 23:27:39 +08:00
- [ ] ...
2020-09-17 23:10:05 +08:00
## Features
- [ ] Lights
- [x] AmbientLight
2020-09-19 23:27:39 +08:00
- [x] DirectionalLight
2020-09-17 23:10:05 +08:00
- [x] PointLight
- [x] SpotLight
- [ ] ...
- [ ] Materials
- [x] Basic
- [x] Lambert
2020-09-19 23:27:39 +08:00
- [x] Phong
2020-09-17 23:10:05 +08:00
- [x] Standard
2020-09-19 23:27:39 +08:00
- [x] Physical
- [x] SubSurface
2020-09-17 23:10:05 +08:00
- [ ] ...
- [ ] Geometries
- [x] Box
- [x] Sphere
- [ ] ...
- [ ] Meshes
- [x] Box
2020-09-19 23:27:39 +08:00
- [ ] Image (wip)
- [x] InstancedMesh
2020-09-18 04:37:19 +08:00
- [x] Plane
2020-09-17 23:10:05 +08:00
- [x] Sphere
2020-09-19 23:27:39 +08:00
- [x] Sprite
2020-09-18 04:37:19 +08:00
- [x] Text
2020-09-18 03:03:11 +08:00
- [ ] ...
- [ ] Post Processing
- [x] EffectComposer
- [x] Renderpass
- [x] UnrealBloomPass
2020-09-17 23:10:05 +08:00
- [ ] ...
2020-09-16 21:42:44 +08:00
## Installation
yarn add troisjs
2020-09-19 23:27:39 +08:00
## Vue plugin
```js
import { TroisJSVuePlugin } from 'troisjs';
app.use(TroisJSVuePlugin);
```
2020-09-14 23:04:57 +08:00
## PoC
2020-09-19 18:43:49 +08:00
I first made a simple *Proof of Concept*, take a look at [Demo1.vue](/src/components/demos/Demo1.vue) :
2020-09-14 23:04:57 +08:00
```html
2020-09-18 23:08:28 +08:00
<template>
<Renderer ref="renderer">
<Camera :position="{ z: 100 }"></Camera>
<LambertMaterial id="material"></LambertMaterial>
<Scene>
<PointLight :position="{ y: 50, z: 50 }"></PointLight>
<Box ref="box" :size="10" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }" material="material"></Box>
</Scene>
</Renderer>
</template>
<script>
export default {
mounted() {
const renderer = this.$refs.renderer;
const box = this.$refs.box.mesh;
renderer.onBeforeRender(() => {
box.rotation.x += 0.01;
});
},
};
</script>
2020-09-14 23:04:57 +08:00
```
2020-09-15 21:24:47 +08:00
## InstancedMesh
2020-09-19 18:43:49 +08:00
Take a look at [Demo2.vue](/src/components/demos/Demo2.vue).
2020-09-15 21:24:47 +08:00
### Template
```html
2020-09-17 03:20:34 +08:00
<Renderer ref="renderer" :orbit-ctrl="{ enableDamping: true, dampingFactor: 0.05 }" mouse-move="body" :mouse-raycast="true">
<Camera :position="{ z: 200 }"></Camera>
<StandardMaterial id="material" :transparent="true" :opacity="0.9" :metalness="0.8" :roughness="0.5"></StandardMaterial>
<Scene id="scene1" background="#000000">
<AmbientLight color="#808080"></AmbientLight>
2020-09-18 05:11:46 +08:00
<PointLight color="#ff6000"></PointLight>
2020-09-17 03:20:34 +08:00
<PointLight ref="light" color="#0060ff" :intensity="0.5" :position="{ z: 200 }"></PointLight>
<InstancedMesh ref="imesh" material="material" :count="NUM_INSTANCES">
<BoxGeometry :width="2" :height="2" :depth="10"></BoxGeometry>
2020-09-15 21:24:47 +08:00
</InstancedMesh>
</Scene>
</Renderer>
```
2020-09-15 22:03:05 +08:00
## GLTF
2020-09-15 21:24:47 +08:00
2020-09-19 18:43:49 +08:00
Take a look at [DemoGLTF.vue](/src/components/demos/DemoGLTF.vue).
2020-09-15 21:24:47 +08:00
```html
<GLTFViewer src="test.glb" :camera-position="{ z: 1 }">
<AmbientLight></AmbientLight>
</GLTFViewer>
```
2020-09-17 03:20:34 +08:00
## Dev
2020-09-14 23:04:57 +08:00
git clone https://github.com/troisjs/trois
cd trois
yarn
yarn dev