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trois/src/geometries/Geometry.ts

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import { BufferGeometry } from 'three'
import { defineComponent, inject, watch } from 'vue'
interface MeshInterface {
setGeometry(geometry: BufferGeometry): void
}
interface GeometryInterface {
geometry?: BufferGeometry
mesh?: MeshInterface
watchProps: string[]
}
function defaultSetup(): GeometryInterface {
const mesh = inject('mesh') as MeshInterface
const watchProps: string[] = []
return { mesh, watchProps }
}
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const Geometry = defineComponent({
props: {
rotateX: Number,
rotateY: Number,
rotateZ: Number,
},
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setup() {
return defaultSetup()
},
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created() {
if (!this.mesh) {
console.error('Missing parent Mesh')
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return
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}
Object.entries(this.$props).forEach(e => this.watchProps.push(e[0]))
this.createGeometry()
this.rotateGeometry()
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if (this.geometry) this.mesh.setGeometry(this.geometry)
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this.addWatchers()
},
unmounted() {
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this.geometry?.dispose()
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},
methods: {
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createGeometry() {},
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addWatchers() {
this.watchProps.forEach(prop => {
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// @ts-ignore
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watch(() => this[prop], () => {
this.refreshGeometry()
})
})
},
rotateGeometry() {
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if (this.rotateX) this.geometry?.rotateX(this.rotateX)
if (this.rotateY) this.geometry?.rotateY(this.rotateY)
if (this.rotateZ) this.geometry?.rotateZ(this.rotateZ)
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},
refreshGeometry() {
const oldGeo = this.geometry
this.createGeometry()
this.rotateGeometry()
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if (this.geometry) this.mesh?.setGeometry(this.geometry)
oldGeo?.dispose()
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},
},
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render() { return [] },
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})
export default Geometry
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// @ts-ignore
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export function geometryComponent(name, props, createGeometry) {
return defineComponent({
name,
extends: Geometry,
props,
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setup() {
return defaultSetup()
},
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methods: {
createGeometry() {
this.geometry = createGeometry(this)
},
},
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// __hmrId: name,
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})
}