2021-04-29 00:07:58 +08:00
import { defineComponent as o , toRef as Fr , watch as l , inject as X , provide as Dr , onUnmounted as Ur , createApp as Hr } from "vue" ; import { Vector3 as Z , Raycaster as Wr , Plane as Xr , Vector2 as I , InstancedMesh as ue , WebGLRenderer as Kr , OrthographicCamera as Vr , PerspectiveCamera as qr , Scene as Zr , Color as se , Texture as Yr , Group as Jr , WebGLCubeRenderTarget as Qr , RGBFormat as es , LinearMipmapLinearFilter as we , CubeCamera as ts , Mesh as rs , BoxGeometry as Ce , CircleGeometry as ss , ConeGeometry as is , CylinderGeometry as ns , DodecahedronGeometry as as , IcosahedronGeometry as os , LatheGeometry as hs , OctahedronGeometry as ds , PlaneGeometry as Me , PolyhedronGeometry as ls , RingGeometry as us , SphereGeometry as cs , TetrahedronGeometry as ms , TorusGeometry as fs , TorusKnotGeometry as ps , TubeGeometry as ys , Curve as gs , CatmullRomCurve3 as Le , SpotLight as ce , DirectionalLight as me , AmbientLight as vs , HemisphereLight as bs , PointLight as Ss , RectAreaLight as Ps , FrontSide as xs , MeshBasicMaterial as Ne , MeshLambertMaterial as ws , TextureLoader as Y , MeshMatcapMaterial as Cs , MeshPhongMaterial as Ms , MeshStandardMaterial as Ls , MeshPhysicalMaterial as Ns , ShaderMaterial as fe , ShaderChunk as K , UniformsUtils as Ge , ShaderLib as Gs , MeshToonMaterial as _s , UVMapping as js , ClampToEdgeWrapping as _e , LinearFilter as Es , CubeReflectionMapping as ks , CubeTextureLoader as Rs , FontLoader as Os , TextGeometry as $s , DoubleSide as Is , SpriteMaterial as zs , Sprite as Ts } from "three" ; import { OrbitControls as As } from "three/examples/jsm/controls/OrbitControls.js" ; import { RectAreaLightUniformsLib as Bs } from "three/examples/jsm/lights/RectAreaLightUniformsLib.js" ; import { RectAreaLightHelper as Fs } from "three/examples/jsm/helpers/RectAreaLightHelper.js" ; import { GLTFLoader as Ds } from "three/examples/jsm/loaders/GLTFLoader.js" ; import { FBXLoader as Us } from "three/examples/jsm/loaders/FBXLoader.js" ; import { EffectComposer as Hs } from "three/examples/jsm/postprocessing/EffectComposer.js" ; import { RenderPass as Ws } from "three/examples/jsm/postprocessing/RenderPass.js" ; import { BokehPass as Xs } from "three/examples/jsm/postprocessing/BokehPass.js" ; import { FilmPass as Ks } from "three/examples/jsm/postprocessing/FilmPass.js" ; import { ShaderPass as ie } from "three/examples/jsm/postprocessing/ShaderPass.js" ; import { FXAAShader as Vs } from "three/examples/jsm/shaders/FXAAShader.js" ; import { HalftonePass as qs } from "three/examples/jsm/postprocessing/HalftonePass.js" ; import { SMAAPass as Zs } from "three/examples/jsm/postprocessing/SMAAPass.js" ; import { SSAOPass as Ys } from "three/examples/jsm/postprocessing/SSAOPass.js" ; import { UnrealBloomPass as Js } from "three/examples/jsm/postprocessing/UnrealBloomPass.js" ; function Qs ( e ) { const { camera : t , resetPosition : r = new Z ( 0 , 0 , 0 ) } = e , s = new Wr , n = r . clone ( ) , a = new Xr ( new Z ( 0 , 0 , 1 ) , 0 ) ; return { position : n , updatePosition : P => { s . setFromCamera ( P , t ) , t . getWorldDirection ( a . normal ) , s . ray . intersectPlane ( a , n ) } , intersect : ( P , R ) => ( s . setFromCamera ( P , t ) , s . intersectObjects ( R ) ) } } function je ( e ) { const { camera : t , domElement : r , intersectObjects : s , touch : n = ! 0 , resetOnEnd : a = ! 1 , resetPosition : i = new I ( 0 , 0 ) , resetPositionV3 : c = new Z ( 0 , 0 , 0 ) , onEnter : P = ( ) => { } , onMove : R = ( ) => { } , onLeave : f = ( ) => { } , onClick : T = ( ) => { } , onIntersectEnter : W = ( ) => { } , onIntersectOver : x = ( ) => { } , onIntersectMove : F = ( ) => { } , onIntersectLeave : D = ( ) => { } , onIntersectClick : G = ( ) => { } } = e , m = i . clone ( ) , p = new I ( 0 , 0 ) , h = Qs ( { camera : t } ) , d = h . position , w = { position : m , positionN : p , positionV3 : d , intersectObjects : s , listeners : ! 1 , addListeners : Ar , removeListeners : Br , intersect : be } ; return w ; function C ( ) { m . copy ( i ) , d . copy ( c ) } function de ( y ) { let O , $ ; y instanceof TouchEvent && y . touches && y . touches . length > 0 ? ( O = y . touches [ 0 ] . clientX , $ = y . touches [ 0 ] . clientY ) : ( O = y . clientX , $ = y . clientY ) ; const g = r . getBoundingClientRect ( ) ; m . x = O - g . left , m . y = $ - g . top , p . x = m . x / g . width * 2 - 1 , p . y = - ( m . y / g . height ) * 2 + 1 , h . updatePosition ( p ) } function be ( ) { if ( s . length ) { const y = h . intersect ( p , s ) , O = [ ... s ] , $ = [ ] ; y . forEach ( g => { var A , _ , M ; const { object : S } = g , { component : L } = S . userData ; if ( S instanceof ue ) { if ( $ . indexOf ( S ) !== - 1 ) return ; $ . push ( S ) } if ( ! S . userData . over ) { S . userData . over = ! 0 ; const le = { type : "pointerover" , over : ! 0 , component : L , intersect : g } , xe = { ... le , type : "pointerenter" } ; x ( le ) , W ( xe ) , ( A = L . onPointerOver ) == nul
varying vec2 vUv ;
void main ( ) {
vUv = uv ;
gl _Position = projectionMatrix * modelViewMatrix * vec4 ( position , 1.0 ) ;
}
` ,ai= `
varying vec2 vUv ;
void main ( ) {
gl _FragColor = vec4 ( vUv . x , vUv . y , 0. , 1.0 ) ;
}
` ;var Kt=o({extends:j,props:{uniforms:{type:Object,default:()=>({})},vertexShader:{type:String,default:ni},fragmentShader:{type:String,default:ai}},methods:{createMaterial(){const e=new fe({uniforms:this.uniforms,vertexShader:this.vertexShader,fragmentShader:this.fragmentShader});return["vertexShader","fragmentShader"].forEach(r=>{l(()=>this[r],s=>{this.setProp(r,s,!0)})}),e},addWatchers(){}},__hmrId:"ShaderMaterial"});function oi(e,t,r){return e.split(t).join(r)}const hi=K.meshphong_frag.slice(0,K.meshphong_frag.indexOf("void main() {")),di=K.meshphong_frag.slice(K.meshphong_frag.indexOf("void main() {")),li={uniforms:Ge.merge([Gs.phong.uniforms,{thicknessColor:{value:new se(16777215)},thicknessDistortion:{value:.1},thicknessAmbient:{value:0},thicknessAttenuation:{value:.1},thicknessPower:{value:2},thicknessScale:{value:10}}]),vertexShader: `
# define USE _UV
$ { K . meshphong _vert }
` ,fragmentShader: `
# define USE _UV
# define SUBSURFACE
$ { hi }
uniform float thicknessPower ;
uniform float thicknessScale ;
uniform float thicknessDistortion ;
uniform float thicknessAmbient ;
uniform float thicknessAttenuation ;
uniform vec3 thicknessColor ;
void RE _Direct _Scattering ( const in IncidentLight directLight , const in vec2 uv , const in GeometricContext geometry , inout ReflectedLight reflectedLight ) {
# ifdef USE _COLOR
vec3 thickness = vColor * thicknessColor ;
# else
vec3 thickness = thicknessColor ;
# endif
vec3 scatteringHalf = normalize ( directLight . direction + ( geometry . normal * thicknessDistortion ) ) ;
float scatteringDot = pow ( saturate ( dot ( geometry . viewDir , - scatteringHalf ) ) , thicknessPower ) * thicknessScale ;
vec3 scatteringIllu = ( scatteringDot + thicknessAmbient ) * thickness ;
reflectedLight . directDiffuse += scatteringIllu * thicknessAttenuation * directLight . color ;
}
` +di.replace("#include <lights_fragment_begin>",oi(K.lights_fragment_begin,"RE_Direct( directLight, geometry, material, reflectedLight );", `
RE _Direct ( directLight , geometry , material , reflectedLight ) ;
# if defined ( SUBSURFACE ) && defined ( USE _UV )
RE _Direct _Scattering ( directLight , vUv , geometry , reflectedLight ) ;
# endif
` ))},Vt={color:{type:[String,Number],default:"#ffffff"},thicknessColor:{type:[String,Number],default:"#ffffff"},thicknessDistortion:{type:Number,default:.4},thicknessAmbient:{type:Number,default:.01},thicknessAttenuation:{type:Number,default:.7},thicknessPower:{type:Number,default:2},thicknessScale:{type:Number,default:4}};var qt=o({extends:j,props:Vt,methods:{createMaterial(){const e=li,t=Ge.clone(e.uniforms);return Object.keys(Vt).forEach(s=>{const n=this[s];let a=s,i=n;["color","thicknessColor"].includes(s)&&(s==="color"&&(a="diffuse"),i=new se(n)),t[a].value=i}),new fe({...e,uniforms:t,lights:!0,transparent:this.transparent,vertexColors:this.vertexColors})}},__hmrId:"SubSurfaceMaterial"}),Zt=o({extends:j,props:{...E},methods:{createMaterial(){const e=new _s(z(this. $ props));return U(this,Object.keys(E),e),e}},__hmrId:"ToonMaterial"}),ve=o({inject:{material:oe},props:{name:{type:String,default:"map"},uniform:String,src:String,onLoad:Function,onProgress:Function,onError:Function,mapping:{type:Number,default:js},wrapS:{type:Number,default:_e},wrapT:{type:Number,default:_e},magFilter:{type:Number,default:Es},minFilter:{type:Number,default:we},repeat:{type:Object,default:()=>({x:1,y:1})},rotation:{type:Number,default:0},center:{type:Object,default:()=>({x:0,y:0})}},setup(){return{}},created(){this.refreshTexture(),l(()=>this.src,this.refreshTexture)},unmounted(){var e,t;(e=this.material)==null||e.setTexture(null,this.name),(t=this.texture)==null||t.dispose()},methods:{createTexture(){if(!this.src)return;const e=new Y().load(this.src,this.onLoaded,this.onProgress,this.onError);return["mapping","wrapS","wrapT","magFilter","minFilter","repeat","rotation","center"].forEach(r=>{u(this,r,e)}),e},refreshTexture(){this.texture=this.createTexture(),this.texture&&this.material&&(this.material.setTexture(this.texture,this.name),this.material.material instanceof fe&&this.uniform&&(this.material.uniforms[this.uniform]={value:this.texture}))},onLoaded(e){var t;(t=this.onLoad)==null||t.call(this,e)}},render(){return[]}}),Yt=o({extends:ve,props:{path:{type:String,required:!0},urls:{type:Array,default:()=>["px.jpg","nx.jpg","py.jpg","ny.jpg","pz.jpg","nz.jpg"]},mapping:{type:Number,default:ks}},created(){l(()=>this.path,this.refreshTexture),l(()=>this.urls,this.refreshTexture)},methods:{createTexture(){return new Rs().setPath(this.path).load(this.urls,this.onLoaded,this.onProgress,this.onError)}}}),Jt=v("Box",Fe,De),Qt=v("Circle",He,We),er=v("Cone",Ke,Ve),tr=v("Cylinder",Ze,Ye),rr=v("Dodecahedron",Qe,et),sr=v("Icosahedron",rt,st),ir=v("Lathe",nt,at),nr=v("Octahedron",ht,dt),ar=v("Plane",ut,ct),or=v("Polyhedron",ft,pt),hr=v("Ring",gt,vt),dr=v("Sphere",St,Pt),lr=v("Tetrahedron",wt,Ct);const ui={text:{type:String,required:!0,default:"Text"},fontSrc:{type:String,required:!0},size:{type:Number,default:80},height:{type:Number,default:5},depth:{type:Number,default:1},curveSegments:{type:Number,default:12},bevelEnabled:{type:Boolean,default:!1},bevelThickness:{type:Number,default:10},bevelSize:{type:Number,default:8},bevelOffset:{type:Number,default:0},bevelSegments:{type:Number,default:5},align:{type:[Boolean,String],default:!1}};var ur=o({extends:H,props:ui,setup(){return{}},created(){if(!this.fontSrc){console.error('Missing required prop: "font-src"');return}["text","size","height","curveSegments","bevelEnabled","bevelThickness","bevelSize","bevelOffset","bevelSegments","align"].forEach(r=>{l(()=>this[r],()=>{this.font&&this.refreshGeometry()})});const t=new Os;this.loading=!0,t.load(this.fontSrc,r=>{this.loading=!1,this.font=r,this.createGeometry(),this.initMesh()})},methods:{createGeometry(){this.geometry=new $ s(this.text,{font:this.font,size:this.size,height:this.height,depth:this.depth,curveSegments:this.curveSegments,bevelEnabled:this.bevelEnabled,bevelThickness:this.bevelThickness,bevelSize:this.bevelSize,bevelOffset:this.bevelOffset,bevelSegments:this.bevelSegments}),this.align==="center"&&this.geometry.center()}}}),cr=v("Torus",Lt,Nt),mr=v("TorusKnot",_t,jt),fr=o({extends:H,props:ye,created(){this.createGeometry(),this.addGeometr
varying vec2 vUv ;
void main ( ) {
vUv = uv ;
gl _Position = projectionMatrix * modelViewMatrix * vec4 ( position , 1.0 ) ;
}
` ,fragmentShader: `
varying vec2 vUv ;
void main ( ) {
gl _FragColor = vec4 ( 1.0 , 1.0 , 1.0 , 1.0 ) ;
}
` },Rr={uniforms:{tDiffuse:{value:null},blurRadius:{value:0},gradientRadius:{value:0},start:{value:new I},end:{value:new I},delta:{value:new I},texSize:{value:new I}},vertexShader:kr.vertexShader,fragmentShader: `
uniform sampler2D tDiffuse ;
uniform float blurRadius ;
uniform float gradientRadius ;
uniform vec2 start ;
uniform vec2 end ;
uniform vec2 delta ;
uniform vec2 texSize ;
varying vec2 vUv ;
float random ( vec3 scale , float seed ) {
/* use the fragment position for a different seed per-pixel */
return fract ( sin ( dot ( gl _FragCoord . xyz + seed , scale ) ) * 43758.5453 + seed ) ;
}
void main ( ) {
vec4 color = vec4 ( 0.0 ) ;
float total = 0.0 ;
/* randomize the lookup values to hide the fixed number of samples */
float offset = random ( vec3 ( 12.9898 , 78.233 , 151.7182 ) , 0.0 ) ;
vec2 normal = normalize ( vec2 ( start . y - end . y , end . x - start . x ) ) ;
float radius = smoothstep ( 0.0 , 1.0 , abs ( dot ( vUv * texSize - start , normal ) ) / gradientRadius ) * blurRadius ;
for ( float t = - 30.0 ; t <= 30.0 ; t ++ ) {
float percent = ( t + offset - 0.5 ) / 30.0 ;
float weight = 1.0 - abs ( percent ) ;
vec4 texel = texture2D ( tDiffuse , vUv + delta / texSize * percent * radius ) ;
// vec4 texel2 = texture2D(tDiffuse, vUv + vec2(-delta.y, delta.x) / texSize * percent * radius);
/* switch to pre-multiplied alpha to correctly blur transparent images */
texel . rgb *= texel . a ;
// texel2.rgb *= texel2.a;
color += texel * weight ;
total += 2.0 * weight ;
}
gl _FragColor = color / total ;
/* switch back from pre-multiplied alpha */
gl _FragColor . rgb /= gl _FragColor . a + 0.00001 ;
}
` };const ci={blurRadius:{type:Number,default:10},gradientRadius:{type:Number,default:100},start:{type:Object,default:()=>({x:0,y:100})},end:{type:Object,default:()=>({x:10,y:100})}};var Or=o({extends:k,props:ci,setup(){return{uniforms1:{},uniforms2:{}}},created(){if(!this.composer)return;this.pass1=new ie(Rr),this.pass2=new ie(Rr);const e=this.uniforms1=this.pass1.uniforms,t=this.uniforms2=this.pass2.uniforms;t.blurRadius=e.blurRadius,t.gradientRadius=e.gradientRadius,t.start=e.start,t.end=e.end,t.texSize=e.texSize,u(this,"blurRadius",e.blurRadius,"value"),u(this,"gradientRadius",e.gradientRadius,"value"),this.updateFocusLine(),["start","end"].forEach(r=>{l(()=>this[r],this.updateFocusLine,{deep:!0})}),this.pass1.setSize=(r,s)=>{e.texSize.value.set(r,s)},this.initEffectPass(this.pass1),this.composer.addPass(this.pass2)},unmounted(){this.composer&&this.pass2&&this.composer.removePass(this.pass2)},methods:{updateFocusLine(){this.uniforms1.start.value.copy(this.start),this.uniforms1.end.value.copy(this.end);const e=new I().copy(this.end).sub(this.start).normalize();this.uniforms1.delta.value.copy(e),this.uniforms2.delta.value.set(-e.y,e.x)}},__hmrId:"TiltShiftPass"});const $ r={strength:{type:Number,default:1.5},radius:{type:Number,default:0},threshold:{type:Number,default:0}};var Ir=o({extends:k,props: $ r,created(){if(!this.renderer)return;const e=new I(this.renderer.size.width,this.renderer.size.height),t=new Js(e,this.strength,this.radius,this.threshold);Object.keys( $ r).forEach(r=>{l(()=>this[r],s=>{t.uniforms[r].value=s})}),this.initEffectPass(t)},__hmrId:"UnrealBloomPass"}),mi={uniforms:{tDiffuse:{value:null},center:{value:new I(.5,.5)},strength:{value:0}},vertexShader:kr.vertexShader,fragmentShader: `
uniform sampler2D tDiffuse ;
uniform vec2 center ;
uniform float strength ;
varying vec2 vUv ;
float random ( vec3 scale , float seed ) {
/* use the fragment position for a different seed per-pixel */
return fract ( sin ( dot ( gl _FragCoord . xyz + seed , scale ) ) * 43758.5453 + seed ) ;
}
void main ( ) {
vec4 color = vec4 ( 0.0 ) ;
float total = 0.0 ;
vec2 toCenter = center - vUv ;
/* randomize the lookup values to hide the fixed number of samples */
float offset = random ( vec3 ( 12.9898 , 78.233 , 151.7182 ) , 0.0 ) ;
for ( float t = 0.0 ; t <= 40.0 ; t ++ ) {
float percent = ( t + offset ) / 40.0 ;
float weight = 4.0 * ( percent - percent * percent ) ;
vec4 texel = texture2D ( tDiffuse , vUv + toCenter * percent * strength ) ;
/* switch to pre-multiplied alpha to correctly blur transparent images */
texel . rgb *= texel . a ;
color += texel * weight ;
total += weight ;
}
gl _FragColor = color / total ;
/* switch back from pre-multiplied alpha */
gl _FragColor . rgb /= gl _FragColor . a + 0.00001 ;
}
` },zr=o({extends:k,props:{center:{type:Object,default:()=>({x:.5,y:.5})},strength:{type:Number,default:.5}},created(){const e=new ie(mi);u(this,"center",e.uniforms.center,"value"),u(this,"strength",e.uniforms.strength,"value"),this.initEffectPass(e)},__hmrId:"ZoomBlurPass"}),fi=Object.freeze({__proto__:null,Renderer:Ee,RendererInjectionKey:N,OrthographicCamera: $ e,PerspectiveCamera:ne,Camera:ne,Group:ze,Scene:Ie,SceneInjectionKey:ae,Object3D:B,Raycaster:Te,CubeCamera:Ae,BoxGeometry:Ue,CircleGeometry:Xe,ConeGeometry:qe,CylinderGeometry:Je,DodecahedronGeometry:tt,IcosahedronGeometry:it,LatheGeometry:ot,OctahedronGeometry:lt,PlaneGeometry:mt,PolyhedronGeometry:yt,RingGeometry:bt,SphereGeometry:xt,TetrahedronGeometry:Mt,TorusGeometry:Gt,TorusKnotGeometry:Et,TubeGeometry:Rt,AmbientLight: $ t,DirectionalLight:It,HemisphereLight:zt,PointLight:Tt,RectAreaLight:At,SpotLight:Bt,Material:j,MaterialInjectionKey:oe,BasicMaterial:Ft,LambertMaterial:Dt,MatcapMaterial:Ut,PhongMaterial:Ht,PhysicalMaterial:Xt,ShaderMaterial:Kt,StandardMaterial:ge,SubSurfaceMaterial:qt,ToonMaterial:Zt,Texture:ve,CubeTexture:Yt,Mesh:H,MeshInjectionKey:Q,Box:Jt,Circle:Qt,Cone:er,Cylinder:tr,Dodecahedron:rr,Icosahedron:sr,Lathe:ir,Octahedron:nr,Plane:ar,Polyhedron:or,Ring:hr,Sphere:dr,Tetrahedron:lr,Text:ur,Torus:cr,TorusKnot:mr,Tube:fr,Image:pr,InstancedMesh:yr,Sprite:gr,GLTFModel:br,FBXModel:Sr,EffectComposer:Pr,ComposerInjectionKey:he,RenderPass:xr,BokehPass:Cr,FilmPass:Lr,FXAAPass:Nr,HalftonePass:_r,SMAAPass:jr,SSAOPass:Er,TiltShiftPass:Or,UnrealBloomPass:Ir,ZoomBlurPass:zr,setFromProp:V,bindProps:U,bindProp:u,propsValues:z,lerp:ke,limit:Re,getMatcapUrl:pe});const Tr={install(e){["Camera","OrthographicCamera","PerspectiveCamera","Raycaster","Renderer","Scene","Group","AmbientLight","DirectionalLight","HemisphereLight","PointLight","RectAreaLight","SpotLight","BasicMaterial","LambertMaterial","MatcapMaterial","PhongMaterial","PhysicalMaterial","ShaderMaterial","StandardMaterial","SubSurfaceMaterial","ToonMaterial","Texture","CubeTexture","Mesh","Box","BoxGeometry","Circle","CircleGeometry","Cone","ConeGeometry","Cylinder","CylinderGeometry","Dodecahedron","DodecahedronGeometry","Icosahedron","IcosahedronGeometry","Lathe","LatheGeometry","Octahedron","OctahedronGeometry","Plane","PlaneGeometry","Polyhedron","PolyhedronGeometry","Ring","RingGeometry","Sphere","SphereGeometry","Tetrahedron","TetrahedronGeometry","Text","Torus","TorusGeometry","TorusKnot","TorusKnotGeometry","Tube","TubeGeometry","Image","InstancedMesh","Sprite","FBXModel","GLTFModel","BokehPass","EffectComposer","FilmPass","FXAAPass","HalftonePass","RenderPass","SAOPass","SMAAPass","SSAOPass","TiltShiftPass","UnrealBloomPass","ZoomBlurPass","GLTFViewer"].forEach(r=>{e.component(r,fi[r])})}};function pi(e){return Hr(e).use(Tr)}function yi(){const e={loader:new Y,count:0,textures:[],loadProgress:0,loadTextures:t,dispose:s};return e;function t(n,a){e.count=n.length,e.textures.splice(0),e.loadProgress=0,Promise.all(n.map(r)).then(a)}function r(n,a){return new Promise(i=>{e.loader.load(n.src,c=>{e.loadProgress+=1/e.count,e.textures[a]=c,i(c)})})}function s(){e.textures.forEach(n=>n.dispose())}}export{ $ t as AmbientLight,Ft as BasicMaterial,Cr as BokehPass,Jt as Box,Ue as BoxGeometry,ne as Camera,Qt as Circle,Xe as CircleGeometry,he as ComposerInjectionKey,er as Cone,qe as ConeGeometry,Ae as CubeCamera,Yt as CubeTexture,tr as Cylinder,Je as CylinderGeometry,It as DirectionalLight,rr as Dodecahedron,tt as DodecahedronGeometry,Pr as EffectComposer,Sr as FBXModel,Nr as FXAAPass,Lr as FilmPass,br as GLTFModel,ze as Group,_r as HalftonePass,zt as HemisphereLight,sr as Icosahedron,it as IcosahedronGeometry,pr as Image,yr as InstancedMesh,Dt as LambertMaterial,ir as Lathe,ot as LatheGeometry,Ut as MatcapMaterial,j as Material,oe as MaterialInjectionKey,H as Mesh,Q as MeshInjectionKey,B as Object3D,nr as Octahedron,lt as OctahedronGeometry, $ e as OrthographicCamera,ne as PerspectiveCamera,Ht as PhongMaterial,Xt as PhysicalMaterial,ar as Plane,mt as PlaneGeometry,Tt as PointLight,or as Polyhedron,yt as Polyhe
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