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trois/README.md

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# ✨ VueJS 3 + ViteJS + ThreeJS ⚡
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I wanted to try to write a lib similar to [react-three-fiber](https://github.com/react-spring/react-three-fiber) but for VueJS.
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Demos : https://troisjs.github.io/trois/
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I started from scratch... I don't know if I will have time to maintain this, but feel free to participate :)
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*Trois* is a french word, it means *Three*.
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## PoC
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I first made a simple *Proof of Concept*, take a look at [Test1.vue](/src/components/Test1.vue) :
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```html
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<Renderer>
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<PerspectiveCamera :position="{ z: 100 }"></PerspectiveCamera>
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<PhongMaterial id="material1" color="#ff0000"></PhongMaterial>
<LambertMaterial id="material2" color="#0000ff"></LambertMaterial>
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<Scene>
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<PointLight :position="{ y: 50, z: 50 }"></PointLight>
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<Box ref="box" :size="10" material="material1"></Box>
<Sphere ref="sphere" :radius="10" :position="{ x: 50 }" material="material2"></Sphere>
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</Scene>
</Renderer>
```
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## InstancedMesh
Take a look at [Test3.vue](/src/components/Test3.vue).
### Template
```html
<Renderer ref="renderer" :orbit-ctrl="{ enableDamping: true, dampingFactor: 0.05 }">
<Camera :position="{ z: 100 }"></Camera>
<PhongMaterial id="material" color="#ffffff"></PhongMaterial>
<Scene id="scene1">
<PointLight color="#ffffff" :intensity="0.5" :position="{ y: 50, z: 50 }"></PointLight>
<PointLight color="#ff0000" :intensity="0.5" :position="{ y: -50, z: 50 }"></PointLight>
<InstancedMesh ref="imesh" material="material" :count="1000">
<SphereGeometry :radius="2"></SphereGeometry>
</InstancedMesh>
</Scene>
</Renderer>
```
### Script : init instanceMatrix
```js
const { randFloat: rnd, randFloatSpread: rndFS } = MathUtils;
const imesh = this.$refs.imesh.mesh;
const dummy = new Object3D();
for (let i = 0; i < 1000; i++) {
dummy.position.set(rndFS(100), rndFS(100), rndFS(100));
const scale = rnd(0.2, 1);
dummy.scale.set(scale, scale, scale);
dummy.updateMatrix();
imesh.setMatrixAt(i, dummy.matrix);
}
imesh.instanceMatrix.needsUpdate = true;
```
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## GLTF
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Take a look at [TestGLTF.vue](/src/components/TestGLTF.vue).
```html
<GLTFViewer src="test.glb" :camera-position="{ z: 1 }">
<AmbientLight></AmbientLight>
</GLTFViewer>
```
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## Test
git clone https://github.com/troisjs/trois
cd trois
yarn
yarn dev