2020-09-15 21:36:39 +08:00
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# ✨ VueJS 3 + ViteJS + ThreeJS ⚡
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2020-09-14 23:04:57 +08:00
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I wanted to try to write a lib similar to [react-three-fiber](https://github.com/react-spring/react-three-fiber) but for VueJS.
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2020-09-17 20:19:33 +08:00
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<p>
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<img src="/screenshots/troisjs1.jpg" width="40%" />
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<img src="/screenshots/troisjs2.jpg" width="40%" />
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</p>
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2020-09-15 21:39:24 +08:00
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Demos : https://troisjs.github.io/trois/
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2020-09-15 21:36:39 +08:00
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I started from scratch... I don't know if I will have time to maintain this, but feel free to participate :)
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2020-09-15 21:24:47 +08:00
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2020-09-15 21:39:24 +08:00
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*Trois* is a french word, it means *Three*.
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2020-09-15 21:24:47 +08:00
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2020-09-17 23:10:05 +08:00
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## Features
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- [ ] Lights
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- [x] AmbientLight
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- [x] PointLight
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- [x] SpotLight
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- [ ] ...
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- [ ] Materials
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- [x] Basic
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- [x] Phong
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- [x] Lambert
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- [x] Standard
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- [x] Sub Surface Scattering
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- [ ] ...
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- [ ] Geometries
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- [x] Box
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- [x] Sphere
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- [ ] ...
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- [ ] Meshes
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- [x] Box
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- [x] Sphere
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2020-09-18 03:03:11 +08:00
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- [x] InstancedMesh
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- [ ] ...
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- [ ] Post Processing
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- [x] EffectComposer
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- [x] Renderpass
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- [x] UnrealBloomPass
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2020-09-17 23:10:05 +08:00
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- [ ] ...
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2020-09-16 21:42:44 +08:00
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## Installation
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yarn add troisjs
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2020-09-14 23:04:57 +08:00
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## PoC
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2020-09-15 17:30:30 +08:00
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I first made a simple *Proof of Concept*, take a look at [Test1.vue](/src/components/Test1.vue) :
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2020-09-14 23:04:57 +08:00
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```html
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2020-09-17 03:20:34 +08:00
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<Renderer ref="renderer">
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<Camera :position="{ z: 100 }"></Camera>
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<LambertMaterial id="material"></LambertMaterial>
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<Scene>
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<PointLight :position="{ x: 0, y: 50, z: 50 }"></PointLight>
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<Box ref="box" :size="10" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }" material="material"></Box>
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</Scene>
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</Renderer>
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2020-09-14 23:04:57 +08:00
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```
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2020-09-15 21:24:47 +08:00
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## InstancedMesh
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2020-09-17 03:20:34 +08:00
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Take a look at [Test2.vue](/src/components/Test2.vue).
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2020-09-15 21:24:47 +08:00
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### Template
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```html
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2020-09-17 03:20:34 +08:00
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<Renderer ref="renderer" :orbit-ctrl="{ enableDamping: true, dampingFactor: 0.05 }" mouse-move="body" :mouse-raycast="true">
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<Camera :position="{ z: 200 }"></Camera>
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<StandardMaterial id="material" :transparent="true" :opacity="0.9" :metalness="0.8" :roughness="0.5"></StandardMaterial>
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<Scene id="scene1" background="#000000">
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<AmbientLight color="#808080"></AmbientLight>
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<PointLight ref="light" color="#ff6000"></PointLight>
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<PointLight ref="light" color="#0060ff" :intensity="0.5" :position="{ z: 200 }"></PointLight>
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<InstancedMesh ref="imesh" material="material" :count="NUM_INSTANCES">
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<BoxGeometry :width="2" :height="2" :depth="10"></BoxGeometry>
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2020-09-15 21:24:47 +08:00
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</InstancedMesh>
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</Scene>
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</Renderer>
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```
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2020-09-15 22:03:05 +08:00
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## GLTF
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2020-09-15 21:24:47 +08:00
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Take a look at [TestGLTF.vue](/src/components/TestGLTF.vue).
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```html
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<GLTFViewer src="test.glb" :camera-position="{ z: 1 }">
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<AmbientLight></AmbientLight>
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</GLTFViewer>
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```
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2020-09-17 03:20:34 +08:00
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## Dev
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2020-09-14 23:04:57 +08:00
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git clone https://github.com/troisjs/trois
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cd trois
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yarn
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yarn dev
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