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# ✨ ThreeJS + VueJS 3 + ViteJS ⚡
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*Trois* is a french word, it means *Three*.
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<p>
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<a href="https://troisjs.github.io/little-planet/"><img src="/screenshots/little-planet.jpg" width="30%" /></a>
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<a href="https://troisjs.github.io/examples/demos/3.html"><img src="/screenshots/troisjs_1.jpg" width="30%" /></a>
<a href="https://troisjs.github.io/examples/demos/4.html"><img src="/screenshots/troisjs_3.jpg" width="30%" /></a>
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<!-- <a href="https://troisjs.github.io/examples/demos/1.html"><img src="/screenshots/troisjs_4.jpg" width="30%" /></a> -->
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<a href="https://troisjs.github.io/examples/demos/2.html"><img src="/screenshots/troisjs_5.jpg" width="30%" /></a>
<a href="https://troisjs.github.io/examples/materials/2.html"><img src="/screenshots/troisjs_2.jpg" width="30%" /></a>
<a href="https://troisjs.github.io/examples/loop.html"><img src="/screenshots/troisjs_6.jpg" width="30%" /></a>
<a href="https://troisjs.github.io/examples/shadows.html"><img src="/screenshots/troisjs_7.jpg" width="30%" /></a>
<a href="https://troisjs.github.io/examples/demos/5.html"><img src="/screenshots/troisjs_8.jpg" width="30%" /></a>
<a href="https://troisjs.github.io/examples/lights.html"><img src="/screenshots/troisjs_9.jpg" width="30%" /></a>
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</p>
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- 💻 Examples (wip) : https://troisjs.github.io/ ([sources](https://github.com/troisjs/troisjs.github.io/tree/master/src/components))
- 📖 Doc (wip) : https://troisjs.github.io/guide/ ([repo](https://github.com/troisjs/troisjs.github.io))
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- 🚀 Codepen examples : https://codepen.io/collection/AxoWoz
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I wanted to code something similar to *react-three-fiber* but for VueJS.
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I started from scratch, I will rewrite some of my [WebGL demos](https://codepen.io/collection/AGZywR) to see if this little toy can do the job.
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## Usage (CDN)
TroisJS is really simple and easy to use :
```html
<div id="app">
<renderer ref="renderer" antialias orbit-ctrl resize="window">
<camera :position="{ z: 10 }"></camera>
<scene>
<point-light :position="{ y: 50, z: 50 }"></point-light>
<box ref="box" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }">
<lambert-material></lambert-material>
</box>
</scene>
</renderer>
</div>
<script type="module">
import { createApp } from 'https://unpkg.com/troisjs@0.1.12/build/trois.module.cdn.min.js';
createApp({
mounted() {
const renderer = this.$refs.renderer;
const box = this.$refs.box.mesh;
renderer.onBeforeRender(() => {
box.rotation.x += 0.01;
});
}
}).mount('#app');;
</script>
```
Read more on https://troisjs.github.io/guide/
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## HMR
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Thanks to VueJS/ViteJS, **TroisJS use watchers and HMR to update ThreeJS objects when you update a template or a prop**. This means the result in your browser will be automatically updated without reloading all the stuff. **This is really helpful when you are creating a TroisJS Scene**.
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## Features
- [ ] Lights
- [x] AmbientLight
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- [x] DirectionalLight
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- [x] HemisphereLight
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- [x] PointLight
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- [x] RectAreaLight
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- [x] SpotLight
- [ ] Materials
- [x] Basic
- [x] Lambert
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- [x] Mapcap
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- [x] Phong
- [x] Physical
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- [x] Standard
- [x] SubSurface
- [x] Toon
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- [ ] Geometries
- [x] Box
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- [x] Circle
- [x] Cone
- [x] Cylinder
- [x] Dodecahedron
- [x] Icosahedron
- [x] Lathe
- [x] Octahedron
- [x] Polyhedron
- [x] Ring
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- [x] Sphere
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- [x] Tetrahedron
- [x] Torus
- [x] TorusKnot
- [x] Tube
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- [ ] Post Processing
- [x] EffectComposer
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- [x] BokehPass
- [x] FilmPass
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- [x] FXAAPass
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- [x] HalftonePass
- [x] Renderpass
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- [x] SMAAPass
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- [x] UnrealBloomPass
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- [x] TiltShiftPass
- [x] ZoomBlurPass