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trois/build/trois.module.cdn.js

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import { defineComponent, h, toRef, watch, createApp as createApp$1 } from 'https://unpkg.com/vue@3.0.11/dist/vue.esm-browser.prod.js';
import { VRButton } from 'https://unpkg.com/three@0.127.0/examples/jsm/webxr/VRButton.js';
import { Vector3, Raycaster as Raycaster$1, Plane as Plane$1, Vector2, InstancedMesh as InstancedMesh$1, WebGLRenderer, OrthographicCamera as OrthographicCamera$1, PerspectiveCamera as PerspectiveCamera$1, Group as Group$1, Scene as Scene$1, Color, BoxGeometry as BoxGeometry$1, CircleGeometry as CircleGeometry$1, ConeGeometry as ConeGeometry$1, CylinderGeometry as CylinderGeometry$1, DodecahedronGeometry as DodecahedronGeometry$1, IcosahedronGeometry as IcosahedronGeometry$1, LatheGeometry as LatheGeometry$1, OctahedronGeometry as OctahedronGeometry$1, PolyhedronGeometry as PolyhedronGeometry$1, RingGeometry as RingGeometry$1, SphereGeometry as SphereGeometry$1, TetrahedronGeometry as TetrahedronGeometry$1, TorusGeometry as TorusGeometry$1, TorusKnotGeometry as TorusKnotGeometry$1, TubeGeometry as TubeGeometry$1, Curve, CatmullRomCurve3, AmbientLight as AmbientLight$1, DirectionalLight as DirectionalLight$1, HemisphereLight as HemisphereLight$1, PointLight as PointLight$1, RectAreaLight as RectAreaLight$1, SpotLight as SpotLight$1, FrontSide, MeshBasicMaterial, MeshLambertMaterial, TextureLoader, MeshMatcapMaterial, MeshPhongMaterial, MeshStandardMaterial, MeshPhysicalMaterial, ShaderMaterial as ShaderMaterial$1, ShaderChunk, UniformsUtils, ShaderLib, MeshToonMaterial, UVMapping, ClampToEdgeWrapping, LinearFilter, LinearMipmapLinearFilter, CubeTextureLoader, CubeRefractionMapping, Mesh as Mesh$1, PlaneGeometry, FontLoader, TextGeometry, WebGLCubeRenderTarget, RGBFormat, CubeCamera, BackSide, DoubleSide, SpriteMaterial, Sprite as Sprite$1 } from 'https://unpkg.com/three@0.127.0/build/three.module.js';
import { OrbitControls } from 'https://unpkg.com/three@0.127.0/examples/jsm/controls/OrbitControls.js';
import { RectAreaLightUniformsLib } from 'https://unpkg.com/three@0.127.0/examples/jsm/lights/RectAreaLightUniformsLib.js';
import { RectAreaLightHelper } from 'https://unpkg.com/three@0.127.0/examples/jsm/helpers/RectAreaLightHelper.js';
import { GLTFLoader } from 'https://unpkg.com/three@0.127.0/examples/jsm/loaders/GLTFLoader.js';
import { FBXLoader } from 'https://unpkg.com/three@0.127.0/examples/jsm/loaders/FBXLoader.js';
import { EffectComposer as EffectComposer$1 } from 'https://unpkg.com/three@0.127.0/examples/jsm/postprocessing/EffectComposer.js';
import { RenderPass as RenderPass$1 } from 'https://unpkg.com/three@0.127.0/examples/jsm/postprocessing/RenderPass.js';
import { BokehPass as BokehPass$1 } from 'https://unpkg.com/three@0.127.0/examples/jsm/postprocessing/BokehPass.js';
import { FilmPass as FilmPass$1 } from 'https://unpkg.com/three@0.127.0/examples/jsm/postprocessing/FilmPass.js';
import { ShaderPass } from 'https://unpkg.com/three@0.127.0/examples/jsm/postprocessing/ShaderPass.js';
import { FXAAShader } from 'https://unpkg.com/three@0.127.0/examples/jsm/shaders/FXAAShader.js';
import { HalftonePass as HalftonePass$1 } from 'https://unpkg.com/three@0.127.0/examples/jsm/postprocessing/HalftonePass.js';
import { SMAAPass as SMAAPass$1 } from 'https://unpkg.com/three@0.127.0/examples/jsm/postprocessing/SMAAPass.js';
import { SSAOPass as SSAOPass$1 } from 'https://unpkg.com/three@0.127.0/examples/jsm/postprocessing/SSAOPass.js';
import { UnrealBloomPass as UnrealBloomPass$1 } from 'https://unpkg.com/three@0.127.0/examples/jsm/postprocessing/UnrealBloomPass.js';
function useRaycaster(options) {
const {
camera,
resetPosition = new Vector3(0, 0, 0),
} = options;
const raycaster = new Raycaster$1();
const position = resetPosition.clone();
const plane = new Plane$1(new Vector3(0, 0, 1), 0);
const updatePosition = (coords) => {
raycaster.setFromCamera(coords, camera);
camera.getWorldDirection(plane.normal);
raycaster.ray.intersectPlane(plane, position);
};
const intersect = (coords, objects) => {
raycaster.setFromCamera(coords, camera);
return raycaster.intersectObjects(objects);
};
return {
position,
updatePosition,
intersect,
};
}
function usePointer(options) {
const {
camera,
domElement,
intersectObjects,
touch = true,
resetOnEnd = false,
resetPosition = new Vector2(0, 0),
resetPositionV3 = new Vector3(0, 0, 0),
onEnter = () => {},
onMove = () => {},
onLeave = () => {},
onIntersectEnter = () => {},
onIntersectOver = () => {},
onIntersectMove = () => {},
onIntersectLeave = () => {},
onIntersectClick = () => {},
} = options;
const position = resetPosition.clone();
const positionN = new Vector2(0, 0);
const raycaster = useRaycaster({ camera });
const positionV3 = raycaster.position;
const obj = {
position,
positionN,
positionV3,
intersectObjects,
listeners: false,
addListeners,
removeListeners,
intersect,
};
return obj;
function reset() {
position.copy(resetPosition);
positionV3.copy(resetPositionV3);
}
function updatePosition(event) {
let x, y;
if (event.touches && event.touches.length > 0) {
x = event.touches[0].clientX;
y = event.touches[0].clientY;
} else {
x = event.clientX;
y = event.clientY;
}
const rect = domElement.getBoundingClientRect();
position.x = x - rect.left;
position.y = y - rect.top;
positionN.x = (position.x / rect.width) * 2 - 1;
positionN.y = -(position.y / rect.height) * 2 + 1;
raycaster.updatePosition(positionN);
}
function intersect() {
if (intersectObjects.length) {
const intersects = raycaster.intersect(positionN, intersectObjects);
const offObjects = [...intersectObjects];
const iMeshes = [];
intersects.forEach(intersect => {
const { object } = intersect;
const { component } = object;
// only once for InstancedMesh
if (object instanceof InstancedMesh$1) {
if (iMeshes.indexOf(object) !== -1) return;
iMeshes.push(object);
}
if (!object.over) {
object.over = true;
const overEvent = { type: 'pointerover', over: true, component, intersect };
const enterEvent = { ...overEvent, type: 'pointerenter' };
onIntersectOver(overEvent);
onIntersectEnter(enterEvent);
component.onPointerOver?.(overEvent);
component.onPointerEnter?.(enterEvent);
}
const moveEvent = { type: 'pointermove', component, intersect };
onIntersectMove(moveEvent);
component.onPointerMove?.(moveEvent);
offObjects.splice(offObjects.indexOf(object), 1);
});
offObjects.forEach(object => {
const { component } = object;
if (object.over) {
object.over = false;
const overEvent = { type: 'pointerover', over: false, component };
const leaveEvent = { ...overEvent, type: 'pointerleave' };
onIntersectOver(overEvent);
onIntersectLeave(leaveEvent);
component.onPointerOver?.(overEvent);
component.onPointerLeave?.(leaveEvent);
}
});
}
}
function pointerEnter(event) {
updatePosition(event);
onEnter({ type: 'pointerenter', position, positionN, positionV3 });
}
function pointerMove(event) {
updatePosition(event);
onMove({ type: 'pointermove', position, positionN, positionV3 });
intersect();
}
function pointerClick(event) {
updatePosition(event);
if (intersectObjects.length) {
const intersects = raycaster.intersect(positionN, intersectObjects);
const iMeshes = [];
intersects.forEach(intersect => {
const { object } = intersect;
const { component } = object;
// only once for InstancedMesh
if (object instanceof InstancedMesh$1) {
if (iMeshes.indexOf(object) !== -1) return;
iMeshes.push(object);
}
const event = { type: 'click', component, intersect };
onIntersectClick(event);
component.onClick?.(event);
});
}
}
function pointerLeave() {
if (resetOnEnd) reset();
onLeave({ type: 'pointerleave' });
}
function addListeners() {
domElement.addEventListener('mouseenter', pointerEnter);
domElement.addEventListener('mousemove', pointerMove);
domElement.addEventListener('mouseleave', pointerLeave);
domElement.addEventListener('click', pointerClick);
if (touch) {
domElement.addEventListener('touchstart', pointerEnter);
domElement.addEventListener('touchmove', pointerMove);
domElement.addEventListener('touchend', pointerLeave);
}
obj.listeners = true;
}
function removeListeners() {
domElement.removeEventListener('mouseenter', pointerEnter);
domElement.removeEventListener('mousemove', pointerMove);
domElement.removeEventListener('mouseleave', pointerLeave);
domElement.removeEventListener('click', pointerClick);
domElement.removeEventListener('touchstart', pointerEnter);
domElement.removeEventListener('touchmove', pointerMove);
domElement.removeEventListener('touchend', pointerLeave);
obj.listeners = false;
}}
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/**
* Three.js helper
*/
function useThree() {
// default conf
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const conf = {
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canvas: null,
antialias: true,
alpha: false,
autoClear: true,
orbit_ctrl: false,
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pointer: false,
resize: false,
width: 300,
height: 150,
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};
// size
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const size = {
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width: 1, height: 1,
wWidth: 1, wHeight: 1,
ratio: 1,
};
// handlers
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const afterInitCallbacks = [];
let afterResizeCallbacks = [];
let beforeRenderCallbacks = [];
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const intersectObjects = [];
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// returned object
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const obj = {
conf,
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renderer: null,
camera: null,
cameraCtrl: null,
scene: null,
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pointer: null,
size,
init,
dispose,
render,
renderC,
setSize,
onAfterInit,
onAfterResize, offAfterResize,
onBeforeRender, offBeforeRender,
addIntersectObject, removeIntersectObject,
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};
/**
* init three
*/
function init(params) {
if (params) {
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Object.entries(params).forEach(([key, value]) => {
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conf[key] = value;
});
}
if (!obj.scene) {
console.error('Missing Scene');
return;
}
if (!obj.camera) {
console.error('Missing Camera');
return;
}
obj.renderer = new WebGLRenderer({ canvas: conf.canvas, antialias: conf.antialias, alpha: conf.alpha });
obj.renderer.autoClear = conf.autoClear;
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if (conf.resize) {
onResize();
window.addEventListener('resize', onResize);
} else {
setSize(conf.width, conf.height);
}
initPointer();
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if (conf.orbit_ctrl) {
obj.orbitCtrl = new OrbitControls(obj.camera, obj.renderer.domElement);
if (conf.orbit_ctrl instanceof Object) {
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Object.entries(conf.orbit_ctrl).forEach(([key, value]) => {
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obj.orbitCtrl[key] = value;
});
}
}
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afterInitCallbacks.forEach(c => c());
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return true;
}
function initPointer() {
let pointerConf = {
camera: obj.camera,
domElement: obj.renderer.domElement,
intersectObjects,
};
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if (conf.pointer && conf.pointer instanceof Object) {
pointerConf = { ...pointerConf, ...conf.pointer };
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}
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obj.pointer = usePointer(pointerConf);
if (conf.pointer || intersectObjects.length) {
obj.pointer.addListeners();
if (conf.pointer.intersectMode === 'frame') {
onBeforeRender(() => {
obj.pointer.intersect();
});
}
}
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}
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/**
* add after init callback
*/
function onAfterInit(callback) {
afterInitCallbacks.push(callback);
}
/**
* add after resize callback
*/
function onAfterResize(callback) {
afterResizeCallbacks.push(callback);
}
/**
* remove after resize callback
*/
function offAfterResize(callback) {
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afterResizeCallbacks = afterResizeCallbacks.filter(c => c !== callback);
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}
/**
* add before render callback
*/
function onBeforeRender(callback) {
beforeRenderCallbacks.push(callback);
}
/**
* remove before render callback
*/
function offBeforeRender(callback) {
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beforeRenderCallbacks = beforeRenderCallbacks.filter(c => c !== callback);
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}
/**
* default render
*/
function render() {
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if (obj.orbitCtrl) obj.orbitCtrl.update();
beforeRenderCallbacks.forEach(c => c());
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obj.renderer.render(obj.scene, obj.camera);
}
/**
* composer render
*/
function renderC() {
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if (obj.orbitCtrl) obj.orbitCtrl.update();
beforeRenderCallbacks.forEach(c => c());
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obj.composer.render();
}
/**
* add intersect object
*/
function addIntersectObject(o) {
if (intersectObjects.indexOf(o) === -1) {
intersectObjects.push(o);
}
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// add listeners if needed
if (obj.pointer && !obj.pointer.listeners) {
obj.pointer.addListeners();
}
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}
/**
* remove intersect object
*/
function removeIntersectObject(o) {
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const i = intersectObjects.indexOf(o);
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if (i !== -1) {
intersectObjects.splice(i, 1);
}
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// remove listeners if needed
if (obj.pointer && !conf.pointer && intersectObjects.length === 0) {
obj.pointer.removeListeners();
}
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}
/**
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* remove listeners and dispose
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*/
function dispose() {
beforeRenderCallbacks = [];
window.removeEventListener('resize', onResize);
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if (obj.pointer) obj.pointer.removeListeners();
if (obj.orbitCtrl) obj.orbitCtrl.dispose();
obj.renderer.dispose();
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}
/**
* resize listener
*/
function onResize() {
if (conf.resize === 'window') {
setSize(window.innerWidth, window.innerHeight);
} else {
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const elt = obj.renderer.domElement.parentNode;
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setSize(elt.clientWidth, elt.clientHeight);
}
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afterResizeCallbacks.forEach(c => c());
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}
/**
* update renderer size and camera
*/
function setSize(width, height) {
size.width = width;
size.height = height;
size.ratio = width / height;
obj.renderer.setSize(width, height, false);
obj.camera.aspect = size.ratio;
obj.camera.updateProjectionMatrix();
if (obj.composer) {
obj.composer.setSize(width, height);
}
if (obj.camera.type === 'OrthographicCamera') {
size.wWidth = obj.camera.right - obj.camera.left;
size.wHeight = obj.camera.top - obj.camera.bottom;
} else {
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const wsize = getCameraSize();
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size.wWidth = wsize[0]; size.wHeight = wsize[1];
}
}
/**
* calculate camera visible area size
*/
function getCameraSize() {
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const vFOV = (obj.camera.fov * Math.PI) / 180;
const h = 2 * Math.tan(vFOV / 2) * Math.abs(obj.camera.position.z);
const w = h * obj.camera.aspect;
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return [w, h];
}
return obj;
}
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var Renderer = defineComponent({
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name: 'Renderer',
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props: {
antialias: Boolean,
alpha: Boolean,
autoClear: { type: Boolean, default: true },
orbitCtrl: { type: [Boolean, Object], default: false },
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pointer: { type: [Boolean, Object], default: false },
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resize: { type: [Boolean, String], default: false },
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shadow: Boolean,
width: String,
height: String,
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xr: Boolean,
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},
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setup() {
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return {
three: useThree(),
raf: true,
onMountedCallbacks: [],
};
},
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provide() {
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return {
three: this.three,
// renderer: this.three.renderer,
rendererComponent: this,
};
},
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mounted() {
const params = {
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canvas: this.$el,
antialias: this.antialias,
alpha: this.alpha,
autoClear: this.autoClear,
orbit_ctrl: this.orbitCtrl,
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pointer: this.pointer,
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resize: this.resize,
width: this.width,
height: this.height,
};
if (this.three.init(params)) {
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this.renderer = this.three.renderer;
this.renderer.shadowMap.enabled = this.shadow;
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if (this.xr) {
this.vrButton = VRButton.createButton(this.renderer);
this.renderer.domElement.parentNode.appendChild(this.vrButton);
this.renderer.xr.enabled = true;
if (this.three.composer) this.renderer.setAnimationLoop(this.animateXRC);
else this.renderer.setAnimationLoop(this.animateXR);
} else {
if (this.three.composer) this.animateC();
else this.animate();
}
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}
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this.onMountedCallbacks.forEach(c => c());
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},
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beforeUnmount() {
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this.raf = false;
this.three.dispose();
},
methods: {
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onMounted(callback) {
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this.onMountedCallbacks.push(callback);
},
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onBeforeRender(callback) {
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this.three.onBeforeRender(callback);
},
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onAfterResize(callback) {
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this.three.onAfterResize(callback);
},
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animate() {
if (this.raf) requestAnimationFrame(this.animate);
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this.three.render();
},
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animateC() {
if (this.raf) requestAnimationFrame(this.animateC);
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this.three.renderC();
},
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animateXR() { this.three.render(); },
animateXRC() { this.three.renderC(); },
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},
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render() {
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return h('canvas', {}, this.$slots.default());
},
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__hmrId: 'Renderer',
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});
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function setFromProp(o, prop) {
if (prop instanceof Object) {
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Object.entries(prop).forEach(([key, value]) => {
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o[key] = value;
});
}
}
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function bindProps(src, props, dst) {
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props.forEach(prop => {
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bindProp(src, prop, dst);
});
}
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function bindProp(src, srcProp, dst, dstProp) {
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if (!dstProp) dstProp = srcProp;
const ref = toRef(src, srcProp);
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if (ref.value instanceof Object) {
setFromProp(dst[dstProp], ref.value);
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watch(ref, (value) => { setFromProp(dst[dstProp], value); }, { deep: true });
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} else {
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if (ref.value) dst[dstProp] = src[srcProp];
watch(ref, (value) => { dst[dstProp] = value; });
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}
}
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function propsValues(props, exclude) {
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const values = {};
Object.entries(props).forEach(([key, value]) => {
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if (!exclude || (exclude && !exclude.includes(key))) {
values[key] = value;
}
});
return values;
}
function lerp(value1, value2, amount) {
amount = amount < 0 ? 0 : amount;
amount = amount > 1 ? 1 : amount;
return value1 + (value2 - value1) * amount;
}
function lerpv2(v1, v2, amount) {
v1.x = lerp(v1.x, v2.x, amount);
v1.y = lerp(v1.y, v2.y, amount);
}
function lerpv3(v1, v2, amount) {
v1.x = lerp(v1.x, v2.x, amount);
v1.y = lerp(v1.y, v2.y, amount);
v1.z = lerp(v1.z, v2.z, amount);
}
function limit(val, min, max) {
return val < min ? min : (val > max ? max : val);
}
// from https://github.com/pmndrs/drei/blob/master/src/useMatcapTexture.tsx
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const MATCAP_ROOT = 'https://rawcdn.githack.com/emmelleppi/matcaps/9b36ccaaf0a24881a39062d05566c9e92be4aa0d';
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function getMatcapUrl(hash, format = 1024) {
const fileName = `${hash}${getMatcapFormatString(format)}.png`;
return `${MATCAP_ROOT}/${format}/${fileName}`;
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}
function getMatcapFormatString(format) {
switch (format) {
case 64:
return '-64px';
case 128:
return '-128px';
case 256:
return '-256px';
case 512:
return '-512px';
default:
return '';
}
}
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// import Object3D from '../core/Object3D.js';
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var Camera = defineComponent({
// TODO: eventually extend Object3D, for now: error 'injection "scene" not found'
// because camera is a sibling of scene in Trois
// extends: Object3D,
inject: ['three'],
render() {
return this.$slots.default ? this.$slots.default() : [];
},
});
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var OrthographicCamera = defineComponent({
extends: Camera,
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name: 'OrthographicCamera',
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inject: ['three'],
props: {
left: { type: Number, default: -1 },
right: { type: Number, default: 1 },
top: { type: Number, default: 1 },
bottom: { type: Number, default: -1 },
near: { type: Number, default: 0.1 },
far: { type: Number, default: 2000 },
zoom: { type: Number, default: 1 },
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position: { type: Object, default: { x: 0, y: 0, z: 0 } },
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},
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created() {
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this.camera = new OrthographicCamera$1(this.left, this.right, this.top, this.bottom, this.near, this.far);
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bindProp(this, 'position', this.camera);
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['left', 'right', 'top', 'bottom', 'near', 'far', 'zoom'].forEach(p => {
watch(() => this[p], () => {
this.camera[p] = this[p];
this.camera.updateProjectionMatrix();
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});
});
this.three.camera = this.camera;
},
__hmrId: 'OrthographicCamera',
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});
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var PerspectiveCamera = defineComponent({
extends: Camera,
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name: 'PerspectiveCamera',
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inject: ['three'],
props: {
aspect: { type: Number, default: 1 },
far: { type: Number, default: 2000 },
fov: { type: Number, default: 50 },
near: { type: Number, default: 0.1 },
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position: { type: Object, default: { x: 0, y: 0, z: 0 } },
lookAt: { type: Object, default: null },
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},
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created() {
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this.camera = new PerspectiveCamera$1(this.fov, this.aspect, this.near, this.far);
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bindProp(this, 'position', this.camera);
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if (this.lookAt) this.camera.lookAt(this.lookAt.x, this.lookAt.y, this.lookAt.z);
watch(() => this.lookAt, (v) => { this.camera.lookAt(v.x, v.y, v.z); }, { deep: true });
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['aspect', 'far', 'fov', 'near'].forEach(p => {
watch(() => this[p], () => {
this.camera[p] = this[p];
this.camera.updateProjectionMatrix();
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});
});
this.three.camera = this.camera;
},
__hmrId: 'PerspectiveCamera',
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});
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var Object3D = defineComponent({
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name: 'Object3D',
inject: ['three', 'scene', 'rendererComponent'],
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emits: ['created', 'ready'],
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props: {
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position: { type: Object, default: { x: 0, y: 0, z: 0 } },
rotation: { type: Object, default: { x: 0, y: 0, z: 0 } },
scale: { type: Object, default: { x: 1, y: 1, z: 1 } },
lookAt: { type: Object, default: null },
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autoRemove: { type: Boolean, default: true },
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},
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// can't use setup because it will not be used in sub components
// setup() {},
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unmounted() {
if (this.autoRemove) this.removeFromParent();
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},
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methods: {
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initObject3D(o3d) {
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this.o3d = o3d;
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this.$emit('created', this.o3d);
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bindProp(this, 'position', this.o3d);
bindProp(this, 'rotation', this.o3d);
bindProp(this, 'scale', this.o3d);
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// TODO : fix lookat.x
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if (this.lookAt) this.o3d.lookAt(this.lookAt.x, this.lookAt.y, this.lookAt.z);
watch(() => this.lookAt, (v) => { this.o3d.lookAt(v.x, v.y, v.z); }, { deep: true });
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this._parent = this.getParent();
if (this.addToParent()) this.$emit('ready', this);
else console.error('Missing parent (Scene, Group...)');
},
getParent() {
let parent = this.$parent;
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while (parent) {
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if (parent.add) return parent;
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parent = parent.$parent;
}
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return false;
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},
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addToParent(o) {
const o3d = o || this.o3d;
if (this._parent) {
this._parent.add(o3d);
return true;
}
return false;
},
removeFromParent(o) {
const o3d = o || this.o3d;
if (this._parent) {
this._parent.remove(o3d);
return true;
}
return false;
},
add(o) { this.o3d.add(o); },
remove(o) { this.o3d.remove(o); },
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},
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render() {
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return this.$slots.default ? this.$slots.default() : [];
},
__hmrId: 'Object3D',
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});
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var Group = defineComponent({
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name: 'Group',
extends: Object3D,
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created() {
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this.group = new Group$1();
this.initObject3D(this.group);
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},
__hmrId: 'Group',
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});
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var Scene = defineComponent({
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name: 'Scene',
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inject: ['three'],
props: {
id: String,
background: [String, Number],
},
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setup(props) {
const scene = new Scene$1();
if (props.background) scene.background = new Color(props.background);
watch(() => props.background, (value) => { scene.background.set(value); });
return { scene };
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},
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provide() {
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return {
scene: this.scene,
};
},
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mounted() {
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if (!this.three.scene) {
this.three.scene = this.scene;
}
},
methods: {
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add(o) { this.scene.add(o); },
remove(o) { this.scene.remove(o); },
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},
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render() {
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return this.$slots.default ? this.$slots.default() : [];
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},
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__hmrId: 'Scene',
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});
var Raycaster = defineComponent({
name: 'Raycaster',
inject: ['three', 'rendererComponent'],
props: {
onPointerEnter: { type: Function, default: () => {} },
onPointerOver: { type: Function, default: () => {} },
onPointerMove: { type: Function, default: () => {} },
onPointerLeave: { type: Function, default: () => {} },
onClick: { type: Function, default: () => {} },
intersectMode: { type: String, default: 'move' },
},
mounted() {
this.rendererComponent.onMounted(() => {
this.pointer = usePointer({
camera: this.three.camera,
domElement: this.three.renderer.domElement,
intersectObjects: this.getIntersectObjects(),
onIntersectEnter: this.onPointerEnter,
onIntersectOver: this.onPointerOver,
onIntersectMove: this.onPointerMove,
onIntersectLeave: this.onPointerLeave,
onIntersectClick: this.onClick,
});
this.pointer.addListeners();
if (this.intersectMode === 'frame') {
this.three.onBeforeRender(this.pointer.intersect);
}
});
},
unmounted() {
if (this.pointer) {
this.pointer.removeListeners();
this.three.offBeforeRender(this.pointer.intersect);
}
},
methods: {
getIntersectObjects() {
return this.three.scene.children.filter(e => e.type === 'Mesh');
},
},
render() {
return [];
},
__hmrId: 'Raycaster',
});
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const Geometry = defineComponent({
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inject: ['mesh'],
props: {
rotateX: Number,
rotateY: Number,
rotateZ: Number,
},
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created() {
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if (!this.mesh) {
console.error('Missing parent Mesh');
}
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this.watchProps = [];
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Object.entries(this.$props).forEach(e => this.watchProps.push(e[0]));
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this.createGeometry();
this.rotateGeometry();
this.mesh.setGeometry(this.geometry);
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this.addWatchers();
},
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unmounted() {
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this.geometry.dispose();
},
methods: {
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addWatchers() {
this.watchProps.forEach(prop => {
watch(() => this[prop], () => {
this.refreshGeometry();
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});
});
},
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rotateGeometry() {
if (this.rotateX) this.geometry.rotateX(this.rotateX);
if (this.rotateY) this.geometry.rotateY(this.rotateY);
if (this.rotateZ) this.geometry.rotateZ(this.rotateZ);
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},
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refreshGeometry() {
const oldGeo = this.geometry;
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this.createGeometry();
this.rotateGeometry();
this.mesh.setGeometry(this.geometry);
oldGeo.dispose();
},
},
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render() { return []; },
});
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function geometryComponent(name, props, createGeometry) {
return defineComponent({
name,
extends: Geometry,
props,
methods: {
createGeometry() {
this.geometry = createGeometry(this);
},
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},
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});
}
const props$h = {
size: Number,
width: { type: Number, default: 1 },
height: { type: Number, default: 1 },
depth: { type: Number, default: 1 },
widthSegments: { type: Number, default: 1 },
heightSegments: { type: Number, default: 1 },
depthSegments: { type: Number, default: 1 },
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};
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function createGeometry$f(comp) {
if (comp.size) {
return new BoxGeometry$1(comp.size, comp.size, comp.size, comp.widthSegments, comp.heightSegments, comp.depthSegments);
} else {
return new BoxGeometry$1(comp.width, comp.height, comp.depth, comp.widthSegments, comp.heightSegments, comp.depthSegments);
}
}
var BoxGeometry = geometryComponent('BoxGeometry', props$h, createGeometry$f);
const props$g = {
radius: { type: Number, default: 1 },
segments: { type: Number, default: 8 },
thetaStart: { type: Number, default: 0 },
thetaLength: { type: Number, default: Math.PI * 2 },
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};
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function createGeometry$e(comp) {
return new CircleGeometry$1(comp.radius, comp.segments, comp.thetaStart, comp.thetaLength);
}
var CircleGeometry = geometryComponent('CircleGeometry', props$g, createGeometry$e);
const props$f = {
radius: { type: Number, default: 1 },
height: { type: Number, default: 1 },
radialSegments: { type: Number, default: 8 },
heightSegments: { type: Number, default: 1 },
openEnded: { type: Boolean, default: false },
thetaStart: { type: Number, default: 0 },
thetaLength: { type: Number, default: Math.PI * 2 },
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};
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function createGeometry$d(comp) {
return new ConeGeometry$1(comp.radius, comp.height, comp.radialSegments, comp.heightSegments, comp.openEnded, comp.thetaStart, comp.thetaLength);
}
var ConeGeometry = geometryComponent('ConeGeometry', props$f, createGeometry$d);
const props$e = {
radiusTop: { type: Number, default: 1 },
radiusBottom: { type: Number, default: 1 },
height: { type: Number, default: 1 },
radialSegments: { type: Number, default: 8 },
heightSegments: { type: Number, default: 1 },
openEnded: { type: Boolean, default: false },
thetaStart: { type: Number, default: 0 },
thetaLength: { type: Number, default: Math.PI * 2 },
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};
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function createGeometry$c(comp) {
return new CylinderGeometry$1(comp.radiusTop, comp.radiusBottom, comp.height, comp.radialSegments, comp.heightSegments, comp.openEnded, comp.thetaStart, comp.thetaLength);
}
var CylinderGeometry = geometryComponent('CylinderGeometry', props$e, createGeometry$c);
const props$d = {
radius: { type: Number, default: 1 },
detail: { type: Number, default: 0 },
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};
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function createGeometry$b(comp) {
return new DodecahedronGeometry$1(comp.radius, comp.detail);
}
var DodecahedronGeometry = geometryComponent('DodecahedronGeometry', props$d, createGeometry$b);
const props$c = {
radius: { type: Number, default: 1 },
detail: { type: Number, default: 0 },
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};
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function createGeometry$a(comp) {
return new IcosahedronGeometry$1(comp.radius, comp.detail);
}
var IcosahedronGeometry = geometryComponent('IcosahedronGeometry', props$c, createGeometry$a);
const props$b = {
points: Array,
segments: { type: Number, default: 12 },
phiStart: { type: Number, default: 0 },
phiLength: { type: Number, default: Math.PI * 2 },
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};
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function createGeometry$9(comp) {
return new LatheGeometry$1(comp.points, comp.segments, comp.phiStart, comp.phiLength);
}
var LatheGeometry = geometryComponent('LatheGeometry', props$b, createGeometry$9);
const props$a = {
radius: { type: Number, default: 1 },
detail: { type: Number, default: 0 },
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};
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function createGeometry$8(comp) {
return new OctahedronGeometry$1(comp.radius, comp.detail);
}
var OctahedronGeometry = geometryComponent('OctahedronGeometry', props$a, createGeometry$8);
const props$9 = {
vertices: Array,
indices: Array,
radius: { type: Number, default: 1 },
detail: { type: Number, default: 0 },
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};
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function createGeometry$7(comp) {
return new PolyhedronGeometry$1(comp.vertices, comp.indices, comp.radius, comp.detail);
}
var PolyhedronGeometry = geometryComponent('PolyhedronGeometry', props$9, createGeometry$7);
const props$8 = {
innerRadius: { type: Number, default: 0.5 },
outerRadius: { type: Number, default: 1 },
thetaSegments: { type: Number, default: 8 },
phiSegments: { type: Number, default: 1 },
thetaStart: { type: Number, default: 0 },
thetaLength: { type: Number, default: Math.PI * 2 },
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};
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function createGeometry$6(comp) {
return new RingGeometry$1(comp.innerRadius, comp.outerRadius, comp.thetaSegments, comp.phiSegments, comp.thetaStart, comp.thetaLength);
}
var RingGeometry = geometryComponent('RingGeometry', props$8, createGeometry$6);
const props$7 = {
radius: { type: Number, default: 1 },
widthSegments: { type: Number, default: 12 },
heightSegments: { type: Number, default: 12 },
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};
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function createGeometry$5(comp) {
return new SphereGeometry$1(comp.radius, comp.widthSegments, comp.heightSegments);
}
var SphereGeometry = geometryComponent('SphereGeometry', props$7, createGeometry$5);
const props$6 = {
radius: { type: Number, default: 1 },
detail: { type: Number, default: 0 },
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};
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function createGeometry$4(comp) {
return new TetrahedronGeometry$1(comp.radius, comp.detail);
}
var TetrahedronGeometry = geometryComponent('TetrahedronGeometry', props$6, createGeometry$4);
const props$5 = {
radius: { type: Number, default: 1 },
tube: { type: Number, default: 0.4 },
radialSegments: { type: Number, default: 8 },
tubularSegments: { type: Number, default: 6 },
arc: { type: Number, default: Math.PI * 2 },
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};
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function createGeometry$3(comp) {
return new TorusGeometry$1(comp.radius, comp.tube, comp.radialSegments, comp.tubularSegments, comp.arc);
}
var TorusGeometry = geometryComponent('TorusGeometry', props$5, createGeometry$3);
const props$4 = {
radius: { type: Number, default: 1 },
tube: { type: Number, default: 0.4 },
tubularSegments: { type: Number, default: 64 },
radialSegments: { type: Number, default: 8 },
p: { type: Number, default: 2 },
q: { type: Number, default: 3 },
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};
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function createGeometry$2(comp) {
return new TorusKnotGeometry$1(comp.radius, comp.tube, comp.tubularSegments, comp.radialSegments, comp.p, comp.q);
}
var TorusKnotGeometry = geometryComponent('TorusKnotGeometry', props$4, createGeometry$2);
const props$3 = {
points: Array,
path: Curve,
tubularSegments: { type: Number, default: 64 },
radius: { type: Number, default: 1 },
radialSegments: { type: Number, default: 8 },
closed: { type: Boolean, default: false },
};
function createGeometry$1(comp) {
let curve;
if (comp.points) {
curve = new CatmullRomCurve3(comp.points);
} else if (comp.path) {
curve = comp.path;
} else {
console.error('Missing path curve or points.');
}
return new TubeGeometry$1(curve, comp.tubularSegments, comp.radius, comp.radiusSegments, comp.closed);
}
var TubeGeometry = defineComponent({
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extends: Geometry,
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props: props$3,
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methods: {
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createGeometry() {
this.geometry = createGeometry$1(this);
},
// update points (without using prop, faster)
updatePoints(points) {
updateTubeGeometryPoints(this.geometry, points);
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},
},
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});
function updateTubeGeometryPoints(tube, points) {
const curve = new CatmullRomCurve3(points);
const { radialSegments, radius, tubularSegments, closed } = tube.parameters;
const frames = curve.computeFrenetFrames(tubularSegments, closed);
tube.tangents = frames.tangents;
tube.normals = frames.normals;
tube.binormals = frames.binormals;
tube.parameters.path = curve;
const pArray = tube.attributes.position.array;
const nArray = tube.attributes.normal.array;
const normal = new Vector3();
let P;
for (let i = 0; i < tubularSegments; i++) {
updateSegment(i);
}
updateSegment(tubularSegments);
tube.attributes.position.needsUpdate = true;
tube.attributes.normal.needsUpdate = true;
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function updateSegment(i) {
P = curve.getPointAt(i / tubularSegments, P);
const N = frames.normals[i];
const B = frames.binormals[i];
for (let j = 0; j <= radialSegments; j++) {
const v = j / radialSegments * Math.PI * 2;
const sin = Math.sin(v);
const cos = -Math.cos(v);
normal.x = (cos * N.x + sin * B.x);
normal.y = (cos * N.y + sin * B.y);
normal.z = (cos * N.z + sin * B.z);
normal.normalize();
const index = (i * (radialSegments + 1) + j) * 3;
nArray[index] = normal.x;
nArray[index + 1] = normal.y;
nArray[index + 2] = normal.z;
pArray[index] = P.x + radius * normal.x;
pArray[index + 1] = P.y + radius * normal.y;
pArray[index + 2] = P.z + radius * normal.z;
}
}
}
var Light = defineComponent({
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extends: Object3D,
name: 'Light',
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props: {
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color: { type: String, default: '#ffffff' },
intensity: { type: Number, default: 1 },
castShadow: { type: Boolean, default: false },
shadowMapSize: { type: Object, default: { x: 512, y: 512 } },
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shadowCamera: { type: Object, default: {} },
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},
// can't use setup because it will not be used in sub components
// setup() {},
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unmounted() {
if (this.light.target) this.removeFromParent(this.light.target);
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},
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methods: {
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initLight() {
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if (this.light.target) {
bindProp(this, 'target', this.light.target, 'position');
}
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if (this.light.shadow) {
this.light.castShadow = this.castShadow;
setFromProp(this.light.shadow.mapSize, this.shadowMapSize);
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setFromProp(this.light.shadow.camera, this.shadowCamera);
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}
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['color', 'intensity', 'castShadow'].forEach(p => {
watch(() => this[p], () => {
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if (p === 'color') {
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this.light.color.set(this.color);
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} else {
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this.light[p] = this[p];
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}
});
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});
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this.initObject3D(this.light);
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if (this.light.target) this.addToParent(this.light.target);
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},
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},
__hmrId: 'Light',
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});
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var AmbientLight = defineComponent({
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extends: Light,
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created() {
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this.light = new AmbientLight$1(this.color, this.intensity);
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this.initLight();
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},
__hmrId: 'AmbientLight',
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});
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var DirectionalLight = defineComponent({
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extends: Light,
props: {
target: Object,
},
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created() {
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this.light = new DirectionalLight$1(this.color, this.intensity);
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this.initLight();
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},
__hmrId: 'DirectionalLight',
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});
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var HemisphereLight = defineComponent({
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extends: Light,
props: {
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groundColor: { type: String, default: '#444444' },
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},
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created() {
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this.light = new HemisphereLight$1(this.color, this.groundColor, this.intensity);
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watch(() => this.groundColor, (value) => { this.light.groundColor.set(value); });
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this.initLight();
},
__hmrId: 'HemisphereLight',
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});
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var PointLight = defineComponent({
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extends: Light,
props: {
distance: {
type: Number,
default: 0,
},
decay: {
type: Number,
default: 1,
},
},
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created() {
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this.light = new PointLight$1(this.color, this.intensity, this.distance, this.decay);
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this.initLight();
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},
__hmrId: 'PointLight',
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});
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var RectAreaLight = defineComponent({
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extends: Light,
props: {
width: { type: Number, default: 10 },
height: { type: Number, default: 10 },
helper: Boolean,
},
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created() {
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RectAreaLightUniformsLib.init();
this.light = new RectAreaLight$1(this.color, this.intensity, this.width, this.height);
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['width', 'height'].forEach(p => {
watch(() => this[p], () => {
this.light[p] = this[p];
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});
});
if (this.helper) {
this.lightHelper = new RectAreaLightHelper(this.light);
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this.light.add(this.lightHelper);
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}
this.initLight();
},
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unmounted() {
if (this.lightHelper) this.removeFromParent(this.lightHelper);
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},
__hmrId: 'RectAreaLight',
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});
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var SpotLight = defineComponent({
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extends: Light,
props: {
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angle: { type: Number, default: Math.PI / 3 },
decay: { type: Number, default: 1 },
distance: { type: Number, default: 0 },
penumbra: { type: Number, default: 0 },
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target: Object,
},
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created() {
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this.light = new SpotLight$1(this.color, this.intensity, this.distance, this.angle, this.penumbra, this.decay);
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['angle', 'decay', 'distance', 'penumbra'].forEach(p => {
watch(() => this[p], () => {
this.light[p] = this[p];
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});
});
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this.initLight();
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},
__hmrId: 'SpotLight',
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});
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var Material = defineComponent({
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inject: ['three', 'mesh'],
props: {
color: { type: [String, Number], default: '#ffffff' },
depthTest: { type: Boolean, default: true },
depthWrite: { type: Boolean, default: true },
fog: { type: Boolean, default: true },
opacity: { type: Number, default: 1 },
side: { type: Number, default: FrontSide },
transparent: Boolean,
vertexColors: Boolean,
},
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provide() {
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return {
material: this,
};
},
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created() {
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this.createMaterial();
this.mesh.setMaterial(this.material);
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this._addWatchers();
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if (this.addWatchers) this.addWatchers();
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},
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unmounted() {
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this.material.dispose();
},
methods: {
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setProp(key, value, needsUpdate = false) {
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this.material[key] = value;
this.material.needsUpdate = needsUpdate;
},
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setTexture(texture, key = 'map') {
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this.setProp(key, texture, true);
},
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_addWatchers() {
['color', 'depthTest', 'depthWrite', 'fog', 'opacity', 'side', 'transparent'].forEach(p => {
watch(() => this[p], () => {
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if (p === 'color') {
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this.material.color.set(this.color);
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} else {
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this.material[p] = this[p];
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}
});
});
},
},
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render() {
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return this.$slots.default ? this.$slots.default() : [];
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},
__hmrId: 'Material',
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});
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const wireframeProps = {
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wireframe: { type: Boolean, default: false },
// not needed for WebGL
// wireframeLinecap: { type: String, default: 'round' },
// wireframeLinejoin: { type: String, default: 'round' },
wireframeLinewidth: { type: Number, default: 1 }, // not really useful
};
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var BasicMaterial = defineComponent({
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extends: Material,
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props: {
...wireframeProps,
},
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methods: {
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createMaterial() {
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this.material = new MeshBasicMaterial(propsValues(this.$props));
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},
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addWatchers() {
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bindProps(this, Object.keys(wireframeProps), this.material);
},
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},
__hmrId: 'BasicMaterial',
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});
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var LambertMaterial = defineComponent({
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extends: Material,
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props: {
...wireframeProps,
},
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methods: {
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createMaterial() {
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this.material = new MeshLambertMaterial(propsValues(this.$props));
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},
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addWatchers() {
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bindProps(this, Object.keys(wireframeProps), this.material);
},
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},
__hmrId: 'LambertMaterial',
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});
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var MatcapMaterial = defineComponent({
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extends: Material,
props: {
src: String,
name: String,
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flatShading: Boolean,
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},
methods: {
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createMaterial() {
const src = this.name ? getMatcapUrl(this.name) : this.src;
const opts = propsValues(this.$props, ['src', 'name']);
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opts.matcap = new TextureLoader().load(src);
this.material = new MeshMatcapMaterial(opts);
},
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addWatchers() {
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// TODO
},
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},
__hmrId: 'MatcapMaterial',
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});
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var PhongMaterial = defineComponent({
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extends: Material,
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props: {
emissive: { type: [Number, String], default: 0 },
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emissiveIntensity: { type: Number, default: 1 },
reflectivity: { type: Number, default: 1 },
shininess: { type: Number, default: 30 },
specular: { type: [String, Number], default: 0x111111 },
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flatShading: Boolean,
...wireframeProps,
},
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methods: {
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createMaterial() {
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this.material = new MeshPhongMaterial(propsValues(this.$props));
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},
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addWatchers() {
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// TODO : handle flatShading ?
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['emissive', 'emissiveIntensity', 'reflectivity', 'shininess', 'specular'].forEach(p => {
watch(() => this[p], (value) => {
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if (p === 'emissive' || p === 'specular') {
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this.material[p].set(value);
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} else {
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this.material[p] = value;
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}
});
});
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bindProps(this, Object.keys(wireframeProps), this.material);
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},
},
__hmrId: 'PhongMaterial',
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});
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const props$2 = {
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aoMapIntensity: { type: Number, default: 1 },
bumpScale: { type: Number, default: 1 },
displacementBias: { type: Number, default: 0 },
displacementScale: { type: Number, default: 1 },
emissive: { type: [Number, String], default: 0 },
emissiveIntensity: { type: Number, default: 1 },
envMapIntensity: { type: Number, default: 1 },
lightMapIntensity: { type: Number, default: 1 },
metalness: { type: Number, default: 0 },
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normalScale: { type: Object, default: { x: 1, y: 1 } },
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roughness: { type: Number, default: 1 },
refractionRatio: { type: Number, default: 0.98 },
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flatShading: Boolean,
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};
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var StandardMaterial = defineComponent({
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extends: Material,
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props: {
...props$2,
...wireframeProps,
},
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methods: {
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createMaterial() {
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this.material = new MeshStandardMaterial(propsValues(this.$props, ['normalScale']));
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},
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addWatchers() {
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// TODO : use setProp, handle flatShading ?
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Object.keys(props$2).forEach(p => {
if (p === 'normalScale') return;
watch(() => this[p], (value) => {
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if (p === 'emissive') {
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this.material[p].set(value);
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} else {
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this.material[p] = value;
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}
});
});
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bindProp(this, 'normalScale', this.material);
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bindProps(this, Object.keys(wireframeProps), this.material);
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},
},
__hmrId: 'StandardMaterial',
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});
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var PhysicalMaterial = defineComponent({
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extends: StandardMaterial,
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props: {
flatShading: Boolean,
},
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methods: {
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createMaterial() {
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this.material = new MeshPhysicalMaterial(propsValues(this.$props));
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},
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addWatchers() {
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// TODO
},
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},
__hmrId: 'PhysicalMaterial',
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});
const defaultVertexShader = `
varying vec2 vUv;
void main(){
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position,1.0);
}`;
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const defaultFragmentShader = `
varying vec2 vUv;
void main() {
gl_FragColor = vec4(vUv.x, vUv.y, 0., 1.0);
}`;
var ShaderMaterial = defineComponent({
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inject: ['three', 'mesh'],
props: {
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uniforms: { type: Object, default: () => { return {}; } },
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vertexShader: { type: String, default: defaultVertexShader },
fragmentShader: { type: String, default: defaultFragmentShader },
},
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provide() {
return {
material: this,
};
},
created() {
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this.createMaterial();
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['vertexShader', 'fragmentShader'].forEach(p => {
watch(() => this[p], () => {
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// recreate material if we change either shader
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this.material.dispose();
this.createMaterial();
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});
});
},
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unmounted() {
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this.material.dispose();
},
methods: {
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createMaterial() {
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this.material = new ShaderMaterial$1(propsValues(this.$props));
this.mesh.setMaterial(this.material);
},
},
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render() {
return this.$slots.default ? this.$slots.default() : [];
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},
__hmrId: 'ShaderMaterial',
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});
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/**
* ------------------------------------------------------------------------------------------
* Subsurface Scattering shader
* Based on three/examples/jsm/shaders/SubsurfaceScatteringShader.js
* Based on GDC 2011 Approximating Translucency for a Fast, Cheap and Convincing Subsurface Scattering Look
* https://colinbarrebrisebois.com/2011/03/07/gdc-2011-approximating-translucency-for-a-fast-cheap-and-convincing-subsurface-scattering-look/
*------------------------------------------------------------------------------------------
*/
function replaceAll(string, find, replace) {
return string.split(find).join(replace);
}
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const meshphongFragHead = ShaderChunk.meshphong_frag.slice(0, ShaderChunk.meshphong_frag.indexOf('void main() {'));
const meshphongFragBody = ShaderChunk.meshphong_frag.slice(ShaderChunk.meshphong_frag.indexOf('void main() {'));
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const SubsurfaceScatteringShader = {
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uniforms: UniformsUtils.merge([
ShaderLib.phong.uniforms,
{
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thicknessColor: { value: new Color(0xffffff) },
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thicknessDistortion: { value: 0.1 },
thicknessAmbient: { value: 0.0 },
thicknessAttenuation: { value: 0.1 },
thicknessPower: { value: 2.0 },
thicknessScale: { value: 10.0 },
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},
]),
vertexShader: `
#define USE_UV
${ShaderChunk.meshphong_vert}
`,
fragmentShader: `
#define USE_UV
#define SUBSURFACE
${meshphongFragHead}
uniform float thicknessPower;
uniform float thicknessScale;
uniform float thicknessDistortion;
uniform float thicknessAmbient;
uniform float thicknessAttenuation;
uniform vec3 thicknessColor;
void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in GeometricContext geometry, inout ReflectedLight reflectedLight) {
#ifdef USE_COLOR
vec3 thickness = vColor * thicknessColor;
#else
vec3 thickness = thicknessColor;
#endif
vec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * thicknessDistortion));
float scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), thicknessPower) * thicknessScale;
vec3 scatteringIllu = (scatteringDot + thicknessAmbient) * thickness;
reflectedLight.directDiffuse += scatteringIllu * thicknessAttenuation * directLight.color;
}
` + meshphongFragBody.replace(
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'#include <lights_fragment_begin>',
replaceAll(
ShaderChunk.lights_fragment_begin,
'RE_Direct( directLight, geometry, material, reflectedLight );',
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`
RE_Direct( directLight, geometry, material, reflectedLight );
#if defined( SUBSURFACE ) && defined( USE_UV )
RE_Direct_Scattering(directLight, vUv, geometry, reflectedLight);
#endif
`
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)
),
};
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var SubSurfaceMaterial = defineComponent({
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inject: ['three', 'mesh'],
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props: {
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color: { type: String, default: '#ffffff' },
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thicknessColor: { type: String, default: '#ffffff' },
thicknessDistortion: { type: Number, default: 0.4 },
thicknessAmbient: { type: Number, default: 0.01 },
thicknessAttenuation: { type: Number, default: 0.7 },
thicknessPower: { type: Number, default: 2 },
thicknessScale: { type: Number, default: 4 },
transparent: { type: Boolean, default: false },
opacity: { type: Number, default: 1 },
vertexColors: { type: Boolean, default: false },
},
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created() {
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this.createMaterial();
this.mesh.setMaterial(this.material);
},
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unmounted() {
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this.material.dispose();
},
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methods: {
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createMaterial() {
const params = SubsurfaceScatteringShader;
const uniforms = UniformsUtils.clone(params.uniforms);
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Object.entries(this.$props).forEach(([key, value]) => {
let _key = key, _value = value;
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if (['color', 'thicknessColor'].includes(key)) {
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if (key === 'color') _key = 'diffuse';
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_value = new Color(value);
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}
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if (!['transparent', 'vertexColors'].includes(key)) {
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uniforms[_key].value = _value;
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}
});
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this.material = new ShaderMaterial$1({
...params,
uniforms,
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lights: true,
transparent: this.transparent,
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vertexColors: this.vertexColors,
});
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},
},
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render() {
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return [];
},
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__hmrId: 'SubSurfaceMaterial',
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});
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var ToonMaterial = defineComponent({
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extends: Material,
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props: {
...wireframeProps,
},
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methods: {
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createMaterial() {
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this.material = new MeshToonMaterial(propsValues(this.$props));
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},
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addWatchers() {
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bindProps(this, Object.keys(wireframeProps), this.material);
},
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},
__hmrId: 'ToonMaterial',
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});
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var Texture = defineComponent({
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inject: ['material'],
emits: ['loaded'],
props: {
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name: { type: String, default: 'map' },
uniform: { type: String, default: null },
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src: String,
onLoad: Function,
onProgress: Function,
onError: Function,
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mapping: { type: Number, default: UVMapping },
wrapS: { type: Number, default: ClampToEdgeWrapping },
wrapT: { type: Number, default: ClampToEdgeWrapping },
magFilter: { type: Number, default: LinearFilter },
minFilter: { type: Number, default: LinearMipmapLinearFilter },
repeat: { type: Object, default: { x: 1, y: 1 } },
rotation: { type: Number, default: 0 },
center: { type: Object, default: { x: 0, y: 0 } },
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},
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created() {
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this.refreshTexture();
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watch(() => this.src, this.refreshTexture);
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},
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unmounted() {
if (this.material && this.material.setTexture) this.material.setTexture(null, this.name);
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this.texture.dispose();
},
methods: {
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createTexture() {
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this.texture = new TextureLoader().load(this.src, this.onLoaded, this.onProgress, this.onError);
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const wathProps = ['mapping', 'wrapS', 'wrapT', 'magFilter', 'minFilter', 'repeat', 'rotation', 'rotation', 'center'];
wathProps.forEach(prop => {
bindProp(this, prop, this.texture);
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});
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},
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refreshTexture() {
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this.createTexture();
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// handle standard material
if (this.material && this.material.setTexture) { this.material.setTexture(this.texture, this.name); }
// handle shader material
else if (this.material && this.material.material.type === "ShaderMaterial") {
// require a `uniform` prop so we know what to call the uniform
if (!this.uniform) {
console.warn('"uniform" prop required to use texture in a shader.');
return
}
this.material.uniforms[this.uniform] = { value: this.texture };
}
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},
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onLoaded() {
if (this.onLoad) this.onLoad();
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this.$emit('loaded');
},
},
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render() { return []; },
});
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var CubeTexture = defineComponent({
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inject: ['material'],
emits: ['loaded'],
props: {
path: String,
urls: {
type: Array,
default: ['px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg'],
},
onLoad: Function,
onProgress: Function,
onError: Function,
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name: { type: String, default: 'envMap' },
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refraction: Boolean,
// todo: remove ?
refractionRatio: { type: Number, default: 0.98 },
},
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created() {
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this.refreshTexture();
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watch(() => this.path, this.refreshTexture);
watch(() => this.urls, this.refreshTexture);
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},
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unmounted() {
this.material.setTexture(null, this.name);
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this.texture.dispose();
},
methods: {
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createTexture() {
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this.texture = new CubeTextureLoader()
.setPath(this.path)
.load(this.urls, this.onLoaded, this.onProgress, this.onError);
},
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refreshTexture() {
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this.createTexture();
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this.material.setTexture(this.texture, this.name);
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if (this.refraction) {
this.texture.mapping = CubeRefractionMapping;
this.material.setProp('refractionRatio', this.refractionRatio);
}
},
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onLoaded() {
if (this.onLoad) this.onLoad();
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this.$emit('loaded');
},
},
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render() {
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return [];
},
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});
const pointerProps = {
onPointerEnter: Function,
onPointerOver: Function,
onPointerMove: Function,
onPointerLeave: Function,
onPointerDown: Function,
onPointerUp: Function,
onClick: Function,
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};
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const Mesh = defineComponent({
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name: 'Mesh',
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extends: Object3D,
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props: {
castShadow: Boolean,
receiveShadow: Boolean,
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...pointerProps,
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},
// can't use setup because it will not be used in sub components
// setup() {},
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provide() {
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return {
mesh: this,
};
},
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mounted() {
if (!this.mesh && !this.loading) this.initMesh();
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},
methods: {
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initMesh() {
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this.mesh = new Mesh$1(this.geometry, this.material);
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this.mesh.component = this;
bindProp(this, 'castShadow', this.mesh);
bindProp(this, 'receiveShadow', this.mesh);
if (this.onPointerEnter ||
this.onPointerOver ||
this.onPointerMove ||
this.onPointerLeave ||
this.onPointerDown ||
this.onPointerUp ||
this.onClick) {
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this.three.addIntersectObject(this.mesh);
}
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this.initObject3D(this.mesh);
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},
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addGeometryWatchers(props) {
Object.keys(props).forEach(prop => {
watch(() => this[prop], () => {
this.refreshGeometry();
});
});
},
setGeometry(geometry) {
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this.geometry = geometry;
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if (this.mesh) this.mesh.geometry = geometry;
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},
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setMaterial(material) {
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this.material = material;
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if (this.mesh) this.mesh.material = material;
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},
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refreshGeometry() {
const oldGeo = this.geometry;
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this.createGeometry();
this.mesh.geometry = this.geometry;
oldGeo.dispose();
},
},
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unmounted() {
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if (this.mesh) {
this.three.removeIntersectObject(this.mesh);
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}
// for predefined mesh (geometry is not unmounted)
if (this.geometry) this.geometry.dispose();
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},
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__hmrId: 'Mesh',
});
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function meshComponent(name, props, createGeometry) {
return defineComponent({
name,
extends: Mesh,
props,
created() {
this.createGeometry();
this.addGeometryWatchers(props);
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},
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methods: {
createGeometry() {
this.geometry = createGeometry(this);
},
},
__hmrId: name,
});
}
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var Box = meshComponent('Box', props$h, createGeometry$f);
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var Circle = meshComponent('Circle', props$g, createGeometry$e);
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var Cone = meshComponent('Cone', props$f, createGeometry$d);
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var Cylinder = meshComponent('Cylinder', props$e, createGeometry$c);
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var Dodecahedron = meshComponent('Dodecahedron', props$d, createGeometry$b);
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var Icosahedron = meshComponent('Icosahedron', props$c, createGeometry$a);
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var Lathe = meshComponent('Lathe', props$b, createGeometry$9);
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var Octahedron = meshComponent('Octahedron', props$a, createGeometry$8);
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const props$1 = {
width: { type: Number, default: 1 },
height: { type: Number, default: 1 },
widthSegments: { type: Number, default: 1 },
heightSegments: { type: Number, default: 1 },
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};
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function createGeometry(comp) {
return new PlaneGeometry(comp.width, comp.height, comp.widthSegments, comp.heightSegments);
}
geometryComponent('PlaneGeometry', props$1, createGeometry);
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var Plane = meshComponent('Plane', props$1, createGeometry);
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var Polyhedron = meshComponent('Polyhedron', props$9, createGeometry$7);
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var Ring = meshComponent('Ring', props$8, createGeometry$6);
var Sphere = meshComponent('Sphere', props$7, createGeometry$5);
var Tetrahedron = meshComponent('Tetrahedron', props$6, createGeometry$4);
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const props = {
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text: String,
fontSrc: String,
size: { type: Number, default: 80 },
height: { type: Number, default: 5 },
depth: { type: Number, default: 1 },
curveSegments: { type: Number, default: 12 },
bevelEnabled: { type: Boolean, default: false },
bevelThickness: { type: Number, default: 10 },
bevelSize: { type: Number, default: 8 },
bevelOffset: { type: Number, default: 0 },
bevelSegments: { type: Number, default: 5 },
align: { type: [Boolean, String], default: false },
};
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var Text = defineComponent({
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extends: Mesh,
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props,
data() {
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return {
loading: true,
};
},
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created() {
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// add watchers
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const watchProps = [
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'text', 'size', 'height', 'curveSegments',
'bevelEnabled', 'bevelThickness', 'bevelSize', 'bevelOffset', 'bevelSegments',
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'align',
];
watchProps.forEach(p => {
watch(() => this[p], () => {
if (this.font) this.refreshGeometry();
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});
});
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const loader = new FontLoader();
loader.load(this.fontSrc, (font) => {
this.loading = false;
this.font = font;
this.createGeometry();
this.initMesh();
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});
},
methods: {
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createGeometry() {
this.geometry = new TextGeometry(this.text, {
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font: this.font,
size: this.size,
height: this.height,
depth: this.depth,
curveSegments: this.curveSegments,
bevelEnabled: this.bevelEnabled,
bevelThickness: this.bevelThickness,
bevelSize: this.bevelSize,
bevelOffset: this.bevelOffset,
bevelSegments: this.bevelSegments,
});
if (this.align === 'center') {
this.geometry.center();
}
},
},
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});
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var Torus = meshComponent('Torus', props$5, createGeometry$3);
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var TorusKnot = meshComponent('TorusKnot', props$4, createGeometry$2);
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var Tube = defineComponent({
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extends: Mesh,
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props: props$3,
created() {
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this.createGeometry();
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this.addGeometryWatchers(props$3);
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},
methods: {
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createGeometry() {
this.geometry = createGeometry$1(this);
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},
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// update curve points (without using prop, faster)
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updatePoints(points) {
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updateTubeGeometryPoints(this.geometry, points);
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},
},
__hmrId: 'Tube',
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});
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var Gem = defineComponent({
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extends: Mesh,
props: {
cubeRTSize: { type: Number, default: 256 },
cubeCameraNear: { type: Number, default: 0.1 },
cubeCameraFar: { type: Number, default: 2000 },
autoUpdate: Boolean,
},
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mounted() {
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this.initGem();
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if (this.autoUpdate) this.three.onBeforeRender(this.updateCubeRT);
else this.rendererComponent.onMounted(this.updateCubeRT);
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},
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unmounted() {
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this.three.offBeforeRender(this.updateCubeRT);
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if (this.cubeCamera) this.removeFromParent(this.cubeCamera);
if (this.meshBack) this.removeFromParent(this.meshBack);
if (this.materialBack) this.materialBack.dispose();
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},
methods: {
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initGem() {
const cubeRT = new WebGLCubeRenderTarget(this.cubeRTSize, { format: RGBFormat, generateMipmaps: true, minFilter: LinearMipmapLinearFilter });
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this.cubeCamera = new CubeCamera(this.cubeCameraNear, this.cubeCameraFar, cubeRT);
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bindProp(this, 'position', this.cubeCamera);
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this.addToParent(this.cubeCamera);
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this.material.side = FrontSide;
this.material.envMap = cubeRT.texture;
this.material.envMapIntensity = 10;
this.material.metalness = 0;
this.material.roughness = 0;
this.material.opacity = 0.75;
this.material.transparent = true;
this.material.premultipliedAlpha = true;
this.material.needsUpdate = true;
this.materialBack = this.material.clone();
this.materialBack.side = BackSide;
this.materialBack.envMapIntensity = 5;
this.materialBack.metalness = 1;
this.materialBack.roughness = 0;
this.materialBack.opacity = 0.5;
this.meshBack = new Mesh$1(this.geometry, this.materialBack);
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bindProp(this, 'position', this.meshBack);
bindProp(this, 'rotation', this.meshBack);
bindProp(this, 'scale', this.meshBack);
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this.addToParent(this.meshBack);
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},
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updateCubeRT() {
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this.mesh.visible = false;
this.meshBack.visible = false;
this.cubeCamera.update(this.three.renderer, this.scene);
this.mesh.visible = true;
this.meshBack.visible = true;
},
},
__hmrId: 'Gem',
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});
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var Image = defineComponent({
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emits: ['loaded'],
extends: Mesh,
props: {
src: String,
width: Number,
height: Number,
keepSize: Boolean,
},
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created() {
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this.createGeometry();
this.createMaterial();
this.initMesh();
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watch(() => this.src, this.refreshTexture);
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['width', 'height'].forEach(p => {
watch(() => this[p], this.resize);
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});
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if (this.keepSize) this.three.onAfterResize(this.resize);
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},
methods: {
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createGeometry() {
this.geometry = new PlaneGeometry(1, 1, 1, 1);
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},
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createMaterial() {
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this.material = new MeshBasicMaterial({ side: DoubleSide, map: this.loadTexture() });
},
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loadTexture() {
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return new TextureLoader().load(this.src, this.onLoaded);
},
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refreshTexture() {
if (this.texture) this.texture.dispose();
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this.material.map = this.loadTexture();
this.material.needsUpdate = true;
},
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onLoaded(texture) {
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this.texture = texture;
this.resize();
this.$emit('loaded');
},
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resize() {
if (!this.texture) return;
const screen = this.three.size;
const iW = this.texture.image.width;
const iH = this.texture.image.height;
const iRatio = iW / iH;
let w, h;
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if (this.width && this.height) {
w = this.width * screen.wWidth / screen.width;
h = this.height * screen.wHeight / screen.height;
} else if (this.width) {
w = this.width * screen.wWidth / screen.width;
h = w / iRatio;
} else if (this.height) {
h = this.height * screen.wHeight / screen.height;
w = h * iRatio;
}
this.mesh.scale.x = w;
this.mesh.scale.y = h;
},
},
__hmrId: 'Image',
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});
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var InstancedMesh = defineComponent({
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extends: Object3D,
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props: {
castShadow: Boolean,
receiveShadow: Boolean,
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count: Number,
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...pointerProps,
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},
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provide() {
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return {
mesh: this,
};
},
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beforeMount() {
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if (!this.$slots.default) {
console.error('Missing Geometry');
}
},
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mounted() {
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this.initMesh();
},
methods: {
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initMesh() {
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this.mesh = new InstancedMesh$1(this.geometry, this.material, this.count);
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this.mesh.component = this;
bindProp(this, 'castShadow', this.mesh);
bindProp(this, 'receiveShadow', this.mesh);
if (this.onPointerEnter ||
this.onPointerOver ||
this.onPointerMove ||
this.onPointerLeave ||
this.onPointerDown ||
this.onPointerUp ||
this.onClick) {
this.three.addIntersectObject(this.mesh);
}
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this.initObject3D(this.mesh);
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},
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setGeometry(geometry) {
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this.geometry = geometry;
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if (this.mesh) this.mesh.geometry = geometry;
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},
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setMaterial(material) {
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this.material = material;
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this.material.instancingColor = true;
if (this.mesh) this.mesh.material = material;
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},
},
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unmounted() {
if (this.mesh) {
this.three.removeIntersectObject(this.mesh);
}
},
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__hmrId: 'InstancedMesh',
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});
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var MirrorMesh = defineComponent({
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extends: Mesh,
props: {
cubeRTSize: { type: Number, default: 256 },
cubeCameraNear: { type: Number, default: 0.1 },
cubeCameraFar: { type: Number, default: 2000 },
autoUpdate: Boolean,
},
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mounted() {
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this.initMirrorMesh();
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if (this.autoUpdate) this.three.onBeforeRender(this.updateCubeRT);
else this.rendererComponent.onMounted(this.updateCubeRT);
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},
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unmounted() {
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this.three.offBeforeRender(this.updateCubeRT);
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if (this.cubeCamera) this.removeFromParent(this.cubeCamera);
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},
methods: {
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initMirrorMesh() {
const cubeRT = new WebGLCubeRenderTarget(this.cubeRTSize, { format: RGBFormat, generateMipmaps: true, minFilter: LinearMipmapLinearFilter });
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this.cubeCamera = new CubeCamera(this.cubeCameraNear, this.cubeCameraFar, cubeRT);
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this.addToParent(this.cubeCamera);
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this.material.envMap = cubeRT.texture;
this.material.needsUpdate = true;
},
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updateCubeRT() {
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this.mesh.visible = false;
this.cubeCamera.update(this.three.renderer, this.scene);
this.mesh.visible = true;
},
},
__hmrId: 'MirrorMesh',
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});
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var RefractionMesh = defineComponent({
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extends: Mesh,
props: {
cubeRTSize: { type: Number, default: 256 },
cubeCameraNear: { type: Number, default: 0.1 },
cubeCameraFar: { type: Number, default: 2000 },
refractionRatio: { type: Number, default: 0.98 },
autoUpdate: Boolean,
},
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mounted() {
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this.initMirrorMesh();
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if (this.autoUpdate) this.three.onBeforeRender(this.updateCubeRT);
else this.rendererComponent.onMounted(this.updateCubeRT);
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},
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unmounted() {
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this.three.offBeforeRender(this.updateCubeRT);
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if (this.cubeCamera) this.removeFromParent(this.cubeCamera);
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},
methods: {
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initMirrorMesh() {
const cubeRT = new WebGLCubeRenderTarget(this.cubeRTSize, { mapping: CubeRefractionMapping, format: RGBFormat, generateMipmaps: true, minFilter: LinearMipmapLinearFilter });
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this.cubeCamera = new CubeCamera(this.cubeCameraNear, this.cubeCameraFar, cubeRT);
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bindProp(this, 'position', this.cubeCamera);
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this.addToParent(this.cubeCamera);
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this.material.envMap = cubeRT.texture;
this.material.refractionRatio = this.refractionRatio;
this.material.needsUpdate = true;
},
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updateCubeRT() {
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this.mesh.visible = false;
this.cubeCamera.update(this.three.renderer, this.scene);
this.mesh.visible = true;
},
},
__hmrId: 'RefractionMesh',
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});
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var Sprite = defineComponent({
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extends: Object3D,
emits: ['loaded'],
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props: {
src: String,
},
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data() {
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return {
loading: true,
};
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},
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created() {
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this.texture = new TextureLoader().load(this.src, this.onLoaded);
this.material = new SpriteMaterial({ map: this.texture });
this.sprite = new Sprite$1(this.material);
this.geometry = this.sprite.geometry;
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this.initObject3D(this.sprite);
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},
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unmounted() {
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this.texture.dispose();
this.material.dispose();
},
methods: {
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onLoaded() {
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this.loading = false;
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this.updateUV();
this.$emit('loaded');
},
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updateUV() {
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this.iWidth = this.texture.image.width;
this.iHeight = this.texture.image.height;
this.iRatio = this.iWidth / this.iHeight;
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let x = 0.5, y = 0.5;
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if (this.iRatio > 1) {
y = 0.5 / this.iRatio;
} else {
x = 0.5 / this.iRatio;
}
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const positions = this.geometry.attributes.position.array;
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positions[0] = -x; positions[1] = -y;
positions[5] = x; positions[6] = -y;
positions[10] = x; positions[11] = y;
positions[15] = -x; positions[16] = y;
this.geometry.attributes.position.needsUpdate = true;
},
},
__hmrId: 'Sprite',
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});
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var Model = defineComponent({
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extends: Object3D,
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emits: ['load', 'progress', 'error'],
data() {
return {
progress: 0,
};
},
methods: {
onLoad(model) {
this.$emit('load', model);
this.initObject3D(model);
},
onProgress(progress) {
this.progress = progress.loaded / progress.total;
this.$emit('progress', progress);
},
onError(error) {
this.$emit('error', error);
},
},
});
var GLTF = defineComponent({
extends: Model,
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props: {
src: String,
},
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created() {
const loader = new GLTFLoader();
loader.load(this.src, (gltf) => {
this.onLoad(gltf.scene);
}, this.onProgress, this.onError);
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},
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});
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var FBX = defineComponent({
extends: Model,
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props: {
src: String,
},
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created() {
const loader = new FBXLoader();
loader.load(this.src, (fbx) => {
this.onLoad(fbx);
}, this.onProgress, this.onError);
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},
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});
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var EffectComposer = defineComponent({
setup() {
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return {
passes: [],
};
},
inject: ['three'],
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provide() {
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return {
passes: this.passes,
};
},
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mounted() {
this.three.onAfterInit(() => {
this.composer = new EffectComposer$1(this.three.renderer);
this.three.renderer.autoClear = false;
this.passes.forEach(pass => {
this.composer.addPass(pass);
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});
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this.three.composer = this.composer;
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this.resize();
this.three.onAfterResize(this.resize);
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});
},
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unmounted() {
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this.three.offAfterResize(this.resize);
},
methods: {
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resize() {
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this.composer.setSize(this.three.size.width, this.three.size.height);
},
},
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render() {
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return this.$slots.default();
},
__hmrId: 'EffectComposer',
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});
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var EffectPass = defineComponent({
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inject: ['three', 'passes'],
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emits: ['ready'],
beforeMount() {
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if (!this.passes) {
console.error('Missing parent EffectComposer');
}
},
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unmounted() {
if (this.pass.dispose) this.pass.dispose();
},
methods: {
completePass(pass) {
this.passes.push(pass);
this.pass = pass;
this.$emit('ready', pass);
},
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},
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render() {
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return [];
},
__hmrId: 'EffectPass',
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});
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var RenderPass = defineComponent({
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extends: EffectPass,
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mounted() {
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if (!this.three.scene) {
console.error('Missing Scene');
}
if (!this.three.camera) {
console.error('Missing Camera');
}
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const pass = new RenderPass$1(this.three.scene, this.three.camera);
this.completePass(pass);
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},
__hmrId: 'RenderPass',
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});
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var BokehPass = defineComponent({
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extends: EffectPass,
props: {
focus: {
type: Number,
default: 1,
},
aperture: {
type: Number,
default: 0.025,
},
maxblur: {
type: Number,
default: 0.01,
},
},
watch: {
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focus() { this.pass.uniforms.focus.value = this.focus; },
aperture() { this.pass.uniforms.aperture.value = this.aperture; },
maxblur() { this.pass.uniforms.maxblur.value = this.maxblur; },
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},
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mounted() {
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if (!this.three.scene) {
console.error('Missing Scene');
}
if (!this.three.camera) {
console.error('Missing Camera');
}
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const params = {
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focus: this.focus,
aperture: this.aperture,
maxblur: this.maxblur,
width: this.three.size.width,
height: this.three.size.height,
};
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const pass = new BokehPass$1(this.three.scene, this.three.camera, params);
this.completePass(pass);
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},
__hmrId: 'BokehPass',
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});
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var FilmPass = defineComponent({
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extends: EffectPass,
props: {
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noiseIntensity: { type: Number, default: 0.5 },
scanlinesIntensity: { type: Number, default: 0.05 },
scanlinesCount: { type: Number, default: 4096 },
grayscale: { type: Number, default: 0 },
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},
watch: {
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noiseIntensity() { this.pass.uniforms.nIntensity.value = this.noiseIntensity; },
scanlinesIntensity() { this.pass.uniforms.sIntensity.value = this.scanlinesIntensity; },
scanlinesCount() { this.pass.uniforms.sCount.value = this.scanlinesCount; },
grayscale() { this.pass.uniforms.grayscale.value = this.grayscale; },
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},
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mounted() {
const pass = new FilmPass$1(this.noiseIntensity, this.scanlinesIntensity, this.scanlinesCount, this.grayscale);
this.completePass(pass);
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},
__hmrId: 'FilmPass',
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});
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var FXAAPass = defineComponent({
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extends: EffectPass,
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mounted() {
const pass = new ShaderPass(FXAAShader);
this.completePass(pass);
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// resize will be called in three init
this.three.onAfterResize(this.resize);
},
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unmounted() {
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this.three.offAfterResize(this.resize);
},
methods: {
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resize() {
const { resolution } = this.pass.material.uniforms;
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resolution.value.x = 1 / this.three.size.width;
resolution.value.y = 1 / this.three.size.height;
},
},
__hmrId: 'FXAAPass',
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});
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var HalftonePass = defineComponent({
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extends: EffectPass,
props: {
shape: { type: Number, default: 1 },
radius: { type: Number, default: 4 },
rotateR: { type: Number, default: Math.PI / 12 * 1 },
rotateG: { type: Number, default: Math.PI / 12 * 2 },
rotateB: { type: Number, default: Math.PI / 12 * 3 },
scatter: { type: Number, default: 0 },
},
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mounted() {
const pass = new HalftonePass$1(this.three.size.width, this.three.size.height, {});
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['shape', 'radius', 'rotateR', 'rotateG', 'rotateB', 'scatter'].forEach(p => {
pass.uniforms[p].value = this[p];
watch(() => this[p], () => {
pass.uniforms[p].value = this[p];
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});
});
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this.completePass(pass);
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},
__hmrId: 'HalftonePass',
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});
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var SMAAPass = defineComponent({
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extends: EffectPass,
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mounted() {
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// three size is not set yet, but this pass will be resized by effect composer
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const pass = new SMAAPass$1(this.three.size.width, this.three.size.height);
this.completePass(pass);
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},
__hmrId: 'SMAAPass',
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});
var SSAOPass = defineComponent({
extends: EffectPass,
props: {
scene: null,
camera: null,
options: {
type: Object,
default: () => ({}),
},
},
mounted() {
const pass = new SSAOPass$1(
this.scene || this.three.scene,
this.camera || this.three.camera,
this.three.size.width,
this.three.size.height
);
for (const key of Object.keys(this.options)) {
pass[key] = this.options[key];
}
this.completePass(pass);
},
__hmrId: 'SSAOPass',
});
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var DefaultShader = {
uniforms: {},
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vertexShader: `
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
fragmentShader: `
varying vec2 vUv;
void main() {
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
}
`,
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};
// From https://github.com/evanw/glfx.js
var TiltShift = {
uniforms: {
tDiffuse: { value: null },
blurRadius: { value: 0 },
gradientRadius: { value: 0 },
start: { value: new Vector2() },
end: { value: new Vector2() },
delta: { value: new Vector2() },
texSize: { value: new Vector2() },
},
vertexShader: DefaultShader.vertexShader,
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fragmentShader: `
uniform sampler2D tDiffuse;
uniform float blurRadius;
uniform float gradientRadius;
uniform vec2 start;
uniform vec2 end;
uniform vec2 delta;
uniform vec2 texSize;
varying vec2 vUv;
float random(vec3 scale, float seed) {
/* use the fragment position for a different seed per-pixel */
return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);
}
void main() {
vec4 color = vec4(0.0);
float total = 0.0;
/* randomize the lookup values to hide the fixed number of samples */
float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);
vec2 normal = normalize(vec2(start.y - end.y, end.x - start.x));
float radius = smoothstep(0.0, 1.0, abs(dot(vUv * texSize - start, normal)) / gradientRadius) * blurRadius;
for (float t = -30.0; t <= 30.0; t++) {
float percent = (t + offset - 0.5) / 30.0;
float weight = 1.0 - abs(percent);
vec4 texel = texture2D(tDiffuse, vUv + delta / texSize * percent * radius);
// vec4 texel2 = texture2D(tDiffuse, vUv + vec2(-delta.y, delta.x) / texSize * percent * radius);
/* switch to pre-multiplied alpha to correctly blur transparent images */
texel.rgb *= texel.a;
// texel2.rgb *= texel2.a;
color += texel * weight;
total += 2.0 * weight;
}
gl_FragColor = color / total;
/* switch back from pre-multiplied alpha */
gl_FragColor.rgb /= gl_FragColor.a + 0.00001;
}
`,
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};
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var TiltShiftPass = defineComponent({
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extends: EffectPass,
props: {
blurRadius: { type: Number, default: 10 },
gradientRadius: { type: Number, default: 100 },
start: { type: Object, default: { x: 0, y: 100 } },
end: { type: Object, default: { x: 10, y: 100 } },
},
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mounted() {
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this.pass = new ShaderPass(TiltShift);
this.passes.push(this.pass);
this.pass1 = new ShaderPass(TiltShift);
this.passes.push(this.pass1);
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const uniforms = this.uniforms = this.pass.uniforms;
const uniforms1 = this.uniforms1 = this.pass1.uniforms;
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uniforms1.blurRadius = uniforms.blurRadius;
uniforms1.gradientRadius = uniforms.gradientRadius;
uniforms1.start = uniforms.start;
uniforms1.end = uniforms.end;
uniforms1.texSize = uniforms.texSize;
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bindProp(this, 'blurRadius', uniforms.blurRadius, 'value');
bindProp(this, 'gradientRadius', uniforms.gradientRadius, 'value');
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this.updateFocusLine();
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['start', 'end'].forEach(p => {
watch(() => this[p], this.updateFocusLine, { deep: true });
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});
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this.pass.setSize = (width, height) => {
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uniforms.texSize.value.set(width, height);
};
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// emit ready event with two passes - do so manually in this file instead
// of calling `completePass` like in other effect types
this.$emit('ready', [this.pass, this.pass1]);
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},
methods: {
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updateFocusLine() {
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this.uniforms.start.value.copy(this.start);
this.uniforms.end.value.copy(this.end);
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const dv = new Vector2().copy(this.end).sub(this.start).normalize();
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this.uniforms.delta.value.copy(dv);
this.uniforms1.delta.value.set(-dv.y, dv.x);
},
},
__hmrId: 'TiltShiftPass',
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});
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var UnrealBloomPass = defineComponent({
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extends: EffectPass,
props: {
strength: { type: Number, default: 1.5 },
radius: { type: Number, default: 0 },
threshold: { type: Number, default: 0 },
},
watch: {
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strength() { this.pass.strength = this.strength; },
radius() { this.pass.radius = this.radius; },
threshold() { this.pass.threshold = this.threshold; },
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},
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mounted() {
const size = new Vector2(this.three.size.width, this.three.size.height);
const pass = new UnrealBloomPass$1(size, this.strength, this.radius, this.threshold);
this.completePass(pass);
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},
__hmrId: 'UnrealBloomPass',
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});
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// From https://github.com/evanw/glfx.js
var ZoomBlur = {
uniforms: {
tDiffuse: { value: null },
center: { value: new Vector2(0.5, 0.5) },
strength: { value: 0 },
},
vertexShader: DefaultShader.vertexShader,
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fragmentShader: `
uniform sampler2D tDiffuse;
uniform vec2 center;
uniform float strength;
varying vec2 vUv;
float random(vec3 scale, float seed) {
/* use the fragment position for a different seed per-pixel */
return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);
}
void main() {
vec4 color = vec4(0.0);
float total = 0.0;
vec2 toCenter = center - vUv;
/* randomize the lookup values to hide the fixed number of samples */
float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);
for (float t = 0.0; t <= 40.0; t++) {
float percent = (t + offset) / 40.0;
float weight = 4.0 * (percent - percent * percent);
vec4 texel = texture2D(tDiffuse, vUv + toCenter * percent * strength);
/* switch to pre-multiplied alpha to correctly blur transparent images */
texel.rgb *= texel.a;
color += texel * weight;
total += weight;
}
gl_FragColor = color / total;
/* switch back from pre-multiplied alpha */
gl_FragColor.rgb /= gl_FragColor.a + 0.00001;
}
`,
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};
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var ZoomBlurPass = defineComponent({
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extends: EffectPass,
props: {
center: { type: Object, default: { x: 0.5, y: 0.5 } },
strength: { type: Number, default: 0.5 },
},
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mounted() {
const pass = new ShaderPass(ZoomBlur);
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const uniforms = this.uniforms = pass.uniforms;
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bindProp(this, 'center', uniforms.center, 'value');
bindProp(this, 'strength', uniforms.strength, 'value');
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this.completePass(pass);
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},
__hmrId: 'ZoomBlurPass',
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});
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var TROIS = /*#__PURE__*/Object.freeze({
__proto__: null,
Renderer: Renderer,
OrthographicCamera: OrthographicCamera,
PerspectiveCamera: PerspectiveCamera,
Camera: PerspectiveCamera,
Group: Group,
Scene: Scene,
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Object3D: Object3D,
Raycaster: Raycaster,
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BoxGeometry: BoxGeometry,
CircleGeometry: CircleGeometry,
ConeGeometry: ConeGeometry,
CylinderGeometry: CylinderGeometry,
DodecahedronGeometry: DodecahedronGeometry,
IcosahedronGeometry: IcosahedronGeometry,
LatheGeometry: LatheGeometry,
OctahedronGeometry: OctahedronGeometry,
PolyhedronGeometry: PolyhedronGeometry,
RingGeometry: RingGeometry,
SphereGeometry: SphereGeometry,
TetrahedronGeometry: TetrahedronGeometry,
TorusGeometry: TorusGeometry,
TorusKnotGeometry: TorusKnotGeometry,
TubeGeometry: TubeGeometry,
AmbientLight: AmbientLight,
DirectionalLight: DirectionalLight,
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HemisphereLight: HemisphereLight,
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PointLight: PointLight,
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RectAreaLight: RectAreaLight,
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SpotLight: SpotLight,
BasicMaterial: BasicMaterial,
LambertMaterial: LambertMaterial,
MatcapMaterial: MatcapMaterial,
PhongMaterial: PhongMaterial,
PhysicalMaterial: PhysicalMaterial,
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ShaderMaterial: ShaderMaterial,
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StandardMaterial: StandardMaterial,
SubSurfaceMaterial: SubSurfaceMaterial,
ToonMaterial: ToonMaterial,
Texture: Texture,
CubeTexture: CubeTexture,
Mesh: Mesh,
Box: Box,
Circle: Circle,
Cone: Cone,
Cylinder: Cylinder,
Dodecahedron: Dodecahedron,
Icosahedron: Icosahedron,
Lathe: Lathe,
Octahedron: Octahedron,
Plane: Plane,
Polyhedron: Polyhedron,
Ring: Ring,
Sphere: Sphere,
Tetrahedron: Tetrahedron,
Text: Text,
Torus: Torus,
TorusKnot: TorusKnot,
Tube: Tube,
Gem: Gem,
Image: Image,
InstancedMesh: InstancedMesh,
MirrorMesh: MirrorMesh,
RefractionMesh: RefractionMesh,
Sprite: Sprite,
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GLTFModel: GLTF,
FBXModel: FBX,
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EffectComposer: EffectComposer,
RenderPass: RenderPass,
BokehPass: BokehPass,
FilmPass: FilmPass,
FXAAPass: FXAAPass,
HalftonePass: HalftonePass,
SMAAPass: SMAAPass,
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SSAOPass: SSAOPass,
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TiltShiftPass: TiltShiftPass,
UnrealBloomPass: UnrealBloomPass,
ZoomBlurPass: ZoomBlurPass,
setFromProp: setFromProp,
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bindProps: bindProps,
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bindProp: bindProp,
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propsValues: propsValues,
lerp: lerp,
lerpv2: lerpv2,
lerpv3: lerpv3,
limit: limit,
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getMatcapUrl: getMatcapUrl
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});
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const TroisJSVuePlugin = {
install: (app) => {
const comps = [
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'Camera',
'OrthographicCamera',
'PerspectiveCamera',
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'Raycaster',
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'Renderer',
'Scene',
'Group',
'AmbientLight',
'DirectionalLight',
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'HemisphereLight',
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'PointLight',
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'RectAreaLight',
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'SpotLight',
'BasicMaterial',
'LambertMaterial',
'MatcapMaterial',
'PhongMaterial',
'PhysicalMaterial',
'ShaderMaterial',
'StandardMaterial',
'SubSurfaceMaterial',
'ToonMaterial',
'Texture',
'CubeTexture',
'Mesh',
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'Box', 'BoxGeometry',
'Circle', 'CircleGeometry',
'Cone', 'ConeGeometry',
'Cylinder', 'CylinderGeometry',
'Dodecahedron', 'DodecahedronGeometry',
'Icosahedron', 'IcosahedronGeometry',
'Lathe', 'LatheGeometry',
'Octahedron', 'OctahedronGeometry',
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'Plane',
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'Polyhedron', 'PolyhedronGeometry',
'Ring', 'RingGeometry',
'Sphere', 'SphereGeometry',
'Tetrahedron', 'TetrahedronGeometry',
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'Text',
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'Torus', 'TorusGeometry',
'TorusKnot', 'TorusKnotGeometry',
'Tube', 'TubeGeometry',
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'Gem',
'Image',
'InstancedMesh',
'MirrorMesh',
'RefractionMesh',
'Sprite',
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'FBXModel',
'GLTFModel',
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'BokehPass',
'EffectComposer',
'FilmPass',
'FXAAPass',
'HalftonePass',
'RenderPass',
'SAOPass',
'SMAAPass',
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'SSAOPass',
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'TiltShiftPass',
'UnrealBloomPass',
'ZoomBlurPass',
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'GLTFViewer',
];
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comps.forEach(comp => {
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app.component(comp, TROIS[comp]);
});
},
};
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function createApp(params) {
return createApp$1(params).use(TroisJSVuePlugin);
}
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export { AmbientLight, BasicMaterial, BokehPass, Box, BoxGeometry, PerspectiveCamera as Camera, Circle, CircleGeometry, Cone, ConeGeometry, CubeTexture, Cylinder, CylinderGeometry, DirectionalLight, Dodecahedron, DodecahedronGeometry, EffectComposer, FBX as FBXModel, FXAAPass, FilmPass, GLTF as GLTFModel, Gem, Group, HalftonePass, HemisphereLight, Icosahedron, IcosahedronGeometry, Image, InstancedMesh, LambertMaterial, Lathe, LatheGeometry, MatcapMaterial, Mesh, MirrorMesh, Object3D, Octahedron, OctahedronGeometry, OrthographicCamera, PerspectiveCamera, PhongMaterial, PhysicalMaterial, Plane, PointLight, Polyhedron, PolyhedronGeometry, Raycaster, RectAreaLight, RefractionMesh, RenderPass, Renderer, Ring, RingGeometry, SMAAPass, SSAOPass, Scene, ShaderMaterial, Sphere, SphereGeometry, SpotLight, Sprite, StandardMaterial, SubSurfaceMaterial, Tetrahedron, TetrahedronGeometry, Text, Texture, TiltShiftPass, ToonMaterial, Torus, TorusGeometry, TorusKnot, TorusKnotGeometry, TroisJSVuePlugin, Tube, TubeGeometry, UnrealBloomPass, ZoomBlurPass, bindProp, bindProps, createApp, getMatcapUrl, lerp, lerpv2, lerpv3, limit, propsValues, setFromProp };
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//# sourceMappingURL=trois.module.cdn.js.map