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added mesh initial velocity
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@ -116,7 +116,7 @@ export default function useCannon(options) {
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mesh.userData.velocity.y,
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mesh.userData.velocity.y,
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mesh.userData.velocity.z) : new Vec3(0, 0, 0)
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mesh.userData.velocity.z) : new Vec3(0, 0, 0)
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const body = new Body({ shape, position, quaternion, velocity, mass, linearDamping: damping, angularDamping: damping })
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const body = new Body({ shape, position, velocity, quaternion, mass, linearDamping: damping, angularDamping: damping })
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world.addBody(body)
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world.addBody(body)
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mesh.userData.body = body
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mesh.userData.body = body
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