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added mesh initial velocity

This commit is contained in:
1AlbertChen 2021-11-27 15:05:20 +08:00
parent d0a5621d5d
commit 050df4073c

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@ -116,7 +116,7 @@ export default function useCannon(options) {
mesh.userData.velocity.y, mesh.userData.velocity.y,
mesh.userData.velocity.z) : new Vec3(0, 0, 0) mesh.userData.velocity.z) : new Vec3(0, 0, 0)
const body = new Body({ shape, position, quaternion, velocity, mass, linearDamping: damping, angularDamping: damping }) const body = new Body({ shape, position, velocity, quaternion, mass, linearDamping: damping, angularDamping: damping })
world.addBody(body) world.addBody(body)
mesh.userData.body = body mesh.userData.body = body