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mirror of https://github.com/troisjs/trois.git synced 2024-11-24 04:12:02 +08:00
This commit is contained in:
Kevin Levron 2020-09-19 12:18:55 +02:00
parent af4859fb0c
commit 0e21aeaf28
4 changed files with 5 additions and 6 deletions

View File

@ -1,10 +1,10 @@
<template>
<Renderer ref="renderer">
<Camera :position="{ z: 100 }"></Camera>
<Camera :position="{ z: 10 }"></Camera>
<LambertMaterial id="material"></LambertMaterial>
<Scene>
<PointLight :position="{ y: 50, z: 50 }"></PointLight>
<Box ref="box" :size="10" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }" material="material"></Box>
<Box ref="box" :size="1" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }" material-id="material"></Box>
</Scene>
</Renderer>
</template>

View File

@ -6,7 +6,7 @@
<AmbientLight color="#808080"></AmbientLight>
<PointLight color="#ff6000"></PointLight>
<PointLight ref="light" color="#0060ff" :intensity="0.5"></PointLight>
<InstancedMesh ref="imesh" material="material" :count="NUM_INSTANCES">
<InstancedMesh ref="imesh" material-id="material" :count="NUM_INSTANCES">
<BoxGeometry :width="2" :height="2" :depth="10"></BoxGeometry>
</InstancedMesh>
</Scene>

View File

@ -5,7 +5,7 @@
<Scene>
<SpotLight color="#ffffff" :intensity="0.5" :position="{ y: 150, z: 0 }" :cast-shadow="true" :shadow-map-size="{ width: 1024, height: 1024 }"></SpotLight>
<SpotLight color="#ff0000" :intensity="0.5" :position="{ y: -150, z: 0 }" :cast-shadow="true" :shadow-map-size="{ width: 1024, height: 1024 }"></SpotLight>
<InstancedMesh ref="imesh" material="material" :count="NUM_INSTANCES" :cast-shadow="true" :receive-shadow="true">
<InstancedMesh ref="imesh" material-id="material" :count="NUM_INSTANCES" :cast-shadow="true" :receive-shadow="true">
<SphereGeometry :radius="5"></SphereGeometry>
</InstancedMesh>
</Scene>

View File

@ -7,7 +7,7 @@
ref="text"
text="TroisJS"
font-src="helvetiker_regular.typeface.json"
material="material"
material-id="material"
align="center"
@ready="anim"
></Text>
@ -19,7 +19,6 @@
export default {
methods: {
anim() {
console.log('anim');
this.$refs.renderer.onBeforeRender(() => {
this.$refs.text.mesh.rotation.x += 0.01;
});