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wip
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@ -1,10 +1,10 @@
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<template>
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<Renderer ref="renderer">
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<Camera :position="{ z: 100 }"></Camera>
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<Camera :position="{ z: 10 }"></Camera>
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<LambertMaterial id="material"></LambertMaterial>
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<Scene>
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<PointLight :position="{ y: 50, z: 50 }"></PointLight>
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<Box ref="box" :size="10" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }" material="material"></Box>
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<Box ref="box" :size="1" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }" material-id="material"></Box>
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</Scene>
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</Renderer>
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</template>
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@ -6,7 +6,7 @@
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<AmbientLight color="#808080"></AmbientLight>
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<PointLight color="#ff6000"></PointLight>
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<PointLight ref="light" color="#0060ff" :intensity="0.5"></PointLight>
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<InstancedMesh ref="imesh" material="material" :count="NUM_INSTANCES">
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<InstancedMesh ref="imesh" material-id="material" :count="NUM_INSTANCES">
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<BoxGeometry :width="2" :height="2" :depth="10"></BoxGeometry>
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</InstancedMesh>
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</Scene>
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@ -5,7 +5,7 @@
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<Scene>
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<SpotLight color="#ffffff" :intensity="0.5" :position="{ y: 150, z: 0 }" :cast-shadow="true" :shadow-map-size="{ width: 1024, height: 1024 }"></SpotLight>
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<SpotLight color="#ff0000" :intensity="0.5" :position="{ y: -150, z: 0 }" :cast-shadow="true" :shadow-map-size="{ width: 1024, height: 1024 }"></SpotLight>
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<InstancedMesh ref="imesh" material="material" :count="NUM_INSTANCES" :cast-shadow="true" :receive-shadow="true">
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<InstancedMesh ref="imesh" material-id="material" :count="NUM_INSTANCES" :cast-shadow="true" :receive-shadow="true">
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<SphereGeometry :radius="5"></SphereGeometry>
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</InstancedMesh>
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</Scene>
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@ -7,7 +7,7 @@
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ref="text"
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text="TroisJS"
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font-src="helvetiker_regular.typeface.json"
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material="material"
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material-id="material"
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align="center"
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@ready="anim"
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></Text>
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@ -19,7 +19,6 @@
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export default {
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methods: {
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anim() {
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console.log('anim');
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this.$refs.renderer.onBeforeRender(() => {
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this.$refs.text.mesh.rotation.x += 0.01;
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});
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