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fix default color
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@ -25,7 +25,7 @@ const SubsurfaceScatteringShader = {
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uniforms: UniformsUtils.merge([
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uniforms: UniformsUtils.merge([
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ShaderLib.phong.uniforms,
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ShaderLib.phong.uniforms,
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{
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{
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thicknessColor: { value: new Color(0x668597) },
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thicknessColor: { value: new Color(0xffffff) },
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thicknessDistortion: { value: 0.1 },
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thicknessDistortion: { value: 0.1 },
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thicknessAmbient: { value: 0.0 },
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thicknessAmbient: { value: 0.0 },
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thicknessAttenuation: { value: 0.1 },
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thicknessAttenuation: { value: 0.1 },
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