mirror of
https://github.com/troisjs/trois.git
synced 2024-11-24 04:12:02 +08:00
wip
This commit is contained in:
parent
7e0dd5b2ea
commit
2b441f7cd7
@ -1,47 +1,11 @@
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import { Group } from 'three';
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import { bindProp } from '../tools.js';
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import Object3D from './Object3D.js';
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export default {
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inject: {
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three: 'three',
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scene: 'scene',
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group: { default: null },
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},
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props: {
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position: Object,
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rotation: Object,
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scale: Object,
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},
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provide() {
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return {
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group: this.group,
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};
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},
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extends: Object3D,
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created() {
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if (!this.$parent) {
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console.error('Missing parent');
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} else if (!this.$parent.add || !this.$parent.remove) {
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}
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this.parent = this.group ? this.group : this.scene;
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this.group = new Group();
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bindProp(this, 'position', this.group.position);
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bindProp(this, 'rotation', this.group.rotation);
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bindProp(this, 'scale', this.group.scale);
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this.parent.add(this.group);
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},
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unmounted() {
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if (this.$parent) this.$parent.remove(this.group);
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},
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methods: {
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add(o) { this.group.add(o); },
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remove(o) { this.group.remove(o); },
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},
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render() {
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return this.$slots.default ? this.$slots.default() : [];
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this.initObject3D(this.group);
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},
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__hmrId: 'Group',
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};
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41
src/core/Object3D.js
Normal file
41
src/core/Object3D.js
Normal file
@ -0,0 +1,41 @@
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import { watch } from 'vue';
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import { bindProp } from '../tools.js';
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export default {
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inject: ['three', 'scene', 'rendererComponent'],
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props: {
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position: Object,
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rotation: Object,
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scale: Object,
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castShadow: Boolean,
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receiveShadow: Boolean,
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loading: Boolean,
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},
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// can't use setup because it will not be used in sub components
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// setup() {},
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created() {},
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unmounted() {
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if (this.$parent.remove) this.$parent.remove(this.o3d);
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},
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methods: {
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initObject3D(o3d) {
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this.o3d = o3d;
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bindProp(this, 'position', this.o3d.position);
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bindProp(this, 'rotation', this.o3d.rotation);
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bindProp(this, 'scale', this.o3d.scale);
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['castShadow', 'receiveShadow'].forEach(p => {
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this.o3d[p] = this[p];
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watch(() => this[p], () => { this.o3d[p] = this[p]; });
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});
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if (this.$parent.add) this.$parent.add(this.o3d);
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},
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add(o) { this.o3d.add(o); },
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remove(o) { this.o3d.remove(o); },
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},
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render() {
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return this.$slots.default ? this.$slots.default() : [];
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},
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};
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@ -26,7 +26,6 @@ export default {
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});
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});
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// this.camera.updateProjectionMatrix();
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this.three.camera = this.camera;
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},
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render() {
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@ -28,9 +28,6 @@ export default {
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remove(o) { this.scene.remove(o); },
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},
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render() {
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if (this.$slots.default) {
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return this.$slots.default();
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}
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return [];
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return this.$slots.default ? this.$slots.default() : [];
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},
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};
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@ -1,4 +1,4 @@
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import { BoxBufferGeometry } from 'three';
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import { BoxGeometry } from 'three';
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import Geometry from './Geometry.js';
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export default {
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@ -18,7 +18,7 @@ export default {
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if (this.size) {
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w = this.size; h = this.size; d = this.size;
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}
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this.geometry = new BoxBufferGeometry(w, h, d, this.widthSegments, this.heightSegments, this.depthSegments);
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this.geometry = new BoxGeometry(w, h, d, this.widthSegments, this.heightSegments, this.depthSegments);
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},
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},
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};
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@ -1,4 +1,4 @@
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import { CircleBufferGeometry } from 'three';
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import { CircleGeometry } from 'three';
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import Geometry from './Geometry.js';
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export default {
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@ -11,7 +11,7 @@ export default {
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},
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methods: {
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createGeometry() {
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this.geometry = new CircleBufferGeometry(this.radius, this.segments, this.thetaStart, this.thetaLength);
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this.geometry = new CircleGeometry(this.radius, this.segments, this.thetaStart, this.thetaLength);
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},
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},
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};
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@ -1,4 +1,4 @@
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import { ConeBufferGeometry } from 'three';
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import { ConeGeometry } from 'three';
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import Geometry from './Geometry.js';
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export default {
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@ -14,7 +14,7 @@ export default {
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},
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methods: {
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createGeometry() {
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this.geometry = new ConeBufferGeometry(this.radius, this.height, this.radialSegments, this.heightSegments, this.openEnded, this.thetaStart, this.thetaLength);
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this.geometry = new ConeGeometry(this.radius, this.height, this.radialSegments, this.heightSegments, this.openEnded, this.thetaStart, this.thetaLength);
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},
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},
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};
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@ -1,4 +1,4 @@
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import { CylinderBufferGeometry } from 'three';
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import { CylinderGeometry } from 'three';
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import Geometry from './Geometry.js';
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export default {
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@ -15,7 +15,7 @@ export default {
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},
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methods: {
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createGeometry() {
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this.geometry = new CylinderBufferGeometry(this.radiusTop, this.radiusBottom, this.height, this.radialSegments, this.heightSegments, this.openEnded, this.thetaStart, this.thetaLength);
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this.geometry = new CylinderGeometry(this.radiusTop, this.radiusBottom, this.height, this.radialSegments, this.heightSegments, this.openEnded, this.thetaStart, this.thetaLength);
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},
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},
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};
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import { DodecahedronBufferGeometry } from 'three';
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import { DodecahedronGeometry } from 'three';
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import Geometry from './Geometry.js';
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export default {
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@ -9,7 +9,7 @@ export default {
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},
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methods: {
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createGeometry() {
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this.geometry = new DodecahedronBufferGeometry(this.radius, this.detail);
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this.geometry = new DodecahedronGeometry(this.radius, this.detail);
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},
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},
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};
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@ -1,7 +1,6 @@
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import { watch } from 'vue';
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export default {
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emits: ['ready'],
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inject: ['mesh'],
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props: {
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rotateX: Number,
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@ -12,26 +11,20 @@ export default {
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if (!this.mesh) {
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console.error('Missing parent Mesh');
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}
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this.watchProps = [];
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Object.entries(this.$props).forEach(e => this.watchProps.push(e[0]));
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},
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beforeMount() {
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this.createGeometry();
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this.rotateGeometry();
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this.mesh.setGeometry(this.geometry);
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},
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mounted() {
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this.addWatchers();
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},
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unmounted() {
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this.geometry.dispose();
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},
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methods: {
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rotateGeometry() {
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if (this.rotateX) this.geometry.rotateX(this.rotateX);
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if (this.rotateY) this.geometry.rotateY(this.rotateY);
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if (this.rotateZ) this.geometry.rotateZ(this.rotateZ);
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},
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addWatchers() {
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this.watchProps.forEach(prop => {
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watch(() => this[prop], () => {
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@ -39,6 +32,11 @@ export default {
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});
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});
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},
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rotateGeometry() {
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if (this.rotateX) this.geometry.rotateX(this.rotateX);
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if (this.rotateY) this.geometry.rotateY(this.rotateY);
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if (this.rotateZ) this.geometry.rotateZ(this.rotateZ);
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},
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refreshGeometry() {
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const oldGeo = this.geometry;
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this.createGeometry();
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@ -47,7 +45,5 @@ export default {
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oldGeo.dispose();
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},
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},
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render() {
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return [];
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},
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render() { return []; },
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};
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@ -1,4 +1,4 @@
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import { IcosahedronBufferGeometry } from 'three';
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import { IcosahedronGeometry } from 'three';
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import Geometry from './Geometry.js';
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export default {
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@ -9,7 +9,7 @@ export default {
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},
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methods: {
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createGeometry() {
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this.geometry = new IcosahedronBufferGeometry(this.radius, this.detail);
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this.geometry = new IcosahedronGeometry(this.radius, this.detail);
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},
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},
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};
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import { LatheBufferGeometry } from 'three';
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import { LatheGeometry } from 'three';
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import Geometry from './Geometry.js';
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export default {
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@ -11,7 +11,7 @@ export default {
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},
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methods: {
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createGeometry() {
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this.geometry = new LatheBufferGeometry(this.points, this.segments, this.phiStart, this.phiLength);
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this.geometry = new LatheGeometry(this.points, this.segments, this.phiStart, this.phiLength);
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},
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},
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};
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@ -1,4 +1,4 @@
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import { OctahedronBufferGeometry } from 'three';
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import { OctahedronGeometry } from 'three';
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import Geometry from './Geometry.js';
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export default {
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@ -9,7 +9,7 @@ export default {
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},
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methods: {
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createGeometry() {
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this.geometry = new OctahedronBufferGeometry(this.radius, this.detail);
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this.geometry = new OctahedronGeometry(this.radius, this.detail);
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},
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},
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};
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@ -1,4 +1,4 @@
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import { PolyhedronBufferGeometry } from 'three';
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import { PolyhedronGeometry } from 'three';
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import Geometry from './Geometry.js';
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export default {
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@ -11,7 +11,7 @@ export default {
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},
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methods: {
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createGeometry() {
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this.geometry = new PolyhedronBufferGeometry(this.vertices, this.indices, this.radius, this.detail);
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this.geometry = new PolyhedronGeometry(this.vertices, this.indices, this.radius, this.detail);
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},
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},
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};
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|
@ -1,4 +1,4 @@
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import { RingBufferGeometry } from 'three';
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import { RingGeometry } from 'three';
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import Geometry from './Geometry.js';
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export default {
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@ -13,7 +13,7 @@ export default {
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},
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methods: {
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createGeometry() {
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this.geometry = new RingBufferGeometry(this.innerRadius, this.outerRadius, this.thetaSegments, this.phiSegments, this.thetaStart, this.thetaLength);
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this.geometry = new RingGeometry(this.innerRadius, this.outerRadius, this.thetaSegments, this.phiSegments, this.thetaStart, this.thetaLength);
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},
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},
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};
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|
@ -1,4 +1,4 @@
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import { SphereBufferGeometry } from 'three';
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import { SphereGeometry } from 'three';
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import Geometry from './Geometry.js';
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export default {
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@ -10,7 +10,7 @@ export default {
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},
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methods: {
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createGeometry() {
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this.geometry = new SphereBufferGeometry(this.radius, this.widthSegments, this.heightSegments);
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this.geometry = new SphereGeometry(this.radius, this.widthSegments, this.heightSegments);
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},
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},
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};
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|
@ -1,4 +1,4 @@
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import { TetrahedronBufferGeometry } from 'three';
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import { TetrahedronGeometry } from 'three';
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import Geometry from './Geometry.js';
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export default {
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||||
@ -9,7 +9,7 @@ export default {
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||||
},
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||||
methods: {
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createGeometry() {
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this.geometry = new TetrahedronBufferGeometry(this.radius, this.detail);
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this.geometry = new TetrahedronGeometry(this.radius, this.detail);
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},
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},
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};
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|
@ -1,4 +1,4 @@
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import { TorusBufferGeometry } from 'three';
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import { TorusGeometry } from 'three';
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import Geometry from './Geometry.js';
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export default {
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@ -12,7 +12,7 @@ export default {
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||||
},
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methods: {
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createGeometry() {
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this.geometry = new TorusBufferGeometry(this.radius, this.tube, this.radialSegments, this.tubularSegments, this.arc);
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this.geometry = new TorusGeometry(this.radius, this.tube, this.radialSegments, this.tubularSegments, this.arc);
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},
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},
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};
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|
@ -1,4 +1,4 @@
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import { TorusKnotBufferGeometry } from 'three';
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import { TorusKnotGeometry } from 'three';
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import Geometry from './Geometry.js';
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export default {
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||||
@ -13,7 +13,7 @@ export default {
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||||
},
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methods: {
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createGeometry() {
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this.geometry = new TorusKnotBufferGeometry(this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q);
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this.geometry = new TorusKnotGeometry(this.radius, this.tube, this.radialSegments, this.tubularSegments, this.p, this.q);
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},
|
||||
},
|
||||
};
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|
@ -1,4 +1,4 @@
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import { Curve, TubeBufferGeometry } from 'three';
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import { Curve, TubeGeometry } from 'three';
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import Geometry from './Geometry.js';
|
||||
|
||||
export default {
|
||||
@ -12,7 +12,7 @@ export default {
|
||||
},
|
||||
methods: {
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createGeometry() {
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this.geometry = new TubeBufferGeometry(this.path, this.tubularSegments, this.radius, this.radiusSegments, this.closed);
|
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this.geometry = new TubeGeometry(this.path, this.tubularSegments, this.radius, this.radiusSegments, this.closed);
|
||||
},
|
||||
},
|
||||
};
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|
@ -5,6 +5,7 @@ export default {
|
||||
extends: Light,
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||||
created() {
|
||||
this.light = new AmbientLight(this.color, this.intensity);
|
||||
this.initLight();
|
||||
},
|
||||
__hmrId: 'AmbientLight',
|
||||
};
|
||||
|
@ -8,6 +8,7 @@ export default {
|
||||
},
|
||||
created() {
|
||||
this.light = new DirectionalLight(this.color, this.intensity);
|
||||
this.initLight();
|
||||
},
|
||||
__hmrId: 'DirectionalLight',
|
||||
};
|
||||
|
@ -1,35 +1,23 @@
|
||||
import { Color } from 'three';
|
||||
import { watch } from 'vue';
|
||||
import { setFromProp } from '../tools.js';
|
||||
import { bindProp } from '../tools.js';
|
||||
import { bindProp, setFromProp } from '../tools.js';
|
||||
|
||||
export default {
|
||||
inject: {
|
||||
scene: 'scene',
|
||||
group: { default: null },
|
||||
},
|
||||
props: {
|
||||
color: {
|
||||
type: String,
|
||||
default: '#ffffff',
|
||||
},
|
||||
intensity: {
|
||||
type: Number,
|
||||
default: 1,
|
||||
},
|
||||
castShadow: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
shadowMapSize: Object,
|
||||
color: { type: String, default: '#ffffff' },
|
||||
intensity: { type: Number, default: 1 },
|
||||
castShadow: { type: Boolean, default: false },
|
||||
shadowMapSize: { type: Object, default: { x: 512, y: 512 } },
|
||||
position: Object,
|
||||
},
|
||||
// can't use setup because it will not be used in sub components
|
||||
// setup() {},
|
||||
created() {
|
||||
this.parent = this.group ? this.group : this.scene;
|
||||
unmounted() {
|
||||
this.$parent.remove(this.light);
|
||||
if (this.light.target) this.$parent.remove(this.light.target);
|
||||
},
|
||||
mounted() {
|
||||
methods: {
|
||||
initLight() {
|
||||
bindProp(this, 'position', this.light.position);
|
||||
|
||||
if (this.light.target) {
|
||||
@ -51,12 +39,9 @@ export default {
|
||||
});
|
||||
});
|
||||
|
||||
this.parent.add(this.light);
|
||||
if (this.light.target) this.parent.add(this.light.target);
|
||||
this.$parent.add(this.light);
|
||||
if (this.light.target) this.$parent.add(this.light.target);
|
||||
},
|
||||
unmounted() {
|
||||
this.parent.remove(this.light);
|
||||
if (this.light.target) this.parent.remove(this.light.target);
|
||||
},
|
||||
render() {
|
||||
return [];
|
||||
|
@ -15,6 +15,7 @@ export default {
|
||||
},
|
||||
created() {
|
||||
this.light = new PointLight(this.color, this.intensity, this.distance, this.decay);
|
||||
this.initLight();
|
||||
},
|
||||
__hmrId: 'PointLight',
|
||||
};
|
||||
|
@ -5,22 +5,10 @@ import Light from './Light.js';
|
||||
export default {
|
||||
extends: Light,
|
||||
props: {
|
||||
angle: {
|
||||
type: Number,
|
||||
default: Math.PI / 3,
|
||||
},
|
||||
decay: {
|
||||
type: Number,
|
||||
default: 1,
|
||||
},
|
||||
distance: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
penumbra: {
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
angle: { type: Number, default: Math.PI / 3 },
|
||||
decay: { type: Number, default: 1 },
|
||||
distance: { type: Number, default: 0 },
|
||||
penumbra: { type: Number, default: 0 },
|
||||
target: Object,
|
||||
},
|
||||
created() {
|
||||
@ -30,6 +18,7 @@ export default {
|
||||
this.light[p] = this[p];
|
||||
});
|
||||
});
|
||||
this.initLight();
|
||||
},
|
||||
__hmrId: 'SpotLight',
|
||||
};
|
||||
|
@ -6,7 +6,7 @@ export default {
|
||||
extends: Material,
|
||||
methods: {
|
||||
createMaterial() {
|
||||
this.material = new MeshBasicMaterial(propsValues(this.$props, ['id']));
|
||||
this.material = new MeshBasicMaterial(propsValues(this.$props));
|
||||
},
|
||||
},
|
||||
__hmrId: 'BasicMaterial',
|
||||
|
@ -6,7 +6,7 @@ export default {
|
||||
extends: Material,
|
||||
methods: {
|
||||
createMaterial() {
|
||||
this.material = new MeshLambertMaterial(propsValues(this.$props, ['id']));
|
||||
this.material = new MeshLambertMaterial(propsValues(this.$props));
|
||||
},
|
||||
},
|
||||
__hmrId: 'LambertMaterial',
|
||||
|
@ -1,4 +1,4 @@
|
||||
import Texture from '../core/Texture';
|
||||
import Texture from './Texture.js';
|
||||
|
||||
export default {
|
||||
extends: Texture,
|
||||
|
@ -12,7 +12,7 @@ export default {
|
||||
methods: {
|
||||
createMaterial() {
|
||||
const src = this.name ? getMatcapUrl(this.name) : this.src;
|
||||
const opts = propsValues(this.$props, ['id', 'src', 'name']);
|
||||
const opts = propsValues(this.$props, ['src', 'name']);
|
||||
opts.matcap = new TextureLoader().load(src);
|
||||
this.material = new MeshMatcapMaterial(opts);
|
||||
},
|
||||
|
@ -4,7 +4,6 @@ import { FrontSide } from 'three';
|
||||
export default {
|
||||
inject: ['three', 'mesh'],
|
||||
props: {
|
||||
id: String,
|
||||
color: { type: [String, Number], default: '#ffffff' },
|
||||
depthTest: { type: Boolean, default: true },
|
||||
depthWrite: { type: Boolean, default: true },
|
||||
@ -20,18 +19,15 @@ export default {
|
||||
material: this,
|
||||
};
|
||||
},
|
||||
beforeMount() {
|
||||
created() {
|
||||
this.createMaterial();
|
||||
if (this.id) this.three.materials[this.id] = this.material;
|
||||
this.mesh.setMaterial(this.material);
|
||||
},
|
||||
mounted() {
|
||||
|
||||
this._addWatchers();
|
||||
if (this.addWatchers) this.addWatchers();
|
||||
},
|
||||
unmounted() {
|
||||
this.material.dispose();
|
||||
if (this.id) delete this.three.materials[this.id];
|
||||
},
|
||||
methods: {
|
||||
setProp(key, value, needsUpdate = false) {
|
||||
@ -55,10 +51,7 @@ export default {
|
||||
},
|
||||
},
|
||||
render() {
|
||||
if (this.$slots.default) {
|
||||
return this.$slots.default();
|
||||
}
|
||||
return [];
|
||||
return this.$slots.default ? this.$slots.default() : [];
|
||||
},
|
||||
__hmrId: 'Material',
|
||||
};
|
||||
|
@ -14,7 +14,7 @@ export default {
|
||||
},
|
||||
methods: {
|
||||
createMaterial() {
|
||||
this.material = new MeshPhongMaterial(propsValues(this.$props, ['id']));
|
||||
this.material = new MeshPhongMaterial(propsValues(this.$props));
|
||||
},
|
||||
addWatchers() {
|
||||
['emissive', 'emissiveIntensity', 'reflectivity', 'shininess', 'specular'].forEach(p => {
|
||||
|
@ -6,7 +6,7 @@ export default {
|
||||
extends: StandardMaterial,
|
||||
methods: {
|
||||
createMaterial() {
|
||||
this.material = new MeshPhysicalMaterial(propsValues(this.$props, ['id']));
|
||||
this.material = new MeshPhysicalMaterial(propsValues(this.$props));
|
||||
},
|
||||
},
|
||||
__hmrId: 'PhysicalMaterial',
|
||||
|
@ -1,22 +1,17 @@
|
||||
export default {
|
||||
inject: ['three', 'mesh'],
|
||||
props: {
|
||||
id: String,
|
||||
uniforms: Object,
|
||||
vertexShader: String,
|
||||
fragmentShader: String,
|
||||
},
|
||||
beforeMount() {
|
||||
created() {
|
||||
this.createMaterial();
|
||||
if (this.id) this.three.materials[this.id] = this.material;
|
||||
this.mesh.setMaterial(this.material);
|
||||
},
|
||||
mounted() {
|
||||
if (this.addWatchers) this.addWatchers();
|
||||
},
|
||||
unmounted() {
|
||||
this.material.dispose();
|
||||
if (this.id) delete this.three.materials[this.id];
|
||||
},
|
||||
render() {
|
||||
return [];
|
||||
|
@ -25,7 +25,7 @@ export default {
|
||||
props,
|
||||
methods: {
|
||||
createMaterial() {
|
||||
this.material = new MeshStandardMaterial(propsValues(this.$props, ['id', 'normalScale']));
|
||||
this.material = new MeshStandardMaterial(propsValues(this.$props, ['normalScale']));
|
||||
},
|
||||
addWatchers() {
|
||||
// todo : use setProp ?
|
||||
|
@ -27,7 +27,7 @@ export default {
|
||||
if (key === 'color') _key = 'diffuse';
|
||||
_value = new Color(value);
|
||||
}
|
||||
if (!['id', 'transparent', 'vertexColors'].includes(key)) {
|
||||
if (!['transparent', 'vertexColors'].includes(key)) {
|
||||
uniforms[_key].value = _value;
|
||||
}
|
||||
});
|
||||
|
@ -32,7 +32,5 @@ export default {
|
||||
this.$emit('loaded');
|
||||
},
|
||||
},
|
||||
render() {
|
||||
return [];
|
||||
},
|
||||
render() { return []; },
|
||||
};
|
||||
|
@ -6,7 +6,7 @@ export default {
|
||||
extends: Material,
|
||||
methods: {
|
||||
createMaterial() {
|
||||
this.material = new MeshToonMaterial(propsValues(this.$props, ['id']));
|
||||
this.material = new MeshToonMaterial(propsValues(this.$props));
|
||||
},
|
||||
},
|
||||
__hmrId: 'ToonMaterial',
|
||||
|
@ -7,8 +7,7 @@ import {
|
||||
RGBFormat,
|
||||
WebGLCubeRenderTarget,
|
||||
} from 'three';
|
||||
// import { watch } from 'vue';
|
||||
import Mesh from '../meshes/Mesh.js';
|
||||
import Mesh from './Mesh.js';
|
||||
import { bindProp } from '../tools.js';
|
||||
|
||||
export default {
|
||||
@ -26,15 +25,17 @@ export default {
|
||||
},
|
||||
unmounted() {
|
||||
this.three.offBeforeRender(this.updateCubeRT);
|
||||
if (this.meshBack) this.parent.remove(this.meshBack);
|
||||
if (this.meshBack) this.$parent.remove(this.meshBack);
|
||||
if (this.materialBack) this.materialBack.dispose();
|
||||
},
|
||||
methods: {
|
||||
initGem() {
|
||||
this.initMesh();
|
||||
|
||||
const cubeRT = new WebGLCubeRenderTarget(this.cubeRTSize, { format: RGBFormat, generateMipmaps: true, minFilter: LinearMipmapLinearFilter });
|
||||
this.cubeCamera = new CubeCamera(this.cubeCameraNear, this.cubeCameraFar, cubeRT);
|
||||
bindProp(this, 'position', this.cubeCamera.position);
|
||||
this.parent.add(this.cubeCamera);
|
||||
this.$parent.add(this.cubeCamera);
|
||||
|
||||
this.material.side = FrontSide;
|
||||
this.material.envMap = cubeRT.texture;
|
||||
@ -58,7 +59,7 @@ export default {
|
||||
bindProp(this, 'position', this.meshBack.position);
|
||||
bindProp(this, 'rotation', this.meshBack.rotation);
|
||||
bindProp(this, 'scale', this.meshBack.scale);
|
||||
this.parent.add(this.meshBack);
|
||||
this.$parent.add(this.meshBack);
|
||||
},
|
||||
updateCubeRT() {
|
||||
this.mesh.visible = false;
|
||||
|
@ -1,61 +1,28 @@
|
||||
import { InstancedMesh } from 'three';
|
||||
import { watch } from 'vue';
|
||||
import { bindProp } from '../tools.js';
|
||||
import Object3D from '../core/Object3D.js';
|
||||
|
||||
export default {
|
||||
inject: {
|
||||
three: 'three',
|
||||
scene: 'scene',
|
||||
group: { default: null },
|
||||
},
|
||||
extends: Object3D,
|
||||
props: {
|
||||
materialId: String,
|
||||
count: Number,
|
||||
position: Object,
|
||||
castShadow: Boolean,
|
||||
receiveShadow: Boolean,
|
||||
},
|
||||
provide() {
|
||||
return {
|
||||
mesh: this,
|
||||
};
|
||||
},
|
||||
created() {
|
||||
this.parent = this.group ? this.group : this.scene;
|
||||
},
|
||||
beforeMount() {
|
||||
if (!this.$slots.default) {
|
||||
console.error('Missing Geometry');
|
||||
}
|
||||
},
|
||||
mounted() {
|
||||
created() {
|
||||
this.initMesh();
|
||||
},
|
||||
unmounted() {
|
||||
this.parent.remove(this.mesh);
|
||||
},
|
||||
methods: {
|
||||
initMesh() {
|
||||
if (!this.material && this.materialId) {
|
||||
this.material = this.three.materials[this.materialId];
|
||||
}
|
||||
|
||||
this.mesh = new InstancedMesh(this.geometry, this.material, this.count);
|
||||
|
||||
bindProp(this, 'position', this.mesh.position);
|
||||
bindProp(this, 'rotation', this.mesh.rotation);
|
||||
bindProp(this, 'scale', this.mesh.scale);
|
||||
|
||||
['castShadow', 'receiveShadow'].forEach(p => {
|
||||
this.mesh[p] = this[p];
|
||||
watch(() => this[p], () => { this.mesh[p] = this[p]; });
|
||||
});
|
||||
|
||||
// watch(() => this.materialId, () => {
|
||||
// this.mesh.material = this.three.materials[this.materialId];
|
||||
// });
|
||||
|
||||
this.parent.add(this.mesh);
|
||||
this.initObject3D(this.mesh);
|
||||
},
|
||||
setGeometry(geometry) {
|
||||
this.geometry = geometry;
|
||||
@ -66,8 +33,5 @@ export default {
|
||||
if (this.mesh) this.mesh.material = material;
|
||||
},
|
||||
},
|
||||
render() {
|
||||
return this.$slots.default();
|
||||
},
|
||||
__hmrId: 'InstancedMesh',
|
||||
};
|
||||
|
@ -1,51 +1,24 @@
|
||||
import { Mesh } from 'three';
|
||||
import { watch } from 'vue';
|
||||
import { bindProp } from '../tools.js';
|
||||
import Object3D from '../core/Object3D.js';
|
||||
|
||||
export default {
|
||||
inject: {
|
||||
three: 'three',
|
||||
scene: 'scene',
|
||||
rendererComponent: 'rendererComponent',
|
||||
group: { default: null },
|
||||
},
|
||||
emits: ['ready'],
|
||||
extends: Object3D,
|
||||
props: {
|
||||
materialId: String,
|
||||
position: Object,
|
||||
rotation: Object,
|
||||
scale: Object,
|
||||
castShadow: Boolean,
|
||||
receiveShadow: Boolean,
|
||||
onHover: Function,
|
||||
onClick: Function,
|
||||
},
|
||||
// can't use setup because it will not be used in sub components
|
||||
// setup() {},
|
||||
created() {
|
||||
this.parent = this.group ? this.group : this.scene;
|
||||
},
|
||||
provide() {
|
||||
return {
|
||||
mesh: this,
|
||||
};
|
||||
},
|
||||
mounted() {
|
||||
if (this.geometry && !this.mesh) this.initMesh();
|
||||
},
|
||||
unmounted() {
|
||||
if (this.mesh) {
|
||||
this.three.removeIntersectObject(this.mesh);
|
||||
this.parent.remove(this.mesh);
|
||||
}
|
||||
if (this.geometry) this.geometry.dispose();
|
||||
if (this.material && !this.materialId) this.material.dispose();
|
||||
if (!this.mesh && !this.loading) this.initMesh();
|
||||
},
|
||||
methods: {
|
||||
initMesh() {
|
||||
if (!this.material && this.materialId) {
|
||||
this.material = this.three.materials[this.materialId];
|
||||
}
|
||||
this.mesh = new Mesh(this.geometry, this.material);
|
||||
|
||||
if (this.onHover) {
|
||||
@ -58,23 +31,7 @@ export default {
|
||||
this.three.addIntersectObject(this.mesh);
|
||||
}
|
||||
|
||||
this.bindProps();
|
||||
this.parent.add(this.mesh);
|
||||
this.$emit('ready');
|
||||
},
|
||||
bindProps() {
|
||||
bindProp(this, 'position', this.mesh.position);
|
||||
bindProp(this, 'rotation', this.mesh.rotation);
|
||||
bindProp(this, 'scale', this.mesh.scale);
|
||||
|
||||
['castShadow', 'receiveShadow'].forEach(p => {
|
||||
this.mesh[p] = this[p];
|
||||
watch(() => this[p], () => { this.mesh[p] = this[p]; });
|
||||
});
|
||||
|
||||
watch(() => this.materialId, () => {
|
||||
this.mesh.material = this.three.materials[this.materialId];
|
||||
});
|
||||
this.initObject3D(this.mesh);
|
||||
},
|
||||
setGeometry(geometry) {
|
||||
this.geometry = geometry;
|
||||
@ -91,11 +48,13 @@ export default {
|
||||
oldGeo.dispose();
|
||||
},
|
||||
},
|
||||
render() {
|
||||
if (this.$slots.default) {
|
||||
return this.$slots.default();
|
||||
unmounted() {
|
||||
if (this.mesh) {
|
||||
this.three.removeIntersectObject(this.mesh);
|
||||
}
|
||||
return [];
|
||||
// for predefined mesh (geometry and material are not unmounted)
|
||||
if (this.geometry) this.geometry.dispose();
|
||||
if (this.material) this.material.dispose();
|
||||
},
|
||||
__hmrId: 'Mesh',
|
||||
};
|
||||
|
@ -4,9 +4,7 @@ import {
|
||||
RGBFormat,
|
||||
WebGLCubeRenderTarget,
|
||||
} from 'three';
|
||||
// import { watch } from 'vue';
|
||||
import Mesh from './Mesh.js';
|
||||
import { bindProp } from '../tools.js';
|
||||
|
||||
export default {
|
||||
extends: Mesh,
|
||||
@ -23,13 +21,15 @@ export default {
|
||||
},
|
||||
unmounted() {
|
||||
this.three.offBeforeRender(this.updateCubeRT);
|
||||
if (this.cubeCamera) this.parent.remove(this.cubeCamera);
|
||||
if (this.cubeCamera) this.$parent.remove(this.cubeCamera);
|
||||
},
|
||||
methods: {
|
||||
initMirrorMesh() {
|
||||
this.initMesh();
|
||||
|
||||
const cubeRT = new WebGLCubeRenderTarget(this.cubeRTSize, { format: RGBFormat, generateMipmaps: true, minFilter: LinearMipmapLinearFilter });
|
||||
this.cubeCamera = new CubeCamera(this.cubeCameraNear, this.cubeCameraFar, cubeRT);
|
||||
this.parent.add(this.cubeCamera);
|
||||
this.$parent.add(this.cubeCamera);
|
||||
|
||||
this.material.envMap = cubeRT.texture;
|
||||
this.material.needsUpdate = true;
|
||||
|
@ -5,7 +5,6 @@ import {
|
||||
RGBFormat,
|
||||
WebGLCubeRenderTarget,
|
||||
} from 'three';
|
||||
// import { watch } from 'vue';
|
||||
import Mesh from './Mesh.js';
|
||||
import { bindProp } from '../tools.js';
|
||||
|
||||
@ -25,14 +24,16 @@ export default {
|
||||
},
|
||||
unmounted() {
|
||||
this.three.offBeforeRender(this.updateCubeRT);
|
||||
if (this.cubeCamera) this.parent.remove(this.cubeCamera);
|
||||
if (this.cubeCamera) this.$parent.remove(this.cubeCamera);
|
||||
},
|
||||
methods: {
|
||||
initMirrorMesh() {
|
||||
this.initMesh();
|
||||
|
||||
const cubeRT = new WebGLCubeRenderTarget(this.cubeRTSize, { mapping: CubeRefractionMapping, format: RGBFormat, generateMipmaps: true, minFilter: LinearMipmapLinearFilter });
|
||||
this.cubeCamera = new CubeCamera(this.cubeCameraNear, this.cubeCameraFar, cubeRT);
|
||||
bindProp(this, 'position', this.cubeCamera.position);
|
||||
this.parent.add(this.cubeCamera);
|
||||
this.$parent.add(this.cubeCamera);
|
||||
|
||||
this.material.envMap = cubeRT.texture;
|
||||
this.material.refractionRatio = this.refractionRatio;
|
||||
|
@ -1,39 +1,31 @@
|
||||
import { Sprite, SpriteMaterial, TextureLoader } from 'three';
|
||||
import { bindProp } from '../tools.js';
|
||||
import Object3D from '../core/Object3D.js';
|
||||
|
||||
export default {
|
||||
emits: ['ready', 'loaded'],
|
||||
inject: {
|
||||
three: 'three',
|
||||
scene: 'scene',
|
||||
group: { default: null },
|
||||
},
|
||||
extends: Object3D,
|
||||
emits: ['loaded'],
|
||||
props: {
|
||||
src: String,
|
||||
position: Object,
|
||||
scale: Object,
|
||||
},
|
||||
data() {
|
||||
return {
|
||||
loading: true,
|
||||
};
|
||||
},
|
||||
created() {
|
||||
this.parent = this.group ? this.group : this.scene;
|
||||
},
|
||||
mounted() {
|
||||
this.texture = new TextureLoader().load(this.src, this.onLoaded);
|
||||
this.material = new SpriteMaterial({ map: this.texture });
|
||||
this.sprite = new Sprite(this.material);
|
||||
this.geometry = this.sprite.geometry;
|
||||
bindProp(this, 'position', this.sprite.position);
|
||||
bindProp(this, 'scale', this.sprite.scale);
|
||||
|
||||
this.parent.add(this.sprite);
|
||||
this.$emit('ready');
|
||||
this.initObject3D(this.sprite);
|
||||
},
|
||||
unmounted() {
|
||||
this.texture.dispose();
|
||||
this.material.dispose();
|
||||
this.parent.remove(this.sprite);
|
||||
},
|
||||
methods: {
|
||||
onLoaded() {
|
||||
this.loading = false;
|
||||
this.updateUV();
|
||||
this.$emit('loaded');
|
||||
},
|
||||
@ -57,8 +49,5 @@ export default {
|
||||
this.geometry.attributes.position.needsUpdate = true;
|
||||
},
|
||||
},
|
||||
render() {
|
||||
return [];
|
||||
},
|
||||
__hmrId: 'Sprite',
|
||||
};
|
||||
|
@ -8,6 +8,11 @@ export default {
|
||||
props: {
|
||||
...TextProps,
|
||||
},
|
||||
data() {
|
||||
return {
|
||||
loading: true,
|
||||
};
|
||||
},
|
||||
created() {
|
||||
// add watchers
|
||||
const watchProps = [
|
||||
@ -23,6 +28,7 @@ export default {
|
||||
|
||||
const loader = new FontLoader();
|
||||
loader.load(this.fontSrc, (font) => {
|
||||
this.loading = false;
|
||||
this.font = font;
|
||||
this.createGeometry();
|
||||
this.initMesh();
|
||||
|
Loading…
Reference in New Issue
Block a user