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mirror of https://github.com/troisjs/trois.git synced 2024-11-24 04:12:02 +08:00
This commit is contained in:
Kevin Levron 2020-09-15 11:30:30 +02:00
parent 726087cc3c
commit 355576b8ae
12 changed files with 121 additions and 22 deletions

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@ -4,7 +4,7 @@ I wanted to try to write a lib similar to [react-three-fiber](https://github.com
## PoC
I first made a simple *Proof of Concept*, take a look at [Test.vue](/src/components/Test.vue) :
I first made a simple *Proof of Concept*, take a look at [Test1.vue](/src/components/Test1.vue) :
```html
<Renderer>

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@ -10,15 +10,16 @@
<script>
import Test1 from './components/Test1.vue';
import Test2 from './components/Test2.vue';
import Test3 from './components/Test3.vue';
export default {
name: 'App',
components: {
Test1, Test2,
Test1, Test2, Test3,
},
data() {
return {
tests: ['Test1', 'Test2'],
tests: ['Test1', 'Test2', 'Test3'],
test: 'Test1',
};
},

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@ -1,6 +1,6 @@
<template>
<Renderer ref="renderer" :orbit-ctrl="{ enableDamping: true, dampingFactor: 0.05 }">
<PerspectiveCamera :position="{ z: 100 }"></PerspectiveCamera>
<Camera :position="{ z: 100 }"></Camera>
<PhongMaterial id="material" color="#ff0000"></PhongMaterial>
@ -17,7 +17,7 @@
import { Object3D, MathUtils } from 'three';
import {
Renderer, PerspectiveCamera, Scene,
Renderer, Camera, Scene,
PointLight,
PhongMaterial,
InstancedMesh, BoxGeometry,
@ -25,7 +25,7 @@ import {
export default {
components: {
Renderer, PerspectiveCamera, Scene,
Renderer, Camera, Scene,
PointLight,
PhongMaterial,
InstancedMesh, BoxGeometry,
@ -39,7 +39,8 @@ export default {
for (let i = 0; i < 1000; i++) {
dummy.position.set(rndFS(100), rndFS(100), rndFS(100));
dummy.rotation.set(rndFS(1), rndFS(1), rndFS(1));
// dummy.scale.set(rnd(0.1, 1), rnd(0.1, 1), rnd(0.1, 1));
// const scale = rnd(0.2, 1);
// dummy.scale.set(scale, scale, scale);
dummy.updateMatrix();
imesh.setMatrixAt(i, dummy.matrix);
}

57
src/components/Test3.vue Normal file
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@ -0,0 +1,57 @@
<template>
<Renderer ref="renderer" :orbit-ctrl="{ enableDamping: true, dampingFactor: 0.05 }">
<Camera :position="{ z: 100 }"></Camera>
<PhongMaterial id="material" color="#ffffff"></PhongMaterial>
<Scene id="scene1">
<!-- <SpotLight color="#ffffff" :intensity="0.5" :position="{ y: 20, z: 50 }"></SpotLight> -->
<!-- <SpotLight color="#ff0000" :intensity="0.5" :position="{ y: -20, z: 50 }"></SpotLight> -->
<PointLight color="#ffffff" :intensity="0.5" :position="{ y: 50, z: 50 }"></PointLight>
<PointLight color="#ff0000" :intensity="0.5" :position="{ y: -50, z: 50 }"></PointLight>
<InstancedMesh ref="imesh" material="material" :count="1000">
<SphereGeometry :radius="2"></SphereGeometry>
</InstancedMesh>
</Scene>
</Renderer>
</template>
<script>
import { Object3D, MathUtils } from 'three';
import {
Renderer, Camera, Scene,
PointLight, SpotLight,
PhongMaterial,
InstancedMesh, SphereGeometry,
} from '../index.js';
export default {
components: {
Renderer, Camera, Scene,
PointLight, SpotLight,
PhongMaterial,
InstancedMesh, SphereGeometry,
},
mounted() {
const renderer = this.$refs.renderer;
const { randFloat: rnd, randFloatSpread: rndFS } = MathUtils;
const imesh = this.$refs.imesh.mesh;
const dummy = new Object3D();
for (let i = 0; i < 1000; i++) {
dummy.position.set(rndFS(100), rndFS(100), rndFS(100));
const scale = rnd(0.2, 1);
dummy.scale.set(scale, scale, scale);
dummy.updateMatrix();
imesh.setMatrixAt(i, dummy.matrix);
}
imesh.instanceMatrix.needsUpdate = true;
// renderer.onBeforeRender(() => {
// });
},
};
</script>

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@ -1,6 +1,6 @@
export default {
inject: ['parent'],
created() {
beforeMounted() {
if (!this.parent) {
console.error('Missing parent Mesh');
}

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@ -3,7 +3,6 @@ import Geometry from './Geometry.js';
export default {
extends: Geometry,
inject: ['parent'],
props: {
radius: Number,
widthSegments: {
@ -16,6 +15,6 @@ export default {
},
},
mounted() {
this.geometry = new SphereBufferGeometry(this.radius, this.widthSegments, this.heightSegments);
this.parent.geometry = new SphereBufferGeometry(this.radius, this.widthSegments, this.heightSegments);
},
};

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@ -0,0 +1,9 @@
import { AmbientLight } from 'three';
import Light from './Light.js';
export default {
extends: Light,
created() {
this.light = new AmbientLight(this.color, this.intensity);
},
};

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@ -1,7 +1,3 @@
import {
Vector3,
} from 'three';
import { setFromProp } from '../tools.js';
export default {
@ -15,19 +11,17 @@ export default {
type: Number,
default: 1,
},
distance: {
type: Number,
default: 0,
},
decay: {
type: Number,
default: 1,
castShadow: {
type: Boolean,
default: false,
},
position: Object,
},
mounted() {
setFromProp(this.light.position, this.position);
this.light.castShadow = this.castShadow;
this.scene.add(this.light);
if (this.light.target) this.scene.add(this.light.target);
},
render() {
return [];

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@ -3,6 +3,16 @@ import Light from './Light.js';
export default {
extends: Light,
props: {
distance: {
type: Number,
default: 0,
},
decay: {
type: Number,
default: 1,
},
},
created() {
this.light = new PointLight(this.color, this.intensity, this.distance, this.decay);
},

27
src/lights/SpotLight.js Normal file
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@ -0,0 +1,27 @@
import { SpotLight } from 'three';
import Light from './Light.js';
export default {
extends: Light,
props: {
distance: {
type: Number,
default: 0,
},
angle: {
type: Number,
default: Math.PI / 3,
},
penumbra: {
type: Number,
default: 0,
},
decay: {
type: Number,
default: 1,
},
},
created() {
this.light = new SpotLight(this.color, this.intensity, this.distance, this.angle, this.penumbra, this.decay);
},
};

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@ -1 +1,3 @@
export { default as AmbientLight } from './AmbientLight.js';
export { default as PointLight } from './PointLight.js';
export { default as SpotLight } from './SpotLight.js';

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@ -17,7 +17,6 @@ export default {
};
},
beforeMount() {
console.log(this.conf);
if (!this.$slots.default) {
console.error('Missing Geometry');
}