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wip
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@ -4,7 +4,7 @@ I wanted to try to write a lib similar to [react-three-fiber](https://github.com
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## PoC
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I first made a simple *Proof of Concept*, take a look at [Test.vue](/src/components/Test.vue) :
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I first made a simple *Proof of Concept*, take a look at [Test1.vue](/src/components/Test1.vue) :
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```html
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<Renderer>
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@ -10,15 +10,16 @@
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<script>
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import Test1 from './components/Test1.vue';
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import Test2 from './components/Test2.vue';
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import Test3 from './components/Test3.vue';
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export default {
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name: 'App',
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components: {
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Test1, Test2,
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Test1, Test2, Test3,
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},
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data() {
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return {
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tests: ['Test1', 'Test2'],
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tests: ['Test1', 'Test2', 'Test3'],
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test: 'Test1',
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};
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},
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@ -1,6 +1,6 @@
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<template>
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<Renderer ref="renderer" :orbit-ctrl="{ enableDamping: true, dampingFactor: 0.05 }">
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<PerspectiveCamera :position="{ z: 100 }"></PerspectiveCamera>
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<Camera :position="{ z: 100 }"></Camera>
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<PhongMaterial id="material" color="#ff0000"></PhongMaterial>
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@ -17,7 +17,7 @@
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import { Object3D, MathUtils } from 'three';
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import {
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Renderer, PerspectiveCamera, Scene,
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Renderer, Camera, Scene,
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PointLight,
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PhongMaterial,
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InstancedMesh, BoxGeometry,
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@ -25,7 +25,7 @@ import {
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export default {
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components: {
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Renderer, PerspectiveCamera, Scene,
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Renderer, Camera, Scene,
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PointLight,
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PhongMaterial,
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InstancedMesh, BoxGeometry,
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@ -39,7 +39,8 @@ export default {
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for (let i = 0; i < 1000; i++) {
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dummy.position.set(rndFS(100), rndFS(100), rndFS(100));
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dummy.rotation.set(rndFS(1), rndFS(1), rndFS(1));
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// dummy.scale.set(rnd(0.1, 1), rnd(0.1, 1), rnd(0.1, 1));
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// const scale = rnd(0.2, 1);
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// dummy.scale.set(scale, scale, scale);
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dummy.updateMatrix();
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imesh.setMatrixAt(i, dummy.matrix);
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}
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57
src/components/Test3.vue
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57
src/components/Test3.vue
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@ -0,0 +1,57 @@
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<template>
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<Renderer ref="renderer" :orbit-ctrl="{ enableDamping: true, dampingFactor: 0.05 }">
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<Camera :position="{ z: 100 }"></Camera>
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<PhongMaterial id="material" color="#ffffff"></PhongMaterial>
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<Scene id="scene1">
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<!-- <SpotLight color="#ffffff" :intensity="0.5" :position="{ y: 20, z: 50 }"></SpotLight> -->
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<!-- <SpotLight color="#ff0000" :intensity="0.5" :position="{ y: -20, z: 50 }"></SpotLight> -->
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<PointLight color="#ffffff" :intensity="0.5" :position="{ y: 50, z: 50 }"></PointLight>
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<PointLight color="#ff0000" :intensity="0.5" :position="{ y: -50, z: 50 }"></PointLight>
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<InstancedMesh ref="imesh" material="material" :count="1000">
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<SphereGeometry :radius="2"></SphereGeometry>
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</InstancedMesh>
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</Scene>
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</Renderer>
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</template>
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<script>
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import { Object3D, MathUtils } from 'three';
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import {
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Renderer, Camera, Scene,
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PointLight, SpotLight,
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PhongMaterial,
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InstancedMesh, SphereGeometry,
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} from '../index.js';
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export default {
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components: {
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Renderer, Camera, Scene,
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PointLight, SpotLight,
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PhongMaterial,
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InstancedMesh, SphereGeometry,
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},
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mounted() {
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const renderer = this.$refs.renderer;
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const { randFloat: rnd, randFloatSpread: rndFS } = MathUtils;
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const imesh = this.$refs.imesh.mesh;
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const dummy = new Object3D();
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for (let i = 0; i < 1000; i++) {
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dummy.position.set(rndFS(100), rndFS(100), rndFS(100));
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const scale = rnd(0.2, 1);
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dummy.scale.set(scale, scale, scale);
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dummy.updateMatrix();
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imesh.setMatrixAt(i, dummy.matrix);
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}
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imesh.instanceMatrix.needsUpdate = true;
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// renderer.onBeforeRender(() => {
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// });
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},
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};
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</script>
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@ -1,6 +1,6 @@
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export default {
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inject: ['parent'],
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created() {
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beforeMounted() {
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if (!this.parent) {
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console.error('Missing parent Mesh');
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}
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@ -3,7 +3,6 @@ import Geometry from './Geometry.js';
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export default {
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extends: Geometry,
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inject: ['parent'],
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props: {
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radius: Number,
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widthSegments: {
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@ -16,6 +15,6 @@ export default {
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},
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},
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mounted() {
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this.geometry = new SphereBufferGeometry(this.radius, this.widthSegments, this.heightSegments);
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this.parent.geometry = new SphereBufferGeometry(this.radius, this.widthSegments, this.heightSegments);
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},
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};
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9
src/lights/AmbientLight.js
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9
src/lights/AmbientLight.js
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@ -0,0 +1,9 @@
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import { AmbientLight } from 'three';
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import Light from './Light.js';
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export default {
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extends: Light,
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created() {
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this.light = new AmbientLight(this.color, this.intensity);
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},
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};
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@ -1,7 +1,3 @@
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import {
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Vector3,
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} from 'three';
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import { setFromProp } from '../tools.js';
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export default {
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@ -15,19 +11,17 @@ export default {
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type: Number,
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default: 1,
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},
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distance: {
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type: Number,
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default: 0,
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},
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decay: {
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type: Number,
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default: 1,
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castShadow: {
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type: Boolean,
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default: false,
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},
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position: Object,
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},
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mounted() {
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setFromProp(this.light.position, this.position);
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this.light.castShadow = this.castShadow;
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this.scene.add(this.light);
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if (this.light.target) this.scene.add(this.light.target);
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},
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render() {
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return [];
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@ -3,6 +3,16 @@ import Light from './Light.js';
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export default {
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extends: Light,
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props: {
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distance: {
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type: Number,
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default: 0,
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},
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decay: {
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type: Number,
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default: 1,
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},
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},
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created() {
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this.light = new PointLight(this.color, this.intensity, this.distance, this.decay);
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},
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27
src/lights/SpotLight.js
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27
src/lights/SpotLight.js
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import { SpotLight } from 'three';
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import Light from './Light.js';
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export default {
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extends: Light,
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props: {
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distance: {
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type: Number,
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default: 0,
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},
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angle: {
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type: Number,
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default: Math.PI / 3,
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},
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penumbra: {
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type: Number,
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default: 0,
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},
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decay: {
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type: Number,
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default: 1,
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},
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},
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created() {
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this.light = new SpotLight(this.color, this.intensity, this.distance, this.angle, this.penumbra, this.decay);
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},
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};
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export { default as AmbientLight } from './AmbientLight.js';
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export { default as PointLight } from './PointLight.js';
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export { default as SpotLight } from './SpotLight.js';
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};
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},
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beforeMount() {
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console.log(this.conf);
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if (!this.$slots.default) {
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console.error('Missing Geometry');
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}
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