1
0
mirror of https://github.com/troisjs/trois.git synced 2024-11-24 04:12:02 +08:00

update readme

This commit is contained in:
Kevin Levron 2020-09-25 10:29:46 +02:00
parent 48d9ba41ce
commit 3d917f30aa

View File

@ -100,11 +100,11 @@ I first made a simple *Proof of Concept*, take a look at [Demo1.vue](/src/compon
```html ```html
<template> <template>
<Renderer ref="renderer"> <Renderer ref="renderer">
<Camera :position="{ z: 100 }"></Camera> <Camera :position="{ z: 100 }" />
<LambertMaterial id="material"></LambertMaterial> <LambertMaterial id="material" />
<Scene> <Scene>
<PointLight :position="{ y: 50, z: 50 }"></PointLight> <PointLight :position="{ y: 50, z: 50 }" />
<Box ref="box" :size="10" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }" material="material"></Box> <Box ref="box" :size="10" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }" material="material" />
</Scene> </Scene>
</Renderer> </Renderer>
</template> </template>
@ -127,30 +127,13 @@ export default {
Take a look at [Demo2.vue](/src/components/demos/Demo2.vue). Take a look at [Demo2.vue](/src/components/demos/Demo2.vue).
### Template
```html
<Renderer ref="renderer" :orbit-ctrl="{ enableDamping: true, dampingFactor: 0.05 }" mouse-move="body" :mouse-raycast="true">
<Camera :position="{ z: 200 }"></Camera>
<StandardMaterial id="material" :transparent="true" :opacity="0.9" :metalness="0.8" :roughness="0.5"></StandardMaterial>
<Scene id="scene1" background="#000000">
<AmbientLight color="#808080"></AmbientLight>
<PointLight color="#ff6000"></PointLight>
<PointLight ref="light" color="#0060ff" :intensity="0.5" :position="{ z: 200 }"></PointLight>
<InstancedMesh ref="imesh" material="material" :count="NUM_INSTANCES">
<BoxGeometry :width="2" :height="2" :depth="10"></BoxGeometry>
</InstancedMesh>
</Scene>
</Renderer>
```
## GLTF ## GLTF
Take a look at [DemoGLTF.vue](/src/components/demos/DemoGLTF.vue). Take a look at [DemoGLTF.vue](/src/components/demos/DemoGLTF.vue).
```html ```html
<GLTFViewer src="test.glb" :camera-position="{ z: 1 }"> <GLTFViewer src="test.glb" :camera-position="{ z: 1 }">
<AmbientLight></AmbientLight> <AmbientLight />
</GLTFViewer> </GLTFViewer>
``` ```