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update readme
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README.md
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README.md
@ -100,11 +100,11 @@ I first made a simple *Proof of Concept*, take a look at [Demo1.vue](/src/compon
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```html
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<template>
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<Renderer ref="renderer">
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<Camera :position="{ z: 100 }"></Camera>
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<LambertMaterial id="material"></LambertMaterial>
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<Camera :position="{ z: 100 }" />
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<LambertMaterial id="material" />
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<Scene>
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<PointLight :position="{ y: 50, z: 50 }"></PointLight>
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<Box ref="box" :size="10" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }" material="material"></Box>
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<PointLight :position="{ y: 50, z: 50 }" />
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<Box ref="box" :size="10" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }" material="material" />
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</Scene>
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</Renderer>
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</template>
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@ -127,30 +127,13 @@ export default {
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Take a look at [Demo2.vue](/src/components/demos/Demo2.vue).
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### Template
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```html
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<Renderer ref="renderer" :orbit-ctrl="{ enableDamping: true, dampingFactor: 0.05 }" mouse-move="body" :mouse-raycast="true">
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<Camera :position="{ z: 200 }"></Camera>
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<StandardMaterial id="material" :transparent="true" :opacity="0.9" :metalness="0.8" :roughness="0.5"></StandardMaterial>
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<Scene id="scene1" background="#000000">
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<AmbientLight color="#808080"></AmbientLight>
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<PointLight color="#ff6000"></PointLight>
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<PointLight ref="light" color="#0060ff" :intensity="0.5" :position="{ z: 200 }"></PointLight>
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<InstancedMesh ref="imesh" material="material" :count="NUM_INSTANCES">
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<BoxGeometry :width="2" :height="2" :depth="10"></BoxGeometry>
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</InstancedMesh>
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</Scene>
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</Renderer>
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```
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## GLTF
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Take a look at [DemoGLTF.vue](/src/components/demos/DemoGLTF.vue).
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```html
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<GLTFViewer src="test.glb" :camera-position="{ z: 1 }">
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<AmbientLight></AmbientLight>
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<AmbientLight />
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</GLTFViewer>
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```
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