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update readme

This commit is contained in:
Kevin Levron 2020-09-25 10:29:46 +02:00
parent 48d9ba41ce
commit 3d917f30aa

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@ -100,11 +100,11 @@ I first made a simple *Proof of Concept*, take a look at [Demo1.vue](/src/compon
```html
<template>
<Renderer ref="renderer">
<Camera :position="{ z: 100 }"></Camera>
<LambertMaterial id="material"></LambertMaterial>
<Camera :position="{ z: 100 }" />
<LambertMaterial id="material" />
<Scene>
<PointLight :position="{ y: 50, z: 50 }"></PointLight>
<Box ref="box" :size="10" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }" material="material"></Box>
<PointLight :position="{ y: 50, z: 50 }" />
<Box ref="box" :size="10" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }" material="material" />
</Scene>
</Renderer>
</template>
@ -127,30 +127,13 @@ export default {
Take a look at [Demo2.vue](/src/components/demos/Demo2.vue).
### Template
```html
<Renderer ref="renderer" :orbit-ctrl="{ enableDamping: true, dampingFactor: 0.05 }" mouse-move="body" :mouse-raycast="true">
<Camera :position="{ z: 200 }"></Camera>
<StandardMaterial id="material" :transparent="true" :opacity="0.9" :metalness="0.8" :roughness="0.5"></StandardMaterial>
<Scene id="scene1" background="#000000">
<AmbientLight color="#808080"></AmbientLight>
<PointLight color="#ff6000"></PointLight>
<PointLight ref="light" color="#0060ff" :intensity="0.5" :position="{ z: 200 }"></PointLight>
<InstancedMesh ref="imesh" material="material" :count="NUM_INSTANCES">
<BoxGeometry :width="2" :height="2" :depth="10"></BoxGeometry>
</InstancedMesh>
</Scene>
</Renderer>
```
## GLTF
Take a look at [DemoGLTF.vue](/src/components/demos/DemoGLTF.vue).
```html
<GLTFViewer src="test.glb" :camera-position="{ z: 1 }">
<AmbientLight></AmbientLight>
<AmbientLight />
</GLTFViewer>
```