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0!==n?n:1001,this.wrapT=void 0!==i?i:1001,this.magFilter=void 0!==r?r:1006,this.minFilter=void 0!==s?s:1008,this.anisotropy=void 0!==l?l:1,this.format=void 0!==o?o:1023,this.internalFormat=null,this.type=void 0!==a?a:1009,this.offset=new Bi(0,0),this.repeat=new Bi(1,1),this.center=new Bi(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new Fi,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=void 0!==c?c:3e3,this.version=0,this.onUpdate=null}Vi.DEFAULT_IMAGE=void 0,Vi.DEFAULT_MAPPING=300,Vi.prototype=Object.assign(Object.create(Oi.prototype),{constructor:Vi,isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.name=e.name,this.image=e.image,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.encoding=e.encoding,this},toJSON:function(e){const t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.textures[this.uuid])return e.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=Ui.generateUUID()),!t&&void 0===e.images[i.uuid]){let t;if(Array.isArray(i)){t=[];for(let e=0,n=i.length;e1)switch(this.wrapS){case 1e3:e.x=e.x-Math.floor(e.x);break;case 1001:e.x=e.x<0?0:1;break;case 1002:1===Math.abs(Math.floor(e.x)%2)?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x)}if(e.y<0||e.y>1)switch(this.wrapT){case 1e3:e.y=e.y-Math.floor(e.y);break;case 1001:e.y=e.y<0?0:1;break;case 1002:1===Math.abs(Math.floor(e.y)%2)?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y)}return this.flipY&&(e.y=1-e.y),e}}),Object.defineProperty(Vi.prototype,"needsUpdate",{set:function(e){!0===e&&this.version++}});class ji{constructor(e=0,t=0,n=0,i=1){Object.defineProperty(this,"isVector4",{value:!0}),this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=void 0!==e.w?e.w:1,this}add(e,t){return void 0!==t?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e,t){return void 0!==t?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=this.w,s=e.elements;return this.x=s[0]*t+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*t+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*t+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*t+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,r;const s=e.elements,o=s[0],a=s[4],l=s[8],c=s[1],h=s[5],u=s[9],d=s[2],p=s[6],f=s[10];if(Math.abs(a-c)<.01&&Math.abs(l-d)<.01&&Math.abs(u-p)<.01){if(Math.abs(a+c)<.1&&Math.abs(l+d)<.1&&Math.abs(u+p)<.1&&Math.abs(o+h+f-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const e=(o+1)/2,s=(h+1)/2,m=(f+1)/2,g=(a+c)/4,v=(l+d)/4,y=(u+p)/4;return e>s&&e>m?e<.01?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(e),i=g/n,r=v/n):s>m?s<.01?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(s),n=g/i,r=y/i):m<.01?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(m),n=v/r,i=y/r),this.set(n,i,r,t),this}let m=Math.sqrt((p-u)*(p-u)+(l-d)*(l-d)+(c-a)*(c-a));return Math.abs(m)<.001&&(m=1),this.x=(p-u)/m,this.y=(l-d)/m,this.z=(c-a)/m,this.w=Math.acos((o+h+f-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t){return void 0===t&&(t=0),this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e,t){return void 0===e&&(e=[]),void 0===t&&(t=0),e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t,n){return void 0!==n&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}}function Wi(e,t,n){this.width=e,this.height=t,this.scissor=new ji(0,0,e,t),this.scissorTest=!1,this.viewport=new ji(0,0,e,t),n=n||{},this.texture=new Vi(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.image={},this.texture.image.width=e,this.texture.image.height=t,this.texture.generateMipmaps=void 0!==n.generateMipmaps&&n.generateMipmaps,this.texture.minFilter=void 0!==n.minFilter?n.minFilter:1006,this.depthBuffer=void 0===n.depthBuffer||n.depthBuffer,this.stencilBuffer=void 0!==n.stencilBuffer&&n.stencilBuffer,this.depthTexture=void 0!==n.depthTexture?n.depthTexture:null}function qi(e,t,n){Wi.call(this,e,t,n),this.samples=4}Wi.prototype=Object.assign(Object.create(Oi.prototype),{constructor:Wi,isWebGLRenderTarget:!0,setSize:function(e,t){this.width===e&&this.height===t||(this.width=e,this.height=t,this.texture.image.width=e,this.texture.image.height=t,this.dispose()),this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)},clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.width=e.width,this.height=e.height,this.viewport.copy(e.viewport),this.texture=e.texture.clone(),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),qi.prototype=Object.assign(Object.create(Wi.prototype),{constructor:qi,isWebGLMultisampleRenderTarget:!0,copy:function(e){return Wi.prototype.copy.call(this,e),this.samples=e.samples,this}});class Xi{constructor(e=0,t=0,n=0,i=1){Object.defineProperty(this,"isQuaternion",{value:!0}),this._x=e,this._y=t,this._z=n,this._w=i}static slerp(e,t,n,i){return n.copy(e).slerp(t,i)}static slerpFlat(e,t,n,i,r,s,o){let a=n[i+0],l=n[i+1],c=n[i+2],h=n[i+3];const u=r[s+0],d=r[s+1],p=r[s+2],f=r[s+3];if(h!==f||a!==u||l!==d||c!==p){let e=1-o;const t=a*u+l*d+c*p+h*f,n=t>=0?1:-1,i=1-t*t;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,t*n);e=Math.sin(e*s)/r,o=Math.sin(o*s)/r}const r=o*n;if(a=a*e+u*r,l=l*e+d*r,c=c*e+p*r,h=h*e+f*r,e===1-o){const e=1/Math.sqrt(a*a+l*l+c*c+h*h);a*=e,l*=e,c*=e,h*=e}}e[t]=a,e[t+1]=l,e[t+2]=c,e[t+3]=h}static multiplyQuaternionsFlat(e,t,n,i,r,s){const o=n[i],a=n[i+1],l=n[i+2],c=n[i+3],h=r[s],u=r[s+1],d=r[s+2],p=r[s+3];return e[t]=o*p+c*h+a*d-l*u,e[t+1]=a*p+c*u+l*h-o*d,e[t+2]=l*p+c*d+o*u-a*h,e[t+3]=c*p-o*h-a*u-l*d,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t){if(!e||!e.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=e._x,i=e._y,r=e._z,s=e._order,o=Math.cos,a=Math.sin,l=o(n/2),c=o(i/2),h=o(r/2),u=a(n/2),d=a(i/2),p=a(r/2);switch(s){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==t&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],r=t[8],s=t[1],o=t[5],a=t[9],l=t[2],c=t[6],h=t[10],u=n+o+h;if(u>0){const e=.5/Math.sqrt(u+1);this._w=.25/e,this._x=(c-a)*e,this._y=(r-l)*e,this._z=(s-i)*e}else if(n>o&&n>h){const e=2*Math.sqrt(1+n-o-h);this._w=(c-a)/e,this._x=.25*e,this._y=(i+s)/e,this._z=(r+l)/e}else if(o>h){const e=2*Math.sqrt(1+o-n-h);this._w=(r-l)/e,this._x=(i+s)/e,this._y=.25*e,this._z=(a+c)/e}else{const e=2*Math.sqrt(1+h-n-o);this._w=(s-i)/e,this._x=(r+l)/e,this._y=(a+c)/e,this._z=.25*e}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<1e-6?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(Ui.clamp(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(0===n)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}inverse(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return 0===e?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e,t){return void 0!==t?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(e,t)):this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,r=e._z,s=e._w,o=t._x,a=t._y,l=t._z,c=t._w;return this._x=n*c+s*o+i*l-r*a,this._y=i*c+s*a+r*o-n*l,this._z=r*c+s*l+n*a-i*o,this._w=s*c-n*o-i*a-r*l,this._onChangeCallback(),this}slerp(e,t){if(0===t)return this;if(1===t)return this.copy(e);const n=this._x,i=this._y,r=this._z,s=this._w;let o=s*e._w+n*e._x+i*e._y+r*e._z;if(o<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,o=-o):this.copy(e),o>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const a=1-o*o;if(a<=Number.EPSILON){const e=1-t;return this._w=e*s+t*this._w,this._x=e*n+t*this._x,this._y=e*i+t*this._y,this._z=e*r+t*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(a),c=Math.atan2(l,o),h=Math.sin((1-t)*c)/l,u=Math.sin(t*c)/l;return this._w=s*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t){return void 0===t&&(t=0),this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e,t){return void 0===e&&(e=[]),void 0===t&&(t=0),e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}class Yi{constructor(e=0,t=0,n=0){Object.defineProperty(this,"isVector3",{value:!0}),this.x=e,this.y=t,this.z=n}set(e,t,n){return void 0===n&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e,t){return void 0!==t?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e,t){return void 0!==t?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e,t){return void 0!==t?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(e,t)):(this.x*=e.x,this.y*=e.y,this.z*=e.z,this)}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return e&&e.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Ji.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(Ji.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6]*i,this.y=r[1]*t+r[4]*n+r[7]*i,this.z=r[2]*t+r[5]*n+r[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=e.elements,s=1/(r[3]*t+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*t+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*t+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*t+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(e){const t=this.x,n=this.y,i=this.z,r=e.x,s=e.y,o=e.z,a=e.w,l=a*t+s*i-o*n,c=a*n+o*t-r*i,h=a*i+r*n-s*t,u=-r*t-s*n-o*i;return this.x=l*a+u*-r+c*-o-h*-s,this.y=c*a+u*-s+h*-r-l*-o,this.z=h*a+u*-o+l*-s-c*-r,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[4]*n+r[8]*i,this.y=r[1]*t+r[5]*n+r[9]*i,this.z=r[2]*t+r[6]*n+r[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e,t){return void 0!==t?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(e,t)):this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,r=e.z,s=t.x,o=t.y,a=t.z;return this.x=i*a-r*o,this.y=r*s-n*a,this.z=n*o-i*s,this}projectOnVector(e){const t=e.lengthSq();if(0===t)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return Zi.copy(this).projectOnVector(e),this.sub(Zi)}reflect(e){return this.sub(Zi.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(0===t)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(Ui.clamp(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,4*t)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,3*t)}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t){return void 0===t&&(t=0),this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e,t){return void 0===e&&(e=[]),void 0===t&&(t=0),e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}const Zi=new Yi,Ji=new Xi;class Ki{constructor(e,t){Object.defineProperty(this,"isBox3",{value:!0}),this.min=void 0!==e?e:new Yi(1/0,1/0,1/0),this.max=void 0!==t?t:new Yi(-1/0,-1/0,-1/0)}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){let t=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,o=-1/0;for(let a=0,l=e.length;ar&&(r=l),c>s&&(s=c),h>o&&(o=h)}return this.min.set(t,n,i),this.max.set(r,s,o),this}setFromBufferAttribute(e){let t=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,o=-1/0;for(let a=0,l=e.count;ar&&(r=l),c>s&&(s=c),h>o&&(o=h)}return this.min.set(t,n,i),this.max.set(r,s,o),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;tthis.max.x||e.ythis.max.y||e.zthis.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return void 0===t&&(console.warn("THREE.Box3: .getParameter() target is now required"),t=new Yi),t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.xthis.max.x||e.max.ythis.max.y||e.max.zthis.max.z)}intersectsSphere(e){return this.clampPoint(e.center,er),er.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(lr),cr.subVectors(this.max,lr),nr.subVectors(e.a,lr),ir.subVectors(e.b,lr),rr.subVectors(e.c,lr),sr.subVectors(ir,nr),or.subVectors(rr,ir),ar.subVectors(nr,rr);let t=[0,-sr.z,sr.y,0,-or.z,or.y,0,-ar.z,ar.y,sr.z,0,-sr.x,or.z,0,-or.x,ar.z,0,-ar.x,-sr.y,sr.x,0,-or.y,or.x,0,-ar.y,ar.x,0];return!!Qi(t,nr,ir,rr,cr)&&(t=[1,0,0,0,1,0,0,0,1],!!Qi(t,nr,ir,rr,cr)&&(hr.crossVectors(sr,or),t=[hr.x,hr.y,hr.z],Qi(t,nr,ir,rr,cr)))}clampPoint(e,t){return void 0===t&&(console.warn("THREE.Box3: .clampPoint() target is now required"),t=new Yi),t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return er.copy(e).clamp(this.min,this.max).sub(e).length()}getBoundingSphere(e){return void 0===e&&console.error("THREE.Box3: .getBoundingSphere() target is now required"),this.getCenter(e.center),e.radius=.5*this.getSize(er).length(),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()||($i[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),$i[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),$i[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),$i[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),$i[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),$i[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),$i[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),$i[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints($i)),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}function Qi(e,t,n,i,r){for(let s=0,o=e.length-3;s<=o;s+=3){ur.fromArray(e,s);const o=r.x*Math.abs(ur.x)+r.y*Math.abs(ur.y)+r.z*Math.abs(ur.z),a=t.dot(ur),l=n.dot(ur),c=i.dot(ur);if(Math.max(-Math.max(a,l,c),Math.min(a,l,c))>o)return!1}return!0}const $i=[new Yi,new Yi,new Yi,new Yi,new Yi,new Yi,new Yi,new Yi],er=new Yi,tr=new Ki,nr=new Yi,ir=new Yi,rr=new Yi,sr=new Yi,or=new Yi,ar=new Yi,lr=new Yi,cr=new Yi,hr=new Yi,ur=new Yi,dr=new Ki;class pr{constructor(e,t){this.center=void 0!==e?e:new Yi,this.radius=void 0!==t?t:-1}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;void 0!==t?n.copy(t):dr.setFromPoints(e).getCenter(n);let i=0;for(let t=0,r=e.length;tthis.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return void 0===e&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),e=new Ki),this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}}const fr=new Yi,mr=new Yi,gr=new Yi,vr=new Yi,yr=new Yi,xr=new Yi,_r=new Yi;class br{constructor(e,t){this.origin=void 0!==e?e:new Yi,this.direction=void 0!==t?t:new Yi(0,0,-1)}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}clone(){return(new this.constructor).copy(this)}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return void 0===t&&(console.warn("THREE.Ray: .at() target is now required"),t=new Yi),t.copy(this.direction).multiplyScalar(e).add(this.origin)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,fr)),this}closestPointToPoint(e,t){void 0===t&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),t=new Yi),t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=fr.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(fr.copy(this.direction).multiplyScalar(t).add(this.origin),fr.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){mr.copy(e).add(t).multiplyScalar(.5),gr.copy(t).sub(e).normalize(),vr.copy(this.origin).sub(mr);const r=.5*e.distanceTo(t),s=-this.direction.dot(gr),o=vr.dot(this.direction),a=-vr.dot(gr),l=vr.lengthSq(),c=Math.abs(1-s*s);let h,u,d,p;if(c>0)if(h=s*a-o,u=s*o-a,p=r*c,h>=0)if(u>=-p)if(u<=p){const e=1/c;h*=e,u*=e,d=h*(h+s*u+2*o)+u*(s*h+u+2*a)+l}else u=r,h=Math.max(0,-(s*u+o)),d=-h*h+u*(u+2*a)+l;else u=-r,h=Math.max(0,-(s*u+o)),d=-h*h+u*(u+2*a)+l;else u<=-p?(h=Math.max(0,-(-s*r+o)),u=h>0?-r:Math.min(Math.max(-r,-a),r),d=-h*h+u*(u+2*a)+l):u<=p?(h=0,u=Math.min(Math.max(-r,-a),r),d=u*(u+2*a)+l):(h=Math.max(0,-(s*r+o)),u=h>0?r:Math.min(Math.max(-r,-a),r),d=-h*h+u*(u+2*a)+l);else u=s>0?-r:r,h=Math.max(0,-(s*u+o)),d=-h*h+u*(u+2*a)+l;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(gr).multiplyScalar(u).add(mr),d}intersectSphere(e,t){fr.subVectors(e.center,this.origin);const n=fr.dot(this.direction),i=fr.dot(fr)-n*n,r=e.radius*e.radius;if(i>r)return null;const s=Math.sqrt(r-i),o=n-s,a=n+s;return o<0&&a<0?null:o<0?this.at(a,t):this.at(o,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(0===t)return 0===e.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return null===n?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);if(0===t)return!0;return e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,r,s,o,a;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(n=(e.min.x-u.x)*l,i=(e.max.x-u.x)*l):(n=(e.max.x-u.x)*l,i=(e.min.x-u.x)*l),c>=0?(r=(e.min.y-u.y)*c,s=(e.max.y-u.y)*c):(r=(e.max.y-u.y)*c,s=(e.min.y-u.y)*c),n>s||r>i?null:((r>n||n!=n)&&(n=r),(s=0?(o=(e.min.z-u.z)*h,a=(e.max.z-u.z)*h):(o=(e.max.z-u.z)*h,a=(e.min.z-u.z)*h),n>a||o>i?null:((o>n||n!=n)&&(n=o),(a=0?n:i,t)))}intersectsBox(e){return null!==this.intersectBox(e,fr)}intersectTriangle(e,t,n,i,r){yr.subVectors(t,e),xr.subVectors(n,e),_r.crossVectors(yr,xr);let s,o=this.direction.dot(_r);if(o>0){if(i)return null;s=1}else{if(!(o<0))return null;s=-1,o=-o}vr.subVectors(this.origin,e);const a=s*this.direction.dot(xr.crossVectors(vr,xr));if(a<0)return null;const l=s*this.direction.dot(yr.cross(vr));if(l<0)return null;if(a+l>o)return null;const c=-s*vr.dot(_r);return c<0?null:this.at(c/o,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}}class wr{constructor(){Object.defineProperty(this,"isMatrix4",{value:!0}),this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(e,t,n,i,r,s,o,a,l,c,h,u,d,p,f,m){const g=this.elements;return g[0]=e,g[4]=t,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=o,g[13]=a,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=f,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new wr).fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,i=1/Mr.setFromMatrixColumn(e,0).length(),r=1/Mr.setFromMatrixColumn(e,1).length(),s=1/Mr.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*r,t[5]=n[5]*r,t[6]=n[6]*r,t[7]=0,t[8]=n[8]*s,t[9]=n[9]*s,t[10]=n[10]*s,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){e&&e.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const t=this.elements,n=e.x,i=e.y,r=e.z,s=Math.cos(n),o=Math.sin(n),a=Math.cos(i),l=Math.sin(i),c=Math.cos(r),h=Math.sin(r);if("XYZ"===e.order){const e=s*c,n=s*h,i=o*c,r=o*h;t[0]=a*c,t[4]=-a*h,t[8]=l,t[1]=n+i*l,t[5]=e-r*l,t[9]=-o*a,t[2]=r-e*l,t[6]=i+n*l,t[10]=s*a}else if("YXZ"===e.order){const e=a*c,n=a*h,i=l*c,r=l*h;t[0]=e+r*o,t[4]=i*o-n,t[8]=s*l,t[1]=s*h,t[5]=s*c,t[9]=-o,t[2]=n*o-i,t[6]=r+e*o,t[10]=s*a}else if("ZXY"===e.order){const e=a*c,n=a*h,i=l*c,r=l*h;t[0]=e-r*o,t[4]=-s*h,t[8]=i+n*o,t[1]=n+i*o,t[5]=s*c,t[9]=r-e*o,t[2]=-s*l,t[6]=o,t[10]=s*a}else if("ZYX"===e.order){const e=s*c,n=s*h,i=o*c,r=o*h;t[0]=a*c,t[4]=i*l-n,t[8]=e*l+r,t[1]=a*h,t[5]=r*l+e,t[9]=n*l-i,t[2]=-l,t[6]=o*a,t[10]=s*a}else if("YZX"===e.order){const e=s*a,n=s*l,i=o*a,r=o*l;t[0]=a*c,t[4]=r-e*h,t[8]=i*h+n,t[1]=h,t[5]=s*c,t[9]=-o*c,t[2]=-l*c,t[6]=n*h+i,t[10]=e-r*h}else if("XZY"===e.order){const e=s*a,n=s*l,i=o*a,r=o*l;t[0]=a*c,t[4]=-h,t[8]=l*c,t[1]=e*h+r,t[5]=s*c,t[9]=n*h-i,t[2]=i*h-n,t[6]=o*c,t[10]=r*h+e}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(Tr,e,Er)}lookAt(e,t,n){const i=this.elements;return Lr.subVectors(e,t),0===Lr.lengthSq()&&(Lr.z=1),Lr.normalize(),Ar.crossVectors(n,Lr),0===Ar.lengthSq()&&(1===Math.abs(n.z)?Lr.x+=1e-4:Lr.z+=1e-4,Lr.normalize(),Ar.crossVectors(n,Lr)),Ar.normalize(),Cr.crossVectors(Lr,Ar),i[0]=Ar.x,i[4]=Cr.x,i[8]=Lr.x,i[1]=Ar.y,i[5]=Cr.y,i[9]=Lr.y,i[2]=Ar.z,i[6]=Cr.z,i[10]=Lr.z,this}multiply(e,t){return void 0!==t?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(e,t)):this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,s=n[0],o=n[4],a=n[8],l=n[12],c=n[1],h=n[5],u=n[9],d=n[13],p=n[2],f=n[6],m=n[10],g=n[14],v=n[3],y=n[7],x=n[11],_=n[15],b=i[0],w=i[4],M=i[8],S=i[12],T=i[1],E=i[5],A=i[9],C=i[13],L=i[2],R=i[6],P=i[10],N=i[14],D=i[3],O=i[7],I=i[11],z=i[15];return r[0]=s*b+o*T+a*L+l*D,r[4]=s*w+o*E+a*R+l*O,r[8]=s*M+o*A+a*P+l*I,r[12]=s*S+o*C+a*N+l*z,r[1]=c*b+h*T+u*L+d*D,r[5]=c*w+h*E+u*R+d*O,r[9]=c*M+h*A+u*P+d*I,r[13]=c*S+h*C+u*N+d*z,r[2]=p*b+f*T+m*L+g*D,r[6]=p*w+f*E+m*R+g*O,r[10]=p*M+f*A+m*P+g*I,r[14]=p*S+f*C+m*N+g*z,r[3]=v*b+y*T+x*L+_*D,r[7]=v*w+y*E+x*R+_*O,r[11]=v*M+y*A+x*P+_*I,r[15]=v*S+y*C+x*N+_*z,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],r=e[12],s=e[1],o=e[5],a=e[9],l=e[13],c=e[2],h=e[6],u=e[10],d=e[14];return e[3]*(+r*a*h-i*l*h-r*o*u+n*l*u+i*o*d-n*a*d)+e[7]*(+t*a*d-t*l*u+r*s*u-i*s*d+i*l*c-r*a*c)+e[11]*(+t*l*h-t*o*d-r*s*h+n*s*d+r*o*c-n*l*c)+e[15]*(-i*o*c-t*a*h+t*o*u+i*s*h-n*s*u+n*a*c)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}getInverse(e,t){void 0!==t&&console.warn("THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate.");const n=this.elements,i=e.elements,r=i[0],s=i[1],o=i[2],a=i[3],l=i[4],c=i[5],h=i[6],u=i[7],d=i[8],p=i[9],f=i[10],m=i[11],g=i[12],v=i[13],y=i[14],x=i[15],_=p*y*u-v*f*u+v*h*m-c*y*m-p*h*x+c*f*x,b=g*f*u-d*y*u-g*h*m+l*y*m+d*h*x-l*f*x,w=d*v*u-g*p*u+g*c*m-l*v*m-d*c*x+l*p*x,M=g*p*h-d*v*h-g*c*f+l*v*f+d*c*y-l*p*y,S=r*_+s*b+o*w+a*M;if(0===S)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const T=1/S;return n[0]=_*T,n[1]=(v*f*a-p*y*a-v*o*m+s*y*m+p*o*x-s*f*x)*T,n[2]=(c*y*a-v*h*a+v*o*u-s*y*u-c*o*x+s*h*x)*T,n[3]=(p*h*a-c*f*a-p*o*u+s*f*u+c*o*m-s*h*m)*T,n[4]=b*T,n[5]=(d*y*a-g*f*a+g*o*m-r*y*m-d*o*x+r*f*x)*T,n[6]=(g*h*a-l*y*a-g*o*u+r*y*u+l*o*x-r*h*x)*T,n[7]=(l*f*a-d*h*a+d*o*u-r*f*u-l*o*m+r*h*m)*T,n[8]=w*T,n[9]=(g*p*a-d*v*a-g*s*m+r*v*m+d*s*x-r*p*x)*T,n[10]=(l*v*a-g*c*a+g*s*u-r*v*u-l*s*x+r*c*x)*T,n[11]=(d*c*a-l*p*a-d*s*u+r*p*u+l*s*m-r*c*m)*T,n[12]=M*T,n[13]=(d*v*o-g*p*o+g*s*f-r*v*f-d*s*y+r*p*y)*T,n[14]=(g*c*o-l*v*o-g*s*h+r*v*h+l*s*y-r*c*y)*T,n[15]=(l*p*o-d*c*o+d*s*h-r*p*h-l*s*f+r*c*f)*T,this}scale(e){const t=this.elements,n=e.x,i=e.y,r=e.z;return t[0]*=n,t[4]*=i,t[8]*=r,t[1]*=n,t[5]*=i,t[9]*=r,t[2]*=n,t[6]*=i,t[10]*=r,t[3]*=n,t[7]*=i,t[11]*=r,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),r=1-n,s=e.x,o=e.y,a=e.z,l=r*s,c=r*o;return this.set(l*s+n,l*o-i*a,l*a+i*o,0,l*o+i*a,c*o+n,c*a-i*s,0,l*a-i*o,c*a+i*s,r*a*a+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n){return this.set(1,t,n,0,e,1,n,0,e,t,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,r=t._x,s=t._y,o=t._z,a=t._w,l=r+r,c=s+s,h=o+o,u=r*l,d=r*c,p=r*h,f=s*c,m=s*h,g=o*h,v=a*l,y=a*c,x=a*h,_=n.x,b=n.y,w=n.z;return i[0]=(1-(f+g))*_,i[1]=(d+x)*_,i[2]=(p-y)*_,i[3]=0,i[4]=(d-x)*b,i[5]=(1-(u+g))*b,i[6]=(m+v)*b,i[7]=0,i[8]=(p+y)*w,i[9]=(m-v)*w,i[10]=(1-(u+f))*w,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;let r=Mr.set(i[0],i[1],i[2]).length();const s=Mr.set(i[4],i[5],i[6]).length(),o=Mr.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),e.x=i[12],e.y=i[13],e.z=i[14],Sr.copy(this);const a=1/r,l=1/s,c=1/o;return Sr.elements[0]*=a,Sr.elements[1]*=a,Sr.elements[2]*=a,Sr.elements[4]*=l,Sr.elements[5]*=l,Sr.elements[6]*=l,Sr.elements[8]*=c,Sr.elements[9]*=c,Sr.elements[10]*=c,t.setFromRotationMatrix(Sr),n.x=r,n.y=s,n.z=o,this}makePerspective(e,t,n,i,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const o=this.elements,a=2*r/(t-e),l=2*r/(n-i),c=(t+e)/(t-e),h=(n+i)/(n-i),u=-(s+r)/(s-r),d=-2*s*r/(s-r);return o[0]=a,o[4]=0,o[8]=c,o[12]=0,o[1]=0,o[5]=l,o[9]=h,o[13]=0,o[2]=0,o[6]=0,o[10]=u,o[14]=d,o[3]=0,o[7]=0,o[11]=-1,o[15]=0,this}makeOrthographic(e,t,n,i,r,s){const o=this.elements,a=1/(t-e),l=1/(n-i),c=1/(s-r),h=(t+e)*a,u=(n+i)*l,d=(s+r)*c;return o[0]=2*a,o[4]=0,o[8]=0,o[12]=-h,o[1]=0,o[5]=2*l,o[9]=0,o[13]=-u,o[2]=0,o[6]=0,o[10]=-2*c,o[14]=-d,o[3]=0,o[7]=0,o[11]=0,o[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let e=0;e<16;e++)if(t[e]!==n[e])return!1;return!0}fromArray(e,t){void 0===t&&(t=0);for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e,t){void 0===e&&(e=[]),void 0===t&&(t=0);const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}const Mr=new Yi,Sr=new wr,Tr=new Yi(0,0,0),Er=new Yi(1,1,1),Ar=new Yi,Cr=new Yi,Lr=new Yi;class Rr{constructor(e=0,t=0,n=0,i=Rr.DefaultOrder){Object.defineProperty(this,"isEuler",{value:!0}),this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._order=i||this._order,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t,n){const i=Ui.clamp,r=e.elements,s=r[0],o=r[4],a=r[8],l=r[1],c=r[5],h=r[9],u=r[2],d=r[6],p=r[10];switch(t=t||this._order){case"XYZ":this._y=Math.asin(i(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-h,p),this._z=Math.atan2(-o,s)):(this._x=Math.atan2(d,c),this._z=0);break;case"YXZ":this._x=Math.asin(-i(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(a,p),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-u,s),this._z=0);break;case"ZXY":this._x=Math.asin(i(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,p),this._z=Math.atan2(-o,c)):(this._y=0,this._z=Math.atan2(l,s));break;case"ZYX":this._y=Math.asin(-i(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,p),this._z=Math.atan2(l,s)):(this._x=0,this._z=Math.atan2(-o,c));break;case"YZX":this._z=Math.asin(i(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-h,c),this._y=Math.atan2(-u,s)):(this._x=0,this._y=Math.atan2(a,p));break;case"XZY":this._z=Math.asin(-i(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(d,c),this._y=Math.atan2(a,s)):(this._x=Math.atan2(-h,p),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,!1!==n&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return Pr.makeRotationFromQuaternion(e),this.setFromRotationMatrix(Pr,t,n)}setFromVector3(e,t){return this.set(e.x,e.y,e.z,t||this._order)}reorder(e){return Nr.setFromEuler(this),this.setFromQuaternion(Nr,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],void 0!==e[3]&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e,t){return void 0===e&&(e=[]),void 0===t&&(t=0),e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}toVector3(e){return e?e.set(this._x,this._y,this._z):new Yi(this._x,this._y,this._z)}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}Rr.DefaultOrder="XYZ",Rr.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];const Pr=new wr,Nr=new Xi;class Dr{constructor(){this.mask=1}set(e){this.mask=1<1){for(let e=0;e1){for(let e=0;e0){i.children=[];for(let t=0;t0&&(n.geometries=t),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),o.length>0&&(n.images=o),a.length>0&&(n.shapes=a)}return n.object=i,n;function s(e){const t=[];for(const n in e){const i=e[n];delete i.metadata,t.push(i)}return t}},clone:function(e){return(new this.constructor).copy(this,e)},copy:function(e,t){if(void 0===t&&(t=!0),this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.userData=JSON.parse(JSON.stringify(e.userData)),!0===t)for(let t=0;t1?void 0:t.copy(n).multiplyScalar(r).add(e.start)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return void 0===e&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),e=new Yi),e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||Jr.getNormalMatrix(e),i=this.coplanarPoint(Yr).applyMatrix4(e),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}}const Qr=new Yi,$r=new Yi,es=new Yi,ts=new Yi,ns=new Yi,is=new Yi,rs=new Yi,ss=new Yi,os=new Yi,as=new Yi;class ls{constructor(e,t,n){this.a=void 0!==e?e:new Yi,this.b=void 0!==t?t:new Yi,this.c=void 0!==n?n:new Yi}static getNormal(e,t,n,i){void 0===i&&(console.warn("THREE.Triangle: .getNormal() target is now required"),i=new Yi),i.subVectors(n,t),Qr.subVectors(e,t),i.cross(Qr);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(e,t,n,i,r){Qr.subVectors(i,t),$r.subVectors(n,t),es.subVectors(e,t);const s=Qr.dot(Qr),o=Qr.dot($r),a=Qr.dot(es),l=$r.dot($r),c=$r.dot(es),h=s*l-o*o;if(void 0===r&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),r=new Yi),0===h)return r.set(-2,-1,-1);const u=1/h,d=(l*a-o*c)*u,p=(s*c-o*a)*u;return r.set(1-d-p,p,d)}static containsPoint(e,t,n,i){return this.getBarycoord(e,t,n,i,ts),ts.x>=0&&ts.y>=0&&ts.x+ts.y<=1}static getUV(e,t,n,i,r,s,o,a){return this.getBarycoord(e,t,n,i,ts),a.set(0,0),a.addScaledVector(r,ts.x),a.addScaledVector(s,ts.y),a.addScaledVector(o,ts.z),a}static isFrontFacing(e,t,n,i){return Qr.subVectors(n,t),$r.subVectors(e,t),Qr.cross($r).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}clone(){return(new this.constructor).copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return Qr.subVectors(this.c,this.b),$r.subVectors(this.a,this.b),.5*Qr.cross($r).length()}getMidpoint(e){return void 0===e&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),e=new Yi),e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return ls.getNormal(this.a,this.b,this.c,e)}getPlane(e){return void 0===e&&(console.warn("THREE.Triangle: .getPlane() target is now required"),e=new Kr),e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return ls.getBarycoord(e,this.a,this.b,this.c,t)}getUV(e,t,n,i,r){return ls.getUV(e,this.a,this.b,this.c,t,n,i,r)}containsPoint(e){return ls.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return ls.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){void 0===t&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),t=new Yi);const n=this.a,i=this.b,r=this.c;let s,o;ns.subVectors(i,n),is.subVectors(r,n),ss.subVectors(e,n);const a=ns.dot(ss),l=is.dot(ss);if(a<=0&&l<=0)return t.copy(n);os.subVectors(e,i);const c=ns.dot(os),h=is.dot(os);if(c>=0&&h<=c)return t.copy(i);const u=a*h-c*l;if(u<=0&&a>=0&&c<=0)return s=a/(a-c),t.copy(n).addScaledVector(ns,s);as.subVectors(e,r);const d=ns.dot(as),p=is.dot(as);if(p>=0&&d<=p)return t.copy(r);const f=d*l-a*p;if(f<=0&&l>=0&&p<=0)return o=l/(l-p),t.copy(n).addScaledVector(is,o);const m=c*p-d*h;if(m<=0&&h-c>=0&&d-p>=0)return rs.subVectors(r,i),o=(h-c)/(h-c+(d-p)),t.copy(i).addScaledVector(rs,o);const g=1/(m+f+u);return s=f*g,o=u*g,t.copy(n).addScaledVector(ns,s).addScaledVector(is,o)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}const cs={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},hs={h:0,s:0,l:0},us={h:0,s:0,l:0};function ds(e,t,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?e+6*(t-e)*n:n<.5?t:n<2/3?e+6*(t-e)*(2/3-n):e}function ps(e){return e<.04045?.0773993808*e:Math.pow(.9478672986*e+.0521327014,2.4)}function fs(e){return e<.0031308?12.92*e:1.055*Math.pow(e,.41666)-.055}class ms{constructor(e,t,n){return Object.defineProperty(this,"isColor",{value:!0}),void 0===t&&void 0===n?this.set(e):this.setRGB(e,t,n)}set(e){return e&&e.isColor?this.copy(e):"number"==typeof e?this.setHex(e):"string"==typeof e&&this.setStyle(e),this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(255&e)/255,this}setRGB(e,t,n){return this.r=e,this.g=t,this.b=n,this}setHSL(e,t,n){if(e=Ui.euclideanModulo(e,1),t=Ui.clamp(t,0,1),n=Ui.clamp(n,0,1),0===t)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+t):n+t-n*t,r=2*n-i;this.r=ds(r,i,e+1/3),this.g=ds(r,i,e),this.b=ds(r,i,e-1/3)}return this}setStyle(e){function t(t){void 0!==t&&parseFloat(t)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(e)){let e;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(e=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(e[1],10))/255,this.g=Math.min(255,parseInt(e[2],10))/255,this.b=Math.min(255,parseInt(e[3],10))/255,t(e[5]),this;if(e=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(e[1],10))/100,this.g=Math.min(100,parseInt(e[2],10))/100,this.b=Math.min(100,parseInt(e[3],10))/100,t(e[5]),this;break;case"hsl":case"hsla":if(e=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(r)){const n=parseFloat(e[1])/360,i=parseInt(e[2],10)/100,r=parseInt(e[3],10)/100;return t(e[5]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f0-9]+)$/.exec(e)){const e=n[1],t=e.length;if(3===t)return this.r=parseInt(e.charAt(0)+e.charAt(0),16)/255,this.g=parseInt(e.charAt(1)+e.charAt(1),16)/255,this.b=parseInt(e.charAt(2)+e.charAt(2),16)/255,this;if(6===t)return this.r=parseInt(e.charAt(0)+e.charAt(1),16)/255,this.g=parseInt(e.charAt(2)+e.charAt(3),16)/255,this.b=parseInt(e.charAt(4)+e.charAt(5),16)/255,this}return e&&e.length>0?this.setColorName(e):this}setColorName(e){const t=cs[e];return void 0!==t?this.setHex(t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copyGammaToLinear(e,t){return void 0===t&&(t=2),this.r=Math.pow(e.r,t),this.g=Math.pow(e.g,t),this.b=Math.pow(e.b,t),this}copyLinearToGamma(e,t){void 0===t&&(t=2);const n=t>0?1/t:1;return this.r=Math.pow(e.r,n),this.g=Math.pow(e.g,n),this.b=Math.pow(e.b,n),this}convertGammaToLinear(e){return this.copyGammaToLinear(this,e),this}convertLinearToGamma(e){return this.copyLinearToGamma(this,e),this}copySRGBToLinear(e){return this.r=ps(e.r),this.g=ps(e.g),this.b=ps(e.b),this}copyLinearToSRGB(e){return this.r=fs(e.r),this.g=fs(e.g),this.b=fs(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(e){void 0===e&&(console.warn("THREE.Color: .getHSL() target is now required"),e={h:0,s:0,l:0});const t=this.r,n=this.g,i=this.b,r=Math.max(t,n,i),s=Math.min(t,n,i);let o,a;const l=(s+r)/2;if(s===r)o=0,a=0;else{const e=r-s;switch(a=l<=.5?e/(r+s):e/(2-r-s),r){case t:o=(n-i)/e+(n0&&(n.alphaTest=this.alphaTest),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.morphTargets&&(n.morphTargets=!0),!0===this.morphNormals&&(n.morphNormals=!0),!0===this.skinning&&(n.skinning=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),t){const t=i(e.textures),r=i(e.images);t.length>0&&(n.textures=t),r.length>0&&(n.images=r)}return n},clone:function(){return(new this.constructor).copy(this)},copy:function(e){this.name=e.name,this.fog=e.fog,this.blending=e.blending,this.side=e.side,this.flatShading=e.flatShading,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(null!==t){const e=t.length;n=new Array(e);for(let i=0;i!==e;++i)n[i]=t[i].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.premultipliedAlpha=e.premultipliedAlpha,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Object.defineProperty(ys.prototype,"needsUpdate",{set:function(e){!0===e&&this.version++}}),xs.prototype=Object.create(ys.prototype),xs.prototype.constructor=xs,xs.prototype.isMeshBasicMaterial=!0,xs.prototype.copy=function(e){return ys.prototype.copy.call(this,e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this};const _s=new Yi,bs=new Bi;function ws(e,t,n){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=e,this.itemSize=t,this.count=void 0!==e?e.length/t:0,this.normalized=!0===n,this.usage=35044,this.updateRange={offset:0,count:-1},this.version=0}function Ms(e,t,n){ws.call(this,new Int8Array(e),t,n)}function Ss(e,t,n){ws.call(this,new Uint8Array(e),t,n)}function Ts(e,t,n){ws.call(this,new Uint8ClampedArray(e),t,n)}function Es(e,t,n){ws.call(this,new Int16Array(e),t,n)}function As(e,t,n){ws.call(this,new Uint16Array(e),t,n)}function Cs(e,t,n){ws.call(this,new Int32Array(e),t,n)}function Ls(e,t,n){ws.call(this,new Uint32Array(e),t,n)}function Rs(e,t,n){ws.call(this,new Float32Array(e),t,n)}function Ps(e,t,n){ws.call(this,new Float64Array(e),t,n)}Object.defineProperty(ws.prototype,"needsUpdate",{set:function(e){!0===e&&this.version++}}),Object.assign(ws.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setUsage:function(e){return this.usage=e,this},copy:function(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this},copyAt:function(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,r=this.itemSize;i0,s=i[1]&&i[1].length>0,o=e.morphTargets,a=o.length;let l;if(a>0){l=[];for(let e=0;e0){u=[];for(let e=0;e0&&0===t.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(let e=0;et&&(t=e[n]);return t}let Os=1;const Is=new wr,zs=new Xr,Us=new Yi,Bs=new Ki,Fs=new Ki,Gs=new Yi;function ks(){Object.defineProperty(this,"id",{value:Os+=2}),this.uuid=Ui.generateUUID(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}ks.prototype=Object.assign(Object.create(Oi.prototype),{constructor:ks,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(e){Array.isArray(e)?this.index=new(Ds(e)>65535?Ls:As)(e,1):this.index=e},getAttribute:function(e){return this.attributes[e]},setAttribute:function(e,t){return this.attributes[e]=t,this},deleteAttribute:function(e){return delete this.attributes[e],this},addGroup:function(e,t,n){this.groups.push({start:e,count:t,materialIndex:void 0!==n?n:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(e,t){this.drawRange.start=e,this.drawRange.count=t},applyMatrix4:function(e){const t=this.attributes.position;void 0!==t&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const t=(new Fi).getNormalMatrix(e);n.applyNormalMatrix(t),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(e),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this},rotateX:function(e){return Is.makeRotationX(e),this.applyMatrix4(Is),this},rotateY:function(e){return Is.makeRotationY(e),this.applyMatrix4(Is),this},rotateZ:function(e){return Is.makeRotationZ(e),this.applyMatrix4(Is),this},translate:function(e,t,n){return Is.makeTranslation(e,t,n),this.applyMatrix4(Is),this},scale:function(e,t,n){return Is.makeScale(e,t,n),this.applyMatrix4(Is),this},lookAt:function(e){return zs.lookAt(e),zs.updateMatrix(),this.applyMatrix4(zs.matrix),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(Us).negate(),this.translate(Us.x,Us.y,Us.z),this},setFromObject:function(e){const t=e.geometry;if(e.isPoints||e.isLine){const e=new Rs(3*t.vertices.length,3),n=new Rs(3*t.colors.length,3);if(this.setAttribute("position",e.copyVector3sArray(t.vertices)),this.setAttribute("color",n.copyColorsArray(t.colors)),t.lineDistances&&t.lineDistances.length===t.vertices.length){const e=new Rs(t.lineDistances.length,1);this.setAttribute("lineDistance",e.copyArray(t.lineDistances))}null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone())}else e.isMesh&&t&&t.isGeometry&&this.fromGeometry(t);return this},setFromPoints:function(e){const t=[];for(let n=0,i=e.length;n0){const t=new Float32Array(3*e.normals.length);this.setAttribute("normal",new ws(t,3).copyVector3sArray(e.normals))}if(e.colors.length>0){const t=new Float32Array(3*e.colors.length);this.setAttribute("color",new ws(t,3).copyColorsArray(e.colors))}if(e.uvs.length>0){const t=new Float32Array(2*e.uvs.length);this.setAttribute("uv",new ws(t,2).copyVector2sArray(e.uvs))}if(e.uvs2.length>0){const t=new Float32Array(2*e.uvs2.length);this.setAttribute("uv2",new ws(t,2).copyVector2sArray(e.uvs2))}this.groups=e.groups;for(const t in e.morphTargets){const n=[],i=e.morphTargets[t];for(let e=0,t=i.length;e0){const t=new Rs(4*e.skinIndices.length,4);this.setAttribute("skinIndex",t.copyVector4sArray(e.skinIndices))}if(e.skinWeights.length>0){const t=new Rs(4*e.skinWeights.length,4);this.setAttribute("skinWeight",t.copyVector4sArray(e.skinWeights))}return null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Ki);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingBox.set(new Yi(-1/0,-1/0,-1/0),new Yi(1/0,1/0,1/0));if(void 0!==e){if(this.boundingBox.setFromBufferAttribute(e),t)for(let e=0,n=t.length;e0&&(e.userData=this.userData),void 0!==this.parameters){const t=this.parameters;for(const n in t)void 0!==t[n]&&(e[n]=t[n]);return e}e.data={attributes:{}};const t=this.index;null!==t&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const t in n){const i=n[t],r=i.toJSON(e.data);""!==i.name&&(r.name=i.name),e.data.attributes[t]=r}const i={};let r=!1;for(const t in this.morphAttributes){const n=this.morphAttributes[t],s=[];for(let t=0,i=n.length;t0&&(i[t]=s,r=!0)}r&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(e.data.groups=JSON.parse(JSON.stringify(s)));const o=this.boundingSphere;return null!==o&&(e.data.boundingSphere={center:o.center.toArray(),radius:o.radius}),e},clone:function(){return(new ks).copy(this)},copy:function(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;null!==n&&this.setIndex(n.clone(t));const i=e.attributes;for(const e in i){const n=i[e];this.setAttribute(e,n.clone(t))}const r=e.morphAttributes;for(const e in r){const n=[],i=r[e];for(let e=0,r=i.length;en.far?null:{distance:c,point:ro.clone(),object:e}}function ao(e,t,n,i,r,s,o,a,l,c,h,u){Ws.fromBufferAttribute(r,c),qs.fromBufferAttribute(r,h),Xs.fromBufferAttribute(r,u);const d=e.morphTargetInfluences;if(t.morphTargets&&s&&d){Ks.set(0,0,0),Qs.set(0,0,0),$s.set(0,0,0);for(let e=0,t=s.length;e0){const e=t[n[0]];if(void 0!==e){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,n=e.length;t0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}},raycast:function(e,t){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),js.copy(n.boundingSphere),js.applyMatrix4(r),!1===e.ray.intersectsSphere(js))return;if(Hs.getInverse(r),Vs.copy(e.ray).applyMatrix4(Hs),null!==n.boundingBox&&!1===Vs.intersectsBox(n.boundingBox))return;let s;if(n.isBufferGeometry){const r=n.index,o=n.attributes.position,a=n.morphAttributes.position,l=n.morphTargetsRelative,c=n.attributes.uv,h=n.attributes.uv2,u=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=u.length;n0&&(l=c);for(let n=0,c=a.length;n0)for(let e=0;e0&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){this.computeFaceNormals();for(let e=0,t=this.faces.length;e0&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){for(let e=0,t=this.faces.length;e=0;e--){const t=r[e];this.faces.splice(t,1);for(let e=0,n=this.faceVertexUvs.length;e0,a=t.vertexNormals.length>0,l=1!==t.color.r||1!==t.color.g||1!==t.color.b,p=t.vertexColors.length>0;let f=0;if(f=c(f,0,0),f=c(f,1,i),f=c(f,2,r),f=c(f,3,s),f=c(f,4,o),f=c(f,5,a),f=c(f,6,l),f=c(f,7,p),n.push(f),n.push(t.a,t.b,t.c),n.push(t.materialIndex),s){const t=this.faceVertexUvs[0][e];n.push(d(t[0]),d(t[1]),d(t[2]))}if(o&&n.push(h(t.normal)),a){const e=t.vertexNormals;n.push(h(e[0]),h(e[1]),h(e[2]))}if(l&&n.push(u(t.color)),p){const e=t.vertexColors;n.push(u(e[0]),u(e[1]),u(e[2]))}}function c(e,t,n){return n?e|1<0&&(e.data.colors=s),a.length>0&&(e.data.uvs=[a]),e.data.faces=n,e},clone:function(){return(new po).copy(this)},copy:function(e){this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.name=e.name;const t=e.vertices;for(let e=0,n=t.length;e0?1:-1,c.push(A.x,A.y,A.z),h.push(a/m),h.push(1-s/g),T+=1}}for(let e=0;e0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader;const n={};for(const e in this.extensions)!0===this.extensions[e]&&(n[e]=!0);return Object.keys(n).length>0&&(t.extensions=n),t},xo.prototype=Object.assign(Object.create(Xr.prototype),{constructor:xo,isCamera:!0,copy:function(e,t){return Xr.prototype.copy.call(this,e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this},getWorldDirection:function(e){void 0===e&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),e=new Yi),this.updateMatrixWorld(!0);const t=this.matrixWorld.elements;return e.set(-t[8],-t[9],-t[10]).normalize()},updateMatrixWorld:function(e){Xr.prototype.updateMatrixWorld.call(this,e),this.matrixWorldInverse.getInverse(this.matrixWorld)},updateWorldMatrix:function(e,t){Xr.prototype.updateWorldMatrix.call(this,e,t),this.matrixWorldInverse.getInverse(this.matrixWorld)},clone:function(){return(new this.constructor).copy(this)}}),_o.prototype=Object.assign(Object.create(xo.prototype),{constructor:_o,isPerspectiveCamera:!0,copy:function(e,t){return xo.prototype.copy.call(this,e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=null===e.view?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this},setFocalLength:function(e){const t=.5*this.getFilmHeight()/e;this.fov=2*Ui.RAD2DEG*Math.atan(t),this.updateProjectionMatrix()},getFocalLength:function(){const e=Math.tan(.5*Ui.DEG2RAD*this.fov);return.5*this.getFilmHeight()/e},getEffectiveFOV:function(){return 2*Ui.RAD2DEG*Math.atan(Math.tan(.5*Ui.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(e,t,n,i,r,s){this.aspect=e/t,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){const e=this.near;let t=e*Math.tan(.5*Ui.DEG2RAD*this.fov)/this.zoom,n=2*t,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const e=s.fullWidth,o=s.fullHeight;r+=s.offsetX*i/e,t-=s.offsetY*n/o,i*=s.width/e,n*=s.height/o}const o=this.filmOffset;0!==o&&(r+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,t,t-n,e,this.far),this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(e){const t=Xr.prototype.toJSON.call(this,e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,null!==this.view&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}});function bo(e,t,n){if(Xr.call(this),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new _o(90,1,e,t);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new Yi(1,0,0)),this.add(i);const r=new _o(90,1,e,t);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new Yi(-1,0,0)),this.add(r);const s=new _o(90,1,e,t);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new Yi(0,1,0)),this.add(s);const o=new _o(90,1,e,t);o.layers=this.layers,o.up.set(0,0,-1),o.lookAt(new Yi(0,-1,0)),this.add(o);const a=new _o(90,1,e,t);a.layers=this.layers,a.up.set(0,-1,0),a.lookAt(new Yi(0,0,1)),this.add(a);const l=new _o(90,1,e,t);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new Yi(0,0,-1)),this.add(l),this.update=function(e,t){null===this.parent&&this.updateMatrixWorld();const c=e.xr.enabled,h=e.getRenderTarget();e.xr.enabled=!1;const u=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0),e.render(t,i),e.setRenderTarget(n,1),e.render(t,r),e.setRenderTarget(n,2),e.render(t,s),e.setRenderTarget(n,3),e.render(t,o),e.setRenderTarget(n,4),e.render(t,a),n.texture.generateMipmaps=u,e.setRenderTarget(n,5),e.render(t,l),e.setRenderTarget(h),e.xr.enabled=c},this.clear=function(e,t,i,r){const s=e.getRenderTarget();for(let s=0;s<6;s++)e.setRenderTarget(n,s),e.clear(t,i,r);e.setRenderTarget(s)}}function wo(e,t,n){Number.isInteger(t)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),t=n),Wi.call(this,e,e,t),this.texture.isWebGLCubeRenderTargetTexture=!0}function Mo(e,t,n,i,r,s,o,a,l,c,h,u){Vi.call(this,null,s,o,a,l,c,i,r,h,u),this.image={data:e||null,width:t||1,height:n||1},this.magFilter=void 0!==l?l:1003,this.minFilter=void 0!==c?c:1003,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}bo.prototype=Object.create(Xr.prototype),bo.prototype.constructor=bo,wo.prototype=Object.create(Wi.prototype),wo.prototype.constructor=wo,wo.prototype.isWebGLCubeRenderTarget=!0,wo.prototype.fromEquirectangularTexture=function(e,t){this.texture.type=t.type,this.texture.format=1023,this.texture.encoding=t.encoding,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t#include \n\t\t\t\t#include \n\n\t\t\t}\n\t\t",fragmentShader:"\n\n\t\t\tuniform sampler2D tEquirect;\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t}\n\t\t"},i=new fo(5,5,5),r=new yo({name:"CubemapFromEquirect",uniforms:mo(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=t;const s=new so(i,r),o=t.minFilter;1008===t.minFilter&&(t.minFilter=1006);return new bo(1,10,this).update(e,s),t.minFilter=o,s.geometry.dispose(),s.material.dispose(),this},Mo.prototype=Object.create(Vi.prototype),Mo.prototype.constructor=Mo,Mo.prototype.isDataTexture=!0;const So=new pr,To=new Yi;class Eo{constructor(e,t,n,i,r,s){this.planes=[void 0!==e?e:new Kr,void 0!==t?t:new Kr,void 0!==n?n:new Kr,void 0!==i?i:new Kr,void 0!==r?r:new Kr,void 0!==s?s:new Kr]}set(e,t,n,i,r,s){const o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(n),o[3].copy(i),o[4].copy(r),o[5].copy(s),this}clone(){return(new this.constructor).copy(this)}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e){const t=this.planes,n=e.elements,i=n[0],r=n[1],s=n[2],o=n[3],a=n[4],l=n[5],c=n[6],h=n[7],u=n[8],d=n[9],p=n[10],f=n[11],m=n[12],g=n[13],v=n[14],y=n[15];return t[0].setComponents(o-i,h-a,f-u,y-m).normalize(),t[1].setComponents(o+i,h+a,f+u,y+m).normalize(),t[2].setComponents(o+r,h+l,f+d,y+g).normalize(),t[3].setComponents(o-r,h-l,f-d,y-g).normalize(),t[4].setComponents(o-s,h-c,f-p,y-v).normalize(),t[5].setComponents(o+s,h+c,f+p,y+v).normalize(),this}intersectsObject(e){const t=e.geometry;return null===t.boundingSphere&&t.computeBoundingSphere(),So.copy(t.boundingSphere).applyMatrix4(e.matrixWorld),this.intersectsSphere(So)}intersectsSprite(e){return So.center.set(0,0,0),So.radius=.7071067811865476,So.applyMatrix4(e.matrixWorld),this.intersectsSphere(So)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let e=0;e<6;e++){if(t[e].distanceToPoint(n)0?e.max.x:e.min.x,To.y=i.normal.y>0?e.max.y:e.min.y,To.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(To)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}}function Ao(){let e=null,t=!1,n=null,i=null;function r(t,s){n(t,s),i=e.requestAnimationFrame(r)}return{start:function(){!0!==t&&null!==n&&(i=e.requestAnimationFrame(r),t=!0)},stop:function(){e.cancelAnimationFrame(i),t=!1},setAnimationLoop:function(e){n=e},setContext:function(t){e=t}}}function Co(e,t){const n=t.isWebGL2,i=new WeakMap;return{get:function(e){return e.isInterleavedBufferAttribute&&(e=e.data),i.get(e)},remove:function(t){t.isInterleavedBufferAttribute&&(t=t.data);const n=i.get(t);n&&(e.deleteBuffer(n.buffer),i.delete(t))},update:function(t,r){if(t.isGLBufferAttribute){var s=i.get(t);return void((!s||s.version 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor.xyz *= color.xyz;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmissionmap_fragment:"#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif",transmissionmap_pars_fragment:"#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * 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c=!0===t.isWebGLCubeRenderTarget,h=!0===t.isWebGLMultisampleRenderTarget,u=v(t)||a;if(!a||1022!==t.texture.format||1015!==t.texture.type&&1016!==t.texture.type||(t.texture.format=1023,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. 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37808===e||37809===e||37810===e||37811===e||37812===e||37813===e||37814===e||37815===e||37816===e||37817===e||37818===e||37819===e||37820===e||37821===e||37840===e||37841===e||37842===e||37843===e||37844===e||37845===e||37846===e||37847===e||37848===e||37849===e||37850===e||37851===e||37852===e||37853===e?(n=t.get("WEBGL_compressed_texture_astc"),null!==n?e:null):36492===e?(n=t.get("EXT_texture_compression_bptc"),null!==n?e:null):1020===e?i?34042:(n=t.get("WEBGL_depth_texture"),null!==n?n.UNSIGNED_INT_24_8_WEBGL:null):void 0}}}function Ll(e){_o.call(this),this.cameras=e||[]}function Rl(){Xr.call(this),this.type="Group"}function Pl(){this._targetRay=null,this._grip=null,this._hand=null}function Nl(e,t){const n=this;let i=null,r=1,s=null,o="local-floor",a=null;const l=[],c=new Map,h=new _o;h.layers.enable(1),h.viewport=new ji;const u=new _o;u.layers.enable(2),u.viewport=new ji;const d=[h,u],p=new Ll;p.layers.enable(1),p.layers.enable(2);let f=null,m=null;function g(e){const t=c.get(e.inputSource);t&&t.dispatchEvent({type:e.type})}function v(){c.forEach((function(e,t){e.disconnect(t)})),c.clear(),e.setFramebuffer(null),e.setRenderTarget(e.getRenderTarget()),S.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function y(e){s=e,S.setContext(i),S.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}function x(e){const t=i.inputSources;for(let e=0;e0&&_e(s,e,t),o.length>0&&_e(o,e,t),!0===e.isScene&&e.onAfterRender(p,e,t),null!==y&&(q.updateRenderTargetMipmap(y),q.updateMultisampleRenderTarget(y)),V.buffers.depth.setTest(!0),V.buffers.depth.setMask(!0),V.buffers.color.setMask(!0),V.setPolygonOffset(!1),u=null,d=null},this.setFramebuffer=function(e){m!==e&&null===y&&le.bindFramebuffer(36160,e),m=e},this.getActiveCubeFace=function(){return g},this.getActiveMipmapLevel=function(){return v},this.getRenderList=function(){return u},this.setRenderList=function(e){u=e},this.getRenderState=function(){return d},this.setRenderState=function(e){d=e},this.getRenderTarget=function(){return y},this.setRenderTarget=function(e,t=0,n=0){y=e,g=t,v=n,e&&void 0===W.get(e).__webglFramebuffer&&q.setupRenderTarget(e);let i=m,r=!1;if(e){const n=W.get(e).__webglFramebuffer;e.isWebGLCubeRenderTarget?(i=n[t],r=!0):i=e.isWebGLMultisampleRenderTarget?W.get(e).__webglMultisampledFramebuffer:n,M.copy(e.viewport),S.copy(e.scissor),T=e.scissorTest}else M.copy(P).multiplyScalar(C).floor(),S.copy(N).multiplyScalar(C).floor(),T=D;if(x!==i&&(le.bindFramebuffer(36160,i),x=i),V.viewport(M),V.scissor(S),V.setScissorTest(T),r){const i=W.get(e.texture);le.framebufferTexture2D(36160,36064,34069+t,i.__webglTexture,n)}},this.readRenderTargetPixels=function(e,t,n,i,r,s,o){if(!e||!e.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let a=W.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&void 0!==o&&(a=a[o]),a){let o=!1;a!==x&&(le.bindFramebuffer(36160,a),o=!0);try{const a=e.texture,l=a.format,c=a.type;if(1023!==l&&oe.convert(l)!==le.getParameter(35739))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!(1009===c||oe.convert(c)===le.getParameter(35738)||1015===c&&(H.isWebGL2||k.get("OES_texture_float")||k.get("WEBGL_color_buffer_float"))||1016===c&&(H.isWebGL2?k.get("EXT_color_buffer_float"):k.get("EXT_color_buffer_half_float"))))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");36053===le.checkFramebufferStatus(36160)?t>=0&&t<=e.width-i&&n>=0&&n<=e.height-r&&le.readPixels(t,n,i,r,oe.convert(l),oe.convert(c),s):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{o&&le.bindFramebuffer(36160,x)}}},this.copyFramebufferToTexture=function(e,t,n){void 0===n&&(n=0);const i=Math.pow(2,-n),r=Math.floor(t.image.width*i),s=Math.floor(t.image.height*i),o=oe.convert(t.format);q.setTexture2D(t,0),le.copyTexImage2D(3553,n,o,e.x,e.y,r,s,0),V.unbindTexture()},this.copyTextureToTexture=function(e,t,n,i){void 0===i&&(i=0);const r=t.image.width,s=t.image.height,o=oe.convert(n.format),a=oe.convert(n.type);q.setTexture2D(n,0),le.pixelStorei(37440,n.flipY),le.pixelStorei(37441,n.premultiplyAlpha),le.pixelStorei(3317,n.unpackAlignment),t.isDataTexture?le.texSubImage2D(3553,i,e.x,e.y,r,s,o,a,t.image.data):t.isCompressedTexture?le.compressedTexSubImage2D(3553,i,e.x,e.y,t.mipmaps[0].width,t.mipmaps[0].height,o,t.mipmaps[0].data):le.texSubImage2D(3553,i,e.x,e.y,o,a,t.image),0===i&&n.generateMipmaps&&le.generateMipmap(3553),V.unbindTexture()},this.initTexture=function(e){q.setTexture2D(e,0),V.unbindTexture()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}function Il(e){Ol.call(this,e)}Ll.prototype=Object.assign(Object.create(_o.prototype),{constructor:Ll,isArrayCamera:!0}),Rl.prototype=Object.assign(Object.create(Xr.prototype),{constructor:Rl,isGroup:!0}),Object.assign(Pl.prototype,{constructor:Pl,getHandSpace:function(){if(null===this._hand&&(this._hand=new Rl,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints=[],this._hand.inputState={pinching:!1},window.XRHand))for(let e=0;e<=window.XRHand.LITTLE_PHALANX_TIP;e++){const e=new Rl;e.matrixAutoUpdate=!1,e.visible=!1,this._hand.joints.push(e),this._hand.add(e)}return this._hand},getTargetRaySpace:function(){return null===this._targetRay&&(this._targetRay=new Rl,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1),this._targetRay},getGripSpace:function(){return null===this._grip&&(this._grip=new Rl,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1),this._grip},dispatchEvent:function(e){return null!==this._targetRay&&this._targetRay.dispatchEvent(e),null!==this._grip&&this._grip.dispatchEvent(e),null!==this._hand&&this._hand.dispatchEvent(e),this},disconnect:function(e){return this.dispatchEvent({type:"disconnected",data:e}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this},update:function(e,t,n){let i=null,r=null,s=null;const o=this._targetRay,a=this._grip,l=this._hand;if(e)if(l&&e.hand){s=!0;for(let i=0;i<=window.XRHand.LITTLE_PHALANX_TIP;i++)if(e.hand[i]){const r=t.getJointPose(e.hand[i],n),s=l.joints[i];null!==r&&(s.matrix.fromArray(r.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),s.jointRadius=r.radius),s.visible=null!==r;const o=l.joints[window.XRHand.INDEX_PHALANX_TIP],a=l.joints[window.XRHand.THUMB_PHALANX_TIP],c=o.position.distanceTo(a.position),h=.02,u=.005;l.inputState.pinching&&c>h+u?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!l.inputState.pinching&&c<=h-u&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}}else null!==o&&(i=t.getPose(e.targetRaySpace,n),null!==i&&(o.matrix.fromArray(i.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale))),null!==a&&e.gripSpace&&(r=t.getPose(e.gripSpace,n),null!==r&&(a.matrix.fromArray(r.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale)));return null!==o&&(o.visible=null!==i),null!==a&&(a.visible=null!==r),null!==l&&(l.visible=null!==s),this}}),Object.assign(Nl.prototype,Oi.prototype),Il.prototype=Object.assign(Object.create(Ol.prototype),{constructor:Il,isWebGL1Renderer:!0});class zl{constructor(e,t){Object.defineProperty(this,"isFogExp2",{value:!0}),this.name="",this.color=new ms(e),this.density=void 0!==t?t:25e-5}clone(){return new zl(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}class Ul{constructor(e,t,n){Object.defineProperty(this,"isFog",{value:!0}),this.name="",this.color=new ms(e),this.near=void 0!==t?t:1,this.far=void 0!==n?n:1e3}clone(){return new Ul(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}class Bl extends Xr{constructor(){super(),Object.defineProperty(this,"isScene",{value:!0}),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),null!==e.background&&(this.background=e.background.clone()),null!==e.environment&&(this.environment=e.environment.clone()),null!==e.fog&&(this.fog=e.fog.clone()),null!==e.overrideMaterial&&(this.overrideMaterial=e.overrideMaterial.clone()),this.autoUpdate=e.autoUpdate,this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return null!==this.background&&(t.object.background=this.background.toJSON(e)),null!==this.environment&&(t.object.environment=this.environment.toJSON(e)),null!==this.fog&&(t.object.fog=this.fog.toJSON()),t}}function Fl(e,t){this.array=e,this.stride=t,this.count=void 0!==e?e.length/t:0,this.usage=35044,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=Ui.generateUUID()}Object.defineProperty(Fl.prototype,"needsUpdate",{set:function(e){!0===e&&this.version++}}),Object.assign(Fl.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setUsage:function(e){return this.usage=e,this},copy:function(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this},copyAt:function(e,t,n){e*=this.stride,n*=t.stride;for(let i=0,r=this.stride;ie.far||t.push({distance:a,point:jl.clone(),uv:ls.getUV(jl,Jl,Kl,Ql,$l,ec,tc,new Bi),face:null,object:this})},copy:function(e){return Xr.prototype.copy.call(this,e),void 0!==e.center&&this.center.copy(e.center),this.material=e.material,this}});const rc=new Yi,sc=new Yi;function oc(){Xr.call(this),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}function ac(e,t){e&&e.isGeometry&&console.error("THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."),so.call(this,e,t),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new wr,this.bindMatrixInverse=new wr}oc.prototype=Object.assign(Object.create(Xr.prototype),{constructor:oc,isLOD:!0,copy:function(e){Xr.prototype.copy.call(this,e,!1);const t=e.levels;for(let e=0,n=t.length;e0){let n,i;for(n=1,i=t.length;n0){rc.setFromMatrixPosition(this.matrixWorld);const n=e.ray.origin.distanceTo(rc);this.getObjectForDistance(n).raycast(e,t)}},update:function(e){const t=this.levels;if(t.length>1){rc.setFromMatrixPosition(e.matrixWorld),sc.setFromMatrixPosition(this.matrixWorld);const n=rc.distanceTo(sc)/e.zoom;let i,r;for(t[0].object.visible=!0,i=1,r=t.length;i=t[i].distance;i++)t[i-1].object.visible=!1,t[i].object.visible=!0;for(this._currentLevel=i-1;io)continue;h.applyMatrix4(this.matrixWorld);const d=e.ray.origin.distanceTo(h);de.far||t.push({distance:d,point:c.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this})}}else for(let n=0,i=r.length/3-1;no)continue;h.applyMatrix4(this.matrixWorld);const i=e.ray.origin.distanceTo(h);ie.far||t.push({distance:i,point:c.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else if(n.isGeometry){const i=n.vertices,r=i.length;for(let n=0;no)continue;h.applyMatrix4(this.matrixWorld);const r=e.ray.origin.distanceTo(h);re.far||t.push({distance:r,point:c.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}},updateMorphTargets:function(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const e=t[n[0]];if(void 0!==e){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,n=e.length;t0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}});const Sc=new Yi,Tc=new Yi;function Ec(e,t){Mc.call(this,e,t),this.type="LineSegments"}function Ac(e,t){Mc.call(this,e,t),this.type="LineLoop"}function Cc(e){ys.call(this),this.type="PointsMaterial",this.color=new ms(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.morphTargets=!1,this.setValues(e)}Ec.prototype=Object.assign(Object.create(Mc.prototype),{constructor:Ec,isLineSegments:!0,computeLineDistances:function(){const e=this.geometry;if(e.isBufferGeometry)if(null===e.index){const t=e.attributes.position,n=[];for(let e=0,i=t.count;er.far)return;s.push({distance:l,distanceToRay:Math.sqrt(a),point:n,index:t,face:null,object:o})}}function Ic(e,t,n,i,r,s,o,a,l){Vi.call(this,e,t,n,i,r,s,o,a,l),this.format=void 0!==o?o:1022,this.minFilter=void 0!==s?s:1006,this.magFilter=void 0!==r?r:1006,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in e&&e.requestVideoFrameCallback((function t(){c.needsUpdate=!0,e.requestVideoFrameCallback(t)}))}function zc(e,t,n,i,r,s,o,a,l,c,h,u){Vi.call(this,null,s,o,a,l,c,i,r,h,u),this.image={width:t,height:n},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}function Uc(e,t,n,i,r,s,o,a,l){Vi.call(this,e,t,n,i,r,s,o,a,l),this.needsUpdate=!0}function Bc(e,t,n,i,r,s,o,a,l,c){if(1026!==(c=void 0!==c?c:1026)&&1027!==c)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&1026===c&&(n=1012),void 0===n&&1027===c&&(n=1020),Vi.call(this,null,i,r,s,o,a,c,n,l),this.image={width:e,height:t},this.magFilter=void 0!==o?o:1003,this.minFilter=void 0!==a?a:1003,this.flipY=!1,this.generateMipmaps=!1}Dc.prototype=Object.assign(Object.create(Xr.prototype),{constructor:Dc,isPoints:!0,copy:function(e){return Xr.prototype.copy.call(this,e),this.material=e.material,this.geometry=e.geometry,this},raycast:function(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Points.threshold;if(null===n.boundingSphere&&n.computeBoundingSphere(),Pc.copy(n.boundingSphere),Pc.applyMatrix4(i),Pc.radius+=r,!1===e.ray.intersectsSphere(Pc))return;Lc.getInverse(i),Rc.copy(e.ray).applyMatrix4(Lc);const s=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=s*s;if(n.isBufferGeometry){const r=n.index,s=n.attributes.position.array;if(null!==r){const n=r.array;for(let r=0,a=n.length;r0){const e=t[n[0]];if(void 0!==e){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,n=e.length;t0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}),Ic.prototype=Object.assign(Object.create(Vi.prototype),{constructor:Ic,isVideoTexture:!0,update:function(){const e=this.image;!1==="requestVideoFrameCallback"in e&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}),zc.prototype=Object.create(Vi.prototype),zc.prototype.constructor=zc,zc.prototype.isCompressedTexture=!0,Uc.prototype=Object.create(Vi.prototype),Uc.prototype.constructor=Uc,Uc.prototype.isCanvasTexture=!0,Bc.prototype=Object.create(Vi.prototype),Bc.prototype.constructor=Bc,Bc.prototype.isDepthTexture=!0;function Fc(e,t,n){po.call(this),this.type="ParametricGeometry",this.parameters={func:e,slices:t,stacks:n},this.fromBufferGeometry(new Gc(e,t,n)),this.mergeVertices()}function Gc(e,t,n){ks.call(this),this.type="ParametricBufferGeometry",this.parameters={func:e,slices:t,stacks:n};const i=[],r=[],s=[],o=[],a=1e-5,l=new Yi,c=new Yi,h=new Yi,u=new Yi,d=new Yi;e.length<3&&console.error("THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.");const p=t+1;for(let i=0;i<=n;i++){const p=i/n;for(let n=0;n<=t;n++){const i=n/t;e(i,p,c),r.push(c.x,c.y,c.z),i-a>=0?(e(i-a,p,h),u.subVectors(c,h)):(e(i+a,p,h),u.subVectors(h,c)),p-a>=0?(e(i,p-a,h),d.subVectors(c,h)):(e(i,p+a,h),d.subVectors(h,c)),l.crossVectors(u,d).normalize(),s.push(l.x,l.y,l.z),o.push(i,p)}}for(let e=0;e.9&&o<.1&&(t<.2&&(s[e+0]+=1),n<.2&&(s[e+2]+=1),i<.2&&(s[e+4]+=1))}}()}(),this.setAttribute("position",new Rs(r,3)),this.setAttribute("normal",new Rs(r.slice(),3)),this.setAttribute("uv",new Rs(s,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}}class Hc extends kc{constructor(e,t){super([1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],e,t),this.type="TetrahedronBufferGeometry",this.parameters={radius:e,detail:t}}}class Vc extends kc{constructor(e,t){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],e,t),this.type="OctahedronBufferGeometry",this.parameters={radius:e,detail:t}}}class jc extends kc{constructor(e,t){const n=(1+Math.sqrt(5))/2;super([-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],e,t),this.type="IcosahedronBufferGeometry",this.parameters={radius:e,detail:t}}}class Wc extends kc{constructor(e,t){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],e,t),this.type="DodecahedronBufferGeometry",this.parameters={radius:e,detail:t}}}class qc extends ks{constructor(e,t,n,i,r){super(),this.type="TubeBufferGeometry",this.parameters={path:e,tubularSegments:t,radius:n,radialSegments:i,closed:r},t=t||64,n=n||1,i=i||8,r=r||!1;const s=e.computeFrenetFrames(t,r);this.tangents=s.tangents,this.normals=s.normals,this.binormals=s.binormals;const o=new Yi,a=new Yi,l=new Bi;let c=new Yi;const h=[],u=[],d=[],p=[];function f(r){c=e.getPointAt(r/t,c);const l=s.normals[r],d=s.binormals[r];for(let 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e=!1;o>Number.EPSILON?l>Number.EPSILON&&(e=!0):o<-Number.EPSILON?l<-Number.EPSILON&&(e=!0):Math.sign(a)===Math.sign(c)&&(e=!0),e?(i=-a,r=o,s=Math.sqrt(h)):(i=o,r=a,s=Math.sqrt(h/2))}return new Bi(i/s,r/s)}const P=[];for(let e=0,t=E.length,n=t-1,i=e+1;e=0;e--){const t=e/p,n=h*Math.cos(t*Math.PI/2),i=u*Math.sin(t*Math.PI/2)+d;for(let e=0,t=E.length;e=0;){const i=n;let r=n-1;r<0&&(r=e.length-1);for(let e=0,n=a+2*p;e0)&&d.push(t,r,l),(e!==n-1||a0&&v(!0),t>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new Rs(h,3)),this.setAttribute("normal",new Rs(u,3)),this.setAttribute("uv",new Rs(d,2))}}class zh extends Ih{constructor(e,t,n,i,r,s,o){super(0,e,t,n,i,r,s,o),this.type="ConeBufferGeometry",this.parameters={radius:e,height:t,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:s,thetaLength:o}}}class Uh extends ks{constructor(e,t,n,i){super(),this.type="CircleBufferGeometry",this.parameters={radius:e,segments:t,thetaStart:n,thetaLength:i},e=e||1,t=void 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0}),lu.prototype=Object.assign(Object.create(tu.prototype),{constructor:lu,ValueTypeName:"vector"}),Object.assign(cu,{parse:function(e){const t=[],n=e.tracks,i=1/(e.fps||1);for(let e=0,r=n.length;e!==r;++e)t.push(hu(n[e]).scale(i));return new cu(e.name,e.duration,t,e.blendMode)},toJSON:function(e){const t=[],n=e.tracks,i={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode};for(let e=0,i=n.length;e!==i;++e)t.push(tu.toJSON(n[e]));return i},CreateFromMorphTargetSequence:function(e,t,n,i){const r=t.length,s=[];for(let e=0;e1){const e=s[1];let t=i[e];t||(i[e]=t=[]),t.push(n)}}const s=[];for(const e in i)s.push(cu.CreateFromMorphTargetSequence(e,i[e],t,n));return s},parseAnimation:function(e,t){if(!e)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(e,t,n,i,r){if(0!==n.length){const s=[],o=[];Jh.flattenJSON(n,s,o,i),0!==s.length&&r.push(new e(t,s,o))}},i=[],r=e.name||"default",s=e.fps||30,o=e.blendMode;let a=e.length||-1;const l=e.hierarchy||[];for(let e=0;e0||0===e.search(/^data\:image\/jpeg/);r.format=i?1022:1023,r.needsUpdate=!0,void 0!==t&&t(r)}),n,i),r}}),Object.assign(Mu.prototype,{getPoint:function(){return console.warn("THREE.Curve: .getPoint() not implemented."),null},getPointAt:function(e,t){const n=this.getUtoTmapping(e);return this.getPoint(n,t)},getPoints:function(e){void 0===e&&(e=5);const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return t},getSpacedPoints:function(e){void 0===e&&(e=5);const t=[];for(let n=0;n<=e;n++)t.push(this.getPointAt(n/e));return t},getLength:function(){const e=this.getLengths();return e[e.length-1]},getLengths:function(e){if(void 0===e&&(e=this.arcLengthDivisions),this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const t=[];let n,i=this.getPoint(0),r=0;t.push(0);for(let s=1;s<=e;s++)n=this.getPoint(s/e),r+=n.distanceTo(i),t.push(r),i=n;return this.cacheArcLengths=t,t},updateArcLengths:function(){this.needsUpdate=!0,this.getLengths()},getUtoTmapping:function(e,t){const n=this.getLengths();let i=0;const r=n.length;let s;s=t||e*n[r-1];let o,a=0,l=r-1;for(;a<=l;)if(i=Math.floor(a+(l-a)/2),o=n[i]-s,o<0)a=i+1;else{if(!(o>0)){l=i;break}l=i-1}if(i=l,n[i]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)},getTangent:function(e,t){let n=e-1e-4,i=e+1e-4;n<0&&(n=0),i>1&&(i=1);const r=this.getPoint(n),s=this.getPoint(i),o=t||(r.isVector2?new Bi:new Yi);return o.copy(s).sub(r).normalize(),o},getTangentAt:function(e,t){const n=this.getUtoTmapping(e);return this.getTangent(n,t)},computeFrenetFrames:function(e,t){const n=new Yi,i=[],r=[],s=[],o=new Yi,a=new wr;for(let t=0;t<=e;t++){const n=t/e;i[t]=this.getTangentAt(n,new Yi),i[t].normalize()}r[0]=new Yi,s[0]=new Yi;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),h=Math.abs(i[0].y),u=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),h<=l&&(l=h,n.set(0,1,0)),u<=l&&n.set(0,0,1),o.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],o),s[0].crossVectors(i[0],r[0]);for(let t=1;t<=e;t++){if(r[t]=r[t-1].clone(),s[t]=s[t-1].clone(),o.crossVectors(i[t-1],i[t]),o.length()>Number.EPSILON){o.normalize();const e=Math.acos(Ui.clamp(i[t-1].dot(i[t]),-1,1));r[t].applyMatrix4(a.makeRotationAxis(o,e))}s[t].crossVectors(i[t],r[t])}if(!0===t){let t=Math.acos(Ui.clamp(r[0].dot(r[e]),-1,1));t/=e,i[0].dot(o.crossVectors(r[0],r[e]))>0&&(t=-t);for(let n=1;n<=e;n++)r[n].applyMatrix4(a.makeRotationAxis(i[n],t*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}},clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.arcLengthDivisions=e.arcLengthDivisions,this},toJSON:function(){const e={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e},fromJSON:function(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}),Su.prototype=Object.create(Mu.prototype),Su.prototype.constructor=Su,Su.prototype.isEllipseCurve=!0,Su.prototype.getPoint=function(e,t){const n=t||new Bi,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)i;)r-=i;r0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?o=i[(l-1)%r]:(Au.subVectors(i[0],i[1]).add(i[0]),o=Au);const h=i[l%r],u=i[(l+1)%r];if(this.closed||l+2i.length-2?i.length-1:s+1],h=i[s>i.length-3?i.length-1:s+2];return n.set(Nu(o,a.x,l.x,c.x,h.x),Nu(o,a.y,l.y,c.y,h.y)),n},ku.prototype.copy=function(e){Mu.prototype.copy.call(this,e),this.points=[];for(let t=0,n=e.points.length;t=t){const e=n[i]-t,r=this.curves[i],s=r.getLength(),o=0===s?0:1-e/s;return r.getPointAt(o)}i++}return null},getLength:function(){const e=this.getCurveLengths();return e[e.length-1]},updateArcLengths:function(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const e=[];let t=0;for(let n=0,i=this.curves.length;n1&&!t[t.length-1].equals(t[0])&&t.push(t[0]),t},copy:function(e){Mu.prototype.copy.call(this,e),this.curves=[];for(let t=0,n=e.curves.length;t0){const e=l.getPoint(0);e.equals(this.currentPoint)||this.lineTo(e.x,e.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this},copy:function(e){return Vu.prototype.copy.call(this,e),this.currentPoint.copy(e.currentPoint),this},toJSON:function(){const e=Vu.prototype.toJSON.call(this);return e.currentPoint=this.currentPoint.toArray(),e},fromJSON:function(e){return Vu.prototype.fromJSON.call(this,e),this.currentPoint.fromArray(e.currentPoint),this}}),Wu.prototype=Object.assign(Object.create(ju.prototype),{constructor:Wu,getPointsHoles:function(e){const t=[];for(let n=0,i=this.holes.length;n0:i.vertexColors=e.vertexColors),void 0!==e.uniforms)for(const t in e.uniforms){const r=e.uniforms[t];switch(i.uniforms[t]={},r.type){case"t":i.uniforms[t].value=n(r.value);break;case"c":i.uniforms[t].value=(new ms).setHex(r.value);break;case"v2":i.uniforms[t].value=(new Bi).fromArray(r.value);break;case"v3":i.uniforms[t].value=(new Yi).fromArray(r.value);break;case"v4":i.uniforms[t].value=(new ji).fromArray(r.value);break;case"m3":i.uniforms[t].value=(new Fi).fromArray(r.value);break;case"m4":i.uniforms[t].value=(new wr).fromArray(r.value);break;default:i.uniforms[t].value=r.value}}if(void 0!==e.defines&&(i.defines=e.defines),void 0!==e.vertexShader&&(i.vertexShader=e.vertexShader),void 0!==e.fragmentShader&&(i.fragmentShader=e.fragmentShader),void 0!==e.extensions)for(const t in e.extensions)i.extensions[t]=e.extensions[t];if(void 0!==e.shading&&(i.flatShading=1===e.shading),void 0!==e.size&&(i.size=e.size),void 0!==e.sizeAttenuation&&(i.sizeAttenuation=e.sizeAttenuation),void 0!==e.map&&(i.map=n(e.map)),void 0!==e.matcap&&(i.matcap=n(e.matcap)),void 0!==e.alphaMap&&(i.alphaMap=n(e.alphaMap)),void 0!==e.bumpMap&&(i.bumpMap=n(e.bumpMap)),void 0!==e.bumpScale&&(i.bumpScale=e.bumpScale),void 0!==e.normalMap&&(i.normalMap=n(e.normalMap)),void 0!==e.normalMapType&&(i.normalMapType=e.normalMapType),void 0!==e.normalScale){let t=e.normalScale;!1===Array.isArray(t)&&(t=[t,t]),i.normalScale=(new Bi).fromArray(t)}return void 0!==e.displacementMap&&(i.displacementMap=n(e.displacementMap)),void 0!==e.displacementScale&&(i.displacementScale=e.displacementScale),void 0!==e.displacementBias&&(i.displacementBias=e.displacementBias),void 0!==e.roughnessMap&&(i.roughnessMap=n(e.roughnessMap)),void 0!==e.metalnessMap&&(i.metalnessMap=n(e.metalnessMap)),void 0!==e.emissiveMap&&(i.emissiveMap=n(e.emissiveMap)),void 0!==e.emissiveIntensity&&(i.emissiveIntensity=e.emissiveIntensity),void 0!==e.specularMap&&(i.specularMap=n(e.specularMap)),void 0!==e.envMap&&(i.envMap=n(e.envMap)),void 0!==e.envMapIntensity&&(i.envMapIntensity=e.envMapIntensity),void 0!==e.reflectivity&&(i.reflectivity=e.reflectivity),void 0!==e.refractionRatio&&(i.refractionRatio=e.refractionRatio),void 0!==e.lightMap&&(i.lightMap=n(e.lightMap)),void 0!==e.lightMapIntensity&&(i.lightMapIntensity=e.lightMapIntensity),void 0!==e.aoMap&&(i.aoMap=n(e.aoMap)),void 0!==e.aoMapIntensity&&(i.aoMapIntensity=e.aoMapIntensity),void 0!==e.gradientMap&&(i.gradientMap=n(e.gradientMap)),void 0!==e.clearcoatMap&&(i.clearcoatMap=n(e.clearcoatMap)),void 0!==e.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(e.clearcoatRoughnessMap)),void 0!==e.clearcoatNormalMap&&(i.clearcoatNormalMap=n(e.clearcoatNormalMap)),void 0!==e.clearcoatNormalScale&&(i.clearcoatNormalScale=(new Bi).fromArray(e.clearcoatNormalScale)),void 0!==e.transmission&&(i.transmission=e.transmission),void 0!==e.transmissionMap&&(i.transmissionMap=n(e.transmissionMap)),i},setTextures:function(e){return this.textures=e,this}});const ad=function(e){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(e);let t="";for(let n=0,i=e.length;n0){const o=new du(t);r=new xu(o),r.setCrossOrigin(this.crossOrigin);for(let t=0,r=e.length;tNumber.EPSILON){if(l<0&&(n=t[s],a=-a,o=t[r],l=-l),e.yo.y)continue;if(e.y===n.y){if(e.x===n.x)return!0}else{const t=l*(e.x-n.x)-a*(e.y-n.y);if(0===t)return!0;if(t<0)continue;i=!i}}else{if(e.y!==n.y)continue;if(o.x<=e.x&&e.x<=n.x||n.x<=e.x&&e.x<=o.x)return!0}}return i}const r=_h.isClockWise,s=this.subPaths;if(0===s.length)return[];if(!0===t)return n(s);let o,a,l;const c=[];if(1===s.length)return a=s[0],l=new Wu,l.curves=a.curves,c.push(l),c;let h=!r(s[0].getPoints());h=e?!h:h;const u=[],d=[];let p,f,m=[],g=0;d[g]=void 0,m[g]=[];for(let t=0,n=s.length;t1){let e=!1;const t=[];for(let e=0,t=d.length;e0&&(e||(m=u))}for(let e=0,t=d.length;e0&&this._mixBufferRegionAdditive(n,i,this._addIndex*t,1,t);for(let e=t,r=t+t;e!==r;++e)if(n[e]!==n[e+t]){o.setValue(n,i);break}},saveOriginalState:function(){const e=this.binding,t=this.buffer,n=this.valueSize,i=n*this._origIndex;e.getValue(t,i);for(let e=n,r=i;e!==r;++e)t[e]=t[i+e%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0},restoreOriginalState:function(){const e=3*this.valueSize;this.binding.setValue(this.buffer,e)},_setAdditiveIdentityNumeric:function(){const e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let n=e;n=.5)for(let i=0;i!==r;++i)e[t+i]=e[n+i]},_slerp:function(e,t,n,i){Xi.slerpFlat(e,t,e,t,e,n,i)},_slerpAdditive:function(e,t,n,i,r){const s=this._workIndex*r;Xi.multiplyQuaternionsFlat(e,s,e,t,e,n),Xi.slerpFlat(e,t,e,t,e,s,i)},_lerp:function(e,t,n,i,r){const s=1-i;for(let o=0;o!==r;++o){const r=t+o;e[r]=e[r]*s+e[n+o]*i}},_lerpAdditive:function(e,t,n,i,r){for(let s=0;s!==r;++s){const r=t+s;e[r]=e[r]+e[n+s]*i}}});const Pd=new RegExp("[\\[\\]\\.:\\/]","g"),Nd="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",Dd=/((?:WC+[\/:])*)/.source.replace("WC","[^\\[\\]\\.:\\/]"),Od=/(WCOD+)?/.source.replace("WCOD",Nd),Id=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC","[^\\[\\]\\.:\\/]"),zd=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC","[^\\[\\]\\.:\\/]"),Ud=new RegExp("^"+Dd+Od+Id+zd+"$"),Bd=["material","materials","bones"];function Fd(e,t,n){const i=n||Gd.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,i)}function Gd(e,t,n){this.path=t,this.parsedPath=n||Gd.parseTrackName(t),this.node=Gd.findNode(e,this.parsedPath.nodeName)||e,this.rootNode=e}Object.assign(Fd.prototype,{getValue:function(e,t){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];void 0!==i&&i.getValue(e,t)},setValue:function(e,t){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(e,t)},bind:function(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()},unbind:function(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}}),Object.assign(Gd,{Composite:Fd,create:function(e,t,n){return e&&e.isAnimationObjectGroup?new Gd.Composite(e,t,n):new Gd(e,t,n)},sanitizeNodeName:function(e){return e.replace(/\s/g,"_").replace(Pd,"")},parseTrackName:function(e){const t=Ud.exec(e);if(!t)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const e=n.nodeName.substring(i+1);-1!==Bd.indexOf(e)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=e)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n},findNode:function(e,t){if(!t||""===t||"."===t||-1===t||t===e.name||t===e.uuid)return e;if(e.skeleton){const n=e.skeleton.getBoneByName(t);if(void 0!==n)return n}if(e.children){const n=function(e){for(let i=0;i=r){const s=r++,c=e[s];t[c.uuid]=l,e[l]=c,t[a]=s,e[s]=o;for(let e=0,t=i;e!==t;++e){const t=n[e],i=t[s],r=t[l];t[l]=i,t[s]=r}}}this.nCachedObjects_=r},uncache:function(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=e.length;for(let o=0,a=arguments.length;o!==a;++o){const a=arguments[o].uuid,l=t[a];if(void 0!==l)if(delete t[a],l0){const e=this._interpolants,t=this._propertyBindings;switch(this.blendMode){case 2501:for(let n=0,i=e.length;n!==i;++n)e[n].evaluate(s),t[n].accumulateAdditive(o);break;case 2500:default:for(let n=0,r=e.length;n!==r;++n)e[n].evaluate(s),t[n].accumulate(i,o)}}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(e)[0];t*=i,e>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){t*=n.evaluate(e)[0],e>n.parameterPositions[1]&&(this.stopWarping(),0===t?this.paused=!0:this.timeScale=t)}}return this._effectiveTimeScale=t,t}_updateTime(e){const t=this._clip.duration,n=this.loop;let i=this.time+e,r=this._loopCount;const s=2202===n;if(0===e)return-1===r?i:s&&1==(1&r)?t-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(i>=t)i=t;else{if(!(i<0)){this.time=i;break e}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(-1===r&&(e>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=t||i<0){const n=Math.floor(i/t);i-=t*n,r+=Math.abs(n);const o=this.repetitions-r;if(o<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=e>0?t:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(1===o){const t=e<0;this._setEndings(t,!t,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&1==(1&r))return t-i}return i}_setEndings(e,t,n){const i=this._interpolantSettings;n?(i.endingStart=2401,i.endingEnd=2401):(i.endingStart=e?this.zeroSlopeAtStart?2401:2400:2402,i.endingEnd=t?this.zeroSlopeAtEnd?2401:2400:2402)}_scheduleFading(e,t,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const o=s.parameterPositions,a=s.sampleValues;return o[0]=r,a[0]=t,o[1]=r+e,a[1]=n,this}}function Hd(e){this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}Hd.prototype=Object.assign(Object.create(Oi.prototype),{constructor:Hd,_bindAction:function(e,t){const n=e._localRoot||this._root,i=e._clip.tracks,r=i.length,s=e._propertyBindings,o=e._interpolants,a=n.uuid,l=this._bindingsByRootAndName;let c=l[a];void 0===c&&(c={},l[a]=c);for(let e=0;e!==r;++e){const r=i[e],l=r.name;let h=c[l];if(void 0!==h)s[e]=h;else{if(h=s[e],void 0!==h){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,a,l));continue}const i=t&&t._propertyBindings[e].binding.parsedPath;h=new Rd(Gd.create(n,l,i),r.ValueTypeName,r.getValueSize()),++h.referenceCount,this._addInactiveBinding(h,a,l),s[e]=h}o[e].resultBuffer=h.buffer}},_activateAction:function(e){if(!this._isActiveAction(e)){if(null===e._cacheIndex){const t=(e._localRoot||this._root).uuid,n=e._clip.uuid,i=this._actionsByClip[n];this._bindAction(e,i&&i.knownActions[0]),this._addInactiveAction(e,n,t)}const t=e._propertyBindings;for(let e=0,n=t.length;e!==n;++e){const n=t[e];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(e)}},_deactivateAction:function(e){if(this._isActiveAction(e)){const t=e._propertyBindings;for(let e=0,n=t.length;e!==n;++e){const n=t[e];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(e)}},_initMemoryManager:function(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}},_isActiveAction:function(e){const t=e._cacheIndex;return null!==t&&t=0;--t)e[t].stop();return this},update:function(e){e*=this.timeScale;const t=this._actions,n=this._nActiveActions,i=this.time+=e,r=Math.sign(e),s=this._accuIndex^=1;for(let o=0;o!==n;++o){t[o]._update(i,e,r,s)}const o=this._bindings,a=this._nActiveBindings;for(let e=0;e!==a;++e)o[e].apply(s);return this},setTime:function(e){this.time=0;for(let e=0;e4?o=Qd[r-8+4-1]:0==r&&(o=0),n.push(o);const a=1/(s-1),l=-a/2,c=1+a/2,h=[l,l,c,l,c,c,l,l,c,c,l,c],u=6,d=6,p=3,f=2,m=1,g=new Float32Array(p*d*u),v=new Float32Array(f*d*u),y=new Float32Array(m*d*u);for(let e=0;e2?0:-1,i=[t,n,0,t+2/3,n,0,t+2/3,n+1,0,t,n,0,t+2/3,n+1,0,t,n+1,0];g.set(i,p*d*e),v.set(h,f*d*e);const r=[e,e,e,e,e,e];y.set(r,m*d*e)}const x=new ks;x.setAttribute("position",new ws(g,p)),x.setAttribute("uv",new ws(v,f)),x.setAttribute("faceIndex",new ws(y,m)),e.push(x),i>4&&i--}return{_lodPlanes:e,_sizeLods:t,_sigmas:n}}()),ip=(1+Math.sqrt(5))/2,rp=1/ip;new Yi(1,1,1),new Yi(-1,1,1),new Yi(1,1,-1),new Yi(-1,1,-1),new Yi(0,ip,rp),new Yi(0,ip,-rp),new Yi(rp,0,ip),new Yi(-rp,0,ip),new Yi(ip,rp,0),new Yi(-ip,rp,0);function sp(e){console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead."),Pu.call(this,e),this.type="catmullrom"}Mu.create=function(e,t){return console.log("THREE.Curve.create() has been deprecated"),e.prototype=Object.create(Mu.prototype),e.prototype.constructor=e,e.prototype.getPoint=t,e},Object.assign(Vu.prototype,{createPointsGeometry:function(e){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const t=this.getPoints(e);return this.createGeometry(t)},createSpacedPointsGeometry:function(e){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const t=this.getSpacedPoints(e);return this.createGeometry(t)},createGeometry:function(e){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const t=new po;for(let n=0,i=e.length;nthis.max.x||e.ythis.max.y)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,t){return void 0===t&&(console.warn("THREE.Box2: .getParameter() target is now required"),t=new Bi),t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return!(e.max.xthis.max.x||e.max.ythis.max.y)}clampPoint(e,t){return void 0===t&&(console.warn("THREE.Box2: .clampPoint() target is now required"),t=new Bi),t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return Jd.copy(e).clamp(this.min,this.max).sub(e).length()}intersect(e){return this.min.max(e.min),this.max.min(e.max),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}.prototype,{center:function(e){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(e)},empty:function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(e){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(e)},size:function(e){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(e)}}),Object.assign(Ki.prototype,{center:function(e){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(e)},empty:function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(e){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(e)},isIntersectionSphere:function(e){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(e)},size:function(e){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(e)}}),Object.assign(pr.prototype,{empty:function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()}}),Eo.prototype.setFromMatrix=function(e){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(e)},Object.assign(Ui,{random16:function(){return console.warn("THREE.Math: .random16() has been deprecated. Use Math.random() instead."),Math.random()},nearestPowerOfTwo:function(e){return console.warn("THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo()."),Ui.floorPowerOfTwo(e)},nextPowerOfTwo:function(e){return console.warn("THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo()."),Ui.ceilPowerOfTwo(e)}}),Object.assign(Fi.prototype,{flattenToArrayOffset:function(e,t){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(e,t)},multiplyVector3:function(e){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),e.applyMatrix3(this)},multiplyVector3Array:function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},applyToBufferAttribute:function(e){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),e.applyMatrix3(this)},applyToVector3Array:function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")}}),Object.assign(wr.prototype,{extractPosition:function(e){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(e)},flattenToArrayOffset:function(e,t){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(e,t)},getPosition:function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),(new Yi).setFromMatrixColumn(this,3)},setRotationFromQuaternion:function(e){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(e)},multiplyToArray:function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},multiplyVector3:function(e){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),e.applyMatrix4(this)},multiplyVector4:function(e){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),e.applyMatrix4(this)},multiplyVector3Array:function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},rotateAxis:function(e){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),e.transformDirection(this)},crossVector:function(e){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),e.applyMatrix4(this)},translate:function(){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},applyToBufferAttribute:function(e){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),e.applyMatrix4(this)},applyToVector3Array:function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},makeFrustum:function(e,t,n,i,r,s){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(e,t,i,n,r,s)}}),Kr.prototype.isIntersectionLine=function(e){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(e)},Xi.prototype.multiplyVector3=function(e){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),e.applyQuaternion(this)},Object.assign(br.prototype,{isIntersectionBox:function(e){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(e)},isIntersectionPlane:function(e){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(e)},isIntersectionSphere:function(e){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(e)}}),Object.assign(ls.prototype,{area:function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},barycoordFromPoint:function(e,t){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(e,t)},midpoint:function(e){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(e)},normal:function(e){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(e)},plane:function(e){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(e)}}),Object.assign(ls,{barycoordFromPoint:function(e,t,n,i,r){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),ls.getBarycoord(e,t,n,i,r)},normal:function(e,t,n,i){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),ls.getNormal(e,t,n,i)}}),Object.assign(Wu.prototype,{extractAllPoints:function(e){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(e)},extrude:function(e){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new Mh(this,e)},makeGeometry:function(e){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new Ph(this,e)}}),Object.assign(Bi.prototype,{fromAttribute:function(e,t,n){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(e,t,n)},distanceToManhattan:function(e){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(e)},lengthManhattan:function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(Yi.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(e){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(e)},getScaleFromMatrix:function(e){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(e)},getColumnFromMatrix:function(e,t){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(t,e)},applyProjection:function(e){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(e)},fromAttribute:function(e,t,n){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(e,t,n)},distanceToManhattan:function(e){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(e)},lengthManhattan:function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(ji.prototype,{fromAttribute:function(e,t,n){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(e,t,n)},lengthManhattan:function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(po.prototype,{computeTangents:function(){console.error("THREE.Geometry: .computeTangents() has been removed.")},computeLineDistances:function(){console.error("THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.")},applyMatrix:function(e){return console.warn("THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(e)}}),Object.assign(Xr.prototype,{getChildByName:function(e){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(e)},renderDepth:function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(e,t){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(t,e)},getWorldRotation:function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},applyMatrix:function(e){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(e)}}),Object.defineProperties(Xr.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(e){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=e}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),Object.assign(so.prototype,{setDrawMode:function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}),Object.defineProperties(so.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),0},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),Object.defineProperties(oc.prototype,{objects:{get:function(){return console.warn("THREE.LOD: .objects has been renamed to .levels."),this.levels}}}),Object.defineProperty(hc.prototype,"useVertexTexture",{get:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")},set:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}}),ac.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},Object.defineProperty(Mu.prototype,"__arcLengthDivisions",{get:function(){return console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions},set:function(e){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions=e}}),_o.prototype.setLens=function(e,t){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),void 0!==t&&(this.filmGauge=t),this.setFocalLength(e)},Object.defineProperties(qu.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(e){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=e}},shadowCameraLeft:{set:function(e){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=e}},shadowCameraRight:{set:function(e){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=e}},shadowCameraTop:{set:function(e){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=e}},shadowCameraBottom:{set:function(e){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=e}},shadowCameraNear:{set:function(e){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=e}},shadowCameraFar:{set:function(e){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=e}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(e){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=e}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(e){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=e}},shadowMapHeight:{set:function(e){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=e}}}),Object.defineProperties(ws.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),35048===this.usage},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(35048)}}}),Object.assign(ws.prototype,{setDynamic:function(e){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===e?35048:35044),this},copyIndicesArray:function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},setArray:function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}}),Object.assign(ks.prototype,{addIndex:function(e){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(e)},addAttribute:function(e,t){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),t&&t.isBufferAttribute||t&&t.isInterleavedBufferAttribute?"index"===e?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(t),this):this.setAttribute(e,t):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(e,new ws(arguments[1],arguments[2])))},addDrawCall:function(e,t,n){void 0!==n&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(e,t)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},removeAttribute:function(e){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(e)},applyMatrix:function(e){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(e)}}),Object.defineProperties(ks.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),Object.defineProperties(cd.prototype,{maxInstancedCount:{get:function(){return console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount},set:function(e){console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount=e}}}),Object.defineProperties(qd.prototype,{linePrecision:{get:function(){return console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold},set:function(e){console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold=e}}}),Object.defineProperties(Fl.prototype,{dynamic:{get:function(){return console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),35048===this.usage},set:function(e){console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),this.setUsage(e)}}}),Object.assign(Fl.prototype,{setDynamic:function(e){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===e?35048:35044),this},setArray:function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}}),Object.assign(Sh.prototype,{getArrays:function(){console.error("THREE.ExtrudeBufferGeometry: .getArrays() has been removed.")},addShapeList:function(){console.error("THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.")},addShape:function(){console.error("THREE.ExtrudeBufferGeometry: .addShape() has been removed.")}}),Object.assign(Bl.prototype,{dispose:function(){console.error("THREE.Scene: .dispose() has been removed.")}}),Object.defineProperties(Vd.prototype,{dynamic:{set:function(){console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")}},onUpdate:{value:function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this}}}),Object.defineProperties(ys.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new ms}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===e}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(e){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=e}}}),Object.defineProperties(Vh.prototype,{metal:{get:function(){return console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead."),!1},set:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}}),Object.defineProperties(Hh.prototype,{transparency:{get:function(){return console.warn("THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission."),this.transmission},set:function(e){console.warn("THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission."),this.transmission=e}}}),Object.defineProperties(yo.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(e){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=e}}}),Object.assign(Ol.prototype,{clearTarget:function(e,t,n,i){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(e),this.clear(t,n,i)},animate:function(e){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(e)},getCurrentRenderTarget:function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},getMaxAnisotropy:function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},getPrecision:function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},resetGLState:function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},supportsFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},supportsBlendMinMax:function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},supportsInstancedArrays:function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(e){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(e)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},setFaceCulling:function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},allocTextureUnit:function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},setTexture:function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},setTexture2D:function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},setTextureCube:function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},getActiveMipMapLevel:function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()}}),Object.defineProperties(Ol.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(e){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=e}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(e){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=e}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(e){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=!0===e?3001:3e3}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}}}),Object.defineProperties(Tl.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}}),Object.defineProperties(Wi.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(e){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=e}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(e){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=e}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(e){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=e}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(e){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=e}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(e){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=e}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(e){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=e}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(e){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=e}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(e){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=e}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(e){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=e}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(e){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=e}}}),Object.defineProperties(class extends Xr{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e){if(void 0===e&&(e=0),!0===this.isPlaying)return void console.warn("THREE.Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void console.warn("THREE.Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+e;const t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this;console.warn("THREE.Audio: this Audio has no playback control.")}stop(){if(!1!==this.hasPlaybackControl)return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this;console.warn("THREE.Audio: this Audio has no playback control.")}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;eMath.PI&&(t-=a),h<-Math.PI?h+=a:h>Math.PI&&(h-=a),m.theta=t(t+h)/2?Math.max(t,m.theta):Math.min(h,m.theta)),m.phi=Math.max(l.minPolarAngle,Math.min(l.maxPolarAngle,m.phi)),m.makeSafe(),m.radius*=v,m.radius=Math.max(l.minDistance,Math.min(l.maxDistance,m.radius)),!0===l.enableDamping?l.target.addScaledVector(y,l.dampingFactor):l.target.add(y),n.setFromSpherical(m),n.applyQuaternion(r),e.copy(l.target).add(n),l.object.lookAt(l.target),!0===l.enableDamping?(g.theta*=1-l.dampingFactor,g.phi*=1-l.dampingFactor,y.multiplyScalar(1-l.dampingFactor)):(g.set(0,0,0),y.set(0,0,0)),v=1,!!(x||s.distanceToSquared(l.object.position)>f||8*(1-o.dot(l.object.quaternion))>f)&&(l.dispatchEvent(c),s.copy(l.object.position),o.copy(l.object.quaternion),x=!1,!0)}),this.dispose=function(){l.domElement.removeEventListener("contextmenu",ee,!1),l.domElement.removeEventListener("pointerdown",q,!1),l.domElement.removeEventListener("wheel",Z,!1),l.domElement.removeEventListener("touchstart",K,!1),l.domElement.removeEventListener("touchend",$,!1),l.domElement.removeEventListener("touchmove",Q,!1),l.domElement.ownerDocument.removeEventListener("pointermove",X,!1),l.domElement.ownerDocument.removeEventListener("pointerup",Y,!1),l.domElement.removeEventListener("keydown",J,!1)};var l=this,c={type:"change"},h={type:"start"},u={type:"end"},d={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_PAN:4,TOUCH_DOLLY_PAN:5,TOUCH_DOLLY_ROTATE:6},p=d.NONE,f=1e-6,m=new Zd,g=new Zd,v=1,y=new Yi,x=!1,_=new Bi,b=new Bi,w=new Bi,M=new Bi,S=new Bi,T=new Bi,E=new Bi,A=new Bi,C=new Bi;function L(){return Math.pow(.95,l.zoomSpeed)}function R(e){g.theta-=e}function P(e){g.phi-=e}var N,D=(N=new Yi,function(e,t){N.setFromMatrixColumn(t,0),N.multiplyScalar(-e),y.add(N)}),O=function(){var e=new Yi;return function(t,n){!0===l.screenSpacePanning?e.setFromMatrixColumn(n,1):(e.setFromMatrixColumn(n,0),e.crossVectors(l.object.up,e)),e.multiplyScalar(t),y.add(e)}}(),I=function(){var e=new Yi;return function(t,n){var i=l.domElement;if(l.object.isPerspectiveCamera){var r=l.object.position;e.copy(r).sub(l.target);var s=e.length();s*=Math.tan(l.object.fov/2*Math.PI/180),D(2*t*s/i.clientHeight,l.object.matrix),O(2*n*s/i.clientHeight,l.object.matrix)}else l.object.isOrthographicCamera?(D(t*(l.object.right-l.object.left)/l.object.zoom/i.clientWidth,l.object.matrix),O(n*(l.object.top-l.object.bottom)/l.object.zoom/i.clientHeight,l.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),l.enablePan=!1)}}();function z(e){l.object.isPerspectiveCamera?v/=e:l.object.isOrthographicCamera?(l.object.zoom=Math.max(l.minZoom,Math.min(l.maxZoom,l.object.zoom*e)),l.object.updateProjectionMatrix(),x=!0):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),l.enableZoom=!1)}function U(e){l.object.isPerspectiveCamera?v*=e:l.object.isOrthographicCamera?(l.object.zoom=Math.max(l.minZoom,Math.min(l.maxZoom,l.object.zoom/e)),l.object.updateProjectionMatrix(),x=!0):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),l.enableZoom=!1)}function B(e){_.set(e.clientX,e.clientY)}function F(e){M.set(e.clientX,e.clientY)}function G(e){if(1==e.touches.length)_.set(e.touches[0].pageX,e.touches[0].pageY);else{var t=.5*(e.touches[0].pageX+e.touches[1].pageX),n=.5*(e.touches[0].pageY+e.touches[1].pageY);_.set(t,n)}}function k(e){if(1==e.touches.length)M.set(e.touches[0].pageX,e.touches[0].pageY);else{var t=.5*(e.touches[0].pageX+e.touches[1].pageX),n=.5*(e.touches[0].pageY+e.touches[1].pageY);M.set(t,n)}}function H(e){var t=e.touches[0].pageX-e.touches[1].pageX,n=e.touches[0].pageY-e.touches[1].pageY,i=Math.sqrt(t*t+n*n);E.set(0,i)}function V(e){if(1==e.touches.length)b.set(e.touches[0].pageX,e.touches[0].pageY);else{var t=.5*(e.touches[0].pageX+e.touches[1].pageX),n=.5*(e.touches[0].pageY+e.touches[1].pageY);b.set(t,n)}w.subVectors(b,_).multiplyScalar(l.rotateSpeed);var i=l.domElement;R(2*Math.PI*w.x/i.clientHeight),P(2*Math.PI*w.y/i.clientHeight),_.copy(b)}function j(e){if(1==e.touches.length)S.set(e.touches[0].pageX,e.touches[0].pageY);else{var t=.5*(e.touches[0].pageX+e.touches[1].pageX),n=.5*(e.touches[0].pageY+e.touches[1].pageY);S.set(t,n)}T.subVectors(S,M).multiplyScalar(l.panSpeed),I(T.x,T.y),M.copy(S)}function W(e){var t=e.touches[0].pageX-e.touches[1].pageX,n=e.touches[0].pageY-e.touches[1].pageY,i=Math.sqrt(t*t+n*n);A.set(0,i),C.set(0,Math.pow(A.y/E.y,l.zoomSpeed)),z(C.y),E.copy(A)}function q(e){if(!1!==l.enabled)switch(e.pointerType){case"mouse":!function(e){var t;switch(e.preventDefault(),l.domElement.focus?l.domElement.focus():window.focus(),e.button){case 0:t=l.mouseButtons.LEFT;break;case 1:t=l.mouseButtons.MIDDLE;break;case 2:t=l.mouseButtons.RIGHT;break;default:t=-1}switch(t){case Ci:if(!1===l.enableZoom)return;!function(e){E.set(e.clientX,e.clientY)}(e),p=d.DOLLY;break;case Ai:if(e.ctrlKey||e.metaKey||e.shiftKey){if(!1===l.enablePan)return;F(e),p=d.PAN}else{if(!1===l.enableRotate)return;B(e),p=d.ROTATE}break;case Li:if(e.ctrlKey||e.metaKey||e.shiftKey){if(!1===l.enableRotate)return;B(e),p=d.ROTATE}else{if(!1===l.enablePan)return;F(e),p=d.PAN}break;default:p=d.NONE}p!==d.NONE&&(l.domElement.ownerDocument.addEventListener("pointermove",X,!1),l.domElement.ownerDocument.addEventListener("pointerup",Y,!1),l.dispatchEvent(h))}(e)}}function X(e){if(!1!==l.enabled)switch(e.pointerType){case"mouse":!function(e){if(!1===l.enabled)return;switch(e.preventDefault(),p){case d.ROTATE:if(!1===l.enableRotate)return;!function(e){b.set(e.clientX,e.clientY),w.subVectors(b,_).multiplyScalar(l.rotateSpeed);var t=l.domElement;R(2*Math.PI*w.x/t.clientHeight),P(2*Math.PI*w.y/t.clientHeight),_.copy(b),l.update()}(e);break;case d.DOLLY:if(!1===l.enableZoom)return;!function(e){A.set(e.clientX,e.clientY),C.subVectors(A,E),C.y>0?z(L()):C.y<0&&U(L()),E.copy(A),l.update()}(e);break;case d.PAN:if(!1===l.enablePan)return;!function(e){S.set(e.clientX,e.clientY),T.subVectors(S,M).multiplyScalar(l.panSpeed),I(T.x,T.y),M.copy(S),l.update()}(e)}}(e)}}function Y(e){if(!1!==l.enabled)switch(e.pointerType){case"mouse":!function(e){if(!1===l.enabled)return;l.domElement.ownerDocument.removeEventListener("pointermove",X,!1),l.domElement.ownerDocument.removeEventListener("pointerup",Y,!1),l.dispatchEvent(u),p=d.NONE}()}}function Z(e){!1===l.enabled||!1===l.enableZoom||p!==d.NONE&&p!==d.ROTATE||(e.preventDefault(),e.stopPropagation(),l.dispatchEvent(h),function(e){e.deltaY<0?U(L()):e.deltaY>0&&z(L()),l.update()}(e),l.dispatchEvent(u))}function J(e){!1!==l.enabled&&!1!==l.enableKeys&&!1!==l.enablePan&&function(e){var t=!1;switch(e.keyCode){case l.keys.UP:I(0,l.keyPanSpeed),t=!0;break;case l.keys.BOTTOM:I(0,-l.keyPanSpeed),t=!0;break;case l.keys.LEFT:I(l.keyPanSpeed,0),t=!0;break;case l.keys.RIGHT:I(-l.keyPanSpeed,0),t=!0}t&&(e.preventDefault(),l.update())}(e)}function K(e){if(!1!==l.enabled){switch(e.preventDefault(),e.touches.length){case 1:switch(l.touches.ONE){case Ri:if(!1===l.enableRotate)return;G(e),p=d.TOUCH_ROTATE;break;case Pi:if(!1===l.enablePan)return;k(e),p=d.TOUCH_PAN;break;default:p=d.NONE}break;case 2:switch(l.touches.TWO){case Ni:if(!1===l.enableZoom&&!1===l.enablePan)return;!function(e){l.enableZoom&&H(e),l.enablePan&&k(e)}(e),p=d.TOUCH_DOLLY_PAN;break;case Di:if(!1===l.enableZoom&&!1===l.enableRotate)return;!function(e){l.enableZoom&&H(e),l.enableRotate&&G(e)}(e),p=d.TOUCH_DOLLY_ROTATE;break;default:p=d.NONE}break;default:p=d.NONE}p!==d.NONE&&l.dispatchEvent(h)}}function Q(e){if(!1!==l.enabled)switch(e.preventDefault(),e.stopPropagation(),p){case d.TOUCH_ROTATE:if(!1===l.enableRotate)return;V(e),l.update();break;case d.TOUCH_PAN:if(!1===l.enablePan)return;j(e),l.update();break;case d.TOUCH_DOLLY_PAN:if(!1===l.enableZoom&&!1===l.enablePan)return;!function(e){l.enableZoom&&W(e),l.enablePan&&j(e)}(e),l.update();break;case d.TOUCH_DOLLY_ROTATE:if(!1===l.enableZoom&&!1===l.enableRotate)return;!function(e){l.enableZoom&&W(e),l.enableRotate&&V(e)}(e),l.update();break;default:p=d.NONE}}function $(e){!1!==l.enabled&&(l.dispatchEvent(u),p=d.NONE)}function ee(e){!1!==l.enabled&&e.preventDefault()}l.domElement.addEventListener("contextmenu",ee,!1),l.domElement.addEventListener("pointerdown",q,!1),l.domElement.addEventListener("wheel",Z,!1),l.domElement.addEventListener("touchstart",K,!1),l.domElement.addEventListener("touchend",$,!1),l.domElement.addEventListener("touchmove",Q,!1),l.domElement.addEventListener("keydown",J,!1),-1===l.domElement.tabIndex&&(l.domElement.tabIndex=0),this.update()};(op.prototype=Object.create(Oi.prototype)).constructor=op;var ap=function(e,t){op.call(this,e,t),this.screenSpacePanning=!1,this.mouseButtons.LEFT=Li,this.mouseButtons.RIGHT=Ai,this.touches.ONE=Pi,this.touches.TWO=Di};function lp(){const e={canvas:null,antialias:!0,alpha:!1,autoClear:!0,orbit_ctrl:!1,mouse_move:!1,mouse_raycast:!1,resize:"window",width:0,height:0},t={width:0,height:0,wWidth:0,wHeight:0,ratio:0},n=[],i=[],r=[],s=new Bi,o=new Yi,a=new Kr(new Yi(0,0,1),0),l=new qd,c={conf:e,renderer:null,camera:null,cameraCtrl:null,materials:{},scene:null,size:t,mouse:s,mouseV3:o,init:function(t){t&&Object.entries(t).forEach(([t,n])=>{e[t]=n});if(!c.scene)return void console.error("Missing Scene");if(!c.camera)return void console.error("Missing Camera");c.renderer=new Ol({canvas:e.canvas,antialias:e.antialias,alpha:e.alpha}),c.renderer.autoClear=e.autoClear,e.orbit_ctrl&&(c.orbitCtrl=new op(c.camera,c.renderer.domElement),e.orbit_ctrl instanceof Object&&Object.entries(e.orbit_ctrl).forEach(([e,t])=>{c.orbitCtrl[e]=t}));e.width&&e.height?f(e.width,e.height):e.resize&&(p(),window.addEventListener("resize",p));e.mouse_move&&("body"===e.mouse_move?c.mouse_move_element=document.body:c.mouse_move_element=c.renderer.domElement,c.mouse_move_element.addEventListener("mousemove",h),c.mouse_move_element.addEventListener("mouseleave",u));return n.forEach(e=>e()),!0},dispose:function(){r.splice(0),window.removeEventListener("resize",p),c.mouse_move_element&&(c.mouse_move_element.removeEventListener("mousemove",h),c.mouse_move_element.removeEventListener("mouseleave",u));c.orbitCtrl&&c.orbitCtrl.dispose();this.renderer.dispose()},render:function(){c.orbitCtrl&&c.orbitCtrl.update();r.forEach(e=>e()),c.renderer.render(c.scene,c.camera)},renderC:function(){c.orbitCtrl&&c.orbitCtrl.update();r.forEach(e=>e()),c.composer.render()},setSize:f,onAfterInit:function(e){n.push(e)},onAfterResize:function(e){i.push(e)},onBeforeRender:function(e){r.push(e)}};function h(e){s.x=e.clientX/t.width*2-1,s.y=-e.clientY/t.height*2+1,d()}function u(e){s.x=0,s.y=0,d()}function d(){e.mouse_raycast&&(c.camera.getWorldDirection(a.normal),a.normal.normalize(),l.setFromCamera(s,c.camera),l.ray.intersectPlane(a,o))}function p(){"window"===e.resize?f(window.innerWidth,window.innerHeight):f(e.resize.clientWidth,e.resize.clientHeight),i.forEach(e=>e())}function f(e,n){t.width=e,t.height=n,t.ratio=e/n,c.renderer.setSize(e,n,!1),c.camera.aspect=t.ratio,c.camera.updateProjectionMatrix(),c.composer&&c.composer.setSize(e,n);const i=function(){const e=c.camera.fov*Math.PI/180,t=2*Math.tan(e/2)*Math.abs(c.camera.position.z);return[t*c.camera.aspect,t]}();t.wWidth=i[0],t.wHeight=i[1]}return c}(ap.prototype=Object.create(Oi.prototype)).constructor=ap;var cp={props:{antialias:{type:Boolean,default:!0},alpha:{type:Boolean,default:!1},autoClear:{type:Boolean,default:!0},shadow:{type:Boolean,default:!1},orbitCtrl:{type:[Boolean,Object],default:!1},mouseMove:{type:[Boolean,String],default:!1},mouseRaycast:{type:Boolean,default:!1},resize:{type:[Boolean,String,Element],default:"window"},width:String,height:String},setup:e=>({three:lp(),raf:!0}),provide(){return{three:this.three}},mounted(){const e={canvas:this.$refs.canvas,antialias:this.antialias,alpha:this.alpha,autoClear:this.autoClear,orbit_ctrl:this.orbitCtrl,mouse_move:this.mouseMove,mouse_raycast:this.mouseRaycast,resize:this.resize,width:this.width,height:this.height};this.three.init(e)&&(this.three.renderer.shadowMap.enabled=this.shadow,this.three.composer?this.animateC():this.animate())},beforeUnmount(){this.raf=!1,this.three.dispose()},methods:{onBeforeRender(e){this.three.onBeforeRender(e)},onAfterResize(e){this.three.onAfterResize(e)},animate(){this.raf&&requestAnimationFrame(this.animate),this.three.render()},animateC(){this.raf&&requestAnimationFrame(this.animateC),this.three.renderC()}},render(){return function(e,t,n){const i=arguments.length;return 2===i?S(t)&&!_(t)?Gt(t)?jt(e,null,[t]):jt(e,t):jt(e,null,t):(i>3?n=Array.prototype.slice.call(arguments,2):3===i&&Gt(n)&&(n=[n]),jt(e,t,n))}("canvas",{ref:"canvas"},this.$slots.default())}};function hp(e,t){t instanceof Object&&Object.entries(t).forEach(([t,n])=>{e[t]=n})}function up(e,t,n){return e+(t-e)*(n=(n=n<0?0:n)>1?1:n)}function dp(e,t,n){return en?n:e}function pp(e,t,n){if(e[t]){const i=function(e,t){return new qe(e,t)}(e,t);hp(n,i.value),On(i,()=>{hp(n,i.value)},{deep:!0})}}var fp={inject:["three"],props:{aspect:{type:Number,default:1},far:{type:Number,default:2e3},fov:{type:Number,default:50},near:{type:Number,default:.1},position:{type:[Object,Yi],default:{x:0,y:0,z:0}}},created(){this.camera=new _o(this.fov,this.aspect,this.near,this.far),pp(this,"position",this.camera.position),["aspect","far","fov","near"].forEach(e=>{On(()=>this[e],()=>{this.camera[e]=this[e],this.camera.updateProjectionMatrix()})}),this.three.camera=this.camera},render:()=>[],__hmrId:"PerspectiveCamera"},mp={inject:["three"],props:{id:String,background:[String,Number]},setup(e){const t=new Bl;return e.background&&(t.background=new ms(e.background)),{scene:t}},provide(){return{scene:this.scene}},mounted(){this.three.scene||(this.three.scene=this.scene)},render(){return this.$slots.default?this.$slots.default():[]}},gp={inject:["parent"],beforeMount(){this.parent||console.error("Missing parent Mesh")},unmounted(){this.parent.geometry.dispose()},render:()=>[]},vp={extends:gp,props:{size:{type:Number},width:{type:Number,default:1},height:{type:Number,default:1},depth:{type:Number,default:1}},created(){this.size?this.parent.geometry=new fo(this.size,this.size,this.size):this.parent.geometry=new fo(this.width,this.height,this.depth)}},yp={extends:gp,props:{radius:{type:Number,default:1},segments:{type:Number,default:8},thetaStart:{type:Number,default:0},thetaLength:{type:Number,default:2*Math.PI}},created(){this.parent.geometry=new Uh(this.radius,this.segments,this.thetaStart,this.thetaLength)}},xp={extends:gp,props:{radiusTop:{type:Number,default:1},radiusBottom:{type:Number,default:1},height:{type:Number,default:1},radialSegments:{type:Number,default:8},heightSegments:{type:Number,default:1},openEnded:{type:Boolean,default:!1},thetaStart:{type:Number,default:0},thetaLength:{type:Number,default:2*Math.PI}},created(){this.parent.geometry=new Ih(this.radiusTop,this.radiusBottom,this.height,this.radialSegments,this.heightSegments,this.openEnded,this.thetaStart,this.thetaLength)}},_p={extends:gp,props:{radius:{type:Number,default:1},detail:{type:Number,default:0}},created(){this.parent.geometry=new Wc(this.radius,this.detail)}},bp={extends:gp,props:{radius:{type:Number,default:1},detail:{type:Number,default:0}},created(){this.parent.geometry=new jc(this.radius,this.detail)}},wp={extends:gp,props:{points:Array,segments:{type:Number,default:12},phiStart:{type:Number,default:0},phiLength:{type:Number,default:2*Math.PI}},created(){this.parent.geometry=new Rh(this.points,this.segments,this.phiStart,this.phiLength)}},Mp={extends:gp,props:{radius:{type:Number,default:1},detail:{type:Number,default:0}},created(){this.parent.geometry=new Vc(this.radius,this.detail)}},Sp={extends:gp,props:{vertices:Array,indices:Array,radius:{type:Number,default:1},detail:{type:Number,default:0}},created(){this.parent.geometry=new kc(this.vertices,this.indices,this.radius,this.detail)}},Tp={extends:gp,props:{innerRadius:{type:Number,default:.5},outerRadius:{type:Number,default:1},thetaSegments:{type:Number,default:8},phiSegments:{type:Number,default:1},thetaStart:{type:Number,default:0},thetaLength:{type:Number,default:2*Math.PI}},created(){this.parent.geometry=new Lh(this.innerRadius,this.outerRadius,this.thetaSegments,this.phiSegments,this.thetaStart,this.thetaLength)}},Ep={extends:gp,props:{radius:Number,widthSegments:{type:Number,default:12},heightSegments:{type:Number,default:12}},created(){this.parent.geometry=new Ch(this.radius,this.widthSegments,this.heightSegments)}},Ap={extends:gp,props:{radius:{type:Number,default:1},detail:{type:Number,default:0}},created(){this.parent.geometry=new Hc(this.radius,this.detail)}},Cp={extends:gp,props:{radius:{type:Number,default:1},tube:{type:Number,default:.4},radialSegments:{type:Number,default:8},tubularSegments:{type:Number,default:6},arc:{type:Number,default:2*Math.PI}},created(){this.parent.geometry=new Yc(this.radius,this.tube,this.radialSegments,this.tubularSegments,this.arc)}},Lp={extends:gp,props:{radius:{type:Number,default:1},tube:{type:Number,default:.4},radialSegments:{type:Number,default:64},tubularSegments:{type:Number,default:8},p:{type:Number,default:2},q:{type:Number,default:3}},created(){this.parent.geometry=new Xc(this.radius,this.tube,this.radialSegments,this.tubularSegments,this.p,this.q)}},Rp={extends:gp,props:{path:Mu,tubularSegments:{type:Number,default:64},radius:{type:Number,default:1},radiusSegments:{type:Number,default:8},closed:{type:Boolean,default:!1}},created(){this.parent.geometry=new qc(this.path,this.tubularSegments,this.radius,this.radiusSegments,this.closed)}},Pp={inject:["scene"],props:{color:{type:String,default:"#ffffff"},intensity:{type:Number,default:1},castShadow:{type:Boolean,default:!1},shadowMapSize:Object,position:Object},mounted(){pp(this,"position",this.light.position),this.light.target&&pp(this,"target",this.light.target.position),this.light.shadow&&(this.light.castShadow=this.castShadow,hp(this.light.shadow.mapSize,this.shadowMapSize)),["color","intensity","castShadow"].forEach(e=>{On(()=>this[e],()=>{"color"===e?this.light.color=new ms(this.color):this.light[e]=this[e]})}),this.scene.add(this.light),this.light.target&&this.scene.add(this.light.target)},unmounted(){this.scene.remove(this.light)},render:()=>[],__hmrId:"Light"},Np={extends:Pp,created(){this.light=new nd(this.color,this.intensity)},__hmrId:"AmbientLight"},Dp={extends:Pp,props:{target:Object},created(){this.light=new td(this.color,this.intensity)},__hmrId:"DirectionalLight"},Op={extends:Pp,props:{distance:{type:Number,default:0},decay:{type:Number,default:1}},created(){this.light=new Qu(this.color,this.intensity,this.distance,this.decay)},__hmrId:"PointLight"},Ip={extends:Pp,props:{angle:{type:Number,default:Math.PI/3},decay:{type:Number,default:1},distance:{type:Number,default:0},penumbra:{type:Number,default:0},target:Object},created(){this.light=new Ju(this.color,this.intensity,this.distance,this.angle,this.penumbra,this.decay),["angle","decay","distance","penumbra"].forEach(e=>{On(()=>this[e],()=>{this.light[e]=this[e]})})},__hmrId:"SpotLight"},zp={inject:["three"],props:{id:String,color:{type:[String,Number],default:"#ffffff"},depthTest:{type:Boolean,default:!0},depthWrite:{type:Boolean,default:!0},fog:{type:Boolean,default:!0},opacity:{type:Number,default:1},side:{type:Number,default:0},transparent:{type:Boolean,default:!1},vertexColors:{type:Boolean,default:!1}},mounted(){this.three.materials[this.id]=this.material,["color","depthTest","depthWrite","fog","opacity","transparent"].forEach(e=>{On(()=>this[e],()=>{"color"===e?this.material.color=new ms(this.color):this.material[e]=this[e]})})},unmounted(){this.material.dispose()},methods:{propsValues(){const e={};return Object.entries(this.$props).forEach(([t,n])=>{"id"!==t&&(e[t]=n)}),e}},render:()=>[],__hmrId:"Material"},Up={extends:zp,created(){this.material=new xs({color:this.color})},__hmrId:"BasicMaterial"},Bp={extends:zp,created(){this.material=new qh({color:this.color})},__hmrId:"LambertMaterial"},Fp={extends:zp,created(){this.material=new Vh({color:this.color})},__hmrId:"PhongMaterial"},Gp={extends:zp,created(){this.material=new Hh({color:this.color})},__hmrId:"PhysicalMaterial"},kp={extends:zp,props:{emissive:{type:[Number,String],default:0},emissiveIntensity:{type:Number,default:1},metalness:{type:Number,default:0},roughness:{type:Number,default:1}},created(){this.material=new kh(this.propsValues()),["emissive","emissiveIntensity","metalness","roughness"].forEach(e=>{On(()=>this[e],()=>{"emissive"===e?this.material.emissive=new ms(this.emissive):this.material[e]=this[e]})})},__hmrId:"StandardMaterial"};const Hp=Ro.meshphong_frag.slice(0,Ro.meshphong_frag.indexOf("void main() {")),Vp=Ro.meshphong_frag.slice(Ro.meshphong_frag.indexOf("void main() {")),jp={uniforms:vo.merge([No.phong.uniforms,{thicknessColor:{value:new ms(6718871)},thicknessDistortion:{value:.1},thicknessAmbient:{value:0},thicknessAttenuation:{value:.1},thicknessPower:{value:2},thicknessScale:{value:10}}]),vertexShader:`\n #define USE_UV\n ${Ro.meshphong_vert}\n `,fragmentShader:`\n #define USE_UV\n #define SUBSURFACE\n\n ${Hp}\n\n uniform float thicknessPower;\n uniform float thicknessScale;\n uniform float thicknessDistortion;\n uniform float thicknessAmbient;\n uniform float thicknessAttenuation;\n uniform vec3 thicknessColor;\n\n void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in GeometricContext geometry, inout ReflectedLight reflectedLight) {\n #ifdef USE_COLOR\n vec3 thickness = vColor * thicknessColor;\n #else\n vec3 thickness = thicknessColor;\n #endif\n vec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * thicknessDistortion));\n float scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), thicknessPower) * thicknessScale;\n vec3 scatteringIllu = (scatteringDot + thicknessAmbient) * thickness;\n reflectedLight.directDiffuse += scatteringIllu * thicknessAttenuation * directLight.color;\n }\n `+Vp.replace("#include ",(Wp=Ro.lights_fragment_begin,qp="RE_Direct( directLight, geometry, material, reflectedLight );",Xp="\n RE_Direct( directLight, geometry, material, reflectedLight );\n #if defined( SUBSURFACE ) && defined( USE_UV )\n RE_Direct_Scattering(directLight, vUv, geometry, reflectedLight);\n #endif\n ",Wp.split(qp).join(Xp)))};var Wp,qp,Xp,Yp,Zp,Jp,Kp={extends:{inject:["three"],props:{id:String,uniforms:Object,vertexShader:String,fragmentShader:String},mounted(){this.material,this.three.materials[this.id]=this.material},unmounted(){this.material.dispose()},methods:{},render:()=>[],__hmrId:"ShaderMaterial"},props:{diffuse:{type:String,default:"#ffffff"},thicknessColor:{type:String,default:"#ffffff"},thicknessDistortion:{type:Number,default:.4},thicknessAmbient:{type:Number,default:.01},thicknessAttenuation:{type:Number,default:.7},thicknessPower:{type:Number,default:2},thicknessScale:{type:Number,default:4},transparent:{type:Boolean,default:!1},opacity:{type:Number,default:1},vertexColors:{type:Boolean,default:!1}},created(){const e=jp,t=vo.clone(e.uniforms);Object.entries(this.$props).forEach(([e,n])=>{"diffuse"!==e&&"thicknessColor"!==e||(n=new ms(n)),"id"!==e&&"transparent"!==e&&"vertexColors"!==e&&(t[e].value=n)}),this.material=new yo({...e,uniforms:t,lights:!0,transparent:this.transparent,vertexColors:this.vertexColors})},__hmrId:"SubSurfaceMaterial"},Qp={inject:["three","scene"],emits:["ready"],props:{materialId:String,position:Object,rotation:Object,scale:Object,castShadow:{type:Boolean,default:!1},receiveShadow:{type:Boolean,default:!1}},mounted(){this.geometry&&!this.mesh&&this.initMesh()},unmounted(){this.mesh&&this.scene.remove(this.mesh),this.geometry&&this.geometry.dispose(),this.material&&!this.materialId&&this.material.dispose()},methods:{initMesh(){!this.material&&this.materialId&&(this.material=this.three.materials[this.materialId]),this.mesh=new so(this.geometry,this.material),pp(this,"position",this.mesh.position),pp(this,"rotation",this.mesh.rotation),pp(this,"scale",this.mesh.scale),["castShadow","receiveShadow"].forEach(e=>{this.mesh[e]=this[e],On(()=>this[e],()=>{this.mesh[e]=this[e]})}),On(()=>this.materialId,()=>{this.mesh.material=this.three.materials[this.materialId]}),this.scene.add(this.mesh),this.$emit("ready")},refreshGeometry(){const e=this.geometry;this.createGeometry(),this.mesh.geometry=this.geometry,e.dispose()}},render:()=>[],__hmrId:"Mesh"},$p={extends:Qp,props:{size:{type:Number},width:{type:Number,default:1},height:{type:Number,default:1},depth:{type:Number,default:1},widthSegments:{type:Number,default:1},heightSegments:{type:Number,default:1},depthSegments:{type:Number,default:1}},created(){this.createGeometry(),["size","width","height","depth","widthSegments","heightSegments","depthSegments"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.size?this.geometry=new fo(this.size,this.size,this.size):this.geometry=new fo(this.width,this.height,this.depth)}},__hmrId:"Box"},ef={extends:Qp,props:{radius:{type:Number,default:1},segments:{type:Number,default:8},thetaStart:{type:Number,default:0},thetaLength:{type:Number,default:2*Math.PI}},created(){this.createGeometry();["radius","segments","thetaStart","thetaLength"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.geometry=new Uh(this.radius,this.segments,this.thetaStart,this.thetaLength)}},__hmrId:"Circle"},tf={extends:Qp,props:{radius:{type:Number,default:1},height:{type:Number,default:1},radialSegments:{type:Number,default:8},heightSegments:{type:Number,default:1},openEnded:{type:Boolean,default:!1},thetaStart:{type:Number,default:0},thetaLength:{type:Number,default:2*Math.PI}},created(){this.createGeometry();["radius","height","radialSegments","heightSegments","openEnded","thetaStart","thetaLength"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.geometry=new zh(this.radius,this.height,this.radialSegments,this.heightSegments,this.openEnded,this.thetaStart,this.thetaLength)}},__hmrId:"Cone"},nf={extends:Qp,props:{radiusTop:{type:Number,default:1},radiusBottom:{type:Number,default:1},height:{type:Number,default:1},radialSegments:{type:Number,default:8},heightSegments:{type:Number,default:1},openEnded:{type:Boolean,default:!1},thetaStart:{type:Number,default:0},thetaLength:{type:Number,default:2*Math.PI}},created(){this.createGeometry();["radiusTop","radiusBottom","height","radialSegments","heightSegments","openEnded","thetaStart","thetaLength"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.geometry=new Ih(this.radiusTop,this.radiusBottom,this.height,this.radialSegments,this.heightSegments,this.openEnded,this.thetaStart,this.thetaLength)}},__hmrId:"Cylinder"},rf={extends:Qp,props:{radius:{type:Number,default:1},detail:{type:Number,default:0}},created(){this.createGeometry();["radius","detail"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.geometry=new Wc(this.radius,this.detail)}},__hmrId:"Dodecahedron"},sf={extends:Qp,props:{radius:{type:Number,default:1},detail:{type:Number,default:0}},created(){this.createGeometry();["radius","detail"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.geometry=new jc(this.radius,this.detail)}},__hmrId:"Icosahedron"},of={extends:Qp,props:{points:Array,segments:{type:Number,default:12},phiStart:{type:Number,default:0},phiLength:{type:Number,default:2*Math.PI}},created(){this.createGeometry();["points","segments","phiStart","phiLength"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.geometry=new Rh(this.points,this.segments,this.phiStart,this.phiLength)}},__hmrId:"Lathe"},af={extends:Qp,props:{radius:{type:Number,default:1},detail:{type:Number,default:0}},created(){this.createGeometry();["radius","detail"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.geometry=new Vc(this.radius,this.detail)}},__hmrId:"Octahedron"},lf={extends:Qp,props:{width:{type:Number,default:1},height:{type:Number,default:1},widthSegments:{type:Number,default:1},heightSegments:{type:Number,default:1}},created(){this.createGeometry();["width","height","widthSegments","heightSegments"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.geometry=new Lo(this.width,this.height,this.widthSegments,this.heightSegments)}},__hmrId:"Plane"},cf={extends:Qp,props:{vertices:Array,indices:Array,radius:{type:Number,default:1},detail:{type:Number,default:0}},created(){this.createGeometry();["vertices","indices","radius","detail"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.geometry=new kc(this.vertices,this.indices,this.radius,this.detail)}},__hmrId:"Polyhedron"},hf={extends:Qp,props:{innerRadius:{type:Number,default:.5},outerRadius:{type:Number,default:1},thetaSegments:{type:Number,default:8},phiSegments:{type:Number,default:1},thetaStart:{type:Number,default:0},thetaLength:{type:Number,default:2*Math.PI}},created(){this.createGeometry();["innerRadius","outerRadius","thetaSegments","phiSegments","thetaStart","thetaLength"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.geometry=new Lh(this.innerRadius,this.outerRadius,this.thetaSegments,this.phiSegments,this.thetaStart,this.thetaLength)}},__hmrId:"Ring"},uf={extends:Qp,props:{radius:Number,widthSegments:{type:Number,default:12},heightSegments:{type:Number,default:12}},watch:{radius(){this.refreshGeometry()},widthSegments(){this.refreshGeometry()},heightSegments(){this.refreshGeometry()}},created(){this.createGeometry()},methods:{createGeometry(){this.geometry=new Ch(this.radius,this.widthSegments,this.heightSegments)}},__hmrId:"Sphere"},df={extends:Qp,props:{radius:{type:Number,default:1},detail:{type:Number,default:0}},created(){this.createGeometry();["radius","detail"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.geometry=new Hc(this.radius,this.detail)}},__hmrId:"Tetrahedron"},pf={text:String,fontSrc:String,size:{type:Number,default:80},height:{type:Number,default:5},depth:{type:Number,default:1},curveSegments:{type:Number,default:12},bevelEnabled:{type:Boolean,default:!1},bevelThickness:{type:Number,default:10},bevelSize:{type:Number,default:8},bevelOffset:{type:Number,default:0},bevelSegments:{type:Number,default:5},align:{type:[Boolean,String],default:!1}},ff={extends:Qp,props:{...pf},created(){["text","size","height","curveSegments","bevelEnabled","bevelThickness","bevelSize","bevelOffset","bevelSegments","align"].forEach(e=>{On(()=>this[e],()=>{this.font&&this.refreshGeometry()})});(new bd).load(this.fontSrc,e=>{this.font=e,this.createGeometry(),this.initMesh()})},methods:{createGeometry(){this.geometry=new Ah(this.text,{font:this.font,size:this.size,height:this.height,depth:this.depth,curveSegments:this.curveSegments,bevelEnabled:this.bevelEnabled,bevelThickness:this.bevelThickness,bevelSize:this.bevelSize,bevelOffset:this.bevelOffset,bevelSegments:this.bevelSegments}),"center"===this.align&&this.geometry.center()}}},mf={extends:Qp,props:{radius:{type:Number,default:1},tube:{type:Number,default:.4},radialSegments:{type:Number,default:8},tubularSegments:{type:Number,default:6},arc:{type:Number,default:2*Math.PI}},created(){this.createGeometry();["radius","tube","radialSegments","tubularSegments","arc"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.geometry=new Yc(this.radius,this.tube,this.radialSegments,this.tubularSegments,this.arc)}},__hmrId:"Torus"},gf={extends:Qp,props:{radius:{type:Number,default:1},tube:{type:Number,default:.4},radialSegments:{type:Number,default:64},tubularSegments:{type:Number,default:8},p:{type:Number,default:2},q:{type:Number,default:3}},created(){this.createGeometry();["radius","tube","radialSegments","tubularSegments","p","q"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.geometry=new Xc(this.radius,this.tube,this.radialSegments,this.tubularSegments,this.p,this.q)}},__hmrId:"TorusKnot"},vf={extends:Qp,props:{path:Mu,tubularSegments:{type:Number,default:64},radius:{type:Number,default:1},radialSegments:{type:Number,default:8},closed:{type:Boolean,default:!1}},created(){this.createGeometry();["path","tubularSegments","radius","radialSegments","closed"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.geometry=new qc(this.path,this.tubularSegments,this.radius,this.radialSegments,this.closed)}},__hmrId:"Tube"},yf={emits:["loaded"],extends:Qp,props:{src:String,width:Number,height:Number,keepSize:Boolean},created(){this.createGeometry(),this.createMaterial(),this.initMesh(),On(()=>this.src,this.refreshTexture),["width","height"].forEach(e=>{On(()=>this[e],this.resize)}),this.keepSize&&this.three.onAfterResize(this.resize)},methods:{createGeometry(){this.geometry=new Lo(1,1,1,1)},createMaterial(){this.material=new xs({side:2,map:this.loadTexture()})},loadTexture(){return(new wu).load(this.src,this.onLoaded)},refreshTexture(){this.texture&&this.texture.dispose(),this.material.map=this.loadTexture(),this.material.needsUpdate=!0},onLoaded(e){this.texture=e,this.resize(),this.$emit("loaded")},resize(){if(!this.texture)return;const e=this.three.size,t=this.texture.image.width/this.texture.image.height;let n,i;this.width&&this.height?(n=this.width*e.wWidth/e.width,i=this.height*e.wHeight/e.height):this.width?(n=this.width*e.wWidth/e.width,i=n/t):this.height&&(i=this.height*e.wHeight/e.height,n=i*t),this.mesh.scale.x=n,this.mesh.scale.y=i}},__hmrId:"Image"},xf={inject:["three","scene"],props:{materialId:String,count:Number,position:Object,castShadow:{type:Boolean,default:!1},receiveShadow:{type:Boolean,default:!1}},setup:()=>({conf:{}}),provide(){return{parent:this.conf}},beforeMount(){this.$slots.default||console.error("Missing Geometry")},mounted(){this.mesh=new gc(this.conf.geometry,this.three.materials[this.materialId],this.count),pp(this,"position",this.mesh.position),pp(this,"rotation",this.mesh.rotation),pp(this,"scale",this.mesh.scale),["castShadow","receiveShadow"].forEach(e=>{this.mesh[e]=this[e],On(()=>this[e],()=>{this.mesh[e]=this[e]})}),this.scene.add(this.mesh)},unmounted(){this.scene.remove(this.mesh)},render(){return this.$slots.default()},__hmrId:"InstancedMesh"},_f={emits:["ready","loaded"],inject:["three","scene"],props:{src:String,position:Object,scale:Object},mounted(){this.texture=(new wu).load(this.src,this.onLoaded),this.material=new Hl({map:this.texture}),this.sprite=new nc(this.material),this.geometry=this.sprite.geometry,pp(this,"position",this.sprite.position),pp(this,"scale",this.sprite.scale),this.scene.add(this.sprite),this.$emit("ready")},unmounted(){this.texture.dispose(),this.material.dispose(),this.scene.remove(this.sprite)},methods:{onLoaded(){this.updateUV(),this.$emit("loaded")},updateUV(){this.iWidth=this.texture.image.width,this.iHeight=this.texture.image.height,this.iRatio=this.iWidth/this.iHeight;let e=.5,t=.5;this.iRatio>1?t=.5/this.iRatio:e=.5/this.iRatio;const n=this.geometry.attributes.position.array;n[0]=-e,n[1]=-t,n[5]=e,n[6]=-t,n[10]=e,n[11]=t,n[15]=-e,n[16]=t,this.geometry.attributes.position.needsUpdate=!0}},render:()=>[],__hmrId:"Sprite"},bf={uniforms:{tDiffuse:{value:null},opacity:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float opacity;","uniform sampler2D tDiffuse;","varying vec2 vUv;","void main() {","\tvec4 texel = texture2D( tDiffuse, vUv );","\tgl_FragColor = opacity * texel;","}"].join("\n")};function wf(){this.enabled=!0,this.needsSwap=!0,this.clear=!1,this.renderToScreen=!1}Object.assign(wf.prototype,{setSize:function(){},render:function(){console.error("THREE.Pass: .render() must be implemented in derived pass.")}}),wf.FullScreenQuad=(Yp=new $u(-1,1,1,-1,0,1),Zp=new Lo(2,2),Jp=function(e){this._mesh=new so(Zp,e)},Object.defineProperty(Jp.prototype,"material",{get:function(){return this._mesh.material},set:function(e){this._mesh.material=e}}),Object.assign(Jp.prototype,{dispose:function(){this._mesh.geometry.dispose()},render:function(e){e.render(this._mesh,Yp)}}),Jp);var Mf=function(e,t){wf.call(this),this.textureID=void 0!==t?t:"tDiffuse",e instanceof yo?(this.uniforms=e.uniforms,this.material=e):e&&(this.uniforms=vo.clone(e.uniforms),this.material=new yo({defines:Object.assign({},e.defines),uniforms:this.uniforms,vertexShader:e.vertexShader,fragmentShader:e.fragmentShader})),this.fsQuad=new wf.FullScreenQuad(this.material)};Mf.prototype=Object.assign(Object.create(wf.prototype),{constructor:Mf,render:function(e,t,n){this.uniforms[this.textureID]&&(this.uniforms[this.textureID].value=n.texture),this.fsQuad.material=this.material,this.renderToScreen?(e.setRenderTarget(null),this.fsQuad.render(e)):(e.setRenderTarget(t),this.clear&&e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil),this.fsQuad.render(e))}});var Sf=function(e,t){wf.call(this),this.scene=e,this.camera=t,this.clear=!0,this.needsSwap=!1,this.inverse=!1};Sf.prototype=Object.assign(Object.create(wf.prototype),{constructor:Sf,render:function(e,t,n){var i,r,s=e.getContext(),o=e.state;o.buffers.color.setMask(!1),o.buffers.depth.setMask(!1),o.buffers.color.setLocked(!0),o.buffers.depth.setLocked(!0),this.inverse?(i=0,r=1):(i=1,r=0),o.buffers.stencil.setTest(!0),o.buffers.stencil.setOp(s.REPLACE,s.REPLACE,s.REPLACE),o.buffers.stencil.setFunc(s.ALWAYS,i,4294967295),o.buffers.stencil.setClear(r),o.buffers.stencil.setLocked(!0),e.setRenderTarget(n),this.clear&&e.clear(),e.render(this.scene,this.camera),e.setRenderTarget(t),this.clear&&e.clear(),e.render(this.scene,this.camera),o.buffers.color.setLocked(!1),o.buffers.depth.setLocked(!1),o.buffers.stencil.setLocked(!1),o.buffers.stencil.setFunc(s.EQUAL,1,4294967295),o.buffers.stencil.setOp(s.KEEP,s.KEEP,s.KEEP),o.buffers.stencil.setLocked(!0)}});var Tf=function(){wf.call(this),this.needsSwap=!1};Tf.prototype=Object.create(wf.prototype),Object.assign(Tf.prototype,{render:function(e){e.state.buffers.stencil.setLocked(!1),e.state.buffers.stencil.setTest(!1)}});var Ef=function(e,t){if(this.renderer=e,void 0===t){var n={minFilter:1006,magFilter:1006,format:1023},i=e.getSize(new Bi);this._pixelRatio=e.getPixelRatio(),this._width=i.width,this._height=i.height,(t=new Wi(this._width*this._pixelRatio,this._height*this._pixelRatio,n)).texture.name="EffectComposer.rt1"}else this._pixelRatio=1,this._width=t.width,this._height=t.height;this.renderTarget1=t,this.renderTarget2=t.clone(),this.renderTarget2.texture.name="EffectComposer.rt2",this.writeBuffer=this.renderTarget1,this.readBuffer=this.renderTarget2,this.renderToScreen=!0,this.passes=[],void 0===bf&&console.error("THREE.EffectComposer relies on CopyShader"),void 0===Mf&&console.error("THREE.EffectComposer relies on ShaderPass"),this.copyPass=new Mf(bf),this.clock=new Ld};Object.assign(Ef.prototype,{swapBuffers:function(){var e=this.readBuffer;this.readBuffer=this.writeBuffer,this.writeBuffer=e},addPass:function(e){this.passes.push(e),e.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)},insertPass:function(e,t){this.passes.splice(t,0,e),e.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)},isLastEnabledPass:function(e){for(var t=e+1;t({passes:[]}),inject:["three"],provide(){return{passes:this.passes}},mounted(){this.three.onAfterInit(()=>{this.composer=new Ef(this.three.renderer),this.three.renderer.autoClear=!1,this.passes.forEach(e=>{this.composer.addPass(e)}),this.three.composer=this.composer})},render(){return this.$slots.default()},__hmrId:"EffectComposer"},Lf=function(e,t,n,i,r){wf.call(this),this.scene=e,this.camera=t,this.overrideMaterial=n,this.clearColor=i,this.clearAlpha=void 0!==r?r:0,this.clear=!0,this.clearDepth=!1,this.needsSwap=!1};Lf.prototype=Object.assign(Object.create(wf.prototype),{constructor:Lf,render:function(e,t,n){var i,r,s,o=e.autoClear;e.autoClear=!1,void 0!==this.overrideMaterial&&(s=this.scene.overrideMaterial,this.scene.overrideMaterial=this.overrideMaterial),this.clearColor&&(i=e.getClearColor().getHex(),r=e.getClearAlpha(),e.setClearColor(this.clearColor,this.clearAlpha)),this.clearDepth&&e.clearDepth(),e.setRenderTarget(this.renderToScreen?null:n),this.clear&&e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil),e.render(this.scene,this.camera),this.clearColor&&e.setClearColor(i,r),void 0!==this.overrideMaterial&&(this.scene.overrideMaterial=s),e.autoClear=o}});var Rf={inject:["three","passes"],beforeMount(){this.passes||console.error("Missing parent EffectComposer")},unmounted(){this.pass.dispose&&this.pass.dispose()},render:()=>[],__hmrId:"EffectPass"},Pf={extends:Rf,mounted(){this.three.scene||console.error("Missing Scene"),this.three.camera||console.error("Missing Camera");const e=new Lf(this.three.scene,this.three.camera);this.passes.push(e),this.pass=e},__hmrId:"RenderPass"},Nf={defines:{DEPTH_PACKING:1,PERSPECTIVE_CAMERA:1},uniforms:{tColor:{value:null},tDepth:{value:null},focus:{value:1},aspect:{value:1},aperture:{value:.025},maxblur:{value:.01},nearClip:{value:1},farClip:{value:1e3}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include ","varying vec2 vUv;","uniform sampler2D tColor;","uniform sampler2D tDepth;","uniform float maxblur;","uniform float aperture;","uniform float nearClip;","uniform float farClip;","uniform float focus;","uniform float aspect;","#include ","float getDepth( const in vec2 screenPosition ) {","\t#if DEPTH_PACKING == 1","\treturn unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );","\t#else","\treturn texture2D( tDepth, screenPosition ).x;","\t#endif","}","float getViewZ( const in float depth ) {","\t#if PERSPECTIVE_CAMERA == 1","\treturn perspectiveDepthToViewZ( depth, nearClip, farClip );","\t#else","\treturn orthographicDepthToViewZ( depth, nearClip, farClip );","\t#endif","}","void main() {","\tvec2 aspectcorrect = vec2( 1.0, aspect );","\tfloat viewZ = getViewZ( getDepth( vUv ) );","\tfloat factor = ( focus + viewZ );","\tvec2 dofblur = vec2 ( clamp( factor * aperture, -maxblur, maxblur ) );","\tvec2 dofblur9 = dofblur * 0.9;","\tvec2 dofblur7 = dofblur * 0.7;","\tvec2 dofblur4 = dofblur * 0.4;","\tvec4 col = vec4( 0.0 );","\tcol += texture2D( tColor, vUv.xy );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.4, 0.0 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur4 );","\tgl_FragColor = col / 41.0;","\tgl_FragColor.a = 1.0;","}"].join("\n")},Df=function(e,t,n){wf.call(this),this.scene=e,this.camera=t;var i=void 0!==n.focus?n.focus:1,r=void 0!==n.aspect?n.aspect:t.aspect,s=void 0!==n.aperture?n.aperture:.025,o=void 0!==n.maxblur?n.maxblur:1,a=n.width||window.innerWidth||1,l=n.height||window.innerHeight||1;this.renderTargetDepth=new Wi(a,l,{minFilter:1003,magFilter:1003}),this.renderTargetDepth.texture.name="BokehPass.depth",this.materialDepth=new Ml,this.materialDepth.depthPacking=3201,this.materialDepth.blending=0,void 0===Nf&&console.error("BokehPass relies on BokehShader");var c=Nf,h=vo.clone(c.uniforms);h.tDepth.value=this.renderTargetDepth.texture,h.focus.value=i,h.aspect.value=r,h.aperture.value=s,h.maxblur.value=o,h.nearClip.value=t.near,h.farClip.value=t.far,this.materialBokeh=new yo({defines:Object.assign({},c.defines),uniforms:h,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader}),this.uniforms=h,this.needsSwap=!1,this.fsQuad=new wf.FullScreenQuad(this.materialBokeh),this.oldClearColor=new ms};Df.prototype=Object.assign(Object.create(wf.prototype),{constructor:Df,render:function(e,t,n){this.scene.overrideMaterial=this.materialDepth,this.oldClearColor.copy(e.getClearColor());var i=e.getClearAlpha(),r=e.autoClear;e.autoClear=!1,e.setClearColor(16777215),e.setClearAlpha(1),e.setRenderTarget(this.renderTargetDepth),e.clear(),e.render(this.scene,this.camera),this.uniforms.tColor.value=n.texture,this.uniforms.nearClip.value=this.camera.near,this.uniforms.farClip.value=this.camera.far,this.renderToScreen?(e.setRenderTarget(null),this.fsQuad.render(e)):(e.setRenderTarget(t),e.clear(),this.fsQuad.render(e)),this.scene.overrideMaterial=null,e.setClearColor(this.oldClearColor),e.setClearAlpha(i),e.autoClear=r}});var Of={extends:Rf,props:{focus:{type:Number,default:1},aperture:{type:Number,default:.025},maxblur:{type:Number,default:.01}},watch:{focus(){this.pass.uniforms.focus.value=this.focus},aperture(){this.pass.uniforms.aperture.value=this.aperture},maxblur(){this.pass.uniforms.maxblur.value=this.maxblur}},mounted(){this.three.scene||console.error("Missing Scene"),this.three.camera||console.error("Missing Camera");const e={focus:this.focus,aperture:this.aperture,maxblur:this.maxblur,width:this.three.size.width,height:this.three.size.height},t=new Df(this.three.scene,this.three.camera,e);this.passes.push(t),this.pass=t},__hmrId:"BokehPass"},If={uniforms:{tDiffuse:{value:null},time:{value:0},nIntensity:{value:.5},sIntensity:{value:.05},sCount:{value:4096},grayscale:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include ","uniform float time;","uniform bool grayscale;","uniform float nIntensity;","uniform float sIntensity;","uniform float sCount;","uniform sampler2D tDiffuse;","varying vec2 vUv;","void main() {","\tvec4 cTextureScreen = texture2D( tDiffuse, vUv );","\tfloat dx = rand( vUv + time );","\tvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx, 0.0, 1.0 );","\tvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );","\tcResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;","\tcResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );","\tif( grayscale ) {","\t\tcResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );","\t}","\tgl_FragColor = vec4( cResult, cTextureScreen.a );","}"].join("\n")},zf=function(e,t,n,i){wf.call(this),void 0===If&&console.error("FilmPass relies on FilmShader");var r=If;this.uniforms=vo.clone(r.uniforms),this.material=new yo({uniforms:this.uniforms,vertexShader:r.vertexShader,fragmentShader:r.fragmentShader}),void 0!==i&&(this.uniforms.grayscale.value=i),void 0!==e&&(this.uniforms.nIntensity.value=e),void 0!==t&&(this.uniforms.sIntensity.value=t),void 0!==n&&(this.uniforms.sCount.value=n),this.fsQuad=new wf.FullScreenQuad(this.material)};zf.prototype=Object.assign(Object.create(wf.prototype),{constructor:zf,render:function(e,t,n,i){this.uniforms.tDiffuse.value=n.texture,this.uniforms.time.value+=i,this.renderToScreen?(e.setRenderTarget(null),this.fsQuad.render(e)):(e.setRenderTarget(t),this.clear&&e.clear(),this.fsQuad.render(e))}});var Uf={extends:Rf,props:{noiseIntensity:{type:Number,default:.5},scanlinesIntensity:{type:Number,default:.05},scanlinesCount:{type:Number,default:4096},grayscale:{type:Number,default:0}},watch:{noiseIntensity(){this.pass.uniforms.nIntensity.value=this.noiseIntensity},scanlinesIntensity(){this.pass.uniforms.sIntensity.value=this.scanlinesIntensity},scanlinesCount(){this.pass.uniforms.sCount.value=this.scanlinesCount},grayscale(){this.pass.uniforms.grayscale.value=this.grayscale}},mounted(){const e=new zf(this.noiseIntensity,this.scanlinesIntensity,this.scanlinesCount,this.grayscale);this.passes.push(e),this.pass=e},__hmrId:"FilmPass"},Bf={uniforms:{tDiffuse:{value:null},shape:{value:1},radius:{value:4},rotateR:{value:Math.PI/12*1},rotateG:{value:Math.PI/12*2},rotateB:{value:Math.PI/12*3},scatter:{value:0},width:{value:1},height:{value:1},blending:{value:1},blendingMode:{value:1},greyscale:{value:!1},disable:{value:!1}},vertexShader:["varying vec2 vUV;","void main() {","\tvUV = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);","}"].join("\n"),fragmentShader:["#define SQRT2_MINUS_ONE 0.41421356","#define SQRT2_HALF_MINUS_ONE 0.20710678","#define PI2 6.28318531","#define SHAPE_DOT 1","#define SHAPE_ELLIPSE 2","#define SHAPE_LINE 3","#define SHAPE_SQUARE 4","#define BLENDING_LINEAR 1","#define BLENDING_MULTIPLY 2","#define BLENDING_ADD 3","#define BLENDING_LIGHTER 4","#define BLENDING_DARKER 5","uniform sampler2D tDiffuse;","uniform float radius;","uniform float rotateR;","uniform float rotateG;","uniform float rotateB;","uniform float scatter;","uniform float width;","uniform float height;","uniform int shape;","uniform bool disable;","uniform float blending;","uniform int blendingMode;","varying vec2 vUV;","uniform bool greyscale;","const int samples = 8;","float blend( float a, float b, float t ) {","\treturn a * ( 1.0 - t ) + b * t;","}","float hypot( float x, float y ) {","\treturn sqrt( x * x + y * y );","}","float rand( vec2 seed ){","return fract( sin( dot( seed.xy, vec2( 12.9898, 78.233 ) ) ) * 43758.5453 );","}","float distanceToDotRadius( float channel, vec2 coord, vec2 normal, vec2 p, float angle, float rad_max ) {","\tfloat dist = hypot( coord.x - p.x, coord.y - p.y );","\tfloat rad = channel;","\tif ( shape == SHAPE_DOT ) {","\t\trad = pow( abs( rad ), 1.125 ) * rad_max;","\t} else if ( shape == SHAPE_ELLIPSE ) {","\t\trad = pow( abs( rad ), 1.125 ) * rad_max;","\t\tif ( dist != 0.0 ) {","\t\t\tfloat dot_p = abs( ( p.x - coord.x ) / dist * normal.x + ( p.y - coord.y ) / dist * normal.y );","\t\t\tdist = ( dist * ( 1.0 - SQRT2_HALF_MINUS_ONE ) ) + dot_p * dist * SQRT2_MINUS_ONE;","\t\t}","\t} else if ( shape == SHAPE_LINE ) {","\t\trad = pow( abs( rad ), 1.5) * rad_max;","\t\tfloat dot_p = ( p.x - coord.x ) * normal.x + ( p.y - coord.y ) * normal.y;","\t\tdist = hypot( normal.x * dot_p, normal.y * dot_p );","\t} else if ( shape == SHAPE_SQUARE ) {","\t\tfloat theta = atan( p.y - coord.y, p.x - coord.x ) - angle;","\t\tfloat sin_t = abs( sin( theta ) );","\t\tfloat cos_t = abs( cos( theta ) );","\t\trad = pow( abs( rad ), 1.4 );","\t\trad = rad_max * ( rad + ( ( sin_t > cos_t ) ? rad - sin_t * rad : rad - cos_t * rad ) );","\t}","\treturn rad - dist;","}","struct Cell {","\tvec2 normal;","\tvec2 p1;","\tvec2 p2;","\tvec2 p3;","\tvec2 p4;","\tfloat samp2;","\tfloat samp1;","\tfloat samp3;","\tfloat samp4;","};","vec4 getSample( vec2 point ) {","\tvec4 tex = texture2D( tDiffuse, vec2( point.x / width, point.y / height ) );","\tfloat base = rand( vec2( floor( point.x ), floor( point.y ) ) ) * PI2;","\tfloat step = PI2 / float( samples );","\tfloat dist = radius * 0.66;","\tfor ( int i = 0; i < samples; ++i ) {","\t\tfloat r = base + step * float( i );","\t\tvec2 coord = point + vec2( cos( r ) * dist, sin( r ) * dist );","\t\ttex += texture2D( tDiffuse, vec2( coord.x / width, coord.y / height ) );","\t}","\ttex /= float( samples ) + 1.0;","\treturn tex;","}","float getDotColour( Cell c, vec2 p, int channel, float angle, float aa ) {","\tfloat dist_c_1, dist_c_2, dist_c_3, dist_c_4, res;","\tif ( channel == 0 ) {","\t\tc.samp1 = getSample( c.p1 ).r;","\t\tc.samp2 = getSample( c.p2 ).r;","\t\tc.samp3 = getSample( c.p3 ).r;","\t\tc.samp4 = getSample( c.p4 ).r;","\t} else if (channel == 1) {","\t\tc.samp1 = getSample( c.p1 ).g;","\t\tc.samp2 = getSample( c.p2 ).g;","\t\tc.samp3 = getSample( c.p3 ).g;","\t\tc.samp4 = getSample( c.p4 ).g;","\t} else {","\t\tc.samp1 = getSample( c.p1 ).b;","\t\tc.samp3 = getSample( c.p3 ).b;","\t\tc.samp2 = getSample( c.p2 ).b;","\t\tc.samp4 = getSample( c.p4 ).b;","\t}","\tdist_c_1 = distanceToDotRadius( c.samp1, c.p1, c.normal, p, angle, radius );","\tdist_c_2 = distanceToDotRadius( c.samp2, c.p2, c.normal, p, angle, radius );","\tdist_c_3 = distanceToDotRadius( c.samp3, c.p3, c.normal, p, angle, radius );","\tdist_c_4 = distanceToDotRadius( c.samp4, c.p4, c.normal, p, angle, radius );","\tres = ( dist_c_1 > 0.0 ) ? clamp( dist_c_1 / aa, 0.0, 1.0 ) : 0.0;","\tres += ( dist_c_2 > 0.0 ) ? clamp( dist_c_2 / aa, 0.0, 1.0 ) : 0.0;","\tres += ( dist_c_3 > 0.0 ) ? clamp( dist_c_3 / aa, 0.0, 1.0 ) : 0.0;","\tres += ( dist_c_4 > 0.0 ) ? clamp( dist_c_4 / aa, 0.0, 1.0 ) : 0.0;","\tres = clamp( res, 0.0, 1.0 );","\treturn res;","}","Cell getReferenceCell( vec2 p, vec2 origin, float grid_angle, float step ) {","\tCell c;","\tvec2 n = vec2( cos( grid_angle ), sin( grid_angle ) );","\tfloat threshold = step * 0.5;","\tfloat dot_normal = n.x * ( p.x - origin.x ) + n.y * ( p.y - origin.y );","\tfloat dot_line = -n.y * ( p.x - origin.x ) + n.x * ( p.y - origin.y );","\tvec2 offset = vec2( n.x * dot_normal, n.y * dot_normal );","\tfloat offset_normal = mod( hypot( offset.x, offset.y ), step );","\tfloat normal_dir = ( dot_normal < 0.0 ) ? 1.0 : -1.0;","\tfloat normal_scale = ( ( offset_normal < threshold ) ? -offset_normal : step - offset_normal ) * normal_dir;","\tfloat offset_line = mod( hypot( ( p.x - offset.x ) - origin.x, ( p.y - offset.y ) - origin.y ), step );","\tfloat line_dir = ( dot_line < 0.0 ) ? 1.0 : -1.0;","\tfloat line_scale = ( ( offset_line < threshold ) ? -offset_line : step - offset_line ) * line_dir;","\tc.normal = n;","\tc.p1.x = p.x - n.x * normal_scale + n.y * line_scale;","\tc.p1.y = p.y - n.y * normal_scale - n.x * line_scale;","\tif ( scatter != 0.0 ) {","\t\tfloat off_mag = scatter * threshold * 0.5;","\t\tfloat off_angle = rand( vec2( floor( c.p1.x ), floor( c.p1.y ) ) ) * PI2;","\t\tc.p1.x += cos( off_angle ) * off_mag;","\t\tc.p1.y += sin( off_angle ) * off_mag;","\t}","\tfloat normal_step = normal_dir * ( ( offset_normal < threshold ) ? step : -step );","\tfloat line_step = line_dir * ( ( offset_line < threshold ) ? step : -step );","\tc.p2.x = c.p1.x - n.x * normal_step;","\tc.p2.y = c.p1.y - n.y * normal_step;","\tc.p3.x = c.p1.x + n.y * line_step;","\tc.p3.y = c.p1.y - n.x * line_step;","\tc.p4.x = c.p1.x - n.x * normal_step + n.y * line_step;","\tc.p4.y = c.p1.y - n.y * normal_step - n.x * line_step;","\treturn c;","}","float blendColour( float a, float b, float t ) {","\tif ( blendingMode == BLENDING_LINEAR ) {","\t\treturn blend( a, b, 1.0 - t );","\t} else if ( blendingMode == BLENDING_ADD ) {","\t\treturn blend( a, min( 1.0, a + b ), t );","\t} else if ( blendingMode == BLENDING_MULTIPLY ) {","\t\treturn blend( a, max( 0.0, a * b ), t );","\t} else if ( blendingMode == BLENDING_LIGHTER ) {","\t\treturn blend( a, max( a, b ), t );","\t} else if ( blendingMode == BLENDING_DARKER ) {","\t\treturn blend( a, min( a, b ), t );","\t} else {","\t\treturn blend( a, b, 1.0 - t );","\t}","}","void main() {","\tif ( ! disable ) {","\t\tvec2 p = vec2( vUV.x * width, vUV.y * height );","\t\tvec2 origin = vec2( 0, 0 );","\t\tfloat aa = ( radius < 2.5 ) ? radius * 0.5 : 1.25;","\t\tCell cell_r = getReferenceCell( p, origin, rotateR, radius );","\t\tCell cell_g = getReferenceCell( p, origin, rotateG, radius );","\t\tCell cell_b = getReferenceCell( p, origin, rotateB, radius );","\t\tfloat r = getDotColour( cell_r, p, 0, rotateR, aa );","\t\tfloat g = getDotColour( cell_g, p, 1, rotateG, aa );","\t\tfloat b = getDotColour( cell_b, p, 2, rotateB, aa );","\t\tvec4 colour = texture2D( tDiffuse, vUV );","\t\tr = blendColour( r, colour.r, blending );","\t\tg = blendColour( g, colour.g, blending );","\t\tb = blendColour( b, colour.b, blending );","\t\tif ( greyscale ) {","\t\t\tr = g = b = (r + b + g) / 3.0;","\t\t}","\t\tgl_FragColor = vec4( r, g, b, 1.0 );","\t} else {","\t\tgl_FragColor = texture2D( tDiffuse, vUV );","\t}","}"].join("\n")},Ff=function(e,t,n){for(var i in wf.call(this),void 0===Bf&&console.error("THREE.HalftonePass requires HalftoneShader"),this.uniforms=vo.clone(Bf.uniforms),this.material=new yo({uniforms:this.uniforms,fragmentShader:Bf.fragmentShader,vertexShader:Bf.vertexShader}),this.uniforms.width.value=e,this.uniforms.height.value=t,n)n.hasOwnProperty(i)&&this.uniforms.hasOwnProperty(i)&&(this.uniforms[i].value=n[i]);this.fsQuad=new wf.FullScreenQuad(this.material)};Ff.prototype=Object.assign(Object.create(wf.prototype),{constructor:Ff,render:function(e,t,n){this.material.uniforms.tDiffuse.value=n.texture,this.renderToScreen?(e.setRenderTarget(null),this.fsQuad.render(e)):(e.setRenderTarget(t),this.clear&&e.clear(),this.fsQuad.render(e))},setSize:function(e,t){this.uniforms.width.value=e,this.uniforms.height.value=t}});var Gf={extends:Rf,props:{shape:{type:Number,default:1},radius:{type:Number,default:4},rotateR:{type:Number,default:Math.PI/12*1},rotateG:{type:Number,default:Math.PI/12*2},rotateB:{type:Number,default:Math.PI/12*3},scatter:{type:Number,default:0}},mounted(){const e=new Ff(this.three.size.width,this.three.size.height,{});["shape","radius","rotateR","rotateG","rotateB","scatter"].forEach(t=>{e.uniforms[t].value=this[t],On(()=>this[t],()=>{e.uniforms[t].value=this[t]})}),this.passes.push(e),this.pass=e},__hmrId:"HalftonePass"},kf={defines:{NUM_SAMPLES:7,NUM_RINGS:4,NORMAL_TEXTURE:0,DIFFUSE_TEXTURE:0,DEPTH_PACKING:1,PERSPECTIVE_CAMERA:1},uniforms:{tDepth:{value:null},tDiffuse:{value:null},tNormal:{value:null},size:{value:new Bi(512,512)},cameraNear:{value:1},cameraFar:{value:100},cameraProjectionMatrix:{value:new wr},cameraInverseProjectionMatrix:{value:new wr},scale:{value:1},intensity:{value:.1},bias:{value:.5},minResolution:{value:0},kernelRadius:{value:100},randomSeed:{value:0}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include ","varying vec2 vUv;","#if DIFFUSE_TEXTURE == 1","uniform sampler2D tDiffuse;","#endif","uniform sampler2D tDepth;","#if NORMAL_TEXTURE == 1","uniform sampler2D tNormal;","#endif","uniform float cameraNear;","uniform float cameraFar;","uniform mat4 cameraProjectionMatrix;","uniform mat4 cameraInverseProjectionMatrix;","uniform float scale;","uniform float intensity;","uniform float bias;","uniform float kernelRadius;","uniform float minResolution;","uniform vec2 size;","uniform float randomSeed;","// RGBA depth","#include ","vec4 getDefaultColor( const in vec2 screenPosition ) {","\t#if DIFFUSE_TEXTURE == 1","\treturn texture2D( tDiffuse, vUv );","\t#else","\treturn vec4( 1.0 );","\t#endif","}","float getDepth( const in vec2 screenPosition ) {","\t#if DEPTH_PACKING == 1","\treturn unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );","\t#else","\treturn texture2D( tDepth, screenPosition ).x;","\t#endif","}","float getViewZ( const in float depth ) {","\t#if PERSPECTIVE_CAMERA == 1","\treturn perspectiveDepthToViewZ( depth, cameraNear, cameraFar );","\t#else","\treturn orthographicDepthToViewZ( depth, cameraNear, cameraFar );","\t#endif","}","vec3 getViewPosition( const in vec2 screenPosition, const in float depth, const in float viewZ ) {","\tfloat clipW = cameraProjectionMatrix[2][3] * viewZ + cameraProjectionMatrix[3][3];","\tvec4 clipPosition = vec4( ( vec3( screenPosition, depth ) - 0.5 ) * 2.0, 1.0 );","\tclipPosition *= clipW; // unprojection.","\treturn ( cameraInverseProjectionMatrix * clipPosition ).xyz;","}","vec3 getViewNormal( const in vec3 viewPosition, const in vec2 screenPosition ) {","\t#if NORMAL_TEXTURE == 1","\treturn unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );","\t#else","\treturn normalize( cross( dFdx( viewPosition ), dFdy( viewPosition ) ) );","\t#endif","}","float scaleDividedByCameraFar;","float minResolutionMultipliedByCameraFar;","float getOcclusion( const in vec3 centerViewPosition, const in vec3 centerViewNormal, const in vec3 sampleViewPosition ) {","\tvec3 viewDelta = sampleViewPosition - centerViewPosition;","\tfloat viewDistance = length( viewDelta );","\tfloat scaledScreenDistance = scaleDividedByCameraFar * viewDistance;","\treturn max(0.0, (dot(centerViewNormal, viewDelta) - minResolutionMultipliedByCameraFar) / scaledScreenDistance - bias) / (1.0 + pow2( scaledScreenDistance ) );","}","// moving costly divides into consts","const float ANGLE_STEP = PI2 * float( NUM_RINGS ) / float( NUM_SAMPLES );","const float INV_NUM_SAMPLES = 1.0 / float( NUM_SAMPLES );","float getAmbientOcclusion( const in vec3 centerViewPosition ) {","\t// precompute some variables require in getOcclusion.","\tscaleDividedByCameraFar = scale / cameraFar;","\tminResolutionMultipliedByCameraFar = minResolution * cameraFar;","\tvec3 centerViewNormal = getViewNormal( centerViewPosition, vUv );","\t// jsfiddle that shows sample pattern: https://jsfiddle.net/a16ff1p7/","\tfloat angle = rand( vUv + randomSeed ) * PI2;","\tvec2 radius = vec2( kernelRadius * INV_NUM_SAMPLES ) / size;","\tvec2 radiusStep = radius;","\tfloat occlusionSum = 0.0;","\tfloat weightSum = 0.0;","\tfor( int i = 0; i < NUM_SAMPLES; i ++ ) {","\t\tvec2 sampleUv = vUv + vec2( cos( angle ), sin( angle ) ) * radius;","\t\tradius += radiusStep;","\t\tangle += ANGLE_STEP;","\t\tfloat sampleDepth = getDepth( sampleUv );","\t\tif( sampleDepth >= ( 1.0 - EPSILON ) ) {","\t\t\tcontinue;","\t\t}","\t\tfloat sampleViewZ = getViewZ( sampleDepth );","\t\tvec3 sampleViewPosition = getViewPosition( sampleUv, sampleDepth, sampleViewZ );","\t\tocclusionSum += getOcclusion( centerViewPosition, centerViewNormal, sampleViewPosition );","\t\tweightSum += 1.0;","\t}","\tif( weightSum == 0.0 ) discard;","\treturn occlusionSum * ( intensity / weightSum );","}","void main() {","\tfloat centerDepth = getDepth( vUv );","\tif( centerDepth >= ( 1.0 - EPSILON ) ) {","\t\tdiscard;","\t}","\tfloat centerViewZ = getViewZ( centerDepth );","\tvec3 viewPosition = getViewPosition( vUv, centerDepth, centerViewZ );","\tfloat ambientOcclusion = getAmbientOcclusion( viewPosition );","\tgl_FragColor = getDefaultColor( vUv );","\tgl_FragColor.xyz *= 1.0 - ambientOcclusion;","}"].join("\n")},Hf={defines:{KERNEL_RADIUS:4,DEPTH_PACKING:1,PERSPECTIVE_CAMERA:1},uniforms:{tDiffuse:{value:null},size:{value:new Bi(512,512)},sampleUvOffsets:{value:[new Bi(0,0)]},sampleWeights:{value:[1]},tDepth:{value:null},cameraNear:{value:10},cameraFar:{value:1e3},depthCutoff:{value:10}},vertexShader:["#include ","uniform vec2 size;","varying vec2 vUv;","varying vec2 vInvSize;","void main() {","\tvUv = uv;","\tvInvSize = 1.0 / size;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include ","#include ","uniform sampler2D tDiffuse;","uniform sampler2D tDepth;","uniform float cameraNear;","uniform float cameraFar;","uniform float depthCutoff;","uniform vec2 sampleUvOffsets[ KERNEL_RADIUS + 1 ];","uniform float sampleWeights[ KERNEL_RADIUS + 1 ];","varying vec2 vUv;","varying vec2 vInvSize;","float getDepth( const in vec2 screenPosition ) {","\t#if DEPTH_PACKING == 1","\treturn unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );","\t#else","\treturn texture2D( tDepth, screenPosition ).x;","\t#endif","}","float getViewZ( const in float depth ) {","\t#if PERSPECTIVE_CAMERA == 1","\treturn perspectiveDepthToViewZ( depth, cameraNear, cameraFar );","\t#else","\treturn orthographicDepthToViewZ( depth, cameraNear, cameraFar );","\t#endif","}","void main() {","\tfloat depth = getDepth( vUv );","\tif( depth >= ( 1.0 - EPSILON ) ) {","\t\tdiscard;","\t}","\tfloat centerViewZ = -getViewZ( depth );","\tbool rBreak = false, lBreak = false;","\tfloat weightSum = sampleWeights[0];","\tvec4 diffuseSum = texture2D( tDiffuse, vUv ) * weightSum;","\tfor( int i = 1; i <= KERNEL_RADIUS; i ++ ) {","\t\tfloat sampleWeight = sampleWeights[i];","\t\tvec2 sampleUvOffset = sampleUvOffsets[i] * vInvSize;","\t\tvec2 sampleUv = vUv + sampleUvOffset;","\t\tfloat viewZ = -getViewZ( getDepth( sampleUv ) );","\t\tif( abs( viewZ - centerViewZ ) > depthCutoff ) rBreak = true;","\t\tif( ! rBreak ) {","\t\t\tdiffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;","\t\t\tweightSum += sampleWeight;","\t\t}","\t\tsampleUv = vUv - sampleUvOffset;","\t\tviewZ = -getViewZ( getDepth( sampleUv ) );","\t\tif( abs( viewZ - centerViewZ ) > depthCutoff ) lBreak = true;","\t\tif( ! lBreak ) {","\t\t\tdiffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;","\t\t\tweightSum += sampleWeight;","\t\t}","\t}","\tgl_FragColor = diffuseSum / weightSum;","}"].join("\n")},Vf={createSampleWeights:function(e,t){for(var n,i,r=[],s=0;s<=e;s++)r.push((n=s,i=t,Math.exp(-n*n/(i*i*2))/(Math.sqrt(2*Math.PI)*i)));return r},createSampleOffsets:function(e,t){for(var n=[],i=0;i<=e;i++)n.push(t.clone().multiplyScalar(i));return n},configure:function(e,t,n,i){e.defines.KERNEL_RADIUS=t,e.uniforms.sampleUvOffsets.value=Vf.createSampleOffsets(t,i),e.uniforms.sampleWeights.value=Vf.createSampleWeights(t,n),e.needsUpdate=!0}},jf={uniforms:{tDiffuse:{value:null},opacity:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float opacity;","uniform sampler2D tDiffuse;","varying vec2 vUv;","#include ","void main() {","\tfloat depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );","\tgl_FragColor = vec4( vec3( depth ), opacity );","}"].join("\n")},Wf=function(e,t,n,i,r){(wf.call(this),this.scene=e,this.camera=t,this.clear=!0,this.needsSwap=!1,this.supportsDepthTextureExtension=void 0!==n&&n,this.supportsNormalTexture=void 0!==i&&i,this.originalClearColor=new ms,this.oldClearColor=new ms,this.oldClearAlpha=1,this.params={output:0,saoBias:.5,saoIntensity:.18,saoScale:1,saoKernelRadius:100,saoMinResolution:0,saoBlur:!0,saoBlurRadius:8,saoBlurStdDev:4,saoBlurDepthCutoff:.01},this.resolution=void 0!==r?new Bi(r.x,r.y):new Bi(256,256),this.saoRenderTarget=new Wi(this.resolution.x,this.resolution.y,{minFilter:1006,magFilter:1006,format:1023}),this.blurIntermediateRenderTarget=this.saoRenderTarget.clone(),this.beautyRenderTarget=this.saoRenderTarget.clone(),this.normalRenderTarget=new Wi(this.resolution.x,this.resolution.y,{minFilter:1003,magFilter:1003,format:1023}),this.depthRenderTarget=this.normalRenderTarget.clone(),this.supportsDepthTextureExtension)&&((n=new Bc).type=1012,n.minFilter=1003,n.maxFilter=1003,this.beautyRenderTarget.depthTexture=n,this.beautyRenderTarget.depthBuffer=!0);this.depthMaterial=new Ml,this.depthMaterial.depthPacking=3201,this.depthMaterial.blending=0,this.normalMaterial=new Wh,this.normalMaterial.blending=0,void 0===kf&&console.error("THREE.SAOPass relies on SAOShader"),this.saoMaterial=new yo({defines:Object.assign({},kf.defines),fragmentShader:kf.fragmentShader,vertexShader:kf.vertexShader,uniforms:vo.clone(kf.uniforms)}),this.saoMaterial.extensions.derivatives=!0,this.saoMaterial.defines.DEPTH_PACKING=this.supportsDepthTextureExtension?0:1,this.saoMaterial.defines.NORMAL_TEXTURE=this.supportsNormalTexture?1:0,this.saoMaterial.defines.PERSPECTIVE_CAMERA=this.camera.isPerspectiveCamera?1:0,this.saoMaterial.uniforms.tDepth.value=this.supportsDepthTextureExtension?n:this.depthRenderTarget.texture,this.saoMaterial.uniforms.tNormal.value=this.normalRenderTarget.texture,this.saoMaterial.uniforms.size.value.set(this.resolution.x,this.resolution.y),this.saoMaterial.uniforms.cameraInverseProjectionMatrix.value.getInverse(this.camera.projectionMatrix),this.saoMaterial.uniforms.cameraProjectionMatrix.value=this.camera.projectionMatrix,this.saoMaterial.blending=0,void 0===Hf&&console.error("THREE.SAOPass relies on DepthLimitedBlurShader"),this.vBlurMaterial=new yo({uniforms:vo.clone(Hf.uniforms),defines:Object.assign({},Hf.defines),vertexShader:Hf.vertexShader,fragmentShader:Hf.fragmentShader}),this.vBlurMaterial.defines.DEPTH_PACKING=this.supportsDepthTextureExtension?0:1,this.vBlurMaterial.defines.PERSPECTIVE_CAMERA=this.camera.isPerspectiveCamera?1:0,this.vBlurMaterial.uniforms.tDiffuse.value=this.saoRenderTarget.texture,this.vBlurMaterial.uniforms.tDepth.value=this.supportsDepthTextureExtension?n:this.depthRenderTarget.texture,this.vBlurMaterial.uniforms.size.value.set(this.resolution.x,this.resolution.y),this.vBlurMaterial.blending=0,this.hBlurMaterial=new yo({uniforms:vo.clone(Hf.uniforms),defines:Object.assign({},Hf.defines),vertexShader:Hf.vertexShader,fragmentShader:Hf.fragmentShader}),this.hBlurMaterial.defines.DEPTH_PACKING=this.supportsDepthTextureExtension?0:1,this.hBlurMaterial.defines.PERSPECTIVE_CAMERA=this.camera.isPerspectiveCamera?1:0,this.hBlurMaterial.uniforms.tDiffuse.value=this.blurIntermediateRenderTarget.texture,this.hBlurMaterial.uniforms.tDepth.value=this.supportsDepthTextureExtension?n:this.depthRenderTarget.texture,this.hBlurMaterial.uniforms.size.value.set(this.resolution.x,this.resolution.y),this.hBlurMaterial.blending=0,void 0===bf&&console.error("THREE.SAOPass relies on CopyShader"),this.materialCopy=new yo({uniforms:vo.clone(bf.uniforms),vertexShader:bf.vertexShader,fragmentShader:bf.fragmentShader,blending:0}),this.materialCopy.transparent=!0,this.materialCopy.depthTest=!1,this.materialCopy.depthWrite=!1,this.materialCopy.blending=5,this.materialCopy.blendSrc=208,this.materialCopy.blendDst=200,this.materialCopy.blendEquation=100,this.materialCopy.blendSrcAlpha=206,this.materialCopy.blendDstAlpha=200,this.materialCopy.blendEquationAlpha=100,void 0===jf&&console.error("THREE.SAOPass relies on UnpackDepthRGBAShader"),this.depthCopy=new yo({uniforms:vo.clone(jf.uniforms),vertexShader:jf.vertexShader,fragmentShader:jf.fragmentShader,blending:0}),this.fsQuad=new wf.FullScreenQuad(null)};Wf.OUTPUT={Beauty:1,Default:0,SAO:2,Depth:3,Normal:4},Wf.prototype=Object.assign(Object.create(wf.prototype),{constructor:Wf,render:function(e,t,n){if(this.renderToScreen&&(this.materialCopy.blending=0,this.materialCopy.uniforms.tDiffuse.value=n.texture,this.materialCopy.needsUpdate=!0,this.renderPass(e,this.materialCopy,null)),1!==this.params.output){this.oldClearColor.copy(e.getClearColor()),this.oldClearAlpha=e.getClearAlpha();var i=e.autoClear;e.autoClear=!1,e.setRenderTarget(this.depthRenderTarget),e.clear(),this.saoMaterial.uniforms.bias.value=this.params.saoBias,this.saoMaterial.uniforms.intensity.value=this.params.saoIntensity,this.saoMaterial.uniforms.scale.value=this.params.saoScale,this.saoMaterial.uniforms.kernelRadius.value=this.params.saoKernelRadius,this.saoMaterial.uniforms.minResolution.value=this.params.saoMinResolution,this.saoMaterial.uniforms.cameraNear.value=this.camera.near,this.saoMaterial.uniforms.cameraFar.value=this.camera.far;var r=this.params.saoBlurDepthCutoff*(this.camera.far-this.camera.near);this.vBlurMaterial.uniforms.depthCutoff.value=r,this.hBlurMaterial.uniforms.depthCutoff.value=r,this.vBlurMaterial.uniforms.cameraNear.value=this.camera.near,this.vBlurMaterial.uniforms.cameraFar.value=this.camera.far,this.hBlurMaterial.uniforms.cameraNear.value=this.camera.near,this.hBlurMaterial.uniforms.cameraFar.value=this.camera.far,this.params.saoBlurRadius=Math.floor(this.params.saoBlurRadius),this.prevStdDev===this.params.saoBlurStdDev&&this.prevNumSamples===this.params.saoBlurRadius||(Vf.configure(this.vBlurMaterial,this.params.saoBlurRadius,this.params.saoBlurStdDev,new Bi(0,1)),Vf.configure(this.hBlurMaterial,this.params.saoBlurRadius,this.params.saoBlurStdDev,new Bi(1,0)),this.prevStdDev=this.params.saoBlurStdDev,this.prevNumSamples=this.params.saoBlurRadius),e.setClearColor(0),e.setRenderTarget(this.beautyRenderTarget),e.clear(),e.render(this.scene,this.camera),this.supportsDepthTextureExtension||this.renderOverride(e,this.depthMaterial,this.depthRenderTarget,0,1),this.supportsNormalTexture&&this.renderOverride(e,this.normalMaterial,this.normalRenderTarget,7829503,1),this.renderPass(e,this.saoMaterial,this.saoRenderTarget,16777215,1),this.params.saoBlur&&(this.renderPass(e,this.vBlurMaterial,this.blurIntermediateRenderTarget,16777215,1),this.renderPass(e,this.hBlurMaterial,this.saoRenderTarget,16777215,1));var s=this.materialCopy;3===this.params.output?this.supportsDepthTextureExtension?(this.materialCopy.uniforms.tDiffuse.value=this.beautyRenderTarget.depthTexture,this.materialCopy.needsUpdate=!0):(this.depthCopy.uniforms.tDiffuse.value=this.depthRenderTarget.texture,this.depthCopy.needsUpdate=!0,s=this.depthCopy):4===this.params.output?(this.materialCopy.uniforms.tDiffuse.value=this.normalRenderTarget.texture,this.materialCopy.needsUpdate=!0):(this.materialCopy.uniforms.tDiffuse.value=this.saoRenderTarget.texture,this.materialCopy.needsUpdate=!0),0===this.params.output?s.blending=5:s.blending=0,this.renderPass(e,s,this.renderToScreen?null:n),e.setClearColor(this.oldClearColor,this.oldClearAlpha),e.autoClear=i}},renderPass:function(e,t,n,i,r){this.originalClearColor.copy(e.getClearColor());var s=e.getClearAlpha(),o=e.autoClear;e.setRenderTarget(n),e.autoClear=!1,null!=i&&(e.setClearColor(i),e.setClearAlpha(r||0),e.clear()),this.fsQuad.material=t,this.fsQuad.render(e),e.autoClear=o,e.setClearColor(this.originalClearColor),e.setClearAlpha(s)},renderOverride:function(e,t,n,i,r){this.originalClearColor.copy(e.getClearColor());var s=e.getClearAlpha(),o=e.autoClear;e.setRenderTarget(n),e.autoClear=!1,i=t.clearColor||i,r=t.clearAlpha||r,null!=i&&(e.setClearColor(i),e.setClearAlpha(r||0),e.clear()),this.scene.overrideMaterial=t,e.render(this.scene,this.camera),this.scene.overrideMaterial=null,e.autoClear=o,e.setClearColor(this.originalClearColor),e.setClearAlpha(s)},setSize:function(e,t){this.beautyRenderTarget.setSize(e,t),this.saoRenderTarget.setSize(e,t),this.blurIntermediateRenderTarget.setSize(e,t),this.normalRenderTarget.setSize(e,t),this.depthRenderTarget.setSize(e,t),this.saoMaterial.uniforms.size.value.set(e,t),this.saoMaterial.uniforms.cameraInverseProjectionMatrix.value.getInverse(this.camera.projectionMatrix),this.saoMaterial.uniforms.cameraProjectionMatrix.value=this.camera.projectionMatrix,this.saoMaterial.needsUpdate=!0,this.vBlurMaterial.uniforms.size.value.set(e,t),this.vBlurMaterial.needsUpdate=!0,this.hBlurMaterial.uniforms.size.value.set(e,t),this.hBlurMaterial.needsUpdate=!0}});var qf={extends:Rf,props:{depthTexture:{type:Boolean,default:!1},useNormals:{type:Boolean,default:!1},resolution:Object},mounted(){this.three.scene||console.error("Missing Scene"),this.three.camera||console.error("Missing Camera");const e=this.resolution?new Bi(this.resolution.x,this.resolution.y):new Bi(this.three.size.width,this.three.size.height),t=new Wf(this.three.scene,this.three.camera,this.depthTexture,this.useNormals,e);this.passes.push(t),this.pass=t},__hmrId:"SAOPass"},Xf={shaderID:"luminosityHighPass",uniforms:{tDiffuse:{value:null},luminosityThreshold:{value:1},smoothWidth:{value:1},defaultColor:{value:new ms(0)},defaultOpacity:{value:0}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDiffuse;","uniform vec3 defaultColor;","uniform float defaultOpacity;","uniform float luminosityThreshold;","uniform float smoothWidth;","varying vec2 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colorTexture;\n\t\t\t\tuniform vec2 texSize;\t\t\t\tuniform vec2 direction;\t\t\t\t\t\t\t\tfloat gaussianPdf(in float x, in float sigma) {\t\t\t\t\treturn 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;\t\t\t\t}\t\t\t\tvoid main() {\n\t\t\t\t\tvec2 invSize = 1.0 / texSize;\t\t\t\t\tfloat fSigma = float(SIGMA);\t\t\t\t\tfloat weightSum = gaussianPdf(0.0, fSigma);\t\t\t\t\tvec3 diffuseSum = texture2D( colorTexture, vUv).rgb * weightSum;\t\t\t\t\tfor( int i = 1; i < KERNEL_RADIUS; i ++ ) {\t\t\t\t\t\tfloat x = float(i);\t\t\t\t\t\tfloat w = gaussianPdf(x, fSigma);\t\t\t\t\t\tvec2 uvOffset = direction * invSize * x;\t\t\t\t\t\tvec3 sample1 = texture2D( colorTexture, vUv + uvOffset).rgb;\t\t\t\t\t\tvec3 sample2 = texture2D( colorTexture, vUv - uvOffset).rgb;\t\t\t\t\t\tdiffuseSum += (sample1 + sample2) * w;\t\t\t\t\t\tweightSum += 2.0 * w;\t\t\t\t\t}\t\t\t\t\tgl_FragColor = vec4(diffuseSum/weightSum, 1.0);\n\t\t\t\t}"})},getCompositeMaterial:function(e){return new yo({defines:{NUM_MIPS:e},uniforms:{blurTexture1:{value:null},blurTexture2:{value:null},blurTexture3:{value:null},blurTexture4:{value:null},blurTexture5:{value:null},dirtTexture:{value:null},bloomStrength:{value:1},bloomFactors:{value:null},bloomTintColors:{value:null},bloomRadius:{value:0}},vertexShader:"varying vec2 vUv;\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}",fragmentShader:"varying vec2 vUv;\t\t\t\tuniform sampler2D blurTexture1;\t\t\t\tuniform sampler2D blurTexture2;\t\t\t\tuniform sampler2D blurTexture3;\t\t\t\tuniform sampler2D blurTexture4;\t\t\t\tuniform sampler2D blurTexture5;\t\t\t\tuniform sampler2D dirtTexture;\t\t\t\tuniform float bloomStrength;\t\t\t\tuniform float bloomRadius;\t\t\t\tuniform float bloomFactors[NUM_MIPS];\t\t\t\tuniform vec3 bloomTintColors[NUM_MIPS];\t\t\t\t\t\t\t\tfloat lerpBloomFactor(const in float factor) { \t\t\t\t\tfloat mirrorFactor = 1.2 - factor;\t\t\t\t\treturn mix(factor, mirrorFactor, bloomRadius);\t\t\t\t}\t\t\t\t\t\t\t\tvoid main() {\t\t\t\t\tgl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) + \t\t\t\t\t\t\t\t\t\t\t\t\t lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) + \t\t\t\t\t\t\t\t\t\t\t\t\t lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) + \t\t\t\t\t\t\t\t\t\t\t\t\t lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) + \t\t\t\t\t\t\t\t\t\t\t\t\t lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );\t\t\t\t}"})}}),Yf.BlurDirectionX=new Bi(1,0),Yf.BlurDirectionY=new Bi(0,1);var Zf={extends:Rf,props:{strength:{type:Number,default:1.5},radius:{type:Number,default:0},threshold:{type:Number,default:0}},watch:{strength(){this.pass.strength=this.strength},radius(){this.pass.radius=this.radius},threshold(){this.pass.threshold=this.threshold}},mounted(){const e=new Bi(this.three.size.width,this.three.size.height),t=new Yf(e,this.strength,this.radius,this.threshold);this.passes.push(t),this.pass=t},__hmrId:"UnrealBloomPass"},Jf="\n//\n// Description : Array and textureless GLSL 2D simplex noise function.\n// Author : Ian McEwan, Ashima Arts.\n// Maintainer : ijm\n// Lastmod : 20110822 (ijm)\n// License : Copyright (C) 2011 Ashima Arts. All rights reserved.\n// Distributed under the MIT License. See LICENSE file.\n// https://github.com/ashima/webgl-noise\n//\n\nvec3 mod289(vec3 x) {\n return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\n\nvec2 mod289(vec2 x) {\n return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\n\nvec3 permute(vec3 x) {\n return mod289(((x*34.0)+1.0)*x);\n}\n\nfloat snoise(vec2 v)\n{\n const vec4 C = vec4(0.211324865405187, // (3.0-sqrt(3.0))/6.0\n 0.366025403784439, // 0.5*(sqrt(3.0)-1.0)\n -0.577350269189626, // -1.0 + 2.0 * C.x\n 0.024390243902439); // 1.0 / 41.0\n // First corner\n vec2 i = floor(v + dot(v, C.yy) );\n vec2 x0 = v - i + dot(i, C.xx);\n\n // Other corners\n vec2 i1;\n i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);\n vec4 x12 = x0.xyxy + C.xxzz;\n x12.xy -= i1;\n\n // Permutations\n i = mod289(i); // Avoid truncation effects in permutation\n vec3 p = permute( permute( i.y + vec3(0.0, i1.y, 1.0 ))\n + i.x + vec3(0.0, i1.x, 1.0 ));\n\n vec3 m = max(0.5 - vec3(dot(x0,x0), dot(x12.xy,x12.xy), dot(x12.zw,x12.zw)), 0.0);\n m = m*m ;\n m = m*m ;\n\n // Gradients: 41 points uniformly over a line, mapped onto a diamond.\n // The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)\n\n vec3 x = 2.0 * fract(p * C.www) - 1.0;\n vec3 h = abs(x) - 0.5;\n vec3 ox = floor(x + 0.5);\n vec3 a0 = x - ox;\n\n // Normalise gradients implicitly by scaling m\n // Approximation of: m *= inversesqrt( a0*a0 + h*h );\n m *= 1.79284291400159 - 0.85373472095314 * ( a0*a0 + h*h );\n\n // Compute final noise value at P\n vec3 g;\n g.x = a0.x * x0.x + h.x * x0.y;\n g.yz = a0.yz * x12.xz + h.yz * x12.yw;\n return 130.0 * dot(m, g);\n}\n",Kf={extends:yf,props:{widthSegments:{type:Number,default:20},heightSegments:{type:Number,default:20},timeCoef:{type:Number,default:.001},noiseCoef:{type:Number,default:1},zCoef:{type:Number,default:5},dispCoef:{type:Number,default:.05}},setup(e){const t={value:e.noiseCoef};On(()=>e.noiseCoef,e=>{t.value=e});const n={value:e.zCoef};On(()=>e.zCoef,e=>{n.value=e});const i={value:e.dispCoef};return On(()=>e.dispCoef,e=>{i.value=e}),{uTime:{value:0},uNoiseCoef:t,uZCoef:n,uDispCoef:i}},created(){const e=Date.now();this.three.onBeforeRender(()=>{this.uTime.value=(Date.now()-e)*this.timeCoef})},methods:{createGeometry(){this.geometry=new Lo(1,1,this.widthSegments,this.heightSegments)},createMaterial(){this.material=new xs({side:2,map:this.loadTexture()}),this.material.onBeforeCompile=e=>{e.uniforms.uTime=this.uTime,e.uniforms.uNoiseCoef=this.uNoiseCoef,e.uniforms.uZCoef=this.uZCoef,e.uniforms.uDispCoef=this.uDispCoef,e.vertexShader=`\n uniform float uTime;\n uniform float uNoiseCoef;\n uniform float uZCoef;\n varying float vNoise;\n ${Jf}\n `+e.vertexShader,e.vertexShader=e.vertexShader.replace("#include "," \n vec3 p = vec3(position * uNoiseCoef);\n p.x += uTime;\n vNoise = snoise(p.xy);\n vec3 transformed = vec3(position);\n transformed.z += vNoise * uZCoef;\n "),e.fragmentShader="\n uniform float uDispCoef;\n varying float vNoise;\n "+e.fragmentShader,e.fragmentShader=e.fragmentShader.replace("#include ","\n vec4 texelColor = texture2D(map, vUv);\n vec4 dispTexel = texture2D(map, vUv + vec2(vNoise * uDispCoef, 0));\n texelColor.r = dispTexel.r;\n diffuseColor = texelColor;\n "),this.materialShader=e}}},__hmrId:"NoisyImage"},Qf={extends:lf,props:{timeCoef:{type:Number,default:.001},noiseCoef:{type:Number,default:1},zCoef:{type:Number,default:5}},setup(e){const t={value:e.noiseCoef};On(()=>e.noiseCoef,e=>{t.value=e});const n={value:e.zCoef};return On(()=>e.zCoef,e=>{n.value=e}),{uTime:{value:0},uNoiseCoef:t,uZCoef:n}},created(){this.createMaterial();const e=Date.now();this.three.onBeforeRender(()=>{this.uTime.value=(Date.now()-e)*this.timeCoef})},methods:{createMaterial(){this.material=new qh({}),this.material.onBeforeCompile=e=>{e.uniforms.uTime=this.uTime,e.uniforms.uNoiseCoef=this.uNoiseCoef,e.uniforms.uZCoef=this.uZCoef,e.vertexShader="\n uniform float uTime;\n uniform float uNoiseCoef;\n uniform float uZCoef;\n varying float vNoise;\n \n//\n// Description : Array and textureless GLSL 2D/3D/4D simplex\n// noise functions.\n// Author : Ian McEwan, Ashima Arts.\n// Maintainer : ijm\n// Lastmod : 20110822 (ijm)\n// License : Copyright (C) 2011 Ashima Arts. All rights reserved.\n// Distributed under the MIT License. See LICENSE file.\n// https://github.com/ashima/webgl-noise\n//\n\nvec3 mod289(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }\nvec4 mod289(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }\nvec4 permute(vec4 x) { return mod289(((x*34.0)+1.0)*x); }\nvec4 taylorInvSqrt(vec4 r) { return 1.79284291400159 - 0.85373472095314 * r; }\n\nfloat snoise(vec3 v)\n{\n const vec2 C = vec2(1.0/6.0, 1.0/3.0) ;\n const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);\n\n // First corner\n vec3 i = floor(v + dot(v, C.yyy) );\n vec3 x0 = v - i + dot(i, C.xxx) ;\n\n // Other corners\n vec3 g = step(x0.yzx, x0.xyz);\n vec3 l = 1.0 - g;\n vec3 i1 = min( g.xyz, l.zxy );\n vec3 i2 = max( g.xyz, l.zxy );\n\n vec3 x1 = x0 - i1 + C.xxx;\n vec3 x2 = x0 - i2 + C.yyy; // 2.0*C.x = 1/3 = C.y\n vec3 x3 = x0 - D.yyy; // -1.0+3.0*C.x = -0.5 = -D.y\n\n // Permutations\n i = mod289(i);\n vec4 p = permute( permute( permute(\n i.z + vec4(0.0, i1.z, i2.z, 1.0 ))\n + i.y + vec4(0.0, i1.y, i2.y, 1.0 ))\n + i.x + vec4(0.0, i1.x, i2.x, 1.0 ));\n\n // Gradients: 7x7 points over a square, mapped onto an octahedron.\n // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)\n float n_ = 0.142857142857; // 1.0/7.0\n vec3 ns = n_ * D.wyz - D.xzx;\n\n vec4 j = p - 49.0 * floor(p * ns.z * ns.z); // mod(p,7*7)\n\n vec4 x_ = floor(j * ns.z);\n vec4 y_ = floor(j - 7.0 * x_ ); // mod(j,N)\n\n vec4 x = x_ *ns.x + ns.yyyy;\n vec4 y = y_ *ns.x + ns.yyyy;\n vec4 h = 1.0 - abs(x) - abs(y);\n\n vec4 b0 = vec4( x.xy, y.xy );\n vec4 b1 = vec4( x.zw, y.zw );\n\n vec4 s0 = floor(b0)*2.0 + 1.0;\n vec4 s1 = floor(b1)*2.0 + 1.0;\n vec4 sh = -step(h, vec4(0.0));\n\n vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ;\n vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww ;\n\n vec3 p0 = vec3(a0.xy,h.x);\n vec3 p1 = vec3(a0.zw,h.y);\n vec3 p2 = vec3(a1.xy,h.z);\n vec3 p3 = vec3(a1.zw,h.w);\n\n // Normalise gradients\n vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));\n p0 *= norm.x;\n p1 *= norm.y;\n p2 *= norm.z;\n p3 *= norm.w;\n\n // Mix final noise value\n vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);\n m = m * m;\n return 42.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1),\n dot(p2,x2), dot(p3,x3) ) );\n}\n\n "+e.vertexShader,e.vertexShader=e.vertexShader.replace("#include "," \n vec3 p = vec3(position * uNoiseCoef);\n vNoise = snoise(vec3(p.x, p.y, uTime));\n vec3 transformed = vec3(position);\n transformed.z += vNoise * uZCoef;\n "),this.materialShader=e}}},__hmrId:"NoisyPlane"},$f={extends:Qp,props:{...pf,color:{type:[String,Number],default:16777215},timeCoef:{type:Number,default:.001},noiseCoef:{type:Number,default:.015},zCoef:{type:Number,default:10}},created(){["text","size","height","curveSegments","bevelEnabled","bevelThickness","bevelSize","bevelOffset","bevelSegments","align"].forEach(e=>{On(()=>this[e],()=>{this.font&&this.refreshGeometry()})}),this.uTime={value:0},this.uNoiseCoef={value:this.noiseCoef},On(()=>this.noiseCoef,e=>{this.uNoiseCoef.value=e}),this.uZCoef={value:this.zCoef},On(()=>this.zCoef,e=>{this.uZCoef.value=e});(new bd).load(this.fontSrc,e=>{this.font=e,this.createGeometry(),this.createMaterial(),this.initMesh();const t=Date.now();this.three.onBeforeRender(()=>{this.uTime.value=(Date.now()-t)*this.timeCoef})})},methods:{createMaterial(){this.material=new Vh({color:this.color}),this.material.onBeforeCompile=e=>{e.uniforms.uTime=this.uTime,e.uniforms.uNoiseCoef=this.uNoiseCoef,e.uniforms.uZCoef=this.uZCoef,e.vertexShader=`\n uniform float uTime;\n uniform float uNoiseCoef;\n uniform float uZCoef;\n ${Jf}\n `+e.vertexShader,e.vertexShader=e.vertexShader.replace("#include "," \n vec3 p = vec3(position * uNoiseCoef);\n p.x += uTime;\n float noise = snoise(p.xy);\n vec3 transformed = vec3(position);\n transformed.z += noise * uZCoef;\n "),this.materialShader=e}},createGeometry(){this.geometry=new Ah(this.text,{font:this.font,size:this.size,height:this.height,depth:this.depth,curveSegments:this.curveSegments,bevelEnabled:this.bevelEnabled,bevelThickness:this.bevelThickness,bevelSize:this.bevelSize,bevelOffset:this.bevelOffset,bevelSegments:this.bevelSegments}),"center"===this.align&&this.geometry.center()}},__hmrId:"NoisyText"};function em(e){if(void 0===e)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return e}function tm(e,t){e.prototype=Object.create(t.prototype),e.prototype.constructor=e,e.__proto__=t} -/*! - * GSAP 3.5.1 - * https://greensock.com - * - * @license Copyright 2008-2020, GreenSock. 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e=0;e({wheel:!0,click:!0,keyup:!0})}},setup(){const{textures:e,loadTextures:t}=function(){const e=new wu,t=[],n=(n,i)=>new Promise(r=>{e.load(n.src,e=>{t[i]=e,r(e)})});return{textures:t,loadTextures:(e,i)=>{t.splice(0),Promise.all(e.map(n)).then(i)}}}();return{textures:e,loadTextures:t,progress:0,targetProgress:0}},mounted(){this.three=this.$refs.renderer.three,this.images.length<2?console.error("This slider needs at least 2 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n={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:"KHR_materials_pbrSpecularGlossiness",KHR_MATERIALS_TRANSMISSION:"KHR_materials_transmission",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_TEXTURE_BASISU:"KHR_texture_basisu",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",MSFT_TEXTURE_DDS:"MSFT_texture_dds"};function i(e){if(!e)throw new Error("THREE.GLTFLoader: Attempting to load .dds texture without importing DDSLoader");this.name=n.MSFT_TEXTURE_DDS,this.ddsLoader=e}function r(e){this.name=n.KHR_LIGHTS_PUNCTUAL;var t=e.extensions&&e.extensions[n.KHR_LIGHTS_PUNCTUAL]||{};this.lightDefs=t.lights||[]}function s(){this.name=n.KHR_MATERIALS_UNLIT}function o(e){this.parser=e,this.name=n.KHR_MATERIALS_CLEARCOAT}function 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0!==n.intensity&&(t.intensity=n.intensity),t.name=n.name||"light_"+e,Promise.resolve(t)},s.prototype.getMaterialType=function(){return xs},s.prototype.extendParams=function(e,t,n){var i=[];e.color=new ms(1,1,1),e.opacity=1;var r=t.pbrMetallicRoughness;if(r){if(Array.isArray(r.baseColorFactor)){var s=r.baseColorFactor;e.color.fromArray(s),e.opacity=s[3]}void 0!==r.baseColorTexture&&i.push(n.assignTexture(e,"map",r.baseColorTexture))}return Promise.all(i)},o.prototype.getMaterialType=function(e){var t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Hh:null},o.prototype.extendMaterialParams=function(e,t){var n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();var r=[],s=i.extensions[this.name];if(void 0!==s.clearcoatFactor&&(t.clearcoat=s.clearcoatFactor),void 0!==s.clearcoatTexture&&r.push(n.assignTexture(t,"clearcoatMap",s.clearcoatTexture)),void 0!==s.clearcoatRoughnessFactor&&(t.clearcoatRoughness=s.clearcoatRoughnessFactor),void 0!==s.clearcoatRoughnessTexture&&r.push(n.assignTexture(t,"clearcoatRoughnessMap",s.clearcoatRoughnessTexture)),void 0!==s.clearcoatNormalTexture&&(r.push(n.assignTexture(t,"clearcoatNormalMap",s.clearcoatNormalTexture)),void 0!==s.clearcoatNormalTexture.scale)){var o=s.clearcoatNormalTexture.scale;t.clearcoatNormalScale=new Bi(o,o)}return Promise.all(r)},a.prototype.getMaterialType=function(e){var t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Hh:null},a.prototype.extendMaterialParams=function(e,t){var n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();var r=[],s=i.extensions[this.name];return void 0!==s.transmissionFactor&&(t.transmission=s.transmissionFactor),void 0!==s.transmissionTexture&&r.push(n.assignTexture(t,"transmissionMap",s.transmissionTexture)),Promise.all(r)},l.prototype.loadTexture=function(e){var t=this.parser,n=t.json,i=n.textures[e];if(!i.extensions||!i.extensions[this.name])return null;var r=i.extensions[this.name],s=n.images[r.source],o=t.options.ktx2Loader;if(!o)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return t.loadTextureImage(e,s,o)};var c="glTF",h=1313821514,u=5130562;function d(e){this.name=n.KHR_BINARY_GLTF,this.content=null,this.body=null;var t=new DataView(e,0,12);if(this.header={magic:ad(new Uint8Array(e.slice(0,4))),version:t.getUint32(4,!0),length:t.getUint32(8,!0)},this.header.magic!==c)throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header.");if(this.header.version<2)throw new Error("THREE.GLTFLoader: Legacy binary file detected.");for(var i=new DataView(e,12),r=0;r",t),e.fragmentShader=e.fragmentShader.replace("#include ",n),e.fragmentShader=e.fragmentShader.replace("#include ",i),e.fragmentShader=e.fragmentShader.replace("#include ",r),e.fragmentShader=e.fragmentShader.replace("#include ",s)},Object.defineProperties(this,{specular:{get:function(){return o.specular.value},set:function(e){o.specular.value=e}},specularMap:{get:function(){return o.specularMap.value},set:function(e){o.specularMap.value=e}},glossiness:{get:function(){return o.glossiness.value},set:function(e){o.glossiness.value=e}},glossinessMap:{get:function(){return o.glossinessMap.value},set:function(e){o.glossinessMap.value=e,e?(this.defines.USE_GLOSSINESSMAP="",this.defines.USE_ROUGHNESSMAP=""):(delete this.defines.USE_ROUGHNESSMAP,delete this.defines.USE_GLOSSINESSMAP)}}}),delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this.setValues(e)}function g(){return{name:n.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,specularGlossinessParams:["color","map","lightMap","lightMapIntensity","aoMap","aoMapIntensity","emissive","emissiveIntensity","emissiveMap","bumpMap","bumpScale","normalMap","normalMapType","displacementMap","displacementScale","displacementBias","specularMap","specular","glossinessMap","glossiness","alphaMap","envMap","envMapIntensity","refractionRatio"],getMaterialType:function(){return m},extendParams:function(e,t,n){var i=t.extensions[this.name];e.color=new ms(1,1,1),e.opacity=1;var r=[];if(Array.isArray(i.diffuseFactor)){var s=i.diffuseFactor;e.color.fromArray(s),e.opacity=s[3]}if(void 0!==i.diffuseTexture&&r.push(n.assignTexture(e,"map",i.diffuseTexture)),e.emissive=new ms(0,0,0),e.glossiness=void 0!==i.glossinessFactor?i.glossinessFactor:1,e.specular=new ms(1,1,1),Array.isArray(i.specularFactor)&&e.specular.fromArray(i.specularFactor),void 0!==i.specularGlossinessTexture){var o=i.specularGlossinessTexture;r.push(n.assignTexture(e,"glossinessMap",o)),r.push(n.assignTexture(e,"specularMap",o))}return Promise.all(r)},createMaterial:function(e){var t=new m(e);return t.fog=!0,t.color=e.color,t.map=void 0===e.map?null:e.map,t.lightMap=null,t.lightMapIntensity=1,t.aoMap=void 0===e.aoMap?null:e.aoMap,t.aoMapIntensity=1,t.emissive=e.emissive,t.emissiveIntensity=1,t.emissiveMap=void 0===e.emissiveMap?null:e.emissiveMap,t.bumpMap=void 0===e.bumpMap?null:e.bumpMap,t.bumpScale=1,t.normalMap=void 0===e.normalMap?null:e.normalMap,t.normalMapType=0,e.normalScale&&(t.normalScale=e.normalScale),t.displacementMap=null,t.displacementScale=1,t.displacementBias=0,t.specularMap=void 0===e.specularMap?null:e.specularMap,t.specular=e.specular,t.glossinessMap=void 0===e.glossinessMap?null:e.glossinessMap,t.glossiness=e.glossiness,t.alphaMap=null,t.envMap=void 0===e.envMap?null:e.envMap,t.envMapIntensity=1,t.refractionRatio=.98,t}}}function v(){this.name=n.KHR_MESH_QUANTIZATION}function y(e,t,n,i){Kh.call(this,e,t,n,i)}p.prototype.decodePrimitive=function(e,t){var n=this.json,i=this.dracoLoader,r=e.extensions[this.name].bufferView,s=e.extensions[this.name].attributes,o={},a={},l={};for(var c in s){var h=R[c]||c.toLowerCase();o[h]=s[c]}for(c in e.attributes){h=R[c]||c.toLowerCase();if(void 0!==s[c]){var u=n.accessors[e.attributes[c]],d=E[u.componentType];l[h]=d,a[h]=!0===u.normalized}}return t.getDependency("bufferView",r).then((function(e){return new Promise((function(t){i.decodeDracoFile(e,(function(e){for(var n in e.attributes){var i=e.attributes[n],r=a[n];void 0!==r&&(i.normalized=r)}t(e)}),o,l)}))}))},f.prototype.extendTexture=function(e,t){return e=e.clone(),void 0!==t.offset&&e.offset.fromArray(t.offset),void 0!==t.rotation&&(e.rotation=t.rotation),void 0!==t.scale&&e.repeat.fromArray(t.scale),void 0!==t.texCoord&&console.warn('THREE.GLTFLoader: Custom UV sets in "'+this.name+'" extension not yet supported.'),e.needsUpdate=!0,e},m.prototype=Object.create(kh.prototype),m.prototype.constructor=m,m.prototype.copy=function(e){return kh.prototype.copy.call(this,e),this.specularMap=e.specularMap,this.specular.copy(e.specular),this.glossinessMap=e.glossinessMap,this.glossiness=e.glossiness,delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this},y.prototype=Object.create(Kh.prototype),y.prototype.constructor=y,y.prototype.copySampleValue_=function(e){for(var t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=e*i*3+i,s=0;s!==i;s++)t[s]=n[r+s];return t},y.prototype.beforeStart_=y.prototype.copySampleValue_,y.prototype.afterEnd_=y.prototype.copySampleValue_,y.prototype.interpolate_=function(e,t,n,i){for(var r=this.resultBuffer,s=this.sampleValues,o=this.valueSize,a=2*o,l=3*o,c=i-t,h=(n-t)/c,u=h*h,d=u*h,p=e*l,f=p-l,m=-2*d+3*u,g=d-u,v=1-m,y=g-u+h,x=0;x!==o;x++){var _=s[f+x+o],b=s[f+x+a]*c,w=s[p+x+o],M=s[p+x]*c;r[x]=v*_+y*b+m*w+g*M}return 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this.name=e.name,this.image=e.image,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.encoding=e.encoding,this},toJSON:function(e){const t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.textures[this.uuid])return e.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=Bi.generateUUID()),!t&&void 0===e.images[i.uuid]){let t;if(Array.isArray(i)){t=[];for(let e=0,n=i.length;e1)switch(this.wrapS){case 1e3:e.x=e.x-Math.floor(e.x);break;case 1001:e.x=e.x<0?0:1;break;case 1002:1===Math.abs(Math.floor(e.x)%2)?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x)}if(e.y<0||e.y>1)switch(this.wrapT){case 1e3:e.y=e.y-Math.floor(e.y);break;case 1001:e.y=e.y<0?0:1;break;case 1002:1===Math.abs(Math.floor(e.y)%2)?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y)}return this.flipY&&(e.y=1-e.y),e}}),Object.defineProperty(ji.prototype,"needsUpdate",{set:function(e){!0===e&&this.version++}});class Wi{constructor(e=0,t=0,n=0,i=1){Object.defineProperty(this,"isVector4",{value:!0}),this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=void 0!==e.w?e.w:1,this}add(e,t){return void 0!==t?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e,t){return void 0!==t?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=this.w,s=e.elements;return this.x=s[0]*t+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*t+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*t+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*t+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,r;const s=e.elements,o=s[0],a=s[4],l=s[8],c=s[1],h=s[5],u=s[9],d=s[2],p=s[6],f=s[10];if(Math.abs(a-c)<.01&&Math.abs(l-d)<.01&&Math.abs(u-p)<.01){if(Math.abs(a+c)<.1&&Math.abs(l+d)<.1&&Math.abs(u+p)<.1&&Math.abs(o+h+f-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const e=(o+1)/2,s=(h+1)/2,m=(f+1)/2,g=(a+c)/4,v=(l+d)/4,y=(u+p)/4;return e>s&&e>m?e<.01?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(e),i=g/n,r=v/n):s>m?s<.01?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(s),n=g/i,r=y/i):m<.01?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(m),n=v/r,i=y/r),this.set(n,i,r,t),this}let m=Math.sqrt((p-u)*(p-u)+(l-d)*(l-d)+(c-a)*(c-a));return Math.abs(m)<.001&&(m=1),this.x=(p-u)/m,this.y=(l-d)/m,this.z=(c-a)/m,this.w=Math.acos((o+h+f-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t){return void 0===t&&(t=0),this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e,t){return void 0===e&&(e=[]),void 0===t&&(t=0),e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t,n){return void 0!==n&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}}function qi(e,t,n){this.width=e,this.height=t,this.scissor=new Wi(0,0,e,t),this.scissorTest=!1,this.viewport=new Wi(0,0,e,t),n=n||{},this.texture=new ji(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.image={},this.texture.image.width=e,this.texture.image.height=t,this.texture.generateMipmaps=void 0!==n.generateMipmaps&&n.generateMipmaps,this.texture.minFilter=void 0!==n.minFilter?n.minFilter:1006,this.depthBuffer=void 0===n.depthBuffer||n.depthBuffer,this.stencilBuffer=void 0!==n.stencilBuffer&&n.stencilBuffer,this.depthTexture=void 0!==n.depthTexture?n.depthTexture:null}function Xi(e,t,n){qi.call(this,e,t,n),this.samples=4}qi.prototype=Object.assign(Object.create(Oi.prototype),{constructor:qi,isWebGLRenderTarget:!0,setSize:function(e,t){this.width===e&&this.height===t||(this.width=e,this.height=t,this.texture.image.width=e,this.texture.image.height=t,this.dispose()),this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)},clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.width=e.width,this.height=e.height,this.viewport.copy(e.viewport),this.texture=e.texture.clone(),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Xi.prototype=Object.assign(Object.create(qi.prototype),{constructor:Xi,isWebGLMultisampleRenderTarget:!0,copy:function(e){return qi.prototype.copy.call(this,e),this.samples=e.samples,this}});class Yi{constructor(e=0,t=0,n=0,i=1){Object.defineProperty(this,"isQuaternion",{value:!0}),this._x=e,this._y=t,this._z=n,this._w=i}static slerp(e,t,n,i){return n.copy(e).slerp(t,i)}static slerpFlat(e,t,n,i,r,s,o){let a=n[i+0],l=n[i+1],c=n[i+2],h=n[i+3];const u=r[s+0],d=r[s+1],p=r[s+2],f=r[s+3];if(h!==f||a!==u||l!==d||c!==p){let e=1-o;const t=a*u+l*d+c*p+h*f,n=t>=0?1:-1,i=1-t*t;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,t*n);e=Math.sin(e*s)/r,o=Math.sin(o*s)/r}const r=o*n;if(a=a*e+u*r,l=l*e+d*r,c=c*e+p*r,h=h*e+f*r,e===1-o){const e=1/Math.sqrt(a*a+l*l+c*c+h*h);a*=e,l*=e,c*=e,h*=e}}e[t]=a,e[t+1]=l,e[t+2]=c,e[t+3]=h}static multiplyQuaternionsFlat(e,t,n,i,r,s){const o=n[i],a=n[i+1],l=n[i+2],c=n[i+3],h=r[s],u=r[s+1],d=r[s+2],p=r[s+3];return e[t]=o*p+c*h+a*d-l*u,e[t+1]=a*p+c*u+l*h-o*d,e[t+2]=l*p+c*d+o*u-a*h,e[t+3]=c*p-o*h-a*u-l*d,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t){if(!e||!e.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=e._x,i=e._y,r=e._z,s=e._order,o=Math.cos,a=Math.sin,l=o(n/2),c=o(i/2),h=o(r/2),u=a(n/2),d=a(i/2),p=a(r/2);switch(s){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==t&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],r=t[8],s=t[1],o=t[5],a=t[9],l=t[2],c=t[6],h=t[10],u=n+o+h;if(u>0){const e=.5/Math.sqrt(u+1);this._w=.25/e,this._x=(c-a)*e,this._y=(r-l)*e,this._z=(s-i)*e}else if(n>o&&n>h){const e=2*Math.sqrt(1+n-o-h);this._w=(c-a)/e,this._x=.25*e,this._y=(i+s)/e,this._z=(r+l)/e}else if(o>h){const e=2*Math.sqrt(1+o-n-h);this._w=(r-l)/e,this._x=(i+s)/e,this._y=.25*e,this._z=(a+c)/e}else{const e=2*Math.sqrt(1+h-n-o);this._w=(s-i)/e,this._x=(r+l)/e,this._y=(a+c)/e,this._z=.25*e}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<1e-6?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(Bi.clamp(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(0===n)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}inverse(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return 0===e?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e,t){return void 0!==t?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(e,t)):this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,r=e._z,s=e._w,o=t._x,a=t._y,l=t._z,c=t._w;return this._x=n*c+s*o+i*l-r*a,this._y=i*c+s*a+r*o-n*l,this._z=r*c+s*l+n*a-i*o,this._w=s*c-n*o-i*a-r*l,this._onChangeCallback(),this}slerp(e,t){if(0===t)return this;if(1===t)return this.copy(e);const n=this._x,i=this._y,r=this._z,s=this._w;let o=s*e._w+n*e._x+i*e._y+r*e._z;if(o<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,o=-o):this.copy(e),o>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const a=1-o*o;if(a<=Number.EPSILON){const e=1-t;return this._w=e*s+t*this._w,this._x=e*n+t*this._x,this._y=e*i+t*this._y,this._z=e*r+t*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(a),c=Math.atan2(l,o),h=Math.sin((1-t)*c)/l,u=Math.sin(t*c)/l;return this._w=s*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t){return void 0===t&&(t=0),this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e,t){return void 0===e&&(e=[]),void 0===t&&(t=0),e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}class Zi{constructor(e=0,t=0,n=0){Object.defineProperty(this,"isVector3",{value:!0}),this.x=e,this.y=t,this.z=n}set(e,t,n){return void 0===n&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e,t){return void 0!==t?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e,t){return void 0!==t?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e,t){return void 0!==t?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(e,t)):(this.x*=e.x,this.y*=e.y,this.z*=e.z,this)}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return e&&e.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Ki.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(Ki.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6]*i,this.y=r[1]*t+r[4]*n+r[7]*i,this.z=r[2]*t+r[5]*n+r[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=e.elements,s=1/(r[3]*t+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*t+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*t+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*t+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(e){const t=this.x,n=this.y,i=this.z,r=e.x,s=e.y,o=e.z,a=e.w,l=a*t+s*i-o*n,c=a*n+o*t-r*i,h=a*i+r*n-s*t,u=-r*t-s*n-o*i;return this.x=l*a+u*-r+c*-o-h*-s,this.y=c*a+u*-s+h*-r-l*-o,this.z=h*a+u*-o+l*-s-c*-r,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[4]*n+r[8]*i,this.y=r[1]*t+r[5]*n+r[9]*i,this.z=r[2]*t+r[6]*n+r[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e,t){return void 0!==t?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(e,t)):this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,r=e.z,s=t.x,o=t.y,a=t.z;return this.x=i*a-r*o,this.y=r*s-n*a,this.z=n*o-i*s,this}projectOnVector(e){const t=e.lengthSq();if(0===t)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return Ji.copy(this).projectOnVector(e),this.sub(Ji)}reflect(e){return this.sub(Ji.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(0===t)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(Bi.clamp(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,4*t)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,3*t)}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t){return void 0===t&&(t=0),this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e,t){return void 0===e&&(e=[]),void 0===t&&(t=0),e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}const Ji=new Zi,Ki=new Yi;class Qi{constructor(e,t){Object.defineProperty(this,"isBox3",{value:!0}),this.min=void 0!==e?e:new Zi(1/0,1/0,1/0),this.max=void 0!==t?t:new Zi(-1/0,-1/0,-1/0)}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){let t=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,o=-1/0;for(let a=0,l=e.length;ar&&(r=l),c>s&&(s=c),h>o&&(o=h)}return this.min.set(t,n,i),this.max.set(r,s,o),this}setFromBufferAttribute(e){let t=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,o=-1/0;for(let a=0,l=e.count;ar&&(r=l),c>s&&(s=c),h>o&&(o=h)}return this.min.set(t,n,i),this.max.set(r,s,o),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;tthis.max.x||e.ythis.max.y||e.zthis.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return void 0===t&&(console.warn("THREE.Box3: .getParameter() target is now required"),t=new Zi),t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.xthis.max.x||e.max.ythis.max.y||e.max.zthis.max.z)}intersectsSphere(e){return this.clampPoint(e.center,tr),tr.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(cr),hr.subVectors(this.max,cr),ir.subVectors(e.a,cr),rr.subVectors(e.b,cr),sr.subVectors(e.c,cr),or.subVectors(rr,ir),ar.subVectors(sr,rr),lr.subVectors(ir,sr);let t=[0,-or.z,or.y,0,-ar.z,ar.y,0,-lr.z,lr.y,or.z,0,-or.x,ar.z,0,-ar.x,lr.z,0,-lr.x,-or.y,or.x,0,-ar.y,ar.x,0,-lr.y,lr.x,0];return!!$i(t,ir,rr,sr,hr)&&(t=[1,0,0,0,1,0,0,0,1],!!$i(t,ir,rr,sr,hr)&&(ur.crossVectors(or,ar),t=[ur.x,ur.y,ur.z],$i(t,ir,rr,sr,hr)))}clampPoint(e,t){return void 0===t&&(console.warn("THREE.Box3: .clampPoint() target is now required"),t=new Zi),t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return tr.copy(e).clamp(this.min,this.max).sub(e).length()}getBoundingSphere(e){return void 0===e&&console.error("THREE.Box3: .getBoundingSphere() target is now required"),this.getCenter(e.center),e.radius=.5*this.getSize(tr).length(),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()||(er[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),er[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),er[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),er[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),er[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),er[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),er[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),er[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(er)),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}function $i(e,t,n,i,r){for(let s=0,o=e.length-3;s<=o;s+=3){dr.fromArray(e,s);const o=r.x*Math.abs(dr.x)+r.y*Math.abs(dr.y)+r.z*Math.abs(dr.z),a=t.dot(dr),l=n.dot(dr),c=i.dot(dr);if(Math.max(-Math.max(a,l,c),Math.min(a,l,c))>o)return!1}return!0}const er=[new Zi,new Zi,new Zi,new Zi,new Zi,new Zi,new Zi,new Zi],tr=new Zi,nr=new Qi,ir=new Zi,rr=new Zi,sr=new Zi,or=new Zi,ar=new Zi,lr=new Zi,cr=new Zi,hr=new Zi,ur=new Zi,dr=new Zi,pr=new Qi;class fr{constructor(e,t){this.center=void 0!==e?e:new Zi,this.radius=void 0!==t?t:-1}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;void 0!==t?n.copy(t):pr.setFromPoints(e).getCenter(n);let i=0;for(let t=0,r=e.length;tthis.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return void 0===e&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),e=new Qi),this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}}const mr=new Zi,gr=new Zi,vr=new Zi,yr=new Zi,xr=new Zi,_r=new Zi,br=new Zi;class wr{constructor(e,t){this.origin=void 0!==e?e:new Zi,this.direction=void 0!==t?t:new Zi(0,0,-1)}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}clone(){return(new this.constructor).copy(this)}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return void 0===t&&(console.warn("THREE.Ray: .at() target is now required"),t=new Zi),t.copy(this.direction).multiplyScalar(e).add(this.origin)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,mr)),this}closestPointToPoint(e,t){void 0===t&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),t=new Zi),t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=mr.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(mr.copy(this.direction).multiplyScalar(t).add(this.origin),mr.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){gr.copy(e).add(t).multiplyScalar(.5),vr.copy(t).sub(e).normalize(),yr.copy(this.origin).sub(gr);const r=.5*e.distanceTo(t),s=-this.direction.dot(vr),o=yr.dot(this.direction),a=-yr.dot(vr),l=yr.lengthSq(),c=Math.abs(1-s*s);let h,u,d,p;if(c>0)if(h=s*a-o,u=s*o-a,p=r*c,h>=0)if(u>=-p)if(u<=p){const e=1/c;h*=e,u*=e,d=h*(h+s*u+2*o)+u*(s*h+u+2*a)+l}else u=r,h=Math.max(0,-(s*u+o)),d=-h*h+u*(u+2*a)+l;else u=-r,h=Math.max(0,-(s*u+o)),d=-h*h+u*(u+2*a)+l;else u<=-p?(h=Math.max(0,-(-s*r+o)),u=h>0?-r:Math.min(Math.max(-r,-a),r),d=-h*h+u*(u+2*a)+l):u<=p?(h=0,u=Math.min(Math.max(-r,-a),r),d=u*(u+2*a)+l):(h=Math.max(0,-(s*r+o)),u=h>0?r:Math.min(Math.max(-r,-a),r),d=-h*h+u*(u+2*a)+l);else u=s>0?-r:r,h=Math.max(0,-(s*u+o)),d=-h*h+u*(u+2*a)+l;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(vr).multiplyScalar(u).add(gr),d}intersectSphere(e,t){mr.subVectors(e.center,this.origin);const n=mr.dot(this.direction),i=mr.dot(mr)-n*n,r=e.radius*e.radius;if(i>r)return null;const s=Math.sqrt(r-i),o=n-s,a=n+s;return o<0&&a<0?null:o<0?this.at(a,t):this.at(o,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(0===t)return 0===e.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return null===n?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);if(0===t)return!0;return e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,r,s,o,a;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(n=(e.min.x-u.x)*l,i=(e.max.x-u.x)*l):(n=(e.max.x-u.x)*l,i=(e.min.x-u.x)*l),c>=0?(r=(e.min.y-u.y)*c,s=(e.max.y-u.y)*c):(r=(e.max.y-u.y)*c,s=(e.min.y-u.y)*c),n>s||r>i?null:((r>n||n!=n)&&(n=r),(s=0?(o=(e.min.z-u.z)*h,a=(e.max.z-u.z)*h):(o=(e.max.z-u.z)*h,a=(e.min.z-u.z)*h),n>a||o>i?null:((o>n||n!=n)&&(n=o),(a=0?n:i,t)))}intersectsBox(e){return null!==this.intersectBox(e,mr)}intersectTriangle(e,t,n,i,r){xr.subVectors(t,e),_r.subVectors(n,e),br.crossVectors(xr,_r);let s,o=this.direction.dot(br);if(o>0){if(i)return null;s=1}else{if(!(o<0))return null;s=-1,o=-o}yr.subVectors(this.origin,e);const a=s*this.direction.dot(_r.crossVectors(yr,_r));if(a<0)return null;const l=s*this.direction.dot(xr.cross(yr));if(l<0)return null;if(a+l>o)return null;const c=-s*yr.dot(br);return c<0?null:this.at(c/o,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}}class Mr{constructor(){Object.defineProperty(this,"isMatrix4",{value:!0}),this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(e,t,n,i,r,s,o,a,l,c,h,u,d,p,f,m){const g=this.elements;return g[0]=e,g[4]=t,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=o,g[13]=a,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=f,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new Mr).fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,i=1/Sr.setFromMatrixColumn(e,0).length(),r=1/Sr.setFromMatrixColumn(e,1).length(),s=1/Sr.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*r,t[5]=n[5]*r,t[6]=n[6]*r,t[7]=0,t[8]=n[8]*s,t[9]=n[9]*s,t[10]=n[10]*s,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){e&&e.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const t=this.elements,n=e.x,i=e.y,r=e.z,s=Math.cos(n),o=Math.sin(n),a=Math.cos(i),l=Math.sin(i),c=Math.cos(r),h=Math.sin(r);if("XYZ"===e.order){const e=s*c,n=s*h,i=o*c,r=o*h;t[0]=a*c,t[4]=-a*h,t[8]=l,t[1]=n+i*l,t[5]=e-r*l,t[9]=-o*a,t[2]=r-e*l,t[6]=i+n*l,t[10]=s*a}else if("YXZ"===e.order){const e=a*c,n=a*h,i=l*c,r=l*h;t[0]=e+r*o,t[4]=i*o-n,t[8]=s*l,t[1]=s*h,t[5]=s*c,t[9]=-o,t[2]=n*o-i,t[6]=r+e*o,t[10]=s*a}else if("ZXY"===e.order){const e=a*c,n=a*h,i=l*c,r=l*h;t[0]=e-r*o,t[4]=-s*h,t[8]=i+n*o,t[1]=n+i*o,t[5]=s*c,t[9]=r-e*o,t[2]=-s*l,t[6]=o,t[10]=s*a}else if("ZYX"===e.order){const e=s*c,n=s*h,i=o*c,r=o*h;t[0]=a*c,t[4]=i*l-n,t[8]=e*l+r,t[1]=a*h,t[5]=r*l+e,t[9]=n*l-i,t[2]=-l,t[6]=o*a,t[10]=s*a}else if("YZX"===e.order){const e=s*a,n=s*l,i=o*a,r=o*l;t[0]=a*c,t[4]=r-e*h,t[8]=i*h+n,t[1]=h,t[5]=s*c,t[9]=-o*c,t[2]=-l*c,t[6]=n*h+i,t[10]=e-r*h}else if("XZY"===e.order){const e=s*a,n=s*l,i=o*a,r=o*l;t[0]=a*c,t[4]=-h,t[8]=l*c,t[1]=e*h+r,t[5]=s*c,t[9]=n*h-i,t[2]=i*h-n,t[6]=o*c,t[10]=r*h+e}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(Er,e,Ar)}lookAt(e,t,n){const i=this.elements;return Rr.subVectors(e,t),0===Rr.lengthSq()&&(Rr.z=1),Rr.normalize(),Cr.crossVectors(n,Rr),0===Cr.lengthSq()&&(1===Math.abs(n.z)?Rr.x+=1e-4:Rr.z+=1e-4,Rr.normalize(),Cr.crossVectors(n,Rr)),Cr.normalize(),Lr.crossVectors(Rr,Cr),i[0]=Cr.x,i[4]=Lr.x,i[8]=Rr.x,i[1]=Cr.y,i[5]=Lr.y,i[9]=Rr.y,i[2]=Cr.z,i[6]=Lr.z,i[10]=Rr.z,this}multiply(e,t){return void 0!==t?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(e,t)):this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,s=n[0],o=n[4],a=n[8],l=n[12],c=n[1],h=n[5],u=n[9],d=n[13],p=n[2],f=n[6],m=n[10],g=n[14],v=n[3],y=n[7],x=n[11],_=n[15],b=i[0],w=i[4],M=i[8],S=i[12],T=i[1],E=i[5],A=i[9],C=i[13],L=i[2],R=i[6],P=i[10],N=i[14],D=i[3],I=i[7],O=i[11],z=i[15];return r[0]=s*b+o*T+a*L+l*D,r[4]=s*w+o*E+a*R+l*I,r[8]=s*M+o*A+a*P+l*O,r[12]=s*S+o*C+a*N+l*z,r[1]=c*b+h*T+u*L+d*D,r[5]=c*w+h*E+u*R+d*I,r[9]=c*M+h*A+u*P+d*O,r[13]=c*S+h*C+u*N+d*z,r[2]=p*b+f*T+m*L+g*D,r[6]=p*w+f*E+m*R+g*I,r[10]=p*M+f*A+m*P+g*O,r[14]=p*S+f*C+m*N+g*z,r[3]=v*b+y*T+x*L+_*D,r[7]=v*w+y*E+x*R+_*I,r[11]=v*M+y*A+x*P+_*O,r[15]=v*S+y*C+x*N+_*z,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],r=e[12],s=e[1],o=e[5],a=e[9],l=e[13],c=e[2],h=e[6],u=e[10],d=e[14];return e[3]*(+r*a*h-i*l*h-r*o*u+n*l*u+i*o*d-n*a*d)+e[7]*(+t*a*d-t*l*u+r*s*u-i*s*d+i*l*c-r*a*c)+e[11]*(+t*l*h-t*o*d-r*s*h+n*s*d+r*o*c-n*l*c)+e[15]*(-i*o*c-t*a*h+t*o*u+i*s*h-n*s*u+n*a*c)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}getInverse(e,t){void 0!==t&&console.warn("THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate.");const n=this.elements,i=e.elements,r=i[0],s=i[1],o=i[2],a=i[3],l=i[4],c=i[5],h=i[6],u=i[7],d=i[8],p=i[9],f=i[10],m=i[11],g=i[12],v=i[13],y=i[14],x=i[15],_=p*y*u-v*f*u+v*h*m-c*y*m-p*h*x+c*f*x,b=g*f*u-d*y*u-g*h*m+l*y*m+d*h*x-l*f*x,w=d*v*u-g*p*u+g*c*m-l*v*m-d*c*x+l*p*x,M=g*p*h-d*v*h-g*c*f+l*v*f+d*c*y-l*p*y,S=r*_+s*b+o*w+a*M;if(0===S)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const T=1/S;return n[0]=_*T,n[1]=(v*f*a-p*y*a-v*o*m+s*y*m+p*o*x-s*f*x)*T,n[2]=(c*y*a-v*h*a+v*o*u-s*y*u-c*o*x+s*h*x)*T,n[3]=(p*h*a-c*f*a-p*o*u+s*f*u+c*o*m-s*h*m)*T,n[4]=b*T,n[5]=(d*y*a-g*f*a+g*o*m-r*y*m-d*o*x+r*f*x)*T,n[6]=(g*h*a-l*y*a-g*o*u+r*y*u+l*o*x-r*h*x)*T,n[7]=(l*f*a-d*h*a+d*o*u-r*f*u-l*o*m+r*h*m)*T,n[8]=w*T,n[9]=(g*p*a-d*v*a-g*s*m+r*v*m+d*s*x-r*p*x)*T,n[10]=(l*v*a-g*c*a+g*s*u-r*v*u-l*s*x+r*c*x)*T,n[11]=(d*c*a-l*p*a-d*s*u+r*p*u+l*s*m-r*c*m)*T,n[12]=M*T,n[13]=(d*v*o-g*p*o+g*s*f-r*v*f-d*s*y+r*p*y)*T,n[14]=(g*c*o-l*v*o-g*s*h+r*v*h+l*s*y-r*c*y)*T,n[15]=(l*p*o-d*c*o+d*s*h-r*p*h-l*s*f+r*c*f)*T,this}scale(e){const t=this.elements,n=e.x,i=e.y,r=e.z;return t[0]*=n,t[4]*=i,t[8]*=r,t[1]*=n,t[5]*=i,t[9]*=r,t[2]*=n,t[6]*=i,t[10]*=r,t[3]*=n,t[7]*=i,t[11]*=r,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),r=1-n,s=e.x,o=e.y,a=e.z,l=r*s,c=r*o;return this.set(l*s+n,l*o-i*a,l*a+i*o,0,l*o+i*a,c*o+n,c*a-i*s,0,l*a-i*o,c*a+i*s,r*a*a+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n){return this.set(1,t,n,0,e,1,n,0,e,t,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,r=t._x,s=t._y,o=t._z,a=t._w,l=r+r,c=s+s,h=o+o,u=r*l,d=r*c,p=r*h,f=s*c,m=s*h,g=o*h,v=a*l,y=a*c,x=a*h,_=n.x,b=n.y,w=n.z;return i[0]=(1-(f+g))*_,i[1]=(d+x)*_,i[2]=(p-y)*_,i[3]=0,i[4]=(d-x)*b,i[5]=(1-(u+g))*b,i[6]=(m+v)*b,i[7]=0,i[8]=(p+y)*w,i[9]=(m-v)*w,i[10]=(1-(u+f))*w,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;let r=Sr.set(i[0],i[1],i[2]).length();const s=Sr.set(i[4],i[5],i[6]).length(),o=Sr.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),e.x=i[12],e.y=i[13],e.z=i[14],Tr.copy(this);const a=1/r,l=1/s,c=1/o;return Tr.elements[0]*=a,Tr.elements[1]*=a,Tr.elements[2]*=a,Tr.elements[4]*=l,Tr.elements[5]*=l,Tr.elements[6]*=l,Tr.elements[8]*=c,Tr.elements[9]*=c,Tr.elements[10]*=c,t.setFromRotationMatrix(Tr),n.x=r,n.y=s,n.z=o,this}makePerspective(e,t,n,i,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const o=this.elements,a=2*r/(t-e),l=2*r/(n-i),c=(t+e)/(t-e),h=(n+i)/(n-i),u=-(s+r)/(s-r),d=-2*s*r/(s-r);return o[0]=a,o[4]=0,o[8]=c,o[12]=0,o[1]=0,o[5]=l,o[9]=h,o[13]=0,o[2]=0,o[6]=0,o[10]=u,o[14]=d,o[3]=0,o[7]=0,o[11]=-1,o[15]=0,this}makeOrthographic(e,t,n,i,r,s){const o=this.elements,a=1/(t-e),l=1/(n-i),c=1/(s-r),h=(t+e)*a,u=(n+i)*l,d=(s+r)*c;return o[0]=2*a,o[4]=0,o[8]=0,o[12]=-h,o[1]=0,o[5]=2*l,o[9]=0,o[13]=-u,o[2]=0,o[6]=0,o[10]=-2*c,o[14]=-d,o[3]=0,o[7]=0,o[11]=0,o[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let e=0;e<16;e++)if(t[e]!==n[e])return!1;return!0}fromArray(e,t){void 0===t&&(t=0);for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e,t){void 0===e&&(e=[]),void 0===t&&(t=0);const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}const Sr=new Zi,Tr=new Mr,Er=new Zi(0,0,0),Ar=new Zi(1,1,1),Cr=new Zi,Lr=new Zi,Rr=new Zi;class Pr{constructor(e=0,t=0,n=0,i=Pr.DefaultOrder){Object.defineProperty(this,"isEuler",{value:!0}),this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._order=i||this._order,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t,n){const i=Bi.clamp,r=e.elements,s=r[0],o=r[4],a=r[8],l=r[1],c=r[5],h=r[9],u=r[2],d=r[6],p=r[10];switch(t=t||this._order){case"XYZ":this._y=Math.asin(i(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-h,p),this._z=Math.atan2(-o,s)):(this._x=Math.atan2(d,c),this._z=0);break;case"YXZ":this._x=Math.asin(-i(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(a,p),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-u,s),this._z=0);break;case"ZXY":this._x=Math.asin(i(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,p),this._z=Math.atan2(-o,c)):(this._y=0,this._z=Math.atan2(l,s));break;case"ZYX":this._y=Math.asin(-i(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,p),this._z=Math.atan2(l,s)):(this._x=0,this._z=Math.atan2(-o,c));break;case"YZX":this._z=Math.asin(i(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-h,c),this._y=Math.atan2(-u,s)):(this._x=0,this._y=Math.atan2(a,p));break;case"XZY":this._z=Math.asin(-i(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(d,c),this._y=Math.atan2(a,s)):(this._x=Math.atan2(-h,p),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,!1!==n&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return Nr.makeRotationFromQuaternion(e),this.setFromRotationMatrix(Nr,t,n)}setFromVector3(e,t){return this.set(e.x,e.y,e.z,t||this._order)}reorder(e){return Dr.setFromEuler(this),this.setFromQuaternion(Dr,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],void 0!==e[3]&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e,t){return void 0===e&&(e=[]),void 0===t&&(t=0),e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}toVector3(e){return e?e.set(this._x,this._y,this._z):new Zi(this._x,this._y,this._z)}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}Pr.DefaultOrder="XYZ",Pr.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];const Nr=new Mr,Dr=new Yi;class Ir{constructor(){this.mask=1}set(e){this.mask=1<1){for(let e=0;e1){for(let e=0;e0){i.children=[];for(let t=0;t0&&(n.geometries=t),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),o.length>0&&(n.images=o),a.length>0&&(n.shapes=a)}return n.object=i,n;function s(e){const t=[];for(const n in e){const i=e[n];delete i.metadata,t.push(i)}return t}},clone:function(e){return(new this.constructor).copy(this,e)},copy:function(e,t){if(void 0===t&&(t=!0),this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.userData=JSON.parse(JSON.stringify(e.userData)),!0===t)for(let t=0;t1?void 0:t.copy(n).multiplyScalar(r).add(e.start)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return void 0===e&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),e=new Zi),e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||Kr.getNormalMatrix(e),i=this.coplanarPoint(Zr).applyMatrix4(e),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}}const $r=new Zi,es=new Zi,ts=new Zi,ns=new Zi,is=new Zi,rs=new Zi,ss=new Zi,os=new Zi,as=new Zi,ls=new Zi;class cs{constructor(e,t,n){this.a=void 0!==e?e:new Zi,this.b=void 0!==t?t:new Zi,this.c=void 0!==n?n:new Zi}static getNormal(e,t,n,i){void 0===i&&(console.warn("THREE.Triangle: .getNormal() target is now required"),i=new Zi),i.subVectors(n,t),$r.subVectors(e,t),i.cross($r);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(e,t,n,i,r){$r.subVectors(i,t),es.subVectors(n,t),ts.subVectors(e,t);const s=$r.dot($r),o=$r.dot(es),a=$r.dot(ts),l=es.dot(es),c=es.dot(ts),h=s*l-o*o;if(void 0===r&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),r=new Zi),0===h)return r.set(-2,-1,-1);const u=1/h,d=(l*a-o*c)*u,p=(s*c-o*a)*u;return r.set(1-d-p,p,d)}static containsPoint(e,t,n,i){return this.getBarycoord(e,t,n,i,ns),ns.x>=0&&ns.y>=0&&ns.x+ns.y<=1}static getUV(e,t,n,i,r,s,o,a){return this.getBarycoord(e,t,n,i,ns),a.set(0,0),a.addScaledVector(r,ns.x),a.addScaledVector(s,ns.y),a.addScaledVector(o,ns.z),a}static isFrontFacing(e,t,n,i){return $r.subVectors(n,t),es.subVectors(e,t),$r.cross(es).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}clone(){return(new this.constructor).copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return $r.subVectors(this.c,this.b),es.subVectors(this.a,this.b),.5*$r.cross(es).length()}getMidpoint(e){return void 0===e&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),e=new Zi),e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return cs.getNormal(this.a,this.b,this.c,e)}getPlane(e){return void 0===e&&(console.warn("THREE.Triangle: .getPlane() target is now required"),e=new Qr),e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return cs.getBarycoord(e,this.a,this.b,this.c,t)}getUV(e,t,n,i,r){return cs.getUV(e,this.a,this.b,this.c,t,n,i,r)}containsPoint(e){return cs.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return cs.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){void 0===t&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),t=new Zi);const n=this.a,i=this.b,r=this.c;let s,o;is.subVectors(i,n),rs.subVectors(r,n),os.subVectors(e,n);const a=is.dot(os),l=rs.dot(os);if(a<=0&&l<=0)return t.copy(n);as.subVectors(e,i);const c=is.dot(as),h=rs.dot(as);if(c>=0&&h<=c)return t.copy(i);const u=a*h-c*l;if(u<=0&&a>=0&&c<=0)return s=a/(a-c),t.copy(n).addScaledVector(is,s);ls.subVectors(e,r);const d=is.dot(ls),p=rs.dot(ls);if(p>=0&&d<=p)return t.copy(r);const f=d*l-a*p;if(f<=0&&l>=0&&p<=0)return o=l/(l-p),t.copy(n).addScaledVector(rs,o);const m=c*p-d*h;if(m<=0&&h-c>=0&&d-p>=0)return ss.subVectors(r,i),o=(h-c)/(h-c+(d-p)),t.copy(i).addScaledVector(ss,o);const g=1/(m+f+u);return s=f*g,o=u*g,t.copy(n).addScaledVector(is,s).addScaledVector(rs,o)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}const hs={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},us={h:0,s:0,l:0},ds={h:0,s:0,l:0};function ps(e,t,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?e+6*(t-e)*n:n<.5?t:n<2/3?e+6*(t-e)*(2/3-n):e}function fs(e){return e<.04045?.0773993808*e:Math.pow(.9478672986*e+.0521327014,2.4)}function ms(e){return e<.0031308?12.92*e:1.055*Math.pow(e,.41666)-.055}class gs{constructor(e,t,n){return Object.defineProperty(this,"isColor",{value:!0}),void 0===t&&void 0===n?this.set(e):this.setRGB(e,t,n)}set(e){return e&&e.isColor?this.copy(e):"number"==typeof e?this.setHex(e):"string"==typeof e&&this.setStyle(e),this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(255&e)/255,this}setRGB(e,t,n){return this.r=e,this.g=t,this.b=n,this}setHSL(e,t,n){if(e=Bi.euclideanModulo(e,1),t=Bi.clamp(t,0,1),n=Bi.clamp(n,0,1),0===t)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+t):n+t-n*t,r=2*n-i;this.r=ps(r,i,e+1/3),this.g=ps(r,i,e),this.b=ps(r,i,e-1/3)}return this}setStyle(e){function t(t){void 0!==t&&parseFloat(t)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(e)){let e;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(e=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(e[1],10))/255,this.g=Math.min(255,parseInt(e[2],10))/255,this.b=Math.min(255,parseInt(e[3],10))/255,t(e[5]),this;if(e=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(e[1],10))/100,this.g=Math.min(100,parseInt(e[2],10))/100,this.b=Math.min(100,parseInt(e[3],10))/100,t(e[5]),this;break;case"hsl":case"hsla":if(e=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(r)){const n=parseFloat(e[1])/360,i=parseInt(e[2],10)/100,r=parseInt(e[3],10)/100;return t(e[5]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f0-9]+)$/.exec(e)){const e=n[1],t=e.length;if(3===t)return this.r=parseInt(e.charAt(0)+e.charAt(0),16)/255,this.g=parseInt(e.charAt(1)+e.charAt(1),16)/255,this.b=parseInt(e.charAt(2)+e.charAt(2),16)/255,this;if(6===t)return this.r=parseInt(e.charAt(0)+e.charAt(1),16)/255,this.g=parseInt(e.charAt(2)+e.charAt(3),16)/255,this.b=parseInt(e.charAt(4)+e.charAt(5),16)/255,this}return e&&e.length>0?this.setColorName(e):this}setColorName(e){const t=hs[e];return void 0!==t?this.setHex(t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copyGammaToLinear(e,t){return void 0===t&&(t=2),this.r=Math.pow(e.r,t),this.g=Math.pow(e.g,t),this.b=Math.pow(e.b,t),this}copyLinearToGamma(e,t){void 0===t&&(t=2);const n=t>0?1/t:1;return this.r=Math.pow(e.r,n),this.g=Math.pow(e.g,n),this.b=Math.pow(e.b,n),this}convertGammaToLinear(e){return this.copyGammaToLinear(this,e),this}convertLinearToGamma(e){return this.copyLinearToGamma(this,e),this}copySRGBToLinear(e){return this.r=fs(e.r),this.g=fs(e.g),this.b=fs(e.b),this}copyLinearToSRGB(e){return this.r=ms(e.r),this.g=ms(e.g),this.b=ms(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(e){void 0===e&&(console.warn("THREE.Color: .getHSL() target is now required"),e={h:0,s:0,l:0});const t=this.r,n=this.g,i=this.b,r=Math.max(t,n,i),s=Math.min(t,n,i);let o,a;const l=(s+r)/2;if(s===r)o=0,a=0;else{const e=r-s;switch(a=l<=.5?e/(r+s):e/(2-r-s),r){case t:o=(n-i)/e+(n0&&(n.alphaTest=this.alphaTest),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.morphTargets&&(n.morphTargets=!0),!0===this.morphNormals&&(n.morphNormals=!0),!0===this.skinning&&(n.skinning=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),t){const t=i(e.textures),r=i(e.images);t.length>0&&(n.textures=t),r.length>0&&(n.images=r)}return n},clone:function(){return(new this.constructor).copy(this)},copy:function(e){this.name=e.name,this.fog=e.fog,this.blending=e.blending,this.side=e.side,this.flatShading=e.flatShading,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(null!==t){const e=t.length;n=new Array(e);for(let i=0;i!==e;++i)n[i]=t[i].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.premultipliedAlpha=e.premultipliedAlpha,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Object.defineProperty(xs.prototype,"needsUpdate",{set:function(e){!0===e&&this.version++}}),_s.prototype=Object.create(xs.prototype),_s.prototype.constructor=_s,_s.prototype.isMeshBasicMaterial=!0,_s.prototype.copy=function(e){return xs.prototype.copy.call(this,e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this};const bs=new Zi,ws=new Fi;function Ms(e,t,n){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=e,this.itemSize=t,this.count=void 0!==e?e.length/t:0,this.normalized=!0===n,this.usage=35044,this.updateRange={offset:0,count:-1},this.version=0}function Ss(e,t,n){Ms.call(this,new Int8Array(e),t,n)}function Ts(e,t,n){Ms.call(this,new Uint8Array(e),t,n)}function Es(e,t,n){Ms.call(this,new Uint8ClampedArray(e),t,n)}function As(e,t,n){Ms.call(this,new Int16Array(e),t,n)}function Cs(e,t,n){Ms.call(this,new Uint16Array(e),t,n)}function Ls(e,t,n){Ms.call(this,new Int32Array(e),t,n)}function Rs(e,t,n){Ms.call(this,new Uint32Array(e),t,n)}function Ps(e,t,n){Ms.call(this,new Float32Array(e),t,n)}function Ns(e,t,n){Ms.call(this,new Float64Array(e),t,n)}Object.defineProperty(Ms.prototype,"needsUpdate",{set:function(e){!0===e&&this.version++}}),Object.assign(Ms.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setUsage:function(e){return this.usage=e,this},copy:function(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this},copyAt:function(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,r=this.itemSize;i0,s=i[1]&&i[1].length>0,o=e.morphTargets,a=o.length;let l;if(a>0){l=[];for(let e=0;e0){u=[];for(let e=0;e0&&0===t.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(let e=0;et&&(t=e[n]);return t}let Os=1;const zs=new Mr,Us=new Yr,Bs=new Zi,Fs=new Qi,Gs=new Qi,ks=new Zi;function Hs(){Object.defineProperty(this,"id",{value:Os+=2}),this.uuid=Bi.generateUUID(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}Hs.prototype=Object.assign(Object.create(Oi.prototype),{constructor:Hs,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(e){Array.isArray(e)?this.index=new(Is(e)>65535?Rs:Cs)(e,1):this.index=e},getAttribute:function(e){return this.attributes[e]},setAttribute:function(e,t){return this.attributes[e]=t,this},deleteAttribute:function(e){return delete this.attributes[e],this},addGroup:function(e,t,n){this.groups.push({start:e,count:t,materialIndex:void 0!==n?n:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(e,t){this.drawRange.start=e,this.drawRange.count=t},applyMatrix4:function(e){const t=this.attributes.position;void 0!==t&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const t=(new Gi).getNormalMatrix(e);n.applyNormalMatrix(t),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(e),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this},rotateX:function(e){return zs.makeRotationX(e),this.applyMatrix4(zs),this},rotateY:function(e){return zs.makeRotationY(e),this.applyMatrix4(zs),this},rotateZ:function(e){return zs.makeRotationZ(e),this.applyMatrix4(zs),this},translate:function(e,t,n){return zs.makeTranslation(e,t,n),this.applyMatrix4(zs),this},scale:function(e,t,n){return zs.makeScale(e,t,n),this.applyMatrix4(zs),this},lookAt:function(e){return Us.lookAt(e),Us.updateMatrix(),this.applyMatrix4(Us.matrix),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(Bs).negate(),this.translate(Bs.x,Bs.y,Bs.z),this},setFromObject:function(e){const t=e.geometry;if(e.isPoints||e.isLine){const e=new Ps(3*t.vertices.length,3),n=new Ps(3*t.colors.length,3);if(this.setAttribute("position",e.copyVector3sArray(t.vertices)),this.setAttribute("color",n.copyColorsArray(t.colors)),t.lineDistances&&t.lineDistances.length===t.vertices.length){const e=new Ps(t.lineDistances.length,1);this.setAttribute("lineDistance",e.copyArray(t.lineDistances))}null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone())}else e.isMesh&&t&&t.isGeometry&&this.fromGeometry(t);return this},setFromPoints:function(e){const t=[];for(let n=0,i=e.length;n0){const t=new Float32Array(3*e.normals.length);this.setAttribute("normal",new Ms(t,3).copyVector3sArray(e.normals))}if(e.colors.length>0){const t=new Float32Array(3*e.colors.length);this.setAttribute("color",new Ms(t,3).copyColorsArray(e.colors))}if(e.uvs.length>0){const t=new Float32Array(2*e.uvs.length);this.setAttribute("uv",new Ms(t,2).copyVector2sArray(e.uvs))}if(e.uvs2.length>0){const t=new Float32Array(2*e.uvs2.length);this.setAttribute("uv2",new Ms(t,2).copyVector2sArray(e.uvs2))}this.groups=e.groups;for(const t in e.morphTargets){const n=[],i=e.morphTargets[t];for(let e=0,t=i.length;e0){const t=new Ps(4*e.skinIndices.length,4);this.setAttribute("skinIndex",t.copyVector4sArray(e.skinIndices))}if(e.skinWeights.length>0){const t=new Ps(4*e.skinWeights.length,4);this.setAttribute("skinWeight",t.copyVector4sArray(e.skinWeights))}return null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Qi);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingBox.set(new Zi(-1/0,-1/0,-1/0),new Zi(1/0,1/0,1/0));if(void 0!==e){if(this.boundingBox.setFromBufferAttribute(e),t)for(let e=0,n=t.length;e0&&(e.userData=this.userData),void 0!==this.parameters){const t=this.parameters;for(const n in t)void 0!==t[n]&&(e[n]=t[n]);return e}e.data={attributes:{}};const t=this.index;null!==t&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const t in n){const i=n[t],r=i.toJSON(e.data);""!==i.name&&(r.name=i.name),e.data.attributes[t]=r}const i={};let r=!1;for(const t in this.morphAttributes){const n=this.morphAttributes[t],s=[];for(let t=0,i=n.length;t0&&(i[t]=s,r=!0)}r&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(e.data.groups=JSON.parse(JSON.stringify(s)));const o=this.boundingSphere;return null!==o&&(e.data.boundingSphere={center:o.center.toArray(),radius:o.radius}),e},clone:function(){return(new Hs).copy(this)},copy:function(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;null!==n&&this.setIndex(n.clone(t));const i=e.attributes;for(const e in i){const n=i[e];this.setAttribute(e,n.clone(t))}const r=e.morphAttributes;for(const e in r){const n=[],i=r[e];for(let e=0,r=i.length;en.far?null:{distance:c,point:so.clone(),object:e}}function lo(e,t,n,i,r,s,o,a,l,c,h,u){qs.fromBufferAttribute(r,c),Xs.fromBufferAttribute(r,h),Ys.fromBufferAttribute(r,u);const d=e.morphTargetInfluences;if(t.morphTargets&&s&&d){Qs.set(0,0,0),$s.set(0,0,0),eo.set(0,0,0);for(let e=0,t=s.length;e0){const e=t[n[0]];if(void 0!==e){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,n=e.length;t0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}},raycast:function(e,t){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),Ws.copy(n.boundingSphere),Ws.applyMatrix4(r),!1===e.ray.intersectsSphere(Ws))return;if(Vs.getInverse(r),js.copy(e.ray).applyMatrix4(Vs),null!==n.boundingBox&&!1===js.intersectsBox(n.boundingBox))return;let s;if(n.isBufferGeometry){const r=n.index,o=n.attributes.position,a=n.morphAttributes.position,l=n.morphTargetsRelative,c=n.attributes.uv,h=n.attributes.uv2,u=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=u.length;n0&&(l=c);for(let n=0,c=a.length;n0)for(let e=0;e0&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){this.computeFaceNormals();for(let e=0,t=this.faces.length;e0&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){for(let e=0,t=this.faces.length;e=0;e--){const t=r[e];this.faces.splice(t,1);for(let e=0,n=this.faceVertexUvs.length;e0,a=t.vertexNormals.length>0,l=1!==t.color.r||1!==t.color.g||1!==t.color.b,p=t.vertexColors.length>0;let f=0;if(f=c(f,0,0),f=c(f,1,i),f=c(f,2,r),f=c(f,3,s),f=c(f,4,o),f=c(f,5,a),f=c(f,6,l),f=c(f,7,p),n.push(f),n.push(t.a,t.b,t.c),n.push(t.materialIndex),s){const t=this.faceVertexUvs[0][e];n.push(d(t[0]),d(t[1]),d(t[2]))}if(o&&n.push(h(t.normal)),a){const e=t.vertexNormals;n.push(h(e[0]),h(e[1]),h(e[2]))}if(l&&n.push(u(t.color)),p){const e=t.vertexColors;n.push(u(e[0]),u(e[1]),u(e[2]))}}function c(e,t,n){return n?e|1<0&&(e.data.colors=s),a.length>0&&(e.data.uvs=[a]),e.data.faces=n,e},clone:function(){return(new fo).copy(this)},copy:function(e){this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.name=e.name;const t=e.vertices;for(let e=0,n=t.length;e0?1:-1,c.push(A.x,A.y,A.z),h.push(a/m),h.push(1-s/g),T+=1}}for(let e=0;e0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader;const n={};for(const e in this.extensions)!0===this.extensions[e]&&(n[e]=!0);return Object.keys(n).length>0&&(t.extensions=n),t},_o.prototype=Object.assign(Object.create(Yr.prototype),{constructor:_o,isCamera:!0,copy:function(e,t){return Yr.prototype.copy.call(this,e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this},getWorldDirection:function(e){void 0===e&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),e=new Zi),this.updateMatrixWorld(!0);const t=this.matrixWorld.elements;return e.set(-t[8],-t[9],-t[10]).normalize()},updateMatrixWorld:function(e){Yr.prototype.updateMatrixWorld.call(this,e),this.matrixWorldInverse.getInverse(this.matrixWorld)},updateWorldMatrix:function(e,t){Yr.prototype.updateWorldMatrix.call(this,e,t),this.matrixWorldInverse.getInverse(this.matrixWorld)},clone:function(){return(new this.constructor).copy(this)}}),bo.prototype=Object.assign(Object.create(_o.prototype),{constructor:bo,isPerspectiveCamera:!0,copy:function(e,t){return _o.prototype.copy.call(this,e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=null===e.view?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this},setFocalLength:function(e){const t=.5*this.getFilmHeight()/e;this.fov=2*Bi.RAD2DEG*Math.atan(t),this.updateProjectionMatrix()},getFocalLength:function(){const e=Math.tan(.5*Bi.DEG2RAD*this.fov);return.5*this.getFilmHeight()/e},getEffectiveFOV:function(){return 2*Bi.RAD2DEG*Math.atan(Math.tan(.5*Bi.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(e,t,n,i,r,s){this.aspect=e/t,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){const e=this.near;let t=e*Math.tan(.5*Bi.DEG2RAD*this.fov)/this.zoom,n=2*t,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const e=s.fullWidth,o=s.fullHeight;r+=s.offsetX*i/e,t-=s.offsetY*n/o,i*=s.width/e,n*=s.height/o}const o=this.filmOffset;0!==o&&(r+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,t,t-n,e,this.far),this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(e){const t=Yr.prototype.toJSON.call(this,e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,null!==this.view&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}});function wo(e,t,n){if(Yr.call(this),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new bo(90,1,e,t);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new Zi(1,0,0)),this.add(i);const r=new bo(90,1,e,t);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new Zi(-1,0,0)),this.add(r);const s=new bo(90,1,e,t);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new Zi(0,1,0)),this.add(s);const o=new bo(90,1,e,t);o.layers=this.layers,o.up.set(0,0,-1),o.lookAt(new Zi(0,-1,0)),this.add(o);const a=new bo(90,1,e,t);a.layers=this.layers,a.up.set(0,-1,0),a.lookAt(new Zi(0,0,1)),this.add(a);const l=new bo(90,1,e,t);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new Zi(0,0,-1)),this.add(l),this.update=function(e,t){null===this.parent&&this.updateMatrixWorld();const c=e.xr.enabled,h=e.getRenderTarget();e.xr.enabled=!1;const u=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0),e.render(t,i),e.setRenderTarget(n,1),e.render(t,r),e.setRenderTarget(n,2),e.render(t,s),e.setRenderTarget(n,3),e.render(t,o),e.setRenderTarget(n,4),e.render(t,a),n.texture.generateMipmaps=u,e.setRenderTarget(n,5),e.render(t,l),e.setRenderTarget(h),e.xr.enabled=c},this.clear=function(e,t,i,r){const s=e.getRenderTarget();for(let s=0;s<6;s++)e.setRenderTarget(n,s),e.clear(t,i,r);e.setRenderTarget(s)}}function Mo(e,t,n){Number.isInteger(t)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),t=n),qi.call(this,e,e,t),this.texture.isWebGLCubeRenderTargetTexture=!0}function So(e,t,n,i,r,s,o,a,l,c,h,u){ji.call(this,null,s,o,a,l,c,i,r,h,u),this.image={data:e||null,width:t||1,height:n||1},this.magFilter=void 0!==l?l:1003,this.minFilter=void 0!==c?c:1003,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}wo.prototype=Object.create(Yr.prototype),wo.prototype.constructor=wo,Mo.prototype=Object.create(qi.prototype),Mo.prototype.constructor=Mo,Mo.prototype.isWebGLCubeRenderTarget=!0,Mo.prototype.fromEquirectangularTexture=function(e,t){this.texture.type=t.type,this.texture.format=1023,this.texture.encoding=t.encoding,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t#include \n\t\t\t\t#include \n\n\t\t\t}\n\t\t",fragmentShader:"\n\n\t\t\tuniform sampler2D tEquirect;\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t}\n\t\t"},i=new mo(5,5,5),r=new xo({name:"CubemapFromEquirect",uniforms:go(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=t;const s=new oo(i,r),o=t.minFilter;1008===t.minFilter&&(t.minFilter=1006);return new wo(1,10,this).update(e,s),t.minFilter=o,s.geometry.dispose(),s.material.dispose(),this},So.prototype=Object.create(ji.prototype),So.prototype.constructor=So,So.prototype.isDataTexture=!0;const To=new fr,Eo=new Zi;class Ao{constructor(e,t,n,i,r,s){this.planes=[void 0!==e?e:new Qr,void 0!==t?t:new Qr,void 0!==n?n:new Qr,void 0!==i?i:new Qr,void 0!==r?r:new Qr,void 0!==s?s:new Qr]}set(e,t,n,i,r,s){const o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(n),o[3].copy(i),o[4].copy(r),o[5].copy(s),this}clone(){return(new this.constructor).copy(this)}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e){const t=this.planes,n=e.elements,i=n[0],r=n[1],s=n[2],o=n[3],a=n[4],l=n[5],c=n[6],h=n[7],u=n[8],d=n[9],p=n[10],f=n[11],m=n[12],g=n[13],v=n[14],y=n[15];return t[0].setComponents(o-i,h-a,f-u,y-m).normalize(),t[1].setComponents(o+i,h+a,f+u,y+m).normalize(),t[2].setComponents(o+r,h+l,f+d,y+g).normalize(),t[3].setComponents(o-r,h-l,f-d,y-g).normalize(),t[4].setComponents(o-s,h-c,f-p,y-v).normalize(),t[5].setComponents(o+s,h+c,f+p,y+v).normalize(),this}intersectsObject(e){const t=e.geometry;return null===t.boundingSphere&&t.computeBoundingSphere(),To.copy(t.boundingSphere).applyMatrix4(e.matrixWorld),this.intersectsSphere(To)}intersectsSprite(e){return To.center.set(0,0,0),To.radius=.7071067811865476,To.applyMatrix4(e.matrixWorld),this.intersectsSphere(To)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let e=0;e<6;e++){if(t[e].distanceToPoint(n)0?e.max.x:e.min.x,Eo.y=i.normal.y>0?e.max.y:e.min.y,Eo.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(Eo)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}}function Co(){let e=null,t=!1,n=null,i=null;function r(t,s){n(t,s),i=e.requestAnimationFrame(r)}return{start:function(){!0!==t&&null!==n&&(i=e.requestAnimationFrame(r),t=!0)},stop:function(){e.cancelAnimationFrame(i),t=!1},setAnimationLoop:function(e){n=e},setContext:function(t){e=t}}}function Lo(e,t){const n=t.isWebGL2,i=new WeakMap;return{get:function(e){return e.isInterleavedBufferAttribute&&(e=e.data),i.get(e)},remove:function(t){t.isInterleavedBufferAttribute&&(t=t.data);const n=i.get(t);n&&(e.deleteBuffer(n.buffer),i.delete(t))},update:function(t,r){if(t.isGLBufferAttribute){var s=i.get(t);return void((!s||s.version 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor.xyz *= color.xyz;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmissionmap_fragment:"#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif",transmissionmap_pars_fragment:"#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"},No={common:{diffuse:{value:new gs(15658734)},opacity:{value:1},map:{value:null},uvTransform:{value:new Gi},uv2Transform:{value:new Gi},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new Fi(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new gs(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new gs(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},uvTransform:{value:new Gi}},sprite:{diffuse:{value:new gs(15658734)},opacity:{value:1},center:{value:new Fi(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},uvTransform:{value:new Gi}}},Do={basic:{uniforms:vo([No.common,No.specularmap,No.envmap,No.aomap,No.lightmap,No.fog]),vertexShader:Po.meshbasic_vert,fragmentShader:Po.meshbasic_frag},lambert:{uniforms:vo([No.common,No.specularmap,No.envmap,No.aomap,No.lightmap,No.emissivemap,No.fog,No.lights,{emissive:{value:new gs(0)}}]),vertexShader:Po.meshlambert_vert,fragmentShader:Po.meshlambert_frag},phong:{uniforms:vo([No.common,No.specularmap,No.envmap,No.aomap,No.lightmap,No.emissivemap,No.bumpmap,No.normalmap,No.displacementmap,No.fog,No.lights,{emissive:{value:new gs(0)},specular:{value:new gs(1118481)},shininess:{value:30}}]),vertexShader:Po.meshphong_vert,fragmentShader:Po.meshphong_frag},standard:{uniforms:vo([No.common,No.envmap,No.aomap,No.lightmap,No.emissivemap,No.bumpmap,No.normalmap,No.displacementmap,No.roughnessmap,No.metalnessmap,No.fog,No.lights,{emissive:{value:new gs(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Po.meshphysical_vert,fragmentShader:Po.meshphysical_frag},toon:{uniforms:vo([No.common,No.aomap,No.lightmap,No.emissivemap,No.bumpmap,No.normalmap,No.displacementmap,No.gradientmap,No.fog,No.lights,{emissive:{value:new gs(0)}}]),vertexShader:Po.meshtoon_vert,fragmentShader:Po.meshtoon_frag},matcap:{uniforms:vo([No.common,No.bumpmap,No.normalmap,No.displacementmap,No.fog,{matcap:{value:null}}]),vertexShader:Po.meshmatcap_vert,fragmentShader:Po.meshmatcap_frag},points:{uniforms:vo([No.points,No.fog]),vertexShader:Po.points_vert,fragmentShader:Po.points_frag},dashed:{uniforms:vo([No.common,No.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Po.linedashed_vert,fragmentShader:Po.linedashed_frag},depth:{uniforms:vo([No.common,No.displacementmap]),vertexShader:Po.depth_vert,fragmentShader:Po.depth_frag},normal:{uniforms:vo([No.common,No.bumpmap,No.normalmap,No.displacementmap,{opacity:{value:1}}]),vertexShader:Po.normal_vert,fragmentShader:Po.normal_frag},sprite:{uniforms:vo([No.sprite,No.fog]),vertexShader:Po.sprite_vert,fragmentShader:Po.sprite_frag},background:{uniforms:{uvTransform:{value:new Gi},t2D:{value:null}},vertexShader:Po.background_vert,fragmentShader:Po.background_frag},cube:{uniforms:vo([No.envmap,{opacity:{value:1}}]),vertexShader:Po.cube_vert,fragmentShader:Po.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Po.equirect_vert,fragmentShader:Po.equirect_frag},distanceRGBA:{uniforms:vo([No.common,No.displacementmap,{referencePosition:{value:new Zi},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Po.distanceRGBA_vert,fragmentShader:Po.distanceRGBA_frag},shadow:{uniforms:vo([No.lights,No.fog,{color:{value:new gs(0)},opacity:{value:1}}]),vertexShader:Po.shadow_vert,fragmentShader:Po.shadow_frag}};function Io(e,t,n,i,r){const s=new gs(0);let o,a,l=0,c=null,h=0,u=null;function d(e,t){n.buffers.color.setClear(e.r,e.g,e.b,t,r)}return{getClearColor:function(){return s},setClearColor:function(e,t){s.set(e),l=void 0!==t?t:1,d(s,l)},getClearAlpha:function(){return l},setClearAlpha:function(e){l=e,d(s,l)},render:function(n,r,p,f){let m=!0===r.isScene?r.background:null;m&&m.isTexture&&(m=t.get(m));const g=e.xr,v=g.getSession&&g.getSession();v&&"additive"===v.environmentBlendMode&&(m=null),null===m?d(s,l):m&&m.isColor&&(d(m,1),f=!0),(e.autoClear||f)&&e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil),m&&(m.isCubeTexture||m.isWebGLCubeRenderTarget||m.isWebGLCubeRenderTargetTexture||306===m.mapping)?(void 0===a&&(a=new oo(new mo(1,1,1),new xo({name:"BackgroundCubeMaterial",uniforms:go(Do.cube.uniforms),vertexShader:Do.cube.vertexShader,fragmentShader:Do.cube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1})),a.geometry.deleteAttribute("normal"),a.geometry.deleteAttribute("uv"),a.onBeforeRender=function(e,t,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(a.material,"envMap",{get:function(){return 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Oo(e,t,n,i){const r=e.getParameter(34921),s=i.isWebGL2?null:t.get("OES_vertex_array_object"),o=i.isWebGL2||null!==s,a={},l=d(null);let c=l;function h(t){return i.isWebGL2?e.bindVertexArray(t):s.bindVertexArrayOES(t)}function u(t){return i.isWebGL2?e.deleteVertexArray(t):s.deleteVertexArrayOES(t)}function d(e){const t=[],n=[],i=[];for(let e=0;e=0){const s=l[t];if(void 0!==s){const t=s.normalized,r=s.itemSize,o=n.get(s);if(void 0===o)continue;const l=o.buffer,c=o.type,h=o.bytesPerElement;if(s.isInterleavedBufferAttribute){const n=s.data,o=n.stride,u=s.offset;n&&n.isInstancedInterleavedBuffer?(m(i,n.meshPerAttribute),void 0===a._maxInstanceCount&&(a._maxInstanceCount=n.meshPerAttribute*n.count)):f(i),e.bindBuffer(34962,l),v(i,r,c,t,o*h,u*h)}else s.isInstancedBufferAttribute?(m(i,s.meshPerAttribute),void 0===a._maxInstanceCount&&(a._maxInstanceCount=s.meshPerAttribute*s.count)):f(i),e.bindBuffer(34962,l),v(i,r,c,t,0,0)}else if("instanceMatrix"===t){const t=n.get(r.instanceMatrix);if(void 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b=n.hash;b.directionalLength===d&&b.pointLength===p&&b.spotLength===f&&b.rectAreaLength===m&&b.hemiLength===g&&b.numDirectionalShadows===v&&b.numPointShadows===y&&b.numSpotShadows===x||(n.directional.length=d,n.spot.length=f,n.rectArea.length=m,n.point.length=p,n.hemi.length=g,n.directionalShadow.length=v,n.directionalShadowMap.length=v,n.pointShadow.length=y,n.pointShadowMap.length=y,n.spotShadow.length=x,n.spotShadowMap.length=x,n.directionalShadowMatrix.length=v,n.pointShadowMatrix.length=y,n.spotShadowMatrix.length=x,b.directionalLength=d,b.pointLength=p,b.spotLength=f,b.rectAreaLength=m,b.hemiLength=g,b.numDirectionalShadows=v,b.numPointShadows=y,b.numSpotShadows=x,n.version=xl++)},state:n}}function wl(){const e=new bl,t=[],n=[];return{init:function(){t.length=0,n.length=0},state:{lightsArray:t,shadowsArray:n,lights:e},setupLights:function(i){e.setup(t,n,i)},pushLight:function(e){t.push(e)},pushShadow:function(e){n.push(e)}}}function Ml(){let e=new WeakMap;return{get:function(t,n){let i;return!1===e.has(t)?(i=new wl,e.set(t,new WeakMap),e.get(t).set(n,i)):!1===e.get(t).has(n)?(i=new wl,e.get(t).set(n,i)):i=e.get(t).get(n),i},dispose:function(){e=new WeakMap}}}function Sl(e){xs.call(this),this.type="MeshDepthMaterial",this.depthPacking=3200,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(e)}function Tl(e){xs.call(this),this.type="MeshDistanceMaterial",this.referencePosition=new Zi,this.nearDistance=1,this.farDistance=1e3,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(e)}Sl.prototype=Object.create(xs.prototype),Sl.prototype.constructor=Sl,Sl.prototype.isMeshDepthMaterial=!0,Sl.prototype.copy=function(e){return 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Use their .texture property instead."),U=!0),e=e.texture),T(e,t)},this.safeSetTextureCube=function(e,t){e&&e.isWebGLCubeRenderTarget&&(!1===B&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),B=!0),e=e.texture),e&&e.isCubeTexture||Array.isArray(e.image)&&6===e.image.length?E(e,t):A(e,t)}}function Ll(e,t,n){const i=n.isWebGL2;return{convert:function(e){let n;if(1009===e)return 5121;if(1017===e)return 32819;if(1018===e)return 32820;if(1019===e)return 33635;if(1010===e)return 5120;if(1011===e)return 5122;if(1012===e)return 5123;if(1013===e)return 5124;if(1014===e)return 5125;if(1015===e)return 5126;if(1016===e)return i?5131:(n=t.get("OES_texture_half_float"),null!==n?n.HALF_FLOAT_OES:null);if(1021===e)return 6406;if(1022===e)return 6407;if(1023===e)return 6408;if(1024===e)return 6409;if(1025===e)return 6410;if(1026===e)return 6402;if(1027===e)return 34041;if(1028===e)return 6403;if(1029===e)return 36244;if(1030===e)return 33319;if(1031===e)return 33320;if(1032===e)return 36248;if(1033===e)return 36249;if(33776===e||33777===e||33778===e||33779===e){if(n=t.get("WEBGL_compressed_texture_s3tc"),null===n)return null;if(33776===e)return n.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===e)return n.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===e)return n.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===e)return n.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===e||35841===e||35842===e||35843===e){if(n=t.get("WEBGL_compressed_texture_pvrtc"),null===n)return null;if(35840===e)return n.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===e)return n.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===e)return n.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===e)return n.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===e)return n=t.get("WEBGL_compressed_texture_etc1"),null!==n?n.COMPRESSED_RGB_ETC1_WEBGL:null;if((37492===e||37496===e)&&(n=t.get("WEBGL_compressed_texture_etc"),null!==n)){if(37492===e)return n.COMPRESSED_RGB8_ETC2;if(37496===e)return n.COMPRESSED_RGBA8_ETC2_EAC}return 37808===e||37809===e||37810===e||37811===e||37812===e||37813===e||37814===e||37815===e||37816===e||37817===e||37818===e||37819===e||37820===e||37821===e||37840===e||37841===e||37842===e||37843===e||37844===e||37845===e||37846===e||37847===e||37848===e||37849===e||37850===e||37851===e||37852===e||37853===e?(n=t.get("WEBGL_compressed_texture_astc"),null!==n?e:null):36492===e?(n=t.get("EXT_texture_compression_bptc"),null!==n?e:null):1020===e?i?34042:(n=t.get("WEBGL_depth_texture"),null!==n?n.UNSIGNED_INT_24_8_WEBGL:null):void 0}}}function Rl(e){bo.call(this),this.cameras=e||[]}function Pl(){Yr.call(this),this.type="Group"}function Nl(){this._targetRay=null,this._grip=null,this._hand=null}function Dl(e,t){const n=this;let i=null,r=1,s=null,o="local-floor",a=null;const l=[],c=new Map,h=new bo;h.layers.enable(1),h.viewport=new Wi;const u=new bo;u.layers.enable(2),u.viewport=new Wi;const d=[h,u],p=new Rl;p.layers.enable(1),p.layers.enable(2);let f=null,m=null;function g(e){const t=c.get(e.inputSource);t&&t.dispatchEvent({type:e.type})}function v(){c.forEach((function(e,t){e.disconnect(t)})),c.clear(),e.setFramebuffer(null),e.setRenderTarget(e.getRenderTarget()),S.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function y(e){s=e,S.setContext(i),S.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}function x(e){const t=i.inputSources;for(let e=0;e0&&_e(s,e,t),o.length>0&&_e(o,e,t),!0===e.isScene&&e.onAfterRender(p,e,t),null!==y&&(q.updateRenderTargetMipmap(y),q.updateMultisampleRenderTarget(y)),V.buffers.depth.setTest(!0),V.buffers.depth.setMask(!0),V.buffers.color.setMask(!0),V.setPolygonOffset(!1),u=null,d=null},this.setFramebuffer=function(e){m!==e&&null===y&&le.bindFramebuffer(36160,e),m=e},this.getActiveCubeFace=function(){return g},this.getActiveMipmapLevel=function(){return v},this.getRenderList=function(){return u},this.setRenderList=function(e){u=e},this.getRenderState=function(){return d},this.setRenderState=function(e){d=e},this.getRenderTarget=function(){return y},this.setRenderTarget=function(e,t=0,n=0){y=e,g=t,v=n,e&&void 0===W.get(e).__webglFramebuffer&&q.setupRenderTarget(e);let i=m,r=!1;if(e){const n=W.get(e).__webglFramebuffer;e.isWebGLCubeRenderTarget?(i=n[t],r=!0):i=e.isWebGLMultisampleRenderTarget?W.get(e).__webglMultisampledFramebuffer:n,M.copy(e.viewport),S.copy(e.scissor),T=e.scissorTest}else M.copy(P).multiplyScalar(C).floor(),S.copy(N).multiplyScalar(C).floor(),T=D;if(x!==i&&(le.bindFramebuffer(36160,i),x=i),V.viewport(M),V.scissor(S),V.setScissorTest(T),r){const i=W.get(e.texture);le.framebufferTexture2D(36160,36064,34069+t,i.__webglTexture,n)}},this.readRenderTargetPixels=function(e,t,n,i,r,s,o){if(!e||!e.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let a=W.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&void 0!==o&&(a=a[o]),a){let o=!1;a!==x&&(le.bindFramebuffer(36160,a),o=!0);try{const a=e.texture,l=a.format,c=a.type;if(1023!==l&&oe.convert(l)!==le.getParameter(35739))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!(1009===c||oe.convert(c)===le.getParameter(35738)||1015===c&&(H.isWebGL2||k.get("OES_texture_float")||k.get("WEBGL_color_buffer_float"))||1016===c&&(H.isWebGL2?k.get("EXT_color_buffer_float"):k.get("EXT_color_buffer_half_float"))))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");36053===le.checkFramebufferStatus(36160)?t>=0&&t<=e.width-i&&n>=0&&n<=e.height-r&&le.readPixels(t,n,i,r,oe.convert(l),oe.convert(c),s):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{o&&le.bindFramebuffer(36160,x)}}},this.copyFramebufferToTexture=function(e,t,n){void 0===n&&(n=0);const i=Math.pow(2,-n),r=Math.floor(t.image.width*i),s=Math.floor(t.image.height*i),o=oe.convert(t.format);q.setTexture2D(t,0),le.copyTexImage2D(3553,n,o,e.x,e.y,r,s,0),V.unbindTexture()},this.copyTextureToTexture=function(e,t,n,i){void 0===i&&(i=0);const r=t.image.width,s=t.image.height,o=oe.convert(n.format),a=oe.convert(n.type);q.setTexture2D(n,0),le.pixelStorei(37440,n.flipY),le.pixelStorei(37441,n.premultiplyAlpha),le.pixelStorei(3317,n.unpackAlignment),t.isDataTexture?le.texSubImage2D(3553,i,e.x,e.y,r,s,o,a,t.image.data):t.isCompressedTexture?le.compressedTexSubImage2D(3553,i,e.x,e.y,t.mipmaps[0].width,t.mipmaps[0].height,o,t.mipmaps[0].data):le.texSubImage2D(3553,i,e.x,e.y,o,a,t.image),0===i&&n.generateMipmaps&&le.generateMipmap(3553),V.unbindTexture()},this.initTexture=function(e){q.setTexture2D(e,0),V.unbindTexture()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}function zl(e){Ol.call(this,e)}Rl.prototype=Object.assign(Object.create(bo.prototype),{constructor:Rl,isArrayCamera:!0}),Pl.prototype=Object.assign(Object.create(Yr.prototype),{constructor:Pl,isGroup:!0}),Object.assign(Nl.prototype,{constructor:Nl,getHandSpace:function(){if(null===this._hand&&(this._hand=new Pl,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints=[],this._hand.inputState={pinching:!1},window.XRHand))for(let e=0;e<=window.XRHand.LITTLE_PHALANX_TIP;e++){const e=new Pl;e.matrixAutoUpdate=!1,e.visible=!1,this._hand.joints.push(e),this._hand.add(e)}return this._hand},getTargetRaySpace:function(){return null===this._targetRay&&(this._targetRay=new Pl,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1),this._targetRay},getGripSpace:function(){return null===this._grip&&(this._grip=new Pl,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1),this._grip},dispatchEvent:function(e){return null!==this._targetRay&&this._targetRay.dispatchEvent(e),null!==this._grip&&this._grip.dispatchEvent(e),null!==this._hand&&this._hand.dispatchEvent(e),this},disconnect:function(e){return this.dispatchEvent({type:"disconnected",data:e}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this},update:function(e,t,n){let i=null,r=null,s=null;const o=this._targetRay,a=this._grip,l=this._hand;if(e)if(l&&e.hand){s=!0;for(let i=0;i<=window.XRHand.LITTLE_PHALANX_TIP;i++)if(e.hand[i]){const r=t.getJointPose(e.hand[i],n),s=l.joints[i];null!==r&&(s.matrix.fromArray(r.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),s.jointRadius=r.radius),s.visible=null!==r;const o=l.joints[window.XRHand.INDEX_PHALANX_TIP],a=l.joints[window.XRHand.THUMB_PHALANX_TIP],c=o.position.distanceTo(a.position),h=.02,u=.005;l.inputState.pinching&&c>h+u?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!l.inputState.pinching&&c<=h-u&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}}else null!==o&&(i=t.getPose(e.targetRaySpace,n),null!==i&&(o.matrix.fromArray(i.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale))),null!==a&&e.gripSpace&&(r=t.getPose(e.gripSpace,n),null!==r&&(a.matrix.fromArray(r.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale)));return null!==o&&(o.visible=null!==i),null!==a&&(a.visible=null!==r),null!==l&&(l.visible=null!==s),this}}),Object.assign(Dl.prototype,Oi.prototype),zl.prototype=Object.assign(Object.create(Ol.prototype),{constructor:zl,isWebGL1Renderer:!0});class Ul{constructor(e,t){Object.defineProperty(this,"isFogExp2",{value:!0}),this.name="",this.color=new gs(e),this.density=void 0!==t?t:25e-5}clone(){return new Ul(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}class Bl{constructor(e,t,n){Object.defineProperty(this,"isFog",{value:!0}),this.name="",this.color=new gs(e),this.near=void 0!==t?t:1,this.far=void 0!==n?n:1e3}clone(){return new Bl(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}class Fl extends Yr{constructor(){super(),Object.defineProperty(this,"isScene",{value:!0}),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),null!==e.background&&(this.background=e.background.clone()),null!==e.environment&&(this.environment=e.environment.clone()),null!==e.fog&&(this.fog=e.fog.clone()),null!==e.overrideMaterial&&(this.overrideMaterial=e.overrideMaterial.clone()),this.autoUpdate=e.autoUpdate,this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return null!==this.background&&(t.object.background=this.background.toJSON(e)),null!==this.environment&&(t.object.environment=this.environment.toJSON(e)),null!==this.fog&&(t.object.fog=this.fog.toJSON()),t}}function Gl(e,t){this.array=e,this.stride=t,this.count=void 0!==e?e.length/t:0,this.usage=35044,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=Bi.generateUUID()}Object.defineProperty(Gl.prototype,"needsUpdate",{set:function(e){!0===e&&this.version++}}),Object.assign(Gl.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setUsage:function(e){return this.usage=e,this},copy:function(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this},copyAt:function(e,t,n){e*=this.stride,n*=t.stride;for(let i=0,r=this.stride;ie.far||t.push({distance:a,point:Wl.clone(),uv:cs.getUV(Wl,Kl,Ql,$l,ec,tc,nc,new Fi),face:null,object:this})},copy:function(e){return Yr.prototype.copy.call(this,e),void 0!==e.center&&this.center.copy(e.center),this.material=e.material,this}});const sc=new Zi,oc=new Zi;function ac(){Yr.call(this),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}function lc(e,t){e&&e.isGeometry&&console.error("THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."),oo.call(this,e,t),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new Mr,this.bindMatrixInverse=new Mr}ac.prototype=Object.assign(Object.create(Yr.prototype),{constructor:ac,isLOD:!0,copy:function(e){Yr.prototype.copy.call(this,e,!1);const t=e.levels;for(let e=0,n=t.length;e0){let n,i;for(n=1,i=t.length;n0){sc.setFromMatrixPosition(this.matrixWorld);const n=e.ray.origin.distanceTo(sc);this.getObjectForDistance(n).raycast(e,t)}},update:function(e){const t=this.levels;if(t.length>1){sc.setFromMatrixPosition(e.matrixWorld),oc.setFromMatrixPosition(this.matrixWorld);const n=sc.distanceTo(oc)/e.zoom;let i,r;for(t[0].object.visible=!0,i=1,r=t.length;i=t[i].distance;i++)t[i-1].object.visible=!1,t[i].object.visible=!0;for(this._currentLevel=i-1;io)continue;h.applyMatrix4(this.matrixWorld);const d=e.ray.origin.distanceTo(h);de.far||t.push({distance:d,point:c.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this})}}else for(let n=0,i=r.length/3-1;no)continue;h.applyMatrix4(this.matrixWorld);const i=e.ray.origin.distanceTo(h);ie.far||t.push({distance:i,point:c.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else if(n.isGeometry){const i=n.vertices,r=i.length;for(let n=0;no)continue;h.applyMatrix4(this.matrixWorld);const r=e.ray.origin.distanceTo(h);re.far||t.push({distance:r,point:c.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}},updateMorphTargets:function(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const e=t[n[0]];if(void 0!==e){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,n=e.length;t0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}});const Tc=new Zi,Ec=new Zi;function Ac(e,t){Sc.call(this,e,t),this.type="LineSegments"}function Cc(e,t){Sc.call(this,e,t),this.type="LineLoop"}function Lc(e){xs.call(this),this.type="PointsMaterial",this.color=new gs(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.morphTargets=!1,this.setValues(e)}Ac.prototype=Object.assign(Object.create(Sc.prototype),{constructor:Ac,isLineSegments:!0,computeLineDistances:function(){const e=this.geometry;if(e.isBufferGeometry)if(null===e.index){const t=e.attributes.position,n=[];for(let e=0,i=t.count;er.far)return;s.push({distance:l,distanceToRay:Math.sqrt(a),point:n,index:t,face:null,object:o})}}function zc(e,t,n,i,r,s,o,a,l){ji.call(this,e,t,n,i,r,s,o,a,l),this.format=void 0!==o?o:1022,this.minFilter=void 0!==s?s:1006,this.magFilter=void 0!==r?r:1006,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in e&&e.requestVideoFrameCallback((function t(){c.needsUpdate=!0,e.requestVideoFrameCallback(t)}))}function Uc(e,t,n,i,r,s,o,a,l,c,h,u){ji.call(this,null,s,o,a,l,c,i,r,h,u),this.image={width:t,height:n},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}function Bc(e,t,n,i,r,s,o,a,l){ji.call(this,e,t,n,i,r,s,o,a,l),this.needsUpdate=!0}function Fc(e,t,n,i,r,s,o,a,l,c){if(1026!==(c=void 0!==c?c:1026)&&1027!==c)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&1026===c&&(n=1012),void 0===n&&1027===c&&(n=1020),ji.call(this,null,i,r,s,o,a,c,n,l),this.image={width:e,height:t},this.magFilter=void 0!==o?o:1003,this.minFilter=void 0!==a?a:1003,this.flipY=!1,this.generateMipmaps=!1}Ic.prototype=Object.assign(Object.create(Yr.prototype),{constructor:Ic,isPoints:!0,copy:function(e){return Yr.prototype.copy.call(this,e),this.material=e.material,this.geometry=e.geometry,this},raycast:function(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Points.threshold;if(null===n.boundingSphere&&n.computeBoundingSphere(),Nc.copy(n.boundingSphere),Nc.applyMatrix4(i),Nc.radius+=r,!1===e.ray.intersectsSphere(Nc))return;Rc.getInverse(i),Pc.copy(e.ray).applyMatrix4(Rc);const s=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=s*s;if(n.isBufferGeometry){const r=n.index,s=n.attributes.position.array;if(null!==r){const n=r.array;for(let r=0,a=n.length;r0){const e=t[n[0]];if(void 0!==e){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,n=e.length;t0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}),zc.prototype=Object.assign(Object.create(ji.prototype),{constructor:zc,isVideoTexture:!0,update:function(){const e=this.image;!1==="requestVideoFrameCallback"in e&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}),Uc.prototype=Object.create(ji.prototype),Uc.prototype.constructor=Uc,Uc.prototype.isCompressedTexture=!0,Bc.prototype=Object.create(ji.prototype),Bc.prototype.constructor=Bc,Bc.prototype.isCanvasTexture=!0,Fc.prototype=Object.create(ji.prototype),Fc.prototype.constructor=Fc,Fc.prototype.isDepthTexture=!0;function Gc(e,t,n){fo.call(this),this.type="ParametricGeometry",this.parameters={func:e,slices:t,stacks:n},this.fromBufferGeometry(new kc(e,t,n)),this.mergeVertices()}function kc(e,t,n){Hs.call(this),this.type="ParametricBufferGeometry",this.parameters={func:e,slices:t,stacks:n};const i=[],r=[],s=[],o=[],a=1e-5,l=new Zi,c=new Zi,h=new Zi,u=new Zi,d=new Zi;e.length<3&&console.error("THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.");const p=t+1;for(let i=0;i<=n;i++){const p=i/n;for(let n=0;n<=t;n++){const i=n/t;e(i,p,c),r.push(c.x,c.y,c.z),i-a>=0?(e(i-a,p,h),u.subVectors(c,h)):(e(i+a,p,h),u.subVectors(h,c)),p-a>=0?(e(i,p-a,h),d.subVectors(c,h)):(e(i,p+a,h),d.subVectors(h,c)),l.crossVectors(u,d).normalize(),s.push(l.x,l.y,l.z),o.push(i,p)}}for(let e=0;e.9&&o<.1&&(t<.2&&(s[e+0]+=1),n<.2&&(s[e+2]+=1),i<.2&&(s[e+4]+=1))}}()}(),this.setAttribute("position",new Ps(r,3)),this.setAttribute("normal",new Ps(r.slice(),3)),this.setAttribute("uv",new Ps(s,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}}class Vc extends Hc{constructor(e,t){super([1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],e,t),this.type="TetrahedronBufferGeometry",this.parameters={radius:e,detail:t}}}class jc extends Hc{constructor(e,t){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],e,t),this.type="OctahedronBufferGeometry",this.parameters={radius:e,detail:t}}}class Wc extends Hc{constructor(e,t){const n=(1+Math.sqrt(5))/2;super([-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],e,t),this.type="IcosahedronBufferGeometry",this.parameters={radius:e,detail:t}}}class qc extends Hc{constructor(e,t){const 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0}),ru.prototype=Object.assign(Object.create(nu.prototype),{constructor:ru,ValueTypeName:"color"}),su.prototype=Object.assign(Object.create(nu.prototype),{constructor:su,ValueTypeName:"number"}),ou.prototype=Object.assign(Object.create(Qh.prototype),{constructor:ou,interpolate_:function(e,t,n,i){const r=this.resultBuffer,s=this.sampleValues,o=this.valueSize,a=(n-t)/(i-t);let l=e*o;for(let e=l+o;l!==e;l+=4)Yi.slerpFlat(r,0,s,l-o,s,l,a);return r}}),au.prototype=Object.assign(Object.create(nu.prototype),{constructor:au,ValueTypeName:"quaternion",DefaultInterpolation:2301,InterpolantFactoryMethodLinear:function(e){return new ou(this.times,this.values,this.getValueSize(),e)},InterpolantFactoryMethodSmooth:void 0}),lu.prototype=Object.assign(Object.create(nu.prototype),{constructor:lu,ValueTypeName:"string",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0}),cu.prototype=Object.assign(Object.create(nu.prototype),{constructor:cu,ValueTypeName:"vector"}),Object.assign(hu,{parse:function(e){const t=[],n=e.tracks,i=1/(e.fps||1);for(let e=0,r=n.length;e!==r;++e)t.push(uu(n[e]).scale(i));return new hu(e.name,e.duration,t,e.blendMode)},toJSON:function(e){const t=[],n=e.tracks,i={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode};for(let e=0,i=n.length;e!==i;++e)t.push(nu.toJSON(n[e]));return i},CreateFromMorphTargetSequence:function(e,t,n,i){const r=t.length,s=[];for(let e=0;e1){const e=s[1];let t=i[e];t||(i[e]=t=[]),t.push(n)}}const s=[];for(const e in i)s.push(hu.CreateFromMorphTargetSequence(e,i[e],t,n));return s},parseAnimation:function(e,t){if(!e)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(e,t,n,i,r){if(0!==n.length){const s=[],o=[];Kh.flattenJSON(n,s,o,i),0!==s.length&&r.push(new e(t,s,o))}},i=[],r=e.name||"default",s=e.fps||30,o=e.blendMode;let a=e.length||-1;const l=e.hierarchy||[];for(let e=0;e0||0===e.search(/^data\:image\/jpeg/);r.format=i?1022:1023,r.needsUpdate=!0,void 0!==t&&t(r)}),n,i),r}}),Object.assign(Su.prototype,{getPoint:function(){return console.warn("THREE.Curve: .getPoint() not implemented."),null},getPointAt:function(e,t){const n=this.getUtoTmapping(e);return this.getPoint(n,t)},getPoints:function(e){void 0===e&&(e=5);const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return t},getSpacedPoints:function(e){void 0===e&&(e=5);const t=[];for(let n=0;n<=e;n++)t.push(this.getPointAt(n/e));return t},getLength:function(){const e=this.getLengths();return e[e.length-1]},getLengths:function(e){if(void 0===e&&(e=this.arcLengthDivisions),this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const t=[];let n,i=this.getPoint(0),r=0;t.push(0);for(let s=1;s<=e;s++)n=this.getPoint(s/e),r+=n.distanceTo(i),t.push(r),i=n;return this.cacheArcLengths=t,t},updateArcLengths:function(){this.needsUpdate=!0,this.getLengths()},getUtoTmapping:function(e,t){const n=this.getLengths();let i=0;const r=n.length;let s;s=t||e*n[r-1];let o,a=0,l=r-1;for(;a<=l;)if(i=Math.floor(a+(l-a)/2),o=n[i]-s,o<0)a=i+1;else{if(!(o>0)){l=i;break}l=i-1}if(i=l,n[i]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)},getTangent:function(e,t){let n=e-1e-4,i=e+1e-4;n<0&&(n=0),i>1&&(i=1);const r=this.getPoint(n),s=this.getPoint(i),o=t||(r.isVector2?new Fi:new Zi);return o.copy(s).sub(r).normalize(),o},getTangentAt:function(e,t){const n=this.getUtoTmapping(e);return this.getTangent(n,t)},computeFrenetFrames:function(e,t){const n=new Zi,i=[],r=[],s=[],o=new Zi,a=new Mr;for(let t=0;t<=e;t++){const n=t/e;i[t]=this.getTangentAt(n,new Zi),i[t].normalize()}r[0]=new Zi,s[0]=new Zi;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),h=Math.abs(i[0].y),u=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),h<=l&&(l=h,n.set(0,1,0)),u<=l&&n.set(0,0,1),o.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],o),s[0].crossVectors(i[0],r[0]);for(let t=1;t<=e;t++){if(r[t]=r[t-1].clone(),s[t]=s[t-1].clone(),o.crossVectors(i[t-1],i[t]),o.length()>Number.EPSILON){o.normalize();const e=Math.acos(Bi.clamp(i[t-1].dot(i[t]),-1,1));r[t].applyMatrix4(a.makeRotationAxis(o,e))}s[t].crossVectors(i[t],r[t])}if(!0===t){let t=Math.acos(Bi.clamp(r[0].dot(r[e]),-1,1));t/=e,i[0].dot(o.crossVectors(r[0],r[e]))>0&&(t=-t);for(let n=1;n<=e;n++)r[n].applyMatrix4(a.makeRotationAxis(i[n],t*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}},clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.arcLengthDivisions=e.arcLengthDivisions,this},toJSON:function(){const e={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e},fromJSON:function(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}),Tu.prototype=Object.create(Su.prototype),Tu.prototype.constructor=Tu,Tu.prototype.isEllipseCurve=!0,Tu.prototype.getPoint=function(e,t){const n=t||new Fi,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)i;)r-=i;r0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?o=i[(l-1)%r]:(Cu.subVectors(i[0],i[1]).add(i[0]),o=Cu);const h=i[l%r],u=i[(l+1)%r];if(this.closed||l+2i.length-2?i.length-1:s+1],h=i[s>i.length-3?i.length-1:s+2];return n.set(Du(o,a.x,l.x,c.x,h.x),Du(o,a.y,l.y,c.y,h.y)),n},Hu.prototype.copy=function(e){Su.prototype.copy.call(this,e),this.points=[];for(let t=0,n=e.points.length;t=t){const e=n[i]-t,r=this.curves[i],s=r.getLength(),o=0===s?0:1-e/s;return r.getPointAt(o)}i++}return null},getLength:function(){const e=this.getCurveLengths();return e[e.length-1]},updateArcLengths:function(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const e=[];let t=0;for(let n=0,i=this.curves.length;n1&&!t[t.length-1].equals(t[0])&&t.push(t[0]),t},copy:function(e){Su.prototype.copy.call(this,e),this.curves=[];for(let t=0,n=e.curves.length;t0){const e=l.getPoint(0);e.equals(this.currentPoint)||this.lineTo(e.x,e.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this},copy:function(e){return ju.prototype.copy.call(this,e),this.currentPoint.copy(e.currentPoint),this},toJSON:function(){const e=ju.prototype.toJSON.call(this);return e.currentPoint=this.currentPoint.toArray(),e},fromJSON:function(e){return ju.prototype.fromJSON.call(this,e),this.currentPoint.fromArray(e.currentPoint),this}}),qu.prototype=Object.assign(Object.create(Wu.prototype),{constructor:qu,getPointsHoles:function(e){const t=[];for(let n=0,i=this.holes.length;n0:i.vertexColors=e.vertexColors),void 0!==e.uniforms)for(const t in e.uniforms){const r=e.uniforms[t];switch(i.uniforms[t]={},r.type){case"t":i.uniforms[t].value=n(r.value);break;case"c":i.uniforms[t].value=(new gs).setHex(r.value);break;case"v2":i.uniforms[t].value=(new Fi).fromArray(r.value);break;case"v3":i.uniforms[t].value=(new Zi).fromArray(r.value);break;case"v4":i.uniforms[t].value=(new Wi).fromArray(r.value);break;case"m3":i.uniforms[t].value=(new Gi).fromArray(r.value);break;case"m4":i.uniforms[t].value=(new Mr).fromArray(r.value);break;default:i.uniforms[t].value=r.value}}if(void 0!==e.defines&&(i.defines=e.defines),void 0!==e.vertexShader&&(i.vertexShader=e.vertexShader),void 0!==e.fragmentShader&&(i.fragmentShader=e.fragmentShader),void 0!==e.extensions)for(const t in e.extensions)i.extensions[t]=e.extensions[t];if(void 0!==e.shading&&(i.flatShading=1===e.shading),void 0!==e.size&&(i.size=e.size),void 0!==e.sizeAttenuation&&(i.sizeAttenuation=e.sizeAttenuation),void 0!==e.map&&(i.map=n(e.map)),void 0!==e.matcap&&(i.matcap=n(e.matcap)),void 0!==e.alphaMap&&(i.alphaMap=n(e.alphaMap)),void 0!==e.bumpMap&&(i.bumpMap=n(e.bumpMap)),void 0!==e.bumpScale&&(i.bumpScale=e.bumpScale),void 0!==e.normalMap&&(i.normalMap=n(e.normalMap)),void 0!==e.normalMapType&&(i.normalMapType=e.normalMapType),void 0!==e.normalScale){let t=e.normalScale;!1===Array.isArray(t)&&(t=[t,t]),i.normalScale=(new Fi).fromArray(t)}return void 0!==e.displacementMap&&(i.displacementMap=n(e.displacementMap)),void 0!==e.displacementScale&&(i.displacementScale=e.displacementScale),void 0!==e.displacementBias&&(i.displacementBias=e.displacementBias),void 0!==e.roughnessMap&&(i.roughnessMap=n(e.roughnessMap)),void 0!==e.metalnessMap&&(i.metalnessMap=n(e.metalnessMap)),void 0!==e.emissiveMap&&(i.emissiveMap=n(e.emissiveMap)),void 0!==e.emissiveIntensity&&(i.emissiveIntensity=e.emissiveIntensity),void 0!==e.specularMap&&(i.specularMap=n(e.specularMap)),void 0!==e.envMap&&(i.envMap=n(e.envMap)),void 0!==e.envMapIntensity&&(i.envMapIntensity=e.envMapIntensity),void 0!==e.reflectivity&&(i.reflectivity=e.reflectivity),void 0!==e.refractionRatio&&(i.refractionRatio=e.refractionRatio),void 0!==e.lightMap&&(i.lightMap=n(e.lightMap)),void 0!==e.lightMapIntensity&&(i.lightMapIntensity=e.lightMapIntensity),void 0!==e.aoMap&&(i.aoMap=n(e.aoMap)),void 0!==e.aoMapIntensity&&(i.aoMapIntensity=e.aoMapIntensity),void 0!==e.gradientMap&&(i.gradientMap=n(e.gradientMap)),void 0!==e.clearcoatMap&&(i.clearcoatMap=n(e.clearcoatMap)),void 0!==e.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(e.clearcoatRoughnessMap)),void 0!==e.clearcoatNormalMap&&(i.clearcoatNormalMap=n(e.clearcoatNormalMap)),void 0!==e.clearcoatNormalScale&&(i.clearcoatNormalScale=(new Fi).fromArray(e.clearcoatNormalScale)),void 0!==e.transmission&&(i.transmission=e.transmission),void 0!==e.transmissionMap&&(i.transmissionMap=n(e.transmissionMap)),i},setTextures:function(e){return this.textures=e,this}});const ld=function(e){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(e);let t="";for(let n=0,i=e.length;n0){const o=new pu(t);r=new _u(o),r.setCrossOrigin(this.crossOrigin);for(let t=0,r=e.length;tNumber.EPSILON){if(l<0&&(n=t[s],a=-a,o=t[r],l=-l),e.yo.y)continue;if(e.y===n.y){if(e.x===n.x)return!0}else{const t=l*(e.x-n.x)-a*(e.y-n.y);if(0===t)return!0;if(t<0)continue;i=!i}}else{if(e.y!==n.y)continue;if(o.x<=e.x&&e.x<=n.x||n.x<=e.x&&e.x<=o.x)return!0}}return i}const r=bh.isClockWise,s=this.subPaths;if(0===s.length)return[];if(!0===t)return n(s);let o,a,l;const c=[];if(1===s.length)return a=s[0],l=new qu,l.curves=a.curves,c.push(l),c;let h=!r(s[0].getPoints());h=e?!h:h;const u=[],d=[];let p,f,m=[],g=0;d[g]=void 0,m[g]=[];for(let t=0,n=s.length;t1){let e=!1;const t=[];for(let e=0,t=d.length;e0&&(e||(m=u))}for(let e=0,t=d.length;e0&&this._mixBufferRegionAdditive(n,i,this._addIndex*t,1,t);for(let e=t,r=t+t;e!==r;++e)if(n[e]!==n[e+t]){o.setValue(n,i);break}},saveOriginalState:function(){const e=this.binding,t=this.buffer,n=this.valueSize,i=n*this._origIndex;e.getValue(t,i);for(let e=n,r=i;e!==r;++e)t[e]=t[i+e%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0},restoreOriginalState:function(){const e=3*this.valueSize;this.binding.setValue(this.buffer,e)},_setAdditiveIdentityNumeric:function(){const e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let n=e;n=.5)for(let i=0;i!==r;++i)e[t+i]=e[n+i]},_slerp:function(e,t,n,i){Yi.slerpFlat(e,t,e,t,e,n,i)},_slerpAdditive:function(e,t,n,i,r){const s=this._workIndex*r;Yi.multiplyQuaternionsFlat(e,s,e,t,e,n),Yi.slerpFlat(e,t,e,t,e,s,i)},_lerp:function(e,t,n,i,r){const s=1-i;for(let o=0;o!==r;++o){const r=t+o;e[r]=e[r]*s+e[n+o]*i}},_lerpAdditive:function(e,t,n,i,r){for(let s=0;s!==r;++s){const r=t+s;e[r]=e[r]+e[n+s]*i}}});const Nd=new RegExp("[\\[\\]\\.:\\/]","g"),Dd="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",Id=/((?:WC+[\/:])*)/.source.replace("WC","[^\\[\\]\\.:\\/]"),Od=/(WCOD+)?/.source.replace("WCOD",Dd),zd=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC","[^\\[\\]\\.:\\/]"),Ud=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC","[^\\[\\]\\.:\\/]"),Bd=new RegExp("^"+Id+Od+zd+Ud+"$"),Fd=["material","materials","bones"];function Gd(e,t,n){const i=n||kd.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,i)}function kd(e,t,n){this.path=t,this.parsedPath=n||kd.parseTrackName(t),this.node=kd.findNode(e,this.parsedPath.nodeName)||e,this.rootNode=e}Object.assign(Gd.prototype,{getValue:function(e,t){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];void 0!==i&&i.getValue(e,t)},setValue:function(e,t){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(e,t)},bind:function(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()},unbind:function(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}}),Object.assign(kd,{Composite:Gd,create:function(e,t,n){return e&&e.isAnimationObjectGroup?new kd.Composite(e,t,n):new kd(e,t,n)},sanitizeNodeName:function(e){return e.replace(/\s/g,"_").replace(Nd,"")},parseTrackName:function(e){const t=Bd.exec(e);if(!t)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const e=n.nodeName.substring(i+1);-1!==Fd.indexOf(e)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=e)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n},findNode:function(e,t){if(!t||""===t||"."===t||-1===t||t===e.name||t===e.uuid)return e;if(e.skeleton){const n=e.skeleton.getBoneByName(t);if(void 0!==n)return n}if(e.children){const n=function(e){for(let i=0;i=r){const s=r++,c=e[s];t[c.uuid]=l,e[l]=c,t[a]=s,e[s]=o;for(let e=0,t=i;e!==t;++e){const t=n[e],i=t[s],r=t[l];t[l]=i,t[s]=r}}}this.nCachedObjects_=r},uncache:function(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=e.length;for(let o=0,a=arguments.length;o!==a;++o){const a=arguments[o].uuid,l=t[a];if(void 0!==l)if(delete t[a],l0){const e=this._interpolants,t=this._propertyBindings;switch(this.blendMode){case 2501:for(let n=0,i=e.length;n!==i;++n)e[n].evaluate(s),t[n].accumulateAdditive(o);break;case 2500:default:for(let n=0,r=e.length;n!==r;++n)e[n].evaluate(s),t[n].accumulate(i,o)}}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(e)[0];t*=i,e>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){t*=n.evaluate(e)[0],e>n.parameterPositions[1]&&(this.stopWarping(),0===t?this.paused=!0:this.timeScale=t)}}return this._effectiveTimeScale=t,t}_updateTime(e){const t=this._clip.duration,n=this.loop;let i=this.time+e,r=this._loopCount;const s=2202===n;if(0===e)return-1===r?i:s&&1==(1&r)?t-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(i>=t)i=t;else{if(!(i<0)){this.time=i;break e}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(-1===r&&(e>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=t||i<0){const n=Math.floor(i/t);i-=t*n,r+=Math.abs(n);const o=this.repetitions-r;if(o<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=e>0?t:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(1===o){const t=e<0;this._setEndings(t,!t,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&1==(1&r))return t-i}return i}_setEndings(e,t,n){const i=this._interpolantSettings;n?(i.endingStart=2401,i.endingEnd=2401):(i.endingStart=e?this.zeroSlopeAtStart?2401:2400:2402,i.endingEnd=t?this.zeroSlopeAtEnd?2401:2400:2402)}_scheduleFading(e,t,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const o=s.parameterPositions,a=s.sampleValues;return o[0]=r,a[0]=t,o[1]=r+e,a[1]=n,this}}function Vd(e){this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}Vd.prototype=Object.assign(Object.create(Oi.prototype),{constructor:Vd,_bindAction:function(e,t){const n=e._localRoot||this._root,i=e._clip.tracks,r=i.length,s=e._propertyBindings,o=e._interpolants,a=n.uuid,l=this._bindingsByRootAndName;let c=l[a];void 0===c&&(c={},l[a]=c);for(let e=0;e!==r;++e){const r=i[e],l=r.name;let h=c[l];if(void 0!==h)s[e]=h;else{if(h=s[e],void 0!==h){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,a,l));continue}const i=t&&t._propertyBindings[e].binding.parsedPath;h=new Pd(kd.create(n,l,i),r.ValueTypeName,r.getValueSize()),++h.referenceCount,this._addInactiveBinding(h,a,l),s[e]=h}o[e].resultBuffer=h.buffer}},_activateAction:function(e){if(!this._isActiveAction(e)){if(null===e._cacheIndex){const t=(e._localRoot||this._root).uuid,n=e._clip.uuid,i=this._actionsByClip[n];this._bindAction(e,i&&i.knownActions[0]),this._addInactiveAction(e,n,t)}const t=e._propertyBindings;for(let e=0,n=t.length;e!==n;++e){const n=t[e];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(e)}},_deactivateAction:function(e){if(this._isActiveAction(e)){const t=e._propertyBindings;for(let e=0,n=t.length;e!==n;++e){const n=t[e];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(e)}},_initMemoryManager:function(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}},_isActiveAction:function(e){const t=e._cacheIndex;return null!==t&&t=0;--t)e[t].stop();return this},update:function(e){e*=this.timeScale;const t=this._actions,n=this._nActiveActions,i=this.time+=e,r=Math.sign(e),s=this._accuIndex^=1;for(let o=0;o!==n;++o){t[o]._update(i,e,r,s)}const o=this._bindings,a=this._nActiveBindings;for(let e=0;e!==a;++e)o[e].apply(s);return this},setTime:function(e){this.time=0;for(let e=0;e4?o=$d[r-8+4-1]:0==r&&(o=0),n.push(o);const a=1/(s-1),l=-a/2,c=1+a/2,h=[l,l,c,l,c,c,l,l,c,c,l,c],u=6,d=6,p=3,f=2,m=1,g=new Float32Array(p*d*u),v=new Float32Array(f*d*u),y=new Float32Array(m*d*u);for(let e=0;e2?0:-1,i=[t,n,0,t+2/3,n,0,t+2/3,n+1,0,t,n,0,t+2/3,n+1,0,t,n+1,0];g.set(i,p*d*e),v.set(h,f*d*e);const r=[e,e,e,e,e,e];y.set(r,m*d*e)}const x=new Hs;x.setAttribute("position",new Ms(g,p)),x.setAttribute("uv",new Ms(v,f)),x.setAttribute("faceIndex",new Ms(y,m)),e.push(x),i>4&&i--}return{_lodPlanes:e,_sizeLods:t,_sigmas:n}}()),rp=(1+Math.sqrt(5))/2,sp=1/rp;new Zi(1,1,1),new Zi(-1,1,1),new Zi(1,1,-1),new Zi(-1,1,-1),new Zi(0,rp,sp),new Zi(0,rp,-sp),new Zi(sp,0,rp),new Zi(-sp,0,rp),new Zi(rp,sp,0),new Zi(-rp,sp,0);function op(e){console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead."),Nu.call(this,e),this.type="catmullrom"}Su.create=function(e,t){return console.log("THREE.Curve.create() has been deprecated"),e.prototype=Object.create(Su.prototype),e.prototype.constructor=e,e.prototype.getPoint=t,e},Object.assign(ju.prototype,{createPointsGeometry:function(e){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const t=this.getPoints(e);return this.createGeometry(t)},createSpacedPointsGeometry:function(e){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const t=this.getSpacedPoints(e);return this.createGeometry(t)},createGeometry:function(e){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const t=new fo;for(let n=0,i=e.length;nthis.max.x||e.ythis.max.y)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,t){return void 0===t&&(console.warn("THREE.Box2: .getParameter() target is now required"),t=new Fi),t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return!(e.max.xthis.max.x||e.max.ythis.max.y)}clampPoint(e,t){return void 0===t&&(console.warn("THREE.Box2: .clampPoint() target is now required"),t=new Fi),t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return Kd.copy(e).clamp(this.min,this.max).sub(e).length()}intersect(e){return this.min.max(e.min),this.max.min(e.max),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}.prototype,{center:function(e){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(e)},empty:function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(e){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(e)},size:function(e){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(e)}}),Object.assign(Qi.prototype,{center:function(e){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(e)},empty:function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(e){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(e)},isIntersectionSphere:function(e){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(e)},size:function(e){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(e)}}),Object.assign(fr.prototype,{empty:function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()}}),Ao.prototype.setFromMatrix=function(e){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(e)},Object.assign(Bi,{random16:function(){return console.warn("THREE.Math: .random16() has been deprecated. Use Math.random() instead."),Math.random()},nearestPowerOfTwo:function(e){return console.warn("THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo()."),Bi.floorPowerOfTwo(e)},nextPowerOfTwo:function(e){return console.warn("THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo()."),Bi.ceilPowerOfTwo(e)}}),Object.assign(Gi.prototype,{flattenToArrayOffset:function(e,t){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(e,t)},multiplyVector3:function(e){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),e.applyMatrix3(this)},multiplyVector3Array:function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},applyToBufferAttribute:function(e){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),e.applyMatrix3(this)},applyToVector3Array:function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")}}),Object.assign(Mr.prototype,{extractPosition:function(e){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(e)},flattenToArrayOffset:function(e,t){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(e,t)},getPosition:function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),(new Zi).setFromMatrixColumn(this,3)},setRotationFromQuaternion:function(e){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(e)},multiplyToArray:function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},multiplyVector3:function(e){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),e.applyMatrix4(this)},multiplyVector4:function(e){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),e.applyMatrix4(this)},multiplyVector3Array:function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},rotateAxis:function(e){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),e.transformDirection(this)},crossVector:function(e){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),e.applyMatrix4(this)},translate:function(){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},applyToBufferAttribute:function(e){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),e.applyMatrix4(this)},applyToVector3Array:function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},makeFrustum:function(e,t,n,i,r,s){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(e,t,i,n,r,s)}}),Qr.prototype.isIntersectionLine=function(e){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(e)},Yi.prototype.multiplyVector3=function(e){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),e.applyQuaternion(this)},Object.assign(wr.prototype,{isIntersectionBox:function(e){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(e)},isIntersectionPlane:function(e){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(e)},isIntersectionSphere:function(e){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(e)}}),Object.assign(cs.prototype,{area:function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},barycoordFromPoint:function(e,t){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(e,t)},midpoint:function(e){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(e)},normal:function(e){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(e)},plane:function(e){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(e)}}),Object.assign(cs,{barycoordFromPoint:function(e,t,n,i,r){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),cs.getBarycoord(e,t,n,i,r)},normal:function(e,t,n,i){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),cs.getNormal(e,t,n,i)}}),Object.assign(qu.prototype,{extractAllPoints:function(e){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(e)},extrude:function(e){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new Sh(this,e)},makeGeometry:function(e){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new Nh(this,e)}}),Object.assign(Fi.prototype,{fromAttribute:function(e,t,n){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(e,t,n)},distanceToManhattan:function(e){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(e)},lengthManhattan:function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(Zi.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(e){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(e)},getScaleFromMatrix:function(e){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(e)},getColumnFromMatrix:function(e,t){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(t,e)},applyProjection:function(e){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(e)},fromAttribute:function(e,t,n){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(e,t,n)},distanceToManhattan:function(e){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(e)},lengthManhattan:function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(Wi.prototype,{fromAttribute:function(e,t,n){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(e,t,n)},lengthManhattan:function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(fo.prototype,{computeTangents:function(){console.error("THREE.Geometry: .computeTangents() has been removed.")},computeLineDistances:function(){console.error("THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.")},applyMatrix:function(e){return console.warn("THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(e)}}),Object.assign(Yr.prototype,{getChildByName:function(e){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(e)},renderDepth:function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(e,t){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(t,e)},getWorldRotation:function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},applyMatrix:function(e){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(e)}}),Object.defineProperties(Yr.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(e){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=e}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),Object.assign(oo.prototype,{setDrawMode:function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}),Object.defineProperties(oo.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),0},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),Object.defineProperties(ac.prototype,{objects:{get:function(){return console.warn("THREE.LOD: .objects has been renamed to .levels."),this.levels}}}),Object.defineProperty(uc.prototype,"useVertexTexture",{get:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")},set:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}}),lc.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},Object.defineProperty(Su.prototype,"__arcLengthDivisions",{get:function(){return console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions},set:function(e){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions=e}}),bo.prototype.setLens=function(e,t){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),void 0!==t&&(this.filmGauge=t),this.setFocalLength(e)},Object.defineProperties(Xu.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(e){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=e}},shadowCameraLeft:{set:function(e){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=e}},shadowCameraRight:{set:function(e){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=e}},shadowCameraTop:{set:function(e){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=e}},shadowCameraBottom:{set:function(e){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=e}},shadowCameraNear:{set:function(e){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=e}},shadowCameraFar:{set:function(e){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=e}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(e){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=e}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(e){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=e}},shadowMapHeight:{set:function(e){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=e}}}),Object.defineProperties(Ms.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),35048===this.usage},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(35048)}}}),Object.assign(Ms.prototype,{setDynamic:function(e){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===e?35048:35044),this},copyIndicesArray:function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},setArray:function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}}),Object.assign(Hs.prototype,{addIndex:function(e){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(e)},addAttribute:function(e,t){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),t&&t.isBufferAttribute||t&&t.isInterleavedBufferAttribute?"index"===e?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(t),this):this.setAttribute(e,t):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(e,new Ms(arguments[1],arguments[2])))},addDrawCall:function(e,t,n){void 0!==n&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(e,t)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},removeAttribute:function(e){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(e)},applyMatrix:function(e){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(e)}}),Object.defineProperties(Hs.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),Object.defineProperties(hd.prototype,{maxInstancedCount:{get:function(){return console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount},set:function(e){console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount=e}}}),Object.defineProperties(Xd.prototype,{linePrecision:{get:function(){return console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold},set:function(e){console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold=e}}}),Object.defineProperties(Gl.prototype,{dynamic:{get:function(){return console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),35048===this.usage},set:function(e){console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),this.setUsage(e)}}}),Object.assign(Gl.prototype,{setDynamic:function(e){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===e?35048:35044),this},setArray:function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}}),Object.assign(Th.prototype,{getArrays:function(){console.error("THREE.ExtrudeBufferGeometry: .getArrays() has been removed.")},addShapeList:function(){console.error("THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.")},addShape:function(){console.error("THREE.ExtrudeBufferGeometry: .addShape() has been removed.")}}),Object.assign(Fl.prototype,{dispose:function(){console.error("THREE.Scene: .dispose() has been removed.")}}),Object.defineProperties(jd.prototype,{dynamic:{set:function(){console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")}},onUpdate:{value:function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this}}}),Object.defineProperties(xs.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new gs}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===e}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. 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Use THREE.MeshStandardMaterial instead")}}}),Object.defineProperties(Vh.prototype,{transparency:{get:function(){return console.warn("THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission."),this.transmission},set:function(e){console.warn("THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission."),this.transmission=e}}}),Object.defineProperties(xo.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(e){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=e}}}),Object.assign(Ol.prototype,{clearTarget:function(e,t,n,i){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(e),this.clear(t,n,i)},animate:function(e){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(e)},getCurrentRenderTarget:function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},getMaxAnisotropy:function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},getPrecision:function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},resetGLState:function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},supportsFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},supportsBlendMinMax:function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},supportsInstancedArrays:function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(e){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(e)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},setFaceCulling:function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},allocTextureUnit:function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},setTexture:function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},setTexture2D:function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},setTextureCube:function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},getActiveMipMapLevel:function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()}}),Object.defineProperties(Ol.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(e){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=e}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(e){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=e}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. 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l=this,c={type:"change"},h={type:"start"},u={type:"end"},d={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_PAN:4,TOUCH_DOLLY_PAN:5,TOUCH_DOLLY_ROTATE:6},p=d.NONE,f=1e-6,m=new Jd,g=new Jd,v=1,y=new Zi,x=!1,_=new Fi,b=new Fi,w=new Fi,M=new Fi,S=new Fi,T=new Fi,E=new Fi,A=new Fi,C=new Fi;function L(){return Math.pow(.95,l.zoomSpeed)}function R(e){g.theta-=e}function P(e){g.phi-=e}var N,D=(N=new Zi,function(e,t){N.setFromMatrixColumn(t,0),N.multiplyScalar(-e),y.add(N)}),I=function(){var e=new Zi;return function(t,n){!0===l.screenSpacePanning?e.setFromMatrixColumn(n,1):(e.setFromMatrixColumn(n,0),e.crossVectors(l.object.up,e)),e.multiplyScalar(t),y.add(e)}}(),O=function(){var e=new Zi;return function(t,n){var i=l.domElement;if(l.object.isPerspectiveCamera){var r=l.object.position;e.copy(r).sub(l.target);var s=e.length();s*=Math.tan(l.object.fov/2*Math.PI/180),D(2*t*s/i.clientHeight,l.object.matrix),I(2*n*s/i.clientHeight,l.object.matrix)}else 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e={canvas:null,antialias:!0,alpha:!1,autoClear:!0,orbit_ctrl:!1,mouse_move:!1,mouse_raycast:!1,resize:"window",width:0,height:0},t={width:0,height:0,wWidth:0,wHeight:0,ratio:0};let n=[],i=[],r=[];const s=new Fi,o=new Zi,a=new Qr(new Zi(0,0,1),0),l=new Xd,c={conf:e,renderer:null,camera:null,cameraCtrl:null,materials:{},scene:null,size:t,mouse:s,mouseV3:o,init:function(t){t&&Object.entries(t).forEach(([t,n])=>{e[t]=n});if(!c.scene)return void console.error("Missing Scene");if(!c.camera)return void console.error("Missing Camera");c.renderer=new Ol({canvas:e.canvas,antialias:e.antialias,alpha:e.alpha}),c.renderer.autoClear=e.autoClear,e.orbit_ctrl&&(c.orbitCtrl=new ap(c.camera,c.renderer.domElement),e.orbit_ctrl instanceof Object&&Object.entries(e.orbit_ctrl).forEach(([e,t])=>{c.orbitCtrl[e]=t}));e.width&&e.height?f(e.width,e.height):e.resize&&(p(),window.addEventListener("resize",p));e.mouse_move&&("body"===e.mouse_move?c.mouse_move_element=document.body:c.mouse_move_element=c.renderer.domElement,c.mouse_move_element.addEventListener("mousemove",h),c.mouse_move_element.addEventListener("mouseleave",u));return n.forEach(e=>e()),!0},dispose:function(){r=[],window.removeEventListener("resize",p),c.mouse_move_element&&(c.mouse_move_element.removeEventListener("mousemove",h),c.mouse_move_element.removeEventListener("mouseleave",u));c.orbitCtrl&&c.orbitCtrl.dispose();this.renderer.dispose()},render:function(){c.orbitCtrl&&c.orbitCtrl.update();r.forEach(e=>e()),c.renderer.render(c.scene,c.camera)},renderC:function(){c.orbitCtrl&&c.orbitCtrl.update();r.forEach(e=>e()),c.composer.render()},setSize:f,onAfterInit:function(e){n.push(e)},onAfterResize:function(e){i.push(e)},offAfterResize:function(e){i=i.filter(t=>t!==e)},onBeforeRender:function(e){r.push(e)},offBeforeRender:function(e){r=r.filter(t=>t!==e)}};function h(e){s.x=e.clientX/t.width*2-1,s.y=-e.clientY/t.height*2+1,d()}function u(e){s.x=0,s.y=0,d()}function d(){e.mouse_raycast&&(c.camera.getWorldDirection(a.normal),a.normal.normalize(),l.setFromCamera(s,c.camera),l.ray.intersectPlane(a,o))}function p(){"window"===e.resize?f(window.innerWidth,window.innerHeight):f(e.resize.clientWidth,e.resize.clientHeight),i.forEach(e=>e())}function f(e,n){t.width=e,t.height=n,t.ratio=e/n,c.renderer.setSize(e,n,!1),c.camera.aspect=t.ratio,c.camera.updateProjectionMatrix(),c.composer&&c.composer.setSize(e,n);const i=function(){const e=c.camera.fov*Math.PI/180,t=2*Math.tan(e/2)*Math.abs(c.camera.position.z);return[t*c.camera.aspect,t]}();t.wWidth=i[0],t.wHeight=i[1]}return c}(lp.prototype=Object.create(Oi.prototype)).constructor=lp;var hp={props:{antialias:{type:Boolean,default:!0},alpha:{type:Boolean,default:!1},autoClear:{type:Boolean,default:!0},shadow:{type:Boolean,default:!1},orbitCtrl:{type:[Boolean,Object],default:!1},mouseMove:{type:[Boolean,String],default:!1},mouseRaycast:{type:Boolean,default:!1},resize:{type:[Boolean,String,Element],default:"window"},width:String,height:String},setup:()=>({three:cp(),raf:!0,onMountedCallbacks:[]}),provide(){return{three:this.three,rendererComponent:this}},mounted(){const e={canvas:this.$refs.canvas,antialias:this.antialias,alpha:this.alpha,autoClear:this.autoClear,orbit_ctrl:this.orbitCtrl,mouse_move:this.mouseMove,mouse_raycast:this.mouseRaycast,resize:this.resize,width:this.width,height:this.height};this.three.init(e)&&(this.three.renderer.shadowMap.enabled=this.shadow,this.three.composer?this.animateC():this.animate()),this.onMountedCallbacks.forEach(e=>e())},beforeUnmount(){this.raf=!1,this.three.dispose()},methods:{onMounted(e){this.onMountedCallbacks.push(e)},onBeforeRender(e){this.three.onBeforeRender(e)},onAfterResize(e){this.three.onAfterResize(e)},animate(){this.raf&&requestAnimationFrame(this.animate),this.three.render()},animateC(){this.raf&&requestAnimationFrame(this.animateC),this.three.renderC()}},render(){return function(e,t,n){const i=arguments.length;return 2===i?S(t)&&!_(t)?Gt(t)?jt(e,null,[t]):jt(e,t):jt(e,null,t):(i>3?n=Array.prototype.slice.call(arguments,2):3===i&&Gt(n)&&(n=[n]),jt(e,t,n))}("canvas",{ref:"canvas"},this.$slots.default())}};function up(e,t){t instanceof Object&&Object.entries(t).forEach(([t,n])=>{e[t]=n})}function dp(e,t){const n={};return Object.entries(e).forEach(([e,i])=>{(!t||t&&!t.includes(e))&&(n[e]=i)}),n}function pp(e,t,n){return e+(t-e)*(n=(n=n<0?0:n)>1?1:n)}function fp(e,t,n){return en?n:e}function mp(e,t,n){if(e[t]){const i=function(e,t){return new qe(e,t)}(e,t);up(n,i.value),On(i,()=>{up(n,i.value)},{deep:!0})}}var gp={inject:["three"],props:{aspect:{type:Number,default:1},far:{type:Number,default:2e3},fov:{type:Number,default:50},near:{type:Number,default:.1},position:{type:[Object,Zi],default:{x:0,y:0,z:0}}},created(){this.camera=new bo(this.fov,this.aspect,this.near,this.far),mp(this,"position",this.camera.position),["aspect","far","fov","near"].forEach(e=>{On(()=>this[e],()=>{this.camera[e]=this[e],this.camera.updateProjectionMatrix()})}),this.three.camera=this.camera},render:()=>[],__hmrId:"PerspectiveCamera"},vp={inject:["three"],props:{id:String,background:[String,Number]},setup(e){const t=new Fl;return e.background&&(t.background=new gs(e.background)),On(()=>e.background,e=>{t.background=new gs(e)}),{scene:t}},provide(){return{scene:this.scene}},mounted(){this.three.scene||(this.three.scene=this.scene)},methods:{},render(){return this.$slots.default?this.$slots.default():[]}},yp={emits:["ready"],inject:["mesh"],created(){this.mesh||console.error("Missing parent Mesh"),this.watchProps=[],Object.entries(this.$props).forEach(e=>this.watchProps.push(e[0]))},beforeMount(){this.createGeometry(),this.mesh.setGeometry(this.geometry)},mounted(){this.addWatchers()},unmounted(){this.geometry.dispose()},methods:{addWatchers(){this.watchProps.forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},refreshGeometry(){const e=this.geometry;this.createGeometry(),this.mesh.setGeometry(this.geometry),e.dispose()}},render:()=>[]},xp={extends:yp,props:{size:Number,width:{type:Number,default:1},height:{type:Number,default:1},depth:{type:Number,default:1},widthSegments:{type:Number,default:1},heightSegments:{type:Number,default:1},depthSegments:{type:Number,default:1}},methods:{createGeometry(){let e=this.width,t=this.height,n=this.depth;this.size&&(e=this.size,t=this.size,n=this.size),this.geometry=new mo(e,t,n,this.widthSegments,this.heightSegments,this.depthSegments)}}},_p={extends:yp,props:{radius:{type:Number,default:1},segments:{type:Number,default:8},thetaStart:{type:Number,default:0},thetaLength:{type:Number,default:2*Math.PI}},methods:{createGeometry(){this.geometry=new Bh(this.radius,this.segments,this.thetaStart,this.thetaLength)}}},bp={extends:yp,props:{radius:{type:Number,default:1},height:{type:Number,default:1},radialSegments:{type:Number,default:8},heightSegments:{type:Number,default:1},openEnded:{type:Boolean,default:!1},thetaStart:{type:Number,default:0},thetaLength:{type:Number,default:2*Math.PI}},methods:{createGeometry(){this.geometry=new Uh(this.radius,this.height,this.radialSegments,this.heightSegments,this.openEnded,this.thetaStart,this.thetaLength)}}},wp={extends:yp,props:{radiusTop:{type:Number,default:1},radiusBottom:{type:Number,default:1},height:{type:Number,default:1},radialSegments:{type:Number,default:8},heightSegments:{type:Number,default:1},openEnded:{type:Boolean,default:!1},thetaStart:{type:Number,default:0},thetaLength:{type:Number,default:2*Math.PI}},methods:{createGeometry(){this.geometry=new zh(this.radiusTop,this.radiusBottom,this.height,this.radialSegments,this.heightSegments,this.openEnded,this.thetaStart,this.thetaLength)}}},Mp={extends:yp,props:{radius:{type:Number,default:1},detail:{type:Number,default:0}},methods:{createGeometry(){this.geometry=new qc(this.radius,this.detail)}}},Sp={extends:yp,props:{radius:{type:Number,default:1},detail:{type:Number,default:0}},methods:{createGeometry(){this.geometry=new Wc(this.radius,this.detail)}}},Tp={extends:yp,props:{points:Array,segments:{type:Number,default:12},phiStart:{type:Number,default:0},phiLength:{type:Number,default:2*Math.PI}},methods:{createGeometry(){this.geometry=new Ph(this.points,this.segments,this.phiStart,this.phiLength)}}},Ep={extends:yp,props:{radius:{type:Number,default:1},detail:{type:Number,default:0}},methods:{createGeometry(){this.geometry=new jc(this.radius,this.detail)}}},Ap={extends:yp,props:{vertices:Array,indices:Array,radius:{type:Number,default:1},detail:{type:Number,default:0}},methods:{createGeometry(){this.geometry=new Hc(this.vertices,this.indices,this.radius,this.detail)}}},Cp={extends:yp,props:{innerRadius:{type:Number,default:.5},outerRadius:{type:Number,default:1},thetaSegments:{type:Number,default:8},phiSegments:{type:Number,default:1},thetaStart:{type:Number,default:0},thetaLength:{type:Number,default:2*Math.PI}},methods:{createGeometry(){this.geometry=new Rh(this.innerRadius,this.outerRadius,this.thetaSegments,this.phiSegments,this.thetaStart,this.thetaLength)}}},Lp={extends:yp,props:{radius:{type:Number,default:1},widthSegments:{type:Number,default:12},heightSegments:{type:Number,default:12}},methods:{createGeometry(){this.geometry=new Lh(this.radius,this.widthSegments,this.heightSegments)}}},Rp={extends:yp,props:{radius:{type:Number,default:1},detail:{type:Number,default:0}},methods:{createGeometry(){this.geometry=new Vc(this.radius,this.detail)}}},Pp={extends:yp,props:{radius:{type:Number,default:1},tube:{type:Number,default:.4},radialSegments:{type:Number,default:8},tubularSegments:{type:Number,default:6},arc:{type:Number,default:2*Math.PI}},methods:{createGeometry(){this.geometry=new Zc(this.radius,this.tube,this.radialSegments,this.tubularSegments,this.arc)}}},Np={extends:yp,props:{radius:{type:Number,default:1},tube:{type:Number,default:.4},radialSegments:{type:Number,default:64},tubularSegments:{type:Number,default:8},p:{type:Number,default:2},q:{type:Number,default:3}},methods:{createGeometry(){this.geometry=new Yc(this.radius,this.tube,this.radialSegments,this.tubularSegments,this.p,this.q)}}},Dp={extends:yp,props:{path:Su,tubularSegments:{type:Number,default:64},radius:{type:Number,default:1},radiusSegments:{type:Number,default:8},closed:{type:Boolean,default:!1}},methods:{createGeometry(){this.geometry=new Xc(this.path,this.tubularSegments,this.radius,this.radiusSegments,this.closed)}}},Ip={inject:["scene"],props:{color:{type:String,default:"#ffffff"},intensity:{type:Number,default:1},castShadow:{type:Boolean,default:!1},shadowMapSize:Object,position:Object},mounted(){mp(this,"position",this.light.position),this.light.target&&mp(this,"target",this.light.target.position),this.light.shadow&&(this.light.castShadow=this.castShadow,up(this.light.shadow.mapSize,this.shadowMapSize)),["color","intensity","castShadow"].forEach(e=>{On(()=>this[e],()=>{"color"===e?this.light.color=new gs(this.color):this.light[e]=this[e]})}),this.scene.add(this.light),this.light.target&&this.scene.add(this.light.target)},unmounted(){this.scene.remove(this.light)},render:()=>[],__hmrId:"Light"},Op={extends:Ip,created(){this.light=new id(this.color,this.intensity)},__hmrId:"AmbientLight"},zp={extends:Ip,props:{target:Object},created(){this.light=new nd(this.color,this.intensity)},__hmrId:"DirectionalLight"},Up={extends:Ip,props:{distance:{type:Number,default:0},decay:{type:Number,default:1}},created(){this.light=new $u(this.color,this.intensity,this.distance,this.decay)},__hmrId:"PointLight"},Bp={extends:Ip,props:{angle:{type:Number,default:Math.PI/3},decay:{type:Number,default:1},distance:{type:Number,default:0},penumbra:{type:Number,default:0},target:Object},created(){this.light=new Ku(this.color,this.intensity,this.distance,this.angle,this.penumbra,this.decay),["angle","decay","distance","penumbra"].forEach(e=>{On(()=>this[e],()=>{this.light[e]=this[e]})})},__hmrId:"SpotLight"},Fp={inject:["three","mesh"],props:{id:String,color:{type:[String,Number],default:"#ffffff"},depthTest:{type:Boolean,default:!0},depthWrite:{type:Boolean,default:!0},flatShading:Boolean,fog:{type:Boolean,default:!0},opacity:{type:Number,default:1},side:{type:Number,default:0},transparent:Boolean,vertexColors:Boolean},beforeMount(){this.createMaterial(),this.id&&(this.three.materials[this.id]=this.material),this.mesh.setMaterial(this.material)},mounted(){this._addWatchers(),this.addWatchers&&this.addWatchers()},unmounted(){this.material.dispose(),this.id&&delete this.three.materials[this.id]},methods:{_addWatchers(){["color","depthTest","depthWrite","fog","opacity","side","transparent"].forEach(e=>{On(()=>this[e],()=>{"color"===e?this.material.color.set(this.color):this.material[e]=this[e]})})}},render:()=>[],__hmrId:"Material"},Gp={extends:Fp,methods:{createMaterial(){this.material=new _s(dp(this.$props,["id"]))}},__hmrId:"BasicMaterial"},kp={extends:Fp,methods:{createMaterial(){this.material=new Xh(dp(this.$props,["id"]))}},__hmrId:"LambertMaterial"},Hp={extends:Fp,methods:{createMaterial(){this.material=new jh(dp(this.$props,["id"]))}},__hmrId:"PhongMaterial"},Vp={extends:Fp,props:{emissive:{type:[Number,String],default:0},emissiveIntensity:{type:Number,default:1},metalness:{type:Number,default:0},roughness:{type:Number,default:1}},methods:{createMaterial(){this.material=new Hh(dp(this.$props,["id"]))},addWatchers(){["emissive","emissiveIntensity","metalness","roughness"].forEach(e=>{On(()=>this[e],t=>{"emissive"===e?this.material.emissive=new gs(t):this.material[e]=t})})}},__hmrId:"StandardMaterial"},jp={extends:Vp,methods:{createMaterial(){this.material=new Vh(dp(this.$props,["id"]))}},__hmrId:"PhysicalMaterial"};const Wp=Po.meshphong_frag.slice(0,Po.meshphong_frag.indexOf("void main() {")),qp=Po.meshphong_frag.slice(Po.meshphong_frag.indexOf("void main() {")),Xp={uniforms:yo.merge([Do.phong.uniforms,{thicknessColor:{value:new gs(6718871)},thicknessDistortion:{value:.1},thicknessAmbient:{value:0},thicknessAttenuation:{value:.1},thicknessPower:{value:2},thicknessScale:{value:10}}]),vertexShader:`\n #define USE_UV\n ${Po.meshphong_vert}\n `,fragmentShader:`\n #define USE_UV\n #define SUBSURFACE\n\n ${Wp}\n\n uniform float thicknessPower;\n uniform float thicknessScale;\n uniform float thicknessDistortion;\n uniform float thicknessAmbient;\n uniform float thicknessAttenuation;\n uniform vec3 thicknessColor;\n\n void RE_Direct_Scattering(const in IncidentLight directLight, const in vec2 uv, const in GeometricContext geometry, inout ReflectedLight reflectedLight) {\n #ifdef USE_COLOR\n vec3 thickness = vColor * thicknessColor;\n #else\n vec3 thickness = thicknessColor;\n #endif\n vec3 scatteringHalf = normalize(directLight.direction + (geometry.normal * thicknessDistortion));\n float scatteringDot = pow(saturate(dot(geometry.viewDir, -scatteringHalf)), thicknessPower) * thicknessScale;\n vec3 scatteringIllu = (scatteringDot + thicknessAmbient) * thickness;\n reflectedLight.directDiffuse += scatteringIllu * thicknessAttenuation * directLight.color;\n }\n `+qp.replace("#include ",(Yp=Po.lights_fragment_begin,Zp="RE_Direct( directLight, geometry, material, reflectedLight );",Jp="\n RE_Direct( directLight, geometry, material, reflectedLight );\n #if defined( SUBSURFACE ) && defined( USE_UV )\n RE_Direct_Scattering(directLight, vUv, geometry, reflectedLight);\n #endif\n ",Yp.split(Zp).join(Jp)))};var Yp,Zp,Jp,Kp,Qp,$p,ef={extends:{inject:["three","mesh"],props:{id:String,uniforms:Object,vertexShader:String,fragmentShader:String},beforeMount(){this.createMaterial(),this.id&&(this.three.materials[this.id]=this.material),this.mesh.setMaterial(this.material)},mounted(){this.addWatchers&&this.addWatchers()},unmounted(){this.material.dispose(),this.id&&delete this.three.materials[this.id]},render:()=>[],__hmrId:"ShaderMaterial"},props:{diffuse:{type:String,default:"#ffffff"},thicknessColor:{type:String,default:"#ffffff"},thicknessDistortion:{type:Number,default:.4},thicknessAmbient:{type:Number,default:.01},thicknessAttenuation:{type:Number,default:.7},thicknessPower:{type:Number,default:2},thicknessScale:{type:Number,default:4},transparent:{type:Boolean,default:!1},opacity:{type:Number,default:1},vertexColors:{type:Boolean,default:!1}},methods:{createMaterial(){const e=Xp,t=yo.clone(e.uniforms);Object.entries(this.$props).forEach(([e,n])=>{"diffuse"!==e&&"thicknessColor"!==e||(n=new gs(n)),"id"!==e&&"transparent"!==e&&"vertexColors"!==e&&(t[e].value=n)}),this.material=new xo({...e,uniforms:t,lights:!0,transparent:this.transparent,vertexColors:this.vertexColors})}},__hmrId:"SubSurfaceMaterial"},tf={inject:["three","scene","rendererComponent"],emits:["ready"],props:{materialId:String,position:Object,rotation:Object,scale:Object,castShadow:Boolean,receiveShadow:Boolean},provide(){return{mesh:this}},mounted(){this.geometry&&!this.mesh&&this.initMesh()},unmounted(){this.mesh&&this.scene.remove(this.mesh),this.geometry&&this.geometry.dispose(),this.material&&!this.materialId&&this.material.dispose()},methods:{initMesh(){!this.material&&this.materialId&&(this.material=this.three.materials[this.materialId]),this.mesh=new oo(this.geometry,this.material),this.bindProps(),this.scene.add(this.mesh),this.$emit("ready")},bindProps(){mp(this,"position",this.mesh.position),mp(this,"rotation",this.mesh.rotation),mp(this,"scale",this.mesh.scale),["castShadow","receiveShadow"].forEach(e=>{this.mesh[e]=this[e],On(()=>this[e],()=>{this.mesh[e]=this[e]})}),On(()=>this.materialId,()=>{this.mesh.material=this.three.materials[this.materialId]})},setGeometry(e){this.geometry=e,this.mesh&&(this.mesh.geometry=e)},setMaterial(e){this.material=e,this.mesh&&(this.mesh.material=e)},refreshGeometry(){const e=this.geometry;this.createGeometry(),this.mesh.geometry=this.geometry,e.dispose()}},render(){return this.$slots.default?this.$slots.default():[]},__hmrId:"Mesh"},nf={extends:tf,props:{size:Number,width:{type:Number,default:1},height:{type:Number,default:1},depth:{type:Number,default:1},widthSegments:{type:Number,default:1},heightSegments:{type:Number,default:1},depthSegments:{type:Number,default:1}},created(){this.createGeometry(),["size","width","height","depth","widthSegments","heightSegments","depthSegments"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.size?this.geometry=new mo(this.size,this.size,this.size):this.geometry=new mo(this.width,this.height,this.depth)}},__hmrId:"Box"},rf={extends:tf,props:{radius:{type:Number,default:1},segments:{type:Number,default:8},thetaStart:{type:Number,default:0},thetaLength:{type:Number,default:2*Math.PI}},created(){this.createGeometry();["radius","segments","thetaStart","thetaLength"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.geometry=new Bh(this.radius,this.segments,this.thetaStart,this.thetaLength)}},__hmrId:"Circle"},sf={extends:tf,props:{radius:{type:Number,default:1},height:{type:Number,default:1},radialSegments:{type:Number,default:8},heightSegments:{type:Number,default:1},openEnded:{type:Boolean,default:!1},thetaStart:{type:Number,default:0},thetaLength:{type:Number,default:2*Math.PI}},created(){this.createGeometry();["radius","height","radialSegments","heightSegments","openEnded","thetaStart","thetaLength"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.geometry=new Uh(this.radius,this.height,this.radialSegments,this.heightSegments,this.openEnded,this.thetaStart,this.thetaLength)}},__hmrId:"Cone"},of={extends:tf,props:{radiusTop:{type:Number,default:1},radiusBottom:{type:Number,default:1},height:{type:Number,default:1},radialSegments:{type:Number,default:8},heightSegments:{type:Number,default:1},openEnded:{type:Boolean,default:!1},thetaStart:{type:Number,default:0},thetaLength:{type:Number,default:2*Math.PI}},created(){this.createGeometry();["radiusTop","radiusBottom","height","radialSegments","heightSegments","openEnded","thetaStart","thetaLength"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.geometry=new zh(this.radiusTop,this.radiusBottom,this.height,this.radialSegments,this.heightSegments,this.openEnded,this.thetaStart,this.thetaLength)}},__hmrId:"Cylinder"},af={extends:tf,props:{radius:{type:Number,default:1},detail:{type:Number,default:0}},created(){this.createGeometry();["radius","detail"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.geometry=new qc(this.radius,this.detail)}},__hmrId:"Dodecahedron"},lf={extends:tf,props:{radius:{type:Number,default:1},detail:{type:Number,default:0}},created(){this.createGeometry();["radius","detail"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.geometry=new Wc(this.radius,this.detail)}},__hmrId:"Icosahedron"},cf={extends:tf,props:{points:Array,segments:{type:Number,default:12},phiStart:{type:Number,default:0},phiLength:{type:Number,default:2*Math.PI}},created(){this.createGeometry();["points","segments","phiStart","phiLength"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.geometry=new Ph(this.points,this.segments,this.phiStart,this.phiLength)}},__hmrId:"Lathe"},hf={extends:tf,props:{radius:{type:Number,default:1},detail:{type:Number,default:0}},created(){this.createGeometry();["radius","detail"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.geometry=new jc(this.radius,this.detail)}},__hmrId:"Octahedron"},uf={extends:tf,props:{width:{type:Number,default:1},height:{type:Number,default:1},widthSegments:{type:Number,default:1},heightSegments:{type:Number,default:1}},created(){this.createGeometry();["width","height","widthSegments","heightSegments"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.geometry=new Ro(this.width,this.height,this.widthSegments,this.heightSegments)}},__hmrId:"Plane"},df={extends:tf,props:{vertices:Array,indices:Array,radius:{type:Number,default:1},detail:{type:Number,default:0}},created(){this.createGeometry();["vertices","indices","radius","detail"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.geometry=new Hc(this.vertices,this.indices,this.radius,this.detail)}},__hmrId:"Polyhedron"},pf={extends:tf,props:{innerRadius:{type:Number,default:.5},outerRadius:{type:Number,default:1},thetaSegments:{type:Number,default:8},phiSegments:{type:Number,default:1},thetaStart:{type:Number,default:0},thetaLength:{type:Number,default:2*Math.PI}},created(){this.createGeometry();["innerRadius","outerRadius","thetaSegments","phiSegments","thetaStart","thetaLength"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.geometry=new Rh(this.innerRadius,this.outerRadius,this.thetaSegments,this.phiSegments,this.thetaStart,this.thetaLength)}},__hmrId:"Ring"},ff={extends:tf,props:{radius:Number,widthSegments:{type:Number,default:12},heightSegments:{type:Number,default:12}},watch:{radius(){this.refreshGeometry()},widthSegments(){this.refreshGeometry()},heightSegments(){this.refreshGeometry()}},created(){this.createGeometry()},methods:{createGeometry(){this.geometry=new Lh(this.radius,this.widthSegments,this.heightSegments)}},__hmrId:"Sphere"},mf={extends:tf,props:{radius:{type:Number,default:1},detail:{type:Number,default:0}},created(){this.createGeometry();["radius","detail"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.geometry=new Vc(this.radius,this.detail)}},__hmrId:"Tetrahedron"},gf={extends:tf,props:{...{text:String,fontSrc:String,size:{type:Number,default:80},height:{type:Number,default:5},depth:{type:Number,default:1},curveSegments:{type:Number,default:12},bevelEnabled:{type:Boolean,default:!1},bevelThickness:{type:Number,default:10},bevelSize:{type:Number,default:8},bevelOffset:{type:Number,default:0},bevelSegments:{type:Number,default:5},align:{type:[Boolean,String],default:!1}}},created(){["text","size","height","curveSegments","bevelEnabled","bevelThickness","bevelSize","bevelOffset","bevelSegments","align"].forEach(e=>{On(()=>this[e],()=>{this.font&&this.refreshGeometry()})});(new wd).load(this.fontSrc,e=>{this.font=e,this.createGeometry(),this.initMesh()})},methods:{createGeometry(){this.geometry=new Ch(this.text,{font:this.font,size:this.size,height:this.height,depth:this.depth,curveSegments:this.curveSegments,bevelEnabled:this.bevelEnabled,bevelThickness:this.bevelThickness,bevelSize:this.bevelSize,bevelOffset:this.bevelOffset,bevelSegments:this.bevelSegments}),"center"===this.align&&this.geometry.center()}}},vf={extends:tf,props:{radius:{type:Number,default:.5},tube:{type:Number,default:.4},radialSegments:{type:Number,default:8},tubularSegments:{type:Number,default:6},arc:{type:Number,default:2*Math.PI}},created(){this.createGeometry();["radius","tube","radialSegments","tubularSegments","arc"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.geometry=new Zc(this.radius,this.tube,this.radialSegments,this.tubularSegments,this.arc)}},__hmrId:"Torus"},yf={extends:tf,props:{radius:{type:Number,default:.5},tube:{type:Number,default:.4},radialSegments:{type:Number,default:64},tubularSegments:{type:Number,default:8},p:{type:Number,default:2},q:{type:Number,default:3}},created(){this.createGeometry();["radius","tube","radialSegments","tubularSegments","p","q"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.geometry=new Yc(this.radius,this.tube,this.radialSegments,this.tubularSegments,this.p,this.q)}},__hmrId:"TorusKnot"},xf={extends:tf,props:{path:Su,tubularSegments:{type:Number,default:64},radius:{type:Number,default:1},radialSegments:{type:Number,default:8},closed:{type:Boolean,default:!1}},created(){this.createGeometry();["path","tubularSegments","radius","radialSegments","closed"].forEach(e=>{On(()=>this[e],()=>{this.refreshGeometry()})})},methods:{createGeometry(){this.geometry=new Xc(this.path,this.tubularSegments,this.radius,this.radialSegments,this.closed)}},__hmrId:"Tube"},_f={extends:tf,props:{cubeRTSize:{type:Number,default:512},cubeCameraNear:{type:Number,default:.1},cubeCameraFar:{type:Number,default:2e3},autoUpdate:Boolean},mounted(){this.initGem(),this.autoUpdate?this.three.onBeforeRender(this.updateCubeRT):this.rendererComponent.onMounted(this.updateCubeRT)},unmounted(){this.three.offBeforeRender(this.updateCubeRT)},methods:{initGem(){const e=new Mo(this.cubeRTSize,{format:1022,generateMipmaps:!0,minFilter:1008});this.cubeCamera=new wo(this.cubeCameraNear,this.cubeCameraFar,e),mp(this,"position",this.cubeCamera.position),this.scene.add(this.cubeCamera),this.material.side=0,this.material.envMap=e.texture,this.material.envMapIntensity=10,this.material.metalness=0,this.material.roughness=0,this.material.opacity=.75,this.material.transparent=!0,this.material.premultipliedAlpha=!0,this.material.needsUpdate=!0,this.backMaterial=this.material.clone(),this.backMaterial.envMapIntensity=5,this.material.metalness=1,this.material.roughness=0,this.backMaterial.opacity=.5,this.backMaterial.side=1,this.meshBack=new oo(this.geometry,this.backMaterial),mp(this,"position",this.meshBack.position),mp(this,"rotation",this.meshBack.rotation),mp(this,"scale",this.meshBack.scale),this.scene.add(this.meshBack)},updateCubeRT(){this.mesh.visible=!1,this.meshBack.visible=!1,this.cubeCamera.update(this.three.renderer,this.scene),this.mesh.visible=!0,this.meshBack.visible=!0}},__hmrId:"Gem"},bf={emits:["loaded"],extends:tf,props:{src:String,width:Number,height:Number,keepSize:Boolean},created(){this.createGeometry(),this.createMaterial(),this.initMesh(),On(()=>this.src,this.refreshTexture),["width","height"].forEach(e=>{On(()=>this[e],this.resize)}),this.keepSize&&this.three.onAfterResize(this.resize)},methods:{createGeometry(){this.geometry=new Ro(1,1,1,1)},createMaterial(){this.material=new _s({side:2,map:this.loadTexture()})},loadTexture(){return(new Mu).load(this.src,this.onLoaded)},refreshTexture(){this.texture&&this.texture.dispose(),this.material.map=this.loadTexture(),this.material.needsUpdate=!0},onLoaded(e){this.texture=e,this.resize(),this.$emit("loaded")},resize(){if(!this.texture)return;const e=this.three.size,t=this.texture.image.width/this.texture.image.height;let n,i;this.width&&this.height?(n=this.width*e.wWidth/e.width,i=this.height*e.wHeight/e.height):this.width?(n=this.width*e.wWidth/e.width,i=n/t):this.height&&(i=this.height*e.wHeight/e.height,n=i*t),this.mesh.scale.x=n,this.mesh.scale.y=i}},__hmrId:"Image"},wf={inject:["three","scene"],props:{materialId:String,count:Number,position:Object,castShadow:Boolean,receiveShadow:Boolean},provide(){return{mesh:this}},beforeMount(){this.$slots.default||console.error("Missing Geometry")},mounted(){this.initMesh()},unmounted(){this.scene.remove(this.mesh)},methods:{initMesh(){!this.material&&this.materialId&&(this.material=this.three.materials[this.materialId]),this.mesh=new vc(this.geometry,this.material,this.count),mp(this,"position",this.mesh.position),mp(this,"rotation",this.mesh.rotation),mp(this,"scale",this.mesh.scale),["castShadow","receiveShadow"].forEach(e=>{this.mesh[e]=this[e],On(()=>this[e],()=>{this.mesh[e]=this[e]})}),this.scene.add(this.mesh)},setGeometry(e){this.geometry=e,this.mesh&&(this.mesh.geometry=e)},setMaterial(e){this.material=e,this.mesh&&(this.mesh.material=e)}},render(){return this.$slots.default()},__hmrId:"InstancedMesh"},Mf={extends:tf,props:{cubeRTSize:{type:Number,default:512},cubeCameraNear:{type:Number,default:.1},cubeCameraFar:{type:Number,default:2e3},autoUpdate:Boolean},mounted(){this.initMirrorMesh(),this.autoUpdate?this.three.onBeforeRender(this.updateCubeRT):this.rendererComponent.onMounted(this.updateCubeRT)},unmounted(){this.three.offBeforeRender(this.updateCubeRT)},methods:{initMirrorMesh(){const e=new Mo(this.cubeRTSize,{format:1022,generateMipmaps:!0,minFilter:1008});this.cubeCamera=new wo(this.cubeCameraNear,this.cubeCameraFar,e),mp(this,"position",this.cubeCamera.position),this.scene.add(this.cubeCamera),this.material.envMap=e.texture,this.material.needsUpdate=!0},updateCubeRT(){this.mesh.visible=!1,this.cubeCamera.update(this.three.renderer,this.scene),this.mesh.visible=!0}},__hmrId:"MirrorMesh"},Sf={extends:tf,props:{cubeRTSize:{type:Number,default:512},cubeCameraNear:{type:Number,default:.1},cubeCameraFar:{type:Number,default:2e3},autoUpdate:Boolean},mounted(){this.initMirrorMesh(),this.autoUpdate?this.three.onBeforeRender(this.updateCubeRT):this.rendererComponent.onMounted(this.updateCubeRT)},unmounted(){this.three.offBeforeRender(this.updateCubeRT)},methods:{initMirrorMesh(){const e=new Mo(this.cubeRTSize,{mapping:302,format:1022,generateMipmaps:!0,minFilter:1008});this.cubeCamera=new wo(this.cubeCameraNear,this.cubeCameraFar,e),mp(this,"position",this.cubeCamera.position),this.scene.add(this.cubeCamera),this.material.envMap=e.texture,this.material.refractionRatio=.95,this.material.needsUpdate=!0},updateCubeRT(){this.mesh.visible=!1,this.cubeCamera.update(this.three.renderer,this.scene),this.mesh.visible=!0}},__hmrId:"RefractionMesh"},Tf={emits:["ready","loaded"],inject:["three","scene"],props:{src:String,position:Object,scale:Object},mounted(){this.texture=(new Mu).load(this.src,this.onLoaded),this.material=new Vl({map:this.texture}),this.sprite=new ic(this.material),this.geometry=this.sprite.geometry,mp(this,"position",this.sprite.position),mp(this,"scale",this.sprite.scale),this.scene.add(this.sprite),this.$emit("ready")},unmounted(){this.texture.dispose(),this.material.dispose(),this.scene.remove(this.sprite)},methods:{onLoaded(){this.updateUV(),this.$emit("loaded")},updateUV(){this.iWidth=this.texture.image.width,this.iHeight=this.texture.image.height,this.iRatio=this.iWidth/this.iHeight;let e=.5,t=.5;this.iRatio>1?t=.5/this.iRatio:e=.5/this.iRatio;const n=this.geometry.attributes.position.array;n[0]=-e,n[1]=-t,n[5]=e,n[6]=-t,n[10]=e,n[11]=t,n[15]=-e,n[16]=t,this.geometry.attributes.position.needsUpdate=!0}},render:()=>[],__hmrId:"Sprite"},Ef={uniforms:{tDiffuse:{value:null},opacity:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float opacity;","uniform sampler2D tDiffuse;","varying vec2 vUv;","void main() {","\tvec4 texel = texture2D( tDiffuse, vUv );","\tgl_FragColor = opacity * texel;","}"].join("\n")};function Af(){this.enabled=!0,this.needsSwap=!0,this.clear=!1,this.renderToScreen=!1}Object.assign(Af.prototype,{setSize:function(){},render:function(){console.error("THREE.Pass: .render() must be implemented in derived pass.")}}),Af.FullScreenQuad=(Kp=new ed(-1,1,1,-1,0,1),Qp=new Ro(2,2),$p=function(e){this._mesh=new oo(Qp,e)},Object.defineProperty($p.prototype,"material",{get:function(){return this._mesh.material},set:function(e){this._mesh.material=e}}),Object.assign($p.prototype,{dispose:function(){this._mesh.geometry.dispose()},render:function(e){e.render(this._mesh,Kp)}}),$p);var Cf=function(e,t){Af.call(this),this.textureID=void 0!==t?t:"tDiffuse",e instanceof xo?(this.uniforms=e.uniforms,this.material=e):e&&(this.uniforms=yo.clone(e.uniforms),this.material=new xo({defines:Object.assign({},e.defines),uniforms:this.uniforms,vertexShader:e.vertexShader,fragmentShader:e.fragmentShader})),this.fsQuad=new Af.FullScreenQuad(this.material)};Cf.prototype=Object.assign(Object.create(Af.prototype),{constructor:Cf,render:function(e,t,n){this.uniforms[this.textureID]&&(this.uniforms[this.textureID].value=n.texture),this.fsQuad.material=this.material,this.renderToScreen?(e.setRenderTarget(null),this.fsQuad.render(e)):(e.setRenderTarget(t),this.clear&&e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil),this.fsQuad.render(e))}});var Lf=function(e,t){Af.call(this),this.scene=e,this.camera=t,this.clear=!0,this.needsSwap=!1,this.inverse=!1};Lf.prototype=Object.assign(Object.create(Af.prototype),{constructor:Lf,render:function(e,t,n){var i,r,s=e.getContext(),o=e.state;o.buffers.color.setMask(!1),o.buffers.depth.setMask(!1),o.buffers.color.setLocked(!0),o.buffers.depth.setLocked(!0),this.inverse?(i=0,r=1):(i=1,r=0),o.buffers.stencil.setTest(!0),o.buffers.stencil.setOp(s.REPLACE,s.REPLACE,s.REPLACE),o.buffers.stencil.setFunc(s.ALWAYS,i,4294967295),o.buffers.stencil.setClear(r),o.buffers.stencil.setLocked(!0),e.setRenderTarget(n),this.clear&&e.clear(),e.render(this.scene,this.camera),e.setRenderTarget(t),this.clear&&e.clear(),e.render(this.scene,this.camera),o.buffers.color.setLocked(!1),o.buffers.depth.setLocked(!1),o.buffers.stencil.setLocked(!1),o.buffers.stencil.setFunc(s.EQUAL,1,4294967295),o.buffers.stencil.setOp(s.KEEP,s.KEEP,s.KEEP),o.buffers.stencil.setLocked(!0)}});var Rf=function(){Af.call(this),this.needsSwap=!1};Rf.prototype=Object.create(Af.prototype),Object.assign(Rf.prototype,{render:function(e){e.state.buffers.stencil.setLocked(!1),e.state.buffers.stencil.setTest(!1)}});var Pf=function(e,t){if(this.renderer=e,void 0===t){var n={minFilter:1006,magFilter:1006,format:1023},i=e.getSize(new Fi);this._pixelRatio=e.getPixelRatio(),this._width=i.width,this._height=i.height,(t=new qi(this._width*this._pixelRatio,this._height*this._pixelRatio,n)).texture.name="EffectComposer.rt1"}else this._pixelRatio=1,this._width=t.width,this._height=t.height;this.renderTarget1=t,this.renderTarget2=t.clone(),this.renderTarget2.texture.name="EffectComposer.rt2",this.writeBuffer=this.renderTarget1,this.readBuffer=this.renderTarget2,this.renderToScreen=!0,this.passes=[],void 0===Ef&&console.error("THREE.EffectComposer relies on CopyShader"),void 0===Cf&&console.error("THREE.EffectComposer relies on ShaderPass"),this.copyPass=new Cf(Ef),this.clock=new Rd};Object.assign(Pf.prototype,{swapBuffers:function(){var e=this.readBuffer;this.readBuffer=this.writeBuffer,this.writeBuffer=e},addPass:function(e){this.passes.push(e),e.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)},insertPass:function(e,t){this.passes.splice(t,0,e),e.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)},isLastEnabledPass:function(e){for(var t=e+1;t({passes:[]}),inject:["three"],provide(){return{passes:this.passes}},mounted(){this.three.onAfterInit(()=>{this.composer=new Pf(this.three.renderer),this.three.renderer.autoClear=!1,this.passes.forEach(e=>{this.composer.addPass(e)}),this.three.composer=this.composer})},render(){return this.$slots.default()},__hmrId:"EffectComposer"},If=function(e,t,n,i,r){Af.call(this),this.scene=e,this.camera=t,this.overrideMaterial=n,this.clearColor=i,this.clearAlpha=void 0!==r?r:0,this.clear=!0,this.clearDepth=!1,this.needsSwap=!1};If.prototype=Object.assign(Object.create(Af.prototype),{constructor:If,render:function(e,t,n){var i,r,s,o=e.autoClear;e.autoClear=!1,void 0!==this.overrideMaterial&&(s=this.scene.overrideMaterial,this.scene.overrideMaterial=this.overrideMaterial),this.clearColor&&(i=e.getClearColor().getHex(),r=e.getClearAlpha(),e.setClearColor(this.clearColor,this.clearAlpha)),this.clearDepth&&e.clearDepth(),e.setRenderTarget(this.renderToScreen?null:n),this.clear&&e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil),e.render(this.scene,this.camera),this.clearColor&&e.setClearColor(i,r),void 0!==this.overrideMaterial&&(this.scene.overrideMaterial=s),e.autoClear=o}});var Of={inject:["three","passes"],beforeMount(){this.passes||console.error("Missing parent EffectComposer")},unmounted(){this.pass.dispose&&this.pass.dispose()},render:()=>[],__hmrId:"EffectPass"},zf={extends:Of,mounted(){this.three.scene||console.error("Missing Scene"),this.three.camera||console.error("Missing Camera");const e=new If(this.three.scene,this.three.camera);this.passes.push(e),this.pass=e},__hmrId:"RenderPass"},Uf={defines:{DEPTH_PACKING:1,PERSPECTIVE_CAMERA:1},uniforms:{tColor:{value:null},tDepth:{value:null},focus:{value:1},aspect:{value:1},aperture:{value:.025},maxblur:{value:.01},nearClip:{value:1},farClip:{value:1e3}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include ","varying vec2 vUv;","uniform sampler2D tColor;","uniform sampler2D tDepth;","uniform float maxblur;","uniform float aperture;","uniform float nearClip;","uniform float farClip;","uniform float focus;","uniform float aspect;","#include ","float getDepth( const in vec2 screenPosition ) {","\t#if DEPTH_PACKING == 1","\treturn unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );","\t#else","\treturn texture2D( tDepth, screenPosition ).x;","\t#endif","}","float getViewZ( const in float depth ) {","\t#if PERSPECTIVE_CAMERA == 1","\treturn perspectiveDepthToViewZ( depth, nearClip, farClip );","\t#else","\treturn orthographicDepthToViewZ( depth, nearClip, farClip );","\t#endif","}","void main() {","\tvec2 aspectcorrect = vec2( 1.0, aspect );","\tfloat viewZ = getViewZ( getDepth( vUv ) );","\tfloat factor = ( focus + viewZ );","\tvec2 dofblur = vec2 ( clamp( factor * aperture, -maxblur, maxblur ) );","\tvec2 dofblur9 = dofblur * 0.9;","\tvec2 dofblur7 = dofblur * 0.7;","\tvec2 dofblur4 = dofblur * 0.4;","\tvec4 col = vec4( 0.0 );","\tcol += texture2D( tColor, vUv.xy );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.4, 0.0 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur4 );","\tgl_FragColor = col / 41.0;","\tgl_FragColor.a = 1.0;","}"].join("\n")},Bf=function(e,t,n){Af.call(this),this.scene=e,this.camera=t;var i=void 0!==n.focus?n.focus:1,r=void 0!==n.aspect?n.aspect:t.aspect,s=void 0!==n.aperture?n.aperture:.025,o=void 0!==n.maxblur?n.maxblur:1,a=n.width||window.innerWidth||1,l=n.height||window.innerHeight||1;this.renderTargetDepth=new qi(a,l,{minFilter:1003,magFilter:1003}),this.renderTargetDepth.texture.name="BokehPass.depth",this.materialDepth=new Sl,this.materialDepth.depthPacking=3201,this.materialDepth.blending=0,void 0===Uf&&console.error("BokehPass relies on BokehShader");var c=Uf,h=yo.clone(c.uniforms);h.tDepth.value=this.renderTargetDepth.texture,h.focus.value=i,h.aspect.value=r,h.aperture.value=s,h.maxblur.value=o,h.nearClip.value=t.near,h.farClip.value=t.far,this.materialBokeh=new xo({defines:Object.assign({},c.defines),uniforms:h,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader}),this.uniforms=h,this.needsSwap=!1,this.fsQuad=new Af.FullScreenQuad(this.materialBokeh),this.oldClearColor=new gs};Bf.prototype=Object.assign(Object.create(Af.prototype),{constructor:Bf,render:function(e,t,n){this.scene.overrideMaterial=this.materialDepth,this.oldClearColor.copy(e.getClearColor());var i=e.getClearAlpha(),r=e.autoClear;e.autoClear=!1,e.setClearColor(16777215),e.setClearAlpha(1),e.setRenderTarget(this.renderTargetDepth),e.clear(),e.render(this.scene,this.camera),this.uniforms.tColor.value=n.texture,this.uniforms.nearClip.value=this.camera.near,this.uniforms.farClip.value=this.camera.far,this.renderToScreen?(e.setRenderTarget(null),this.fsQuad.render(e)):(e.setRenderTarget(t),e.clear(),this.fsQuad.render(e)),this.scene.overrideMaterial=null,e.setClearColor(this.oldClearColor),e.setClearAlpha(i),e.autoClear=r}});var Ff={extends:Of,props:{focus:{type:Number,default:1},aperture:{type:Number,default:.025},maxblur:{type:Number,default:.01}},watch:{focus(){this.pass.uniforms.focus.value=this.focus},aperture(){this.pass.uniforms.aperture.value=this.aperture},maxblur(){this.pass.uniforms.maxblur.value=this.maxblur}},mounted(){this.three.scene||console.error("Missing Scene"),this.three.camera||console.error("Missing Camera");const e={focus:this.focus,aperture:this.aperture,maxblur:this.maxblur,width:this.three.size.width,height:this.three.size.height},t=new Bf(this.three.scene,this.three.camera,e);this.passes.push(t),this.pass=t},__hmrId:"BokehPass"},Gf={uniforms:{tDiffuse:{value:null},time:{value:0},nIntensity:{value:.5},sIntensity:{value:.05},sCount:{value:4096},grayscale:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include ","uniform float time;","uniform bool grayscale;","uniform float nIntensity;","uniform float sIntensity;","uniform float sCount;","uniform sampler2D tDiffuse;","varying vec2 vUv;","void main() {","\tvec4 cTextureScreen = texture2D( tDiffuse, vUv );","\tfloat dx = rand( vUv + time );","\tvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx, 0.0, 1.0 );","\tvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );","\tcResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;","\tcResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );","\tif( grayscale ) {","\t\tcResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );","\t}","\tgl_FragColor = vec4( cResult, cTextureScreen.a );","}"].join("\n")},kf=function(e,t,n,i){Af.call(this),void 0===Gf&&console.error("FilmPass relies on FilmShader");var r=Gf;this.uniforms=yo.clone(r.uniforms),this.material=new xo({uniforms:this.uniforms,vertexShader:r.vertexShader,fragmentShader:r.fragmentShader}),void 0!==i&&(this.uniforms.grayscale.value=i),void 0!==e&&(this.uniforms.nIntensity.value=e),void 0!==t&&(this.uniforms.sIntensity.value=t),void 0!==n&&(this.uniforms.sCount.value=n),this.fsQuad=new Af.FullScreenQuad(this.material)};kf.prototype=Object.assign(Object.create(Af.prototype),{constructor:kf,render:function(e,t,n,i){this.uniforms.tDiffuse.value=n.texture,this.uniforms.time.value+=i,this.renderToScreen?(e.setRenderTarget(null),this.fsQuad.render(e)):(e.setRenderTarget(t),this.clear&&e.clear(),this.fsQuad.render(e))}});var Hf={extends:Of,props:{noiseIntensity:{type:Number,default:.5},scanlinesIntensity:{type:Number,default:.05},scanlinesCount:{type:Number,default:4096},grayscale:{type:Number,default:0}},watch:{noiseIntensity(){this.pass.uniforms.nIntensity.value=this.noiseIntensity},scanlinesIntensity(){this.pass.uniforms.sIntensity.value=this.scanlinesIntensity},scanlinesCount(){this.pass.uniforms.sCount.value=this.scanlinesCount},grayscale(){this.pass.uniforms.grayscale.value=this.grayscale}},mounted(){const e=new kf(this.noiseIntensity,this.scanlinesIntensity,this.scanlinesCount,this.grayscale);this.passes.push(e),this.pass=e},__hmrId:"FilmPass"},Vf={uniforms:{tDiffuse:{value:null},shape:{value:1},radius:{value:4},rotateR:{value:Math.PI/12*1},rotateG:{value:Math.PI/12*2},rotateB:{value:Math.PI/12*3},scatter:{value:0},width:{value:1},height:{value:1},blending:{value:1},blendingMode:{value:1},greyscale:{value:!1},disable:{value:!1}},vertexShader:["varying vec2 vUV;","void main() {","\tvUV = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);","}"].join("\n"),fragmentShader:["#define SQRT2_MINUS_ONE 0.41421356","#define SQRT2_HALF_MINUS_ONE 0.20710678","#define PI2 6.28318531","#define SHAPE_DOT 1","#define SHAPE_ELLIPSE 2","#define SHAPE_LINE 3","#define SHAPE_SQUARE 4","#define BLENDING_LINEAR 1","#define BLENDING_MULTIPLY 2","#define BLENDING_ADD 3","#define BLENDING_LIGHTER 4","#define BLENDING_DARKER 5","uniform sampler2D tDiffuse;","uniform float radius;","uniform float rotateR;","uniform float rotateG;","uniform float rotateB;","uniform float scatter;","uniform float width;","uniform float height;","uniform int shape;","uniform bool disable;","uniform float blending;","uniform int blendingMode;","varying vec2 vUV;","uniform bool greyscale;","const int samples = 8;","float blend( float a, float b, float t ) {","\treturn a * ( 1.0 - t ) + b * t;","}","float hypot( float x, float y ) {","\treturn sqrt( x * x + y * y );","}","float rand( vec2 seed ){","return fract( sin( dot( seed.xy, vec2( 12.9898, 78.233 ) ) ) * 43758.5453 );","}","float distanceToDotRadius( float channel, vec2 coord, vec2 normal, vec2 p, float angle, float rad_max ) {","\tfloat dist = hypot( coord.x - p.x, coord.y - p.y );","\tfloat rad = channel;","\tif ( shape == SHAPE_DOT ) {","\t\trad = pow( abs( rad ), 1.125 ) * rad_max;","\t} else if ( shape == SHAPE_ELLIPSE ) {","\t\trad = pow( abs( rad ), 1.125 ) * rad_max;","\t\tif ( dist != 0.0 ) {","\t\t\tfloat dot_p = abs( ( p.x - coord.x ) / dist * normal.x + ( p.y - coord.y ) / dist * normal.y );","\t\t\tdist = ( dist * ( 1.0 - SQRT2_HALF_MINUS_ONE ) ) + dot_p * dist * SQRT2_MINUS_ONE;","\t\t}","\t} else if ( shape == SHAPE_LINE ) {","\t\trad = pow( abs( rad ), 1.5) * rad_max;","\t\tfloat dot_p = ( p.x - coord.x ) * normal.x + ( p.y - coord.y ) * normal.y;","\t\tdist = hypot( normal.x * dot_p, normal.y * dot_p );","\t} else if ( shape == SHAPE_SQUARE ) {","\t\tfloat theta = atan( p.y - coord.y, p.x - coord.x ) - angle;","\t\tfloat sin_t = abs( sin( theta ) );","\t\tfloat cos_t = abs( cos( theta ) );","\t\trad = pow( abs( rad ), 1.4 );","\t\trad = rad_max * ( rad + ( ( sin_t > cos_t ) ? rad - sin_t * rad : rad - cos_t * rad ) );","\t}","\treturn rad - dist;","}","struct Cell {","\tvec2 normal;","\tvec2 p1;","\tvec2 p2;","\tvec2 p3;","\tvec2 p4;","\tfloat samp2;","\tfloat samp1;","\tfloat samp3;","\tfloat samp4;","};","vec4 getSample( vec2 point ) {","\tvec4 tex = texture2D( tDiffuse, vec2( point.x / width, point.y / height ) );","\tfloat base = rand( vec2( floor( point.x ), floor( point.y ) ) ) * PI2;","\tfloat step = PI2 / float( samples );","\tfloat dist = radius * 0.66;","\tfor ( int i = 0; i < samples; ++i ) {","\t\tfloat r = base + step * float( i );","\t\tvec2 coord = point + vec2( cos( r ) * dist, sin( r ) * dist );","\t\ttex += texture2D( tDiffuse, vec2( coord.x / width, coord.y / height ) );","\t}","\ttex /= float( samples ) + 1.0;","\treturn tex;","}","float getDotColour( Cell c, vec2 p, int channel, float angle, float aa ) {","\tfloat dist_c_1, dist_c_2, dist_c_3, dist_c_4, res;","\tif ( channel == 0 ) {","\t\tc.samp1 = getSample( c.p1 ).r;","\t\tc.samp2 = getSample( c.p2 ).r;","\t\tc.samp3 = getSample( c.p3 ).r;","\t\tc.samp4 = getSample( c.p4 ).r;","\t} else if (channel == 1) {","\t\tc.samp1 = getSample( c.p1 ).g;","\t\tc.samp2 = getSample( c.p2 ).g;","\t\tc.samp3 = getSample( c.p3 ).g;","\t\tc.samp4 = getSample( c.p4 ).g;","\t} else {","\t\tc.samp1 = getSample( c.p1 ).b;","\t\tc.samp3 = getSample( c.p3 ).b;","\t\tc.samp2 = getSample( c.p2 ).b;","\t\tc.samp4 = getSample( c.p4 ).b;","\t}","\tdist_c_1 = distanceToDotRadius( c.samp1, c.p1, c.normal, p, angle, radius );","\tdist_c_2 = distanceToDotRadius( c.samp2, c.p2, c.normal, p, angle, radius );","\tdist_c_3 = distanceToDotRadius( c.samp3, c.p3, c.normal, p, angle, radius );","\tdist_c_4 = distanceToDotRadius( c.samp4, c.p4, c.normal, p, angle, radius );","\tres = ( dist_c_1 > 0.0 ) ? clamp( dist_c_1 / aa, 0.0, 1.0 ) : 0.0;","\tres += ( dist_c_2 > 0.0 ) ? clamp( dist_c_2 / aa, 0.0, 1.0 ) : 0.0;","\tres += ( dist_c_3 > 0.0 ) ? clamp( dist_c_3 / aa, 0.0, 1.0 ) : 0.0;","\tres += ( dist_c_4 > 0.0 ) ? clamp( dist_c_4 / aa, 0.0, 1.0 ) : 0.0;","\tres = clamp( res, 0.0, 1.0 );","\treturn res;","}","Cell getReferenceCell( vec2 p, vec2 origin, float grid_angle, float step ) {","\tCell c;","\tvec2 n = vec2( cos( grid_angle ), sin( grid_angle ) );","\tfloat threshold = step * 0.5;","\tfloat dot_normal = n.x * ( p.x - origin.x ) + n.y * ( p.y - origin.y );","\tfloat dot_line = -n.y * ( p.x - origin.x ) + n.x * ( p.y - origin.y );","\tvec2 offset = vec2( n.x * dot_normal, n.y * dot_normal );","\tfloat offset_normal = mod( hypot( offset.x, offset.y ), step );","\tfloat normal_dir = ( dot_normal < 0.0 ) ? 1.0 : -1.0;","\tfloat normal_scale = ( ( offset_normal < threshold ) ? -offset_normal : step - offset_normal ) * normal_dir;","\tfloat offset_line = mod( hypot( ( p.x - offset.x ) - origin.x, ( p.y - offset.y ) - origin.y ), step );","\tfloat line_dir = ( dot_line < 0.0 ) ? 1.0 : -1.0;","\tfloat line_scale = ( ( offset_line < threshold ) ? -offset_line : step - offset_line ) * line_dir;","\tc.normal = n;","\tc.p1.x = p.x - n.x * normal_scale + n.y * line_scale;","\tc.p1.y = p.y - n.y * normal_scale - n.x * line_scale;","\tif ( scatter != 0.0 ) {","\t\tfloat off_mag = scatter * threshold * 0.5;","\t\tfloat off_angle = rand( vec2( floor( c.p1.x ), floor( c.p1.y ) ) ) * PI2;","\t\tc.p1.x += cos( off_angle ) * off_mag;","\t\tc.p1.y += sin( off_angle ) * off_mag;","\t}","\tfloat normal_step = normal_dir * ( ( offset_normal < threshold ) ? step : -step );","\tfloat line_step = line_dir * ( ( offset_line < threshold ) ? step : -step );","\tc.p2.x = c.p1.x - n.x * normal_step;","\tc.p2.y = c.p1.y - n.y * normal_step;","\tc.p3.x = c.p1.x + n.y * line_step;","\tc.p3.y = c.p1.y - n.x * line_step;","\tc.p4.x = c.p1.x - n.x * normal_step + n.y * line_step;","\tc.p4.y = c.p1.y - n.y * normal_step - n.x * line_step;","\treturn c;","}","float blendColour( float a, float b, float t ) {","\tif ( blendingMode == BLENDING_LINEAR ) {","\t\treturn blend( a, b, 1.0 - t );","\t} else if ( blendingMode == BLENDING_ADD ) {","\t\treturn blend( a, min( 1.0, a + b ), t );","\t} else if ( blendingMode == BLENDING_MULTIPLY ) {","\t\treturn blend( a, max( 0.0, a * b ), t );","\t} else if ( blendingMode == BLENDING_LIGHTER ) {","\t\treturn blend( a, max( a, b ), t );","\t} else if ( blendingMode == BLENDING_DARKER ) {","\t\treturn blend( a, min( a, b ), t );","\t} else {","\t\treturn blend( a, b, 1.0 - t );","\t}","}","void main() {","\tif ( ! disable ) {","\t\tvec2 p = vec2( vUV.x * width, vUV.y * height );","\t\tvec2 origin = vec2( 0, 0 );","\t\tfloat aa = ( radius < 2.5 ) ? radius * 0.5 : 1.25;","\t\tCell cell_r = getReferenceCell( p, origin, rotateR, radius );","\t\tCell cell_g = getReferenceCell( p, origin, rotateG, radius );","\t\tCell cell_b = getReferenceCell( p, origin, rotateB, radius );","\t\tfloat r = getDotColour( cell_r, p, 0, rotateR, aa );","\t\tfloat g = getDotColour( cell_g, p, 1, rotateG, aa );","\t\tfloat b = getDotColour( cell_b, p, 2, rotateB, aa );","\t\tvec4 colour = texture2D( tDiffuse, vUV );","\t\tr = blendColour( r, colour.r, blending );","\t\tg = blendColour( g, colour.g, blending );","\t\tb = blendColour( b, colour.b, blending );","\t\tif ( greyscale ) {","\t\t\tr = g = b = (r + b + g) / 3.0;","\t\t}","\t\tgl_FragColor = vec4( r, g, b, 1.0 );","\t} else {","\t\tgl_FragColor = texture2D( tDiffuse, vUV );","\t}","}"].join("\n")},jf=function(e,t,n){for(var i in Af.call(this),void 0===Vf&&console.error("THREE.HalftonePass requires HalftoneShader"),this.uniforms=yo.clone(Vf.uniforms),this.material=new xo({uniforms:this.uniforms,fragmentShader:Vf.fragmentShader,vertexShader:Vf.vertexShader}),this.uniforms.width.value=e,this.uniforms.height.value=t,n)n.hasOwnProperty(i)&&this.uniforms.hasOwnProperty(i)&&(this.uniforms[i].value=n[i]);this.fsQuad=new Af.FullScreenQuad(this.material)};jf.prototype=Object.assign(Object.create(Af.prototype),{constructor:jf,render:function(e,t,n){this.material.uniforms.tDiffuse.value=n.texture,this.renderToScreen?(e.setRenderTarget(null),this.fsQuad.render(e)):(e.setRenderTarget(t),this.clear&&e.clear(),this.fsQuad.render(e))},setSize:function(e,t){this.uniforms.width.value=e,this.uniforms.height.value=t}});var Wf={extends:Of,props:{shape:{type:Number,default:1},radius:{type:Number,default:4},rotateR:{type:Number,default:Math.PI/12*1},rotateG:{type:Number,default:Math.PI/12*2},rotateB:{type:Number,default:Math.PI/12*3},scatter:{type:Number,default:0}},mounted(){const e=new jf(this.three.size.width,this.three.size.height,{});["shape","radius","rotateR","rotateG","rotateB","scatter"].forEach(t=>{e.uniforms[t].value=this[t],On(()=>this[t],()=>{e.uniforms[t].value=this[t]})}),this.passes.push(e),this.pass=e},__hmrId:"HalftonePass"},qf={defines:{NUM_SAMPLES:7,NUM_RINGS:4,NORMAL_TEXTURE:0,DIFFUSE_TEXTURE:0,DEPTH_PACKING:1,PERSPECTIVE_CAMERA:1},uniforms:{tDepth:{value:null},tDiffuse:{value:null},tNormal:{value:null},size:{value:new Fi(512,512)},cameraNear:{value:1},cameraFar:{value:100},cameraProjectionMatrix:{value:new Mr},cameraInverseProjectionMatrix:{value:new Mr},scale:{value:1},intensity:{value:.1},bias:{value:.5},minResolution:{value:0},kernelRadius:{value:100},randomSeed:{value:0}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include ","varying vec2 vUv;","#if DIFFUSE_TEXTURE == 1","uniform sampler2D tDiffuse;","#endif","uniform sampler2D tDepth;","#if NORMAL_TEXTURE == 1","uniform sampler2D tNormal;","#endif","uniform float cameraNear;","uniform float cameraFar;","uniform mat4 cameraProjectionMatrix;","uniform mat4 cameraInverseProjectionMatrix;","uniform float scale;","uniform float intensity;","uniform float bias;","uniform float kernelRadius;","uniform float minResolution;","uniform vec2 size;","uniform float randomSeed;","// RGBA depth","#include ","vec4 getDefaultColor( const in vec2 screenPosition ) {","\t#if DIFFUSE_TEXTURE == 1","\treturn texture2D( tDiffuse, vUv );","\t#else","\treturn vec4( 1.0 );","\t#endif","}","float getDepth( const in vec2 screenPosition ) {","\t#if DEPTH_PACKING == 1","\treturn unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );","\t#else","\treturn texture2D( tDepth, screenPosition ).x;","\t#endif","}","float getViewZ( const in float depth ) {","\t#if PERSPECTIVE_CAMERA == 1","\treturn perspectiveDepthToViewZ( depth, cameraNear, cameraFar );","\t#else","\treturn orthographicDepthToViewZ( depth, cameraNear, cameraFar );","\t#endif","}","vec3 getViewPosition( const in vec2 screenPosition, const in float depth, const in float viewZ ) {","\tfloat clipW = cameraProjectionMatrix[2][3] * viewZ + cameraProjectionMatrix[3][3];","\tvec4 clipPosition = vec4( ( vec3( screenPosition, depth ) - 0.5 ) * 2.0, 1.0 );","\tclipPosition *= clipW; // unprojection.","\treturn ( cameraInverseProjectionMatrix * clipPosition ).xyz;","}","vec3 getViewNormal( const in vec3 viewPosition, const in vec2 screenPosition ) {","\t#if NORMAL_TEXTURE == 1","\treturn unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );","\t#else","\treturn normalize( cross( dFdx( viewPosition ), dFdy( viewPosition ) ) );","\t#endif","}","float scaleDividedByCameraFar;","float minResolutionMultipliedByCameraFar;","float getOcclusion( const in vec3 centerViewPosition, const in vec3 centerViewNormal, const in vec3 sampleViewPosition ) {","\tvec3 viewDelta = sampleViewPosition - centerViewPosition;","\tfloat viewDistance = length( viewDelta );","\tfloat scaledScreenDistance = scaleDividedByCameraFar * viewDistance;","\treturn max(0.0, (dot(centerViewNormal, viewDelta) - minResolutionMultipliedByCameraFar) / scaledScreenDistance - bias) / (1.0 + pow2( scaledScreenDistance ) );","}","// moving costly divides into consts","const float ANGLE_STEP = PI2 * float( NUM_RINGS ) / float( NUM_SAMPLES );","const float INV_NUM_SAMPLES = 1.0 / float( NUM_SAMPLES );","float getAmbientOcclusion( const in vec3 centerViewPosition ) {","\t// precompute some variables require in getOcclusion.","\tscaleDividedByCameraFar = scale / cameraFar;","\tminResolutionMultipliedByCameraFar = minResolution * cameraFar;","\tvec3 centerViewNormal = getViewNormal( centerViewPosition, vUv );","\t// jsfiddle that shows sample pattern: https://jsfiddle.net/a16ff1p7/","\tfloat angle = rand( vUv + randomSeed ) * PI2;","\tvec2 radius = vec2( kernelRadius * INV_NUM_SAMPLES ) / size;","\tvec2 radiusStep = radius;","\tfloat occlusionSum = 0.0;","\tfloat weightSum = 0.0;","\tfor( int i = 0; i < NUM_SAMPLES; i ++ ) {","\t\tvec2 sampleUv = vUv + vec2( cos( angle ), sin( angle ) ) * radius;","\t\tradius += radiusStep;","\t\tangle += ANGLE_STEP;","\t\tfloat sampleDepth = getDepth( sampleUv );","\t\tif( sampleDepth >= ( 1.0 - EPSILON ) ) {","\t\t\tcontinue;","\t\t}","\t\tfloat sampleViewZ = getViewZ( sampleDepth );","\t\tvec3 sampleViewPosition = getViewPosition( sampleUv, sampleDepth, sampleViewZ );","\t\tocclusionSum += getOcclusion( centerViewPosition, centerViewNormal, sampleViewPosition );","\t\tweightSum += 1.0;","\t}","\tif( weightSum == 0.0 ) discard;","\treturn occlusionSum * ( intensity / weightSum );","}","void main() {","\tfloat centerDepth = getDepth( vUv );","\tif( centerDepth >= ( 1.0 - EPSILON ) ) {","\t\tdiscard;","\t}","\tfloat centerViewZ = getViewZ( centerDepth );","\tvec3 viewPosition = getViewPosition( vUv, centerDepth, centerViewZ );","\tfloat ambientOcclusion = getAmbientOcclusion( viewPosition );","\tgl_FragColor = getDefaultColor( vUv );","\tgl_FragColor.xyz *= 1.0 - ambientOcclusion;","}"].join("\n")},Xf={defines:{KERNEL_RADIUS:4,DEPTH_PACKING:1,PERSPECTIVE_CAMERA:1},uniforms:{tDiffuse:{value:null},size:{value:new Fi(512,512)},sampleUvOffsets:{value:[new Fi(0,0)]},sampleWeights:{value:[1]},tDepth:{value:null},cameraNear:{value:10},cameraFar:{value:1e3},depthCutoff:{value:10}},vertexShader:["#include ","uniform vec2 size;","varying vec2 vUv;","varying vec2 vInvSize;","void main() {","\tvUv = uv;","\tvInvSize = 1.0 / size;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include ","#include ","uniform sampler2D tDiffuse;","uniform sampler2D tDepth;","uniform float cameraNear;","uniform float cameraFar;","uniform float depthCutoff;","uniform vec2 sampleUvOffsets[ KERNEL_RADIUS + 1 ];","uniform float sampleWeights[ KERNEL_RADIUS + 1 ];","varying vec2 vUv;","varying vec2 vInvSize;","float getDepth( const in vec2 screenPosition ) {","\t#if DEPTH_PACKING == 1","\treturn unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );","\t#else","\treturn texture2D( tDepth, screenPosition ).x;","\t#endif","}","float getViewZ( const in float depth ) {","\t#if PERSPECTIVE_CAMERA == 1","\treturn perspectiveDepthToViewZ( depth, cameraNear, cameraFar );","\t#else","\treturn orthographicDepthToViewZ( depth, cameraNear, cameraFar );","\t#endif","}","void main() {","\tfloat depth = getDepth( vUv );","\tif( depth >= ( 1.0 - EPSILON ) ) {","\t\tdiscard;","\t}","\tfloat centerViewZ = -getViewZ( depth );","\tbool rBreak = false, lBreak = false;","\tfloat weightSum = sampleWeights[0];","\tvec4 diffuseSum = texture2D( tDiffuse, vUv ) * weightSum;","\tfor( int i = 1; i <= KERNEL_RADIUS; i ++ ) {","\t\tfloat sampleWeight = sampleWeights[i];","\t\tvec2 sampleUvOffset = sampleUvOffsets[i] * vInvSize;","\t\tvec2 sampleUv = vUv + sampleUvOffset;","\t\tfloat viewZ = -getViewZ( getDepth( sampleUv ) );","\t\tif( abs( viewZ - centerViewZ ) > depthCutoff ) rBreak = true;","\t\tif( ! rBreak ) {","\t\t\tdiffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;","\t\t\tweightSum += sampleWeight;","\t\t}","\t\tsampleUv = vUv - sampleUvOffset;","\t\tviewZ = -getViewZ( getDepth( sampleUv ) );","\t\tif( abs( viewZ - centerViewZ ) > depthCutoff ) lBreak = true;","\t\tif( ! lBreak ) {","\t\t\tdiffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;","\t\t\tweightSum += sampleWeight;","\t\t}","\t}","\tgl_FragColor = diffuseSum / weightSum;","}"].join("\n")},Yf={createSampleWeights:function(e,t){for(var n,i,r=[],s=0;s<=e;s++)r.push((n=s,i=t,Math.exp(-n*n/(i*i*2))/(Math.sqrt(2*Math.PI)*i)));return r},createSampleOffsets:function(e,t){for(var n=[],i=0;i<=e;i++)n.push(t.clone().multiplyScalar(i));return n},configure:function(e,t,n,i){e.defines.KERNEL_RADIUS=t,e.uniforms.sampleUvOffsets.value=Yf.createSampleOffsets(t,i),e.uniforms.sampleWeights.value=Yf.createSampleWeights(t,n),e.needsUpdate=!0}},Zf={uniforms:{tDiffuse:{value:null},opacity:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float opacity;","uniform sampler2D tDiffuse;","varying vec2 vUv;","#include ","void main() {","\tfloat depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );","\tgl_FragColor = vec4( vec3( depth ), opacity );","}"].join("\n")},Jf=function(e,t,n,i,r){(Af.call(this),this.scene=e,this.camera=t,this.clear=!0,this.needsSwap=!1,this.supportsDepthTextureExtension=void 0!==n&&n,this.supportsNormalTexture=void 0!==i&&i,this.originalClearColor=new gs,this.oldClearColor=new gs,this.oldClearAlpha=1,this.params={output:0,saoBias:.5,saoIntensity:.18,saoScale:1,saoKernelRadius:100,saoMinResolution:0,saoBlur:!0,saoBlurRadius:8,saoBlurStdDev:4,saoBlurDepthCutoff:.01},this.resolution=void 0!==r?new Fi(r.x,r.y):new Fi(256,256),this.saoRenderTarget=new qi(this.resolution.x,this.resolution.y,{minFilter:1006,magFilter:1006,format:1023}),this.blurIntermediateRenderTarget=this.saoRenderTarget.clone(),this.beautyRenderTarget=this.saoRenderTarget.clone(),this.normalRenderTarget=new qi(this.resolution.x,this.resolution.y,{minFilter:1003,magFilter:1003,format:1023}),this.depthRenderTarget=this.normalRenderTarget.clone(),this.supportsDepthTextureExtension)&&((n=new Fc).type=1012,n.minFilter=1003,n.maxFilter=1003,this.beautyRenderTarget.depthTexture=n,this.beautyRenderTarget.depthBuffer=!0);this.depthMaterial=new Sl,this.depthMaterial.depthPacking=3201,this.depthMaterial.blending=0,this.normalMaterial=new qh,this.normalMaterial.blending=0,void 0===qf&&console.error("THREE.SAOPass relies on SAOShader"),this.saoMaterial=new xo({defines:Object.assign({},qf.defines),fragmentShader:qf.fragmentShader,vertexShader:qf.vertexShader,uniforms:yo.clone(qf.uniforms)}),this.saoMaterial.extensions.derivatives=!0,this.saoMaterial.defines.DEPTH_PACKING=this.supportsDepthTextureExtension?0:1,this.saoMaterial.defines.NORMAL_TEXTURE=this.supportsNormalTexture?1:0,this.saoMaterial.defines.PERSPECTIVE_CAMERA=this.camera.isPerspectiveCamera?1:0,this.saoMaterial.uniforms.tDepth.value=this.supportsDepthTextureExtension?n:this.depthRenderTarget.texture,this.saoMaterial.uniforms.tNormal.value=this.normalRenderTarget.texture,this.saoMaterial.uniforms.size.value.set(this.resolution.x,this.resolution.y),this.saoMaterial.uniforms.cameraInverseProjectionMatrix.value.getInverse(this.camera.projectionMatrix),this.saoMaterial.uniforms.cameraProjectionMatrix.value=this.camera.projectionMatrix,this.saoMaterial.blending=0,void 0===Xf&&console.error("THREE.SAOPass relies on DepthLimitedBlurShader"),this.vBlurMaterial=new xo({uniforms:yo.clone(Xf.uniforms),defines:Object.assign({},Xf.defines),vertexShader:Xf.vertexShader,fragmentShader:Xf.fragmentShader}),this.vBlurMaterial.defines.DEPTH_PACKING=this.supportsDepthTextureExtension?0:1,this.vBlurMaterial.defines.PERSPECTIVE_CAMERA=this.camera.isPerspectiveCamera?1:0,this.vBlurMaterial.uniforms.tDiffuse.value=this.saoRenderTarget.texture,this.vBlurMaterial.uniforms.tDepth.value=this.supportsDepthTextureExtension?n:this.depthRenderTarget.texture,this.vBlurMaterial.uniforms.size.value.set(this.resolution.x,this.resolution.y),this.vBlurMaterial.blending=0,this.hBlurMaterial=new xo({uniforms:yo.clone(Xf.uniforms),defines:Object.assign({},Xf.defines),vertexShader:Xf.vertexShader,fragmentShader:Xf.fragmentShader}),this.hBlurMaterial.defines.DEPTH_PACKING=this.supportsDepthTextureExtension?0:1,this.hBlurMaterial.defines.PERSPECTIVE_CAMERA=this.camera.isPerspectiveCamera?1:0,this.hBlurMaterial.uniforms.tDiffuse.value=this.blurIntermediateRenderTarget.texture,this.hBlurMaterial.uniforms.tDepth.value=this.supportsDepthTextureExtension?n:this.depthRenderTarget.texture,this.hBlurMaterial.uniforms.size.value.set(this.resolution.x,this.resolution.y),this.hBlurMaterial.blending=0,void 0===Ef&&console.error("THREE.SAOPass relies on CopyShader"),this.materialCopy=new xo({uniforms:yo.clone(Ef.uniforms),vertexShader:Ef.vertexShader,fragmentShader:Ef.fragmentShader,blending:0}),this.materialCopy.transparent=!0,this.materialCopy.depthTest=!1,this.materialCopy.depthWrite=!1,this.materialCopy.blending=5,this.materialCopy.blendSrc=208,this.materialCopy.blendDst=200,this.materialCopy.blendEquation=100,this.materialCopy.blendSrcAlpha=206,this.materialCopy.blendDstAlpha=200,this.materialCopy.blendEquationAlpha=100,void 0===Zf&&console.error("THREE.SAOPass relies on UnpackDepthRGBAShader"),this.depthCopy=new xo({uniforms:yo.clone(Zf.uniforms),vertexShader:Zf.vertexShader,fragmentShader:Zf.fragmentShader,blending:0}),this.fsQuad=new Af.FullScreenQuad(null)};Jf.OUTPUT={Beauty:1,Default:0,SAO:2,Depth:3,Normal:4},Jf.prototype=Object.assign(Object.create(Af.prototype),{constructor:Jf,render:function(e,t,n){if(this.renderToScreen&&(this.materialCopy.blending=0,this.materialCopy.uniforms.tDiffuse.value=n.texture,this.materialCopy.needsUpdate=!0,this.renderPass(e,this.materialCopy,null)),1!==this.params.output){this.oldClearColor.copy(e.getClearColor()),this.oldClearAlpha=e.getClearAlpha();var i=e.autoClear;e.autoClear=!1,e.setRenderTarget(this.depthRenderTarget),e.clear(),this.saoMaterial.uniforms.bias.value=this.params.saoBias,this.saoMaterial.uniforms.intensity.value=this.params.saoIntensity,this.saoMaterial.uniforms.scale.value=this.params.saoScale,this.saoMaterial.uniforms.kernelRadius.value=this.params.saoKernelRadius,this.saoMaterial.uniforms.minResolution.value=this.params.saoMinResolution,this.saoMaterial.uniforms.cameraNear.value=this.camera.near,this.saoMaterial.uniforms.cameraFar.value=this.camera.far;var r=this.params.saoBlurDepthCutoff*(this.camera.far-this.camera.near);this.vBlurMaterial.uniforms.depthCutoff.value=r,this.hBlurMaterial.uniforms.depthCutoff.value=r,this.vBlurMaterial.uniforms.cameraNear.value=this.camera.near,this.vBlurMaterial.uniforms.cameraFar.value=this.camera.far,this.hBlurMaterial.uniforms.cameraNear.value=this.camera.near,this.hBlurMaterial.uniforms.cameraFar.value=this.camera.far,this.params.saoBlurRadius=Math.floor(this.params.saoBlurRadius),this.prevStdDev===this.params.saoBlurStdDev&&this.prevNumSamples===this.params.saoBlurRadius||(Yf.configure(this.vBlurMaterial,this.params.saoBlurRadius,this.params.saoBlurStdDev,new Fi(0,1)),Yf.configure(this.hBlurMaterial,this.params.saoBlurRadius,this.params.saoBlurStdDev,new Fi(1,0)),this.prevStdDev=this.params.saoBlurStdDev,this.prevNumSamples=this.params.saoBlurRadius),e.setClearColor(0),e.setRenderTarget(this.beautyRenderTarget),e.clear(),e.render(this.scene,this.camera),this.supportsDepthTextureExtension||this.renderOverride(e,this.depthMaterial,this.depthRenderTarget,0,1),this.supportsNormalTexture&&this.renderOverride(e,this.normalMaterial,this.normalRenderTarget,7829503,1),this.renderPass(e,this.saoMaterial,this.saoRenderTarget,16777215,1),this.params.saoBlur&&(this.renderPass(e,this.vBlurMaterial,this.blurIntermediateRenderTarget,16777215,1),this.renderPass(e,this.hBlurMaterial,this.saoRenderTarget,16777215,1));var s=this.materialCopy;3===this.params.output?this.supportsDepthTextureExtension?(this.materialCopy.uniforms.tDiffuse.value=this.beautyRenderTarget.depthTexture,this.materialCopy.needsUpdate=!0):(this.depthCopy.uniforms.tDiffuse.value=this.depthRenderTarget.texture,this.depthCopy.needsUpdate=!0,s=this.depthCopy):4===this.params.output?(this.materialCopy.uniforms.tDiffuse.value=this.normalRenderTarget.texture,this.materialCopy.needsUpdate=!0):(this.materialCopy.uniforms.tDiffuse.value=this.saoRenderTarget.texture,this.materialCopy.needsUpdate=!0),0===this.params.output?s.blending=5:s.blending=0,this.renderPass(e,s,this.renderToScreen?null:n),e.setClearColor(this.oldClearColor,this.oldClearAlpha),e.autoClear=i}},renderPass:function(e,t,n,i,r){this.originalClearColor.copy(e.getClearColor());var s=e.getClearAlpha(),o=e.autoClear;e.setRenderTarget(n),e.autoClear=!1,null!=i&&(e.setClearColor(i),e.setClearAlpha(r||0),e.clear()),this.fsQuad.material=t,this.fsQuad.render(e),e.autoClear=o,e.setClearColor(this.originalClearColor),e.setClearAlpha(s)},renderOverride:function(e,t,n,i,r){this.originalClearColor.copy(e.getClearColor());var s=e.getClearAlpha(),o=e.autoClear;e.setRenderTarget(n),e.autoClear=!1,i=t.clearColor||i,r=t.clearAlpha||r,null!=i&&(e.setClearColor(i),e.setClearAlpha(r||0),e.clear()),this.scene.overrideMaterial=t,e.render(this.scene,this.camera),this.scene.overrideMaterial=null,e.autoClear=o,e.setClearColor(this.originalClearColor),e.setClearAlpha(s)},setSize:function(e,t){this.beautyRenderTarget.setSize(e,t),this.saoRenderTarget.setSize(e,t),this.blurIntermediateRenderTarget.setSize(e,t),this.normalRenderTarget.setSize(e,t),this.depthRenderTarget.setSize(e,t),this.saoMaterial.uniforms.size.value.set(e,t),this.saoMaterial.uniforms.cameraInverseProjectionMatrix.value.getInverse(this.camera.projectionMatrix),this.saoMaterial.uniforms.cameraProjectionMatrix.value=this.camera.projectionMatrix,this.saoMaterial.needsUpdate=!0,this.vBlurMaterial.uniforms.size.value.set(e,t),this.vBlurMaterial.needsUpdate=!0,this.hBlurMaterial.uniforms.size.value.set(e,t),this.hBlurMaterial.needsUpdate=!0}});var Kf={extends:Of,props:{depthTexture:{type:Boolean,default:!1},useNormals:{type:Boolean,default:!1},resolution:Object},mounted(){this.three.scene||console.error("Missing Scene"),this.three.camera||console.error("Missing Camera");const e=this.resolution?new Fi(this.resolution.x,this.resolution.y):new Fi(this.three.size.width,this.three.size.height),t=new Jf(this.three.scene,this.three.camera,this.depthTexture,this.useNormals,e);this.passes.push(t),this.pass=t},__hmrId:"SAOPass"},Qf={shaderID:"luminosityHighPass",uniforms:{tDiffuse:{value:null},luminosityThreshold:{value:1},smoothWidth:{value:1},defaultColor:{value:new gs(0)},defaultOpacity:{value:0}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDiffuse;","uniform vec3 defaultColor;","uniform float defaultOpacity;","uniform float luminosityThreshold;","uniform float smoothWidth;","varying vec2 vUv;","void main() {","\tvec4 texel = texture2D( tDiffuse, vUv );","\tvec3 luma = vec3( 0.299, 0.587, 0.114 );","\tfloat v = dot( texel.xyz, luma );","\tvec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );","\tfloat alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );","\tgl_FragColor = mix( outputColor, texel, alpha );","}"].join("\n")},$f=function(e,t,n,i){Af.call(this),this.strength=void 0!==t?t:1,this.radius=n,this.threshold=i,this.resolution=void 0!==e?new Fi(e.x,e.y):new Fi(256,256),this.clearColor=new gs(0,0,0);var r={minFilter:1006,magFilter:1006,format:1023};this.renderTargetsHorizontal=[],this.renderTargetsVertical=[],this.nMips=5;var s=Math.round(this.resolution.x/2),o=Math.round(this.resolution.y/2);this.renderTargetBright=new qi(s,o,r),this.renderTargetBright.texture.name="UnrealBloomPass.bright",this.renderTargetBright.texture.generateMipmaps=!1;for(var a=0;a\t\t\t\tvarying vec2 vUv;\n\t\t\t\tuniform sampler2D colorTexture;\n\t\t\t\tuniform vec2 texSize;\t\t\t\tuniform vec2 direction;\t\t\t\t\t\t\t\tfloat gaussianPdf(in float x, in float sigma) {\t\t\t\t\treturn 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;\t\t\t\t}\t\t\t\tvoid main() {\n\t\t\t\t\tvec2 invSize = 1.0 / texSize;\t\t\t\t\tfloat fSigma = float(SIGMA);\t\t\t\t\tfloat weightSum = gaussianPdf(0.0, fSigma);\t\t\t\t\tvec3 diffuseSum = texture2D( colorTexture, vUv).rgb * weightSum;\t\t\t\t\tfor( int i = 1; i < KERNEL_RADIUS; i ++ ) {\t\t\t\t\t\tfloat x = float(i);\t\t\t\t\t\tfloat w = gaussianPdf(x, fSigma);\t\t\t\t\t\tvec2 uvOffset = direction * invSize * x;\t\t\t\t\t\tvec3 sample1 = texture2D( colorTexture, vUv + uvOffset).rgb;\t\t\t\t\t\tvec3 sample2 = texture2D( colorTexture, vUv - uvOffset).rgb;\t\t\t\t\t\tdiffuseSum += (sample1 + sample2) * w;\t\t\t\t\t\tweightSum += 2.0 * w;\t\t\t\t\t}\t\t\t\t\tgl_FragColor = vec4(diffuseSum/weightSum, 1.0);\n\t\t\t\t}"})},getCompositeMaterial:function(e){return new xo({defines:{NUM_MIPS:e},uniforms:{blurTexture1:{value:null},blurTexture2:{value:null},blurTexture3:{value:null},blurTexture4:{value:null},blurTexture5:{value:null},dirtTexture:{value:null},bloomStrength:{value:1},bloomFactors:{value:null},bloomTintColors:{value:null},bloomRadius:{value:0}},vertexShader:"varying vec2 vUv;\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\t\t\t\t}",fragmentShader:"varying vec2 vUv;\t\t\t\tuniform sampler2D blurTexture1;\t\t\t\tuniform sampler2D blurTexture2;\t\t\t\tuniform sampler2D blurTexture3;\t\t\t\tuniform sampler2D blurTexture4;\t\t\t\tuniform sampler2D blurTexture5;\t\t\t\tuniform sampler2D dirtTexture;\t\t\t\tuniform float bloomStrength;\t\t\t\tuniform float bloomRadius;\t\t\t\tuniform float bloomFactors[NUM_MIPS];\t\t\t\tuniform vec3 bloomTintColors[NUM_MIPS];\t\t\t\t\t\t\t\tfloat lerpBloomFactor(const in float factor) { \t\t\t\t\tfloat mirrorFactor = 1.2 - factor;\t\t\t\t\treturn mix(factor, mirrorFactor, bloomRadius);\t\t\t\t}\t\t\t\t\t\t\t\tvoid main() {\t\t\t\t\tgl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) + \t\t\t\t\t\t\t\t\t\t\t\t\t lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) + \t\t\t\t\t\t\t\t\t\t\t\t\t lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) + \t\t\t\t\t\t\t\t\t\t\t\t\t lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) + \t\t\t\t\t\t\t\t\t\t\t\t\t lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );\t\t\t\t}"})}}),$f.BlurDirectionX=new Fi(1,0),$f.BlurDirectionY=new Fi(0,1);var em={extends:Of,props:{strength:{type:Number,default:1.5},radius:{type:Number,default:0},threshold:{type:Number,default:0}},watch:{strength(){this.pass.strength=this.strength},radius(){this.pass.radius=this.radius},threshold(){this.pass.threshold=this.threshold}},mounted(){const e=new Fi(this.three.size.width,this.three.size.height),t=new $f(e,this.strength,this.radius,this.threshold);this.passes.push(t),this.pass=t},__hmrId:"UnrealBloomPass"},tm="\n//\n// Description : Array and textureless GLSL 2D simplex noise function.\n// Author : Ian McEwan, Ashima Arts.\n// Maintainer : ijm\n// Lastmod : 20110822 (ijm)\n// License : Copyright (C) 2011 Ashima Arts. All rights reserved.\n// Distributed under the MIT License. See LICENSE file.\n// https://github.com/ashima/webgl-noise\n//\n\nvec3 mod289(vec3 x) {\n return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\n\nvec2 mod289(vec2 x) {\n return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\n\nvec3 permute(vec3 x) {\n return mod289(((x*34.0)+1.0)*x);\n}\n\nfloat snoise(vec2 v)\n{\n const vec4 C = vec4(0.211324865405187, // (3.0-sqrt(3.0))/6.0\n 0.366025403784439, // 0.5*(sqrt(3.0)-1.0)\n -0.577350269189626, // -1.0 + 2.0 * C.x\n 0.024390243902439); // 1.0 / 41.0\n // First corner\n vec2 i = floor(v + dot(v, C.yy) );\n vec2 x0 = v - i + dot(i, C.xx);\n\n // Other corners\n vec2 i1;\n i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);\n vec4 x12 = x0.xyxy + C.xxzz;\n x12.xy -= i1;\n\n // Permutations\n i = mod289(i); // Avoid truncation effects in permutation\n vec3 p = permute( permute( i.y + vec3(0.0, i1.y, 1.0 ))\n + i.x + vec3(0.0, i1.x, 1.0 ));\n\n vec3 m = max(0.5 - vec3(dot(x0,x0), dot(x12.xy,x12.xy), dot(x12.zw,x12.zw)), 0.0);\n m = m*m ;\n m = m*m ;\n\n // Gradients: 41 points uniformly over a line, mapped onto a diamond.\n // The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)\n\n vec3 x = 2.0 * fract(p * C.www) - 1.0;\n vec3 h = abs(x) - 0.5;\n vec3 ox = floor(x + 0.5);\n vec3 a0 = x - ox;\n\n // Normalise gradients implicitly by scaling m\n // Approximation of: m *= inversesqrt( a0*a0 + h*h );\n m *= 1.79284291400159 - 0.85373472095314 * ( a0*a0 + h*h );\n\n // Compute final noise value at P\n vec3 g;\n g.x = a0.x * x0.x + h.x * x0.y;\n g.yz = a0.yz * x12.xz + h.yz * x12.yw;\n return 130.0 * dot(m, g);\n}\n",nm={extends:bf,props:{widthSegments:{type:Number,default:20},heightSegments:{type:Number,default:20},timeCoef:{type:Number,default:.001},noiseCoef:{type:Number,default:1},zCoef:{type:Number,default:5},dispCoef:{type:Number,default:.05}},setup(e){const t={value:e.noiseCoef};On(()=>e.noiseCoef,e=>{t.value=e});const n={value:e.zCoef};On(()=>e.zCoef,e=>{n.value=e});const i={value:e.dispCoef};return On(()=>e.dispCoef,e=>{i.value=e}),{uTime:{value:0},uNoiseCoef:t,uZCoef:n,uDispCoef:i}},mounted(){this.startTime=Date.now(),this.three.onBeforeRender(this.updateTime)},unmounted(){this.three.offBeforeRender(this.updateTime)},methods:{createGeometry(){this.geometry=new Ro(1,1,this.widthSegments,this.heightSegments)},createMaterial(){this.material=new _s({side:2,map:this.loadTexture()}),this.material.onBeforeCompile=e=>{e.uniforms.uTime=this.uTime,e.uniforms.uNoiseCoef=this.uNoiseCoef,e.uniforms.uZCoef=this.uZCoef,e.uniforms.uDispCoef=this.uDispCoef,e.vertexShader=`\n uniform float uTime;\n uniform float uNoiseCoef;\n uniform float uZCoef;\n varying float vNoise;\n ${tm}\n `+e.vertexShader,e.vertexShader=e.vertexShader.replace("#include "," \n vec3 p = vec3(position * uNoiseCoef);\n p.x += uTime;\n vNoise = snoise(p.xy);\n vec3 transformed = vec3(position);\n transformed.z += vNoise * uZCoef;\n "),e.fragmentShader="\n uniform float uDispCoef;\n varying float vNoise;\n "+e.fragmentShader,e.fragmentShader=e.fragmentShader.replace("#include ","\n vec4 texelColor = texture2D(map, vUv);\n vec4 dispTexel = texture2D(map, vUv + vec2(vNoise * uDispCoef, 0));\n texelColor.r = dispTexel.r;\n diffuseColor = texelColor;\n "),this.materialShader=e}},updateTime(){this.uTime.value=(Date.now()-this.startTime)*this.timeCoef}},__hmrId:"NoisyImage"},im={extends:uf,props:{timeCoef:{type:Number,default:.001},noiseCoef:{type:Number,default:1},zCoef:{type:Number,default:5}},setup(e){const t={value:e.noiseCoef};On(()=>e.noiseCoef,e=>{t.value=e});const n={value:e.zCoef};return On(()=>e.zCoef,e=>{n.value=e}),{uTime:{value:0},uNoiseCoef:t,uZCoef:n}},mounted(){this.updateMaterial(),this.startTime=Date.now(),this.three.onBeforeRender(this.updateTime)},unmounted(){this.three.offBeforeRender(this.updateTime)},methods:{updateMaterial(){this.material.onBeforeCompile=e=>{e.uniforms.uTime=this.uTime,e.uniforms.uNoiseCoef=this.uNoiseCoef,e.uniforms.uZCoef=this.uZCoef,e.vertexShader="\n uniform float uTime;\n uniform float uNoiseCoef;\n uniform float uZCoef;\n varying float vNoise;\n \n//\n// Description : Array and textureless GLSL 2D/3D/4D simplex\n// noise functions.\n// Author : Ian McEwan, Ashima Arts.\n// Maintainer : ijm\n// Lastmod : 20110822 (ijm)\n// License : Copyright (C) 2011 Ashima Arts. All rights reserved.\n// Distributed under the MIT License. See LICENSE file.\n// https://github.com/ashima/webgl-noise\n//\n\nvec3 mod289(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }\nvec4 mod289(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }\nvec4 permute(vec4 x) { return mod289(((x*34.0)+1.0)*x); }\nvec4 taylorInvSqrt(vec4 r) { return 1.79284291400159 - 0.85373472095314 * r; }\n\nfloat snoise(vec3 v)\n{\n const vec2 C = vec2(1.0/6.0, 1.0/3.0) ;\n const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);\n\n // First corner\n vec3 i = floor(v + dot(v, C.yyy) );\n vec3 x0 = v - i + dot(i, C.xxx) ;\n\n // Other corners\n vec3 g = step(x0.yzx, x0.xyz);\n vec3 l = 1.0 - g;\n vec3 i1 = min( g.xyz, l.zxy );\n vec3 i2 = max( g.xyz, l.zxy );\n\n vec3 x1 = x0 - i1 + C.xxx;\n vec3 x2 = x0 - i2 + C.yyy; // 2.0*C.x = 1/3 = C.y\n vec3 x3 = x0 - D.yyy; // -1.0+3.0*C.x = -0.5 = -D.y\n\n // Permutations\n i = mod289(i);\n vec4 p = permute( permute( permute(\n i.z + vec4(0.0, i1.z, i2.z, 1.0 ))\n + i.y + vec4(0.0, i1.y, i2.y, 1.0 ))\n + i.x + vec4(0.0, i1.x, i2.x, 1.0 ));\n\n // Gradients: 7x7 points over a square, mapped onto an octahedron.\n // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)\n float n_ = 0.142857142857; // 1.0/7.0\n vec3 ns = n_ * D.wyz - D.xzx;\n\n vec4 j = p - 49.0 * floor(p * ns.z * ns.z); // mod(p,7*7)\n\n vec4 x_ = floor(j * ns.z);\n vec4 y_ = floor(j - 7.0 * x_ ); // mod(j,N)\n\n vec4 x = x_ *ns.x + ns.yyyy;\n vec4 y = y_ *ns.x + ns.yyyy;\n vec4 h = 1.0 - abs(x) - abs(y);\n\n vec4 b0 = vec4( x.xy, y.xy );\n vec4 b1 = vec4( x.zw, y.zw );\n\n vec4 s0 = floor(b0)*2.0 + 1.0;\n vec4 s1 = floor(b1)*2.0 + 1.0;\n vec4 sh = -step(h, vec4(0.0));\n\n vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ;\n vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww ;\n\n vec3 p0 = vec3(a0.xy,h.x);\n vec3 p1 = vec3(a0.zw,h.y);\n vec3 p2 = vec3(a1.xy,h.z);\n vec3 p3 = vec3(a1.zw,h.w);\n\n // Normalise gradients\n vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));\n p0 *= norm.x;\n p1 *= norm.y;\n p2 *= norm.z;\n p3 *= norm.w;\n\n // Mix final noise value\n vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);\n m = m * m;\n return 42.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1),\n dot(p2,x2), dot(p3,x3) ) );\n}\n\n "+e.vertexShader,e.vertexShader=e.vertexShader.replace("#include "," \n vec3 p = vec3(position * uNoiseCoef);\n vNoise = snoise(vec3(p.x, p.y, uTime));\n vec3 transformed = vec3(position);\n transformed.z += vNoise * uZCoef;\n "),this.materialShader=e},this.material.needsupdate=!0},updateTime(){this.uTime.value=(Date.now()-this.startTime)*this.timeCoef}},__hmrId:"NoisyPlane"},rm={extends:ff,props:{radius:{type:Number,default:20},widthSegments:{type:Number,default:128},heightSegments:{type:Number,default:128},timeCoef:{type:Number,default:.001},noiseCoef:{type:Number,default:.05},dispCoef:{type:Number,default:5}},setup(e){const t={value:e.noiseCoef};On(()=>e.noiseCoef,e=>{t.value=e});const n={value:e.dispCoef};return On(()=>e.dispCoef,e=>{n.value=e}),{uTime:{value:0},uNoiseCoef:t,uDispCoef:n}},mounted(){this.updateMaterial(),this.startTime=Date.now(),this.three.onBeforeRender(this.updateTime)},unmounted(){this.three.offBeforeRender(this.updateTime)},methods:{updateMaterial(){this.material.onBeforeCompile=e=>{e.uniforms.uTime=this.uTime,e.uniforms.uNoiseCoef=this.uNoiseCoef,e.uniforms.uDispCoef=this.uDispCoef,e.vertexShader="\n uniform float uTime;\n uniform float uNoiseCoef;\n uniform float uDispCoef;\n varying float vNoise;\n \n//\n// Description : Array and textureless GLSL 2D/3D/4D simplex\n// noise functions.\n// Author : Ian McEwan, Ashima Arts.\n// Maintainer : ijm\n// Lastmod : 20110822 (ijm)\n// License : Copyright (C) 2011 Ashima Arts. All rights reserved.\n// Distributed under the MIT License. See LICENSE file.\n// https://github.com/ashima/webgl-noise\n//\n\nvec4 mod289(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }\nfloat mod289(float x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }\nvec4 permute(vec4 x) { return mod289(((x*34.0)+1.0)*x); }\nfloat permute(float x) { return mod289(((x*34.0)+1.0)*x); }\nvec4 taylorInvSqrt(vec4 r) { return 1.79284291400159 - 0.85373472095314 * r; }\nfloat taylorInvSqrt(float r) { return 1.79284291400159 - 0.85373472095314 * r; }\n\nvec4 grad4(float j, vec4 ip)\n{\n const vec4 ones = vec4(1.0, 1.0, 1.0, -1.0);\n vec4 p,s;\n\n p.xyz = floor( fract (vec3(j) * ip.xyz) * 7.0) * ip.z - 1.0;\n p.w = 1.5 - dot(abs(p.xyz), ones.xyz);\n s = vec4(lessThan(p, vec4(0.0)));\n p.xyz = p.xyz + (s.xyz*2.0 - 1.0) * s.www;\n\n return p;\n}\n\n// (sqrt(5) - 1)/4 = F4, used once below\n#define F4 0.309016994374947451\n\nfloat snoise(vec4 v)\n{\n const vec4 C = vec4( 0.138196601125011, // (5 - sqrt(5))/20 G4\n 0.276393202250021, // 2 * G4\n 0.414589803375032, // 3 * G4\n -0.447213595499958); // -1 + 4 * G4\n\n // First corner\n vec4 i = floor(v + dot(v, vec4(F4)) );\n vec4 x0 = v - i + dot(i, C.xxxx);\n\n // Other corners\n\n // Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)\n vec4 i0;\n vec3 isX = step( x0.yzw, x0.xxx );\n vec3 isYZ = step( x0.zww, x0.yyz );\n // i0.x = dot( isX, vec3( 1.0 ) );\n i0.x = isX.x + isX.y + isX.z;\n i0.yzw = 1.0 - isX;\n // i0.y += dot( isYZ.xy, vec2( 1.0 ) );\n i0.y += isYZ.x + isYZ.y;\n i0.zw += 1.0 - isYZ.xy;\n i0.z += isYZ.z;\n i0.w += 1.0 - isYZ.z;\n\n // i0 now contains the unique values 0,1,2,3 in each channel\n vec4 i3 = clamp( i0, 0.0, 1.0 );\n vec4 i2 = clamp( i0-1.0, 0.0, 1.0 );\n vec4 i1 = clamp( i0-2.0, 0.0, 1.0 );\n\n vec4 x1 = x0 - i1 + C.xxxx;\n vec4 x2 = x0 - i2 + C.yyyy;\n vec4 x3 = x0 - i3 + C.zzzz;\n vec4 x4 = x0 + C.wwww;\n\n // Permutations\n i = mod289(i);\n float j0 = permute( permute( permute( permute(i.w) + i.z) + i.y) + i.x);\n vec4 j1 = permute( permute( permute( permute (\n i.w + vec4(i1.w, i2.w, i3.w, 1.0 ))\n + i.z + vec4(i1.z, i2.z, i3.z, 1.0 ))\n + i.y + vec4(i1.y, i2.y, i3.y, 1.0 ))\n + i.x + vec4(i1.x, i2.x, i3.x, 1.0 ));\n\n // Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope\n // 7*7*6 = 294, which is close to the ring size 17*17 = 289.\n vec4 ip = vec4(1.0/294.0, 1.0/49.0, 1.0/7.0, 0.0) ;\n\n vec4 p0 = grad4(j0, ip);\n vec4 p1 = grad4(j1.x, ip);\n vec4 p2 = grad4(j1.y, ip);\n vec4 p3 = grad4(j1.z, ip);\n vec4 p4 = grad4(j1.w, ip);\n\n // Normalise gradients\n vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));\n p0 *= norm.x;\n p1 *= norm.y;\n p2 *= norm.z;\n p3 *= norm.w;\n p4 *= taylorInvSqrt(dot(p4,p4));\n\n // Mix contributions from the five corners\n vec3 m0 = max(0.6 - vec3(dot(x0,x0), dot(x1,x1), dot(x2,x2)), 0.0);\n vec2 m1 = max(0.6 - vec2(dot(x3,x3), dot(x4,x4) ), 0.0);\n m0 = m0 * m0;\n m1 = m1 * m1;\n return 49.0 * ( dot(m0*m0, vec3( dot( p0, x0 ), dot( p1, x1 ), dot( p2, x2 )))\n + dot(m1*m1, vec2( dot( p3, x3 ), dot( p4, x4 ) ) ) ) ;\n\n}\n\n "+e.vertexShader,e.vertexShader=e.vertexShader.replace("#include ","\n vec4 p = vec4(vec3(position * uNoiseCoef), uTime);\n vNoise = snoise(p);\n vec3 transformed = vec3(position);\n transformed += normalize(position) * vNoise * uDispCoef;\n "),this.materialShader=e},this.material.needsupdate=!0},updateTime(){this.uTime.value=(Date.now()-this.startTime)*this.timeCoef}},__hmrId:"NoisySphere"},sm={extends:gf,props:{timeCoef:{type:Number,default:.001},noiseCoef:{type:Number,default:.015},zCoef:{type:Number,default:10}},setup(e){const t={value:e.noiseCoef};On(()=>e.noiseCoef,e=>{t.value=e});const n={value:e.zCoef};return On(()=>e.zCoef,e=>{n.value=e}),{uTime:{value:0},uNoiseCoef:t,uZCoef:n}},mounted(){this.updateMaterial(),this.startTime=Date.now(),this.three.onBeforeRender(this.updateTime)},unmounted(){this.three.offBeforeRender(this.updateTime)},methods:{updateMaterial(){this.material.onBeforeCompile=e=>{e.uniforms.uTime=this.uTime,e.uniforms.uNoiseCoef=this.uNoiseCoef,e.uniforms.uZCoef=this.uZCoef,e.vertexShader=`\n uniform float uTime;\n uniform float uNoiseCoef;\n uniform float uZCoef;\n ${tm}\n `+e.vertexShader,e.vertexShader=e.vertexShader.replace("#include "," \n vec3 p = vec3(position * uNoiseCoef);\n p.x += uTime;\n float noise = snoise(p.xy);\n vec3 transformed = vec3(position);\n transformed.z += noise * uZCoef;\n "),this.materialShader=e},this.material.needsupdate=!0},updateTime(){this.uTime.value=(Date.now()-this.startTime)*this.timeCoef}},__hmrId:"NoisyText"};function om(e){if(void 0===e)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return e}function am(e,t){e.prototype=Object.create(t.prototype),e.prototype.constructor=e,e.__proto__=t} +/*! + * GSAP 3.5.1 + * https://greensock.com + * + * @license Copyright 2008-2020, GreenSock. 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rotMat * transformed;\n\n vec4 mvPosition = vec4(transformed, 1.0);\n #ifdef USE_INSTANCING\n mvPosition = instanceMatrix * mvPosition;\n #endif\n\n mvPosition.xyz += progress * offset;\n\n mvPosition = modelViewMatrix * mvPosition;\n gl_Position = projectionMatrix * mvPosition;\n ")}})}initPlane(){const{width:e,wWidth:t,wHeight:n}=this.screen;this.wSize=this.size*t/e,this.nx=Math.ceil(t/this.wSize)+1,this.ny=Math.ceil(n/this.wSize)+1,this.icount=this.nx*this.ny,this.initGeometry(),this.initUV(),this.initAnimAttributes(),this.imesh&&this.o3d.remove(this.imesh),this.imesh=new vc(this.bGeometry,this.material,this.icount),this.o3d.add(this.imesh);const i=new Yr;let r=0,s=-(t-(t-this.nx*this.wSize))/2+this.dx;for(let e=0;et?this.uvScale.set(1/this.nx,t/e/this.ny):this.uvScale.set(e/t/this.nx,1/this.ny);const n=this.uvScale.x*this.nx,i=this.uvScale.y*this.ny,r=new Fi,s=new Float32Array(2*this.icount);for(let e=0;e({wheel:!0,click:!0,keyup:!0})}},setup(){const{textures:e,loadTextures:t}=function(){const e=new Mu,t=[],n=(n,i)=>new Promise(r=>{e.load(n.src,e=>{t[i]=e,r(e)})});return{textures:t,loadTextures:(e,i)=>{t.splice(0),Promise.all(e.map(n)).then(i)}}}();return{textures:e,loadTextures:t,progress:0,targetProgress:0}},mounted(){this.three=this.$refs.renderer.three,this.images.length<2?console.error("This slider needs at least 2 images."):this.loadTextures(this.images,this.init)},unmounted(){document.removeEventListener("click",this.onClick),document.removeEventListener("keyup",this.onKeyup),window.removeEventListener("wheel",this.onWheel)},methods:{init(){this.initScene(),Cx.fromTo(this.plane1.uProgress,{value:-2},{value:0,duration:2.5,ease:Sy.easeOut}),this.events.click&&document.addEventListener("click",this.onClick),this.events.keyup&&document.addEventListener("keyup",this.onKeyup),this.events.wheel&&window.addEventListener("wheel",this.onWheel),this.three.onBeforeRender(this.updateProgress),this.three.onAfterResize(this.onResize)},initScene(){const e=this.three.renderer,t=this.$refs.scene.scene;this.plane1=new Lx({renderer:e,screen:this.three.size,size:10,anim:1,texture:this.textures[0]}),this.plane2=new Lx({renderer:e,screen:this.three.size,size:10,anim:2,texture:this.textures[1]}),this.setPlanesProgress(0),this.planes=new 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r,s=this;r=""!==this.resourcePath?this.resourcePath:""!==this.path?this.path:cd(e),s.manager.itemStart(e);var o=function(t){i?i(t):console.error(t),s.manager.itemError(e),s.manager.itemEnd(e)},a=new vu(s.manager);a.setPath(this.path),a.setResponseType("arraybuffer"),a.setRequestHeader(this.requestHeader),"use-credentials"===s.crossOrigin&&a.setWithCredentials(!0),a.load(e,(function(n){try{s.parse(n,r,(function(n){t(n),s.manager.itemEnd(e)}),o)}catch(e){o(e)}}),n,o)},setDRACOLoader:function(e){return this.dracoLoader=e,this},setDDSLoader:function(e){return this.ddsLoader=e,this},setKTX2Loader:function(e){return this.ktx2Loader=e,this},register:function(e){return-1===this.pluginCallbacks.indexOf(e)&&this.pluginCallbacks.push(e),this},unregister:function(e){return-1!==this.pluginCallbacks.indexOf(e)&&this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(e),1),this},parse:function(e,t,o,a){var l,h={},u={};if("string"==typeof e)l=e;else if(ld(new Uint8Array(e,0,4))===c){try{h[n.KHR_BINARY_GLTF]=new d(e)}catch(e){return void(a&&a(e))}l=h[n.KHR_BINARY_GLTF].content}else l=ld(new Uint8Array(e));var m=JSON.parse(l);if(void 0===m.asset||m.asset.version[0]<2)a&&a(new Error("THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported."));else{var y=new k(m,{path:t||this.resourcePath||"",crossOrigin:this.crossOrigin,manager:this.manager,ktx2Loader:this.ktx2Loader});y.fileLoader.setRequestHeader(this.requestHeader);for(var x=0;x=0&&void 0===u[b]&&console.warn('THREE.GLTFLoader: Unknown extension "'+b+'".')}}y.setExtensions(h),y.setPlugins(u),y.parse(o,a)}}});var n={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:"KHR_materials_pbrSpecularGlossiness",KHR_MATERIALS_TRANSMISSION:"KHR_materials_transmission",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_TEXTURE_BASISU:"KHR_texture_basisu",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",MSFT_TEXTURE_DDS:"MSFT_texture_dds"};function i(e){if(!e)throw new Error("THREE.GLTFLoader: Attempting to load .dds texture without importing DDSLoader");this.name=n.MSFT_TEXTURE_DDS,this.ddsLoader=e}function r(e){this.name=n.KHR_LIGHTS_PUNCTUAL;var t=e.extensions&&e.extensions[n.KHR_LIGHTS_PUNCTUAL]||{};this.lightDefs=t.lights||[]}function s(){this.name=n.KHR_MATERIALS_UNLIT}function o(e){this.parser=e,this.name=n.KHR_MATERIALS_CLEARCOAT}function a(e){this.parser=e,this.name=n.KHR_MATERIALS_TRANSMISSION}function l(e){this.parser=e,this.name=n.KHR_TEXTURE_BASISU}r.prototype.loadLight=function(e){var t,n=this.lightDefs[e],i=new gs(16777215);void 0!==n.color&&i.fromArray(n.color);var r=void 0!==n.range?n.range:0;switch(n.type){case"directional":(t=new nd(i)).target.position.set(0,0,-1),t.add(t.target);break;case"point":(t=new $u(i)).distance=r;break;case"spot":(t=new Ku(i)).distance=r,n.spot=n.spot||{},n.spot.innerConeAngle=void 0!==n.spot.innerConeAngle?n.spot.innerConeAngle:0,n.spot.outerConeAngle=void 0!==n.spot.outerConeAngle?n.spot.outerConeAngle:Math.PI/4,t.angle=n.spot.outerConeAngle,t.penumbra=1-n.spot.innerConeAngle/n.spot.outerConeAngle,t.target.position.set(0,0,-1),t.add(t.target);break;default:throw new Error('THREE.GLTFLoader: Unexpected light type, "'+n.type+'".')}return t.position.set(0,0,0),t.decay=2,void 0!==n.intensity&&(t.intensity=n.intensity),t.name=n.name||"light_"+e,Promise.resolve(t)},s.prototype.getMaterialType=function(){return _s},s.prototype.extendParams=function(e,t,n){var i=[];e.color=new gs(1,1,1),e.opacity=1;var r=t.pbrMetallicRoughness;if(r){if(Array.isArray(r.baseColorFactor)){var s=r.baseColorFactor;e.color.fromArray(s),e.opacity=s[3]}void 0!==r.baseColorTexture&&i.push(n.assignTexture(e,"map",r.baseColorTexture))}return Promise.all(i)},o.prototype.getMaterialType=function(e){var t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Vh:null},o.prototype.extendMaterialParams=function(e,t){var n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();var r=[],s=i.extensions[this.name];if(void 0!==s.clearcoatFactor&&(t.clearcoat=s.clearcoatFactor),void 0!==s.clearcoatTexture&&r.push(n.assignTexture(t,"clearcoatMap",s.clearcoatTexture)),void 0!==s.clearcoatRoughnessFactor&&(t.clearcoatRoughness=s.clearcoatRoughnessFactor),void 0!==s.clearcoatRoughnessTexture&&r.push(n.assignTexture(t,"clearcoatRoughnessMap",s.clearcoatRoughnessTexture)),void 0!==s.clearcoatNormalTexture&&(r.push(n.assignTexture(t,"clearcoatNormalMap",s.clearcoatNormalTexture)),void 0!==s.clearcoatNormalTexture.scale)){var o=s.clearcoatNormalTexture.scale;t.clearcoatNormalScale=new Fi(o,o)}return Promise.all(r)},a.prototype.getMaterialType=function(e){var t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Vh:null},a.prototype.extendMaterialParams=function(e,t){var n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();var r=[],s=i.extensions[this.name];return void 0!==s.transmissionFactor&&(t.transmission=s.transmissionFactor),void 0!==s.transmissionTexture&&r.push(n.assignTexture(t,"transmissionMap",s.transmissionTexture)),Promise.all(r)},l.prototype.loadTexture=function(e){var t=this.parser,n=t.json,i=n.textures[e];if(!i.extensions||!i.extensions[this.name])return null;var r=i.extensions[this.name],s=n.images[r.source],o=t.options.ktx2Loader;if(!o)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return t.loadTextureImage(e,s,o)};var c="glTF",h=1313821514,u=5130562;function d(e){this.name=n.KHR_BINARY_GLTF,this.content=null,this.body=null;var t=new DataView(e,0,12);if(this.header={magic:ld(new Uint8Array(e.slice(0,4))),version:t.getUint32(4,!0),length:t.getUint32(8,!0)},this.header.magic!==c)throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header.");if(this.header.version<2)throw new Error("THREE.GLTFLoader: Legacy binary file detected.");for(var i=new DataView(e,12),r=0;r",t),e.fragmentShader=e.fragmentShader.replace("#include ",n),e.fragmentShader=e.fragmentShader.replace("#include ",i),e.fragmentShader=e.fragmentShader.replace("#include ",r),e.fragmentShader=e.fragmentShader.replace("#include ",s)},Object.defineProperties(this,{specular:{get:function(){return o.specular.value},set:function(e){o.specular.value=e}},specularMap:{get:function(){return o.specularMap.value},set:function(e){o.specularMap.value=e}},glossiness:{get:function(){return o.glossiness.value},set:function(e){o.glossiness.value=e}},glossinessMap:{get:function(){return o.glossinessMap.value},set:function(e){o.glossinessMap.value=e,e?(this.defines.USE_GLOSSINESSMAP="",this.defines.USE_ROUGHNESSMAP=""):(delete this.defines.USE_ROUGHNESSMAP,delete this.defines.USE_GLOSSINESSMAP)}}}),delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this.setValues(e)}function g(){return{name:n.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,specularGlossinessParams:["color","map","lightMap","lightMapIntensity","aoMap","aoMapIntensity","emissive","emissiveIntensity","emissiveMap","bumpMap","bumpScale","normalMap","normalMapType","displacementMap","displacementScale","displacementBias","specularMap","specular","glossinessMap","glossiness","alphaMap","envMap","envMapIntensity","refractionRatio"],getMaterialType:function(){return m},extendParams:function(e,t,n){var i=t.extensions[this.name];e.color=new gs(1,1,1),e.opacity=1;var r=[];if(Array.isArray(i.diffuseFactor)){var s=i.diffuseFactor;e.color.fromArray(s),e.opacity=s[3]}if(void 0!==i.diffuseTexture&&r.push(n.assignTexture(e,"map",i.diffuseTexture)),e.emissive=new gs(0,0,0),e.glossiness=void 0!==i.glossinessFactor?i.glossinessFactor:1,e.specular=new gs(1,1,1),Array.isArray(i.specularFactor)&&e.specular.fromArray(i.specularFactor),void 0!==i.specularGlossinessTexture){var o=i.specularGlossinessTexture;r.push(n.assignTexture(e,"glossinessMap",o)),r.push(n.assignTexture(e,"specularMap",o))}return Promise.all(r)},createMaterial:function(e){var t=new m(e);return t.fog=!0,t.color=e.color,t.map=void 0===e.map?null:e.map,t.lightMap=null,t.lightMapIntensity=1,t.aoMap=void 0===e.aoMap?null:e.aoMap,t.aoMapIntensity=1,t.emissive=e.emissive,t.emissiveIntensity=1,t.emissiveMap=void 0===e.emissiveMap?null:e.emissiveMap,t.bumpMap=void 0===e.bumpMap?null:e.bumpMap,t.bumpScale=1,t.normalMap=void 0===e.normalMap?null:e.normalMap,t.normalMapType=0,e.normalScale&&(t.normalScale=e.normalScale),t.displacementMap=null,t.displacementScale=1,t.displacementBias=0,t.specularMap=void 0===e.specularMap?null:e.specularMap,t.specular=e.specular,t.glossinessMap=void 0===e.glossinessMap?null:e.glossinessMap,t.glossiness=e.glossiness,t.alphaMap=null,t.envMap=void 0===e.envMap?null:e.envMap,t.envMapIntensity=1,t.refractionRatio=.98,t}}}function v(){this.name=n.KHR_MESH_QUANTIZATION}function y(e,t,n,i){Qh.call(this,e,t,n,i)}p.prototype.decodePrimitive=function(e,t){var n=this.json,i=this.dracoLoader,r=e.extensions[this.name].bufferView,s=e.extensions[this.name].attributes,o={},a={},l={};for(var c in s){var h=R[c]||c.toLowerCase();o[h]=s[c]}for(c in e.attributes){h=R[c]||c.toLowerCase();if(void 0!==s[c]){var u=n.accessors[e.attributes[c]],d=E[u.componentType];l[h]=d,a[h]=!0===u.normalized}}return t.getDependency("bufferView",r).then((function(e){return new Promise((function(t){i.decodeDracoFile(e,(function(e){for(var n in e.attributes){var i=e.attributes[n],r=a[n];void 0!==r&&(i.normalized=r)}t(e)}),o,l)}))}))},f.prototype.extendTexture=function(e,t){return e=e.clone(),void 0!==t.offset&&e.offset.fromArray(t.offset),void 0!==t.rotation&&(e.rotation=t.rotation),void 0!==t.scale&&e.repeat.fromArray(t.scale),void 0!==t.texCoord&&console.warn('THREE.GLTFLoader: Custom UV sets in "'+this.name+'" extension not yet supported.'),e.needsUpdate=!0,e},m.prototype=Object.create(Hh.prototype),m.prototype.constructor=m,m.prototype.copy=function(e){return Hh.prototype.copy.call(this,e),this.specularMap=e.specularMap,this.specular.copy(e.specular),this.glossinessMap=e.glossinessMap,this.glossiness=e.glossiness,delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this},y.prototype=Object.create(Qh.prototype),y.prototype.constructor=y,y.prototype.copySampleValue_=function(e){for(var t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=e*i*3+i,s=0;s!==i;s++)t[s]=n[r+s];return t},y.prototype.beforeStart_=y.prototype.copySampleValue_,y.prototype.afterEnd_=y.prototype.copySampleValue_,y.prototype.interpolate_=function(e,t,n,i){for(var r=this.resultBuffer,s=this.sampleValues,o=this.valueSize,a=2*o,l=3*o,c=i-t,h=(n-t)/c,u=h*h,d=u*h,p=e*l,f=p-l,m=-2*d+3*u,g=d-u,v=1-m,y=g-u+h,x=0;x!==o;x++){var _=s[f+x+o],b=s[f+x+a]*c,w=s[p+x+o],M=s[p+x]*c;r[x]=v*_+y*b+m*w+g*M}return r};var x=0,_=1,b=2,w=3,M=4,S=5,T=6,E={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},A={9728:1003,9729:1006,9984:1004,9985:1007,9986:1005,9987:1008},C={33071:1001,33648:1002,10497:1e3},L={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},R={POSITION:"position",NORMAL:"normal",TANGENT:"tangent",TEXCOORD_0:"uv",TEXCOORD_1:"uv2",COLOR_0:"color",WEIGHTS_0:"skinWeight",JOINTS_0:"skinIndex"},P={scale:"scale",translation:"position",rotation:"quaternion",weights:"morphTargetInfluences"},N={CUBICSPLINE:void 0,LINEAR:2301,STEP:2300},D="OPAQUE",I="MASK",O="BLEND";function z(e,t){return"string"!=typeof e||""===e?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}function U(e,t,n){for(var i in n.extensions)void 0===e[i]&&(t.userData.gltfExtensions=t.userData.gltfExtensions||{},t.userData.gltfExtensions[i]=n.extensions[i])}function B(e,t){void 0!==t.extras&&("object"==typeof t.extras?Object.assign(e.userData,t.extras):console.warn("THREE.GLTFLoader: Ignoring primitive type .extras, "+t.extras))}function F(e,t){if(e.updateMorphTargets(),void 0!==t.weights)for(var n=0,i=t.weights.length;n=2&&r.setY(S,b[w*o+1]),o>=3&&r.setZ(S,b[w*o+2]),o>=4&&r.setW(S,b[w*o+3]),o>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.")}}return r}))},k.prototype.loadTexture=function(e){var t,i,r=this.json,s=this.options,o=r.textures[e],a=o.extensions||{};return(t=a[n.MSFT_TEXTURE_DDS]?r.images[a[n.MSFT_TEXTURE_DDS].source]:r.images[o.source]).uri&&(i=s.manager.getHandler(t.uri)),i||(i=a[n.MSFT_TEXTURE_DDS]?this.extensions[n.MSFT_TEXTURE_DDS].ddsLoader:this.textureLoader),this.loadTextureImage(e,t,i)},k.prototype.loadTextureImage=function(e,t,n){var i=this,r=this.json,s=this.options,o=r.textures[e],a=self.URL||self.webkitURL,l=t.uri,c=!1,h=!0;return"image/jpeg"===t.mimeType&&(h=!1),void 0!==t.bufferView&&(l=i.getDependency("bufferView",t.bufferView).then((function(e){"image/png"===t.mimeType&&(h=6===new DataView(e,25,1).getUint8(0,!1)),c=!0;var n=new Blob([e],{type:t.mimeType});return l=a.createObjectURL(n)}))),Promise.resolve(l).then((function(e){return new Promise((function(t,i){var r=t;!0===n.isImageBitmapLoader&&(r=function(e){t(new Bc(e))}),n.load(z(e,s.path),r,void 0,i)}))})).then((function(t){!0===c&&a.revokeObjectURL(l),t.flipY=!1,o.name&&(t.name=o.name),h||(t.format=1022);var n=(r.samplers||{})[o.sampler]||{};return t.magFilter=A[n.magFilter]||1006,t.minFilter=A[n.minFilter]||1008,t.wrapS=C[n.wrapS]||1e3,t.wrapT=C[n.wrapT]||1e3,i.associations.set(t,{type:"textures",index:e}),t}))},k.prototype.assignTexture=function(e,t,i){var r=this;return this.getDependency("texture",i.index).then((function(s){if(void 0===i.texCoord||0==i.texCoord||"aoMap"===t&&1==i.texCoord||console.warn("THREE.GLTFLoader: Custom UV set "+i.texCoord+" for texture "+t+" not yet supported."),r.extensions[n.KHR_TEXTURE_TRANSFORM]){var o=void 0!==i.extensions?i.extensions[n.KHR_TEXTURE_TRANSFORM]:void 0;if(o){var a=r.associations.get(s);s=r.extensions[n.KHR_TEXTURE_TRANSFORM].extendTexture(s,o),r.associations.set(s,a)}}e[t]=s}))},k.prototype.assignFinalMaterial=function(e){var t=e.geometry,n=e.material,i=void 0!==t.attributes.tangent,r=void 0!==t.attributes.color,s=void 0===t.attributes.normal,o=!0===e.isSkinnedMesh,a=Object.keys(t.morphAttributes).length>0,l=a&&void 0!==t.morphAttributes.normal;if(e.isPoints){var c="PointsMaterial:"+n.uuid,h=this.cache.get(c);h||(h=new Lc,xs.prototype.copy.call(h,n),h.color.copy(n.color),h.map=n.map,h.sizeAttenuation=!1,this.cache.add(c,h)),n=h}else if(e.isLine){c="LineBasicMaterial:"+n.uuid;var u=this.cache.get(c);u||(u=new yc,xs.prototype.copy.call(u,n),u.color.copy(n.color),this.cache.add(c,u)),n=u}if(i||r||s||o||a){c="ClonedMaterial:"+n.uuid+":";n.isGLTFSpecularGlossinessMaterial&&(c+="specular-glossiness:"),o&&(c+="skinning:"),i&&(c+="vertex-tangents:"),r&&(c+="vertex-colors:"),s&&(c+="flat-shading:"),a&&(c+="morph-targets:"),l&&(c+="morph-normals:");var d=this.cache.get(c);d||(d=n.clone(),o&&(d.skinning=!0),i&&(d.vertexTangents=!0),r&&(d.vertexColors=!0),s&&(d.flatShading=!0),a&&(d.morphTargets=!0),l&&(d.morphNormals=!0),this.cache.add(c,d),this.associations.set(d,this.associations.get(n))),n=d}n.aoMap&&void 0===t.attributes.uv2&&void 0!==t.attributes.uv&&t.setAttribute("uv2",t.attributes.uv),n.normalScale&&!i&&(n.normalScale.y=-n.normalScale.y),n.clearcoatNormalScale&&!i&&(n.clearcoatNormalScale.y=-n.clearcoatNormalScale.y),e.material=n},k.prototype.getMaterialType=function(){return Hh},k.prototype.loadMaterial=function(e){var t,i=this,r=this.json,s=this.extensions,o=r.materials[e],a={},l=o.extensions||{},c=[];if(l[n.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS]){var h=s[n.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS];t=h.getMaterialType(),c.push(h.extendParams(a,o,i))}else if(l[n.KHR_MATERIALS_UNLIT]){var u=s[n.KHR_MATERIALS_UNLIT];t=u.getMaterialType(),c.push(u.extendParams(a,o,i))}else{var d=o.pbrMetallicRoughness||{};if(a.color=new gs(1,1,1),a.opacity=1,Array.isArray(d.baseColorFactor)){var p=d.baseColorFactor;a.color.fromArray(p),a.opacity=p[3]}void 0!==d.baseColorTexture&&c.push(i.assignTexture(a,"map",d.baseColorTexture)),a.metalness=void 0!==d.metallicFactor?d.metallicFactor:1,a.roughness=void 0!==d.roughnessFactor?d.roughnessFactor:1,void 0!==d.metallicRoughnessTexture&&(c.push(i.assignTexture(a,"metalnessMap",d.metallicRoughnessTexture)),c.push(i.assignTexture(a,"roughnessMap",d.metallicRoughnessTexture))),t=this._invokeOne((function(t){return t.getMaterialType&&t.getMaterialType(e)})),c.push(this._invokeAll((function(t){return t.extendMaterialParams&&t.extendMaterialParams(e,a)})))}!0===o.doubleSided&&(a.side=2);var f=o.alphaMode||D;return f===O?(a.transparent=!0,a.depthWrite=!1):(a.transparent=!1,f===I&&(a.alphaTest=void 0!==o.alphaCutoff?o.alphaCutoff:.5)),void 0!==o.normalTexture&&t!==_s&&(c.push(i.assignTexture(a,"normalMap",o.normalTexture)),a.normalScale=new Fi(1,1),void 0!==o.normalTexture.scale&&a.normalScale.set(o.normalTexture.scale,o.normalTexture.scale)),void 0!==o.occlusionTexture&&t!==_s&&(c.push(i.assignTexture(a,"aoMap",o.occlusionTexture)),void 0!==o.occlusionTexture.strength&&(a.aoMapIntensity=o.occlusionTexture.strength)),void 0!==o.emissiveFactor&&t!==_s&&(a.emissive=(new gs).fromArray(o.emissiveFactor)),void 0!==o.emissiveTexture&&t!==_s&&c.push(i.assignTexture(a,"emissiveMap",o.emissiveTexture)),Promise.all(c).then((function(){var r;return r=t===m?s[n.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS].createMaterial(a):new t(a),o.name&&(r.name=o.name),r.map&&(r.map.encoding=3001),r.emissiveMap&&(r.emissiveMap.encoding=3001),B(r,o),i.associations.set(r,{type:"materials",index:e}),o.extensions&&U(s,r,o),r}))},k.prototype.loadGeometries=function(e){var t=this,i=this.extensions,r=this.primitiveCache;function s(e){return i[n.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(e,t).then((function(n){return H(n,e,t)}))}for(var o,a,l=[],c=0,h=e.length;c0&&F(h,i),h.name=i.name||"mesh_"+e,o.length>1&&(h.name+="_"+l),B(h,i),n.assignFinalMaterial(h),a.push(h)}if(1===a.length)return a[0];var f=new Pl;for(l=0,c=a.length;l1?new Pl:1===t.length?t[0]:new Yr)!==t[0])for(var o=0,a=t.length;o{this.renderer.three.scene.add(e.scene)})}};Nx.render=function(e,t,n,i,r,s){const o=At("Camera"),a=At("Scene"),l=At("Renderer");return Ut(),Ft(l,{ref:"renderer","orbit-ctrl":{enableDamping:!0,dampingFactor:.05}},{default:Et(()=>[jt(o,{ref:"camera",position:n.cameraPosition},null,8,["position"]),jt(a,null,{default:Et(()=>[Tt(e.$slots,"default")]),_:3})]),_:1},512)},Nx.__file="src/components/viewers/GLTFViewer.vue";var Dx=Object.freeze({__proto__:null,Renderer:hp,PerspectiveCamera:gp,Camera:gp,Scene:vp,BoxGeometry:xp,CircleGeometry:_p,ConeGeometry:bp,CylinderGeometry:wp,DodecahedronGeometry:Mp,IcosahedronGeometry:Sp,LatheGeometry:Tp,OctahedronGeometry:Ep,PolyhedronGeometry:Ap,RingGeometry:Cp,SphereGeometry:Lp,TetrahedronGeometry:Rp,TorusGeometry:Pp,TorusKnotGeometry:Np,TubeGeometry:Dp,AmbientLight:Op,DirectionalLight:zp,PointLight:Up,SpotLight:Bp,BasicMaterial:Gp,LambertMaterial:kp,PhongMaterial:Hp,PhysicalMaterial:jp,StandardMaterial:Vp,SubSurfaceMaterial:ef,Mesh:tf,Box:nf,Circle:rf,Cone:sf,Cylinder:of,Dodecahedron:af,Icosahedron:lf,Lathe:cf,Octahedron:hf,Plane:uf,Polyhedron:df,Ring:pf,Sphere:ff,Tetrahedron:mf,Text:gf,Torus:vf,TorusKnot:yf,Tube:xf,Gem:_f,Image:bf,InstancedMesh:wf,MirrorMesh:Mf,RefractionMesh:Sf,Sprite:Tf,EffectComposer:Df,RenderPass:zf,BokehPass:Ff,FilmPass:Hf,HalftonePass:Wf,SAOPass:Kf,UnrealBloomPass:em,NoisyImage:nm,NoisyPlane:im,NoisySphere:rm,NoisyText:sm,Slider1:Rx,GLTFViewer:Nx,setFromProp:up,propsValues:dp,lerp:pp,lerpv3:function(e,t,n){e.x=pp(e.x,t.x,n),e.y=pp(e.y,t.y,n),e.z=pp(e.z,t.z,n)},limit:fp});const Ix={install:e=>{["Camera","PerspectiveCamera","Renderer","Scene","BoxGeometry","CircleGeometry","ConeGeometry","CylinderGeometry","DodecahedronGeometry","IcosahedronGeometry","LatheGeometry","OctahedronGeometry","PolyhedronGeometry","RingGeometry","SphereGeometry","TetrahedronGeometry","TorusGeometry","TorusKnotGeometry","TubeGeometry","AmbientLight","DirectionalLight","PointLight","SpotLight","BasicMaterial","LambertMaterial","PhongMaterial","PhysicalMaterial","ShaderMaterial","StandardMaterial","SubSurfaceMaterial","Box","Circle","Cone","Cylinder","Dodecahedron","Icosahedron","Mesh","Lathe","Octahedron","Plane","Polyhedron","Ring","Sphere","Tetrahedron","Text","Torus","TorusKnot","Tube","Gem","Image","InstancedMesh","MirrorMesh","RefractionMesh","Sprite","BokehPass","EffectComposer","FilmPass","HalftonePass","RenderPass","SAOPass","UnrealBloomPass","GLTFViewer"].forEach(t=>{e.component(t,Dx[t])})}};var Ox={components:{NoisyPlane:im,NoisySphere:rm,NoisyText:sm},mounted(){const e=this.$refs.renderer,t=this.$refs.light1.light,n=this.$refs.light2.light,i=this.$refs.light3.light,r=this.$refs.light4.light,s=this.$refs.mesh1.mesh,o=this.$refs.mesh2.mesh,a=this.$refs.mesh3.mesh,l=this.$refs.mesh3.meshBack;e.onBeforeRender(()=>{const e=.001*Date.now(),c=100;t.position.x=Math.sin(.1*e)*c,t.position.y=Math.cos(.2*e)*c,n.position.x=Math.cos(.3*e)*c,n.position.y=Math.sin(.4*e)*c,i.position.x=Math.sin(.5*e)*c,i.position.y=Math.sin(.6*e)*c,r.position.x=Math.sin(.7*e)*c,r.position.y=Math.cos(.8*e)*c,s.rotation.x+=.015,s.rotation.y+=.008,o.rotation.x+=.02,o.rotation.y+=.01,a.rotation.x+=.007,a.rotation.y+=.013,l.rotation.x=a.rotation.x,l.rotation.y=a.rotation.y})}};Ox.render=function(e,t,n,i,r,s){const o=At("Camera"),a=At("PointLight"),l=At("PhysicalMaterial"),c=At("NoisyPlane"),h=At("DodecahedronGeometry"),u=At("StandardMaterial"),d=At("MirrorMesh"),p=At("TorusGeometry"),f=At("RefractionMesh"),m=At("Gem"),g=At("Scene"),v=At("Renderer");return Ut(),Ft(v,{ref:"renderer","orbit-ctrl":{enableDamping:!0,dampingFactor:.05}},{default:Et(()=>[jt(o,{position:{x:-0,y:-120,z:30}}),jt(g,{background:"#ffffff"},{default:Et(()=>[jt(a,{ref:"light1",color:"#0E09DC",intensity:.85,position:{x:0,y:0,z:50}},null,512),jt(a,{ref:"light2",color:"#1CD1E1",intensity:.85,position:{x:0,y:0,z:50}},null,512),jt(a,{ref:"light3",color:"#18C02C",intensity:.85,position:{x:0,y:0,z:50}},null,512),jt(a,{ref:"light4",color:"#ee3bcf",intensity:.85,position:{x:0,y:0,z:50}},null,512),Xt(' \r\n \r\n '),jt(c,{width:200,"width-segments":200,height:200,"height-segments":200,"time-coef":3e-4,"noise-coef":.03,"z-coef":7,position:{x:0,y:0,z:0}},{default:Et(()=>[jt(l,{"flat-shading":""})]),_:1}),Xt(' \r\n \r\n '),jt(d,{ref:"mesh1",position:{x:-30,y:-15,z:20},"auto-update":""},{default:Et(()=>[jt(h,{radius:8}),jt(u,{color:"#ffffff",metalness:1,roughness:0})]),_:1},512),jt(f,{ref:"mesh2",position:{x:0,y:-15,z:20},"auto-update":""},{default:Et(()=>[jt(p,{radius:8,tube:3}),jt(u,{color:"#ffffff",metalness:1,roughness:0})]),_:1},512),jt(m,{ref:"mesh3",position:{x:30,y:-15,z:20},"auto-update":""},{default:Et(()=>[jt(h,{radius:8}),jt(u,{color:"#0000ff",metalness:1,roughness:0})]),_:1},512)]),_:1})]),_:1},512)},Ox.__file="src/components/demos/Demo1.vue";var zx={components:{NoisyImage:nm}};zx.render=function(e,t,n,i,r,s){const o=At("Camera"),a=At("NoisyImage"),l=At("Scene"),c=At("Renderer");return Ut(),Ft(c,{ref:"renderer","orbit-ctrl":{enableDamping:!0,dampingFactor:.05}},{default:Et(()=>[jt(o,{position:{x:0,y:0,z:100}}),jt(l,{background:"#000000"},{default:Et(()=>[jt(a,{src:"https://assets.codepen.io/33787/img2.jpg",width:800,"time-coef":.001,"noise-coef":2,"z-coef":5,"disp-coef":.015,rotation:{x:-Math.PI/6}})]),_:1})]),_:1},512)},zx.__file="src/components/demos/Demo2.vue";const{randFloat:Ux,randFloatSpread:Bx}=Bi;var Fx={setup(){const e=[],t=new Zi,n=new Yr,i=new Zi;for(let t=0;t<2e3;t++)e.push({position:new Zi(Bx(200),Bx(200),Bx(200)),scale:Ux(.2,1),scaleZ:Ux(.1,1),velocity:new Zi(Bx(2),Bx(2),Bx(2)),attraction:.03+Ux(-.01,.01),vlimit:1.2+Ux(-.1,.1)});return{NUM_INSTANCES:2e3,instances:e,target:t,dummyO:n,dummyV:i}},mounted(){this.renderer=this.$refs.renderer,this.imesh=this.$refs.imesh.mesh,this.light=this.$refs.light.light,this.init()},methods:{init(){for(let e=0;e[jt(o,{position:{z:200}}),jt(f,null,{default:Et(()=>[jt(a,{color:"#808080"}),jt(l,{color:"#ff6000"}),jt(l,{ref:"light",color:"#0060ff",intensity:.5},null,512),jt(u,{ref:"imesh","material-id":"material",count:i.NUM_INSTANCES},{default:Et(()=>[jt(c,{width:2,height:2,depth:10}),jt(h,{transparent:!0,opacity:.9,metalness:.8,roughness:.5})]),_:1},8,["count"]),jt(p,{text:"TroisJS","font-src":"helvetiker_regular.typeface.json","material-id":"material1",align:"center",size:30,height:5,position:{x:0,y:0,z:0},"cast-shadow":!0},{default:Et(()=>[jt(d)]),_:1})]),_:1}),jt(y,null,{default:Et(()=>[jt(m),jt(g,{strength:1}),jt(v,{radius:1,scatter:0})]),_:1})]),_:1},512)},Fx.__file="src/components/demos/Demo3.vue";var Gx={setup:()=>({NUM_INSTANCES:2e3}),mounted(){const e=this.$refs.imesh.mesh,t=new Yr,{randFloat:n,randFloatSpread:i}=Bi;for(let r=0;r[jt(o,{position:{z:100}}),jt(u,null,{default:Et(()=>[jt(a,{color:"#ffffff",intensity:.5,position:{y:150,z:0},"cast-shadow":!0,"shadow-map-size":{width:1024,height:1024}}),jt(a,{color:"#ff0000",intensity:.5,position:{y:-150,z:0},"cast-shadow":!0,"shadow-map-size":{width:1024,height:1024}}),jt(h,{ref:"imesh","material-id":"material",count:i.NUM_INSTANCES,"cast-shadow":!0,"receive-shadow":!0},{default:Et(()=>[jt(l,{radius:5}),jt(c)]),_:1},8,["count"])]),_:1}),jt(f,null,{default:Et(()=>[jt(d),jt(p,{strength:2})]),_:1})]),_:1},512)},Gx.__file="src/components/demos/Demo4.vue";var kx={components:{Slider1:Rx},data:()=>({images:[{src:"https://assets.codepen.io/33787/img1.jpg"},{src:"https://assets.codepen.io/33787/img2.jpg"},{src:"https://assets.codepen.io/33787/img3.jpg"},{src:"https://assets.codepen.io/33787/img4.jpg"}]}),mounted(){}};kx.render=function(e,t,n,i,r,s){const o=At("Slider1");return Ut(),Ft(o,{images:r.images},null,8,["images"])},kx.__file="src/components/demos/Slider1.vue";var Hx={};Hx.render=function(e,t,n,i,r,s){const o=At("AmbientLight"),a=At("GLTFViewer");return Ut(),Ft(a,{src:"test.glb","camera-position":{z:1}},{default:Et(()=>[jt(o)]),_:1})},Hx.__file="src/components/demos/DemoGLTF.vue";var Vx={name:"App",components:{Demo1:Ox,Demo2:zx,Demo3:Fx,Demo4:Gx,Slider1:kx,DemoGLTF:Hx},data:()=>({tests:["Demo1","Demo2","Demo3","Demo4","Slider1","DemoGLTF"],test:"Demo1"})};const jx={class:"app"},Wx={class:"navbar"};Vx.render=function(e,t,n,i,r,s){return Ut(),Ft("div",jx,[jt("ul",Wx,[(Ut(!0),Ft(Pt,null,ai(r.tests,e=>{return Ut(),Ft("li",{key:e,onClick:t=>r.test=e},null==(t=e)?"":S(t)?JSON.stringify(t,l,2):String(t),9,["onClick"]);var t}),128))]),(Ut(),Ft((o=r.test,w(o)?Lt("components",o,!1)||o:o||Ct)))]);var o},Vx.__file="src/App.vue";const qx=((...e)=>{const t=(Ai||(Ai=Nn(Ei))).createApp(...e),{mount:n}=t;return t.mount=e=>{const i=function(e){if(w(e)){return document.querySelector(e)}return e}(e);if(!i)return;const r=t._component;b(r)||r.render||r.template||(r.template=i.innerHTML),i.innerHTML="";const s=n(i);return i.removeAttribute("v-cloak"),i.setAttribute("data-v-app",""),s},t})(Vx);qx.use(Ix),qx.mount("#app"); diff --git a/docs/index.html b/docs/index.html index 4eee70a..0a5038d 100644 --- a/docs/index.html +++ b/docs/index.html @@ -4,12 +4,12 @@ - Vite App + TroisJS Demos
- + diff --git a/src/components/demos/Demo1.vue b/src/components/demos/Demo1.vue index a47e762..72be138 100644 --- a/src/components/demos/Demo1.vue +++ b/src/components/demos/Demo1.vue @@ -7,7 +7,7 @@ - - + --> - + + + + + + + + + + + + + + + + @@ -59,6 +74,10 @@ export default { const light2 = this.$refs.light2.light; const light3 = this.$refs.light3.light; const light4 = this.$refs.light4.light; + const mesh1 = this.$refs.mesh1.mesh; + const mesh2 = this.$refs.mesh2.mesh; + const mesh3 = this.$refs.mesh3.mesh; + const mesh4 = this.$refs.mesh3.meshBack; renderer.onBeforeRender(() => { const time = Date.now() * 0.001; @@ -71,6 +90,10 @@ export default { light3.position.y = Math.sin(time * 0.6) * d; light4.position.x = Math.sin(time * 0.7) * d; light4.position.y = Math.cos(time * 0.8) * d; + mesh1.rotation.x += 0.015; mesh1.rotation.y += 0.008; + mesh2.rotation.x += 0.02; mesh2.rotation.y += 0.01; + mesh3.rotation.x += 0.007; mesh3.rotation.y += 0.013; + mesh4.rotation.x = mesh3.rotation.x; mesh4.rotation.y = mesh3.rotation.y; }); }, }; diff --git a/src/meshes/Gem.js b/src/meshes/Gem.js index 69bc79a..e22f0b0 100644 --- a/src/meshes/Gem.js +++ b/src/meshes/Gem.js @@ -17,11 +17,11 @@ export default { cubeRTSize: { type: Number, default: 512 }, cubeCameraNear: { type: Number, default: 0.1 }, cubeCameraFar: { type: Number, default: 2000 }, - cubeRTAutoUpdate: Boolean, + autoUpdate: Boolean, }, mounted() { this.initGem(); - if (this.cubeRTAutoUpdate) this.three.onBeforeRender(this.updateCubeRT); + if (this.autoUpdate) this.three.onBeforeRender(this.updateCubeRT); else this.rendererComponent.onMounted(this.updateCubeRT); }, unmounted() { diff --git a/src/meshes/MirrorMesh.js b/src/meshes/MirrorMesh.js index 8ccb568..2a1c55d 100644 --- a/src/meshes/MirrorMesh.js +++ b/src/meshes/MirrorMesh.js @@ -14,11 +14,11 @@ export default { cubeRTSize: { type: Number, default: 512 }, cubeCameraNear: { type: Number, default: 0.1 }, cubeCameraFar: { type: Number, default: 2000 }, - cubeRTAutoUpdate: Boolean, + autoUpdate: Boolean, }, mounted() { this.initMirrorMesh(); - if (this.cubeRTAutoUpdate) this.three.onBeforeRender(this.updateCubeRT); + if (this.autoUpdate) this.three.onBeforeRender(this.updateCubeRT); else this.rendererComponent.onMounted(this.updateCubeRT); }, unmounted() { diff --git a/src/meshes/RefractionMesh.js b/src/meshes/RefractionMesh.js index 1181fca..16541bf 100644 --- a/src/meshes/RefractionMesh.js +++ b/src/meshes/RefractionMesh.js @@ -15,11 +15,11 @@ export default { cubeRTSize: { type: Number, default: 512 }, cubeCameraNear: { type: Number, default: 0.1 }, cubeCameraFar: { type: Number, default: 2000 }, - cubeRTAutoUpdate: Boolean, + autoUpdate: Boolean, }, mounted() { this.initMirrorMesh(); - if (this.cubeRTAutoUpdate) this.three.onBeforeRender(this.updateCubeRT); + if (this.autoUpdate) this.three.onBeforeRender(this.updateCubeRT); else this.rendererComponent.onMounted(this.updateCubeRT); }, unmounted() {