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ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=ki}return e.width>2048||e.height>2048?e.toDataURL("image/jpeg",.6):e.toDataURL("image/png")}};let Vi=0;function Wi(t,e,n,i,r,o,s,a,c,l){Object.defineProperty(this,"id",{value:Vi++}),this.uuid=Fi.generateUUID(),this.name="",this.image=void 0!==t?t:Wi.DEFAULT_IMAGE,this.mipmaps=[],this.mapping=void 0!==e?e:Wi.DEFAULT_MAPPING,this.wrapS=void 0!==n?n:1001,this.wrapT=void 0!==i?i:1001,this.magFilter=void 0!==r?r:1006,this.minFilter=void 0!==o?o:1008,this.anisotropy=void 0!==c?c:1,this.format=void 0!==s?s:1023,this.internalFormat=null,this.type=void 0!==a?a:1009,this.offset=new Hi(0,0),this.repeat=new Hi(1,1),this.center=new Hi(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new Gi,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=void 0!==l?l:3e3,this.version=0,this.onUpdate=null}function qi(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}function Xi(t,e,n){this.width=t,this.height=e,this.scissor=new qi(0,0,t,e),this.scissorTest=!1,this.viewport=new qi(0,0,t,e),n=n||{},this.texture=new Wi(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.image={},this.texture.image.width=t,this.texture.image.height=e,this.texture.generateMipmaps=void 0!==n.generateMipmaps&&n.generateMipmaps,this.texture.minFilter=void 0!==n.minFilter?n.minFilter:1006,this.depthBuffer=void 0===n.depthBuffer||n.depthBuffer,this.stencilBuffer=void 0===n.stencilBuffer||n.stencilBuffer,this.depthTexture=void 0!==n.depthTexture?n.depthTexture:null}function Yi(t,e,n){Xi.call(this,t,e,n),this.samples=4}function Zi(t=0,e=0,n=0,i=1){this._x=t,this._y=e,this._z=n,this._w=i}Wi.DEFAULT_IMAGE=void 0,Wi.DEFAULT_MAPPING=300,Wi.prototype=Object.assign(Object.create(zi.prototype),{constructor:Wi,isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this},toJSON:function(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=Fi.generateUUID()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t1)switch(this.wrapS){case 1e3:t.x=t.x-Math.floor(t.x);break;case 1001:t.x=t.x<0?0:1;break;case 1002:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case 1e3:t.y=t.y-Math.floor(t.y);break;case 1001:t.y=t.y<0?0:1;break;case 1002:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}}),Object.defineProperty(Wi.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.defineProperties(qi.prototype,{width:{get:function(){return this.z},set:function(t){this.z=t}},height:{get:function(){return this.w},set:function(t){this.w=t}}}),Object.assign(qi.prototype,{isVector4:!0,set:function(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this},setScalar:function(t){return this.x=t,this.y=t,this.z=t,this.w=t,this},setX:function(t){return this.x=t,this},setY:function(t){return this.y=t,this},setZ:function(t){return this.z=t,this},setW:function(t){return this.w=t,this},setComponent:function(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this},getComponent:function(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this},add:function(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)},addScalar:function(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this},addVectors:function(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this},addScaledVector:function(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this},sub:function(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)},subScalar:function(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this},subVectors:function(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this},multiplyScalar:function(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this},applyMatrix4:function(t){const e=this.x,n=this.y,i=this.z,r=this.w,o=t.elements;return this.x=o[0]*e+o[4]*n+o[8]*i+o[12]*r,this.y=o[1]*e+o[5]*n+o[9]*i+o[13]*r,this.z=o[2]*e+o[6]*n+o[10]*i+o[14]*r,this.w=o[3]*e+o[7]*n+o[11]*i+o[15]*r,this},divideScalar:function(t){return this.multiplyScalar(1/t)},setAxisAngleFromQuaternion:function(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this},setAxisAngleFromRotationMatrix:function(t){let e,n,i,r;const o=t.elements,s=o[0],a=o[4],c=o[8],l=o[1],h=o[5],u=o[9],p=o[2],d=o[6],f=o[10];if(Math.abs(a-l)<.01&&Math.abs(c-p)<.01&&Math.abs(u-d)<.01){if(Math.abs(a+l)<.1&&Math.abs(c+p)<.1&&Math.abs(u+d)<.1&&Math.abs(s+h+f-3)<.1)return this.set(1,0,0,0),this;e=Math.PI;const t=(s+1)/2,o=(h+1)/2,m=(f+1)/2,g=(a+l)/4,v=(c+p)/4,y=(u+d)/4;return t>o&&t>m?t<.01?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(t),i=g/n,r=v/n):o>m?o<.01?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(o),n=g/i,r=y/i):m<.01?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(m),n=v/r,i=y/r),this.set(n,i,r,e),this}let m=Math.sqrt((d-u)*(d-u)+(c-p)*(c-p)+(l-a)*(l-a));return Math.abs(m)<.001&&(m=1),this.x=(d-u)/m,this.y=(c-p)/m,this.z=(l-a)/m,this.w=Math.acos((s+h+f-1)/2),this},min:function(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this},max:function(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this},clamp:function(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this},clampScalar:function(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this},clampLength:function(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))},floor:function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this},ceil:function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this},round:function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this},roundToZero:function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this},negate:function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this},dot:function(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(t){return this.normalize().multiplyScalar(t)},lerp:function(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this},lerpVectors:function(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this},equals:function(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w},fromArray:function(t,e){return void 0===e&&(e=0),this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this},toArray:function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t},fromBufferAttribute:function(t,e,n){return void 0!==n&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this},random:function(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}}),Xi.prototype=Object.assign(Object.create(zi.prototype),{constructor:Xi,isWebGLRenderTarget:!0,setSize:function(t,e){this.width===t&&this.height===e||(this.width=t,this.height=e,this.texture.image.width=t,this.texture.image.height=e,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.width=t.width,this.height=t.height,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Yi.prototype=Object.assign(Object.create(Xi.prototype),{constructor:Yi,isWebGLMultisampleRenderTarget:!0,copy:function(t){return Xi.prototype.copy.call(this,t),this.samples=t.samples,this}}),Object.assign(Zi,{slerp:function(t,e,n,i){return n.copy(t).slerp(e,i)},slerpFlat:function(t,e,n,i,r,o,s){let a=n[i+0],c=n[i+1],l=n[i+2],h=n[i+3];const u=r[o+0],p=r[o+1],d=r[o+2],f=r[o+3];if(h!==f||a!==u||c!==p||l!==d){let t=1-s,e=a*u+c*p+l*d+h*f,n=e>=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),o=Math.atan2(r,e*n);t=Math.sin(t*o)/r,s=Math.sin(s*o)/r}const r=s*n;if(a=a*t+u*r,c=c*t+p*r,l=l*t+d*r,h=h*t+f*r,t===1-s){const t=1/Math.sqrt(a*a+c*c+l*l+h*h);a*=t,c*=t,l*=t,h*=t}}t[e]=a,t[e+1]=c,t[e+2]=l,t[e+3]=h},multiplyQuaternionsFlat:function(t,e,n,i,r,o){const s=n[i],a=n[i+1],c=n[i+2],l=n[i+3],h=r[o],u=r[o+1],p=r[o+2],d=r[o+3];return t[e]=s*d+l*h+a*p-c*u,t[e+1]=a*d+l*u+c*h-s*p,t[e+2]=c*d+l*p+s*u-a*h,t[e+3]=l*d-s*h-a*u-c*p,t}}),Object.defineProperties(Zi.prototype,{x:{get:function(){return this._x},set:function(t){this._x=t,this._onChangeCallback()}},y:{get:function(){return this._y},set:function(t){this._y=t,this._onChangeCallback()}},z:{get:function(){return this._z},set:function(t){this._z=t,this._onChangeCallback()}},w:{get:function(){return this._w},set:function(t){this._w=t,this._onChangeCallback()}}}),Object.assign(Zi.prototype,{isQuaternion:!0,set:function(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this},setFromEuler:function(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,o=t.order,s=Math.cos,a=Math.sin,c=s(n/2),l=s(i/2),h=s(r/2),u=a(n/2),p=a(i/2),d=a(r/2);switch(o){case"XYZ":this._x=u*l*h+c*p*d,this._y=c*p*h-u*l*d,this._z=c*l*d+u*p*h,this._w=c*l*h-u*p*d;break;case"YXZ":this._x=u*l*h+c*p*d,this._y=c*p*h-u*l*d,this._z=c*l*d-u*p*h,this._w=c*l*h+u*p*d;break;case"ZXY":this._x=u*l*h-c*p*d,this._y=c*p*h+u*l*d,this._z=c*l*d+u*p*h,this._w=c*l*h-u*p*d;break;case"ZYX":this._x=u*l*h-c*p*d,this._y=c*p*h+u*l*d,this._z=c*l*d-u*p*h,this._w=c*l*h+u*p*d;break;case"YZX":this._x=u*l*h+c*p*d,this._y=c*p*h+u*l*d,this._z=c*l*d-u*p*h,this._w=c*l*h-u*p*d;break;case"XZY":this._x=u*l*h-c*p*d,this._y=c*p*h-u*l*d,this._z=c*l*d+u*p*h,this._w=c*l*h+u*p*d;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return!1!==e&&this._onChangeCallback(),this},setFromAxisAngle:function(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this},setFromRotationMatrix:function(t){const e=t.elements,n=e[0],i=e[4],r=e[8],o=e[1],s=e[5],a=e[9],c=e[2],l=e[6],h=e[10],u=n+s+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(l-a)*t,this._y=(r-c)*t,this._z=(o-i)*t}else if(n>s&&n>h){const t=2*Math.sqrt(1+n-s-h);this._w=(l-a)/t,this._x=.25*t,this._y=(i+o)/t,this._z=(r+c)/t}else if(s>h){const t=2*Math.sqrt(1+s-n-h);this._w=(r-c)/t,this._x=(i+o)/t,this._y=.25*t,this._z=(a+l)/t}else{const t=2*Math.sqrt(1+h-n-s);this._w=(o-i)/t,this._x=(r+c)/t,this._y=(a+l)/t,this._z=.25*t}return this._onChangeCallback(),this},setFromUnitVectors:function(t,e){let n=t.dot(e)+1;return n<1e-6?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()},angleTo:function(t){return 2*Math.acos(Math.abs(Fi.clamp(this.dot(t),-1,1)))},rotateTowards:function(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this},identity:function(){return this.set(0,0,0,1)},inverse:function(){return this.conjugate()},conjugate:function(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this},dot:function(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this},multiply:function(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)},premultiply:function(t){return this.multiplyQuaternions(t,this)},multiplyQuaternions:function(t,e){const n=t._x,i=t._y,r=t._z,o=t._w,s=e._x,a=e._y,c=e._z,l=e._w;return this._x=n*l+o*s+i*c-r*a,this._y=i*l+o*a+r*s-n*c,this._z=r*l+o*c+n*a-i*s,this._w=o*l-n*s-i*a-r*c,this._onChangeCallback(),this},slerp:function(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,o=this._w;let s=o*t._w+n*t._x+i*t._y+r*t._z;if(s<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,s=-s):this.copy(t),s>=1)return this._w=o,this._x=n,this._y=i,this._z=r,this;const a=1-s*s;if(a<=Number.EPSILON){const t=1-e;return this._w=t*o+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const c=Math.sqrt(a),l=Math.atan2(c,s),h=Math.sin((1-e)*l)/c,u=Math.sin(e*l)/c;return this._w=o*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this},equals:function(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w},fromArray:function(t,e){return void 0===e&&(e=0),this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this},toArray:function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t},fromBufferAttribute:function(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this},_onChange:function(t){return this._onChangeCallback=t,this},_onChangeCallback:function(){}});const Ji=new Qi,Ki=new Zi;function Qi(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}Object.assign(Qi.prototype,{isVector3:!0,set:function(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this},setScalar:function(t){return this.x=t,this.y=t,this.z=t,this},setX:function(t){return this.x=t,this},setY:function(t){return this.y=t,this},setZ:function(t){return this.z=t,this},setComponent:function(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this},getComponent:function(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this},add:function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)},addScalar:function(t){return this.x+=t,this.y+=t,this.z+=t,this},addVectors:function(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this},addScaledVector:function(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this},sub:function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)},subScalar:function(t){return this.x-=t,this.y-=t,this.z-=t,this},subVectors:function(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this},multiply:function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)},multiplyScalar:function(t){return this.x*=t,this.y*=t,this.z*=t,this},multiplyVectors:function(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this},applyEuler:function(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Ki.setFromEuler(t))},applyAxisAngle:function(t,e){return this.applyQuaternion(Ki.setFromAxisAngle(t,e))},applyMatrix3:function(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this},applyNormalMatrix:function(t){return this.applyMatrix3(t).normalize()},applyMatrix4:function(t){const e=this.x,n=this.y,i=this.z,r=t.elements,o=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*o,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*o,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*o,this},applyQuaternion:function(t){const e=this.x,n=this.y,i=this.z,r=t.x,o=t.y,s=t.z,a=t.w,c=a*e+o*i-s*n,l=a*n+s*e-r*i,h=a*i+r*n-o*e,u=-r*e-o*n-s*i;return this.x=c*a+u*-r+l*-s-h*-o,this.y=l*a+u*-o+h*-r-c*-s,this.z=h*a+u*-s+c*-o-l*-r,this},project:function(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)},unproject:function(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)},transformDirection:function(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()},divide:function(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this},divideScalar:function(t){return this.multiplyScalar(1/t)},min:function(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this},max:function(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this},clamp:function(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this},clampScalar:function(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this},clampLength:function(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))},floor:function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this},ceil:function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this},round:function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this},roundToZero:function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this},negate:function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this},dot:function(t){return this.x*t.x+this.y*t.y+this.z*t.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(t){return this.normalize().multiplyScalar(t)},lerp:function(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this},lerpVectors:function(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this},cross:function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)},crossVectors:function(t,e){const n=t.x,i=t.y,r=t.z,o=e.x,s=e.y,a=e.z;return this.x=i*a-r*s,this.y=r*o-n*a,this.z=n*s-i*o,this},projectOnVector:function(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)},projectOnPlane:function(t){return Ji.copy(this).projectOnVector(t),this.sub(Ji)},reflect:function(t){return this.sub(Ji.copy(t).multiplyScalar(2*this.dot(t)))},angleTo:function(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(Fi.clamp(n,-1,1))},distanceTo:function(t){return Math.sqrt(this.distanceToSquared(t))},distanceToSquared:function(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i},manhattanDistanceTo:function(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)},setFromSpherical:function(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)},setFromSphericalCoords:function(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this},setFromCylindrical:function(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)},setFromCylindricalCoords:function(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this},setFromMatrixPosition:function(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this},setFromMatrixScale:function(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this},setFromMatrixColumn:function(t,e){return this.fromArray(t.elements,4*e)},setFromMatrix3Column:function(t,e){return this.fromArray(t.elements,3*e)},equals:function(t){return t.x===this.x&&t.y===this.y&&t.z===this.z},fromArray:function(t,e){return void 0===e&&(e=0),this.x=t[e],this.y=t[e+1],this.z=t[e+2],this},toArray:function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t},fromBufferAttribute:function(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this},random:function(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}});const $i=new Qi,tr=new sr,er=new Qi(0,0,0),nr=new Qi(1,1,1),ir=new Qi,rr=new Qi,or=new Qi;function sr(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}Object.assign(sr.prototype,{isMatrix4:!0,set:function(t,e,n,i,r,o,s,a,c,l,h,u,p,d,f,m){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=o,g[9]=s,g[13]=a,g[2]=c,g[6]=l,g[10]=h,g[14]=u,g[3]=p,g[7]=d,g[11]=f,g[15]=m,this},identity:function(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this},clone:function(){return(new sr).fromArray(this.elements)},copy:function(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this},copyPosition:function(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this},extractBasis:function(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this},makeBasis:function(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this},extractRotation:function(t){const e=this.elements,n=t.elements,i=1/$i.setFromMatrixColumn(t,0).length(),r=1/$i.setFromMatrixColumn(t,1).length(),o=1/$i.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*o,e[9]=n[9]*o,e[10]=n[10]*o,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this},makeRotationFromEuler:function(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,o=Math.cos(n),s=Math.sin(n),a=Math.cos(i),c=Math.sin(i),l=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=o*l,n=o*h,i=s*l,r=s*h;e[0]=a*l,e[4]=-a*h,e[8]=c,e[1]=n+i*c,e[5]=t-r*c,e[9]=-s*a,e[2]=r-t*c,e[6]=i+n*c,e[10]=o*a}else if("YXZ"===t.order){const t=a*l,n=a*h,i=c*l,r=c*h;e[0]=t+r*s,e[4]=i*s-n,e[8]=o*c,e[1]=o*h,e[5]=o*l,e[9]=-s,e[2]=n*s-i,e[6]=r+t*s,e[10]=o*a}else if("ZXY"===t.order){const t=a*l,n=a*h,i=c*l,r=c*h;e[0]=t-r*s,e[4]=-o*h,e[8]=i+n*s,e[1]=n+i*s,e[5]=o*l,e[9]=r-t*s,e[2]=-o*c,e[6]=s,e[10]=o*a}else if("ZYX"===t.order){const t=o*l,n=o*h,i=s*l,r=s*h;e[0]=a*l,e[4]=i*c-n,e[8]=t*c+r,e[1]=a*h,e[5]=r*c+t,e[9]=n*c-i,e[2]=-c,e[6]=s*a,e[10]=o*a}else if("YZX"===t.order){const t=o*a,n=o*c,i=s*a,r=s*c;e[0]=a*l,e[4]=r-t*h,e[8]=i*h+n,e[1]=h,e[5]=o*l,e[9]=-s*l,e[2]=-c*l,e[6]=n*h+i,e[10]=t-r*h}else if("XZY"===t.order){const t=o*a,n=o*c,i=s*a,r=s*c;e[0]=a*l,e[4]=-h,e[8]=c*l,e[1]=t*h+r,e[5]=o*l,e[9]=n*h-i,e[2]=i*h-n,e[6]=s*l,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this},makeRotationFromQuaternion:function(t){return this.compose(er,t,nr)},lookAt:function(t,e,n){const i=this.elements;return or.subVectors(t,e),0===or.lengthSq()&&(or.z=1),or.normalize(),ir.crossVectors(n,or),0===ir.lengthSq()&&(1===Math.abs(n.z)?or.x+=1e-4:or.z+=1e-4,or.normalize(),ir.crossVectors(n,or)),ir.normalize(),rr.crossVectors(or,ir),i[0]=ir.x,i[4]=rr.x,i[8]=or.x,i[1]=ir.y,i[5]=rr.y,i[9]=or.y,i[2]=ir.z,i[6]=rr.z,i[10]=or.z,this},multiply:function(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)},premultiply:function(t){return this.multiplyMatrices(t,this)},multiplyMatrices:function(t,e){const n=t.elements,i=e.elements,r=this.elements,o=n[0],s=n[4],a=n[8],c=n[12],l=n[1],h=n[5],u=n[9],p=n[13],d=n[2],f=n[6],m=n[10],g=n[14],v=n[3],y=n[7],x=n[11],b=n[15],_=i[0],w=i[4],M=i[8],S=i[12],T=i[1],E=i[5],A=i[9],L=i[13],R=i[2],P=i[6],C=i[10],O=i[14],N=i[3],I=i[7],D=i[11],z=i[15];return r[0]=o*_+s*T+a*R+c*N,r[4]=o*w+s*E+a*P+c*I,r[8]=o*M+s*A+a*C+c*D,r[12]=o*S+s*L+a*O+c*z,r[1]=l*_+h*T+u*R+p*N,r[5]=l*w+h*E+u*P+p*I,r[9]=l*M+h*A+u*C+p*D,r[13]=l*S+h*L+u*O+p*z,r[2]=d*_+f*T+m*R+g*N,r[6]=d*w+f*E+m*P+g*I,r[10]=d*M+f*A+m*C+g*D,r[14]=d*S+f*L+m*O+g*z,r[3]=v*_+y*T+x*R+b*N,r[7]=v*w+y*E+x*P+b*I,r[11]=v*M+y*A+x*C+b*D,r[15]=v*S+y*L+x*O+b*z,this},multiplyScalar:function(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this},determinant:function(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],o=t[1],s=t[5],a=t[9],c=t[13],l=t[2],h=t[6],u=t[10],p=t[14];return t[3]*(+r*a*h-i*c*h-r*s*u+n*c*u+i*s*p-n*a*p)+t[7]*(+e*a*p-e*c*u+r*o*u-i*o*p+i*c*l-r*a*l)+t[11]*(+e*c*h-e*s*p-r*o*h+n*o*p+r*s*l-n*c*l)+t[15]*(-i*s*l-e*a*h+e*s*u+i*o*h-n*o*u+n*a*l)},transpose:function(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this},setPosition:function(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this},getInverse:function(t,e){void 0!==e&&console.warn("THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate.");const n=this.elements,i=t.elements,r=i[0],o=i[1],s=i[2],a=i[3],c=i[4],l=i[5],h=i[6],u=i[7],p=i[8],d=i[9],f=i[10],m=i[11],g=i[12],v=i[13],y=i[14],x=i[15],b=d*y*u-v*f*u+v*h*m-l*y*m-d*h*x+l*f*x,_=g*f*u-p*y*u-g*h*m+c*y*m+p*h*x-c*f*x,w=p*v*u-g*d*u+g*l*m-c*v*m-p*l*x+c*d*x,M=g*d*h-p*v*h-g*l*f+c*v*f+p*l*y-c*d*y,S=r*b+o*_+s*w+a*M;if(0===S)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const T=1/S;return n[0]=b*T,n[1]=(v*f*a-d*y*a-v*s*m+o*y*m+d*s*x-o*f*x)*T,n[2]=(l*y*a-v*h*a+v*s*u-o*y*u-l*s*x+o*h*x)*T,n[3]=(d*h*a-l*f*a-d*s*u+o*f*u+l*s*m-o*h*m)*T,n[4]=_*T,n[5]=(p*y*a-g*f*a+g*s*m-r*y*m-p*s*x+r*f*x)*T,n[6]=(g*h*a-c*y*a-g*s*u+r*y*u+c*s*x-r*h*x)*T,n[7]=(c*f*a-p*h*a+p*s*u-r*f*u-c*s*m+r*h*m)*T,n[8]=w*T,n[9]=(g*d*a-p*v*a-g*o*m+r*v*m+p*o*x-r*d*x)*T,n[10]=(c*v*a-g*l*a+g*o*u-r*v*u-c*o*x+r*l*x)*T,n[11]=(p*l*a-c*d*a-p*o*u+r*d*u+c*o*m-r*l*m)*T,n[12]=M*T,n[13]=(p*v*s-g*d*s+g*o*f-r*v*f-p*o*y+r*d*y)*T,n[14]=(g*l*s-c*v*s-g*o*h+r*v*h+c*o*y-r*l*y)*T,n[15]=(c*d*s-p*l*s+p*o*h-r*d*h-c*o*f+r*l*f)*T,this},scale:function(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this},getMaxScaleOnAxis:function(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))},makeTranslation:function(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this},makeRotationX:function(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this},makeRotationY:function(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this},makeRotationZ:function(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this},makeRotationAxis:function(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,o=t.x,s=t.y,a=t.z,c=r*o,l=r*s;return this.set(c*o+n,c*s-i*a,c*a+i*s,0,c*s+i*a,l*s+n,l*a-i*o,0,c*a-i*s,l*a+i*o,r*a*a+n,0,0,0,0,1),this},makeScale:function(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this},makeShear:function(t,e,n){return this.set(1,e,n,0,t,1,n,0,t,e,1,0,0,0,0,1),this},compose:function(t,e,n){const i=this.elements,r=e._x,o=e._y,s=e._z,a=e._w,c=r+r,l=o+o,h=s+s,u=r*c,p=r*l,d=r*h,f=o*l,m=o*h,g=s*h,v=a*c,y=a*l,x=a*h,b=n.x,_=n.y,w=n.z;return i[0]=(1-(f+g))*b,i[1]=(p+x)*b,i[2]=(d-y)*b,i[3]=0,i[4]=(p-x)*_,i[5]=(1-(u+g))*_,i[6]=(m+v)*_,i[7]=0,i[8]=(d+y)*w,i[9]=(m-v)*w,i[10]=(1-(u+f))*w,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this},decompose:function(t,e,n){const i=this.elements;let r=$i.set(i[0],i[1],i[2]).length(),o=$i.set(i[4],i[5],i[6]).length(),s=$i.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],tr.copy(this);const a=1/r,c=1/o,l=1/s;return tr.elements[0]*=a,tr.elements[1]*=a,tr.elements[2]*=a,tr.elements[4]*=c,tr.elements[5]*=c,tr.elements[6]*=c,tr.elements[8]*=l,tr.elements[9]*=l,tr.elements[10]*=l,e.setFromRotationMatrix(tr),n.x=r,n.y=o,n.z=s,this},makePerspective:function(t,e,n,i,r,o){void 0===o&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const s=this.elements,a=2*r/(e-t),c=2*r/(n-i),l=(e+t)/(e-t),h=(n+i)/(n-i),u=-(o+r)/(o-r),p=-2*o*r/(o-r);return s[0]=a,s[4]=0,s[8]=l,s[12]=0,s[1]=0,s[5]=c,s[9]=h,s[13]=0,s[2]=0,s[6]=0,s[10]=u,s[14]=p,s[3]=0,s[7]=0,s[11]=-1,s[15]=0,this},makeOrthographic:function(t,e,n,i,r,o){const s=this.elements,a=1/(e-t),c=1/(n-i),l=1/(o-r),h=(e+t)*a,u=(n+i)*c,p=(o+r)*l;return s[0]=2*a,s[4]=0,s[8]=0,s[12]=-h,s[1]=0,s[5]=2*c,s[9]=0,s[13]=-u,s[2]=0,s[6]=0,s[10]=-2*l,s[14]=-p,s[3]=0,s[7]=0,s[11]=0,s[15]=1,this},equals:function(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0},fromArray:function(t,e){void 0===e&&(e=0);for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this},toArray:function(t,e){void 0===t&&(t=[]),void 0===e&&(e=0);const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}});const ar=new sr,cr=new Zi;function lr(t=0,e=0,n=0,i=lr.DefaultOrder){this._x=t,this._y=e,this._z=n,this._order=i}function hr(){this.mask=1}lr.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"],lr.DefaultOrder="XYZ",Object.defineProperties(lr.prototype,{x:{get:function(){return this._x},set:function(t){this._x=t,this._onChangeCallback()}},y:{get:function(){return this._y},set:function(t){this._y=t,this._onChangeCallback()}},z:{get:function(){return this._z},set:function(t){this._z=t,this._onChangeCallback()}},order:{get:function(){return this._order},set:function(t){this._order=t,this._onChangeCallback()}}}),Object.assign(lr.prototype,{isEuler:!0,set:function(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._order=i||this._order,this._onChangeCallback(),this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},copy:function(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this},setFromRotationMatrix:function(t,e,n){const i=Fi.clamp,r=t.elements,o=r[0],s=r[4],a=r[8],c=r[1],l=r[5],h=r[9],u=r[2],p=r[6],d=r[10];switch(e=e||this._order){case"XYZ":this._y=Math.asin(i(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-h,d),this._z=Math.atan2(-s,o)):(this._x=Math.atan2(p,l),this._z=0);break;case"YXZ":this._x=Math.asin(-i(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(c,l)):(this._y=Math.atan2(-u,o),this._z=0);break;case"ZXY":this._x=Math.asin(i(p,-1,1)),Math.abs(p)<.9999999?(this._y=Math.atan2(-u,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(c,o));break;case"ZYX":this._y=Math.asin(-i(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(p,d),this._z=Math.atan2(c,o)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(i(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(-h,l),this._y=Math.atan2(-u,o)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-i(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(p,l),this._y=Math.atan2(a,o)):(this._x=Math.atan2(-h,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!1!==n&&this._onChangeCallback(),this},setFromQuaternion:function(t,e,n){return ar.makeRotationFromQuaternion(t),this.setFromRotationMatrix(ar,e,n)},setFromVector3:function(t,e){return this.set(t.x,t.y,t.z,e||this._order)},reorder:function(t){return cr.setFromEuler(this),this.setFromQuaternion(cr,t)},equals:function(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order},fromArray:function(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this},toArray:function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t},toVector3:function(t){return t?t.set(this._x,this._y,this._z):new Qi(this._x,this._y,this._z)},_onChange:function(t){return this._onChangeCallback=t,this},_onChangeCallback:function(){}}),Object.assign(hr.prototype,{set:function(t){this.mask=1<1){for(let t=0;t1){for(let t=0;t0){i.children=[];for(let e=0;e0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),s.length>0&&(n.images=s),a.length>0&&(n.shapes=a)}return n.object=i,n;function o(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}},clone:function(t){return(new this.constructor).copy(this,t)},copy:function(t,e){if(void 0===e&&(e=!0),this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;es)return!1}return!0}Object.assign(Fr.prototype,{isBox3:!0,set:function(t,e){return this.min.copy(t),this.max.copy(e),this},setFromArray:function(t){let e=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,s=-1/0;for(let a=0,c=t.length;ar&&(r=c),l>o&&(o=l),h>s&&(s=h)}return this.min.set(e,n,i),this.max.set(r,o,s),this},setFromBufferAttribute:function(t){let e=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,s=-1/0;for(let a=0,c=t.count;ar&&(r=c),l>o&&(o=l),h>s&&(s=h)}return this.min.set(e,n,i),this.max.set(r,o,s),this},setFromPoints:function(t){this.makeEmpty();for(let e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)},containsBox:function(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z},getParameter:function(t,e){return void 0===e&&(console.warn("THREE.Box3: .getParameter() target is now required"),e=new Qi),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)},intersectsSphere:function(t){return this.clampPoint(t.center,Ar),Ar.distanceToSquared(t.center)<=t.radius*t.radius},intersectsPlane:function(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant},intersectsTriangle:function(t){if(this.isEmpty())return!1;this.getCenter(Dr),zr.subVectors(this.max,Dr),Rr.subVectors(t.a,Dr),Pr.subVectors(t.b,Dr),Cr.subVectors(t.c,Dr),Or.subVectors(Pr,Rr),Nr.subVectors(Cr,Pr),Ir.subVectors(Rr,Cr);let e=[0,-Or.z,Or.y,0,-Nr.z,Nr.y,0,-Ir.z,Ir.y,Or.z,0,-Or.x,Nr.z,0,-Nr.x,Ir.z,0,-Ir.x,-Or.y,Or.x,0,-Nr.y,Nr.x,0,-Ir.y,Ir.x,0];return!!Hr(e,Rr,Pr,Cr,zr)&&(e=[1,0,0,0,1,0,0,0,1],!!Hr(e,Rr,Pr,Cr,zr)&&(Ur.crossVectors(Or,Nr),e=[Ur.x,Ur.y,Ur.z],Hr(e,Rr,Pr,Cr,zr)))},clampPoint:function(t,e){return void 0===e&&(console.warn("THREE.Box3: .clampPoint() target is now required"),e=new Qi),e.copy(t).clamp(this.min,this.max)},distanceToPoint:function(t){return Ar.copy(t).clamp(this.min,this.max).sub(t).length()},getBoundingSphere:function(t){return void 0===t&&console.error("THREE.Box3: .getBoundingSphere() target is now required"),this.getCenter(t.center),t.radius=.5*this.getSize(Ar).length(),t},intersect:function(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this},union:function(t){return this.min.min(t.min),this.max.max(t.max),this},applyMatrix4:function(t){return this.isEmpty()||(Er[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Er[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Er[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Er[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Er[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Er[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Er[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Er[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Er)),this},translate:function(t){return this.min.add(t),this.max.add(t),this},equals:function(t){return t.min.equals(this.min)&&t.max.equals(this.max)}});const Gr=new Fr;function kr(t,e){this.center=void 0!==t?t:new Qi,this.radius=void 0!==e?e:-1}Object.assign(kr.prototype,{set:function(t,e){return this.center.copy(t),this.radius=e,this},setFromPoints:function(t,e){const n=this.center;void 0!==e?n.copy(e):Gr.setFromPoints(t).getCenter(n);let i=0;for(let e=0,r=t.length;ethis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e},getBoundingBox:function(t){return void 0===t&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),t=new Fr),this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)},applyMatrix4:function(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this},translate:function(t){return this.center.add(t),this},equals:function(t){return t.center.equals(this.center)&&t.radius===this.radius}});const jr=new Qi,Vr=new Qi,Wr=new Qi,qr=new Qi,Xr=new Qi,Yr=new Qi,Zr=new Qi;function Jr(t,e){this.origin=void 0!==t?t:new Qi,this.direction=void 0!==e?e:new Qi(0,0,-1)}Object.assign(Jr.prototype,{set:function(t,e){return this.origin.copy(t),this.direction.copy(e),this},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this},at:function(t,e){return void 0===e&&(console.warn("THREE.Ray: .at() target is now required"),e=new Qi),e.copy(this.direction).multiplyScalar(t).add(this.origin)},lookAt:function(t){return this.direction.copy(t).sub(this.origin).normalize(),this},recast:function(t){return this.origin.copy(this.at(t,jr)),this},closestPointToPoint:function(t,e){void 0===e&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),e=new Qi),e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)},distanceToPoint:function(t){return Math.sqrt(this.distanceSqToPoint(t))},distanceSqToPoint:function(t){const e=jr.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(jr.copy(this.direction).multiplyScalar(e).add(this.origin),jr.distanceToSquared(t))},distanceSqToSegment:function(t,e,n,i){Vr.copy(t).add(e).multiplyScalar(.5),Wr.copy(e).sub(t).normalize(),qr.copy(this.origin).sub(Vr);const r=.5*t.distanceTo(e),o=-this.direction.dot(Wr),s=qr.dot(this.direction),a=-qr.dot(Wr),c=qr.lengthSq(),l=Math.abs(1-o*o);let h,u,p,d;if(l>0)if(h=o*a-s,u=o*s-a,d=r*l,h>=0)if(u>=-d)if(u<=d){const t=1/l;h*=t,u*=t,p=h*(h+o*u+2*s)+u*(o*h+u+2*a)+c}else u=r,h=Math.max(0,-(o*u+s)),p=-h*h+u*(u+2*a)+c;else u=-r,h=Math.max(0,-(o*u+s)),p=-h*h+u*(u+2*a)+c;else u<=-d?(h=Math.max(0,-(-o*r+s)),u=h>0?-r:Math.min(Math.max(-r,-a),r),p=-h*h+u*(u+2*a)+c):u<=d?(h=0,u=Math.min(Math.max(-r,-a),r),p=u*(u+2*a)+c):(h=Math.max(0,-(o*r+s)),u=h>0?r:Math.min(Math.max(-r,-a),r),p=-h*h+u*(u+2*a)+c);else u=o>0?-r:r,h=Math.max(0,-(o*u+s)),p=-h*h+u*(u+2*a)+c;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(Wr).multiplyScalar(u).add(Vr),p},intersectSphere:function(t,e){jr.subVectors(t.center,this.origin);const n=jr.dot(this.direction),i=jr.dot(jr)-n*n,r=t.radius*t.radius;if(i>r)return null;const o=Math.sqrt(r-i),s=n-o,a=n+o;return s<0&&a<0?null:s<0?this.at(a,e):this.at(s,e)},intersectsSphere:function(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius},distanceToPlane:function(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null},intersectPlane:function(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)},intersectsPlane:function(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0},intersectBox:function(t,e){let n,i,r,o,s,a;const c=1/this.direction.x,l=1/this.direction.y,h=1/this.direction.z,u=this.origin;return c>=0?(n=(t.min.x-u.x)*c,i=(t.max.x-u.x)*c):(n=(t.max.x-u.x)*c,i=(t.min.x-u.x)*c),l>=0?(r=(t.min.y-u.y)*l,o=(t.max.y-u.y)*l):(r=(t.max.y-u.y)*l,o=(t.min.y-u.y)*l),n>o||r>i?null:((r>n||n!=n)&&(n=r),(o=0?(s=(t.min.z-u.z)*h,a=(t.max.z-u.z)*h):(s=(t.max.z-u.z)*h,a=(t.min.z-u.z)*h),n>a||s>i?null:((s>n||n!=n)&&(n=s),(a=0?n:i,e)))},intersectsBox:function(t){return null!==this.intersectBox(t,jr)},intersectTriangle:function(t,e,n,i,r){Xr.subVectors(e,t),Yr.subVectors(n,t),Zr.crossVectors(Xr,Yr);let o,s=this.direction.dot(Zr);if(s>0){if(i)return null;o=1}else{if(!(s<0))return null;o=-1,s=-s}qr.subVectors(this.origin,t);const a=o*this.direction.dot(Yr.crossVectors(qr,Yr));if(a<0)return null;const c=o*this.direction.dot(Xr.cross(qr));if(c<0)return null;if(a+c>s)return null;const l=-o*qr.dot(Zr);return l<0?null:this.at(l/s,r)},applyMatrix4:function(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this},equals:function(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}});const Kr=new Qi,Qr=new Qi,$r=new Gi;function to(t,e){this.normal=void 0!==t?t:new Qi(1,0,0),this.constant=void 0!==e?e:0}Object.assign(to.prototype,{isPlane:!0,set:function(t,e){return this.normal.copy(t),this.constant=e,this},setComponents:function(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this},setFromNormalAndCoplanarPoint:function(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this},setFromCoplanarPoints:function(t,e,n){const i=Kr.subVectors(n,e).cross(Qr.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.normal.copy(t.normal),this.constant=t.constant,this},normalize:function(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this},negate:function(){return this.constant*=-1,this.normal.negate(),this},distanceToPoint:function(t){return this.normal.dot(t)+this.constant},distanceToSphere:function(t){return this.distanceToPoint(t.center)-t.radius},projectPoint:function(t,e){return void 0===e&&(console.warn("THREE.Plane: .projectPoint() target is now required"),e=new Qi),e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)},intersectLine:function(t,e){void 0===e&&(console.warn("THREE.Plane: .intersectLine() target is now required"),e=new Qi);const n=t.delta(Kr),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):void 0;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?void 0:e.copy(n).multiplyScalar(r).add(t.start)},intersectsLine:function(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0},intersectsBox:function(t){return t.intersectsPlane(this)},intersectsSphere:function(t){return t.intersectsPlane(this)},coplanarPoint:function(t){return void 0===t&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),t=new Qi),t.copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(t,e){const n=e||$r.getNormalMatrix(t),i=this.coplanarPoint(Kr).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this},translate:function(t){return this.constant-=t.dot(this.normal),this},equals:function(t){return t.normal.equals(this.normal)&&t.constant===this.constant}});const eo=new Qi,no=new Qi,io=new Qi,ro=new Qi,oo=new Qi,so=new Qi,ao=new Qi,co=new Qi,lo=new Qi,ho=new Qi;function uo(t,e,n){this.a=void 0!==t?t:new Qi,this.b=void 0!==e?e:new Qi,this.c=void 0!==n?n:new Qi}Object.assign(uo,{getNormal:function(t,e,n,i){void 0===i&&(console.warn("THREE.Triangle: .getNormal() target is now required"),i=new Qi),i.subVectors(n,e),eo.subVectors(t,e),i.cross(eo);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)},getBarycoord:function(t,e,n,i,r){eo.subVectors(i,e),no.subVectors(n,e),io.subVectors(t,e);const o=eo.dot(eo),s=eo.dot(no),a=eo.dot(io),c=no.dot(no),l=no.dot(io),h=o*c-s*s;if(void 0===r&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),r=new Qi),0===h)return r.set(-2,-1,-1);const u=1/h,p=(c*a-s*l)*u,d=(o*l-s*a)*u;return r.set(1-p-d,d,p)},containsPoint:function(t,e,n,i){return uo.getBarycoord(t,e,n,i,ro),ro.x>=0&&ro.y>=0&&ro.x+ro.y<=1},getUV:function(t,e,n,i,r,o,s,a){return this.getBarycoord(t,e,n,i,ro),a.set(0,0),a.addScaledVector(r,ro.x),a.addScaledVector(o,ro.y),a.addScaledVector(s,ro.z),a},isFrontFacing:function(t,e,n,i){return eo.subVectors(n,e),no.subVectors(t,e),eo.cross(no).dot(i)<0}}),Object.assign(uo.prototype,{set:function(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this},setFromPointsAndIndices:function(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this},getArea:function(){return eo.subVectors(this.c,this.b),no.subVectors(this.a,this.b),.5*eo.cross(no).length()},getMidpoint:function(t){return void 0===t&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),t=new Qi),t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},getNormal:function(t){return uo.getNormal(this.a,this.b,this.c,t)},getPlane:function(t){return void 0===t&&(console.warn("THREE.Triangle: .getPlane() target is now required"),t=new to),t.setFromCoplanarPoints(this.a,this.b,this.c)},getBarycoord:function(t,e){return uo.getBarycoord(t,this.a,this.b,this.c,e)},getUV:function(t,e,n,i,r){return uo.getUV(t,this.a,this.b,this.c,e,n,i,r)},containsPoint:function(t){return uo.containsPoint(t,this.a,this.b,this.c)},isFrontFacing:function(t){return uo.isFrontFacing(this.a,this.b,this.c,t)},intersectsBox:function(t){return t.intersectsTriangle(this)},closestPointToPoint:function(t,e){void 0===e&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),e=new Qi);const n=this.a,i=this.b,r=this.c;let o,s;oo.subVectors(i,n),so.subVectors(r,n),co.subVectors(t,n);const a=oo.dot(co),c=so.dot(co);if(a<=0&&c<=0)return e.copy(n);lo.subVectors(t,i);const l=oo.dot(lo),h=so.dot(lo);if(l>=0&&h<=l)return e.copy(i);const u=a*h-l*c;if(u<=0&&a>=0&&l<=0)return o=a/(a-l),e.copy(n).addScaledVector(oo,o);ho.subVectors(t,r);const p=oo.dot(ho),d=so.dot(ho);if(d>=0&&p<=d)return e.copy(r);const f=p*c-a*d;if(f<=0&&c>=0&&d<=0)return s=c/(c-d),e.copy(n).addScaledVector(so,s);const m=l*d-p*h;if(m<=0&&h-l>=0&&p-d>=0)return ao.subVectors(r,i),s=(h-l)/(h-l+(p-d)),e.copy(i).addScaledVector(ao,s);const g=1/(m+f+u);return o=f*g,s=u*g,e.copy(n).addScaledVector(oo,o).addScaledVector(so,s)},equals:function(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}});const po={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},fo={h:0,s:0,l:0},mo={h:0,s:0,l:0};function go(t,e,n){return void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}function vo(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function yo(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function xo(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}function bo(t,e,n,i,r,o){this.a=t,this.b=e,this.c=n,this.normal=i&&i.isVector3?i:new Qi,this.vertexNormals=Array.isArray(i)?i:[],this.color=r&&r.isColor?r:new go,this.vertexColors=Array.isArray(r)?r:[],this.materialIndex=void 0!==o?o:0}Object.assign(go.prototype,{isColor:!0,r:1,g:1,b:1,set:function(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this},setScalar:function(t){return this.r=t,this.g=t,this.b=t,this},setHex:function(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this},setRGB:function(t,e,n){return this.r=t,this.g=e,this.b=n,this},setHSL:function(t,e,n){if(t=Fi.euclideanModulo(t,1),e=Fi.clamp(e,0,1),n=Fi.clamp(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=vo(r,i,t+1/3),this.g=vo(r,i,t),this.b=vo(r,i,t-1/3)}return this},setStyle:function(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[5]),this;if(t=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[5]),this;break;case"hsl":case"hsla":if(t=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[5]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f0-9]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this},setColorName:function(t){const e=po[t];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(t){return this.r=t.r,this.g=t.g,this.b=t.b,this},copyGammaToLinear:function(t,e){return void 0===e&&(e=2),this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this},copyLinearToGamma:function(t,e){void 0===e&&(e=2);const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this},convertGammaToLinear:function(t){return this.copyGammaToLinear(this,t),this},convertLinearToGamma:function(t){return this.copyLinearToGamma(this,t),this},copySRGBToLinear:function(t){return this.r=yo(t.r),this.g=yo(t.g),this.b=yo(t.b),this},copyLinearToSRGB:function(t){return this.r=xo(t.r),this.g=xo(t.g),this.b=xo(t.b),this},convertSRGBToLinear:function(){return this.copySRGBToLinear(this),this},convertLinearToSRGB:function(){return this.copyLinearToSRGB(this),this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(t){void 0===t&&(console.warn("THREE.Color: .getHSL() target is now required"),t={h:0,s:0,l:0});const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),o=Math.min(e,n,i);let s,a;const c=(o+r)/2;if(o===r)s=0,a=0;else{const t=r-o;switch(a=c<=.5?t/(r+o):t/(2-r-o),r){case e:s=(n-i)/t+(n0&&(n.alphaTest=this.alphaTest),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.morphTargets&&(n.morphTargets=!0),!0===this.morphNormals&&(n.morphNormals=!0),!0===this.skinning&&(n.skinning=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n},clone:function(){return(new this.constructor).copy(this)},copy:function(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.flatShading=t.flatShading,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Object.defineProperty(wo.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Mo.prototype=Object.create(wo.prototype),Mo.prototype.constructor=Mo,Mo.prototype.isMeshBasicMaterial=!0,Mo.prototype.copy=function(t){return wo.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this};const So=new Qi,To=new Hi;function Eo(t,e,n){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=!0===n,this.usage=35044,this.updateRange={offset:0,count:-1},this.version=0}function Ao(t,e,n){Eo.call(this,new Int8Array(t),e,n)}function Lo(t,e,n){Eo.call(this,new Uint8Array(t),e,n)}function Ro(t,e,n){Eo.call(this,new Uint8ClampedArray(t),e,n)}function Po(t,e,n){Eo.call(this,new Int16Array(t),e,n)}function Co(t,e,n){Eo.call(this,new Uint16Array(t),e,n)}function Oo(t,e,n){Eo.call(this,new Int32Array(t),e,n)}function No(t,e,n){Eo.call(this,new Uint32Array(t),e,n)}function Io(t,e,n){Eo.call(this,new Float32Array(t),e,n)}function Do(t,e,n){Eo.call(this,new Float64Array(t),e,n)}function zo(){this.vertices=[],this.normals=[],this.colors=[],this.uvs=[],this.uvs2=[],this.groups=[],this.morphTargets={},this.skinWeights=[],this.skinIndices=[],this.boundingBox=null,this.boundingSphere=null,this.verticesNeedUpdate=!1,this.normalsNeedUpdate=!1,this.colorsNeedUpdate=!1,this.uvsNeedUpdate=!1,this.groupsNeedUpdate=!1}function Uo(t){if(0===t.length)return-1/0;let e=t[0];for(let n=1,i=t.length;ne&&(e=t[n]);return e}Object.defineProperty(Eo.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(Eo.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let i=0,r=this.itemSize;i0,o=i[1]&&i[1].length>0,s=t.morphTargets,a=s.length;let c;if(a>0){c=[];for(let t=0;t0){u=[];for(let t=0;t0&&0===e.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(let t=0;t65535?No:Co)(t,1):this.index=t},getAttribute:function(t){return this.attributes[t]},setAttribute:function(t,e){return this.attributes[t]=e,this},deleteAttribute:function(t){return delete this.attributes[t],this},addGroup:function(t,e,n){this.groups.push({start:t,count:e,materialIndex:void 0!==n?n:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(t,e){this.drawRange.start=t,this.drawRange.count=e},applyMatrix4:function(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new Gi).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this},rotateX:function(t){return Fo.makeRotationX(t),this.applyMatrix4(Fo),this},rotateY:function(t){return Fo.makeRotationY(t),this.applyMatrix4(Fo),this},rotateZ:function(t){return Fo.makeRotationZ(t),this.applyMatrix4(Fo),this},translate:function(t,e,n){return Fo.makeTranslation(t,e,n),this.applyMatrix4(Fo),this},scale:function(t,e,n){return Fo.makeScale(t,e,n),this.applyMatrix4(Fo),this},lookAt:function(t){return Ho.lookAt(t),Ho.updateMatrix(),this.applyMatrix4(Ho.matrix),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(Go).negate(),this.translate(Go.x,Go.y,Go.z),this},setFromObject:function(t){const e=t.geometry;if(t.isPoints||t.isLine){const t=new Io(3*e.vertices.length,3),n=new Io(3*e.colors.length,3);if(this.setAttribute("position",t.copyVector3sArray(e.vertices)),this.setAttribute("color",n.copyColorsArray(e.colors)),e.lineDistances&&e.lineDistances.length===e.vertices.length){const t=new Io(e.lineDistances.length,1);this.setAttribute("lineDistance",t.copyArray(e.lineDistances))}null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone())}else t.isMesh&&e&&e.isGeometry&&this.fromGeometry(e);return this},setFromPoints:function(t){const e=[];for(let n=0,i=t.length;n0){const e=new Float32Array(3*t.normals.length);this.setAttribute("normal",new 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Fr);const t=this.attributes.position,e=this.morphAttributes.position;if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const i=n[e],r=i.toJSON(t.data);""!==i.name&&(r.name=i.name),t.data.attributes[e]=r}const i={};let r=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],o=[];for(let e=0,i=n.length;e0&&(i[e]=o,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(t.data.groups=JSON.parse(JSON.stringify(o)));const s=this.boundingSphere;return null!==s&&(t.data.boundingSphere={center:s.center.toArray(),radius:s.radius}),t},clone:function(){return(new Wo).copy(this)},copy:function(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const t in i){const n=i[t];this.setAttribute(t,n.clone(e))}const r=t.morphAttributes;for(const t in r){const n=[],i=r[t];for(let t=0,r=i.length;tn.far?null:{distance:l,point:cs.clone(),object:t}}function us(t,e,n,i,r,o,s,a,c,l,h,u){Zo.fromBufferAttribute(r,l),Jo.fromBufferAttribute(r,h),Ko.fromBufferAttribute(r,u);const p=t.morphTargetInfluences;if(e.morphTargets&&o&&p){es.set(0,0,0),ns.set(0,0,0),is.set(0,0,0);for(let t=0,e=o.length;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. 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t=0,n=this.faceVertexUvs.length;t0,a=e.vertexNormals.length>0,c=1!==e.color.r||1!==e.color.g||1!==e.color.b,d=e.vertexColors.length>0;let f=0;if(f=l(f,0,0),f=l(f,1,i),f=l(f,2,r),f=l(f,3,o),f=l(f,4,s),f=l(f,5,a),f=l(f,6,c),f=l(f,7,d),n.push(f),n.push(e.a,e.b,e.c),n.push(e.materialIndex),o){const e=this.faceVertexUvs[0][t];n.push(p(e[0]),p(e[1]),p(e[2]))}if(s&&n.push(h(e.normal)),a){const t=e.vertexNormals;n.push(h(t[0]),h(t[1]),h(t[2]))}if(c&&n.push(u(e.color)),d){const t=e.vertexColors;n.push(u(t[0]),u(t[1]),u(t[2]))}}function l(t,e,n){return n?t|1<0&&(t.data.colors=o),a.length>0&&(t.data.uvs=[a]),t.data.faces=n,t},clone:function(){return(new gs).copy(this)},copy:function(t){this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.name=t.name;const e=t.vertices;for(let t=0,n=e.length;t0?1:-1,l.push(A.x,A.y,A.z),h.push(a/m),h.push(1-o/g),T+=1}}for(let t=0;t0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e},ws.prototype=Object.assign(Object.create(Sr.prototype),{constructor:ws,isCamera:!0,copy:function(t,e){return Sr.prototype.copy.call(this,t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this},getWorldDirection:function(t){void 0===t&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),t=new Qi),this.updateMatrixWorld(!0);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()},updateMatrixWorld:function(t){Sr.prototype.updateMatrixWorld.call(this,t),this.matrixWorldInverse.getInverse(this.matrixWorld)},updateWorldMatrix:function(t,e){Sr.prototype.updateWorldMatrix.call(this,t,e),this.matrixWorldInverse.getInverse(this.matrixWorld)},clone:function(){return(new this.constructor).copy(this)}}),Ms.prototype=Object.assign(Object.create(ws.prototype),{constructor:Ms,isPerspectiveCamera:!0,copy:function(t,e){return ws.prototype.copy.call(this,t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this},setFocalLength:function(t){const e=.5*this.getFilmHeight()/t;this.fov=2*Fi.RAD2DEG*Math.atan(e),this.updateProjectionMatrix()},getFocalLength:function(){const t=Math.tan(.5*Fi.DEG2RAD*this.fov);return.5*this.getFilmHeight()/t},getEffectiveFOV:function(){return 2*Fi.RAD2DEG*Math.atan(Math.tan(.5*Fi.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(t,e,n,i,r,o){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){let t=this.near,e=t*Math.tan(.5*Fi.DEG2RAD*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i,o=this.view;if(null!==this.view&&this.view.enabled){const t=o.fullWidth,s=o.fullHeight;r+=o.offsetX*i/t,e-=o.offsetY*n/s,i*=o.width/t,n*=o.height/s}const s=this.filmOffset;0!==s&&(r+=t*s/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(t){const e=Sr.prototype.toJSON.call(this,t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}});function Ss(t,e,n){if(Sr.call(this),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new Ms(90,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new Qi(1,0,0)),this.add(i);const r=new Ms(90,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new Qi(-1,0,0)),this.add(r);const o=new Ms(90,1,t,e);o.layers=this.layers,o.up.set(0,0,1),o.lookAt(new Qi(0,1,0)),this.add(o);const s=new Ms(90,1,t,e);s.layers=this.layers,s.up.set(0,0,-1),s.lookAt(new Qi(0,-1,0)),this.add(s);const a=new Ms(90,1,t,e);a.layers=this.layers,a.up.set(0,-1,0),a.lookAt(new Qi(0,0,1)),this.add(a);const c=new Ms(90,1,t,e);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new Qi(0,0,-1)),this.add(c),this.update=function(t,e){null===this.parent&&this.updateMatrixWorld();const l=t.xr.enabled,h=t.getRenderTarget();t.xr.enabled=!1;const u=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,o),t.setRenderTarget(n,3),t.render(e,s),t.setRenderTarget(n,4),t.render(e,a),n.texture.generateMipmaps=u,t.setRenderTarget(n,5),t.render(e,c),t.setRenderTarget(h),t.xr.enabled=l},this.clear=function(t,e,i,r){const o=t.getRenderTarget();for(let o=0;o<6;o++)t.setRenderTarget(n,o),t.clear(e,i,r);t.setRenderTarget(o)}}function Ts(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),Xi.call(this,t,t,e)}function Es(t,e,n,i,r,o,s,a,c,l,h,u){Wi.call(this,null,o,s,a,c,l,i,r,h,u),this.image={data:t||null,width:e||1,height:n||1},this.magFilter=void 0!==c?c:1003,this.minFilter=void 0!==l?l:1003,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}Ss.prototype=Object.create(Sr.prototype),Ss.prototype.constructor=Ss,Ts.prototype=Object.create(Xi.prototype),Ts.prototype.constructor=Ts,Ts.prototype.isWebGLCubeRenderTarget=!0,Ts.prototype.fromEquirectangularTexture=function(t,e){this.texture.type=e.type,this.texture.format=1023,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n=new Tr,i={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t#include \n\t\t\t\t#include \n\n\t\t\t}\n\t\t",fragmentShader:"\n\n\t\t\tuniform sampler2D tEquirect;\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t}\n\t\t"},r=new _s({name:"CubemapFromEquirect",uniforms:ys(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=e;const o=new ls(new vs(5,5,5),r);n.add(o);return new Ss(1,10,this).update(t,n),o.geometry.dispose(),o.material.dispose(),this},Es.prototype=Object.create(Wi.prototype),Es.prototype.constructor=Es,Es.prototype.isDataTexture=!0;const As=new kr,Ls=new Qi;function Rs(t,e,n,i,r,o){this.planes=[void 0!==t?t:new to,void 0!==e?e:new to,void 0!==n?n:new to,void 0!==i?i:new to,void 0!==r?r:new to,void 0!==o?o:new to]}Object.assign(Rs.prototype,{set:function(t,e,n,i,r,o){const s=this.planes;return s[0].copy(t),s[1].copy(e),s[2].copy(n),s[3].copy(i),s[4].copy(r),s[5].copy(o),this},clone:function(){return(new this.constructor).copy(this)},copy:function(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this},setFromProjectionMatrix:function(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],o=n[2],s=n[3],a=n[4],c=n[5],l=n[6],h=n[7],u=n[8],p=n[9],d=n[10],f=n[11],m=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(s-i,h-a,f-u,y-m).normalize(),e[1].setComponents(s+i,h+a,f+u,y+m).normalize(),e[2].setComponents(s+r,h+c,f+p,y+g).normalize(),e[3].setComponents(s-r,h-c,f-p,y-g).normalize(),e[4].setComponents(s-o,h-l,f-d,y-v).normalize(),e[5].setComponents(s+o,h+l,f+d,y+v).normalize(),this},intersectsObject:function(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),As.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(As)},intersectsSprite:function(t){return As.center.set(0,0,0),As.radius=.7071067811865476,As.applyMatrix4(t.matrixWorld),this.intersectsSphere(As)},intersectsSphere:function(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(n)0?t.max.x:t.min.x,Ls.y=i.normal.y>0?t.max.y:t.min.y,Ls.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(Ls)<0)return!1}return!0},containsPoint:function(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}});const Ps={common:{diffuse:{value:new go(15658734)},opacity:{value:1},map:{value:null},uvTransform:{value:new Gi},uv2Transform:{value:new Gi},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new Hi(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new go(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}}},points:{diffuse:{value:new go(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},uvTransform:{value:new Gi}},sprite:{diffuse:{value:new go(15658734)},opacity:{value:1},center:{value:new Hi(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},uvTransform:{value:new Gi}}};function Cs(){let t=null,e=!1,n=null,i=null;function r(e,o){n(e,o),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function Os(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){e.isInterleavedBufferAttribute&&(e=e.data);const o=i.get(e);void 0===o?i.set(e,function(e,n){const i=e.array,r=e.usage,o=t.createBuffer();t.bindBuffer(n,o),t.bufferData(n,i,r),e.onUploadCallback();let s=5126;return i instanceof Float32Array?s=5126:i instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):i instanceof Uint16Array?s=5123:i instanceof Int16Array?s=5122:i instanceof Uint32Array?s=5125:i instanceof Int32Array?s=5124:i instanceof Int8Array?s=5120:i instanceof Uint8Array&&(s=5121),{buffer:o,type:s,bytesPerElement:i.BYTES_PER_ELEMENT,version:e.version}}(e,r)):o.version 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_maxMipLevel 8.0\n#define cubeUV_minMipLevel 4.0\n#define cubeUV_maxTileSize 256.0\n#define cubeUV_minTileSize 16.0\nfloat getFace(vec3 direction) {\n vec3 absDirection = abs(direction);\n float face = -1.0;\n if (absDirection.x > absDirection.z) {\n if (absDirection.x > absDirection.y)\n face = direction.x > 0.0 ? 0.0 : 3.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n } else {\n if (absDirection.z > absDirection.y)\n face = direction.z > 0.0 ? 2.0 : 5.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n }\n return face;\n}\nvec2 getUV(vec3 direction, float face) {\n vec2 uv;\n if (face == 0.0) {\n uv = vec2(direction.z, direction.y) / abs(direction.x); } else if (face == 1.0) {\n uv = vec2(-direction.x, -direction.z) / abs(direction.y); } else if (face == 2.0) {\n uv = vec2(-direction.x, direction.y) / abs(direction.z); } else if (face == 3.0) {\n uv = vec2(-direction.z, direction.y) / abs(direction.x); } else if (face == 4.0) {\n uv = vec2(-direction.x, direction.z) / abs(direction.y); } else {\n uv = vec2(direction.x, direction.y) / abs(direction.z); }\n return 0.5 * (uv + 1.0);\n}\nvec3 bilinearCubeUV(sampler2D envMap, vec3 direction, float mipInt) {\n float face = getFace(direction);\n float filterInt = max(cubeUV_minMipLevel - mipInt, 0.0);\n mipInt = max(mipInt, cubeUV_minMipLevel);\n float faceSize = exp2(mipInt);\n float texelSize = 1.0 / (3.0 * cubeUV_maxTileSize);\n vec2 uv = getUV(direction, face) * (faceSize - 1.0);\n vec2 f = fract(uv);\n uv += 0.5 - f;\n if (face > 2.0) {\n uv.y += faceSize;\n face -= 3.0;\n }\n uv.x += face * faceSize;\n if(mipInt < cubeUV_maxMipLevel){\n uv.y += 2.0 * cubeUV_maxTileSize;\n }\n uv.y += filterInt * 2.0 * cubeUV_minTileSize;\n uv.x += 3.0 * max(0.0, cubeUV_maxTileSize - 2.0 * faceSize);\n uv *= texelSize;\n vec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.x += texelSize;\n vec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.y += texelSize;\n vec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.x -= texelSize;\n vec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n vec3 tm = mix(tl, tr, f.x);\n vec3 bm = mix(bl, br, f.x);\n return mix(tm, bm, f.y);\n}\n#define r0 1.0\n#define v0 0.339\n#define m0 -2.0\n#define r1 0.8\n#define v1 0.276\n#define m1 -1.0\n#define r4 0.4\n#define v4 0.046\n#define m4 2.0\n#define r5 0.305\n#define v5 0.016\n#define m5 3.0\n#define r6 0.21\n#define v6 0.0038\n#define m6 4.0\nfloat roughnessToMip(float roughness) {\n float mip = 0.0;\n if (roughness >= r1) {\n mip = (r0 - roughness) * (m1 - m0) / (r0 - r1) + m0;\n } else if (roughness >= r4) {\n mip = (r1 - roughness) * (m4 - m1) / (r1 - r4) + m1;\n } else if (roughness >= r5) {\n mip = (r4 - roughness) * (m5 - m4) / (r4 - r5) + m4;\n } else if (roughness >= r6) {\n mip = (r5 - roughness) * (m6 - m5) / (r5 - r6) + m5;\n } else {\n mip = -2.0 * log2(1.16 * roughness); }\n return mip;\n}\nvec4 textureCubeUV(sampler2D envMap, vec3 sampleDir, float roughness) {\n float mip = clamp(roughnessToMip(roughness), m0, cubeUV_maxMipLevel);\n float mipF = fract(mip);\n float mipInt = floor(mip);\n vec3 color0 = bilinearCubeUV(envMap, sampleDir, mipInt);\n if (mipF == 0.0) {\n return vec4(color0, 1.0);\n } else {\n vec3 color1 = bilinearCubeUV(envMap, sampleDir, mipInt + 1.0);\n return vec4(mix(color0, color1, mipF), 1.0);\n }\n}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\t\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec2 sampleUV = equirectUv( reflectVec );\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t vec3 reflectVec = reflect( -viewDir, normal );\n\t\t reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t vec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV = equirectUv( reflectVec );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmissionmap_fragment:"#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif",transmissionmap_pars_fragment:"#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"},zs={basic:{uniforms:xs([Ps.common,Ps.specularmap,Ps.envmap,Ps.aomap,Ps.lightmap,Ps.fog]),vertexShader:Ds.meshbasic_vert,fragmentShader:Ds.meshbasic_frag},lambert:{uniforms:xs([Ps.common,Ps.specularmap,Ps.envmap,Ps.aomap,Ps.lightmap,Ps.emissivemap,Ps.fog,Ps.lights,{emissive:{value:new go(0)}}]),vertexShader:Ds.meshlambert_vert,fragmentShader:Ds.meshlambert_frag},phong:{uniforms:xs([Ps.common,Ps.specularmap,Ps.envmap,Ps.aomap,Ps.lightmap,Ps.emissivemap,Ps.bumpmap,Ps.normalmap,Ps.displacementmap,Ps.fog,Ps.lights,{emissive:{value:new go(0)},specular:{value:new go(1118481)},shininess:{value:30}}]),vertexShader:Ds.meshphong_vert,fragmentShader:Ds.meshphong_frag},standard:{uniforms:xs([Ps.common,Ps.envmap,Ps.aomap,Ps.lightmap,Ps.emissivemap,Ps.bumpmap,Ps.normalmap,Ps.displacementmap,Ps.roughnessmap,Ps.metalnessmap,Ps.fog,Ps.lights,{emissive:{value:new go(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Ds.meshphysical_vert,fragmentShader:Ds.meshphysical_frag},toon:{uniforms:xs([Ps.common,Ps.aomap,Ps.lightmap,Ps.emissivemap,Ps.bumpmap,Ps.normalmap,Ps.displacementmap,Ps.gradientmap,Ps.fog,Ps.lights,{emissive:{value:new go(0)}}]),vertexShader:Ds.meshtoon_vert,fragmentShader:Ds.meshtoon_frag},matcap:{uniforms:xs([Ps.common,Ps.bumpmap,Ps.normalmap,Ps.displacementmap,Ps.fog,{matcap:{value:null}}]),vertexShader:Ds.meshmatcap_vert,fragmentShader:Ds.meshmatcap_frag},points:{uniforms:xs([Ps.points,Ps.fog]),vertexShader:Ds.points_vert,fragmentShader:Ds.points_frag},dashed:{uniforms:xs([Ps.common,Ps.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Ds.linedashed_vert,fragmentShader:Ds.linedashed_frag},depth:{uniforms:xs([Ps.common,Ps.displacementmap]),vertexShader:Ds.depth_vert,fragmentShader:Ds.depth_frag},normal:{uniforms:xs([Ps.common,Ps.bumpmap,Ps.normalmap,Ps.displacementmap,{opacity:{value:1}}]),vertexShader:Ds.normal_vert,fragmentShader:Ds.normal_frag},sprite:{uniforms:xs([Ps.sprite,Ps.fog]),vertexShader:Ds.sprite_vert,fragmentShader:Ds.sprite_frag},background:{uniforms:{uvTransform:{value:new Gi},t2D:{value:null}},vertexShader:Ds.background_vert,fragmentShader:Ds.background_frag},cube:{uniforms:xs([Ps.envmap,{opacity:{value:1}}]),vertexShader:Ds.cube_vert,fragmentShader:Ds.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Ds.equirect_vert,fragmentShader:Ds.equirect_frag},distanceRGBA:{uniforms:xs([Ps.common,Ps.displacementmap,{referencePosition:{value:new Qi},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Ds.distanceRGBA_vert,fragmentShader:Ds.distanceRGBA_frag},shadow:{uniforms:xs([Ps.lights,Ps.fog,{color:{value:new go(0)},opacity:{value:1}}]),vertexShader:Ds.shadow_vert,fragmentShader:Ds.shadow_frag}};function Us(t,e,n,i){const r=new go(0);let o,s,a=0,c=null,l=0,h=null;function u(t,n){e.buffers.color.setClear(t.r,t.g,t.b,n,i)}return{getClearColor:function(){return r},setClearColor:function(t,e){r.set(t),a=void 0!==e?e:1,u(r,a)},getClearAlpha:function(){return a},setClearAlpha:function(t){a=t,u(r,a)},render:function(e,i,p,d){let f=!0===i.isScene?i.background:null;const m=t.xr,g=m.getSession&&m.getSession();if(g&&"additive"===g.environmentBlendMode&&(f=null),null===f?u(r,a):f&&f.isColor&&(u(f,1),d=!0),(t.autoClear||d)&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),f&&(f.isCubeTexture||f.isWebGLCubeRenderTarget||306===f.mapping)){void 0===s&&(s=new ls(new vs(1,1,1),new _s({name:"BackgroundCubeMaterial",uniforms:ys(zs.cube.uniforms),vertexShader:zs.cube.vertexShader,fragmentShader:zs.cube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1})),s.geometry.deleteAttribute("normal"),s.geometry.deleteAttribute("uv"),s.onBeforeRender=function(t,e,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(s.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),n.update(s));const 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a=0,c=s.length;a\nvoid main() {\n float mean = 0.0;\n float squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n for ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n #ifdef HORIZONAL_PASS\n vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n mean += distribution.x;\n squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n #else\n float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n mean += depth;\n squared_mean += depth * depth;\n #endif\n }\n mean = mean * HALF_SAMPLE_RATE;\n squared_mean = squared_mean * HALF_SAMPLE_RATE;\n float std_dev = sqrt( squared_mean - mean * mean );\n gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),p=u.clone();p.defines.HORIZONAL_PASS=1;const d=new Wo;d.setAttribute("position",new Eo(new 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Use their .texture property instead."),U=!0),t=t.texture),T(t,e)},this.safeSetTextureCube=function(t,e){t&&t.isWebGLCubeRenderTarget&&(!1===B&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),B=!0),t=t.texture),t&&t.isCubeTexture||Array.isArray(t.image)&&6===t.image.length?E(t,e):A(t,e)}}function Cc(t,e,n){const i=n.isWebGL2;return{convert:function(t){let n;if(1009===t)return 5121;if(1017===t)return 32819;if(1018===t)return 32820;if(1019===t)return 33635;if(1010===t)return 5120;if(1011===t)return 5122;if(1012===t)return 5123;if(1013===t)return 5124;if(1014===t)return 5125;if(1015===t)return 5126;if(1016===t)return i?5131:(n=e.get("OES_texture_half_float"),null!==n?n.HALF_FLOAT_OES:null);if(1021===t)return 6406;if(1022===t)return 6407;if(1023===t)return 6408;if(1024===t)return 6409;if(1025===t)return 6410;if(1026===t)return 6402;if(1027===t)return 34041;if(1028===t)return 6403;if(1029===t)return 36244;if(1030===t)return 33319;if(1031===t)return 33320;if(1032===t)return 36248;if(1033===t)return 36249;if(33776===t||33777===t||33778===t||33779===t){if(n=e.get("WEBGL_compressed_texture_s3tc"),null===n)return null;if(33776===t)return n.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===t)return n.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===t)return n.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===t)return n.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===t||35841===t||35842===t||35843===t){if(n=e.get("WEBGL_compressed_texture_pvrtc"),null===n)return null;if(35840===t)return n.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===t)return n.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===t)return n.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===t)return n.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===t)return n=e.get("WEBGL_compressed_texture_etc1"),null!==n?n.COMPRESSED_RGB_ETC1_WEBGL:null;if((37492===t||37496===t)&&(n=e.get("WEBGL_compressed_texture_etc"),null!==n)){if(37492===t)return n.COMPRESSED_RGB8_ETC2;if(37496===t)return n.COMPRESSED_RGBA8_ETC2_EAC}return 37808===t||37809===t||37810===t||37811===t||37812===t||37813===t||37814===t||37815===t||37816===t||37817===t||37818===t||37819===t||37820===t||37821===t||37840===t||37841===t||37842===t||37843===t||37844===t||37845===t||37846===t||37847===t||37848===t||37849===t||37850===t||37851===t||37852===t||37853===t?(n=e.get("WEBGL_compressed_texture_astc"),null!==n?t:null):36492===t?(n=e.get("EXT_texture_compression_bptc"),null!==n?t:null):1020===t?i?34042:(n=e.get("WEBGL_depth_texture"),null!==n?n.UNSIGNED_INT_24_8_WEBGL:null):void 0}}}function Oc(t){Ms.call(this),this.cameras=t||[]}function Nc(){Sr.call(this),this.type="Group"}function Ic(){this._targetRay=null,this._grip=null,this._hand=null}function Dc(t,e){const n=this;let i=null,r=1,o=null,s="local-floor",a=null;const c=[],l=new Map,h=new Ms;h.layers.enable(1),h.viewport=new qi;const u=new Ms;u.layers.enable(2),u.viewport=new qi;const p=[h,u],d=new Oc;d.layers.enable(1),d.layers.enable(2);let f=null,m=null;function g(t){const e=l.get(t.inputSource);e&&e.dispatchEvent({type:t.type})}function v(){l.forEach((function(t,e){t.disconnect(e)})),l.clear(),t.setFramebuffer(null),t.setRenderTarget(t.getRenderTarget()),S.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function y(t){o=t,S.setContext(i),S.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}function x(t){const e=i.inputSources;for(let t=0;t=0&&t.numSupportedMorphTargets++}if(t.morphNormals){t.numSupportedMorphNormals=0;for(let e=0;e=0&&t.numSupportedMorphNormals++}const f=i.uniforms;(t.isShaderMaterial||t.isRawShaderMaterial)&&!0!==t.clipping||(i.numClippingPlanes=D.numPlanes,i.numIntersection=D.numIntersection,f.clippingPlanes=D.uniform),i.environment=t.isMeshStandardMaterial?e.environment:null,i.fog=e.fog,i.needsLights=function(t){return t.isMeshLambertMaterial||t.isMeshToonMaterial||t.isMeshPhongMaterial||t.isMeshStandardMaterial||t.isShadowMaterial||t.isShaderMaterial&&!0===t.lights}(t),i.lightsStateVersion=s,i.needsLights&&(f.ambientLightColor.value=r.state.ambient,f.lightProbe.value=r.state.probe,f.directionalLights.value=r.state.directional,f.directionalLightShadows.value=r.state.directionalShadow,f.spotLights.value=r.state.spot,f.spotLightShadows.value=r.state.spotShadow,f.rectAreaLights.value=r.state.rectArea,f.pointLights.value=r.state.point,f.pointLightShadows.value=r.state.pointShadow,f.hemisphereLights.value=r.state.hemi,f.directionalShadowMap.value=r.state.directionalShadowMap,f.directionalShadowMatrix.value=r.state.directionalShadowMatrix,f.spotShadowMap.value=r.state.spotShadowMap,f.spotShadowMatrix.value=r.state.spotShadowMatrix,f.pointShadowMap.value=r.state.pointShadowMap,f.pointShadowMatrix.value=r.state.pointShadowMatrix);const m=i.program.getUniforms(),g=Xa.seqWithValue(m.seq,f);i.uniformsList=g}function wt(t,e,n,i){!0!==e.isScene&&(e=H),X.resetTextureUnits();const r=e.fog,o=n.isMeshStandardMaterial?e.environment:null,s=null===y?d.outputEncoding:y.texture.encoding,a=q.get(n),c=p.state.lights;if(!0===z&&(!0===U||t!==_)){const e=t===_&&n.id===b;D.setState(n.clippingPlanes,n.clipIntersection,n.clipShadows,t,a,e)}n.version===a.__version?void 0===a.program||n.fog&&a.fog!==r||a.environment!==o||a.needsLights&&a.lightsStateVersion!==c.state.version?_t(n,e,i):void 0===a.numClippingPlanes||a.numClippingPlanes===D.numPlanes&&a.numIntersection===D.numIntersection?a.outputEncoding!==s&&_t(n,e,i):_t(n,e,i):(_t(n,e,i),a.__version=n.version);let l=!1,h=!1,u=!1;const f=a.program,m=f.getUniforms(),g=a.uniforms;if(V.useProgram(f.program)&&(l=!0,h=!0,u=!0),n.id!==b&&(b=n.id,h=!0),l||_!==t){if(m.setValue(at,"projectionMatrix",t.projectionMatrix),j.logarithmicDepthBuffer&&m.setValue(at,"logDepthBufFC",2/(Math.log(t.far+1)/Math.LN2)),_!==t&&(_=t,h=!0,u=!0),n.isShaderMaterial||n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshStandardMaterial||n.envMap){const e=m.map.cameraPosition;void 0!==e&&e.setValue(at,F.setFromMatrixPosition(t.matrixWorld))}(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial)&&m.setValue(at,"isOrthographic",!0===t.isOrthographicCamera),(n.isMeshPhongMaterial||n.isMeshToonMaterial||n.isMeshLambertMaterial||n.isMeshBasicMaterial||n.isMeshStandardMaterial||n.isShaderMaterial||n.isShadowMaterial||n.skinning)&&m.setValue(at,"viewMatrix",t.matrixWorldInverse)}if(n.skinning){m.setOptional(at,i,"bindMatrix"),m.setOptional(at,i,"bindMatrixInverse");const t=i.skeleton;if(t){const e=t.bones;if(j.floatVertexTextures){if(void 0===t.boneTexture){let n=Math.sqrt(4*e.length);n=Fi.ceilPowerOfTwo(n),n=Math.max(n,4);const i=new Float32Array(n*n*4);i.set(t.boneMatrices);const r=new Es(i,n,n,1023,1015);t.boneMatrices=i,t.boneTexture=r,t.boneTextureSize=n}m.setValue(at,"boneTexture",t.boneTexture,X),m.setValue(at,"boneTextureSize",t.boneTextureSize)}else m.setOptional(at,t,"boneMatrices")}}var v,x;return(h||a.receiveShadow!==i.receiveShadow)&&(a.receiveShadow=i.receiveShadow,m.setValue(at,"receiveShadow",i.receiveShadow)),h&&(m.setValue(at,"toneMappingExposure",d.toneMappingExposure),a.needsLights&&(x=u,(v=g).ambientLightColor.needsUpdate=x,v.lightProbe.needsUpdate=x,v.directionalLights.needsUpdate=x,v.directionalLightShadows.needsUpdate=x,v.pointLights.needsUpdate=x,v.pointLightShadows.needsUpdate=x,v.spotLights.needsUpdate=x,v.spotLightShadows.needsUpdate=x,v.rectAreaLights.needsUpdate=x,v.hemisphereLights.needsUpdate=x),r&&n.fog&&Q.refreshFogUniforms(g,r),Q.refreshMaterialUniforms(g,n,o,L,A),void 0!==g.ltc_1&&(g.ltc_1.value=Ps.LTC_1),void 0!==g.ltc_2&&(g.ltc_2.value=Ps.LTC_2),Xa.upload(at,a.uniformsList,g,X)),n.isShaderMaterial&&!0===n.uniformsNeedUpdate&&(Xa.upload(at,a.uniformsList,g,X),n.uniformsNeedUpdate=!1),n.isSpriteMaterial&&m.setValue(at,"center",i.center),m.setValue(at,"modelViewMatrix",i.modelViewMatrix),m.setValue(at,"normalMatrix",i.normalMatrix),m.setValue(at,"modelMatrix",i.matrixWorld),f}vt.setAnimationLoop((function(t){ht.isPresenting||gt&>(t)})),"undefined"!=typeof window&&vt.setContext(window),this.setAnimationLoop=function(t){gt=t,ht.setAnimationLoop(t),null===t?vt.stop():vt.start()},this.render=function(t,e){let n,i;if(void 0!==arguments[2]&&(console.warn("THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead."),n=arguments[2]),void 0!==arguments[3]&&(console.warn("THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead."),i=arguments[3]),void 0!==e&&!0!==e.isCamera)return void console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===f)return;st.resetDefaultState(),b=-1,_=null,!0===t.autoUpdate&&t.updateMatrixWorld(),null===e.parent&&e.updateMatrixWorld(),!0===ht.enabled&&!0===ht.isPresenting&&(e=ht.getCamera(e)),!0===t.isScene&&t.onBeforeRender(d,t,e,n||y),p=tt.get(t,e),p.init(),B.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),I.setFromProjectionMatrix(B),U=this.localClippingEnabled,z=D.init(this.clippingPlanes,U,e),u=$.get(t,e),u.init(),yt(t,e,0,d.sortObjects),u.finish(),!0===d.sortObjects&&u.sort(R,P),!0===z&&D.beginShadows();const r=p.state.shadowsArray;ut.render(r,t,e),p.setupLights(e),!0===z&&D.endShadows(),!0===this.info.autoReset&&this.info.reset(),void 0!==n&&this.setRenderTarget(n),et.render(u,t,e,i);const o=u.opaque,s=u.transparent;o.length>0&&xt(o,t,e),s.length>0&&xt(s,t,e),!0===t.isScene&&t.onAfterRender(d,t,e),null!==y&&(X.updateRenderTargetMipmap(y),X.updateMultisampleRenderTarget(y)),V.buffers.depth.setTest(!0),V.buffers.depth.setMask(!0),V.buffers.color.setMask(!0),V.setPolygonOffset(!1),u=null,p=null},this.setFramebuffer=function(t){m!==t&&null===y&&at.bindFramebuffer(36160,t),m=t},this.getActiveCubeFace=function(){return g},this.getActiveMipmapLevel=function(){return v},this.getRenderTarget=function(){return y},this.setRenderTarget=function(t,e,n){y=t,g=e,v=n,t&&void 0===q.get(t).__webglFramebuffer&&X.setupRenderTarget(t);let i=m,r=!1;if(t){const n=q.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=n[e||0],r=!0):i=t.isWebGLMultisampleRenderTarget?q.get(t).__webglMultisampledFramebuffer:n,M.copy(t.viewport),S.copy(t.scissor),T=t.scissorTest}else M.copy(C).multiplyScalar(L).floor(),S.copy(O).multiplyScalar(L).floor(),T=N;if(x!==i&&(at.bindFramebuffer(36160,i),x=i),V.viewport(M),V.scissor(S),V.setScissorTest(T),r){const i=q.get(t.texture);at.framebufferTexture2D(36160,36064,34069+(e||0),i.__webglTexture,n||0)}},this.readRenderTargetPixels=function(t,e,n,i,r,o,s){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let a=q.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==s&&(a=a[s]),a){let s=!1;a!==x&&(at.bindFramebuffer(36160,a),s=!0);try{const a=t.texture,c=a.format,l=a.type;if(1023!==c&&ot.convert(c)!==at.getParameter(35739))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!(1009===l||ot.convert(l)===at.getParameter(35738)||1015===l&&(j.isWebGL2||k.get("OES_texture_float")||k.get("WEBGL_color_buffer_float"))||1016===l&&(j.isWebGL2?k.get("EXT_color_buffer_float"):k.get("EXT_color_buffer_half_float"))))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");36053===at.checkFramebufferStatus(36160)?e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&at.readPixels(e,n,i,r,ot.convert(c),ot.convert(l),o):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{s&&at.bindFramebuffer(36160,x)}}},this.copyFramebufferToTexture=function(t,e,n){void 0===n&&(n=0);const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),o=Math.floor(e.image.height*i),s=ot.convert(e.format);X.setTexture2D(e,0),at.copyTexImage2D(3553,n,s,t.x,t.y,r,o,0),V.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i){void 0===i&&(i=0);const r=e.image.width,o=e.image.height,s=ot.convert(n.format),a=ot.convert(n.type);X.setTexture2D(n,0),at.pixelStorei(37440,n.flipY),at.pixelStorei(37441,n.premultiplyAlpha),at.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?at.texSubImage2D(3553,i,t.x,t.y,r,o,s,a,e.image.data):e.isCompressedTexture?at.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,s,e.mipmaps[0].data):at.texSubImage2D(3553,i,t.x,t.y,s,a,e.image),0===i&&n.generateMipmaps&&at.generateMipmap(3553),V.unbindTexture()},this.initTexture=function(t){X.setTexture2D(t,0),V.unbindTexture()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}function Bc(t){Uc.call(this,t)}function Fc(t,e){this.name="",this.color=new go(t),this.density=void 0!==e?e:25e-5}function Hc(t,e,n){this.name="",this.color=new go(t),this.near=void 0!==e?e:1,this.far=void 0!==n?n:1e3}function Gc(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=35044,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=Fi.generateUUID()}Oc.prototype=Object.assign(Object.create(Ms.prototype),{constructor:Oc,isArrayCamera:!0}),Nc.prototype=Object.assign(Object.create(Sr.prototype),{constructor:Nc,isGroup:!0}),Object.assign(Ic.prototype,{constructor:Ic,getHandSpace:function(){if(null===this._hand&&(this._hand=new Nc,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints=[],this._hand.inputState={pinching:!1},window.XRHand))for(let t=0;t<=window.XRHand.LITTLE_PHALANX_TIP;t++){let t=new Nc;t.matrixAutoUpdate=!1,t.visible=!1,this._hand.joints.push(t),this._hand.add(t)}return this._hand},getTargetRaySpace:function(){return null===this._targetRay&&(this._targetRay=new Nc,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1),this._targetRay},getGripSpace:function(){return null===this._grip&&(this._grip=new Nc,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1),this._grip},dispatchEvent:function(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this},disconnect:function(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this},update:function(t,e,n){let i=null,r=null,o=null;const s=this._targetRay,a=this._grip,c=this._hand;if(t)if(t.hand){o=!0;for(let i=0;i<=window.XRHand.LITTLE_PHALANX_TIP;i++)if(t.hand[i]){let r=e.getJointPose(t.hand[i],n);const o=c.joints[i];null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.jointRadius=r.radius),o.visible=null!==r;const s=c.joints[window.XRHand.INDEX_PHALANX_TIP],a=c.joints[window.XRHand.THUMB_PHALANX_TIP],l=s.position.distanceTo(a.position),h=.02,u=.005;c.inputState.pinching&&l>h+u?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!c.inputState.pinching&&l<=h-u&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}}else null!==s&&(i=e.getPose(t.targetRaySpace,n),null!==i&&(s.matrix.fromArray(i.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale))),null!==a&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(a.matrix.fromArray(r.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale)));return null!==s&&(s.visible=null!==i),null!==a&&(a.visible=null!==r),null!==c&&(c.visible=null!==o),this}}),Object.assign(Dc.prototype,zi.prototype),Bc.prototype=Object.assign(Object.create(Uc.prototype),{constructor:Bc,isWebGL1Renderer:!0}),Object.assign(Fc.prototype,{isFogExp2:!0,clone:function(){return new Fc(this.color,this.density)},toJSON:function(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}),Object.assign(Hc.prototype,{isFog:!0,clone:function(){return new Hc(this.color,this.near,this.far)},toJSON:function(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}),Object.defineProperty(Gc.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(Gc.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;it.far||e.push({distance:a,point:qc.clone(),uv:uo.getUV(qc,Qc,$c,tl,el,nl,il,new Hi),face:null,object:this})},copy:function(t){return Sr.prototype.copy.call(this,t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}});const sl=new Qi,al=new Qi;function cl(){Sr.call(this),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}function ll(t,e){t&&t.isGeometry&&console.error("THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."),ls.call(this,t,e),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new sr,this.bindMatrixInverse=new sr}cl.prototype=Object.assign(Object.create(Sr.prototype),{constructor:cl,isLOD:!0,copy:function(t){Sr.prototype.copy.call(this,t,!1);const e=t.levels;for(let t=0,n=e.length;t0){let n,i;for(n=1,i=e.length;n0){sl.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(sl);this.getObjectForDistance(n).raycast(t,e)}},update:function(t){const e=this.levels;if(e.length>1){sl.setFromMatrixPosition(t.matrixWorld),al.setFromMatrixPosition(this.matrixWorld);const n=sl.distanceTo(al)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;is)continue;h.applyMatrix4(this.matrixWorld);const p=t.ray.origin.distanceTo(h);pt.far||e.push({distance:p,point:l.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this})}}else for(let n=0,i=r.length/3-1;ns)continue;h.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(h);it.far||e.push({distance:i,point:l.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else if(n.isGeometry){const i=n.vertices,r=i.length;for(let n=0;ns)continue;h.applyMatrix4(this.matrixWorld);const r=t.ray.origin.distanceTo(h);rt.far||e.push({distance:r,point:l.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}},updateMorphTargets:function(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}});const El=new Qi,Al=new Qi;function Ll(t,e){Tl.call(this,t,e),this.type="LineSegments"}function Rl(t,e){Tl.call(this,t,e),this.type="LineLoop"}function Pl(t){wo.call(this),this.type="PointsMaterial",this.color=new go(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.morphTargets=!1,this.setValues(t)}Ll.prototype=Object.assign(Object.create(Tl.prototype),{constructor:Ll,isLineSegments:!0,computeLineDistances:function(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;tr.far)return;o.push({distance:c,distanceToRay:Math.sqrt(a),point:n,index:e,face:null,object:s})}}function Ul(t,e,n,i,r,o,s,a,c){Wi.call(this,t,e,n,i,r,o,s,a,c),this.format=void 0!==s?s:1022,this.minFilter=void 0!==o?o:1006,this.magFilter=void 0!==r?r:1006,this.generateMipmaps=!1;const l=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){l.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}function Bl(t,e,n,i,r,o,s,a,c,l,h,u){Wi.call(this,null,o,s,a,c,l,i,r,h,u),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}function Fl(t,e,n,i,r,o,s,a,c){Wi.call(this,t,e,n,i,r,o,s,a,c),this.needsUpdate=!0}function Hl(t,e,n,i,r,o,s,a,c,l){if(1026!==(l=void 0!==l?l:1026)&&1027!==l)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&1026===l&&(n=1012),void 0===n&&1027===l&&(n=1020),Wi.call(this,null,i,r,o,s,a,l,n,c),this.image={width:t,height:e},this.magFilter=void 0!==s?s:1003,this.minFilter=void 0!==a?a:1003,this.flipY=!1,this.generateMipmaps=!1}function Gl(t){Wo.call(this),this.type="WireframeGeometry";const e=[],n=[0,0],i={},r=["a","b","c"];if(t&&t.isGeometry){const o=t.faces;for(let t=0,e=o.length;t=0?(t(i-a,d,h),u.subVectors(l,h)):(t(i+a,d,h),u.subVectors(h,l)),d-a>=0?(t(i,d-a,h),p.subVectors(l,h)):(t(i,d+a,h),p.subVectors(h,l)),c.crossVectors(u,p).normalize(),o.push(c.x,c.y,c.z),s.push(i,d)}}for(let t=0;t.9&&s<.1&&(e<.2&&(o[t+0]+=1),n<.2&&(o[t+2]+=1),i<.2&&(o[t+4]+=1))}}()}(),this.setAttribute("position",new Io(r,3)),this.setAttribute("normal",new Io(r.slice(),3)),this.setAttribute("uv",new Io(o,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}function ql(t,e){gs.call(this),this.type="TetrahedronGeometry",this.parameters={radius:t,detail:e},this.fromBufferGeometry(new Xl(t,e)),this.mergeVertices()}function Xl(t,e){Wl.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],t,e),this.type="TetrahedronBufferGeometry",this.parameters={radius:t,detail:e}}function Yl(t,e){gs.call(this),this.type="OctahedronGeometry",this.parameters={radius:t,detail:e},this.fromBufferGeometry(new Zl(t,e)),this.mergeVertices()}function Zl(t,e){Wl.call(this,[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],t,e),this.type="OctahedronBufferGeometry",this.parameters={radius:t,detail:e}}function Jl(t,e){gs.call(this),this.type="IcosahedronGeometry",this.parameters={radius:t,detail:e},this.fromBufferGeometry(new Kl(t,e)),this.mergeVertices()}function Kl(t,e){const n=(1+Math.sqrt(5))/2,i=[-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1];Wl.call(this,i,[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],t,e),this.type="IcosahedronBufferGeometry",this.parameters={radius:t,detail:e}}function Ql(t,e){gs.call(this),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e},this.fromBufferGeometry(new $l(t,e)),this.mergeVertices()}function $l(t,e){const n=(1+Math.sqrt(5))/2,i=1/n,r=[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i];Wl.call(this,r,[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronBufferGeometry",this.parameters={radius:t,detail:e}}function th(t,e,n,i,r,o){gs.call(this),this.type="TubeGeometry",this.parameters={path:t,tubularSegments:e,radius:n,radialSegments:i,closed:r},void 0!==o&&console.warn("THREE.TubeGeometry: taper has been removed.");const s=new eh(t,e,n,i,r);this.tangents=s.tangents,this.normals=s.normals,this.binormals=s.binormals,this.fromBufferGeometry(s),this.mergeVertices()}function eh(t,e,n,i,r){Wo.call(this),this.type="TubeBufferGeometry",this.parameters={path:t,tubularSegments:e,radius:n,radialSegments:i,closed:r},e=e||64,n=n||1,i=i||8,r=r||!1;const o=t.computeFrenetFrames(e,r);this.tangents=o.tangents,this.normals=o.normals,this.binormals=o.binormals;const s=new Qi,a=new Qi,c=new Hi;let l=new Qi;const h=[],u=[],p=[],d=[];function f(r){l=t.getPointAt(r/e,l);const c=o.normals[r],p=o.binormals[r];for(let t=0;t<=i;t++){const e=t/i*Math.PI*2,r=Math.sin(e),o=-Math.cos(e);a.x=o*c.x+r*p.x,a.y=o*c.y+r*p.y,a.z=o*c.z+r*p.z,a.normalize(),u.push(a.x,a.y,a.z),s.x=l.x+n*a.x,s.y=l.y+n*a.y,s.z=l.z+n*a.z,h.push(s.x,s.y,s.z)}}!function(){for(let t=0;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. 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t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}),Bl.prototype=Object.create(Wi.prototype),Bl.prototype.constructor=Bl,Bl.prototype.isCompressedTexture=!0,Fl.prototype=Object.create(Wi.prototype),Fl.prototype.constructor=Fl,Fl.prototype.isCanvasTexture=!0,Hl.prototype=Object.create(Wi.prototype),Hl.prototype.constructor=Hl,Hl.prototype.isDepthTexture=!0,Gl.prototype=Object.create(Wo.prototype),Gl.prototype.constructor=Gl,kl.prototype=Object.create(gs.prototype),kl.prototype.constructor=kl,jl.prototype=Object.create(Wo.prototype),jl.prototype.constructor=jl,Vl.prototype=Object.create(gs.prototype),Vl.prototype.constructor=Vl,Wl.prototype=Object.create(Wo.prototype),Wl.prototype.constructor=Wl,ql.prototype=Object.create(gs.prototype),ql.prototype.constructor=ql,Xl.prototype=Object.create(Wl.prototype),Xl.prototype.constructor=Xl,Yl.prototype=Object.create(gs.prototype),Yl.prototype.constructor=Yl,Zl.prototype=Object.create(Wl.prototype),Zl.prototype.constructor=Zl,Jl.prototype=Object.create(gs.prototype),Jl.prototype.constructor=Jl,Kl.prototype=Object.create(Wl.prototype),Kl.prototype.constructor=Kl,Ql.prototype=Object.create(gs.prototype),Ql.prototype.constructor=Ql,$l.prototype=Object.create(Wl.prototype),$l.prototype.constructor=$l,th.prototype=Object.create(gs.prototype),th.prototype.constructor=th,eh.prototype=Object.create(Wo.prototype),eh.prototype.constructor=eh,eh.prototype.toJSON=function(){const t=Wo.prototype.toJSON.call(this);return t.path=this.parameters.path.toJSON(),t},nh.prototype=Object.create(gs.prototype),nh.prototype.constructor=nh,ih.prototype=Object.create(Wo.prototype),ih.prototype.constructor=ih,rh.prototype=Object.create(gs.prototype),rh.prototype.constructor=rh,oh.prototype=Object.create(Wo.prototype),oh.prototype.constructor=oh;const sh=function(t,e,n){n=n||2;let i,r,o,s,a,c,l,h=e&&e.length,u=h?e[0]*n:t.length,p=ah(t,0,u,n,!0),d=[];if(!p||p.next===p.prev)return d;if(h&&(p=function(t,e,n,i){let r,o,s,a,c,l=[];for(r=0,o=e.length;r80*n){i=o=t[0],r=s=t[1];for(let e=n;eo&&(o=a),c>s&&(s=c);l=Math.max(o-i,s-r),l=0!==l?1/l:0}return lh(p,d,n,i,r,l),d};function ah(t,e,n,i,r){let o,s;if(r===function(t,e,n,i){let r=0;for(let o=e,s=n-i;o0)for(o=e;o=e;o-=i)s=Lh(o,t[o],t[o+1],s);return s&&wh(s,s.next)&&(Rh(s),s=s.next),s}function ch(t,e){if(!t)return t;e||(e=t);let 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nu=Object.freeze({__proto__:null,WireframeGeometry:Gl,ParametricGeometry:kl,ParametricBufferGeometry:jl,TetrahedronGeometry:ql,TetrahedronBufferGeometry:Xl,OctahedronGeometry:Yl,OctahedronBufferGeometry:Zl,IcosahedronGeometry:Jl,IcosahedronBufferGeometry:Kl,DodecahedronGeometry:Ql,DodecahedronBufferGeometry:$l,PolyhedronGeometry:Vl,PolyhedronBufferGeometry:Wl,TubeGeometry:th,TubeBufferGeometry:eh,TorusKnotGeometry:nh,TorusKnotBufferGeometry:ih,TorusGeometry:rh,TorusBufferGeometry:oh,TextGeometry:Bh,TextBufferGeometry:Fh,SphereGeometry:Hh,SphereBufferGeometry:Gh,RingGeometry:kh,RingBufferGeometry:jh,PlaneGeometry:Ns,PlaneBufferGeometry:Is,LatheGeometry:Vh,LatheBufferGeometry:Wh,ShapeGeometry:qh,ShapeBufferGeometry:Xh,ExtrudeGeometry:Ih,ExtrudeBufferGeometry:Dh,EdgesGeometry:Zh,ConeGeometry:Qh,ConeBufferGeometry:$h,CylinderGeometry:Jh,CylinderBufferGeometry:Kh,CircleGeometry:tu,CircleBufferGeometry:eu,BoxGeometry:class extends gs{constructor(t,e,n,i,r,o){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:o},this.fromBufferGeometry(new vs(t,e,n,i,r,o)),this.mergeVertices()}},BoxBufferGeometry:vs});function iu(t){wo.call(this),this.type="ShadowMaterial",this.color=new go(0),this.transparent=!0,this.setValues(t)}function ru(t){_s.call(this,t),this.type="RawShaderMaterial"}function ou(t){wo.call(this),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new go(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new go(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new 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go(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new go(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Hi(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function cu(t){wo.call(this),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new go(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new go(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Hi(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function lu(t){wo.call(this),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Hi(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function hu(t){wo.call(this),this.type="MeshLambertMaterial",this.color=new go(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new go(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function uu(t){wo.call(this),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new go(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Hi(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.skinning=!1,this.morphTargets=!1,this.morphNormals=!1,this.setValues(t)}function pu(t){xl.call(this),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}iu.prototype=Object.create(wo.prototype),iu.prototype.constructor=iu,iu.prototype.isShadowMaterial=!0,iu.prototype.copy=function(t){return wo.prototype.copy.call(this,t),this.color.copy(t.color),this},ru.prototype=Object.create(_s.prototype),ru.prototype.constructor=ru,ru.prototype.isRawShaderMaterial=!0,ou.prototype=Object.create(wo.prototype),ou.prototype.constructor=ou,ou.prototype.isMeshStandardMaterial=!0,ou.prototype.copy=function(t){return wo.prototype.copy.call(this,t),this.defines={STANDARD:""},this.color.copy(t.color),this.roughness=t.roughness,this.metalness=t.metalness,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.roughnessMap=t.roughnessMap,this.metalnessMap=t.metalnessMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapIntensity=t.envMapIntensity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this.vertexTangents=t.vertexTangents,this},su.prototype=Object.create(ou.prototype),su.prototype.constructor=su,su.prototype.isMeshPhysicalMaterial=!0,su.prototype.copy=function(t){return ou.prototype.copy.call(this,t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.reflectivity=t.reflectivity,t.sheen?this.sheen=(this.sheen||new go).copy(t.sheen):this.sheen=null,this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this},au.prototype=Object.create(wo.prototype),au.prototype.constructor=au,au.prototype.isMeshPhongMaterial=!0,au.prototype.copy=function(t){return wo.prototype.copy.call(this,t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},cu.prototype=Object.create(wo.prototype),cu.prototype.constructor=cu,cu.prototype.isMeshToonMaterial=!0,cu.prototype.copy=function(t){return wo.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},lu.prototype=Object.create(wo.prototype),lu.prototype.constructor=lu,lu.prototype.isMeshNormalMaterial=!0,lu.prototype.copy=function(t){return wo.prototype.copy.call(this,t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},hu.prototype=Object.create(wo.prototype),hu.prototype.constructor=hu,hu.prototype.isMeshLambertMaterial=!0,hu.prototype.copy=function(t){return wo.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},uu.prototype=Object.create(wo.prototype),uu.prototype.constructor=uu,uu.prototype.isMeshMatcapMaterial=!0,uu.prototype.copy=function(t){return wo.prototype.copy.call(this,t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.morphNormals=t.morphNormals,this},pu.prototype=Object.create(xl.prototype),pu.prototype.constructor=pu,pu.prototype.isLineDashedMaterial=!0,pu.prototype.copy=function(t){return xl.prototype.copy.call(this,t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this};var 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t=fu.arraySlice(this.times),e=fu.arraySlice(this.values),n=this.getValueSize(),i=2302===this.getInterpolation(),r=t.length-1;let o=1;for(let s=1;s0){t[o]=t[r];for(let t=r*n,i=o*n,s=0;s!==n;++s)e[i+s]=e[t+s];++o}return o!==t.length?(this.times=fu.arraySlice(t,0,o),this.values=fu.arraySlice(e,0,o*n)):(this.times=t,this.values=e),this},clone:function(){const t=fu.arraySlice(this.times,0),e=fu.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}),bu.prototype=Object.assign(Object.create(xu.prototype),{constructor:bu,ValueTypeName:"bool",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0}),_u.prototype=Object.assign(Object.create(xu.prototype),{constructor:_u,ValueTypeName:"color"}),wu.prototype=Object.assign(Object.create(xu.prototype),{constructor:wu,ValueTypeName:"number"}),Mu.prototype=Object.assign(Object.create(mu.prototype),{constructor:Mu,interpolate_:function(t,e,n,i){const r=this.resultBuffer,o=this.sampleValues,s=this.valueSize,a=(n-e)/(i-e);let c=t*s;for(let t=c+s;c!==t;c+=4)Zi.slerpFlat(r,0,o,c-s,o,c,a);return r}}),Su.prototype=Object.assign(Object.create(xu.prototype),{constructor:Su,ValueTypeName:"quaternion",DefaultInterpolation:2301,InterpolantFactoryMethodLinear:function(t){return new Mu(this.times,this.values,this.getValueSize(),t)},InterpolantFactoryMethodSmooth:void 0}),Tu.prototype=Object.assign(Object.create(xu.prototype),{constructor:Tu,ValueTypeName:"string",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0}),Eu.prototype=Object.assign(Object.create(xu.prototype),{constructor:Eu,ValueTypeName:"vector"}),Object.assign(Au,{parse:function(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let t=0,r=n.length;t!==r;++t)e.push(Lu(n[t]).scale(i));return new Au(t.name,t.duration,e,t.blendMode)},toJSON:function(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,i=n.length;t!==i;++t)e.push(xu.toJSON(n[t]));return i},CreateFromMorphTargetSequence:function(t,e,n,i){const r=e.length,o=[];for(let t=0;t1){const t=o[1];let e=i[t];e||(i[t]=e=[]),e.push(n)}}const o=[];for(const t in i)o.push(Au.CreateFromMorphTargetSequence(t,i[t],e,n));return o},parseAnimation:function(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const o=[],s=[];fu.flattenJSON(n,o,s,i),0!==o.length&&r.push(new t(e,o,s))}},i=[],r=t.name||"default",o=t.fps||30,s=t.blendMode;let a=t.length||-1;const c=t.hierarchy||[];for(let t=0;t0||0===t.search(/^data\:image\/jpeg/);r.format=i?1022:1023,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}),Object.assign(Gu.prototype,{getPoint:function(){return console.warn("THREE.Curve: .getPoint() not implemented."),null},getPointAt:function(t,e){const n=this.getUtoTmapping(t);return this.getPoint(n,e)},getPoints:function(t){void 0===t&&(t=5);const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return e},getSpacedPoints:function(t){void 0===t&&(t=5);const e=[];for(let n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e},getLength:function(){const t=this.getLengths();return t[t.length-1]},getLengths:function(t){if(void 0===t&&(t=this.arcLengthDivisions),this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let n,i=this.getPoint(0),r=0;e.push(0);for(let o=1;o<=t;o++)n=this.getPoint(o/t),r+=n.distanceTo(i),e.push(r),i=n;return this.cacheArcLengths=e,e},updateArcLengths:function(){this.needsUpdate=!0,this.getLengths()},getUtoTmapping:function(t,e){const n=this.getLengths();let i,r=0,o=n.length;i=e||t*n[o-1];let s,a=0,c=o-1;for(;a<=c;)if(r=Math.floor(a+(c-a)/2),s=n[r]-i,s<0)a=r+1;else{if(!(s>0)){c=r;break}c=r-1}if(r=c,n[r]===i)return r/(o-1);const l=n[r];return(r+(i-l)/(n[r+1]-l))/(o-1)},getTangent:function(t,e){let n=t-1e-4,i=t+1e-4;n<0&&(n=0),i>1&&(i=1);const r=this.getPoint(n),o=this.getPoint(i),s=e||(r.isVector2?new Hi:new Qi);return s.copy(o).sub(r).normalize(),s},getTangentAt:function(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)},computeFrenetFrames:function(t,e){const n=new Qi,i=[],r=[],o=[],s=new Qi,a=new sr;for(let e=0;e<=t;e++){const n=e/t;i[e]=this.getTangentAt(n,new Qi),i[e].normalize()}r[0]=new Qi,o[0]=new Qi;let c=Number.MAX_VALUE;const l=Math.abs(i[0].x),h=Math.abs(i[0].y),u=Math.abs(i[0].z);l<=c&&(c=l,n.set(1,0,0)),h<=c&&(c=h,n.set(0,1,0)),u<=c&&n.set(0,0,1),s.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],s),o[0].crossVectors(i[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),o[e]=o[e-1].clone(),s.crossVectors(i[e-1],i[e]),s.length()>Number.EPSILON){s.normalize();const t=Math.acos(Fi.clamp(i[e-1].dot(i[e]),-1,1));r[e].applyMatrix4(a.makeRotationAxis(s,t))}o[e].crossVectors(i[e],r[e])}if(!0===e){let e=Math.acos(Fi.clamp(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(s.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(a.makeRotationAxis(i[n],e*n)),o[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:o}},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this},toJSON:function(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t},fromJSON:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}),ku.prototype=Object.create(Gu.prototype),ku.prototype.constructor=ku,ku.prototype.isEllipseCurve=!0,ku.prototype.getPoint=function(t,e){const n=e||new Hi,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const o=Math.abs(r)i;)r-=i;r0?0:(Math.floor(Math.abs(h)/r)+1)*r:0===u&&h===r-1&&(h=r-2,u=1),this.closed||h>0?s=i[(h-1)%r]:(Wu.subVectors(i[0],i[1]).add(i[0]),s=Wu),a=i[h%r],c=i[(h+1)%r],this.closed||h+2i.length-2?i.length-1:o+1],h=i[o>i.length-3?i.length-1:o+2];return n.set(Ju(s,a.x,c.x,l.x,h.x),Ju(s,a.y,c.y,l.y,h.y)),n},op.prototype.copy=function(t){Gu.prototype.copy.call(this,t),this.points=[];for(let e=0,n=t.points.length;e=e){const t=n[i]-e,r=this.curves[i],o=r.getLength(),s=0===o?0:1-t/o;return r.getPointAt(s)}i++}return null},getLength:function(){const t=this.getCurveLengths();return t[t.length-1]},updateArcLengths:function(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e},copy:function(t){Gu.prototype.copy.call(this,t),this.curves=[];for(let e=0,n=t.curves.length;e0){const t=c.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(c);const l=c.getPoint(1);return this.currentPoint.copy(l),this},copy:function(t){return ap.prototype.copy.call(this,t),this.currentPoint.copy(t.currentPoint),this},toJSON:function(){const t=ap.prototype.toJSON.call(this);return t.currentPoint=this.currentPoint.toArray(),t},fromJSON:function(t){return ap.prototype.fromJSON.call(this,t),this.currentPoint.fromArray(t.currentPoint),this}}),lp.prototype=Object.assign(Object.create(cp.prototype),{constructor:lp,getPointsHoles:function(t){const e=[];for(let n=0,i=this.holes.length;n0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const e in t.uniforms){const r=t.uniforms[e];switch(i.uniforms[e]={},r.type){case"t":i.uniforms[e].value=n(r.value);break;case"c":i.uniforms[e].value=(new go).setHex(r.value);break;case"v2":i.uniforms[e].value=(new Hi).fromArray(r.value);break;case"v3":i.uniforms[e].value=(new Qi).fromArray(r.value);break;case"v4":i.uniforms[e].value=(new qi).fromArray(r.value);break;case"m3":i.uniforms[e].value=(new Gi).fromArray(r.value);case"m4":i.uniforms[e].value=(new sr).fromArray(r.value);break;default:i.uniforms[e].value=r.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const e in t.extensions)i.extensions[e]=t.extensions[e];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new Hi).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new Hi).fromArray(t.clearcoatNormalScale)),void 0!==t.transmission&&(i.transmission=t.transmission),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),i},setTextures:function(t){return this.textures=t,this}});const Tp=function(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;n0){const s=new Pu(e);r=new Bu(s),r.setCrossOrigin(this.crossOrigin);for(let e=0,r=t.length;eNumber.EPSILON){if(c<0&&(n=e[o],a=-a,s=e[r],c=-c),t.ys.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=c*(t.x-n.x)-a*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(s.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=s.x)return!0}}return i}const r=Ch.isClockWise,o=this.subPaths;if(0===o.length)return[];if(!0===e)return n(o);let s,a,c,l=[];if(1===o.length)return a=o[0],c=new lp,c.curves=a.curves,l.push(c),l;let h=!r(o[0].getPoints());h=t?!h:h;const u=[],p=[];let d,f,m=[],g=0;p[g]=void 0,m[g]=[];for(let e=0,n=o.length;e1){let t=!1;const e=[];for(let t=0,e=p.length;t0&&(t||(m=u))}for(let t=0,e=p.length;t0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(n[t]!==n[t+e]){s.setValue(n,i);break}},saveOriginalState:function(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let t=n,r=i;t!==r;++t)e[t]=e[i+t%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0},restoreOriginalState:function(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)},_setAdditiveIdentityNumeric:function(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n=.5)for(let i=0;i!==r;++i)t[e+i]=t[n+i]},_slerp:function(t,e,n,i){Zi.slerpFlat(t,e,t,e,t,n,i)},_slerpAdditive:function(t,e,n,i,r){const o=this._workIndex*r;Zi.multiplyQuaternionsFlat(t,o,t,e,t,n),Zi.slerpFlat(t,e,t,e,t,o,i)},_lerp:function(t,e,n,i,r){const o=1-i;for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]*o+t[n+s]*i}},_lerpAdditive:function(t,e,n,i,r){for(let o=0;o!==r;++o){const r=e+o;t[r]=t[r]+t[n+o]*i}}});const ad=new RegExp("[\\[\\]\\.:\\/]","g"),cd="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",ld=/((?:WC+[\/:])*)/.source.replace("WC","[^\\[\\]\\.:\\/]"),hd=/(WCOD+)?/.source.replace("WCOD",cd),ud=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC","[^\\[\\]\\.:\\/]"),pd=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC","[^\\[\\]\\.:\\/]"),dd=new RegExp("^"+ld+hd+ud+pd+"$"),fd=["material","materials","bones"];function md(t,e,n){const i=n||gd.parseTrackName(e);this._targetGroup=t,this._bindings=t.subscribe_(e,i)}function gd(t,e,n){this.path=e,this.parsedPath=n||gd.parseTrackName(e),this.node=gd.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t}function vd(t,e,n,i){this._mixer=t,this._clip=e,this._localRoot=n||null,this.blendMode=i||e.blendMode;const r=e.tracks,o=r.length,s=new Array(o),a={endingStart:2400,endingEnd:2400};for(let t=0;t!==o;++t){const e=r[t].createInterpolant(null);s[t]=e,e.settings=a}this._interpolantSettings=a,this._interpolants=s,this._propertyBindings=new Array(o),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}function yd(t){this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}function xd(t){"string"==typeof t&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),t=arguments[1]),this.value=t}function bd(t,e,n){Gc.call(this,t,e),this.meshPerAttribute=n||1}function _d(t,e,n,i){this.ray=new Jr(t,e),this.near=n||0,this.far=i||1/0,this.camera=null,this.layers=new hr,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}},Object.defineProperties(this.params,{PointCloud:{get:function(){return console.warn("THREE.Raycaster: params.PointCloud has been renamed to params.Points."),this.Points}}})}function wd(t,e){return t.distance-e.distance}function Md(t,e,n,i){if(t.layers.test(e.layers)&&t.raycast(e,n),!0===i){const i=t.children;for(let t=0,r=i.length;t=r){const o=r++,l=t[o];e[l.uuid]=c,t[c]=l,e[a]=o,t[o]=s;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[o],r=e[c];e[c]=i,e[o]=r}}}this.nCachedObjects_=r},uncache:function(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,o=t.length;for(let s=0,a=arguments.length;s!==a;++s){const a=arguments[s].uuid,c=e[a];if(void 0!==c)if(delete e[a],c0){const t=this._interpolants,e=this._propertyBindings;switch(this.blendMode){case 2501:for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(o),e[n].accumulateAdditive(s);break;case 2500:default:for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(o),e[n].accumulate(i,s)}}},_updateWeight:function(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e},_updateTimeScale:function(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e},_updateTime:function(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const o=2202===n;if(0===t)return-1===r?i:o&&1==(1&r)?e-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,o)):this._setEndings(0===this.repetitions,!0,o)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const s=this.repetitions-r;if(s<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===s){const e=t<0;this._setEndings(e,!e,o)}else this._setEndings(!1,!1,o);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(o&&1==(1&r))return e-i}return i},_setEndings:function(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=2401,i.endingEnd=2401):(i.endingStart=t?this.zeroSlopeAtStart?2401:2400:2402,i.endingEnd=e?this.zeroSlopeAtEnd?2401:2400:2402)},_scheduleFading:function(t,e,n){const i=this._mixer,r=i.time;let o=this._weightInterpolant;null===o&&(o=i._lendControlInterpolant(),this._weightInterpolant=o);const s=o.parameterPositions,a=o.sampleValues;return s[0]=r,a[0]=e,s[1]=r+t,a[1]=n,this}}),yd.prototype=Object.assign(Object.create(zi.prototype),{constructor:yd,_bindAction:function(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,o=t._propertyBindings,s=t._interpolants,a=n.uuid,c=this._bindingsByRootAndName;let l=c[a];void 0===l&&(l={},c[a]=l);for(let t=0;t!==r;++t){const r=i[t],c=r.name;let h=l[c];if(void 0!==h)o[t]=h;else{if(h=o[t],void 0!==h){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,a,c));continue}const i=e&&e._propertyBindings[t].binding.parsedPath;h=new sd(gd.create(n,c,i),r.ValueTypeName,r.getValueSize()),++h.referenceCount,this._addInactiveBinding(h,a,c),o[t]=h}s[t].resultBuffer=h.buffer}},_activateAction:function(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}},_deactivateAction:function(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}},_initMemoryManager:function(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}},_isActiveAction:function(t){const e=t._cacheIndex;return null!==e&&e=0;--e)t[e].stop();return this},update:function(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),o=this._accuIndex^=1;for(let s=0;s!==n;++s){e[s]._update(i,t,r,o)}const s=this._bindings,a=this._nActiveBindings;for(let t=0;t!==a;++t)s[t].apply(o);return this},setTime:function(t){this.time=0;for(let t=0;tthis.max.x||t.ythis.max.y)},containsBox:function(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y},getParameter:function(t,e){return void 0===e&&(console.warn("THREE.Box2: .getParameter() target is now required"),e=new Hi),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)},clampPoint:function(t,e){return void 0===e&&(console.warn("THREE.Box2: .clampPoint() target is now required"),e=new Hi),e.copy(t).clamp(this.min,this.max)},distanceToPoint:function(t){return Td.copy(t).clamp(this.min,this.max).sub(t).length()},intersect:function(t){return this.min.max(t.min),this.max.min(t.max),this},union:function(t){return this.min.min(t.min),this.max.max(t.max),this},translate:function(t){return this.min.add(t),this.max.add(t),this},equals:function(t){return t.min.equals(this.min)&&t.max.equals(this.max)}});const Ad=new Qi,Ld=new Qi;function Rd(t,e){this.start=void 0!==t?t:new Qi,this.end=void 0!==e?e:new Qi}function Pd(t){Sr.call(this),this.material=t,this.render=function(){},this.hasPositions=!1,this.hasNormals=!1,this.hasColors=!1,this.hasUvs=!1,this.positionArray=null,this.normalArray=null,this.colorArray=null,this.uvArray=null,this.count=0}Object.assign(Rd.prototype,{set:function(t,e){return this.start.copy(t),this.end.copy(e),this},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.start.copy(t.start),this.end.copy(t.end),this},getCenter:function(t){return void 0===t&&(console.warn("THREE.Line3: .getCenter() target is now required"),t=new Qi),t.addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(t){return void 0===t&&(console.warn("THREE.Line3: .delta() target is now required"),t=new Qi),t.subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(t,e){return void 0===e&&(console.warn("THREE.Line3: .at() target is now required"),e=new Qi),this.delta(e).multiplyScalar(t).add(this.start)},closestPointToPointParameter:function(t,e){Ad.subVectors(t,this.start),Ld.subVectors(this.end,this.start);const n=Ld.dot(Ld);let i=Ld.dot(Ad)/n;return e&&(i=Fi.clamp(i,0,1)),i},closestPointToPoint:function(t,e,n){const i=this.closestPointToPointParameter(t,e);return void 0===n&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),n=new Qi),this.delta(n).multiplyScalar(i).add(this.start)},applyMatrix4:function(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this},equals:function(t){return t.start.equals(this.start)&&t.end.equals(this.end)}}),Pd.prototype=Object.create(Sr.prototype),Pd.prototype.constructor=Pd,Pd.prototype.isImmediateRenderObject=!0;const Cd=new Qi;function Od(t,e){Sr.call(this),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=e;const n=new Wo,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let t=0,e=1,n=32;t.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{nf.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(nf,e)}},sf.prototype.setLength=function(t,e,n){void 0===e&&(e=.2*t),void 0===n&&(n=.2*e),this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()},sf.prototype.setColor=function(t){this.line.material.color.set(t),this.cone.material.color.set(t)},sf.prototype.copy=function(t){return Sr.prototype.copy.call(this,t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this},af.prototype=Object.create(Ll.prototype),af.prototype.constructor=af;const cf=[.125,.215,.35,.446,.526,.582],lf=5+cf.length,{_lodPlanes:hf,_sizeLods:uf,_sigmas:pf}=(new vp,function(){const t=[],e=[],n=[];let i=8;for(let r=0;r4?s=cf[r-8+4-1]:0==r&&(s=0),n.push(s);const a=1/(o-1),c=-a/2,l=1+a/2,h=[c,c,l,c,l,l,c,c,l,l,c,l],u=6,p=6,d=3,f=2,m=1,g=new Float32Array(d*p*u),v=new Float32Array(f*p*u),y=new Float32Array(m*p*u);for(let t=0;t2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,d*p*t),v.set(h,f*p*t);const r=[t,t,t,t,t,t];y.set(r,m*p*t)}const x=new Wo;x.setAttribute("position",new Eo(g,d)),x.setAttribute("uv",new Eo(v,f)),x.setAttribute("faceIndex",new Eo(y,m)),t.push(x),i>4&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}());function df(t){console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead."),Zu.call(this,t),this.type="catmullrom"}Gu.create=function(t,e){return console.log("THREE.Curve.create() has been deprecated"),t.prototype=Object.create(Gu.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},Object.assign(ap.prototype,{createPointsGeometry:function(t){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=this.getPoints(t);return this.createGeometry(e)},createSpacedPointsGeometry:function(t){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=this.getSpacedPoints(t);return this.createGeometry(e)},createGeometry:function(t){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=new gs;for(let n=0,i=t.length;nMath.PI&&(e-=a),h<-Math.PI?h+=a:h>Math.PI&&(h-=a),m.theta=e(e+h)/2?Math.max(e,m.theta):Math.min(h,m.theta)),m.phi=Math.max(c.minPolarAngle,Math.min(c.maxPolarAngle,m.phi)),m.makeSafe(),m.radius*=v,m.radius=Math.max(c.minDistance,Math.min(c.maxDistance,m.radius)),!0===c.enableDamping?c.target.addScaledVector(y,c.dampingFactor):c.target.add(y),n.setFromSpherical(m),n.applyQuaternion(r),t.copy(c.target).add(n),c.object.lookAt(c.target),!0===c.enableDamping?(g.theta*=1-c.dampingFactor,g.phi*=1-c.dampingFactor,y.multiplyScalar(1-c.dampingFactor)):(g.set(0,0,0),y.set(0,0,0)),v=1,!!(x||o.distanceToSquared(c.object.position)>f||8*(1-s.dot(c.object.quaternion))>f)&&(c.dispatchEvent(l),o.copy(c.object.position),s.copy(c.object.quaternion),x=!1,!0)}),this.dispose=function(){c.domElement.removeEventListener("contextmenu",tt,!1),c.domElement.removeEventListener("mousedown",q,!1),c.domElement.removeEventListener("wheel",Z,!1),c.domElement.removeEventListener("touchstart",K,!1),c.domElement.removeEventListener("touchend",$,!1),c.domElement.removeEventListener("touchmove",Q,!1),c.domElement.ownerDocument.removeEventListener("mousemove",X,!1),c.domElement.ownerDocument.removeEventListener("mouseup",Y,!1),c.domElement.removeEventListener("keydown",J,!1)};var c=this,l={type:"change"},h={type:"start"},u={type:"end"},p={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_PAN:4,TOUCH_DOLLY_PAN:5,TOUCH_DOLLY_ROTATE:6},d=p.NONE,f=1e-6,m=new Sd,g=new Sd,v=1,y=new Qi,x=!1,b=new Hi,_=new Hi,w=new Hi,M=new Hi,S=new Hi,T=new Hi,E=new Hi,A=new Hi,L=new Hi;function R(){return Math.pow(.95,c.zoomSpeed)}function P(t){g.theta-=t}function C(t){g.phi-=t}var O,N=(O=new Qi,function(t,e){O.setFromMatrixColumn(e,0),O.multiplyScalar(-t),y.add(O)}),I=function(){var t=new Qi;return function(e,n){!0===c.screenSpacePanning?t.setFromMatrixColumn(n,1):(t.setFromMatrixColumn(n,0),t.crossVectors(c.object.up,t)),t.multiplyScalar(e),y.add(t)}}(),D=function(){var t=new Qi;return function(e,n){var i=c.domElement;if(c.object.isPerspectiveCamera){var r=c.object.position;t.copy(r).sub(c.target);var o=t.length();o*=Math.tan(c.object.fov/2*Math.PI/180),N(2*e*o/i.clientHeight,c.object.matrix),I(2*n*o/i.clientHeight,c.object.matrix)}else c.object.isOrthographicCamera?(N(e*(c.object.right-c.object.left)/c.object.zoom/i.clientWidth,c.object.matrix),I(n*(c.object.top-c.object.bottom)/c.object.zoom/i.clientHeight,c.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),c.enablePan=!1)}}();function z(t){c.object.isPerspectiveCamera?v/=t:c.object.isOrthographicCamera?(c.object.zoom=Math.max(c.minZoom,Math.min(c.maxZoom,c.object.zoom*t)),c.object.updateProjectionMatrix(),x=!0):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),c.enableZoom=!1)}function U(t){c.object.isPerspectiveCamera?v*=t:c.object.isOrthographicCamera?(c.object.zoom=Math.max(c.minZoom,Math.min(c.maxZoom,c.object.zoom/t)),c.object.updateProjectionMatrix(),x=!0):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),c.enableZoom=!1)}function B(t){b.set(t.clientX,t.clientY)}function F(t){M.set(t.clientX,t.clientY)}function H(t){if(1==t.touches.length)b.set(t.touches[0].pageX,t.touches[0].pageY);else{var e=.5*(t.touches[0].pageX+t.touches[1].pageX),n=.5*(t.touches[0].pageY+t.touches[1].pageY);b.set(e,n)}}function G(t){if(1==t.touches.length)M.set(t.touches[0].pageX,t.touches[0].pageY);else{var e=.5*(t.touches[0].pageX+t.touches[1].pageX),n=.5*(t.touches[0].pageY+t.touches[1].pageY);M.set(e,n)}}function k(t){var e=t.touches[0].pageX-t.touches[1].pageX,n=t.touches[0].pageY-t.touches[1].pageY,i=Math.sqrt(e*e+n*n);E.set(0,i)}function j(t){if(1==t.touches.length)_.set(t.touches[0].pageX,t.touches[0].pageY);else{var e=.5*(t.touches[0].pageX+t.touches[1].pageX),n=.5*(t.touches[0].pageY+t.touches[1].pageY);_.set(e,n)}w.subVectors(_,b).multiplyScalar(c.rotateSpeed);var i=c.domElement;P(2*Math.PI*w.x/i.clientHeight),C(2*Math.PI*w.y/i.clientHeight),b.copy(_)}function V(t){if(1==t.touches.length)S.set(t.touches[0].pageX,t.touches[0].pageY);else{var e=.5*(t.touches[0].pageX+t.touches[1].pageX),n=.5*(t.touches[0].pageY+t.touches[1].pageY);S.set(e,n)}T.subVectors(S,M).multiplyScalar(c.panSpeed),D(T.x,T.y),M.copy(S)}function W(t){var e=t.touches[0].pageX-t.touches[1].pageX,n=t.touches[0].pageY-t.touches[1].pageY,i=Math.sqrt(e*e+n*n);A.set(0,i),L.set(0,Math.pow(A.y/E.y,c.zoomSpeed)),z(L.y),E.copy(A)}function q(t){if(!1!==c.enabled){var e;switch(t.preventDefault(),c.domElement.focus?c.domElement.focus():window.focus(),t.button){case 0:e=c.mouseButtons.LEFT;break;case 1:e=c.mouseButtons.MIDDLE;break;case 2:e=c.mouseButtons.RIGHT;break;default:e=-1}switch(e){case Pi:if(!1===c.enableZoom)return;!function(t){E.set(t.clientX,t.clientY)}(t),d=p.DOLLY;break;case Ri:if(t.ctrlKey||t.metaKey||t.shiftKey){if(!1===c.enablePan)return;F(t),d=p.PAN}else{if(!1===c.enableRotate)return;B(t),d=p.ROTATE}break;case Ci:if(t.ctrlKey||t.metaKey||t.shiftKey){if(!1===c.enableRotate)return;B(t),d=p.ROTATE}else{if(!1===c.enablePan)return;F(t),d=p.PAN}break;default:d=p.NONE}d!==p.NONE&&(c.domElement.ownerDocument.addEventListener("mousemove",X,!1),c.domElement.ownerDocument.addEventListener("mouseup",Y,!1),c.dispatchEvent(h))}}function X(t){if(!1!==c.enabled)switch(t.preventDefault(),d){case p.ROTATE:if(!1===c.enableRotate)return;!function(t){_.set(t.clientX,t.clientY),w.subVectors(_,b).multiplyScalar(c.rotateSpeed);var e=c.domElement;P(2*Math.PI*w.x/e.clientHeight),C(2*Math.PI*w.y/e.clientHeight),b.copy(_),c.update()}(t);break;case p.DOLLY:if(!1===c.enableZoom)return;!function(t){A.set(t.clientX,t.clientY),L.subVectors(A,E),L.y>0?z(R()):L.y<0&&U(R()),E.copy(A),c.update()}(t);break;case p.PAN:if(!1===c.enablePan)return;!function(t){S.set(t.clientX,t.clientY),T.subVectors(S,M).multiplyScalar(c.panSpeed),D(T.x,T.y),M.copy(S),c.update()}(t)}}function Y(t){!1!==c.enabled&&(c.domElement.ownerDocument.removeEventListener("mousemove",X,!1),c.domElement.ownerDocument.removeEventListener("mouseup",Y,!1),c.dispatchEvent(u),d=p.NONE)}function Z(t){!1===c.enabled||!1===c.enableZoom||d!==p.NONE&&d!==p.ROTATE||(t.preventDefault(),t.stopPropagation(),c.dispatchEvent(h),function(t){t.deltaY<0?U(R()):t.deltaY>0&&z(R()),c.update()}(t),c.dispatchEvent(u))}function J(t){!1!==c.enabled&&!1!==c.enableKeys&&!1!==c.enablePan&&function(t){var e=!1;switch(t.keyCode){case c.keys.UP:D(0,c.keyPanSpeed),e=!0;break;case c.keys.BOTTOM:D(0,-c.keyPanSpeed),e=!0;break;case c.keys.LEFT:D(c.keyPanSpeed,0),e=!0;break;case c.keys.RIGHT:D(-c.keyPanSpeed,0),e=!0}e&&(t.preventDefault(),c.update())}(t)}function K(t){if(!1!==c.enabled){switch(t.preventDefault(),t.touches.length){case 1:switch(c.touches.ONE){case Oi:if(!1===c.enableRotate)return;H(t),d=p.TOUCH_ROTATE;break;case Ni:if(!1===c.enablePan)return;G(t),d=p.TOUCH_PAN;break;default:d=p.NONE}break;case 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t={canvas:this.$refs.canvas,antialias:this.antialias,alpha:this.alpha,orbit_ctrl:this.orbitCtrl};this.three.init(t)&&(this.three.renderer.shadowMap.enabled=this.shadow,this.animate())},beforeUnmount(){this.raf=!1,this.beforeRender.splice(0),this.three.dispose()},methods:{onBeforeRender(t){this.beforeRender.push(t)},animate(){this.raf&&requestAnimationFrame(this.animate),this.beforeRender.forEach(t=>t()),this.three.render()}}};const yf={ref:"canvas"};function xf(t,e){if(e instanceof Object)for(const[n,i]of Object.entries(e))t[n]=i}vf.render=function(t,e,n,i,r,o){return ze(),Be("canvas",yf,[Se(t.$slots,"default")],512)},vf.__file="src/core/Renderer.vue";var bf={inject:["three"],props:{fov:{type:Number,default:50},position:Object},created(){const t=new Ms(this.fov);xf(t.position,this.position),this.three.camera=t},render:()=>[]},_f={props:{id:String},setup:()=>({scene:new Tr}),inject:["three"],provide(){return{scene:this.scene}},mounted(){this.three.scene=this.scene},render(){return this.$slots.default?this.$slots.default():[]}},wf={inject:["parent"],beforeMounted(){this.parent||console.error("Missing parent Mesh")},render:()=>[]},Mf={extends:wf,inject:["parent"],props:{size:{type:Number},width:{type:Number,default:1},height:{type:Number,default:1},depth:{type:Number,default:1}},mounted(){this.size?this.parent.geometry=new vs(this.size,this.size,this.size):this.parent.geometry=new vs(this.width,this.height,this.depth)}},Sf={extends:wf,props:{radius:Number,widthSegments:{type:Number,default:12},heightSegments:{type:Number,default:12}},mounted(){this.parent.geometry=new 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this.$slots.default()}},Nf={components:{Renderer:vf,Camera:bf,Scene:_f,PointLight:Af,Box:{extends:Cf,props:{size:{type:Number},width:{type:Number,default:1},height:{type:Number,default:1},depth:{type:Number,default:1}},created(){this.size?this.geometry=new vs(this.size,this.size,this.size):this.geometry=new vs(this.width,this.height,this.depth)}},LambertMaterial:{extends:Rf,created(){this.material=new hu({color:this.color})}}},mounted(){const t=this.$refs.renderer,e=this.$refs.box.mesh;t.onBeforeRender(()=>{e.rotation.x+=.01})}};Nf.render=function(t,e,n,i,r,o){const s=Ee("Camera"),a=Ee("LambertMaterial"),c=Ee("PointLight"),l=Ee("Box"),h=Ee("Scene"),u=Ee("Renderer");return ze(),Be(u,{ref:"renderer"},{default:Te(()=>[je(s,{position:{z:100}}),je(a,{id:"material",color:"#0000ff"}),je(h,null,{default:Te(()=>[je(c,{position:{x:0,y:50,z:50}}),je(l,{ref:"box",size:10,rotation:{y:Math.PI/4,z:Math.PI/4},material:"material"},null,512)]),_:1})]),_:1},512)},Nf.__file="src/components/Test1.vue";var 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ze(),Be(p,{ref:"renderer",shadow:!0,"orbit-ctrl":{enableDamping:!0,dampingFactor:.05}},{default:Te(()=>[je(s,{position:{z:100}}),je(a,{id:"material",color:"#ff0000"}),je(u,{id:"scene1"},{default:Te(()=>[je(c,{ref:"light",position:{x:0,y:150,z:150},"cast-shadow":!0,"shadow-map-size":{width:1024,height:1024}},null,512),je(h,{ref:"imesh",material:"material",count:1e3,"cast-shadow":!0,"receive-shadow":!0},{default:Te(()=>[je(l,{size:5})]),_:1},512)]),_:1})]),_:1},512)},If.__file="src/components/Test2.vue";var Df={components:{Renderer:vf,Camera:bf,Scene:_f,PointLight:Af,SpotLight:Lf,PhongMaterial:Pf,InstancedMesh:Of,SphereGeometry:Sf},mounted(){this.$refs.renderer;const{randFloat:t,randFloatSpread:e}=Fi,n=this.$refs.imesh.mesh,i=new Sr;for(let r=0;r<1e3;r++){i.position.set(e(100),e(100),e(100));const o=t(.2,1);i.scale.set(o,o,o),i.updateMatrix(),n.setMatrixAt(r,i.matrix)}n.instanceMatrix.needsUpdate=!0}};Df.render=function(t,e,n,i,r,o){const s=Ee("Camera"),a=Ee("PhongMaterial"),c=Ee("PointLight"),l=Ee("SphereGeometry"),h=Ee("InstancedMesh"),u=Ee("Scene"),p=Ee("Renderer");return ze(),Be(p,{ref:"renderer","orbit-ctrl":{enableDamping:!0,dampingFactor:.05}},{default:Te(()=>[je(s,{position:{z:100}}),je(a,{id:"material",color:"#ffffff"}),je(u,{id:"scene1"},{default:Te(()=>[qe(' '),qe(' '),je(c,{color:"#ffffff",intensity:.5,position:{y:50,z:50}}),je(c,{color:"#ff0000",intensity:.5,position:{y:-50,z:50}}),je(h,{ref:"imesh",material:"material",count:1e3},{default:Te(()=>[je(l,{radius:2})]),_:1},512)]),_:1})]),_:1},512)},Df.__file="src/components/Test3.vue";var zf=function(){function t(t){Ou.call(this,t),this.dracoLoader=null,this.ddsLoader=null,this.ktx2Loader=null,this.pluginCallbacks=[],this.register((function(t){return new s(t)})),this.register((function(t){return new c(t)})),this.register((function(t){return new a(t)}))}function e(){var t={};return{get:function(e){return t[e]},add:function(e,n){t[e]=n},remove:function(e){delete 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this.ktx2Loader=t,this},register:function(t){return-1===this.pluginCallbacks.indexOf(t)&&this.pluginCallbacks.push(t),this},unregister:function(t){return-1!==this.pluginCallbacks.indexOf(t)&&this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(t),1),this},parse:function(t,e,s,a){var c,h={},u={};if("string"==typeof t)c=t;else if(Tp(new Uint8Array(t,0,4))===l){try{h[n.KHR_BINARY_GLTF]=new p(t)}catch(t){return void(a&&a(t))}c=h[n.KHR_BINARY_GLTF].content}else c=Tp(new Uint8Array(t));var m=JSON.parse(c);if(void 0===m.asset||m.asset.version[0]<2)a&&a(new Error("THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported."));else{var y=new k(m,{path:e||this.resourcePath||"",crossOrigin:this.crossOrigin,manager:this.manager,ktx2Loader:this.ktx2Loader});y.fileLoader.setRequestHeader(this.requestHeader);for(var x=0;x=0&&void 0===u[_]&&console.warn('THREE.GLTFLoader: Unknown extension "'+_+'".')}}y.setExtensions(h),y.setPlugins(u),y.parse(s,a)}}});var n={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:"KHR_materials_pbrSpecularGlossiness",KHR_MATERIALS_TRANSMISSION:"KHR_materials_transmission",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_TEXTURE_BASISU:"KHR_texture_basisu",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",MSFT_TEXTURE_DDS:"MSFT_texture_dds"};function i(t){if(!t)throw new Error("THREE.GLTFLoader: Attempting to load .dds texture without importing DDSLoader");this.name=n.MSFT_TEXTURE_DDS,this.ddsLoader=t}function r(t){this.name=n.KHR_LIGHTS_PUNCTUAL;var e=t.extensions&&t.extensions[n.KHR_LIGHTS_PUNCTUAL]||{};this.lightDefs=e.lights||[]}function o(){this.name=n.KHR_MATERIALS_UNLIT}function s(t){this.parser=t,this.name=n.KHR_MATERIALS_CLEARCOAT}function a(t){this.parser=t,this.name=n.KHR_MATERIALS_TRANSMISSION}function c(t){this.parser=t,this.name=n.KHR_TEXTURE_BASISU}r.prototype.loadLight=function(t){var e,n=this.lightDefs[t],i=new go(16777215);void 0!==n.color&&i.fromArray(n.color);var r=void 0!==n.range?n.range:0;switch(n.type){case"directional":(e=new xp(i)).target.position.set(0,0,-1),e.add(e.target);break;case"point":(e=new gp(i)).distance=r;break;case"spot":(e=new fp(i)).distance=r,n.spot=n.spot||{},n.spot.innerConeAngle=void 0!==n.spot.innerConeAngle?n.spot.innerConeAngle:0,n.spot.outerConeAngle=void 0!==n.spot.outerConeAngle?n.spot.outerConeAngle:Math.PI/4,e.angle=n.spot.outerConeAngle,e.penumbra=1-n.spot.innerConeAngle/n.spot.outerConeAngle,e.target.position.set(0,0,-1),e.add(e.target);break;default:throw new Error('THREE.GLTFLoader: Unexpected light type, "'+n.type+'".')}return e.position.set(0,0,0),e.decay=2,void 0!==n.intensity&&(e.intensity=n.intensity),e.name=n.name||"light_"+t,Promise.resolve(e)},o.prototype.getMaterialType=function(){return Mo},o.prototype.extendParams=function(t,e,n){var i=[];t.color=new go(1,1,1),t.opacity=1;var r=e.pbrMetallicRoughness;if(r){if(Array.isArray(r.baseColorFactor)){var o=r.baseColorFactor;t.color.fromArray(o),t.opacity=o[3]}void 0!==r.baseColorTexture&&i.push(n.assignTexture(t,"map",r.baseColorTexture))}return Promise.all(i)},s.prototype.getMaterialType=function(){return su},s.prototype.extendMaterialParams=function(t,e){var n=this.parser,i=n.json.materials[t];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();var r=[],o=i.extensions[this.name];if(void 0!==o.clearcoatFactor&&(e.clearcoat=o.clearcoatFactor),void 0!==o.clearcoatTexture&&r.push(n.assignTexture(e,"clearcoatMap",o.clearcoatTexture)),void 0!==o.clearcoatRoughnessFactor&&(e.clearcoatRoughness=o.clearcoatRoughnessFactor),void 0!==o.clearcoatRoughnessTexture&&r.push(n.assignTexture(e,"clearcoatRoughnessMap",o.clearcoatRoughnessTexture)),void 0!==o.clearcoatNormalTexture&&(r.push(n.assignTexture(e,"clearcoatNormalMap",o.clearcoatNormalTexture)),void 0!==o.clearcoatNormalTexture.scale)){var s=o.clearcoatNormalTexture.scale;e.clearcoatNormalScale=new Hi(s,s)}return Promise.all(r)},a.prototype.getMaterialType=function(){return su},a.prototype.extendMaterialParams=function(t,e){var n=this.parser,i=n.json.materials[t];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();var r=[],o=i.extensions[this.name];return void 0!==o.transmissionFactor&&(e.transmission=o.transmissionFactor),void 0!==o.transmissionTexture&&r.push(n.assignTexture(e,"transmissionMap",o.transmissionTexture)),Promise.all(r)},c.prototype.loadTexture=function(t){var e=this.parser,n=e.json,i=n.textures[t];if(!i.extensions||!i.extensions[this.name])return null;var r=i.extensions[this.name],o=n.images[r.source],s=e.options.ktx2Loader;if(!s)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return e.loadTextureImage(t,o,s)};var l="glTF",h=1313821514,u=5130562;function p(t){this.name=n.KHR_BINARY_GLTF,this.content=null,this.body=null;var e=new DataView(t,0,12);if(this.header={magic:Tp(new Uint8Array(t.slice(0,4))),version:e.getUint32(4,!0),length:e.getUint32(8,!0)},this.header.magic!==l)throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header.");if(this.header.version<2)throw new Error("THREE.GLTFLoader: Legacy binary file detected.");for(var i=new DataView(t,12),r=0;r",e),t.fragmentShader=t.fragmentShader.replace("#include ",n),t.fragmentShader=t.fragmentShader.replace("#include ",i),t.fragmentShader=t.fragmentShader.replace("#include ",r),t.fragmentShader=t.fragmentShader.replace("#include ",o)},Object.defineProperties(this,{specular:{get:function(){return s.specular.value},set:function(t){s.specular.value=t}},specularMap:{get:function(){return s.specularMap.value},set:function(t){s.specularMap.value=t}},glossiness:{get:function(){return s.glossiness.value},set:function(t){s.glossiness.value=t}},glossinessMap:{get:function(){return s.glossinessMap.value},set:function(t){s.glossinessMap.value=t,t?(this.defines.USE_GLOSSINESSMAP="",this.defines.USE_ROUGHNESSMAP=""):(delete this.defines.USE_ROUGHNESSMAP,delete this.defines.USE_GLOSSINESSMAP)}}}),delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this.setValues(t)}function g(){return{name:n.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,specularGlossinessParams:["color","map","lightMap","lightMapIntensity","aoMap","aoMapIntensity","emissive","emissiveIntensity","emissiveMap","bumpMap","bumpScale","normalMap","normalMapType","displacementMap","displacementScale","displacementBias","specularMap","specular","glossinessMap","glossiness","alphaMap","envMap","envMapIntensity","refractionRatio"],getMaterialType:function(){return m},extendParams:function(t,e,n){var i=e.extensions[this.name];t.color=new go(1,1,1),t.opacity=1;var r=[];if(Array.isArray(i.diffuseFactor)){var o=i.diffuseFactor;t.color.fromArray(o),t.opacity=o[3]}if(void 0!==i.diffuseTexture&&r.push(n.assignTexture(t,"map",i.diffuseTexture)),t.emissive=new go(0,0,0),t.glossiness=void 0!==i.glossinessFactor?i.glossinessFactor:1,t.specular=new go(1,1,1),Array.isArray(i.specularFactor)&&t.specular.fromArray(i.specularFactor),void 0!==i.specularGlossinessTexture){var 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v(){this.name=n.KHR_MESH_QUANTIZATION}function y(t,e,n,i){mu.call(this,t,e,n,i)}d.prototype.decodePrimitive=function(t,e){var n=this.json,i=this.dracoLoader,r=t.extensions[this.name].bufferView,o=t.extensions[this.name].attributes,s={},a={},c={};for(var l in o){var h=P[l]||l.toLowerCase();s[h]=o[l]}for(l in t.attributes){h=P[l]||l.toLowerCase();if(void 0!==o[l]){var u=n.accessors[t.attributes[l]],p=E[u.componentType];c[h]=p,a[h]=!0===u.normalized}}return e.getDependency("bufferView",r).then((function(t){return new Promise((function(e){i.decodeDracoFile(t,(function(t){for(var n in t.attributes){var i=t.attributes[n],r=a[n];void 0!==r&&(i.normalized=r)}e(t)}),s,c)}))}))},f.prototype.extendTexture=function(t,e){return t=t.clone(),void 0!==e.offset&&t.offset.fromArray(e.offset),void 0!==e.rotation&&(t.rotation=e.rotation),void 0!==e.scale&&t.repeat.fromArray(e.scale),void 0!==e.texCoord&&console.warn('THREE.GLTFLoader: Custom UV sets in "'+this.name+'" extension not yet 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n=0;n<9;n++)this.elements[n]=e[n+t];return this}toArray(e,t){void 0===e&&(e=[]),void 0===t&&(t=0);const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e}}let Hi;const Gi={getDataURL:function(e){if(/^data:/i.test(e.src))return e.src;if("undefined"==typeof HTMLCanvasElement)return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{void 0===Hi&&(Hi=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),Hi.width=e.width,Hi.height=e.height;const n=Hi.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),t=Hi}return t.width>2048||t.height>2048?t.toDataURL("image/jpeg",.6):t.toDataURL("image/png")}};let ki=0;function Vi(e,t,n,i,r,o,s,a,c,l){Object.defineProperty(this,"id",{value:ki++}),this.uuid=Ui.generateUUID(),this.name="",this.image=void 0!==e?e:Vi.DEFAULT_IMAGE,this.mipmaps=[],this.mapping=void 0!==t?t:Vi.DEFAULT_MAPPING,this.wrapS=void 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this.name=e.name,this.image=e.image,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.encoding=e.encoding,this},toJSON:function(e){const t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.textures[this.uuid])return e.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=Ui.generateUUID()),!t&&void 0===e.images[i.uuid]){let t;if(Array.isArray(i)){t=[];for(let e=0,n=i.length;e1)switch(this.wrapS){case 1e3:e.x=e.x-Math.floor(e.x);break;case 1001:e.x=e.x<0?0:1;break;case 1002:1===Math.abs(Math.floor(e.x)%2)?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x)}if(e.y<0||e.y>1)switch(this.wrapT){case 1e3:e.y=e.y-Math.floor(e.y);break;case 1001:e.y=e.y<0?0:1;break;case 1002:1===Math.abs(Math.floor(e.y)%2)?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y)}return this.flipY&&(e.y=1-e.y),e}}),Object.defineProperty(Vi.prototype,"needsUpdate",{set:function(e){!0===e&&this.version++}});class ji{constructor(e=0,t=0,n=0,i=1){Object.defineProperty(this,"isVector4",{value:!0}),this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=void 0!==e.w?e.w:1,this}add(e,t){return void 0!==t?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e,t){return void 0!==t?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=this.w,o=e.elements;return this.x=o[0]*t+o[4]*n+o[8]*i+o[12]*r,this.y=o[1]*t+o[5]*n+o[9]*i+o[13]*r,this.z=o[2]*t+o[6]*n+o[10]*i+o[14]*r,this.w=o[3]*t+o[7]*n+o[11]*i+o[15]*r,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,r;const o=e.elements,s=o[0],a=o[4],c=o[8],l=o[1],h=o[5],u=o[9],d=o[2],p=o[6],f=o[10];if(Math.abs(a-l)<.01&&Math.abs(c-d)<.01&&Math.abs(u-p)<.01){if(Math.abs(a+l)<.1&&Math.abs(c+d)<.1&&Math.abs(u+p)<.1&&Math.abs(s+h+f-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const e=(s+1)/2,o=(h+1)/2,m=(f+1)/2,g=(a+l)/4,v=(c+d)/4,y=(u+p)/4;return e>o&&e>m?e<.01?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(e),i=g/n,r=v/n):o>m?o<.01?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(o),n=g/i,r=y/i):m<.01?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(m),n=v/r,i=y/r),this.set(n,i,r,t),this}let m=Math.sqrt((p-u)*(p-u)+(c-d)*(c-d)+(l-a)*(l-a));return Math.abs(m)<.001&&(m=1),this.x=(p-u)/m,this.y=(c-d)/m,this.z=(l-a)/m,this.w=Math.acos((s+h+f-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t){return void 0===t&&(t=0),this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e,t){return void 0===e&&(e=[]),void 0===t&&(t=0),e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t,n){return void 0!==n&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}}function Wi(e,t,n){this.width=e,this.height=t,this.scissor=new ji(0,0,e,t),this.scissorTest=!1,this.viewport=new ji(0,0,e,t),n=n||{},this.texture=new Vi(void 0,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.image={},this.texture.image.width=e,this.texture.image.height=t,this.texture.generateMipmaps=void 0!==n.generateMipmaps&&n.generateMipmaps,this.texture.minFilter=void 0!==n.minFilter?n.minFilter:1006,this.depthBuffer=void 0===n.depthBuffer||n.depthBuffer,this.stencilBuffer=void 0!==n.stencilBuffer&&n.stencilBuffer,this.depthTexture=void 0!==n.depthTexture?n.depthTexture:null}function qi(e,t,n){Wi.call(this,e,t,n),this.samples=4}Wi.prototype=Object.assign(Object.create(Ii.prototype),{constructor:Wi,isWebGLRenderTarget:!0,setSize:function(e,t){this.width===e&&this.height===t||(this.width=e,this.height=t,this.texture.image.width=e,this.texture.image.height=t,this.dispose()),this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)},clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.width=e.width,this.height=e.height,this.viewport.copy(e.viewport),this.texture=e.texture.clone(),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),qi.prototype=Object.assign(Object.create(Wi.prototype),{constructor:qi,isWebGLMultisampleRenderTarget:!0,copy:function(e){return Wi.prototype.copy.call(this,e),this.samples=e.samples,this}});class Xi{constructor(e=0,t=0,n=0,i=1){Object.defineProperty(this,"isQuaternion",{value:!0}),this._x=e,this._y=t,this._z=n,this._w=i}static slerp(e,t,n,i){return n.copy(e).slerp(t,i)}static slerpFlat(e,t,n,i,r,o,s){let a=n[i+0],c=n[i+1],l=n[i+2],h=n[i+3];const u=r[o+0],d=r[o+1],p=r[o+2],f=r[o+3];if(h!==f||a!==u||c!==d||l!==p){let e=1-s;const t=a*u+c*d+l*p+h*f,n=t>=0?1:-1,i=1-t*t;if(i>Number.EPSILON){const r=Math.sqrt(i),o=Math.atan2(r,t*n);e=Math.sin(e*o)/r,s=Math.sin(s*o)/r}const r=s*n;if(a=a*e+u*r,c=c*e+d*r,l=l*e+p*r,h=h*e+f*r,e===1-s){const e=1/Math.sqrt(a*a+c*c+l*l+h*h);a*=e,c*=e,l*=e,h*=e}}e[t]=a,e[t+1]=c,e[t+2]=l,e[t+3]=h}static multiplyQuaternionsFlat(e,t,n,i,r,o){const s=n[i],a=n[i+1],c=n[i+2],l=n[i+3],h=r[o],u=r[o+1],d=r[o+2],p=r[o+3];return e[t]=s*p+l*h+a*d-c*u,e[t+1]=a*p+l*u+c*h-s*d,e[t+2]=c*p+l*d+s*u-a*h,e[t+3]=l*p-s*h-a*u-c*d,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t){if(!e||!e.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=e._x,i=e._y,r=e._z,o=e._order,s=Math.cos,a=Math.sin,c=s(n/2),l=s(i/2),h=s(r/2),u=a(n/2),d=a(i/2),p=a(r/2);switch(o){case"XYZ":this._x=u*l*h+c*d*p,this._y=c*d*h-u*l*p,this._z=c*l*p+u*d*h,this._w=c*l*h-u*d*p;break;case"YXZ":this._x=u*l*h+c*d*p,this._y=c*d*h-u*l*p,this._z=c*l*p-u*d*h,this._w=c*l*h+u*d*p;break;case"ZXY":this._x=u*l*h-c*d*p,this._y=c*d*h+u*l*p,this._z=c*l*p+u*d*h,this._w=c*l*h-u*d*p;break;case"ZYX":this._x=u*l*h-c*d*p,this._y=c*d*h+u*l*p,this._z=c*l*p-u*d*h,this._w=c*l*h+u*d*p;break;case"YZX":this._x=u*l*h+c*d*p,this._y=c*d*h+u*l*p,this._z=c*l*p-u*d*h,this._w=c*l*h-u*d*p;break;case"XZY":this._x=u*l*h-c*d*p,this._y=c*d*h-u*l*p,this._z=c*l*p+u*d*h,this._w=c*l*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return!1!==t&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],r=t[8],o=t[1],s=t[5],a=t[9],c=t[2],l=t[6],h=t[10],u=n+s+h;if(u>0){const e=.5/Math.sqrt(u+1);this._w=.25/e,this._x=(l-a)*e,this._y=(r-c)*e,this._z=(o-i)*e}else if(n>s&&n>h){const e=2*Math.sqrt(1+n-s-h);this._w=(l-a)/e,this._x=.25*e,this._y=(i+o)/e,this._z=(r+c)/e}else if(s>h){const e=2*Math.sqrt(1+s-n-h);this._w=(r-c)/e,this._x=(i+o)/e,this._y=.25*e,this._z=(a+l)/e}else{const e=2*Math.sqrt(1+h-n-s);this._w=(o-i)/e,this._x=(r+c)/e,this._y=(a+l)/e,this._z=.25*e}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<1e-6?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(Ui.clamp(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(0===n)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}inverse(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return 0===e?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e,t){return void 0!==t?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(e,t)):this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,r=e._z,o=e._w,s=t._x,a=t._y,c=t._z,l=t._w;return this._x=n*l+o*s+i*c-r*a,this._y=i*l+o*a+r*s-n*c,this._z=r*l+o*c+n*a-i*s,this._w=o*l-n*s-i*a-r*c,this._onChangeCallback(),this}slerp(e,t){if(0===t)return this;if(1===t)return this.copy(e);const n=this._x,i=this._y,r=this._z,o=this._w;let s=o*e._w+n*e._x+i*e._y+r*e._z;if(s<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,s=-s):this.copy(e),s>=1)return this._w=o,this._x=n,this._y=i,this._z=r,this;const a=1-s*s;if(a<=Number.EPSILON){const e=1-t;return this._w=e*o+t*this._w,this._x=e*n+t*this._x,this._y=e*i+t*this._y,this._z=e*r+t*this._z,this.normalize(),this._onChangeCallback(),this}const c=Math.sqrt(a),l=Math.atan2(c,s),h=Math.sin((1-t)*l)/c,u=Math.sin(t*l)/c;return this._w=o*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t){return void 0===t&&(t=0),this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e,t){return void 0===e&&(e=[]),void 0===t&&(t=0),e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}class Yi{constructor(e=0,t=0,n=0){Object.defineProperty(this,"isVector3",{value:!0}),this.x=e,this.y=t,this.z=n}set(e,t,n){return void 0===n&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e,t){return void 0!==t?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e,t){return void 0!==t?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e,t){return void 0!==t?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(e,t)):(this.x*=e.x,this.y*=e.y,this.z*=e.z,this)}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return e&&e.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Ji.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(Ji.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6]*i,this.y=r[1]*t+r[4]*n+r[7]*i,this.z=r[2]*t+r[5]*n+r[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=e.elements,o=1/(r[3]*t+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*t+r[4]*n+r[8]*i+r[12])*o,this.y=(r[1]*t+r[5]*n+r[9]*i+r[13])*o,this.z=(r[2]*t+r[6]*n+r[10]*i+r[14])*o,this}applyQuaternion(e){const t=this.x,n=this.y,i=this.z,r=e.x,o=e.y,s=e.z,a=e.w,c=a*t+o*i-s*n,l=a*n+s*t-r*i,h=a*i+r*n-o*t,u=-r*t-o*n-s*i;return this.x=c*a+u*-r+l*-s-h*-o,this.y=l*a+u*-o+h*-r-c*-s,this.z=h*a+u*-s+c*-o-l*-r,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[4]*n+r[8]*i,this.y=r[1]*t+r[5]*n+r[9]*i,this.z=r[2]*t+r[6]*n+r[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e,t){return void 0!==t?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(e,t)):this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,r=e.z,o=t.x,s=t.y,a=t.z;return this.x=i*a-r*s,this.y=r*o-n*a,this.z=n*s-i*o,this}projectOnVector(e){const t=e.lengthSq();if(0===t)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return Zi.copy(this).projectOnVector(e),this.sub(Zi)}reflect(e){return this.sub(Zi.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(0===t)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(Ui.clamp(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,4*t)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,3*t)}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t){return void 0===t&&(t=0),this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e,t){return void 0===e&&(e=[]),void 0===t&&(t=0),e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}const Zi=new Yi,Ji=new Xi;class Ki{constructor(e,t){Object.defineProperty(this,"isBox3",{value:!0}),this.min=void 0!==e?e:new Yi(1/0,1/0,1/0),this.max=void 0!==t?t:new Yi(-1/0,-1/0,-1/0)}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){let t=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,s=-1/0;for(let a=0,c=e.length;ar&&(r=c),l>o&&(o=l),h>s&&(s=h)}return this.min.set(t,n,i),this.max.set(r,o,s),this}setFromBufferAttribute(e){let t=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,s=-1/0;for(let a=0,c=e.count;ar&&(r=c),l>o&&(o=l),h>s&&(s=h)}return this.min.set(t,n,i),this.max.set(r,o,s),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;tthis.max.x||e.ythis.max.y||e.zthis.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return void 0===t&&(console.warn("THREE.Box3: .getParameter() target is now required"),t=new Yi),t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.xthis.max.x||e.max.ythis.max.y||e.max.zthis.max.z)}intersectsSphere(e){return this.clampPoint(e.center,er),er.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(cr),lr.subVectors(this.max,cr),nr.subVectors(e.a,cr),ir.subVectors(e.b,cr),rr.subVectors(e.c,cr),or.subVectors(ir,nr),sr.subVectors(rr,ir),ar.subVectors(nr,rr);let t=[0,-or.z,or.y,0,-sr.z,sr.y,0,-ar.z,ar.y,or.z,0,-or.x,sr.z,0,-sr.x,ar.z,0,-ar.x,-or.y,or.x,0,-sr.y,sr.x,0,-ar.y,ar.x,0];return!!Qi(t,nr,ir,rr,lr)&&(t=[1,0,0,0,1,0,0,0,1],!!Qi(t,nr,ir,rr,lr)&&(hr.crossVectors(or,sr),t=[hr.x,hr.y,hr.z],Qi(t,nr,ir,rr,lr)))}clampPoint(e,t){return void 0===t&&(console.warn("THREE.Box3: .clampPoint() target is now required"),t=new Yi),t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return er.copy(e).clamp(this.min,this.max).sub(e).length()}getBoundingSphere(e){return void 0===e&&console.error("THREE.Box3: .getBoundingSphere() target is now required"),this.getCenter(e.center),e.radius=.5*this.getSize(er).length(),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()||($i[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),$i[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),$i[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),$i[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),$i[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),$i[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),$i[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),$i[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints($i)),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}function Qi(e,t,n,i,r){for(let o=0,s=e.length-3;o<=s;o+=3){ur.fromArray(e,o);const s=r.x*Math.abs(ur.x)+r.y*Math.abs(ur.y)+r.z*Math.abs(ur.z),a=t.dot(ur),c=n.dot(ur),l=i.dot(ur);if(Math.max(-Math.max(a,c,l),Math.min(a,c,l))>s)return!1}return!0}const $i=[new Yi,new Yi,new Yi,new Yi,new Yi,new Yi,new Yi,new Yi],er=new Yi,tr=new Ki,nr=new Yi,ir=new Yi,rr=new Yi,or=new Yi,sr=new Yi,ar=new Yi,cr=new Yi,lr=new Yi,hr=new Yi,ur=new Yi,dr=new Ki;class pr{constructor(e,t){this.center=void 0!==e?e:new Yi,this.radius=void 0!==t?t:-1}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;void 0!==t?n.copy(t):dr.setFromPoints(e).getCenter(n);let i=0;for(let t=0,r=e.length;tthis.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return void 0===e&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),e=new Ki),this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}}const fr=new Yi,mr=new Yi,gr=new Yi,vr=new Yi,yr=new Yi,xr=new Yi,_r=new Yi;class br{constructor(e,t){this.origin=void 0!==e?e:new Yi,this.direction=void 0!==t?t:new Yi(0,0,-1)}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}clone(){return(new this.constructor).copy(this)}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return void 0===t&&(console.warn("THREE.Ray: .at() target is now required"),t=new Yi),t.copy(this.direction).multiplyScalar(e).add(this.origin)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,fr)),this}closestPointToPoint(e,t){void 0===t&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),t=new Yi),t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=fr.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(fr.copy(this.direction).multiplyScalar(t).add(this.origin),fr.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){mr.copy(e).add(t).multiplyScalar(.5),gr.copy(t).sub(e).normalize(),vr.copy(this.origin).sub(mr);const r=.5*e.distanceTo(t),o=-this.direction.dot(gr),s=vr.dot(this.direction),a=-vr.dot(gr),c=vr.lengthSq(),l=Math.abs(1-o*o);let h,u,d,p;if(l>0)if(h=o*a-s,u=o*s-a,p=r*l,h>=0)if(u>=-p)if(u<=p){const e=1/l;h*=e,u*=e,d=h*(h+o*u+2*s)+u*(o*h+u+2*a)+c}else u=r,h=Math.max(0,-(o*u+s)),d=-h*h+u*(u+2*a)+c;else u=-r,h=Math.max(0,-(o*u+s)),d=-h*h+u*(u+2*a)+c;else u<=-p?(h=Math.max(0,-(-o*r+s)),u=h>0?-r:Math.min(Math.max(-r,-a),r),d=-h*h+u*(u+2*a)+c):u<=p?(h=0,u=Math.min(Math.max(-r,-a),r),d=u*(u+2*a)+c):(h=Math.max(0,-(o*r+s)),u=h>0?r:Math.min(Math.max(-r,-a),r),d=-h*h+u*(u+2*a)+c);else u=o>0?-r:r,h=Math.max(0,-(o*u+s)),d=-h*h+u*(u+2*a)+c;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(gr).multiplyScalar(u).add(mr),d}intersectSphere(e,t){fr.subVectors(e.center,this.origin);const n=fr.dot(this.direction),i=fr.dot(fr)-n*n,r=e.radius*e.radius;if(i>r)return null;const o=Math.sqrt(r-i),s=n-o,a=n+o;return s<0&&a<0?null:s<0?this.at(a,t):this.at(s,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(0===t)return 0===e.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return null===n?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);if(0===t)return!0;return e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,r,o,s,a;const c=1/this.direction.x,l=1/this.direction.y,h=1/this.direction.z,u=this.origin;return c>=0?(n=(e.min.x-u.x)*c,i=(e.max.x-u.x)*c):(n=(e.max.x-u.x)*c,i=(e.min.x-u.x)*c),l>=0?(r=(e.min.y-u.y)*l,o=(e.max.y-u.y)*l):(r=(e.max.y-u.y)*l,o=(e.min.y-u.y)*l),n>o||r>i?null:((r>n||n!=n)&&(n=r),(o=0?(s=(e.min.z-u.z)*h,a=(e.max.z-u.z)*h):(s=(e.max.z-u.z)*h,a=(e.min.z-u.z)*h),n>a||s>i?null:((s>n||n!=n)&&(n=s),(a=0?n:i,t)))}intersectsBox(e){return null!==this.intersectBox(e,fr)}intersectTriangle(e,t,n,i,r){yr.subVectors(t,e),xr.subVectors(n,e),_r.crossVectors(yr,xr);let o,s=this.direction.dot(_r);if(s>0){if(i)return null;o=1}else{if(!(s<0))return null;o=-1,s=-s}vr.subVectors(this.origin,e);const a=o*this.direction.dot(xr.crossVectors(vr,xr));if(a<0)return null;const c=o*this.direction.dot(yr.cross(vr));if(c<0)return null;if(a+c>s)return null;const l=-o*vr.dot(_r);return l<0?null:this.at(l/s,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}}class wr{constructor(){Object.defineProperty(this,"isMatrix4",{value:!0}),this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(e,t,n,i,r,o,s,a,c,l,h,u,d,p,f,m){const g=this.elements;return g[0]=e,g[4]=t,g[8]=n,g[12]=i,g[1]=r,g[5]=o,g[9]=s,g[13]=a,g[2]=c,g[6]=l,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=f,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new wr).fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,i=1/Mr.setFromMatrixColumn(e,0).length(),r=1/Mr.setFromMatrixColumn(e,1).length(),o=1/Mr.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*r,t[5]=n[5]*r,t[6]=n[6]*r,t[7]=0,t[8]=n[8]*o,t[9]=n[9]*o,t[10]=n[10]*o,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){e&&e.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const t=this.elements,n=e.x,i=e.y,r=e.z,o=Math.cos(n),s=Math.sin(n),a=Math.cos(i),c=Math.sin(i),l=Math.cos(r),h=Math.sin(r);if("XYZ"===e.order){const e=o*l,n=o*h,i=s*l,r=s*h;t[0]=a*l,t[4]=-a*h,t[8]=c,t[1]=n+i*c,t[5]=e-r*c,t[9]=-s*a,t[2]=r-e*c,t[6]=i+n*c,t[10]=o*a}else if("YXZ"===e.order){const e=a*l,n=a*h,i=c*l,r=c*h;t[0]=e+r*s,t[4]=i*s-n,t[8]=o*c,t[1]=o*h,t[5]=o*l,t[9]=-s,t[2]=n*s-i,t[6]=r+e*s,t[10]=o*a}else if("ZXY"===e.order){const e=a*l,n=a*h,i=c*l,r=c*h;t[0]=e-r*s,t[4]=-o*h,t[8]=i+n*s,t[1]=n+i*s,t[5]=o*l,t[9]=r-e*s,t[2]=-o*c,t[6]=s,t[10]=o*a}else if("ZYX"===e.order){const e=o*l,n=o*h,i=s*l,r=s*h;t[0]=a*l,t[4]=i*c-n,t[8]=e*c+r,t[1]=a*h,t[5]=r*c+e,t[9]=n*c-i,t[2]=-c,t[6]=s*a,t[10]=o*a}else if("YZX"===e.order){const e=o*a,n=o*c,i=s*a,r=s*c;t[0]=a*l,t[4]=r-e*h,t[8]=i*h+n,t[1]=h,t[5]=o*l,t[9]=-s*l,t[2]=-c*l,t[6]=n*h+i,t[10]=e-r*h}else if("XZY"===e.order){const e=o*a,n=o*c,i=s*a,r=s*c;t[0]=a*l,t[4]=-h,t[8]=c*l,t[1]=e*h+r,t[5]=o*l,t[9]=n*h-i,t[2]=i*h-n,t[6]=s*l,t[10]=r*h+e}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(Tr,e,Er)}lookAt(e,t,n){const i=this.elements;return Rr.subVectors(e,t),0===Rr.lengthSq()&&(Rr.z=1),Rr.normalize(),Ar.crossVectors(n,Rr),0===Ar.lengthSq()&&(1===Math.abs(n.z)?Rr.x+=1e-4:Rr.z+=1e-4,Rr.normalize(),Ar.crossVectors(n,Rr)),Ar.normalize(),Lr.crossVectors(Rr,Ar),i[0]=Ar.x,i[4]=Lr.x,i[8]=Rr.x,i[1]=Ar.y,i[5]=Lr.y,i[9]=Rr.y,i[2]=Ar.z,i[6]=Lr.z,i[10]=Rr.z,this}multiply(e,t){return void 0!==t?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(e,t)):this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,o=n[0],s=n[4],a=n[8],c=n[12],l=n[1],h=n[5],u=n[9],d=n[13],p=n[2],f=n[6],m=n[10],g=n[14],v=n[3],y=n[7],x=n[11],_=n[15],b=i[0],w=i[4],M=i[8],S=i[12],T=i[1],E=i[5],A=i[9],L=i[13],R=i[2],P=i[6],C=i[10],N=i[14],O=i[3],I=i[7],D=i[11],z=i[15];return r[0]=o*b+s*T+a*R+c*O,r[4]=o*w+s*E+a*P+c*I,r[8]=o*M+s*A+a*C+c*D,r[12]=o*S+s*L+a*N+c*z,r[1]=l*b+h*T+u*R+d*O,r[5]=l*w+h*E+u*P+d*I,r[9]=l*M+h*A+u*C+d*D,r[13]=l*S+h*L+u*N+d*z,r[2]=p*b+f*T+m*R+g*O,r[6]=p*w+f*E+m*P+g*I,r[10]=p*M+f*A+m*C+g*D,r[14]=p*S+f*L+m*N+g*z,r[3]=v*b+y*T+x*R+_*O,r[7]=v*w+y*E+x*P+_*I,r[11]=v*M+y*A+x*C+_*D,r[15]=v*S+y*L+x*N+_*z,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],r=e[12],o=e[1],s=e[5],a=e[9],c=e[13],l=e[2],h=e[6],u=e[10],d=e[14];return e[3]*(+r*a*h-i*c*h-r*s*u+n*c*u+i*s*d-n*a*d)+e[7]*(+t*a*d-t*c*u+r*o*u-i*o*d+i*c*l-r*a*l)+e[11]*(+t*c*h-t*s*d-r*o*h+n*o*d+r*s*l-n*c*l)+e[15]*(-i*s*l-t*a*h+t*s*u+i*o*h-n*o*u+n*a*l)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}getInverse(e,t){void 0!==t&&console.warn("THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate.");const n=this.elements,i=e.elements,r=i[0],o=i[1],s=i[2],a=i[3],c=i[4],l=i[5],h=i[6],u=i[7],d=i[8],p=i[9],f=i[10],m=i[11],g=i[12],v=i[13],y=i[14],x=i[15],_=p*y*u-v*f*u+v*h*m-l*y*m-p*h*x+l*f*x,b=g*f*u-d*y*u-g*h*m+c*y*m+d*h*x-c*f*x,w=d*v*u-g*p*u+g*l*m-c*v*m-d*l*x+c*p*x,M=g*p*h-d*v*h-g*l*f+c*v*f+d*l*y-c*p*y,S=r*_+o*b+s*w+a*M;if(0===S)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const T=1/S;return n[0]=_*T,n[1]=(v*f*a-p*y*a-v*s*m+o*y*m+p*s*x-o*f*x)*T,n[2]=(l*y*a-v*h*a+v*s*u-o*y*u-l*s*x+o*h*x)*T,n[3]=(p*h*a-l*f*a-p*s*u+o*f*u+l*s*m-o*h*m)*T,n[4]=b*T,n[5]=(d*y*a-g*f*a+g*s*m-r*y*m-d*s*x+r*f*x)*T,n[6]=(g*h*a-c*y*a-g*s*u+r*y*u+c*s*x-r*h*x)*T,n[7]=(c*f*a-d*h*a+d*s*u-r*f*u-c*s*m+r*h*m)*T,n[8]=w*T,n[9]=(g*p*a-d*v*a-g*o*m+r*v*m+d*o*x-r*p*x)*T,n[10]=(c*v*a-g*l*a+g*o*u-r*v*u-c*o*x+r*l*x)*T,n[11]=(d*l*a-c*p*a-d*o*u+r*p*u+c*o*m-r*l*m)*T,n[12]=M*T,n[13]=(d*v*s-g*p*s+g*o*f-r*v*f-d*o*y+r*p*y)*T,n[14]=(g*l*s-c*v*s-g*o*h+r*v*h+c*o*y-r*l*y)*T,n[15]=(c*p*s-d*l*s+d*o*h-r*p*h-c*o*f+r*l*f)*T,this}scale(e){const t=this.elements,n=e.x,i=e.y,r=e.z;return t[0]*=n,t[4]*=i,t[8]*=r,t[1]*=n,t[5]*=i,t[9]*=r,t[2]*=n,t[6]*=i,t[10]*=r,t[3]*=n,t[7]*=i,t[11]*=r,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),r=1-n,o=e.x,s=e.y,a=e.z,c=r*o,l=r*s;return this.set(c*o+n,c*s-i*a,c*a+i*s,0,c*s+i*a,l*s+n,l*a-i*o,0,c*a-i*s,l*a+i*o,r*a*a+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n){return this.set(1,t,n,0,e,1,n,0,e,t,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,r=t._x,o=t._y,s=t._z,a=t._w,c=r+r,l=o+o,h=s+s,u=r*c,d=r*l,p=r*h,f=o*l,m=o*h,g=s*h,v=a*c,y=a*l,x=a*h,_=n.x,b=n.y,w=n.z;return i[0]=(1-(f+g))*_,i[1]=(d+x)*_,i[2]=(p-y)*_,i[3]=0,i[4]=(d-x)*b,i[5]=(1-(u+g))*b,i[6]=(m+v)*b,i[7]=0,i[8]=(p+y)*w,i[9]=(m-v)*w,i[10]=(1-(u+f))*w,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;let r=Mr.set(i[0],i[1],i[2]).length();const o=Mr.set(i[4],i[5],i[6]).length(),s=Mr.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),e.x=i[12],e.y=i[13],e.z=i[14],Sr.copy(this);const a=1/r,c=1/o,l=1/s;return Sr.elements[0]*=a,Sr.elements[1]*=a,Sr.elements[2]*=a,Sr.elements[4]*=c,Sr.elements[5]*=c,Sr.elements[6]*=c,Sr.elements[8]*=l,Sr.elements[9]*=l,Sr.elements[10]*=l,t.setFromRotationMatrix(Sr),n.x=r,n.y=o,n.z=s,this}makePerspective(e,t,n,i,r,o){void 0===o&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const s=this.elements,a=2*r/(t-e),c=2*r/(n-i),l=(t+e)/(t-e),h=(n+i)/(n-i),u=-(o+r)/(o-r),d=-2*o*r/(o-r);return s[0]=a,s[4]=0,s[8]=l,s[12]=0,s[1]=0,s[5]=c,s[9]=h,s[13]=0,s[2]=0,s[6]=0,s[10]=u,s[14]=d,s[3]=0,s[7]=0,s[11]=-1,s[15]=0,this}makeOrthographic(e,t,n,i,r,o){const s=this.elements,a=1/(t-e),c=1/(n-i),l=1/(o-r),h=(t+e)*a,u=(n+i)*c,d=(o+r)*l;return s[0]=2*a,s[4]=0,s[8]=0,s[12]=-h,s[1]=0,s[5]=2*c,s[9]=0,s[13]=-u,s[2]=0,s[6]=0,s[10]=-2*l,s[14]=-d,s[3]=0,s[7]=0,s[11]=0,s[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let e=0;e<16;e++)if(t[e]!==n[e])return!1;return!0}fromArray(e,t){void 0===t&&(t=0);for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e,t){void 0===e&&(e=[]),void 0===t&&(t=0);const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}const Mr=new Yi,Sr=new wr,Tr=new Yi(0,0,0),Er=new Yi(1,1,1),Ar=new Yi,Lr=new Yi,Rr=new Yi;class Pr{constructor(e=0,t=0,n=0,i=Pr.DefaultOrder){Object.defineProperty(this,"isEuler",{value:!0}),this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._order=i||this._order,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t,n){const i=Ui.clamp,r=e.elements,o=r[0],s=r[4],a=r[8],c=r[1],l=r[5],h=r[9],u=r[2],d=r[6],p=r[10];switch(t=t||this._order){case"XYZ":this._y=Math.asin(i(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-h,p),this._z=Math.atan2(-s,o)):(this._x=Math.atan2(d,l),this._z=0);break;case"YXZ":this._x=Math.asin(-i(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(a,p),this._z=Math.atan2(c,l)):(this._y=Math.atan2(-u,o),this._z=0);break;case"ZXY":this._x=Math.asin(i(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,p),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(c,o));break;case"ZYX":this._y=Math.asin(-i(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,p),this._z=Math.atan2(c,o)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(i(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(-h,l),this._y=Math.atan2(-u,o)):(this._x=0,this._y=Math.atan2(a,p));break;case"XZY":this._z=Math.asin(-i(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(d,l),this._y=Math.atan2(a,o)):(this._x=Math.atan2(-h,p),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,!1!==n&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return Cr.makeRotationFromQuaternion(e),this.setFromRotationMatrix(Cr,t,n)}setFromVector3(e,t){return this.set(e.x,e.y,e.z,t||this._order)}reorder(e){return Nr.setFromEuler(this),this.setFromQuaternion(Nr,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],void 0!==e[3]&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e,t){return void 0===e&&(e=[]),void 0===t&&(t=0),e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}toVector3(e){return e?e.set(this._x,this._y,this._z):new Yi(this._x,this._y,this._z)}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}Pr.DefaultOrder="XYZ",Pr.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];const Cr=new wr,Nr=new Xi;class Or{constructor(){this.mask=1}set(e){this.mask=1<1){for(let e=0;e1){for(let e=0;e0){i.children=[];for(let t=0;t0&&(n.geometries=t),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),s.length>0&&(n.images=s),a.length>0&&(n.shapes=a)}return n.object=i,n;function o(e){const t=[];for(const n in e){const i=e[n];delete i.metadata,t.push(i)}return t}},clone:function(e){return(new this.constructor).copy(this,e)},copy:function(e,t){if(void 0===t&&(t=!0),this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.userData=JSON.parse(JSON.stringify(e.userData)),!0===t)for(let t=0;t1?void 0:t.copy(n).multiplyScalar(r).add(e.start)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return void 0===e&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),e=new Yi),e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||Jr.getNormalMatrix(e),i=this.coplanarPoint(Yr).applyMatrix4(e),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}}const Qr=new Yi,$r=new Yi,eo=new Yi,to=new Yi,no=new Yi,io=new Yi,ro=new Yi,oo=new Yi,so=new Yi,ao=new Yi;class co{constructor(e,t,n){this.a=void 0!==e?e:new Yi,this.b=void 0!==t?t:new Yi,this.c=void 0!==n?n:new Yi}static getNormal(e,t,n,i){void 0===i&&(console.warn("THREE.Triangle: .getNormal() target is now required"),i=new Yi),i.subVectors(n,t),Qr.subVectors(e,t),i.cross(Qr);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(e,t,n,i,r){Qr.subVectors(i,t),$r.subVectors(n,t),eo.subVectors(e,t);const o=Qr.dot(Qr),s=Qr.dot($r),a=Qr.dot(eo),c=$r.dot($r),l=$r.dot(eo),h=o*c-s*s;if(void 0===r&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),r=new Yi),0===h)return r.set(-2,-1,-1);const u=1/h,d=(c*a-s*l)*u,p=(o*l-s*a)*u;return r.set(1-d-p,p,d)}static containsPoint(e,t,n,i){return this.getBarycoord(e,t,n,i,to),to.x>=0&&to.y>=0&&to.x+to.y<=1}static getUV(e,t,n,i,r,o,s,a){return this.getBarycoord(e,t,n,i,to),a.set(0,0),a.addScaledVector(r,to.x),a.addScaledVector(o,to.y),a.addScaledVector(s,to.z),a}static isFrontFacing(e,t,n,i){return Qr.subVectors(n,t),$r.subVectors(e,t),Qr.cross($r).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}clone(){return(new this.constructor).copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return Qr.subVectors(this.c,this.b),$r.subVectors(this.a,this.b),.5*Qr.cross($r).length()}getMidpoint(e){return void 0===e&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),e=new Yi),e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return co.getNormal(this.a,this.b,this.c,e)}getPlane(e){return void 0===e&&(console.warn("THREE.Triangle: .getPlane() target is now required"),e=new Kr),e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return co.getBarycoord(e,this.a,this.b,this.c,t)}getUV(e,t,n,i,r){return co.getUV(e,this.a,this.b,this.c,t,n,i,r)}containsPoint(e){return co.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return co.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){void 0===t&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),t=new Yi);const n=this.a,i=this.b,r=this.c;let o,s;no.subVectors(i,n),io.subVectors(r,n),oo.subVectors(e,n);const a=no.dot(oo),c=io.dot(oo);if(a<=0&&c<=0)return t.copy(n);so.subVectors(e,i);const l=no.dot(so),h=io.dot(so);if(l>=0&&h<=l)return t.copy(i);const u=a*h-l*c;if(u<=0&&a>=0&&l<=0)return o=a/(a-l),t.copy(n).addScaledVector(no,o);ao.subVectors(e,r);const d=no.dot(ao),p=io.dot(ao);if(p>=0&&d<=p)return t.copy(r);const f=d*c-a*p;if(f<=0&&c>=0&&p<=0)return s=c/(c-p),t.copy(n).addScaledVector(io,s);const m=l*p-d*h;if(m<=0&&h-l>=0&&d-p>=0)return ro.subVectors(r,i),s=(h-l)/(h-l+(d-p)),t.copy(i).addScaledVector(ro,s);const g=1/(m+f+u);return o=f*g,s=u*g,t.copy(n).addScaledVector(no,o).addScaledVector(io,s)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}const lo={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},ho={h:0,s:0,l:0},uo={h:0,s:0,l:0};function po(e,t,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?e+6*(t-e)*n:n<.5?t:n<2/3?e+6*(t-e)*(2/3-n):e}function fo(e){return e<.04045?.0773993808*e:Math.pow(.9478672986*e+.0521327014,2.4)}function mo(e){return e<.0031308?12.92*e:1.055*Math.pow(e,.41666)-.055}class go{constructor(e,t,n){return Object.defineProperty(this,"isColor",{value:!0}),void 0===t&&void 0===n?this.set(e):this.setRGB(e,t,n)}set(e){return e&&e.isColor?this.copy(e):"number"==typeof e?this.setHex(e):"string"==typeof e&&this.setStyle(e),this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(255&e)/255,this}setRGB(e,t,n){return this.r=e,this.g=t,this.b=n,this}setHSL(e,t,n){if(e=Ui.euclideanModulo(e,1),t=Ui.clamp(t,0,1),n=Ui.clamp(n,0,1),0===t)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+t):n+t-n*t,r=2*n-i;this.r=po(r,i,e+1/3),this.g=po(r,i,e),this.b=po(r,i,e-1/3)}return this}setStyle(e){function t(t){void 0!==t&&parseFloat(t)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(e)){let e;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(e=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(e[1],10))/255,this.g=Math.min(255,parseInt(e[2],10))/255,this.b=Math.min(255,parseInt(e[3],10))/255,t(e[5]),this;if(e=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(e[1],10))/100,this.g=Math.min(100,parseInt(e[2],10))/100,this.b=Math.min(100,parseInt(e[3],10))/100,t(e[5]),this;break;case"hsl":case"hsla":if(e=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(r)){const n=parseFloat(e[1])/360,i=parseInt(e[2],10)/100,r=parseInt(e[3],10)/100;return t(e[5]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f0-9]+)$/.exec(e)){const e=n[1],t=e.length;if(3===t)return this.r=parseInt(e.charAt(0)+e.charAt(0),16)/255,this.g=parseInt(e.charAt(1)+e.charAt(1),16)/255,this.b=parseInt(e.charAt(2)+e.charAt(2),16)/255,this;if(6===t)return this.r=parseInt(e.charAt(0)+e.charAt(1),16)/255,this.g=parseInt(e.charAt(2)+e.charAt(3),16)/255,this.b=parseInt(e.charAt(4)+e.charAt(5),16)/255,this}return e&&e.length>0?this.setColorName(e):this}setColorName(e){const t=lo[e];return void 0!==t?this.setHex(t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copyGammaToLinear(e,t){return void 0===t&&(t=2),this.r=Math.pow(e.r,t),this.g=Math.pow(e.g,t),this.b=Math.pow(e.b,t),this}copyLinearToGamma(e,t){void 0===t&&(t=2);const n=t>0?1/t:1;return this.r=Math.pow(e.r,n),this.g=Math.pow(e.g,n),this.b=Math.pow(e.b,n),this}convertGammaToLinear(e){return this.copyGammaToLinear(this,e),this}convertLinearToGamma(e){return this.copyLinearToGamma(this,e),this}copySRGBToLinear(e){return this.r=fo(e.r),this.g=fo(e.g),this.b=fo(e.b),this}copyLinearToSRGB(e){return this.r=mo(e.r),this.g=mo(e.g),this.b=mo(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(e){void 0===e&&(console.warn("THREE.Color: .getHSL() target is now required"),e={h:0,s:0,l:0});const t=this.r,n=this.g,i=this.b,r=Math.max(t,n,i),o=Math.min(t,n,i);let s,a;const c=(o+r)/2;if(o===r)s=0,a=0;else{const e=r-o;switch(a=c<=.5?e/(r+o):e/(2-r-o),r){case t:s=(n-i)/e+(n0&&(n.alphaTest=this.alphaTest),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.morphTargets&&(n.morphTargets=!0),!0===this.morphNormals&&(n.morphNormals=!0),!0===this.skinning&&(n.skinning=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),t){const t=i(e.textures),r=i(e.images);t.length>0&&(n.textures=t),r.length>0&&(n.images=r)}return n},clone:function(){return(new this.constructor).copy(this)},copy:function(e){this.name=e.name,this.fog=e.fog,this.blending=e.blending,this.side=e.side,this.flatShading=e.flatShading,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(null!==t){const e=t.length;n=new Array(e);for(let i=0;i!==e;++i)n[i]=t[i].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.premultipliedAlpha=e.premultipliedAlpha,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Object.defineProperty(xo.prototype,"needsUpdate",{set:function(e){!0===e&&this.version++}}),_o.prototype=Object.create(xo.prototype),_o.prototype.constructor=_o,_o.prototype.isMeshBasicMaterial=!0,_o.prototype.copy=function(e){return xo.prototype.copy.call(this,e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this};const bo=new Yi,wo=new Bi;function Mo(e,t,n){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=e,this.itemSize=t,this.count=void 0!==e?e.length/t:0,this.normalized=!0===n,this.usage=35044,this.updateRange={offset:0,count:-1},this.version=0}function So(e,t,n){Mo.call(this,new Int8Array(e),t,n)}function To(e,t,n){Mo.call(this,new Uint8Array(e),t,n)}function Eo(e,t,n){Mo.call(this,new Uint8ClampedArray(e),t,n)}function Ao(e,t,n){Mo.call(this,new Int16Array(e),t,n)}function Lo(e,t,n){Mo.call(this,new Uint16Array(e),t,n)}function Ro(e,t,n){Mo.call(this,new Int32Array(e),t,n)}function Po(e,t,n){Mo.call(this,new Uint32Array(e),t,n)}function Co(e,t,n){Mo.call(this,new Float32Array(e),t,n)}function No(e,t,n){Mo.call(this,new Float64Array(e),t,n)}Object.defineProperty(Mo.prototype,"needsUpdate",{set:function(e){!0===e&&this.version++}}),Object.assign(Mo.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setUsage:function(e){return this.usage=e,this},copy:function(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this},copyAt:function(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,r=this.itemSize;i0,o=i[1]&&i[1].length>0,s=e.morphTargets,a=s.length;let c;if(a>0){c=[];for(let e=0;e0){u=[];for(let e=0;e0&&0===t.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(let e=0;et&&(t=e[n]);return t}let Do=1;const zo=new wr,Uo=new Xr,Bo=new Yi,Fo=new Ki,Ho=new Ki,Go=new Yi;function ko(){Object.defineProperty(this,"id",{value:Do+=2}),this.uuid=Ui.generateUUID(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}ko.prototype=Object.assign(Object.create(Ii.prototype),{constructor:ko,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(e){Array.isArray(e)?this.index=new(Io(e)>65535?Po:Lo)(e,1):this.index=e},getAttribute:function(e){return this.attributes[e]},setAttribute:function(e,t){return this.attributes[e]=t,this},deleteAttribute:function(e){return delete this.attributes[e],this},addGroup:function(e,t,n){this.groups.push({start:e,count:t,materialIndex:void 0!==n?n:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(e,t){this.drawRange.start=e,this.drawRange.count=t},applyMatrix4:function(e){const t=this.attributes.position;void 0!==t&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const t=(new Fi).getNormalMatrix(e);n.applyNormalMatrix(t),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(e),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this},rotateX:function(e){return zo.makeRotationX(e),this.applyMatrix4(zo),this},rotateY:function(e){return zo.makeRotationY(e),this.applyMatrix4(zo),this},rotateZ:function(e){return zo.makeRotationZ(e),this.applyMatrix4(zo),this},translate:function(e,t,n){return zo.makeTranslation(e,t,n),this.applyMatrix4(zo),this},scale:function(e,t,n){return zo.makeScale(e,t,n),this.applyMatrix4(zo),this},lookAt:function(e){return Uo.lookAt(e),Uo.updateMatrix(),this.applyMatrix4(Uo.matrix),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(Bo).negate(),this.translate(Bo.x,Bo.y,Bo.z),this},setFromObject:function(e){const t=e.geometry;if(e.isPoints||e.isLine){const e=new Co(3*t.vertices.length,3),n=new Co(3*t.colors.length,3);if(this.setAttribute("position",e.copyVector3sArray(t.vertices)),this.setAttribute("color",n.copyColorsArray(t.colors)),t.lineDistances&&t.lineDistances.length===t.vertices.length){const e=new Co(t.lineDistances.length,1);this.setAttribute("lineDistance",e.copyArray(t.lineDistances))}null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone())}else e.isMesh&&t&&t.isGeometry&&this.fromGeometry(t);return this},setFromPoints:function(e){const t=[];for(let n=0,i=e.length;n0){const t=new Float32Array(3*e.normals.length);this.setAttribute("normal",new Mo(t,3).copyVector3sArray(e.normals))}if(e.colors.length>0){const t=new Float32Array(3*e.colors.length);this.setAttribute("color",new Mo(t,3).copyColorsArray(e.colors))}if(e.uvs.length>0){const t=new Float32Array(2*e.uvs.length);this.setAttribute("uv",new Mo(t,2).copyVector2sArray(e.uvs))}if(e.uvs2.length>0){const t=new Float32Array(2*e.uvs2.length);this.setAttribute("uv2",new Mo(t,2).copyVector2sArray(e.uvs2))}this.groups=e.groups;for(const t in e.morphTargets){const n=[],i=e.morphTargets[t];for(let e=0,t=i.length;e0){const t=new Co(4*e.skinIndices.length,4);this.setAttribute("skinIndex",t.copyVector4sArray(e.skinIndices))}if(e.skinWeights.length>0){const t=new Co(4*e.skinWeights.length,4);this.setAttribute("skinWeight",t.copyVector4sArray(e.skinWeights))}return null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Ki);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingBox.set(new Yi(-1/0,-1/0,-1/0),new Yi(1/0,1/0,1/0));if(void 0!==e){if(this.boundingBox.setFromBufferAttribute(e),t)for(let e=0,n=t.length;e0&&(e.userData=this.userData),void 0!==this.parameters){const t=this.parameters;for(const n in t)void 0!==t[n]&&(e[n]=t[n]);return e}e.data={attributes:{}};const t=this.index;null!==t&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const t in n){const i=n[t],r=i.toJSON(e.data);""!==i.name&&(r.name=i.name),e.data.attributes[t]=r}const i={};let r=!1;for(const t in this.morphAttributes){const n=this.morphAttributes[t],o=[];for(let t=0,i=n.length;t0&&(i[t]=o,r=!0)}r&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(e.data.groups=JSON.parse(JSON.stringify(o)));const s=this.boundingSphere;return null!==s&&(e.data.boundingSphere={center:s.center.toArray(),radius:s.radius}),e},clone:function(){return(new ko).copy(this)},copy:function(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;null!==n&&this.setIndex(n.clone(t));const i=e.attributes;for(const e in i){const n=i[e];this.setAttribute(e,n.clone(t))}const r=e.morphAttributes;for(const e in r){const n=[],i=r[e];for(let e=0,r=i.length;en.far?null:{distance:l,point:os.clone(),object:e}}function cs(e,t,n,i,r,o,s,a,c,l,h,u){qo.fromBufferAttribute(r,l),Xo.fromBufferAttribute(r,h),Yo.fromBufferAttribute(r,u);const d=e.morphTargetInfluences;if(t.morphTargets&&o&&d){Qo.set(0,0,0),$o.set(0,0,0),es.set(0,0,0);for(let e=0,t=o.length;e0){const e=t[n[0]];if(void 0!==e){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,n=e.length;t0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}},raycast:function(e,t){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),Wo.copy(n.boundingSphere),Wo.applyMatrix4(r),!1===e.ray.intersectsSphere(Wo))return;if(Vo.getInverse(r),jo.copy(e.ray).applyMatrix4(Vo),null!==n.boundingBox&&!1===jo.intersectsBox(n.boundingBox))return;let o;if(n.isBufferGeometry){const r=n.index,s=n.attributes.position,a=n.morphAttributes.position,c=n.morphTargetsRelative,l=n.attributes.uv,h=n.attributes.uv2,u=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=u.length;n0&&(c=l);for(let n=0,l=a.length;n0)for(let e=0;e0&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){this.computeFaceNormals();for(let e=0,t=this.faces.length;e0&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){for(let e=0,t=this.faces.length;e=0;e--){const t=r[e];this.faces.splice(t,1);for(let e=0,n=this.faceVertexUvs.length;e0,a=t.vertexNormals.length>0,c=1!==t.color.r||1!==t.color.g||1!==t.color.b,p=t.vertexColors.length>0;let f=0;if(f=l(f,0,0),f=l(f,1,i),f=l(f,2,r),f=l(f,3,o),f=l(f,4,s),f=l(f,5,a),f=l(f,6,c),f=l(f,7,p),n.push(f),n.push(t.a,t.b,t.c),n.push(t.materialIndex),o){const t=this.faceVertexUvs[0][e];n.push(d(t[0]),d(t[1]),d(t[2]))}if(s&&n.push(h(t.normal)),a){const e=t.vertexNormals;n.push(h(e[0]),h(e[1]),h(e[2]))}if(c&&n.push(u(t.color)),p){const e=t.vertexColors;n.push(u(e[0]),u(e[1]),u(e[2]))}}function l(e,t,n){return n?e|1<0&&(e.data.colors=o),a.length>0&&(e.data.uvs=[a]),e.data.faces=n,e},clone:function(){return(new ps).copy(this)},copy:function(e){this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.name=e.name;const t=e.vertices;for(let e=0,n=t.length;e0?1:-1,l.push(A.x,A.y,A.z),h.push(a/m),h.push(1-o/g),T+=1}}for(let e=0;e0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader;const n={};for(const e in this.extensions)!0===this.extensions[e]&&(n[e]=!0);return Object.keys(n).length>0&&(t.extensions=n),t},xs.prototype=Object.assign(Object.create(Xr.prototype),{constructor:xs,isCamera:!0,copy:function(e,t){return Xr.prototype.copy.call(this,e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this},getWorldDirection:function(e){void 0===e&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),e=new Yi),this.updateMatrixWorld(!0);const t=this.matrixWorld.elements;return e.set(-t[8],-t[9],-t[10]).normalize()},updateMatrixWorld:function(e){Xr.prototype.updateMatrixWorld.call(this,e),this.matrixWorldInverse.getInverse(this.matrixWorld)},updateWorldMatrix:function(e,t){Xr.prototype.updateWorldMatrix.call(this,e,t),this.matrixWorldInverse.getInverse(this.matrixWorld)},clone:function(){return(new this.constructor).copy(this)}}),_s.prototype=Object.assign(Object.create(xs.prototype),{constructor:_s,isPerspectiveCamera:!0,copy:function(e,t){return xs.prototype.copy.call(this,e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=null===e.view?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this},setFocalLength:function(e){const t=.5*this.getFilmHeight()/e;this.fov=2*Ui.RAD2DEG*Math.atan(t),this.updateProjectionMatrix()},getFocalLength:function(){const e=Math.tan(.5*Ui.DEG2RAD*this.fov);return.5*this.getFilmHeight()/e},getEffectiveFOV:function(){return 2*Ui.RAD2DEG*Math.atan(Math.tan(.5*Ui.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(e,t,n,i,r,o){this.aspect=e/t,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){const e=this.near;let t=e*Math.tan(.5*Ui.DEG2RAD*this.fov)/this.zoom,n=2*t,i=this.aspect*n,r=-.5*i;const o=this.view;if(null!==this.view&&this.view.enabled){const e=o.fullWidth,s=o.fullHeight;r+=o.offsetX*i/e,t-=o.offsetY*n/s,i*=o.width/e,n*=o.height/s}const s=this.filmOffset;0!==s&&(r+=e*s/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,t,t-n,e,this.far),this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(e){const t=Xr.prototype.toJSON.call(this,e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,null!==this.view&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}});function bs(e,t,n){if(Xr.call(this),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new _s(90,1,e,t);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new Yi(1,0,0)),this.add(i);const r=new _s(90,1,e,t);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new Yi(-1,0,0)),this.add(r);const o=new _s(90,1,e,t);o.layers=this.layers,o.up.set(0,0,1),o.lookAt(new Yi(0,1,0)),this.add(o);const s=new _s(90,1,e,t);s.layers=this.layers,s.up.set(0,0,-1),s.lookAt(new Yi(0,-1,0)),this.add(s);const a=new _s(90,1,e,t);a.layers=this.layers,a.up.set(0,-1,0),a.lookAt(new Yi(0,0,1)),this.add(a);const c=new _s(90,1,e,t);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new Yi(0,0,-1)),this.add(c),this.update=function(e,t){null===this.parent&&this.updateMatrixWorld();const l=e.xr.enabled,h=e.getRenderTarget();e.xr.enabled=!1;const u=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0),e.render(t,i),e.setRenderTarget(n,1),e.render(t,r),e.setRenderTarget(n,2),e.render(t,o),e.setRenderTarget(n,3),e.render(t,s),e.setRenderTarget(n,4),e.render(t,a),n.texture.generateMipmaps=u,e.setRenderTarget(n,5),e.render(t,c),e.setRenderTarget(h),e.xr.enabled=l},this.clear=function(e,t,i,r){const o=e.getRenderTarget();for(let o=0;o<6;o++)e.setRenderTarget(n,o),e.clear(t,i,r);e.setRenderTarget(o)}}function ws(e,t,n){Number.isInteger(t)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),t=n),Wi.call(this,e,e,t),this.texture.isWebGLCubeRenderTargetTexture=!0}function Ms(e,t,n,i,r,o,s,a,c,l,h,u){Vi.call(this,null,o,s,a,c,l,i,r,h,u),this.image={data:e||null,width:t||1,height:n||1},this.magFilter=void 0!==c?c:1003,this.minFilter=void 0!==l?l:1003,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}bs.prototype=Object.create(Xr.prototype),bs.prototype.constructor=bs,ws.prototype=Object.create(Wi.prototype),ws.prototype.constructor=ws,ws.prototype.isWebGLCubeRenderTarget=!0,ws.prototype.fromEquirectangularTexture=function(e,t){this.texture.type=t.type,this.texture.format=1023,this.texture.encoding=t.encoding,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t#include \n\t\t\t\t#include \n\n\t\t\t}\n\t\t",fragmentShader:"\n\n\t\t\tuniform sampler2D tEquirect;\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t}\n\t\t"},i=new fs(5,5,5),r=new ys({name:"CubemapFromEquirect",uniforms:ms(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=t;const o=new ss(i,r),s=t.minFilter;1008===t.minFilter&&(t.minFilter=1006);return new bs(1,10,this).update(e,o),t.minFilter=s,o.geometry.dispose(),o.material.dispose(),this},Ms.prototype=Object.create(Vi.prototype),Ms.prototype.constructor=Ms,Ms.prototype.isDataTexture=!0;const Ss=new pr,Ts=new Yi;class Es{constructor(e,t,n,i,r,o){this.planes=[void 0!==e?e:new Kr,void 0!==t?t:new Kr,void 0!==n?n:new Kr,void 0!==i?i:new Kr,void 0!==r?r:new Kr,void 0!==o?o:new Kr]}set(e,t,n,i,r,o){const s=this.planes;return s[0].copy(e),s[1].copy(t),s[2].copy(n),s[3].copy(i),s[4].copy(r),s[5].copy(o),this}clone(){return(new this.constructor).copy(this)}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e){const t=this.planes,n=e.elements,i=n[0],r=n[1],o=n[2],s=n[3],a=n[4],c=n[5],l=n[6],h=n[7],u=n[8],d=n[9],p=n[10],f=n[11],m=n[12],g=n[13],v=n[14],y=n[15];return t[0].setComponents(s-i,h-a,f-u,y-m).normalize(),t[1].setComponents(s+i,h+a,f+u,y+m).normalize(),t[2].setComponents(s+r,h+c,f+d,y+g).normalize(),t[3].setComponents(s-r,h-c,f-d,y-g).normalize(),t[4].setComponents(s-o,h-l,f-p,y-v).normalize(),t[5].setComponents(s+o,h+l,f+p,y+v).normalize(),this}intersectsObject(e){const t=e.geometry;return null===t.boundingSphere&&t.computeBoundingSphere(),Ss.copy(t.boundingSphere).applyMatrix4(e.matrixWorld),this.intersectsSphere(Ss)}intersectsSprite(e){return Ss.center.set(0,0,0),Ss.radius=.7071067811865476,Ss.applyMatrix4(e.matrixWorld),this.intersectsSphere(Ss)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let e=0;e<6;e++){if(t[e].distanceToPoint(n)0?e.max.x:e.min.x,Ts.y=i.normal.y>0?e.max.y:e.min.y,Ts.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(Ts)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}}function As(){let e=null,t=!1,n=null,i=null;function r(t,o){n(t,o),i=e.requestAnimationFrame(r)}return{start:function(){!0!==t&&null!==n&&(i=e.requestAnimationFrame(r),t=!0)},stop:function(){e.cancelAnimationFrame(i),t=!1},setAnimationLoop:function(e){n=e},setContext:function(t){e=t}}}function Ls(e,t){const n=t.isWebGL2,i=new WeakMap;return{get:function(e){return e.isInterleavedBufferAttribute&&(e=e.data),i.get(e)},remove:function(t){t.isInterleavedBufferAttribute&&(t=t.data);const n=i.get(t);n&&(e.deleteBuffer(n.buffer),i.delete(t))},update:function(t,r){if(t.isGLBufferAttribute){var o=i.get(t);return void((!o||o.version 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor.xyz *= color.xyz;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmissionmap_fragment:"#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif",transmissionmap_pars_fragment:"#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"},Cs={common:{diffuse:{value:new go(15658734)},opacity:{value:1},map:{value:null},uvTransform:{value:new Fi},uv2Transform:{value:new Fi},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new Bi(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new go(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new go(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},uvTransform:{value:new Fi}},sprite:{diffuse:{value:new go(15658734)},opacity:{value:1},center:{value:new Bi(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},uvTransform:{value:new Fi}}},Ns={basic:{uniforms:gs([Cs.common,Cs.specularmap,Cs.envmap,Cs.aomap,Cs.lightmap,Cs.fog]),vertexShader:Ps.meshbasic_vert,fragmentShader:Ps.meshbasic_frag},lambert:{uniforms:gs([Cs.common,Cs.specularmap,Cs.envmap,Cs.aomap,Cs.lightmap,Cs.emissivemap,Cs.fog,Cs.lights,{emissive:{value:new go(0)}}]),vertexShader:Ps.meshlambert_vert,fragmentShader:Ps.meshlambert_frag},phong:{uniforms:gs([Cs.common,Cs.specularmap,Cs.envmap,Cs.aomap,Cs.lightmap,Cs.emissivemap,Cs.bumpmap,Cs.normalmap,Cs.displacementmap,Cs.fog,Cs.lights,{emissive:{value:new go(0)},specular:{value:new go(1118481)},shininess:{value:30}}]),vertexShader:Ps.meshphong_vert,fragmentShader:Ps.meshphong_frag},standard:{uniforms:gs([Cs.common,Cs.envmap,Cs.aomap,Cs.lightmap,Cs.emissivemap,Cs.bumpmap,Cs.normalmap,Cs.displacementmap,Cs.roughnessmap,Cs.metalnessmap,Cs.fog,Cs.lights,{emissive:{value:new go(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Ps.meshphysical_vert,fragmentShader:Ps.meshphysical_frag},toon:{uniforms:gs([Cs.common,Cs.aomap,Cs.lightmap,Cs.emissivemap,Cs.bumpmap,Cs.normalmap,Cs.displacementmap,Cs.gradientmap,Cs.fog,Cs.lights,{emissive:{value:new go(0)}}]),vertexShader:Ps.meshtoon_vert,fragmentShader:Ps.meshtoon_frag},matcap:{uniforms:gs([Cs.common,Cs.bumpmap,Cs.normalmap,Cs.displacementmap,Cs.fog,{matcap:{value:null}}]),vertexShader:Ps.meshmatcap_vert,fragmentShader:Ps.meshmatcap_frag},points:{uniforms:gs([Cs.points,Cs.fog]),vertexShader:Ps.points_vert,fragmentShader:Ps.points_frag},dashed:{uniforms:gs([Cs.common,Cs.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Ps.linedashed_vert,fragmentShader:Ps.linedashed_frag},depth:{uniforms:gs([Cs.common,Cs.displacementmap]),vertexShader:Ps.depth_vert,fragmentShader:Ps.depth_frag},normal:{uniforms:gs([Cs.common,Cs.bumpmap,Cs.normalmap,Cs.displacementmap,{opacity:{value:1}}]),vertexShader:Ps.normal_vert,fragmentShader:Ps.normal_frag},sprite:{uniforms:gs([Cs.sprite,Cs.fog]),vertexShader:Ps.sprite_vert,fragmentShader:Ps.sprite_frag},background:{uniforms:{uvTransform:{value:new Fi},t2D:{value:null}},vertexShader:Ps.background_vert,fragmentShader:Ps.background_frag},cube:{uniforms:gs([Cs.envmap,{opacity:{value:1}}]),vertexShader:Ps.cube_vert,fragmentShader:Ps.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Ps.equirect_vert,fragmentShader:Ps.equirect_frag},distanceRGBA:{uniforms:gs([Cs.common,Cs.displacementmap,{referencePosition:{value:new Yi},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Ps.distanceRGBA_vert,fragmentShader:Ps.distanceRGBA_frag},shadow:{uniforms:gs([Cs.lights,Cs.fog,{color:{value:new go(0)},opacity:{value:1}}]),vertexShader:Ps.shadow_vert,fragmentShader:Ps.shadow_frag}};function Os(e,t,n,i,r){const o=new go(0);let s,a,c=0,l=null,h=0,u=null;function d(e,t){n.buffers.color.setClear(e.r,e.g,e.b,t,r)}return{getClearColor:function(){return o},setClearColor:function(e,t){o.set(e),c=void 0!==t?t:1,d(o,c)},getClearAlpha:function(){return c},setClearAlpha:function(e){c=e,d(o,c)},render:function(n,r,p,f){let m=!0===r.isScene?r.background:null;m&&m.isTexture&&(m=t.get(m));const g=e.xr,v=g.getSession&&g.getSession();v&&"additive"===v.environmentBlendMode&&(m=null),null===m?d(o,c):m&&m.isColor&&(d(m,1),f=!0),(e.autoClear||f)&&e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil),m&&(m.isCubeTexture||m.isWebGLCubeRenderTarget||m.isWebGLCubeRenderTargetTexture||306===m.mapping)?(void 0===a&&(a=new ss(new fs(1,1,1),new ys({name:"BackgroundCubeMaterial",uniforms:ms(Ns.cube.uniforms),vertexShader:Ns.cube.vertexShader,fragmentShader:Ns.cube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1})),a.geometry.deleteAttribute("normal"),a.geometry.deleteAttribute("uv"),a.onBeforeRender=function(e,t,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(a.material,"envMap",{get:function(){return 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Bi};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Bi,shadowCameraNear:1,shadowCameraFar:1e3}}return e[t.id]=n,n}}}(),n={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let e=0;e<9;e++)n.probe.push(new Yi);const i=new Yi,r=new wr,o=new wr;return{setup:function(s,a,c){let l=0,h=0,u=0;for(let e=0;e<9;e++)n.probe[e].set(0,0,0);let d=0,p=0,f=0,m=0,g=0,v=0,y=0,x=0;const _=c.matrixWorldInverse;s.sort(xc);for(let a=0,c=s.length;a0&&(n.rectAreaLTC1=Cs.LTC_1,n.rectAreaLTC2=Cs.LTC_2),n.ambient[0]=l,n.ambient[1]=h,n.ambient[2]=u;const b=n.hash;b.directionalLength===d&&b.pointLength===p&&b.spotLength===f&&b.rectAreaLength===m&&b.hemiLength===g&&b.numDirectionalShadows===v&&b.numPointShadows===y&&b.numSpotShadows===x||(n.directional.length=d,n.spot.length=f,n.rectArea.length=m,n.point.length=p,n.hemi.length=g,n.directionalShadow.length=v,n.directionalShadowMap.length=v,n.pointShadow.length=y,n.pointShadowMap.length=y,n.spotShadow.length=x,n.spotShadowMap.length=x,n.directionalShadowMatrix.length=v,n.pointShadowMatrix.length=y,n.spotShadowMatrix.length=x,b.directionalLength=d,b.pointLength=p,b.spotLength=f,b.rectAreaLength=m,b.hemiLength=g,b.numDirectionalShadows=v,b.numPointShadows=y,b.numSpotShadows=x,n.version=yc++)},state:n}}function bc(){const e=new _c,t=[],n=[];return{init:function(){t.length=0,n.length=0},state:{lightsArray:t,shadowsArray:n,lights:e},setupLights:function(i){e.setup(t,n,i)},pushLight:function(e){t.push(e)},pushShadow:function(e){n.push(e)}}}function wc(){let e=new WeakMap;return{get:function(t,n){let i;return!1===e.has(t)?(i=new bc,e.set(t,new WeakMap),e.get(t).set(n,i)):!1===e.get(t).has(n)?(i=new bc,e.get(t).set(n,i)):i=e.get(t).get(n),i},dispose:function(){e=new WeakMap}}}function Mc(e){xo.call(this),this.type="MeshDepthMaterial",this.depthPacking=3200,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(e)}function Sc(e){xo.call(this),this.type="MeshDistanceMaterial",this.referencePosition=new Yi,this.nearDistance=1,this.farDistance=1e3,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(e)}Mc.prototype=Object.create(xo.prototype),Mc.prototype.constructor=Mc,Mc.prototype.isMeshDepthMaterial=!0,Mc.prototype.copy=function(e){return xo.prototype.copy.call(this,e),this.depthPacking=e.depthPacking,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this},Sc.prototype=Object.create(xo.prototype),Sc.prototype.constructor=Sc,Sc.prototype.isMeshDistanceMaterial=!0,Sc.prototype.copy=function(e){return xo.prototype.copy.call(this,e),this.referencePosition.copy(e.referencePosition),this.nearDistance=e.nearDistance,this.farDistance=e.farDistance,this.skinning=e.skinning,this.morphTargets=e.morphTargets,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this};function Tc(e,t,n){let i=new Es;const r=new Bi,o=new Bi,s=new ji,a=[],c=[],l={},h={0:1,1:0,2:2},u=new ys({defines:{SAMPLE_RATE:2/8,HALF_SAMPLE_RATE:1/8},uniforms:{shadow_pass:{value:null},resolution:{value:new Bi},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n\tfor ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n\t\t#ifdef HORIZONAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean * HALF_SAMPLE_RATE;\n\tsquared_mean = squared_mean * HALF_SAMPLE_RATE;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),d=u.clone();d.defines.HORIZONAL_PASS=1;const p=new ko;p.setAttribute("position",new Mo(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const f=new ss(p,u),m=this;function g(n,i){const r=t.update(f);u.uniforms.shadow_pass.value=n.map.texture,u.uniforms.resolution.value=n.mapSize,u.uniforms.radius.value=n.radius,e.setRenderTarget(n.mapPass),e.clear(),e.renderBufferDirect(i,null,r,u,f,null),d.uniforms.shadow_pass.value=n.mapPass.texture,d.uniforms.resolution.value=n.mapSize,d.uniforms.radius.value=n.radius,e.setRenderTarget(n.map),e.clear(),e.renderBufferDirect(i,null,r,d,f,null)}function v(e,t,n){const i=e<<0|t<<1|n<<2;let r=a[i];return void 0===r&&(r=new Mc({depthPacking:3201,morphTargets:e,skinning:t}),a[i]=r),r}function y(e,t,n){const i=e<<0|t<<1|n<<2;let r=c[i];return void 0===r&&(r=new Sc({morphTargets:e,skinning:t}),c[i]=r),r}function x(t,n,i,r,o,s,a){let c=null,u=v,d=t.customDepthMaterial;if(!0===r.isPointLight&&(u=y,d=t.customDistanceMaterial),void 0===d){let e=!1;!0===i.morphTargets&&(e=n.morphAttributes&&n.morphAttributes.position&&n.morphAttributes.position.length>0);let r=!1;!0===t.isSkinnedMesh&&(!0===i.skinning?r=!0:console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",t));c=u(e,r,!0===t.isInstancedMesh)}else c=d;if(e.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length){const e=c.uuid,t=i.uuid;let n=l[e];void 0===n&&(n={},l[e]=n);let r=n[t];void 0===r&&(r=c.clone(),n[t]=r),c=r}return c.visible=i.visible,c.wireframe=i.wireframe,c.side=3===a?null!==i.shadowSide?i.shadowSide:i.side:null!==i.shadowSide?i.shadowSide:h[i.side],c.clipShadows=i.clipShadows,c.clippingPlanes=i.clippingPlanes,c.clipIntersection=i.clipIntersection,c.wireframeLinewidth=i.wireframeLinewidth,c.linewidth=i.linewidth,!0===r.isPointLight&&!0===c.isMeshDistanceMaterial&&(c.referencePosition.setFromMatrixPosition(r.matrixWorld),c.nearDistance=o,c.farDistance=s),c}function _(n,r,o,s,a){if(!1===n.visible)return;if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&3===a)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(o.matrixWorldInverse,n.matrixWorld);const i=t.update(n),r=n.material;if(Array.isArray(r)){const t=i.groups;for(let c=0,l=t.length;cn||r.y>n)&&(r.x>n&&(o.x=Math.floor(n/p.x),r.x=o.x*p.x,u.mapSize.x=o.x),r.y>n&&(o.y=Math.floor(n/p.y),r.y=o.y*p.y,u.mapSize.y=o.y)),null===u.map&&!u.isPointLightShadow&&3===this.type){const e={minFilter:1006,magFilter:1006,format:1023};u.map=new Wi(r.x,r.y,e),u.map.texture.name=h.name+".shadowMap",u.mapPass=new Wi(r.x,r.y,e),u.camera.updateProjectionMatrix()}if(null===u.map){const e={minFilter:1003,magFilter:1003,format:1023};u.map=new Wi(r.x,r.y,e),u.map.texture.name=h.name+".shadowMap",u.camera.updateProjectionMatrix()}e.setRenderTarget(u.map),e.clear();const f=u.getViewportCount();for(let e=0;e=1):-1!==E.indexOf("OpenGL ES")&&(T=parseFloat(/^OpenGL\ ES\ ([0-9])/.exec(E)[1]),S=T>=2);let A=null,L={};const R=new ji,P=new ji;function C(t,n,i){const r=new Uint8Array(4),o=e.createTexture();e.bindTexture(t,o),e.texParameteri(t,10241,9728),e.texParameteri(t,10240,9728);for(let t=0;ti||e.height>i)&&(r=i/Math.max(e.width,e.height)),r<1||!0===t){if("undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap){const 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s=i.get(t);if(t.version>0&&s.__version!==t.version){C(s,t),n.activeTexture(33984+r),n.bindTexture(34067,s.__webglTexture),e.pixelStorei(37440,t.flipY);const i=t&&(t.isCompressedTexture||t.image[0].isCompressedTexture),c=t.image[0]&&t.image[0].isDataTexture,h=[];for(let e=0;e<6;e++)h[e]=i||c?c?t.image[e].image:t.image[e]:g(t.image[e],!1,!0,l);const u=h[0],d=v(u)||a,p=o.convert(t.format),f=o.convert(t.type),m=_(t.internalFormat,p,f);let b;if(P(34067,t,d),i){for(let e=0;e<6;e++){b=h[e].mipmaps;for(let i=0;i1||i.get(o).__currentAnisotropy)&&(e.texParameterf(n,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(o.anisotropy,r.getMaxAnisotropy())),i.get(o).__currentAnisotropy=o.anisotropy)}}function C(t,n){void 0===t.__webglInit&&(t.__webglInit=!0,n.addEventListener("dispose",w),t.__webglTexture=e.createTexture(),s.memory.textures++)}function N(t,i,r){let 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l=!0===t.isWebGLCubeRenderTarget,h=!0===t.isWebGLMultisampleRenderTarget,u=v(t)||a;if(!a||1022!==t.texture.format||1015!==t.texture.type&&1016!==t.texture.type||(t.texture.format=1023,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. 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Use their .texture property instead."),U=!0),e=e.texture),T(e,t)},this.safeSetTextureCube=function(e,t){e&&e.isWebGLCubeRenderTarget&&(!1===B&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),B=!0),e=e.texture),e&&e.isCubeTexture||Array.isArray(e.image)&&6===e.image.length?E(e,t):A(e,t)}}function Lc(e,t,n){const i=n.isWebGL2;return{convert:function(e){let n;if(1009===e)return 5121;if(1017===e)return 32819;if(1018===e)return 32820;if(1019===e)return 33635;if(1010===e)return 5120;if(1011===e)return 5122;if(1012===e)return 5123;if(1013===e)return 5124;if(1014===e)return 5125;if(1015===e)return 5126;if(1016===e)return i?5131:(n=t.get("OES_texture_half_float"),null!==n?n.HALF_FLOAT_OES:null);if(1021===e)return 6406;if(1022===e)return 6407;if(1023===e)return 6408;if(1024===e)return 6409;if(1025===e)return 6410;if(1026===e)return 6402;if(1027===e)return 34041;if(1028===e)return 6403;if(1029===e)return 36244;if(1030===e)return 33319;if(1031===e)return 33320;if(1032===e)return 36248;if(1033===e)return 36249;if(33776===e||33777===e||33778===e||33779===e){if(n=t.get("WEBGL_compressed_texture_s3tc"),null===n)return null;if(33776===e)return n.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===e)return n.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===e)return n.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===e)return n.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===e||35841===e||35842===e||35843===e){if(n=t.get("WEBGL_compressed_texture_pvrtc"),null===n)return null;if(35840===e)return n.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===e)return n.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===e)return n.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===e)return n.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===e)return n=t.get("WEBGL_compressed_texture_etc1"),null!==n?n.COMPRESSED_RGB_ETC1_WEBGL:null;if((37492===e||37496===e)&&(n=t.get("WEBGL_compressed_texture_etc"),null!==n)){if(37492===e)return n.COMPRESSED_RGB8_ETC2;if(37496===e)return n.COMPRESSED_RGBA8_ETC2_EAC}return 37808===e||37809===e||37810===e||37811===e||37812===e||37813===e||37814===e||37815===e||37816===e||37817===e||37818===e||37819===e||37820===e||37821===e||37840===e||37841===e||37842===e||37843===e||37844===e||37845===e||37846===e||37847===e||37848===e||37849===e||37850===e||37851===e||37852===e||37853===e?(n=t.get("WEBGL_compressed_texture_astc"),null!==n?e:null):36492===e?(n=t.get("EXT_texture_compression_bptc"),null!==n?e:null):1020===e?i?34042:(n=t.get("WEBGL_depth_texture"),null!==n?n.UNSIGNED_INT_24_8_WEBGL:null):void 0}}}function Rc(e){_s.call(this),this.cameras=e||[]}function Pc(){Xr.call(this),this.type="Group"}function Cc(){this._targetRay=null,this._grip=null,this._hand=null}function Nc(e,t){const n=this;let i=null,r=1,o=null,s="local-floor",a=null;const c=[],l=new Map,h=new _s;h.layers.enable(1),h.viewport=new ji;const u=new _s;u.layers.enable(2),u.viewport=new ji;const d=[h,u],p=new Rc;p.layers.enable(1),p.layers.enable(2);let f=null,m=null;function g(e){const t=l.get(e.inputSource);t&&t.dispatchEvent({type:e.type})}function v(){l.forEach((function(e,t){e.disconnect(t)})),l.clear(),e.setFramebuffer(null),e.setRenderTarget(e.getRenderTarget()),S.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function y(e){o=e,S.setContext(i),S.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}function x(e){const t=i.inputSources;for(let e=0;e0&&_e(o,e,t),s.length>0&&_e(s,e,t),!0===e.isScene&&e.onAfterRender(p,e,t),null!==y&&(q.updateRenderTargetMipmap(y),q.updateMultisampleRenderTarget(y)),V.buffers.depth.setTest(!0),V.buffers.depth.setMask(!0),V.buffers.color.setMask(!0),V.setPolygonOffset(!1),u=null,d=null},this.setFramebuffer=function(e){m!==e&&null===y&&ce.bindFramebuffer(36160,e),m=e},this.getActiveCubeFace=function(){return g},this.getActiveMipmapLevel=function(){return v},this.getRenderList=function(){return u},this.setRenderList=function(e){u=e},this.getRenderState=function(){return d},this.setRenderState=function(e){d=e},this.getRenderTarget=function(){return y},this.setRenderTarget=function(e,t=0,n=0){y=e,g=t,v=n,e&&void 0===W.get(e).__webglFramebuffer&&q.setupRenderTarget(e);let i=m,r=!1;if(e){const n=W.get(e).__webglFramebuffer;e.isWebGLCubeRenderTarget?(i=n[t],r=!0):i=e.isWebGLMultisampleRenderTarget?W.get(e).__webglMultisampledFramebuffer:n,M.copy(e.viewport),S.copy(e.scissor),T=e.scissorTest}else M.copy(C).multiplyScalar(L).floor(),S.copy(N).multiplyScalar(L).floor(),T=O;if(x!==i&&(ce.bindFramebuffer(36160,i),x=i),V.viewport(M),V.scissor(S),V.setScissorTest(T),r){const i=W.get(e.texture);ce.framebufferTexture2D(36160,36064,34069+t,i.__webglTexture,n)}},this.readRenderTargetPixels=function(e,t,n,i,r,o,s){if(!e||!e.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let a=W.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&void 0!==s&&(a=a[s]),a){let s=!1;a!==x&&(ce.bindFramebuffer(36160,a),s=!0);try{const a=e.texture,c=a.format,l=a.type;if(1023!==c&&se.convert(c)!==ce.getParameter(35739))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!(1009===l||se.convert(l)===ce.getParameter(35738)||1015===l&&(k.isWebGL2||G.get("OES_texture_float")||G.get("WEBGL_color_buffer_float"))||1016===l&&(k.isWebGL2?G.get("EXT_color_buffer_float"):G.get("EXT_color_buffer_half_float"))))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");36053===ce.checkFramebufferStatus(36160)?t>=0&&t<=e.width-i&&n>=0&&n<=e.height-r&&ce.readPixels(t,n,i,r,se.convert(c),se.convert(l),o):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{s&&ce.bindFramebuffer(36160,x)}}},this.copyFramebufferToTexture=function(e,t,n){void 0===n&&(n=0);const i=Math.pow(2,-n),r=Math.floor(t.image.width*i),o=Math.floor(t.image.height*i),s=se.convert(t.format);q.setTexture2D(t,0),ce.copyTexImage2D(3553,n,s,e.x,e.y,r,o,0),V.unbindTexture()},this.copyTextureToTexture=function(e,t,n,i){void 0===i&&(i=0);const r=t.image.width,o=t.image.height,s=se.convert(n.format),a=se.convert(n.type);q.setTexture2D(n,0),ce.pixelStorei(37440,n.flipY),ce.pixelStorei(37441,n.premultiplyAlpha),ce.pixelStorei(3317,n.unpackAlignment),t.isDataTexture?ce.texSubImage2D(3553,i,e.x,e.y,r,o,s,a,t.image.data):t.isCompressedTexture?ce.compressedTexSubImage2D(3553,i,e.x,e.y,t.mipmaps[0].width,t.mipmaps[0].height,s,t.mipmaps[0].data):ce.texSubImage2D(3553,i,e.x,e.y,s,a,t.image),0===i&&n.generateMipmaps&&ce.generateMipmap(3553),V.unbindTexture()},this.initTexture=function(e){q.setTexture2D(e,0),V.unbindTexture()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}function Dc(e){Ic.call(this,e)}Rc.prototype=Object.assign(Object.create(_s.prototype),{constructor:Rc,isArrayCamera:!0}),Pc.prototype=Object.assign(Object.create(Xr.prototype),{constructor:Pc,isGroup:!0}),Object.assign(Cc.prototype,{constructor:Cc,getHandSpace:function(){if(null===this._hand&&(this._hand=new Pc,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints=[],this._hand.inputState={pinching:!1},window.XRHand))for(let e=0;e<=window.XRHand.LITTLE_PHALANX_TIP;e++){const e=new Pc;e.matrixAutoUpdate=!1,e.visible=!1,this._hand.joints.push(e),this._hand.add(e)}return this._hand},getTargetRaySpace:function(){return null===this._targetRay&&(this._targetRay=new Pc,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1),this._targetRay},getGripSpace:function(){return null===this._grip&&(this._grip=new Pc,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1),this._grip},dispatchEvent:function(e){return null!==this._targetRay&&this._targetRay.dispatchEvent(e),null!==this._grip&&this._grip.dispatchEvent(e),null!==this._hand&&this._hand.dispatchEvent(e),this},disconnect:function(e){return this.dispatchEvent({type:"disconnected",data:e}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this},update:function(e,t,n){let i=null,r=null,o=null;const s=this._targetRay,a=this._grip,c=this._hand;if(e)if(c&&e.hand){o=!0;for(let i=0;i<=window.XRHand.LITTLE_PHALANX_TIP;i++)if(e.hand[i]){const r=t.getJointPose(e.hand[i],n),o=c.joints[i];null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.jointRadius=r.radius),o.visible=null!==r;const s=c.joints[window.XRHand.INDEX_PHALANX_TIP],a=c.joints[window.XRHand.THUMB_PHALANX_TIP],l=s.position.distanceTo(a.position),h=.02,u=.005;c.inputState.pinching&&l>h+u?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&l<=h-u&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}}else null!==s&&(i=t.getPose(e.targetRaySpace,n),null!==i&&(s.matrix.fromArray(i.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale))),null!==a&&e.gripSpace&&(r=t.getPose(e.gripSpace,n),null!==r&&(a.matrix.fromArray(r.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale)));return null!==s&&(s.visible=null!==i),null!==a&&(a.visible=null!==r),null!==c&&(c.visible=null!==o),this}}),Object.assign(Nc.prototype,Ii.prototype),Dc.prototype=Object.assign(Object.create(Ic.prototype),{constructor:Dc,isWebGL1Renderer:!0});class zc{constructor(e,t){Object.defineProperty(this,"isFogExp2",{value:!0}),this.name="",this.color=new go(e),this.density=void 0!==t?t:25e-5}clone(){return new zc(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}class Uc{constructor(e,t,n){Object.defineProperty(this,"isFog",{value:!0}),this.name="",this.color=new go(e),this.near=void 0!==t?t:1,this.far=void 0!==n?n:1e3}clone(){return new Uc(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}class Bc extends Xr{constructor(){super(),Object.defineProperty(this,"isScene",{value:!0}),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),null!==e.background&&(this.background=e.background.clone()),null!==e.environment&&(this.environment=e.environment.clone()),null!==e.fog&&(this.fog=e.fog.clone()),null!==e.overrideMaterial&&(this.overrideMaterial=e.overrideMaterial.clone()),this.autoUpdate=e.autoUpdate,this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return null!==this.background&&(t.object.background=this.background.toJSON(e)),null!==this.environment&&(t.object.environment=this.environment.toJSON(e)),null!==this.fog&&(t.object.fog=this.fog.toJSON()),t}}function Fc(e,t){this.array=e,this.stride=t,this.count=void 0!==e?e.length/t:0,this.usage=35044,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=Ui.generateUUID()}Object.defineProperty(Fc.prototype,"needsUpdate",{set:function(e){!0===e&&this.version++}}),Object.assign(Fc.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setUsage:function(e){return this.usage=e,this},copy:function(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this},copyAt:function(e,t,n){e*=this.stride,n*=t.stride;for(let i=0,r=this.stride;ie.far||t.push({distance:a,point:jc.clone(),uv:co.getUV(jc,Jc,Kc,Qc,$c,el,tl,new Bi),face:null,object:this})},copy:function(e){return Xr.prototype.copy.call(this,e),void 0!==e.center&&this.center.copy(e.center),this.material=e.material,this}});const rl=new Yi,ol=new Yi;function sl(){Xr.call(this),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}function al(e,t){e&&e.isGeometry&&console.error("THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."),ss.call(this,e,t),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new wr,this.bindMatrixInverse=new wr}sl.prototype=Object.assign(Object.create(Xr.prototype),{constructor:sl,isLOD:!0,copy:function(e){Xr.prototype.copy.call(this,e,!1);const t=e.levels;for(let e=0,n=t.length;e0){let n,i;for(n=1,i=t.length;n0){rl.setFromMatrixPosition(this.matrixWorld);const n=e.ray.origin.distanceTo(rl);this.getObjectForDistance(n).raycast(e,t)}},update:function(e){const t=this.levels;if(t.length>1){rl.setFromMatrixPosition(e.matrixWorld),ol.setFromMatrixPosition(this.matrixWorld);const n=rl.distanceTo(ol)/e.zoom;let i,r;for(t[0].object.visible=!0,i=1,r=t.length;i=t[i].distance;i++)t[i-1].object.visible=!1,t[i].object.visible=!0;for(this._currentLevel=i-1;is)continue;h.applyMatrix4(this.matrixWorld);const d=e.ray.origin.distanceTo(h);de.far||t.push({distance:d,point:l.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this})}}else for(let n=0,i=r.length/3-1;ns)continue;h.applyMatrix4(this.matrixWorld);const i=e.ray.origin.distanceTo(h);ie.far||t.push({distance:i,point:l.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else if(n.isGeometry){const i=n.vertices,r=i.length;for(let n=0;ns)continue;h.applyMatrix4(this.matrixWorld);const r=e.ray.origin.distanceTo(h);re.far||t.push({distance:r,point:l.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}},updateMorphTargets:function(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const e=t[n[0]];if(void 0!==e){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,n=e.length;t0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}});const Sl=new Yi,Tl=new Yi;function El(e,t){Ml.call(this,e,t),this.type="LineSegments"}function Al(e,t){Ml.call(this,e,t),this.type="LineLoop"}function Ll(e){xo.call(this),this.type="PointsMaterial",this.color=new go(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.morphTargets=!1,this.setValues(e)}El.prototype=Object.assign(Object.create(Ml.prototype),{constructor:El,isLineSegments:!0,computeLineDistances:function(){const e=this.geometry;if(e.isBufferGeometry)if(null===e.index){const t=e.attributes.position,n=[];for(let e=0,i=t.count;er.far)return;o.push({distance:c,distanceToRay:Math.sqrt(a),point:n,index:t,face:null,object:s})}}function Dl(e,t,n,i,r,o,s,a,c){Vi.call(this,e,t,n,i,r,o,s,a,c),this.format=void 0!==s?s:1022,this.minFilter=void 0!==o?o:1006,this.magFilter=void 0!==r?r:1006,this.generateMipmaps=!1;const l=this;"requestVideoFrameCallback"in e&&e.requestVideoFrameCallback((function t(){l.needsUpdate=!0,e.requestVideoFrameCallback(t)}))}function zl(e,t,n,i,r,o,s,a,c,l,h,u){Vi.call(this,null,o,s,a,c,l,i,r,h,u),this.image={width:t,height:n},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}function Ul(e,t,n,i,r,o,s,a,c){Vi.call(this,e,t,n,i,r,o,s,a,c),this.needsUpdate=!0}function Bl(e,t,n,i,r,o,s,a,c,l){if(1026!==(l=void 0!==l?l:1026)&&1027!==l)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&1026===l&&(n=1012),void 0===n&&1027===l&&(n=1020),Vi.call(this,null,i,r,o,s,a,l,n,c),this.image={width:e,height:t},this.magFilter=void 0!==s?s:1003,this.minFilter=void 0!==a?a:1003,this.flipY=!1,this.generateMipmaps=!1}Ol.prototype=Object.assign(Object.create(Xr.prototype),{constructor:Ol,isPoints:!0,copy:function(e){return Xr.prototype.copy.call(this,e),this.material=e.material,this.geometry=e.geometry,this},raycast:function(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Points.threshold;if(null===n.boundingSphere&&n.computeBoundingSphere(),Cl.copy(n.boundingSphere),Cl.applyMatrix4(i),Cl.radius+=r,!1===e.ray.intersectsSphere(Cl))return;Rl.getInverse(i),Pl.copy(e.ray).applyMatrix4(Rl);const o=r/((this.scale.x+this.scale.y+this.scale.z)/3),s=o*o;if(n.isBufferGeometry){const r=n.index,o=n.attributes.position.array;if(null!==r){const n=r.array;for(let r=0,a=n.length;r0){const e=t[n[0]];if(void 0!==e){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,n=e.length;t0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}),Dl.prototype=Object.assign(Object.create(Vi.prototype),{constructor:Dl,isVideoTexture:!0,update:function(){const e=this.image;!1==="requestVideoFrameCallback"in e&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}),zl.prototype=Object.create(Vi.prototype),zl.prototype.constructor=zl,zl.prototype.isCompressedTexture=!0,Ul.prototype=Object.create(Vi.prototype),Ul.prototype.constructor=Ul,Ul.prototype.isCanvasTexture=!0,Bl.prototype=Object.create(Vi.prototype),Bl.prototype.constructor=Bl,Bl.prototype.isDepthTexture=!0;function Fl(e,t,n){ps.call(this),this.type="ParametricGeometry",this.parameters={func:e,slices:t,stacks:n},this.fromBufferGeometry(new Hl(e,t,n)),this.mergeVertices()}function Hl(e,t,n){ko.call(this),this.type="ParametricBufferGeometry",this.parameters={func:e,slices:t,stacks:n};const i=[],r=[],o=[],s=[],a=1e-5,c=new Yi,l=new Yi,h=new Yi,u=new Yi,d=new Yi;e.length<3&&console.error("THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.");const p=t+1;for(let i=0;i<=n;i++){const p=i/n;for(let n=0;n<=t;n++){const i=n/t;e(i,p,l),r.push(l.x,l.y,l.z),i-a>=0?(e(i-a,p,h),u.subVectors(l,h)):(e(i+a,p,h),u.subVectors(h,l)),p-a>=0?(e(i,p-a,h),d.subVectors(l,h)):(e(i,p+a,h),d.subVectors(h,l)),c.crossVectors(u,d).normalize(),o.push(c.x,c.y,c.z),s.push(i,p)}}for(let e=0;e.9&&s<.1&&(t<.2&&(o[e+0]+=1),n<.2&&(o[e+2]+=1),i<.2&&(o[e+4]+=1))}}()}(),this.setAttribute("position",new Co(r,3)),this.setAttribute("normal",new Co(r.slice(),3)),this.setAttribute("uv",new Co(o,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}}class kl extends Gl{constructor(e,t){super([1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],e,t),this.type="TetrahedronBufferGeometry",this.parameters={radius:e,detail:t}}}class Vl extends Gl{constructor(e,t){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],e,t),this.type="OctahedronBufferGeometry",this.parameters={radius:e,detail:t}}}class jl extends Gl{constructor(e,t){const n=(1+Math.sqrt(5))/2;super([-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],e,t),this.type="IcosahedronBufferGeometry",this.parameters={radius:e,detail:t}}}class Wl extends Gl{constructor(e,t){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],e,t),this.type="DodecahedronBufferGeometry",this.parameters={radius:e,detail:t}}}class ql extends ko{constructor(e,t,n,i,r){super(),this.type="TubeBufferGeometry",this.parameters={path:e,tubularSegments:t,radius:n,radialSegments:i,closed:r},t=t||64,n=n||1,i=i||8,r=r||!1;const o=e.computeFrenetFrames(t,r);this.tangents=o.tangents,this.normals=o.normals,this.binormals=o.binormals;const s=new Yi,a=new Yi,c=new Bi;let l=new Yi;const h=[],u=[],d=[],p=[];function f(r){l=e.getPointAt(r/t,l);const c=o.normals[r],d=o.binormals[r];for(let 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e=!1;s>Number.EPSILON?c>Number.EPSILON&&(e=!0):s<-Number.EPSILON?c<-Number.EPSILON&&(e=!0):Math.sign(a)===Math.sign(l)&&(e=!0),e?(i=-a,r=s,o=Math.sqrt(h)):(i=s,r=a,o=Math.sqrt(h/2))}return new Bi(i/o,r/o)}const C=[];for(let e=0,t=E.length,n=t-1,i=e+1;e=0;e--){const t=e/p,n=h*Math.cos(t*Math.PI/2),i=u*Math.sin(t*Math.PI/2)+d;for(let e=0,t=E.length;e=0;){const i=n;let r=n-1;r<0&&(r=e.length-1);for(let e=0,n=a+2*p;e0)&&d.push(t,r,c),(e!==n-1||a0&&v(!0),t>0&&v(!1)),this.setIndex(l),this.setAttribute("position",new Co(h,3)),this.setAttribute("normal",new Co(u,3)),this.setAttribute("uv",new Co(d,2))}}class zh extends ko{constructor(e,t,n,i){super(),this.type="CircleBufferGeometry",this.parameters={radius:e,segments:t,thetaStart:n,thetaLength:i},e=e||1,t=void 0!==t?Math.max(3,t):8,n=void 0!==n?n:0,i=void 0!==i?i:2*Math.PI;const r=[],o=[],s=[],a=[],c=new Yi,l=new Bi;o.push(0,0,0),s.push(0,0,1),a.push(.5,.5);for(let r=0,h=3;r<=t;r++,h+=3){const u=n+r/t*i;c.x=e*Math.cos(u),c.y=e*Math.sin(u),o.push(c.x,c.y,c.z),s.push(0,0,1),l.x=(o[h]/e+1)/2,l.y=(o[h+1]/e+1)/2,a.push(l.x,l.y)}for(let e=1;e<=t;e++)r.push(e,e+1,0);this.setIndex(r),this.setAttribute("position",new Co(o,3)),this.setAttribute("normal",new Co(s,3)),this.setAttribute("uv",new Co(a,2))}}var Uh=Object.freeze({__proto__:null,WireframeGeometry:class extends ko{constructor(e){super(),this.type="WireframeGeometry";const t=[],n=[0,0],i={},r=["a","b","c"];if(e&&e.isGeometry){const o=e.faces;for(let e=0,t=o.length;e=i)){c.push(t.times[e]);for(let n=0;no.tracks[e].times[0]&&(a=o.tracks[e].times[0]);for(let e=0;e=i.times[u]){const e=u*c+a,t=e+c-a;d=Zh.arraySlice(i.values,e,t)}else{const e=i.createInterpolant(),t=a,n=c-a;e.evaluate(o),d=Zh.arraySlice(e.resultBuffer,t,n)}if("quaternion"===r){(new Xi).fromArray(d).normalize().conjugate().toArray(d)}const p=s.times.length;for(let e=0;e=r)break e;{const s=t[1];e=r)break 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e=Zh.arraySlice(this.times),t=Zh.arraySlice(this.values),n=this.getValueSize(),i=2302===this.getInterpolation(),r=e.length-1;let o=1;for(let s=1;s0){e[o]=e[r];for(let e=r*n,i=o*n,s=0;s!==n;++s)t[i+s]=t[e+s];++o}return o!==e.length?(this.times=Zh.arraySlice(e,0,o),this.values=Zh.arraySlice(t,0,o*n)):(this.times=e,this.values=t),this},clone:function(){const e=Zh.arraySlice(this.times,0),t=Zh.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,e,t);return n.createInterpolant=this.createInterpolant,n}}),tu.prototype=Object.assign(Object.create(eu.prototype),{constructor:tu,ValueTypeName:"bool",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 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0}),au.prototype=Object.assign(Object.create(eu.prototype),{constructor:au,ValueTypeName:"vector"}),Object.assign(cu,{parse:function(e){const t=[],n=e.tracks,i=1/(e.fps||1);for(let e=0,r=n.length;e!==r;++e)t.push(lu(n[e]).scale(i));return new cu(e.name,e.duration,t,e.blendMode)},toJSON:function(e){const t=[],n=e.tracks,i={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode};for(let e=0,i=n.length;e!==i;++e)t.push(eu.toJSON(n[e]));return i},CreateFromMorphTargetSequence:function(e,t,n,i){const r=t.length,o=[];for(let e=0;e1){const e=o[1];let t=i[e];t||(i[e]=t=[]),t.push(n)}}const o=[];for(const e in i)o.push(cu.CreateFromMorphTargetSequence(e,i[e],t,n));return o},parseAnimation:function(e,t){if(!e)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(e,t,n,i,r){if(0!==n.length){const o=[],s=[];Zh.flattenJSON(n,o,s,i),0!==o.length&&r.push(new e(t,o,s))}},i=[],r=e.name||"default",o=e.fps||30,s=e.blendMode;let a=e.length||-1;const c=e.hierarchy||[];for(let e=0;e0||0===e.search(/^data\:image\/jpeg/);r.format=i?1022:1023,r.needsUpdate=!0,void 0!==t&&t(r)}),n,i),r}}),Object.assign(wu.prototype,{getPoint:function(){return console.warn("THREE.Curve: .getPoint() not implemented."),null},getPointAt:function(e,t){const n=this.getUtoTmapping(e);return this.getPoint(n,t)},getPoints:function(e){void 0===e&&(e=5);const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return t},getSpacedPoints:function(e){void 0===e&&(e=5);const t=[];for(let n=0;n<=e;n++)t.push(this.getPointAt(n/e));return t},getLength:function(){const e=this.getLengths();return e[e.length-1]},getLengths:function(e){if(void 0===e&&(e=this.arcLengthDivisions),this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const t=[];let n,i=this.getPoint(0),r=0;t.push(0);for(let o=1;o<=e;o++)n=this.getPoint(o/e),r+=n.distanceTo(i),t.push(r),i=n;return this.cacheArcLengths=t,t},updateArcLengths:function(){this.needsUpdate=!0,this.getLengths()},getUtoTmapping:function(e,t){const n=this.getLengths();let i=0;const r=n.length;let o;o=t||e*n[r-1];let s,a=0,c=r-1;for(;a<=c;)if(i=Math.floor(a+(c-a)/2),s=n[i]-o,s<0)a=i+1;else{if(!(s>0)){c=i;break}c=i-1}if(i=c,n[i]===o)return i/(r-1);const l=n[i];return(i+(o-l)/(n[i+1]-l))/(r-1)},getTangent:function(e,t){let n=e-1e-4,i=e+1e-4;n<0&&(n=0),i>1&&(i=1);const r=this.getPoint(n),o=this.getPoint(i),s=t||(r.isVector2?new Bi:new Yi);return s.copy(o).sub(r).normalize(),s},getTangentAt:function(e,t){const n=this.getUtoTmapping(e);return this.getTangent(n,t)},computeFrenetFrames:function(e,t){const n=new Yi,i=[],r=[],o=[],s=new Yi,a=new wr;for(let t=0;t<=e;t++){const n=t/e;i[t]=this.getTangentAt(n,new Yi),i[t].normalize()}r[0]=new Yi,o[0]=new Yi;let c=Number.MAX_VALUE;const l=Math.abs(i[0].x),h=Math.abs(i[0].y),u=Math.abs(i[0].z);l<=c&&(c=l,n.set(1,0,0)),h<=c&&(c=h,n.set(0,1,0)),u<=c&&n.set(0,0,1),s.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],s),o[0].crossVectors(i[0],r[0]);for(let t=1;t<=e;t++){if(r[t]=r[t-1].clone(),o[t]=o[t-1].clone(),s.crossVectors(i[t-1],i[t]),s.length()>Number.EPSILON){s.normalize();const e=Math.acos(Ui.clamp(i[t-1].dot(i[t]),-1,1));r[t].applyMatrix4(a.makeRotationAxis(s,e))}o[t].crossVectors(i[t],r[t])}if(!0===t){let t=Math.acos(Ui.clamp(r[0].dot(r[e]),-1,1));t/=e,i[0].dot(s.crossVectors(r[0],r[e]))>0&&(t=-t);for(let n=1;n<=e;n++)r[n].applyMatrix4(a.makeRotationAxis(i[n],t*n)),o[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:o}},clone:function(){return(new this.constructor).copy(this)},copy:function(e){return this.arcLengthDivisions=e.arcLengthDivisions,this},toJSON:function(){const e={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e},fromJSON:function(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}),Mu.prototype=Object.create(wu.prototype),Mu.prototype.constructor=Mu,Mu.prototype.isEllipseCurve=!0,Mu.prototype.getPoint=function(e,t){const n=t||new Bi,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const o=Math.abs(r)i;)r-=i;r0?0:(Math.floor(Math.abs(c)/r)+1)*r:0===l&&c===r-1&&(c=r-2,l=1),this.closed||c>0?s=i[(c-1)%r]:(Eu.subVectors(i[0],i[1]).add(i[0]),s=Eu);const h=i[c%r],u=i[(c+1)%r];if(this.closed||c+2i.length-2?i.length-1:o+1],h=i[o>i.length-3?i.length-1:o+2];return n.set(Cu(s,a.x,c.x,l.x,h.x),Cu(s,a.y,c.y,l.y,h.y)),n},Hu.prototype.copy=function(e){wu.prototype.copy.call(this,e),this.points=[];for(let t=0,n=e.points.length;t=t){const e=n[i]-t,r=this.curves[i],o=r.getLength(),s=0===o?0:1-e/o;return r.getPointAt(s)}i++}return null},getLength:function(){const e=this.getCurveLengths();return e[e.length-1]},updateArcLengths:function(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const e=[];let t=0;for(let n=0,i=this.curves.length;n1&&!t[t.length-1].equals(t[0])&&t.push(t[0]),t},copy:function(e){wu.prototype.copy.call(this,e),this.curves=[];for(let t=0,n=e.curves.length;t0){const e=c.getPoint(0);e.equals(this.currentPoint)||this.lineTo(e.x,e.y)}this.curves.push(c);const l=c.getPoint(1);return this.currentPoint.copy(l),this},copy:function(e){return ku.prototype.copy.call(this,e),this.currentPoint.copy(e.currentPoint),this},toJSON:function(){const e=ku.prototype.toJSON.call(this);return e.currentPoint=this.currentPoint.toArray(),e},fromJSON:function(e){return ku.prototype.fromJSON.call(this,e),this.currentPoint.fromArray(e.currentPoint),this}}),ju.prototype=Object.assign(Object.create(Vu.prototype),{constructor:ju,getPointsHoles:function(e){const t=[];for(let n=0,i=this.holes.length;n0:i.vertexColors=e.vertexColors),void 0!==e.uniforms)for(const t in e.uniforms){const r=e.uniforms[t];switch(i.uniforms[t]={},r.type){case"t":i.uniforms[t].value=n(r.value);break;case"c":i.uniforms[t].value=(new go).setHex(r.value);break;case"v2":i.uniforms[t].value=(new Bi).fromArray(r.value);break;case"v3":i.uniforms[t].value=(new Yi).fromArray(r.value);break;case"v4":i.uniforms[t].value=(new ji).fromArray(r.value);break;case"m3":i.uniforms[t].value=(new Fi).fromArray(r.value);break;case"m4":i.uniforms[t].value=(new wr).fromArray(r.value);break;default:i.uniforms[t].value=r.value}}if(void 0!==e.defines&&(i.defines=e.defines),void 0!==e.vertexShader&&(i.vertexShader=e.vertexShader),void 0!==e.fragmentShader&&(i.fragmentShader=e.fragmentShader),void 0!==e.extensions)for(const t in e.extensions)i.extensions[t]=e.extensions[t];if(void 0!==e.shading&&(i.flatShading=1===e.shading),void 0!==e.size&&(i.size=e.size),void 0!==e.sizeAttenuation&&(i.sizeAttenuation=e.sizeAttenuation),void 0!==e.map&&(i.map=n(e.map)),void 0!==e.matcap&&(i.matcap=n(e.matcap)),void 0!==e.alphaMap&&(i.alphaMap=n(e.alphaMap)),void 0!==e.bumpMap&&(i.bumpMap=n(e.bumpMap)),void 0!==e.bumpScale&&(i.bumpScale=e.bumpScale),void 0!==e.normalMap&&(i.normalMap=n(e.normalMap)),void 0!==e.normalMapType&&(i.normalMapType=e.normalMapType),void 0!==e.normalScale){let t=e.normalScale;!1===Array.isArray(t)&&(t=[t,t]),i.normalScale=(new Bi).fromArray(t)}return void 0!==e.displacementMap&&(i.displacementMap=n(e.displacementMap)),void 0!==e.displacementScale&&(i.displacementScale=e.displacementScale),void 0!==e.displacementBias&&(i.displacementBias=e.displacementBias),void 0!==e.roughnessMap&&(i.roughnessMap=n(e.roughnessMap)),void 0!==e.metalnessMap&&(i.metalnessMap=n(e.metalnessMap)),void 0!==e.emissiveMap&&(i.emissiveMap=n(e.emissiveMap)),void 0!==e.emissiveIntensity&&(i.emissiveIntensity=e.emissiveIntensity),void 0!==e.specularMap&&(i.specularMap=n(e.specularMap)),void 0!==e.envMap&&(i.envMap=n(e.envMap)),void 0!==e.envMapIntensity&&(i.envMapIntensity=e.envMapIntensity),void 0!==e.reflectivity&&(i.reflectivity=e.reflectivity),void 0!==e.refractionRatio&&(i.refractionRatio=e.refractionRatio),void 0!==e.lightMap&&(i.lightMap=n(e.lightMap)),void 0!==e.lightMapIntensity&&(i.lightMapIntensity=e.lightMapIntensity),void 0!==e.aoMap&&(i.aoMap=n(e.aoMap)),void 0!==e.aoMapIntensity&&(i.aoMapIntensity=e.aoMapIntensity),void 0!==e.gradientMap&&(i.gradientMap=n(e.gradientMap)),void 0!==e.clearcoatMap&&(i.clearcoatMap=n(e.clearcoatMap)),void 0!==e.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(e.clearcoatRoughnessMap)),void 0!==e.clearcoatNormalMap&&(i.clearcoatNormalMap=n(e.clearcoatNormalMap)),void 0!==e.clearcoatNormalScale&&(i.clearcoatNormalScale=(new Bi).fromArray(e.clearcoatNormalScale)),void 0!==e.transmission&&(i.transmission=e.transmission),void 0!==e.transmissionMap&&(i.transmissionMap=n(e.transmissionMap)),i},setTextures:function(e){return this.textures=e,this}});const sd=function(e){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(e);let t="";for(let n=0,i=e.length;n0){const s=new uu(t);r=new yu(s),r.setCrossOrigin(this.crossOrigin);for(let t=0,r=e.length;tNumber.EPSILON){if(c<0&&(n=t[o],a=-a,s=t[r],c=-c),e.ys.y)continue;if(e.y===n.y){if(e.x===n.x)return!0}else{const t=c*(e.x-n.x)-a*(e.y-n.y);if(0===t)return!0;if(t<0)continue;i=!i}}else{if(e.y!==n.y)continue;if(s.x<=e.x&&e.x<=n.x||n.x<=e.x&&e.x<=s.x)return!0}}return i}const r=_h.isClockWise,o=this.subPaths;if(0===o.length)return[];if(!0===t)return n(o);let s,a,c;const l=[];if(1===o.length)return a=o[0],c=new ju,c.curves=a.curves,l.push(c),l;let h=!r(o[0].getPoints());h=e?!h:h;const u=[],d=[];let p,f,m=[],g=0;d[g]=void 0,m[g]=[];for(let t=0,n=o.length;t1){let e=!1;const t=[];for(let e=0,t=d.length;e0&&(e||(m=u))}for(let e=0,t=d.length;e0&&this._mixBufferRegionAdditive(n,i,this._addIndex*t,1,t);for(let e=t,r=t+t;e!==r;++e)if(n[e]!==n[e+t]){s.setValue(n,i);break}},saveOriginalState:function(){const e=this.binding,t=this.buffer,n=this.valueSize,i=n*this._origIndex;e.getValue(t,i);for(let e=n,r=i;e!==r;++e)t[e]=t[i+e%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0},restoreOriginalState:function(){const e=3*this.valueSize;this.binding.setValue(this.buffer,e)},_setAdditiveIdentityNumeric:function(){const e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let n=e;n=.5)for(let i=0;i!==r;++i)e[t+i]=e[n+i]},_slerp:function(e,t,n,i){Xi.slerpFlat(e,t,e,t,e,n,i)},_slerpAdditive:function(e,t,n,i,r){const o=this._workIndex*r;Xi.multiplyQuaternionsFlat(e,o,e,t,e,n),Xi.slerpFlat(e,t,e,t,e,o,i)},_lerp:function(e,t,n,i,r){const o=1-i;for(let s=0;s!==r;++s){const r=t+s;e[r]=e[r]*o+e[n+s]*i}},_lerpAdditive:function(e,t,n,i,r){for(let o=0;o!==r;++o){const r=t+o;e[r]=e[r]+e[n+o]*i}}});const Rd=new RegExp("[\\[\\]\\.:\\/]","g"),Pd="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",Cd=/((?:WC+[\/:])*)/.source.replace("WC","[^\\[\\]\\.:\\/]"),Nd=/(WCOD+)?/.source.replace("WCOD",Pd),Od=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC","[^\\[\\]\\.:\\/]"),Id=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC","[^\\[\\]\\.:\\/]"),Dd=new RegExp("^"+Cd+Nd+Od+Id+"$"),zd=["material","materials","bones"];function Ud(e,t,n){const i=n||Bd.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,i)}function Bd(e,t,n){this.path=t,this.parsedPath=n||Bd.parseTrackName(t),this.node=Bd.findNode(e,this.parsedPath.nodeName)||e,this.rootNode=e}Object.assign(Ud.prototype,{getValue:function(e,t){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];void 0!==i&&i.getValue(e,t)},setValue:function(e,t){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(e,t)},bind:function(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()},unbind:function(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}}),Object.assign(Bd,{Composite:Ud,create:function(e,t,n){return e&&e.isAnimationObjectGroup?new Bd.Composite(e,t,n):new Bd(e,t,n)},sanitizeNodeName:function(e){return e.replace(/\s/g,"_").replace(Rd,"")},parseTrackName:function(e){const t=Dd.exec(e);if(!t)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const e=n.nodeName.substring(i+1);-1!==zd.indexOf(e)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=e)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n},findNode:function(e,t){if(!t||""===t||"."===t||-1===t||t===e.name||t===e.uuid)return e;if(e.skeleton){const n=e.skeleton.getBoneByName(t);if(void 0!==n)return n}if(e.children){const n=function(e){for(let i=0;i=r){const o=r++,l=e[o];t[l.uuid]=c,e[c]=l,t[a]=o,e[o]=s;for(let e=0,t=i;e!==t;++e){const t=n[e],i=t[o],r=t[c];t[c]=i,t[o]=r}}}this.nCachedObjects_=r},uncache:function(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,o=e.length;for(let s=0,a=arguments.length;s!==a;++s){const a=arguments[s].uuid,c=t[a];if(void 0!==c)if(delete t[a],c0){const e=this._interpolants,t=this._propertyBindings;switch(this.blendMode){case 2501:for(let n=0,i=e.length;n!==i;++n)e[n].evaluate(o),t[n].accumulateAdditive(s);break;case 2500:default:for(let n=0,r=e.length;n!==r;++n)e[n].evaluate(o),t[n].accumulate(i,s)}}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(e)[0];t*=i,e>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){t*=n.evaluate(e)[0],e>n.parameterPositions[1]&&(this.stopWarping(),0===t?this.paused=!0:this.timeScale=t)}}return this._effectiveTimeScale=t,t}_updateTime(e){const t=this._clip.duration,n=this.loop;let i=this.time+e,r=this._loopCount;const o=2202===n;if(0===e)return-1===r?i:o&&1==(1&r)?t-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(i>=t)i=t;else{if(!(i<0)){this.time=i;break e}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(-1===r&&(e>=0?(r=0,this._setEndings(!0,0===this.repetitions,o)):this._setEndings(0===this.repetitions,!0,o)),i>=t||i<0){const n=Math.floor(i/t);i-=t*n,r+=Math.abs(n);const s=this.repetitions-r;if(s<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=e>0?t:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(1===s){const t=e<0;this._setEndings(t,!t,o)}else this._setEndings(!1,!1,o);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(o&&1==(1&r))return t-i}return i}_setEndings(e,t,n){const i=this._interpolantSettings;n?(i.endingStart=2401,i.endingEnd=2401):(i.endingStart=e?this.zeroSlopeAtStart?2401:2400:2402,i.endingEnd=t?this.zeroSlopeAtEnd?2401:2400:2402)}_scheduleFading(e,t,n){const i=this._mixer,r=i.time;let o=this._weightInterpolant;null===o&&(o=i._lendControlInterpolant(),this._weightInterpolant=o);const s=o.parameterPositions,a=o.sampleValues;return s[0]=r,a[0]=t,s[1]=r+e,a[1]=n,this}}function Hd(e){this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}Hd.prototype=Object.assign(Object.create(Ii.prototype),{constructor:Hd,_bindAction:function(e,t){const n=e._localRoot||this._root,i=e._clip.tracks,r=i.length,o=e._propertyBindings,s=e._interpolants,a=n.uuid,c=this._bindingsByRootAndName;let l=c[a];void 0===l&&(l={},c[a]=l);for(let e=0;e!==r;++e){const r=i[e],c=r.name;let h=l[c];if(void 0!==h)o[e]=h;else{if(h=o[e],void 0!==h){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,a,c));continue}const i=t&&t._propertyBindings[e].binding.parsedPath;h=new Ld(Bd.create(n,c,i),r.ValueTypeName,r.getValueSize()),++h.referenceCount,this._addInactiveBinding(h,a,c),o[e]=h}s[e].resultBuffer=h.buffer}},_activateAction:function(e){if(!this._isActiveAction(e)){if(null===e._cacheIndex){const t=(e._localRoot||this._root).uuid,n=e._clip.uuid,i=this._actionsByClip[n];this._bindAction(e,i&&i.knownActions[0]),this._addInactiveAction(e,n,t)}const t=e._propertyBindings;for(let e=0,n=t.length;e!==n;++e){const n=t[e];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(e)}},_deactivateAction:function(e){if(this._isActiveAction(e)){const t=e._propertyBindings;for(let e=0,n=t.length;e!==n;++e){const n=t[e];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(e)}},_initMemoryManager:function(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}},_isActiveAction:function(e){const t=e._cacheIndex;return null!==t&&t=0;--t)e[t].stop();return this},update:function(e){e*=this.timeScale;const t=this._actions,n=this._nActiveActions,i=this.time+=e,r=Math.sign(e),o=this._accuIndex^=1;for(let s=0;s!==n;++s){t[s]._update(i,e,r,o)}const s=this._bindings,a=this._nActiveBindings;for(let e=0;e!==a;++e)s[e].apply(o);return this},setTime:function(e){this.time=0;for(let e=0;e4?s=Jd[r-8+4-1]:0==r&&(s=0),n.push(s);const a=1/(o-1),c=-a/2,l=1+a/2,h=[c,c,l,c,l,l,c,c,l,l,c,l],u=6,d=6,p=3,f=2,m=1,g=new Float32Array(p*d*u),v=new Float32Array(f*d*u),y=new Float32Array(m*d*u);for(let e=0;e2?0:-1,i=[t,n,0,t+2/3,n,0,t+2/3,n+1,0,t,n,0,t+2/3,n+1,0,t,n+1,0];g.set(i,p*d*e),v.set(h,f*d*e);const r=[e,e,e,e,e,e];y.set(r,m*d*e)}const x=new ko;x.setAttribute("position",new Mo(g,p)),x.setAttribute("uv",new Mo(v,f)),x.setAttribute("faceIndex",new Mo(y,m)),e.push(x),i>4&&i--}return{_lodPlanes:e,_sizeLods:t,_sigmas:n}}()),tp=(1+Math.sqrt(5))/2,np=1/tp;new Yi(1,1,1),new Yi(-1,1,1),new Yi(1,1,-1),new Yi(-1,1,-1),new Yi(0,tp,np),new Yi(0,tp,-np),new Yi(np,0,tp),new Yi(-np,0,tp),new Yi(tp,np,0),new Yi(-tp,np,0);function ip(e){console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead."),Pu.call(this,e),this.type="catmullrom"}wu.create=function(e,t){return console.log("THREE.Curve.create() has been deprecated"),e.prototype=Object.create(wu.prototype),e.prototype.constructor=e,e.prototype.getPoint=t,e},Object.assign(ku.prototype,{createPointsGeometry:function(e){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const t=this.getPoints(e);return this.createGeometry(t)},createSpacedPointsGeometry:function(e){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const t=this.getSpacedPoints(e);return this.createGeometry(t)},createGeometry:function(e){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const t=new ps;for(let n=0,i=e.length;nthis.max.x||e.ythis.max.y)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,t){return void 0===t&&(console.warn("THREE.Box2: .getParameter() target is now required"),t=new Bi),t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return!(e.max.xthis.max.x||e.max.ythis.max.y)}clampPoint(e,t){return void 0===t&&(console.warn("THREE.Box2: .clampPoint() target is now required"),t=new Bi),t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return Yd.copy(e).clamp(this.min,this.max).sub(e).length()}intersect(e){return this.min.max(e.min),this.max.min(e.max),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}.prototype,{center:function(e){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(e)},empty:function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(e){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(e)},size:function(e){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(e)}}),Object.assign(Ki.prototype,{center:function(e){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(e)},empty:function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(e){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(e)},isIntersectionSphere:function(e){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(e)},size:function(e){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(e)}}),Object.assign(pr.prototype,{empty:function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()}}),Es.prototype.setFromMatrix=function(e){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(e)},Object.assign(Ui,{random16:function(){return console.warn("THREE.Math: .random16() has been deprecated. Use Math.random() instead."),Math.random()},nearestPowerOfTwo:function(e){return console.warn("THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo()."),Ui.floorPowerOfTwo(e)},nextPowerOfTwo:function(e){return console.warn("THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo()."),Ui.ceilPowerOfTwo(e)}}),Object.assign(Fi.prototype,{flattenToArrayOffset:function(e,t){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(e,t)},multiplyVector3:function(e){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),e.applyMatrix3(this)},multiplyVector3Array:function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},applyToBufferAttribute:function(e){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),e.applyMatrix3(this)},applyToVector3Array:function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")}}),Object.assign(wr.prototype,{extractPosition:function(e){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(e)},flattenToArrayOffset:function(e,t){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(e,t)},getPosition:function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),(new Yi).setFromMatrixColumn(this,3)},setRotationFromQuaternion:function(e){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(e)},multiplyToArray:function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},multiplyVector3:function(e){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),e.applyMatrix4(this)},multiplyVector4:function(e){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),e.applyMatrix4(this)},multiplyVector3Array:function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},rotateAxis:function(e){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),e.transformDirection(this)},crossVector:function(e){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),e.applyMatrix4(this)},translate:function(){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},applyToBufferAttribute:function(e){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),e.applyMatrix4(this)},applyToVector3Array:function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},makeFrustum:function(e,t,n,i,r,o){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(e,t,i,n,r,o)}}),Kr.prototype.isIntersectionLine=function(e){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(e)},Xi.prototype.multiplyVector3=function(e){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),e.applyQuaternion(this)},Object.assign(br.prototype,{isIntersectionBox:function(e){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(e)},isIntersectionPlane:function(e){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(e)},isIntersectionSphere:function(e){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(e)}}),Object.assign(co.prototype,{area:function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},barycoordFromPoint:function(e,t){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(e,t)},midpoint:function(e){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(e)},normal:function(e){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(e)},plane:function(e){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(e)}}),Object.assign(co,{barycoordFromPoint:function(e,t,n,i,r){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),co.getBarycoord(e,t,n,i,r)},normal:function(e,t,n,i){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),co.getNormal(e,t,n,i)}}),Object.assign(ju.prototype,{extractAllPoints:function(e){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(e)},extrude:function(e){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new Mh(this,e)},makeGeometry:function(e){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new Ch(this,e)}}),Object.assign(Bi.prototype,{fromAttribute:function(e,t,n){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(e,t,n)},distanceToManhattan:function(e){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(e)},lengthManhattan:function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(Yi.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(e){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(e)},getScaleFromMatrix:function(e){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(e)},getColumnFromMatrix:function(e,t){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(t,e)},applyProjection:function(e){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(e)},fromAttribute:function(e,t,n){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(e,t,n)},distanceToManhattan:function(e){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(e)},lengthManhattan:function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(ji.prototype,{fromAttribute:function(e,t,n){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(e,t,n)},lengthManhattan:function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(ps.prototype,{computeTangents:function(){console.error("THREE.Geometry: .computeTangents() has been removed.")},computeLineDistances:function(){console.error("THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.")},applyMatrix:function(e){return console.warn("THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(e)}}),Object.assign(Xr.prototype,{getChildByName:function(e){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(e)},renderDepth:function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(e,t){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(t,e)},getWorldRotation:function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},applyMatrix:function(e){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(e)}}),Object.defineProperties(Xr.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(e){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=e}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),Object.assign(ss.prototype,{setDrawMode:function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}),Object.defineProperties(ss.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),0},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),Object.defineProperties(sl.prototype,{objects:{get:function(){return console.warn("THREE.LOD: .objects has been renamed to .levels."),this.levels}}}),Object.defineProperty(hl.prototype,"useVertexTexture",{get:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")},set:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}}),al.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},Object.defineProperty(wu.prototype,"__arcLengthDivisions",{get:function(){return console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions},set:function(e){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions=e}}),_s.prototype.setLens=function(e,t){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),void 0!==t&&(this.filmGauge=t),this.setFocalLength(e)},Object.defineProperties(Wu.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(e){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=e}},shadowCameraLeft:{set:function(e){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=e}},shadowCameraRight:{set:function(e){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=e}},shadowCameraTop:{set:function(e){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=e}},shadowCameraBottom:{set:function(e){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=e}},shadowCameraNear:{set:function(e){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=e}},shadowCameraFar:{set:function(e){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=e}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(e){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=e}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(e){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=e}},shadowMapHeight:{set:function(e){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=e}}}),Object.defineProperties(Mo.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),35048===this.usage},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(35048)}}}),Object.assign(Mo.prototype,{setDynamic:function(e){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===e?35048:35044),this},copyIndicesArray:function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},setArray:function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}}),Object.assign(ko.prototype,{addIndex:function(e){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(e)},addAttribute:function(e,t){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),t&&t.isBufferAttribute||t&&t.isInterleavedBufferAttribute?"index"===e?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(t),this):this.setAttribute(e,t):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(e,new Mo(arguments[1],arguments[2])))},addDrawCall:function(e,t,n){void 0!==n&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(e,t)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},removeAttribute:function(e){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(e)},applyMatrix:function(e){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(e)}}),Object.defineProperties(ko.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),Object.defineProperties(cd.prototype,{maxInstancedCount:{get:function(){return console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount},set:function(e){console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount=e}}}),Object.defineProperties(jd.prototype,{linePrecision:{get:function(){return console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold},set:function(e){console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold=e}}}),Object.defineProperties(Fc.prototype,{dynamic:{get:function(){return console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),35048===this.usage},set:function(e){console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),this.setUsage(e)}}}),Object.assign(Fc.prototype,{setDynamic:function(e){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===e?35048:35044),this},setArray:function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}}),Object.assign(Sh.prototype,{getArrays:function(){console.error("THREE.ExtrudeBufferGeometry: .getArrays() has been removed.")},addShapeList:function(){console.error("THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.")},addShape:function(){console.error("THREE.ExtrudeBufferGeometry: .addShape() has been removed.")}}),Object.assign(Bc.prototype,{dispose:function(){console.error("THREE.Scene: .dispose() has been removed.")}}),Object.defineProperties(Gd.prototype,{dynamic:{set:function(){console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")}},onUpdate:{value:function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this}}}),Object.defineProperties(xo.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new go}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===e}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(e){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=e}}}),Object.defineProperties(kh.prototype,{metal:{get:function(){return console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead."),!1},set:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}}),Object.defineProperties(Gh.prototype,{transparency:{get:function(){return console.warn("THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission."),this.transmission},set:function(e){console.warn("THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission."),this.transmission=e}}}),Object.defineProperties(ys.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(e){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=e}}}),Object.assign(Ic.prototype,{clearTarget:function(e,t,n,i){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(e),this.clear(t,n,i)},animate:function(e){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(e)},getCurrentRenderTarget:function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},getMaxAnisotropy:function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},getPrecision:function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},resetGLState:function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},supportsFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},supportsBlendMinMax:function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},supportsInstancedArrays:function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(e){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(e)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},setFaceCulling:function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},allocTextureUnit:function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},setTexture:function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},setTexture2D:function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},setTextureCube:function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},getActiveMipMapLevel:function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()}}),Object.defineProperties(Ic.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(e){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=e}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(e){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=e}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(e){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=!0===e?3001:3e3}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}}}),Object.defineProperties(Tc.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}}),Object.defineProperties(Wi.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(e){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=e}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(e){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=e}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(e){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=e}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(e){console.warn("THREE.WebGLRenderTarget: .minFilter is 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c=this,l={type:"change"},h={type:"start"},u={type:"end"},d={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_PAN:4,TOUCH_DOLLY_PAN:5,TOUCH_DOLLY_ROTATE:6},p=d.NONE,f=1e-6,m=new Xd,g=new Xd,v=1,y=new Yi,x=!1,_=new Bi,b=new Bi,w=new Bi,M=new Bi,S=new Bi,T=new Bi,E=new Bi,A=new Bi,L=new Bi;function R(){return Math.pow(.95,c.zoomSpeed)}function P(e){g.theta-=e}function C(e){g.phi-=e}var N,O=(N=new Yi,function(e,t){N.setFromMatrixColumn(t,0),N.multiplyScalar(-e),y.add(N)}),I=function(){var e=new Yi;return function(t,n){!0===c.screenSpacePanning?e.setFromMatrixColumn(n,1):(e.setFromMatrixColumn(n,0),e.crossVectors(c.object.up,e)),e.multiplyScalar(t),y.add(e)}}(),D=function(){var e=new Yi;return function(t,n){var i=c.domElement;if(c.object.isPerspectiveCamera){var r=c.object.position;e.copy(r).sub(c.target);var o=e.length();o*=Math.tan(c.object.fov/2*Math.PI/180),O(2*t*o/i.clientHeight,c.object.matrix),I(2*n*o/i.clientHeight,c.object.matrix)}else 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F(e){M.set(e.clientX,e.clientY)}function H(e){if(1==e.touches.length)_.set(e.touches[0].pageX,e.touches[0].pageY);else{var t=.5*(e.touches[0].pageX+e.touches[1].pageX),n=.5*(e.touches[0].pageY+e.touches[1].pageY);_.set(t,n)}}function G(e){if(1==e.touches.length)M.set(e.touches[0].pageX,e.touches[0].pageY);else{var t=.5*(e.touches[0].pageX+e.touches[1].pageX),n=.5*(e.touches[0].pageY+e.touches[1].pageY);M.set(t,n)}}function k(e){var t=e.touches[0].pageX-e.touches[1].pageX,n=e.touches[0].pageY-e.touches[1].pageY,i=Math.sqrt(t*t+n*n);E.set(0,i)}function V(e){if(1==e.touches.length)b.set(e.touches[0].pageX,e.touches[0].pageY);else{var t=.5*(e.touches[0].pageX+e.touches[1].pageX),n=.5*(e.touches[0].pageY+e.touches[1].pageY);b.set(t,n)}w.subVectors(b,_).multiplyScalar(c.rotateSpeed);var i=c.domElement;P(2*Math.PI*w.x/i.clientHeight),C(2*Math.PI*w.y/i.clientHeight),_.copy(b)}function j(e){if(1==e.touches.length)S.set(e.touches[0].pageX,e.touches[0].pageY);else{var 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d.PAN:if(!1===c.enablePan)return;!function(e){S.set(e.clientX,e.clientY),T.subVectors(S,M).multiplyScalar(c.panSpeed),D(T.x,T.y),M.copy(S),c.update()}(e)}}(e)}}function Y(e){if(!1!==c.enabled)switch(e.pointerType){case"mouse":!function(e){if(!1===c.enabled)return;c.domElement.ownerDocument.removeEventListener("pointermove",X,!1),c.domElement.ownerDocument.removeEventListener("pointerup",Y,!1),c.dispatchEvent(u),p=d.NONE}()}}function Z(e){!1===c.enabled||!1===c.enableZoom||p!==d.NONE&&p!==d.ROTATE||(e.preventDefault(),e.stopPropagation(),c.dispatchEvent(h),function(e){e.deltaY<0?U(R()):e.deltaY>0&&z(R()),c.update()}(e),c.dispatchEvent(u))}function J(e){!1!==c.enabled&&!1!==c.enableKeys&&!1!==c.enablePan&&function(e){var t=!1;switch(e.keyCode){case c.keys.UP:D(0,c.keyPanSpeed),t=!0;break;case c.keys.BOTTOM:D(0,-c.keyPanSpeed),t=!0;break;case c.keys.LEFT:D(c.keyPanSpeed,0),t=!0;break;case c.keys.RIGHT:D(-c.keyPanSpeed,0),t=!0}t&&(e.preventDefault(),c.update())}(e)}function 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d.TOUCH_DOLLY_ROTATE:if(!1===c.enableZoom&&!1===c.enableRotate)return;!function(e){c.enableZoom&&W(e),c.enableRotate&&V(e)}(e),c.update();break;default:p=d.NONE}}function $(e){!1!==c.enabled&&(c.dispatchEvent(u),p=d.NONE)}function ee(e){!1!==c.enabled&&e.preventDefault()}c.domElement.addEventListener("contextmenu",ee,!1),c.domElement.addEventListener("pointerdown",q,!1),c.domElement.addEventListener("wheel",Z,!1),c.domElement.addEventListener("touchstart",K,!1),c.domElement.addEventListener("touchend",$,!1),c.domElement.addEventListener("touchmove",Q,!1),c.domElement.addEventListener("keydown",J,!1),-1===c.domElement.tabIndex&&(c.domElement.tabIndex=0),this.update()};(rp.prototype=Object.create(Ii.prototype)).constructor=rp;var op=function(e,t){rp.call(this,e,t),this.screenSpacePanning=!1,this.mouseButtons.LEFT=Ri,this.mouseButtons.RIGHT=Ai,this.touches.ONE=Ci,this.touches.TWO=Oi};function sp(){const e={canvas:null,antialias:!0,alpha:!1,orbit_ctrl:!1,mouse_move:!1,mouse_raycast:!1,resize:"window",width:0,height:0},t={width:0,height:0,wWidth:0,wHeight:0,ratio:0},n=[],i=[],r=new Bi,o=new Yi,s=new Kr(new Yi(0,0,1),0),a=new jd,c={conf:e,renderer:null,camera:null,cameraCtrl:null,materials:{},scene:null,size:t,mouse:r,mouseV3:o,init:function(t){if(t)for(const[n,i]of Object.entries(t))e[n]=i;if(!c.scene)return void console.error("Missing Scene");if(!c.camera)return void console.error("Missing Camera");if(c.renderer=new Ic({canvas:e.canvas,antialias:e.antialias,alpha:e.alpha}),e.orbit_ctrl&&(c.orbitCtrl=new rp(c.camera,c.renderer.domElement),e.orbit_ctrl instanceof Object))for(const[t,n]of Object.entries(e.orbit_ctrl))c.orbitCtrl[t]=n;e.width&&e.height?p(e.width,e.height):e.resize&&(d(),window.addEventListener("resize",d));e.mouse_move&&("body"===e.mouse_move?c.mouse_move_element=document.body:c.mouse_move_element=c.renderer.domElement,c.mouse_move_element.addEventListener("mousemove",l),c.mouse_move_element.addEventListener("mouseleave",h));return c},dispose:function(){window.removeEventListener("resize",d),c.mouse_move_element&&(c.mouse_move_element.removeEventListener("mousemove",l),c.mouse_move_element.removeEventListener("mouseleave",h))},render:function(){c.orbitCtrl&&c.orbitCtrl.update();i.forEach(e=>e()),c.renderer.render(c.scene,c.camera)},setSize:p,onAfterResize:function(e){n.push(e)},onBeforeRender:function(e){i.push(e)}};function l(e){r.x=e.clientX/t.width*2-1,r.y=-e.clientY/t.height*2+1,u()}function h(e){r.x=0,r.y=0,u()}function u(){e.mouse_raycast&&(c.camera.getWorldDirection(s.normal),s.normal.normalize(),a.setFromCamera(r,c.camera),a.ray.intersectPlane(s,o))}function d(){"window"===e.resize?p(window.innerWidth,window.innerHeight):p(e.resize.clientWidth,e.resize.clientHeight),n.forEach(e=>e())}function p(e,n){t.width=e,t.height=n,t.ratio=e/n,c.renderer.setSize(e,n,!1),c.camera.aspect=t.ratio,c.camera.updateProjectionMatrix();const i=function(){const e=c.camera.fov*Math.PI/180,t=2*Math.tan(e/2)*Math.abs(c.camera.position.z);return[t*c.camera.aspect,t]}();t.wWidth=i[0],t.wHeight=i[1]}return c}(op.prototype=Object.create(Ii.prototype)).constructor=op;var ap={props:{antialias:{type:Boolean,default:!0},alpha:{type:Boolean,default:!1},shadow:{type:Boolean,default:!1},orbitCtrl:{type:[Boolean,Object],default:!1},mouseMove:{type:[Boolean,String],default:!1},mouseRaycast:{type:Boolean,default:!1},resize:{type:[Boolean,String,Element],default:"window"},width:String,height:String},setup:e=>({three:sp(),raf:!0}),provide(){return{three:this.three}},mounted(){const e={canvas:this.$refs.canvas,antialias:this.antialias,alpha:this.alpha,orbit_ctrl:this.orbitCtrl,mouse_move:this.mouseMove,mouse_raycast:this.mouseRaycast,resize:this.resize,width:this.width,height:this.height};this.three.init(e)&&(this.three.renderer.shadowMap.enabled=this.shadow,this.animate())},beforeUnmount(){this.raf=!1,this.three.dispose()},methods:{onBeforeRender(e){this.three.onBeforeRender(e)},onAfterResize(e){this.three.onAfterResize(e)},animate(){this.raf&&requestAnimationFrame(this.animate),this.three.render()}},render(){return function(e,t,n){const i=arguments.length;return 2===i?S(t)&&!_(t)?Ft(t)?Vt(e,null,[t]):Vt(e,t):Vt(e,null,t):(i>3?n=Array.prototype.slice.call(arguments,2):3===i&&Ft(n)&&(n=[n]),Vt(e,t,n))}("canvas",{ref:"canvas"},this.$slots.default())}};function cp(e,t){if(t instanceof Object)for(const[n,i]of Object.entries(t))e[n]=i}var lp={inject:["three"],props:{fov:{type:Number,default:50},position:Object},created(){const e=new _s(this.fov);cp(e.position,this.position),this.three.camera=e},render:()=>[]},hp={inject:["three"],props:{id:String,background:[String,Number]},setup(e){const t=new Bc;return e.background&&(t.background=new go(e.background)),{scene:t}},provide(){return{scene:this.scene}},mounted(){this.three.scene||(this.three.scene=this.scene)},render(){return this.$slots.default?this.$slots.default():[]}},up={inject:["parent"],beforeMounted(){this.parent||console.error("Missing parent Mesh")},unmounted(){this.parent.geometry.dispose()},render:()=>[]},dp={extends:up,props:{size:{type:Number},width:{type:Number,default:1},height:{type:Number,default:1},depth:{type:Number,default:1}},mounted(){this.size?this.parent.geometry=new fs(this.size,this.size,this.size):this.parent.geometry=new fs(this.width,this.height,this.depth)}},pp={extends:up,props:{radius:Number,widthSegments:{type:Number,default:12},heightSegments:{type:Number,default:12}},mounted(){this.parent.geometry=new Lh(this.radius,this.widthSegments,this.heightSegments)}},fp={inject:["scene"],props:{color:{type:String,default:"#ffffff"},intensity:{type:Number,default:1},castShadow:{type:Boolean,default:!1},shadowMapSize:Object,position:Object},mounted(){cp(this.light.position,this.position),this.light.shadow&&(this.light.castShadow=this.castShadow,cp(this.light.shadow.mapSize,this.shadowMapSize)),this.scene.add(this.light),this.light.target&&this.scene.add(this.light.target)},render:()=>[]},mp={extends:fp,created(){this.light=new td(this.color,this.intensity)}},gp={extends:fp,props:{distance:{type:Number,default:0},decay:{type:Number,default:1}},created(){this.light=new Ku(this.color,this.intensity,this.distance,this.decay)}},vp={extends:fp,props:{distance:{type:Number,default:0},angle:{type:Number,default:Math.PI/3},penumbra:{type:Number,default:0},decay:{type:Number,default:1}},created(){this.light=new Zu(this.color,this.intensity,this.distance,this.angle,this.penumbra,this.decay)}},yp={inject:["three"],props:{id:String,color:{type:[String,Number],default:"#ffffff"},depthTest:{type:Boolean,default:!0},depthWrite:{type:Boolean,default:!0},fog:{type:Boolean,default:!1},opacity:{type:Number,default:1},side:{type:Number,default:0},transparent:{type:Boolean,default:!1},vertexColors:{type:Boolean,default:!1}},mounted(){this.three.materials[this.id]=this.material},unmounted(){this.material.dispose()},methods:{propsValues(){const e={};for(const[t,n]of Object.entries(this.$props))"id"!==t&&(e[t]=n);return e}},render:()=>[]},xp={extends:yp,created(){this.material=new kh({color:this.color})}},_p={extends:yp,props:{emissive:{type:[Number,String],default:0},emissiveIntensity:{type:Number,default:1},metalness:{type:Number,default:0},roughness:{type:Number,default:1}},created(){this.material=new Hh(this.propsValues())}},bp={inject:["three","scene"],props:{material:String,position:Object,rotation:Object,scale:Object,castShadow:{type:Boolean,default:!1},receiveShadow:{type:Boolean,default:!1}},mounted(){this.mesh=new ss(this.geometry,this.three.materials[this.material]),cp(this.mesh.position,this.position),cp(this.mesh.rotation,this.rotation),cp(this.mesh.scale,this.scale),this.mesh.castShadow=this.castShadow,this.mesh.receiveShadow=this.receiveShadow,this.scene.add(this.mesh)},unmounted(){this.geometry.dispose()},render:()=>[]},wp={inject:["three","scene"],props:{material:String,count:Number,position:Object,castShadow:{type:Boolean,default:!1},receiveShadow:{type:Boolean,default:!1}},setup:()=>({conf:{}}),provide(){return{parent:this.conf}},beforeMount(){this.$slots.default||console.error("Missing Geometry")},mounted(){this.mesh=new gl(this.conf.geometry,this.three.materials[this.material],this.count),cp(this.mesh.position,this.position),this.mesh.castShadow=this.castShadow,this.mesh.receiveShadow=this.receiveShadow,this.scene.add(this.mesh)},render(){return this.$slots.default()}},Mp={components:{Renderer:ap,Camera:lp,Scene:hp,LambertMaterial:{extends:yp,created(){this.material=new Wh({color:this.color})}},PointLight:gp,Box:{extends:bp,props:{size:{type:Number},width:{type:Number,default:1},height:{type:Number,default:1},depth:{type:Number,default:1}},created(){this.size?this.geometry=new fs(this.size,this.size,this.size):this.geometry=new fs(this.width,this.height,this.depth)}}},mounted(){const e=this.$refs.renderer,t=this.$refs.box.mesh;e.onBeforeRender(()=>{t.rotation.x+=.01})}};Mp.render=function(e,t,n,i,r,o){const s=Et("Camera"),a=Et("LambertMaterial"),c=Et("PointLight"),l=Et("Box"),h=Et("Scene"),u=Et("Renderer");return zt(),Bt(u,{ref:"renderer"},{default:Tt(()=>[Vt(s,{position:{z:100}}),Vt(a,{id:"material"}),Vt(h,null,{default:Tt(()=>[Vt(c,{position:{x:0,y:50,z:50}}),Vt(l,{ref:"box",size:10,rotation:{y:Math.PI/4,z:Math.PI/4},material:"material"},null,512)]),_:1})]),_:1},512)},Mp.__file="D:/DEV/WWW7/vue_three/troisjs/src/components/Test1.vue";const{randFloat:Sp,randFloatSpread:Tp}=Ui;var Ep={components:{Renderer:ap,Camera:lp,Scene:hp,AmbientLight:mp,PointLight:gp,StandardMaterial:_p,InstancedMesh:wp,BoxGeometry:dp},setup(){const e=[],t=new Yi,n=new Xr;for(let t=0;t<2500;t++)e.push({position:new Yi(Tp(200),Tp(200),Tp(200)),scale:Sp(.2,1),scaleZ:Sp(.1,1),velocity:new Yi(Tp(2),Tp(2),Tp(2)),attraction:.03+Sp(-.01,.01),vlimit:1.2+Sp(-.1,.1)});return{NUM_INSTANCES:2500,instances:e,target:t,dummy:n}},mounted(){this.renderer=this.$refs.renderer,this.imesh=this.$refs.imesh.mesh,this.light=this.$refs.light.light,this.init()},methods:{init(){for(let e=0;e[Vt(s,{position:{z:200}}),Vt(a,{id:"material",transparent:!0,opacity:.9,metalness:.8,roughness:.5}),Vt(d,{id:"scene1",background:"#000000"},{default:Tt(()=>[Vt(c,{color:"#808080"}),Vt(l,{ref:"light",color:"#ff6000"},null,512),Vt(l,{ref:"light",color:"#0060ff",intensity:.5,position:{z:200}},null,512),Vt(u,{ref:"imesh",material:"material",count:i.NUM_INSTANCES},{default:Tt(()=>[Vt(h,{width:2,height:2,depth:10})]),_:1},8,["count"])]),_:1})]),_:1},512)},Ep.__file="D:/DEV/WWW7/vue_three/troisjs/src/components/Test2.vue";var Ap={components:{Renderer:ap,Camera:lp,Scene:hp,PointLight:gp,SpotLight:vp,PhongMaterial:xp,InstancedMesh:wp,SphereGeometry:pp},mounted(){const e=this.$refs.imesh.mesh,t=new Xr,{randFloat:n,randFloatSpread:i}=Ui;for(let r=0;r<1e3;r++){t.position.set(i(100),i(100),i(100));const o=n(.2,1);t.scale.set(o,o,o),t.updateMatrix(),e.setMatrixAt(r,t.matrix)}e.instanceMatrix.needsUpdate=!0}};Ap.render=function(e,t,n,i,r,o){const s=Et("Camera"),a=Et("PhongMaterial"),c=Et("PointLight"),l=Et("SphereGeometry"),h=Et("InstancedMesh"),u=Et("Scene"),d=Et("Renderer");return zt(),Bt(d,{ref:"renderer","orbit-ctrl":{enableDamping:!0,dampingFactor:.05}},{default:Tt(()=>[Vt(s,{position:{z:100}}),Vt(a,{id:"material",color:"#ffffff"}),Vt(u,{id:"scene1",background:"#ffffff"},{default:Tt(()=>[qt(' '),qt(' '),Vt(c,{color:"#ffffff",intensity:.5,position:{y:50,z:50}}),Vt(c,{color:"#ff0000",intensity:.5,position:{y:-50,z:50}}),Vt(h,{ref:"imesh",material:"material",count:1e3},{default:Tt(()=>[Vt(l,{radius:2})]),_:1},512)]),_:1})]),_:1},512)},Ap.__file="D:/DEV/WWW7/vue_three/troisjs/src/components/Test3.vue";var Lp=function(){function e(e){pu.call(this,e),this.dracoLoader=null,this.ddsLoader=null,this.ktx2Loader=null,this.pluginCallbacks=[],this.register((function(e){return new s(e)})),this.register((function(e){return new c(e)})),this.register((function(e){return new a(e)}))}function t(){var e={};return{get:function(t){return e[t]},add:function(t,n){e[t]=n},remove:function(t){delete e[t]},removeAll:function(){e={}}}}e.prototype=Object.assign(Object.create(pu.prototype),{constructor:e,load:function(e,t,n,i){var r,o=this;r=""!==this.resourcePath?this.resourcePath:""!==this.path?this.path:ad(e),o.manager.itemStart(e);var s=function(t){i?i(t):console.error(t),o.manager.itemError(e),o.manager.itemEnd(e)},a=new mu(o.manager);a.setPath(this.path),a.setResponseType("arraybuffer"),a.setRequestHeader(this.requestHeader),"use-credentials"===o.crossOrigin&&a.setWithCredentials(!0),a.load(e,(function(n){try{o.parse(n,r,(function(n){t(n),o.manager.itemEnd(e)}),s)}catch(e){s(e)}}),n,s)},setDRACOLoader:function(e){return this.dracoLoader=e,this},setDDSLoader:function(e){return this.ddsLoader=e,this},setKTX2Loader:function(e){return this.ktx2Loader=e,this},register:function(e){return-1===this.pluginCallbacks.indexOf(e)&&this.pluginCallbacks.push(e),this},unregister:function(e){return-1!==this.pluginCallbacks.indexOf(e)&&this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(e),1),this},parse:function(e,t,s,a){var c,h={},u={};if("string"==typeof e)c=e;else if(sd(new Uint8Array(e,0,4))===l){try{h[n.KHR_BINARY_GLTF]=new d(e)}catch(e){return void(a&&a(e))}c=h[n.KHR_BINARY_GLTF].content}else c=sd(new Uint8Array(e));var m=JSON.parse(c);if(void 0===m.asset||m.asset.version[0]<2)a&&a(new Error("THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported."));else{var y=new G(m,{path:t||this.resourcePath||"",crossOrigin:this.crossOrigin,manager:this.manager,ktx2Loader:this.ktx2Loader});y.fileLoader.setRequestHeader(this.requestHeader);for(var x=0;x=0&&void 0===u[b]&&console.warn('THREE.GLTFLoader: Unknown extension "'+b+'".')}}y.setExtensions(h),y.setPlugins(u),y.parse(s,a)}}});var n={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:"KHR_materials_pbrSpecularGlossiness",KHR_MATERIALS_TRANSMISSION:"KHR_materials_transmission",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_TEXTURE_BASISU:"KHR_texture_basisu",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",MSFT_TEXTURE_DDS:"MSFT_texture_dds"};function i(e){if(!e)throw new Error("THREE.GLTFLoader: Attempting to load .dds texture without importing DDSLoader");this.name=n.MSFT_TEXTURE_DDS,this.ddsLoader=e}function r(e){this.name=n.KHR_LIGHTS_PUNCTUAL;var t=e.extensions&&e.extensions[n.KHR_LIGHTS_PUNCTUAL]||{};this.lightDefs=t.lights||[]}function o(){this.name=n.KHR_MATERIALS_UNLIT}function s(e){this.parser=e,this.name=n.KHR_MATERIALS_CLEARCOAT}function a(e){this.parser=e,this.name=n.KHR_MATERIALS_TRANSMISSION}function c(e){this.parser=e,this.name=n.KHR_TEXTURE_BASISU}r.prototype.loadLight=function(e){var t,n=this.lightDefs[e],i=new go(16777215);void 0!==n.color&&i.fromArray(n.color);var r=void 0!==n.range?n.range:0;switch(n.type){case"directional":(t=new ed(i)).target.position.set(0,0,-1),t.add(t.target);break;case"point":(t=new Ku(i)).distance=r;break;case"spot":(t=new Zu(i)).distance=r,n.spot=n.spot||{},n.spot.innerConeAngle=void 0!==n.spot.innerConeAngle?n.spot.innerConeAngle:0,n.spot.outerConeAngle=void 0!==n.spot.outerConeAngle?n.spot.outerConeAngle:Math.PI/4,t.angle=n.spot.outerConeAngle,t.penumbra=1-n.spot.innerConeAngle/n.spot.outerConeAngle,t.target.position.set(0,0,-1),t.add(t.target);break;default:throw new Error('THREE.GLTFLoader: Unexpected light type, "'+n.type+'".')}return t.position.set(0,0,0),t.decay=2,void 0!==n.intensity&&(t.intensity=n.intensity),t.name=n.name||"light_"+e,Promise.resolve(t)},o.prototype.getMaterialType=function(){return _o},o.prototype.extendParams=function(e,t,n){var i=[];e.color=new go(1,1,1),e.opacity=1;var r=t.pbrMetallicRoughness;if(r){if(Array.isArray(r.baseColorFactor)){var o=r.baseColorFactor;e.color.fromArray(o),e.opacity=o[3]}void 0!==r.baseColorTexture&&i.push(n.assignTexture(e,"map",r.baseColorTexture))}return Promise.all(i)},s.prototype.getMaterialType=function(e){var t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Gh:null},s.prototype.extendMaterialParams=function(e,t){var n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();var r=[],o=i.extensions[this.name];if(void 0!==o.clearcoatFactor&&(t.clearcoat=o.clearcoatFactor),void 0!==o.clearcoatTexture&&r.push(n.assignTexture(t,"clearcoatMap",o.clearcoatTexture)),void 0!==o.clearcoatRoughnessFactor&&(t.clearcoatRoughness=o.clearcoatRoughnessFactor),void 0!==o.clearcoatRoughnessTexture&&r.push(n.assignTexture(t,"clearcoatRoughnessMap",o.clearcoatRoughnessTexture)),void 0!==o.clearcoatNormalTexture&&(r.push(n.assignTexture(t,"clearcoatNormalMap",o.clearcoatNormalTexture)),void 0!==o.clearcoatNormalTexture.scale)){var s=o.clearcoatNormalTexture.scale;t.clearcoatNormalScale=new Bi(s,s)}return Promise.all(r)},a.prototype.getMaterialType=function(e){var t=this.parser.json.materials[e];return t.extensions&&t.extensions[this.name]?Gh:null},a.prototype.extendMaterialParams=function(e,t){var n=this.parser,i=n.json.materials[e];if(!i.extensions||!i.extensions[this.name])return Promise.resolve();var r=[],o=i.extensions[this.name];return void 0!==o.transmissionFactor&&(t.transmission=o.transmissionFactor),void 0!==o.transmissionTexture&&r.push(n.assignTexture(t,"transmissionMap",o.transmissionTexture)),Promise.all(r)},c.prototype.loadTexture=function(e){var t=this.parser,n=t.json,i=n.textures[e];if(!i.extensions||!i.extensions[this.name])return null;var r=i.extensions[this.name],o=n.images[r.source],s=t.options.ktx2Loader;if(!s)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return t.loadTextureImage(e,o,s)};var l="glTF",h=1313821514,u=5130562;function d(e){this.name=n.KHR_BINARY_GLTF,this.content=null,this.body=null;var t=new DataView(e,0,12);if(this.header={magic:sd(new Uint8Array(e.slice(0,4))),version:t.getUint32(4,!0),length:t.getUint32(8,!0)},this.header.magic!==l)throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header.");if(this.header.version<2)throw new Error("THREE.GLTFLoader: Legacy binary file detected.");for(var i=new DataView(e,12),r=0;r",t),e.fragmentShader=e.fragmentShader.replace("#include ",n),e.fragmentShader=e.fragmentShader.replace("#include ",i),e.fragmentShader=e.fragmentShader.replace("#include ",r),e.fragmentShader=e.fragmentShader.replace("#include ",o)},Object.defineProperties(this,{specular:{get:function(){return s.specular.value},set:function(e){s.specular.value=e}},specularMap:{get:function(){return s.specularMap.value},set:function(e){s.specularMap.value=e}},glossiness:{get:function(){return s.glossiness.value},set:function(e){s.glossiness.value=e}},glossinessMap:{get:function(){return s.glossinessMap.value},set:function(e){s.glossinessMap.value=e,e?(this.defines.USE_GLOSSINESSMAP="",this.defines.USE_ROUGHNESSMAP=""):(delete this.defines.USE_ROUGHNESSMAP,delete this.defines.USE_GLOSSINESSMAP)}}}),delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this.setValues(e)}function g(){return{name:n.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,specularGlossinessParams:["color","map","lightMap","lightMapIntensity","aoMap","aoMapIntensity","emissive","emissiveIntensity","emissiveMap","bumpMap","bumpScale","normalMap","normalMapType","displacementMap","displacementScale","displacementBias","specularMap","specular","glossinessMap","glossiness","alphaMap","envMap","envMapIntensity","refractionRatio"],getMaterialType:function(){return m},extendParams:function(e,t,n){var i=t.extensions[this.name];e.color=new go(1,1,1),e.opacity=1;var r=[];if(Array.isArray(i.diffuseFactor)){var o=i.diffuseFactor;e.color.fromArray(o),e.opacity=o[3]}if(void 0!==i.diffuseTexture&&r.push(n.assignTexture(e,"map",i.diffuseTexture)),e.emissive=new go(0,0,0),e.glossiness=void 0!==i.glossinessFactor?i.glossinessFactor:1,e.specular=new go(1,1,1),Array.isArray(i.specularFactor)&&e.specular.fromArray(i.specularFactor),void 0!==i.specularGlossinessTexture){var s=i.specularGlossinessTexture;r.push(n.assignTexture(e,"glossinessMap",s)),r.push(n.assignTexture(e,"specularMap",s))}return Promise.all(r)},createMaterial:function(e){var t=new m(e);return t.fog=!0,t.color=e.color,t.map=void 0===e.map?null:e.map,t.lightMap=null,t.lightMapIntensity=1,t.aoMap=void 0===e.aoMap?null:e.aoMap,t.aoMapIntensity=1,t.emissive=e.emissive,t.emissiveIntensity=1,t.emissiveMap=void 0===e.emissiveMap?null:e.emissiveMap,t.bumpMap=void 0===e.bumpMap?null:e.bumpMap,t.bumpScale=1,t.normalMap=void 0===e.normalMap?null:e.normalMap,t.normalMapType=0,e.normalScale&&(t.normalScale=e.normalScale),t.displacementMap=null,t.displacementScale=1,t.displacementBias=0,t.specularMap=void 0===e.specularMap?null:e.specularMap,t.specular=e.specular,t.glossinessMap=void 0===e.glossinessMap?null:e.glossinessMap,t.glossiness=e.glossiness,t.alphaMap=null,t.envMap=void 0===e.envMap?null:e.envMap,t.envMapIntensity=1,t.refractionRatio=.98,t}}}function v(){this.name=n.KHR_MESH_QUANTIZATION}function y(e,t,n,i){Jh.call(this,e,t,n,i)}p.prototype.decodePrimitive=function(e,t){var n=this.json,i=this.dracoLoader,r=e.extensions[this.name].bufferView,o=e.extensions[this.name].attributes,s={},a={},c={};for(var l in o){var h=P[l]||l.toLowerCase();s[h]=o[l]}for(l in e.attributes){h=P[l]||l.toLowerCase();if(void 0!==o[l]){var u=n.accessors[e.attributes[l]],d=E[u.componentType];c[h]=d,a[h]=!0===u.normalized}}return t.getDependency("bufferView",r).then((function(e){return new Promise((function(t){i.decodeDracoFile(e,(function(e){for(var n in e.attributes){var i=e.attributes[n],r=a[n];void 0!==r&&(i.normalized=r)}t(e)}),s,c)}))}))},f.prototype.extendTexture=function(e,t){return e=e.clone(),void 0!==t.offset&&e.offset.fromArray(t.offset),void 0!==t.rotation&&(e.rotation=t.rotation),void 0!==t.scale&&e.repeat.fromArray(t.scale),void 0!==t.texCoord&&console.warn('THREE.GLTFLoader: Custom UV sets in "'+this.name+'" extension not yet supported.'),e.needsUpdate=!0,e},m.prototype=Object.create(Hh.prototype),m.prototype.constructor=m,m.prototype.copy=function(e){return Hh.prototype.copy.call(this,e),this.specularMap=e.specularMap,this.specular.copy(e.specular),this.glossinessMap=e.glossinessMap,this.glossiness=e.glossiness,delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this},y.prototype=Object.create(Jh.prototype),y.prototype.constructor=y,y.prototype.copySampleValue_=function(e){for(var t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=e*i*3+i,o=0;o!==i;o++)t[o]=n[r+o];return t},y.prototype.beforeStart_=y.prototype.copySampleValue_,y.prototype.afterEnd_=y.prototype.copySampleValue_,y.prototype.interpolate_=function(e,t,n,i){for(var r=this.resultBuffer,o=this.sampleValues,s=this.valueSize,a=2*s,c=3*s,l=i-t,h=(n-t)/l,u=h*h,d=u*h,p=e*c,f=p-c,m=-2*d+3*u,g=d-u,v=1-m,y=g-u+h,x=0;x!==s;x++){var _=o[f+x+s],b=o[f+x+a]*l,w=o[p+x+s],M=o[p+x]*l;r[x]=v*_+y*b+m*w+g*M}return r};var x=0,_=1,b=2,w=3,M=4,S=5,T=6,E={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},A={9728:1003,9729:1006,9984:1004,9985:1007,9986:1005,9987:1008},L={33071:1001,33648:1002,10497:1e3},R={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},P={POSITION:"position",NORMAL:"normal",TANGENT:"tangent",TEXCOORD_0:"uv",TEXCOORD_1:"uv2",COLOR_0:"color",WEIGHTS_0:"skinWeight",JOINTS_0:"skinIndex"},C={scale:"scale",translation:"position",rotation:"quaternion",weights:"morphTargetInfluences"},N={CUBICSPLINE:void 0,LINEAR:2301,STEP:2300},O="OPAQUE",I="MASK",D="BLEND";function z(e,t){return"string"!=typeof e||""===e?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}function U(e,t,n){for(var i in n.extensions)void 0===e[i]&&(t.userData.gltfExtensions=t.userData.gltfExtensions||{},t.userData.gltfExtensions[i]=n.extensions[i])}function B(e,t){void 0!==t.extras&&("object"==typeof t.extras?Object.assign(e.userData,t.extras):console.warn("THREE.GLTFLoader: Ignoring primitive type .extras, "+t.extras))}function F(e,t){if(e.updateMorphTargets(),void 0!==t.weights)for(var n=0,i=t.weights.length;n=2&&r.setY(S,b[w*s+1]),s>=3&&r.setZ(S,b[w*s+2]),s>=4&&r.setW(S,b[w*s+3]),s>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.")}}return r}))},G.prototype.loadTexture=function(e){var t,i,r=this.json,o=this.options,s=r.textures[e],a=s.extensions||{};return(t=a[n.MSFT_TEXTURE_DDS]?r.images[a[n.MSFT_TEXTURE_DDS].source]:r.images[s.source]).uri&&(i=o.manager.getHandler(t.uri)),i||(i=a[n.MSFT_TEXTURE_DDS]?this.extensions[n.MSFT_TEXTURE_DDS].ddsLoader:this.textureLoader),this.loadTextureImage(e,t,i)},G.prototype.loadTextureImage=function(e,t,n){var i=this,r=this.json,o=this.options,s=r.textures[e],a=self.URL||self.webkitURL,c=t.uri,l=!1,h=!0;return"image/jpeg"===t.mimeType&&(h=!1),void 0!==t.bufferView&&(c=i.getDependency("bufferView",t.bufferView).then((function(e){"image/png"===t.mimeType&&(h=6===new DataView(e,25,1).getUint8(0,!1)),l=!0;var n=new Blob([e],{type:t.mimeType});return c=a.createObjectURL(n)}))),Promise.resolve(c).then((function(e){return new Promise((function(t,i){var r=t;!0===n.isImageBitmapLoader&&(r=function(e){t(new Ul(e))}),n.load(z(e,o.path),r,void 0,i)}))})).then((function(t){!0===l&&a.revokeObjectURL(c),t.flipY=!1,s.name&&(t.name=s.name),h||(t.format=1022);var n=(r.samplers||{})[s.sampler]||{};return t.magFilter=A[n.magFilter]||1006,t.minFilter=A[n.minFilter]||1008,t.wrapS=L[n.wrapS]||1e3,t.wrapT=L[n.wrapT]||1e3,i.associations.set(t,{type:"textures",index:e}),t}))},G.prototype.assignTexture=function(e,t,i){var r=this;return this.getDependency("texture",i.index).then((function(o){if(void 0===i.texCoord||0==i.texCoord||"aoMap"===t&&1==i.texCoord||console.warn("THREE.GLTFLoader: Custom UV set "+i.texCoord+" for texture "+t+" not yet supported."),r.extensions[n.KHR_TEXTURE_TRANSFORM]){var s=void 0!==i.extensions?i.extensions[n.KHR_TEXTURE_TRANSFORM]:void 0;if(s){var a=r.associations.get(o);o=r.extensions[n.KHR_TEXTURE_TRANSFORM].extendTexture(o,s),r.associations.set(o,a)}}e[t]=o}))},G.prototype.assignFinalMaterial=function(e){var t=e.geometry,n=e.material,i=void 0!==t.attributes.tangent,r=void 0!==t.attributes.color,o=void 0===t.attributes.normal,s=!0===e.isSkinnedMesh,a=Object.keys(t.morphAttributes).length>0,c=a&&void 0!==t.morphAttributes.normal;if(e.isPoints){var l="PointsMaterial:"+n.uuid,h=this.cache.get(l);h||(h=new Ll,xo.prototype.copy.call(h,n),h.color.copy(n.color),h.map=n.map,h.sizeAttenuation=!1,this.cache.add(l,h)),n=h}else if(e.isLine){l="LineBasicMaterial:"+n.uuid;var u=this.cache.get(l);u||(u=new vl,xo.prototype.copy.call(u,n),u.color.copy(n.color),this.cache.add(l,u)),n=u}if(i||r||o||s||a){l="ClonedMaterial:"+n.uuid+":";n.isGLTFSpecularGlossinessMaterial&&(l+="specular-glossiness:"),s&&(l+="skinning:"),i&&(l+="vertex-tangents:"),r&&(l+="vertex-colors:"),o&&(l+="flat-shading:"),a&&(l+="morph-targets:"),c&&(l+="morph-normals:");var d=this.cache.get(l);d||(d=n.clone(),s&&(d.skinning=!0),i&&(d.vertexTangents=!0),r&&(d.vertexColors=!0),o&&(d.flatShading=!0),a&&(d.morphTargets=!0),c&&(d.morphNormals=!0),this.cache.add(l,d),this.associations.set(d,this.associations.get(n))),n=d}n.aoMap&&void 0===t.attributes.uv2&&void 0!==t.attributes.uv&&t.setAttribute("uv2",t.attributes.uv),n.normalScale&&!i&&(n.normalScale.y=-n.normalScale.y),n.clearcoatNormalScale&&!i&&(n.clearcoatNormalScale.y=-n.clearcoatNormalScale.y),e.material=n},G.prototype.getMaterialType=function(){return Hh},G.prototype.loadMaterial=function(e){var t,i=this,r=this.json,o=this.extensions,s=r.materials[e],a={},c=s.extensions||{},l=[];if(c[n.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS]){var h=o[n.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS];t=h.getMaterialType(),l.push(h.extendParams(a,s,i))}else if(c[n.KHR_MATERIALS_UNLIT]){var u=o[n.KHR_MATERIALS_UNLIT];t=u.getMaterialType(),l.push(u.extendParams(a,s,i))}else{var d=s.pbrMetallicRoughness||{};if(a.color=new go(1,1,1),a.opacity=1,Array.isArray(d.baseColorFactor)){var p=d.baseColorFactor;a.color.fromArray(p),a.opacity=p[3]}void 0!==d.baseColorTexture&&l.push(i.assignTexture(a,"map",d.baseColorTexture)),a.metalness=void 0!==d.metallicFactor?d.metallicFactor:1,a.roughness=void 0!==d.roughnessFactor?d.roughnessFactor:1,void 0!==d.metallicRoughnessTexture&&(l.push(i.assignTexture(a,"metalnessMap",d.metallicRoughnessTexture)),l.push(i.assignTexture(a,"roughnessMap",d.metallicRoughnessTexture))),t=this._invokeOne((function(t){return t.getMaterialType&&t.getMaterialType(e)})),l.push(this._invokeAll((function(t){return t.extendMaterialParams&&t.extendMaterialParams(e,a)})))}!0===s.doubleSided&&(a.side=2);var f=s.alphaMode||O;return f===D?(a.transparent=!0,a.depthWrite=!1):(a.transparent=!1,f===I&&(a.alphaTest=void 0!==s.alphaCutoff?s.alphaCutoff:.5)),void 0!==s.normalTexture&&t!==_o&&(l.push(i.assignTexture(a,"normalMap",s.normalTexture)),a.normalScale=new Bi(1,1),void 0!==s.normalTexture.scale&&a.normalScale.set(s.normalTexture.scale,s.normalTexture.scale)),void 0!==s.occlusionTexture&&t!==_o&&(l.push(i.assignTexture(a,"aoMap",s.occlusionTexture)),void 0!==s.occlusionTexture.strength&&(a.aoMapIntensity=s.occlusionTexture.strength)),void 0!==s.emissiveFactor&&t!==_o&&(a.emissive=(new go).fromArray(s.emissiveFactor)),void 0!==s.emissiveTexture&&t!==_o&&l.push(i.assignTexture(a,"emissiveMap",s.emissiveTexture)),Promise.all(l).then((function(){var r;return r=t===m?o[n.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS].createMaterial(a):new t(a),s.name&&(r.name=s.name),r.map&&(r.map.encoding=3001),r.emissiveMap&&(r.emissiveMap.encoding=3001),B(r,s),i.associations.set(r,{type:"materials",index:e}),s.extensions&&U(o,r,s),r}))},G.prototype.loadGeometries=function(e){var t=this,i=this.extensions,r=this.primitiveCache;function o(e){return i[n.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(e,t).then((function(n){return k(n,e,t)}))}for(var s,a,c=[],l=0,h=e.length;l0&&F(h,i),h.name=i.name||"mesh_"+e,s.length>1&&(h.name+="_"+c),B(h,i),n.assignFinalMaterial(h),a.push(h)}if(1===a.length)return a[0];var f=new Pc;for(c=0,l=a.length;c1?new Pc:1===t.length?t[0]:new Xr)!==t[0])for(var s=0,a=t.length;s{this.renderer.three.scene.add(e.scene)})}};Rp.render=function(e,t,n,i,r,o){const s=Et("Camera"),a=Et("Scene"),c=Et("Renderer");return zt(),Bt(c,{ref:"renderer","orbit-ctrl":{enableDamping:!0,dampingFactor:.05}},{default:Tt(()=>[Vt(s,{ref:"camera",position:n.cameraPosition},null,8,["position"]),Vt(a,null,{default:Tt(()=>[St(e.$slots,"default")]),_:3})]),_:1},512)},Rp.__file="D:/DEV/WWW7/vue_three/troisjs/src/components/viewers/GLTFViewer.vue";var Pp={components:{GLTFViewer:Rp,AmbientLight:mp}};Pp.render=function(e,t,n,i,r,o){const s=Et("AmbientLight"),a=Et("GLTFViewer");return zt(),Bt(a,{src:"test.glb","camera-position":{z:1}},{default:Tt(()=>[Vt(s)]),_:1})},Pp.__file="D:/DEV/WWW7/vue_three/troisjs/src/components/TestGLTF.vue";var Cp={name:"App",components:{Test1:Mp,Test2:Ep,Test3:Ap,TestGLTF:Pp},data:()=>({tests:["Test1","Test2","Test3","TestGLTF"],test:"Test1"})};const Np={class:"app"},Op={class:"navbar"};Cp.render=function(e,t,n,i,r,o){return zt(),Bt("div",Np,[Vt("ul",Op,[(zt(!0),Bt(Pt,null,si(r.tests,e=>{return zt(),Bt("li",{key:e,onClick:t=>r.test=e},null==(t=e)?"":S(t)?JSON.stringify(t,c,2):String(t),9,["onClick"]);var t}),128))]),(zt(),Bt((s=r.test,w(s)?Lt("components",s,!1)||s:s||At)))]);var s},Cp.__file="D:/DEV/WWW7/vue_three/troisjs/src/App.vue";((...e)=>{const t=(Ei||(Ei=Cn(Ti))).createApp(...e),{mount:n}=t;return t.mount=e=>{const i=function(e){if(w(e)){return document.querySelector(e)}return e}(e);if(!i)return;const r=t._component;b(r)||r.render||r.template||(r.template=i.innerHTML),i.innerHTML="";const o=n(i);return i.removeAttribute("v-cloak"),i.setAttribute("data-v-app",""),o},t})(Cp).mount("#app"); diff --git a/docs/index.html b/docs/index.html index 05742e6..985a903 100644 --- a/docs/index.html +++ b/docs/index.html @@ -5,12 +5,11 @@ Vite App - +
- - +