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add lightMapIntensity
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@ -12,6 +12,7 @@ const props = {
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emissive: { type: [Number, String], default: 0 },
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emissiveIntensity: { type: Number, default: 1 },
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envMapIntensity: { type: Number, default: 1 },
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lightMapIntensity: { type: Number, default: 1 },
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metalness: { type: Number, default: 0 },
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normalScale: { type: Object, default: () => new Vector2(1, 1) },
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roughness: { type: Number, default: 1 },
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