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mirror of https://github.com/troisjs/trois.git synced 2024-11-24 04:12:02 +08:00
This commit is contained in:
Kevin Levron 2020-09-29 22:25:29 +02:00
parent 144afd98a5
commit 515a752c61
8 changed files with 184 additions and 15 deletions

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@ -0,0 +1,87 @@
import { FontLoader, MeshStandardMaterial, TextBufferGeometry } from 'three';
import { watch } from 'vue';
import Mesh from '../meshes/Mesh.js';
import TextProps from '../meshes/TextProps.js';
import snoise2 from '../glsl/snoise2.glsl.js';
export default {
extends: Mesh,
props: {
...TextProps,
color: {
type: [String, Number],
default: 0xffffff,
},
},
created() {
// add watchers
const watchProps = [
'text', 'size', 'height', 'curveSegments',
'bevelEnabled', 'bevelThickness', 'bevelSize', 'bevelOffset', 'bevelSegments',
'align',
];
watchProps.forEach(p => {
watch(() => this[p], () => {
if (this.font) this.refreshGeometry();
});
});
// uniform
this.time = { value: 0 };
const loader = new FontLoader();
loader.load(this.fontSrc, (font) => {
this.font = font;
this.createGeometry();
this.createMaterial();
this.initMesh();
const startTime = Date.now();
this.three.onBeforeRender(() => {
this.time.value = (Date.now() - startTime) / 1000;
});
});
},
methods: {
createMaterial() {
this.material = new MeshStandardMaterial({ color: this.color });
this.material.onBeforeCompile = (shader) => {
shader.uniforms.time = this.time;
shader.vertexShader = `
uniform float time;
${snoise2}
` + shader.vertexShader;
shader.vertexShader = shader.vertexShader.replace(
'#include <begin_vertex>',
`
vec3 p = vec3(position * 0.01);
p.x += time;
float noise = snoise(p.xy);
vec3 transformed = vec3(position);
transformed.z += noise * 10.0;
`
);
this.materialShader = shader;
};
},
createGeometry() {
this.geometry = new TextBufferGeometry(this.text, {
font: this.font,
size: this.size,
height: this.height,
depth: this.depth,
curveSegments: this.curveSegments,
bevelEnabled: this.bevelEnabled,
bevelThickness: this.bevelThickness,
bevelSize: this.bevelSize,
bevelOffset: this.bevelOffset,
bevelSegments: this.bevelSegments,
});
if (this.align === 'center') {
this.geometry.center();
}
},
},
};

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@ -1 +1,5 @@
export { default as NoisyText } from './NoisyText.js';
export { default as Slider1 } from './sliders/Slider1.vue';
export { default as GLTFViewer } from './viewers/GLTFViewer.vue'; export { default as GLTFViewer } from './viewers/GLTFViewer.vue';

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@ -11,7 +11,7 @@ import { Object3D } from 'three';
import { gsap, Power4 } from 'gsap'; import { gsap, Power4 } from 'gsap';
import { lerp, limit } from '../../tools.js'; import { lerp, limit } from '../../tools.js';
import AnimatedPlane from './AnimatedPlane.js'; import AnimatedPlane from './AnimatedPlane.js';
import useTextures from './useTextures'; import useTextures from '../../use/useTextures';
export default { export default {
props: { props: {

67
src/glsl/snoise2.glsl.js Normal file
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export default `
//
// Description : Array and textureless GLSL 2D simplex noise function.
// Author : Ian McEwan, Ashima Arts.
// Maintainer : ijm
// Lastmod : 20110822 (ijm)
// License : Copyright (C) 2011 Ashima Arts. All rights reserved.
// Distributed under the MIT License. See LICENSE file.
// https://github.com/ashima/webgl-noise
//
vec3 mod289(vec3 x) {
return x - floor(x * (1.0 / 289.0)) * 289.0;
}
vec2 mod289(vec2 x) {
return x - floor(x * (1.0 / 289.0)) * 289.0;
}
vec3 permute(vec3 x) {
return mod289(((x*34.0)+1.0)*x);
}
float snoise(vec2 v)
{
const vec4 C = vec4(0.211324865405187, // (3.0-sqrt(3.0))/6.0
0.366025403784439, // 0.5*(sqrt(3.0)-1.0)
-0.577350269189626, // -1.0 + 2.0 * C.x
0.024390243902439); // 1.0 / 41.0
// First corner
vec2 i = floor(v + dot(v, C.yy) );
vec2 x0 = v - i + dot(i, C.xx);
// Other corners
vec2 i1;
i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);
vec4 x12 = x0.xyxy + C.xxzz;
x12.xy -= i1;
// Permutations
i = mod289(i); // Avoid truncation effects in permutation
vec3 p = permute( permute( i.y + vec3(0.0, i1.y, 1.0 ))
+ i.x + vec3(0.0, i1.x, 1.0 ));
vec3 m = max(0.5 - vec3(dot(x0,x0), dot(x12.xy,x12.xy), dot(x12.zw,x12.zw)), 0.0);
m = m*m ;
m = m*m ;
// Gradients: 41 points uniformly over a line, mapped onto a diamond.
// The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
vec3 x = 2.0 * fract(p * C.www) - 1.0;
vec3 h = abs(x) - 0.5;
vec3 ox = floor(x + 0.5);
vec3 a0 = x - ox;
// Normalise gradients implicitly by scaling m
// Approximation of: m *= inversesqrt( a0*a0 + h*h );
m *= 1.79284291400159 - 0.85373472095314 * ( a0*a0 + h*h );
// Compute final noise value at P
vec3 g;
g.x = a0.x * x0.x + h.x * x0.y;
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
return 130.0 * dot(m, g);
}
`;

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@ -18,9 +18,10 @@ export default {
type: Boolean, type: Boolean,
default: false, default: false,
}, },
// mass: Number,
}, },
mounted() { mounted() {
if (this.geometry) this.initMesh(); if (this.geometry && !this.mesh) this.initMesh();
}, },
unmounted() { unmounted() {
if (this.geometry) this.geometry.dispose(); if (this.geometry) this.geometry.dispose();
@ -47,6 +48,12 @@ export default {
}); });
this.scene.add(this.mesh); this.scene.add(this.mesh);
// if (this.three.cannon) {
// this.mesh.mass = this.mass;
// this.three.cannon.addMesh(this.mesh);
// }
this.$emit('ready'); this.$emit('ready');
}, },
refreshGeometry() { refreshGeometry() {

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@ -1,22 +1,12 @@
import { FontLoader, TextBufferGeometry } from 'three'; import { FontLoader, TextBufferGeometry } from 'three';
import Mesh from './Mesh.js';
import { watch } from 'vue'; import { watch } from 'vue';
import Mesh from './Mesh.js';
import TextProps from './TextProps.js';
export default { export default {
extends: Mesh, extends: Mesh,
props: { props: {
text: String, ...TextProps,
fontSrc: String,
size: { type: Number, default: 80 },
height: { type: Number, default: 5 },
depth: { type: Number, default: 1 },
curveSegments: { type: Number, default: 12 },
bevelEnabled: { type: Boolean, default: false },
bevelThickness: { type: Number, default: 10 },
bevelSize: { type: Number, default: 8 },
bevelOffset: { type: Number, default: 0 },
bevelSegments: { type: Number, default: 5 },
align: { type: [Boolean, String], default: false },
}, },
created() { created() {
// add watchers // add watchers

14
src/meshes/TextProps.js Normal file
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export default {
text: String,
fontSrc: String,
size: { type: Number, default: 80 },
height: { type: Number, default: 5 },
depth: { type: Number, default: 1 },
curveSegments: { type: Number, default: 12 },
bevelEnabled: { type: Boolean, default: false },
bevelThickness: { type: Number, default: 10 },
bevelSize: { type: Number, default: 8 },
bevelOffset: { type: Number, default: 0 },
bevelSegments: { type: Number, default: 5 },
align: { type: [Boolean, String], default: false },
};