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add visible prop to object3d
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@ -50,8 +50,9 @@ export default defineComponent({
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rotation: { type: Object as PropType<EulerPropInterface>, default: () => ({ x: 0, y: 0, z: 0 }) },
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rotation: { type: Object as PropType<EulerPropInterface>, default: () => ({ x: 0, y: 0, z: 0 }) },
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scale: { type: Object as PropType<Vector3PropInterface>, default: () => ({ x: 1, y: 1, z: 1, order: 'XYZ' }) },
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scale: { type: Object as PropType<Vector3PropInterface>, default: () => ({ x: 1, y: 1, z: 1, order: 'XYZ' }) },
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lookAt: { type: Object as PropType<Vector3PropInterface>, default: null },
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lookAt: { type: Object as PropType<Vector3PropInterface>, default: null },
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autoRemove: { type: Boolean, default: true },
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userData: { type: Object, default: () => ({}) },
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userData: { type: Object, default: () => ({}) },
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visible: { type: Boolean, default: true },
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autoRemove: { type: Boolean, default: true },
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},
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},
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setup(): Object3DSetupInterface {
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setup(): Object3DSetupInterface {
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// return object3DSetup()
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// return object3DSetup()
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@ -78,6 +79,7 @@ export default defineComponent({
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bindProp(this, 'rotation', o3d)
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bindProp(this, 'rotation', o3d)
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bindProp(this, 'scale', o3d)
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bindProp(this, 'scale', o3d)
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bindProp(this, 'userData', o3d.userData)
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bindProp(this, 'userData', o3d.userData)
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bindProp(this, 'visible', o3d)
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if (this.lookAt) o3d.lookAt(this.lookAt.x ?? 0, this.lookAt.y, this.lookAt.z)
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if (this.lookAt) o3d.lookAt(this.lookAt.x ?? 0, this.lookAt.y, this.lookAt.z)
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watch(() => this.lookAt, (v) => { o3d.lookAt(v.x ?? 0, v.y, v.z) }, { deep: true })
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watch(() => this.lookAt, (v) => { o3d.lookAt(v.x ?? 0, v.y, v.z) }, { deep: true })
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