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mirror of https://github.com/troisjs/trois.git synced 2024-11-23 20:02:32 +08:00
This commit is contained in:
Kevin Levron 2020-09-16 23:54:14 +02:00
parent 192038ad0c
commit 59c30ad955
7 changed files with 965 additions and 3 deletions

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build/trois.module.js Normal file
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import { h } from 'vue';
import { Vector2, Vector3, Plane as Plane$1, Raycaster, WebGLRenderer, PerspectiveCamera as PerspectiveCamera$1, Scene as Scene$1, Color, BoxBufferGeometry, SphereBufferGeometry, AmbientLight as AmbientLight$1, PointLight as PointLight$1, SpotLight as SpotLight$1, FrontSide, MeshBasicMaterial, MeshLambertMaterial, MeshPhongMaterial, MeshPhysicalMaterial, MeshStandardMaterial, Mesh as Mesh$1, PlaneBufferGeometry, InstancedMesh as InstancedMesh$1 } from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { EffectComposer as EffectComposer$1 } from 'three/examples/jsm/postprocessing/EffectComposer.js';
import { RenderPass as RenderPass$1 } from 'three/examples/jsm/postprocessing/RenderPass.js';
import { BokehPass as BokehPass$1 } from 'three/examples/jsm/postprocessing/BokehPass.js';
import { UnrealBloomPass as UnrealBloomPass$1 } from 'three/examples/jsm/postprocessing/UnrealBloomPass.js';
/**
* Three.js helper
*/
function useThree() {
// default conf
var conf = {
canvas: null,
antialias: true,
alpha: false,
orbit_ctrl: false,
mouse_move: false,
mouse_raycast: false,
resize: 'window',
width: 0,
height: 0,
};
// size
var size = {
width: 0, height: 0,
wWidth: 0, wHeight: 0,
ratio: 0,
};
// handlers
var afterInitHandlers = [];
var afterResizeHandlers = [];
var beforeRenderHandlers = [];
// mouse tracking
var mouse = new Vector2();
var mouseV3 = new Vector3();
var mousePlane = new Plane$1(new Vector3(0, 0, 1), 0);
var raycaster = new Raycaster();
// returned object
var obj = {
conf: conf,
renderer: null,
camera: null,
cameraCtrl: null,
materials: {},
scene: null,
size: size,
mouse: mouse, mouseV3: mouseV3,
init: init,
dispose: dispose,
render: render,
renderC: renderC,
setSize: setSize,
onAfterInit: onAfterInit,
onAfterResize: onAfterResize,
onBeforeRender: onBeforeRender,
};
/**
* init three
*/
function init(params) {
if (params) {
for (var [key, value] of Object.entries(params)) {
conf[key] = value;
}
}
if (!obj.scene) {
console.error('Missing Scene');
return;
}
if (!obj.camera) {
console.error('Missing Camera');
return;
}
obj.renderer = new WebGLRenderer({ canvas: conf.canvas, antialias: conf.antialias, alpha: conf.alpha });
if (conf.orbit_ctrl) {
obj.orbitCtrl = new OrbitControls(obj.camera, obj.renderer.domElement);
if (conf.orbit_ctrl instanceof Object) {
for (var [key$1, value$1] of Object.entries(conf.orbit_ctrl)) {
obj.orbitCtrl[key$1] = value$1;
}
}
}
if (conf.width && conf.height) {
setSize(conf.width, conf.height);
} else if (conf.resize) {
onResize();
window.addEventListener('resize', onResize);
}
if (conf.mouse_move) {
if (conf.mouse_move === 'body') {
obj.mouse_move_element = document.body;
} else {
obj.mouse_move_element = obj.renderer.domElement;
}
obj.mouse_move_element.addEventListener('mousemove', onMousemove);
obj.mouse_move_element.addEventListener('mouseleave', onMouseleave);
}
afterInitHandlers.forEach(function (c) { return c(); });
return true;
}
/**
* add after init handler
*/
function onAfterInit(callback) {
afterInitHandlers.push(callback);
}
/**
* add after resize handler
*/
function onAfterResize(callback) {
afterResizeHandlers.push(callback);
}
/**
* add before render handler
*/
function onBeforeRender(callback) {
beforeRenderHandlers.push(callback);
}
/**
* default render
*/
function render() {
if (obj.orbitCtrl) { obj.orbitCtrl.update(); }
beforeRenderHandlers.forEach(function (c) { return c(); });
obj.renderer.render(obj.scene, obj.camera);
}
/**
* composer render
*/
function renderC() {
if (obj.orbitCtrl) { obj.orbitCtrl.update(); }
beforeRenderHandlers.forEach(function (c) { return c(); });
obj.composer.render();
}
/**
* remove listeners
*/
function dispose() {
window.removeEventListener('resize', onResize);
if (obj.mouse_move_element) {
obj.mouse_move_element.removeEventListener('mousemove', onMousemove);
obj.mouse_move_element.removeEventListener('mouseleave', onMouseleave);
}
}
/**
* mousemove listener
*/
function onMousemove(e) {
mouse.x = (e.clientX / size.width) * 2 - 1;
mouse.y = -(e.clientY / size.height) * 2 + 1;
updateMouseV3();
}
/**
* mouseleave listener
*/
function onMouseleave(e) {
mouse.x = 0;
mouse.y = 0;
updateMouseV3();
}
/**
* get 3d mouse position
*/
function updateMouseV3() {
if (conf.mouse_raycast) {
obj.camera.getWorldDirection(mousePlane.normal);
mousePlane.normal.normalize();
raycaster.setFromCamera(mouse, obj.camera);
raycaster.ray.intersectPlane(mousePlane, mouseV3);
}
}
/**
* resize listener
*/
function onResize() {
if (conf.resize === 'window') {
setSize(window.innerWidth, window.innerHeight);
} else {
setSize(conf.resize.clientWidth, conf.resize.clientHeight);
}
afterResizeHandlers.forEach(function (c) { return c(); });
}
/**
* update renderer size and camera
*/
function setSize(width, height) {
size.width = width;
size.height = height;
size.ratio = width / height;
obj.renderer.setSize(width, height, false);
obj.camera.aspect = size.ratio;
obj.camera.updateProjectionMatrix();
if (obj.composer) {
obj.composer.setSize(width, height);
}
var wsize = getCameraSize();
size.wWidth = wsize[0]; size.wHeight = wsize[1];
}
/**
* calculate camera visible area size
*/
function getCameraSize() {
var vFOV = (obj.camera.fov * Math.PI) / 180;
var h = 2 * Math.tan(vFOV / 2) * Math.abs(obj.camera.position.z);
var w = h * obj.camera.aspect;
return [w, h];
}
return obj;
}
var Renderer = {
props: {
antialias: {
type: Boolean,
default: true,
},
alpha: {
type: Boolean,
default: false,
},
shadow: {
type: Boolean,
default: false,
},
orbitCtrl: {
type: [Boolean, Object],
default: false,
},
mouseMove: {
type: [Boolean, String],
default: false,
},
mouseRaycast: {
type: Boolean,
default: false,
},
resize: {
type: [Boolean, String, Element],
default: 'window',
},
width: String,
height: String,
},
setup: function setup(props) {
return {
three: useThree(),
raf: true,
};
},
provide: function provide() {
return {
three: this.three,
};
},
mounted: function mounted() {
var params = {
canvas: this.$refs.canvas,
antialias: this.antialias,
alpha: this.alpha,
orbit_ctrl: this.orbitCtrl,
mouse_move: this.mouseMove,
mouse_raycast: this.mouseRaycast,
resize: this.resize,
width: this.width,
height: this.height,
};
if (this.three.init(params)) {
this.three.renderer.shadowMap.enabled = this.shadow;
if (this.three.composer) { this.animateC(); }
else { this.animate(); }
} },
beforeUnmount: function beforeUnmount() {
this.raf = false;
this.three.dispose();
},
methods: {
onBeforeRender: function onBeforeRender(callback) {
this.three.onBeforeRender(callback);
},
onAfterResize: function onAfterResize(callback) {
this.three.onAfterResize(callback);
},
animate: function animate() {
if (this.raf) { requestAnimationFrame(this.animate); }
this.three.render();
},
animateC: function animateC() {
if (this.raf) { requestAnimationFrame(this.animateC); }
this.three.renderC();
},
},
render: function render() {
return h(
'canvas',
{ ref: 'canvas' },
this.$slots.default()
);
},
};
function setFromProp(o, prop) {
if (prop instanceof Object) {
for (var [key, value] of Object.entries(prop)) {
o[key] = value;
}
}
}
function lerp(value1, value2, amount) {
amount = amount < 0 ? 0 : amount;
amount = amount > 1 ? 1 : amount;
return value1 + (value2 - value1) * amount;
}
function lerpv3(v1, v2, amount) {
v1.x = lerp(v1.x, v2.x, amount);
v1.y = lerp(v1.y, v2.y, amount);
v1.z = lerp(v1.z, v2.z, amount);
}
var PerspectiveCamera = {
inject: ['three'],
props: {
fov: {
type: Number,
default: 50,
},
position: Object,
},
created: function created() {
var camera = new PerspectiveCamera$1(this.fov);
setFromProp(camera.position, this.position);
this.three.camera = camera;
},
render: function render() {
return [];
},
};
var Scene = {
inject: ['three'],
props: {
id: String,
background: [String, Number],
},
setup: function setup (props) {
var scene = new Scene$1();
if (props.background) { scene.background = new Color(props.background); }
return { scene: scene };
},
provide: function provide() {
return {
scene: this.scene,
};
},
mounted: function mounted() {
if (!this.three.scene) {
this.three.scene = this.scene;
}
},
render: function render() {
if (this.$slots.default) {
return this.$slots.default();
}
return [];
},
};
var Geometry = {
inject: ['parent'],
beforeMount: function beforeMount() {
if (!this.parent) {
console.error('Missing parent Mesh');
}
},
unmounted: function unmounted() {
this.parent.geometry.dispose();
},
render: function render() {
return [];
},
};
var BoxGeometry = {
extends: Geometry,
props: {
size: {
type: Number,
},
width: {
type: Number,
default: 1,
},
height: {
type: Number,
default: 1,
},
depth: {
type: Number,
default: 1,
},
},
mounted: function mounted() {
if (this.size) {
this.parent.geometry = new BoxBufferGeometry(this.size, this.size, this.size);
} else {
this.parent.geometry = new BoxBufferGeometry(this.width, this.height, this.depth);
}
},
};
var SphereGeometry = {
extends: Geometry,
props: {
radius: Number,
widthSegments: {
type: Number,
default: 12,
},
heightSegments: {
type: Number,
default: 12,
},
},
mounted: function mounted() {
this.parent.geometry = new SphereBufferGeometry(this.radius, this.widthSegments, this.heightSegments);
},
};
var Light = {
inject: ['scene'],
props: {
color: {
type: String,
default: '#ffffff',
},
intensity: {
type: Number,
default: 1,
},
castShadow: {
type: Boolean,
default: false,
},
shadowMapSize: Object,
position: Object,
},
mounted: function mounted() {
setFromProp(this.light.position, this.position);
if (this.light.shadow) {
this.light.castShadow = this.castShadow;
setFromProp(this.light.shadow.mapSize, this.shadowMapSize);
}
this.scene.add(this.light);
if (this.light.target) { this.scene.add(this.light.target); }
},
render: function render() {
return [];
},
};
var AmbientLight = {
extends: Light,
created: function created() {
this.light = new AmbientLight$1(this.color, this.intensity);
},
};
var PointLight = {
extends: Light,
props: {
distance: {
type: Number,
default: 0,
},
decay: {
type: Number,
default: 1,
},
},
created: function created() {
this.light = new PointLight$1(this.color, this.intensity, this.distance, this.decay);
},
};
var SpotLight = {
extends: Light,
props: {
distance: {
type: Number,
default: 0,
},
angle: {
type: Number,
default: Math.PI / 3,
},
penumbra: {
type: Number,
default: 0,
},
decay: {
type: Number,
default: 1,
},
},
created: function created() {
this.light = new SpotLight$1(this.color, this.intensity, this.distance, this.angle, this.penumbra, this.decay);
},
};
var Material = {
inject: ['three'],
props: {
id: String,
color: {
type: [String, Number],
default: '#ffffff',
},
depthTest: {
type: Boolean,
default: true,
},
depthWrite: {
type: Boolean,
default: true,
},
fog: {
type: Boolean,
default: false,
},
opacity: {
type: Number,
default: 1,
},
side: {
type: Number,
default: FrontSide,
},
transparent: {
type: Boolean,
default: false,
},
vertexColors: {
type: Boolean,
default: false,
},
},
mounted: function mounted() {
this.three.materials[this.id] = this.material;
},
unmounted: function unmounted() {
this.material.dispose();
},
methods: {
propsValues: function propsValues() {
var props = {};
for (var [key, value] of Object.entries(this.$props)) {
if (key !== 'id') { props[key] = value; }
}
return props;
},
},
render: function render() {
return [];
},
};
var BasicMaterial = {
extends: Material,
created: function created() {
this.material = new MeshBasicMaterial({
color: this.color,
});
},
};
var LambertMaterial = {
extends: Material,
created: function created() {
this.material = new MeshLambertMaterial({
color: this.color,
});
},
};
var PhongMaterial = {
extends: Material,
created: function created() {
this.material = new MeshPhongMaterial({
color: this.color,
});
},
};
var PhysicalMaterial = {
extends: Material,
created: function created() {
this.material = new MeshPhysicalMaterial({
color: this.color,
});
},
};
var StandardMaterial = {
extends: Material,
props: {
emissive: {
type: [Number, String],
default: 0,
},
emissiveIntensity: {
type: Number,
default: 1,
},
metalness: {
type: Number,
default: 0,
},
roughness: {
type: Number,
default: 1,
},
},
created: function created() {
this.material = new MeshStandardMaterial(this.propsValues());
},
};
var Mesh = {
inject: ['three', 'scene'],
props: {
material: String,
position: Object,
rotation: Object,
scale: Object,
castShadow: {
type: Boolean,
default: false,
},
receiveShadow: {
type: Boolean,
default: false,
},
},
mounted: function mounted() {
this.mesh = new Mesh$1(this.geometry, this.three.materials[this.material]);
setFromProp(this.mesh.position, this.position);
setFromProp(this.mesh.rotation, this.rotation);
setFromProp(this.mesh.scale, this.scale);
this.mesh.castShadow = this.castShadow;
this.mesh.receiveShadow = this.receiveShadow;
this.scene.add(this.mesh);
},
unmounted: function unmounted() {
this.geometry.dispose();
},
render: function render() {
return [];
},
};
var Box = {
extends: Mesh,
props: {
size: {
type: Number,
},
width: {
type: Number,
default: 1,
},
height: {
type: Number,
default: 1,
},
depth: {
type: Number,
default: 1,
},
},
created: function created() {
if (this.size) {
this.geometry = new BoxBufferGeometry(this.size, this.size, this.size);
} else {
this.geometry = new BoxBufferGeometry(this.width, this.height, this.depth);
}
},
};
var Plane = {
extends: Mesh,
props: {
width: {
type: Number,
default: 1,
},
height: {
type: Number,
default: 1,
},
widthSegments: {
type: Number,
default: 1,
},
heightSegments: {
type: Number,
default: 1,
},
},
created: function created() {
this.geometry = new PlaneBufferGeometry(this.width, this.height, this.widthSegments, this.heightSegments);
},
};
var Sphere = {
extends: Mesh,
props: {
radius: Number,
widthSegments: {
type: Number,
default: 12,
},
heightSegments: {
type: Number,
default: 12,
},
},
created: function created() {
this.geometry = new SphereBufferGeometry(this.radius, this.widthSegments, this.heightSegments);
},
};
var InstancedMesh = {
inject: ['three', 'scene'],
props: {
material: String,
count: Number,
position: Object,
castShadow: {
type: Boolean,
default: false,
},
receiveShadow: {
type: Boolean,
default: false,
},
},
setup: function setup() {
return {
conf: {},
};
},
provide: function provide() {
return {
parent: this.conf,
};
},
beforeMount: function beforeMount() {
if (!this.$slots.default) {
console.error('Missing Geometry');
}
},
mounted: function mounted() {
this.mesh = new InstancedMesh$1(this.conf.geometry, this.three.materials[this.material], this.count);
setFromProp(this.mesh.position, this.position);
this.mesh.castShadow = this.castShadow;
this.mesh.receiveShadow = this.receiveShadow;
this.scene.add(this.mesh);
},
render: function render() {
return this.$slots.default();
},
};
var EffectComposer = {
setup: function setup() {
return {
passes: [],
};
},
inject: ['three'],
provide: function provide() {
return {
passes: this.passes,
};
},
mounted: function mounted() {
var this$1 = this;
this.three.onAfterInit(function () {
this$1.composer = new EffectComposer$1(this$1.three.renderer);
this$1.passes.forEach(function (pass) {
this$1.composer.addPass(pass);
});
this$1.three.composer = this$1.composer;
});
},
render: function render() {
return this.$slots.default();
},
};
var EffectPass = {
inject: ['three', 'passes'],
beforeMount: function beforeMount() {
if (!this.passes) {
console.error('Missing parent EffectComposer');
}
},
render: function render() {
return [];
},
};
var RenderPass = {
extends: EffectPass,
mounted: function mounted() {
if (!this.three.scene) {
console.error('Missing Scene');
}
if (!this.three.camera) {
console.error('Missing Camera');
}
var pass = new RenderPass$1(this.three.scene, this.three.camera);
this.passes.push(pass);
this.pass = pass;
},
};
var BokehPass = {
extends: EffectPass,
props: {
focus: {
type: Number,
default: 1,
},
aperture: {
type: Number,
default: 0.025,
},
maxblur: {
type: Number,
default: 0.01,
},
},
// watch: {
// focus() {
// this.pass.focus = this.focus;
// },
// aperture() {
// this.pass.aperture = this.aperture;
// },
// maxblur() {
// this.pass.maxblur = this.maxblur;
// },
// },
mounted: function mounted() {
if (!this.three.scene) {
console.error('Missing Scene');
}
if (!this.three.camera) {
console.error('Missing Camera');
}
var params = {
focus: this.focus,
aperture: this.aperture,
maxblur: this.maxblur,
width: this.three.size.width,
height: this.three.size.height,
};
var pass = new BokehPass$1(this.three.scene, this.three.camera, params);
this.passes.push(pass);
this.pass = pass;
},
};
var UnrealBloomPass = {
extends: EffectPass,
props: {
strength: {
type: Number,
default: 1.5,
},
radius: {
type: Number,
default: 0,
},
threshold: {
type: Number,
default: 0,
},
},
// watch: {
// strength() {
// this.pass.strength = this.strength;
// },
// radius() {
// this.pass.strength = this.radius;
// },
// threshold() {
// this.pass.strength = this.threshold;
// },
// },
mounted: function mounted() {
var size = new Vector2(this.three.size.width, this.three.size.height);
var pass = new UnrealBloomPass$1(size, this.strength, this.radius, this.threshold);
this.passes.push(pass);
this.pass = pass;
},
};
export { AmbientLight, BasicMaterial, BokehPass, Box, BoxGeometry, PerspectiveCamera as Camera, EffectComposer, InstancedMesh, LambertMaterial, PerspectiveCamera, PhongMaterial, PhysicalMaterial, Plane, PointLight, RenderPass, Renderer, Scene, Sphere, SphereGeometry, SpotLight, StandardMaterial, UnrealBloomPass, lerp, lerpv3, setFromProp };
//# sourceMappingURL=trois.module.js.map

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build/trois.module.min.js vendored Normal file

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@ -1,6 +1,6 @@
{
"name": "troisjs",
"version": "0.0.5",
"version": "0.0.6",
"scripts": {
"dev": "vite",
"build": "vite build",

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@ -4,7 +4,15 @@ import buble from '@rollup/plugin-buble';
import { terser } from "rollup-plugin-terser";
const input = 'src/index.js';
const external = ['three', 'three/examples/jsm/controls/OrbitControls.js', 'vue'];
const external = [
'three',
'three/examples/jsm/controls/OrbitControls.js',
'three/examples/jsm/postprocessing/EffectComposer.js',
'three/examples/jsm/postprocessing/BokehPass.js',
'three/examples/jsm/postprocessing/RenderPass.js',
'three/examples/jsm/postprocessing/UnrealBloomPass.js',
'vue',
];
const plugins = [
commonjs(),
vue(),

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@ -35,7 +35,13 @@ export default {
if (!this.three.camera) {
console.error('Missing Camera');
}
const params = { ...this.$props, width: this.three.size.width, height: this.three.size.height };
const params = {
focus: this.focus,
aperture: this.aperture,
maxblur: this.maxblur,
width: this.three.size.width,
height: this.three.size.height,
};
const pass = new BokehPass(this.three.scene, this.three.camera, params);
this.passes.push(pass);
this.pass = pass;