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adding mouse and touch
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@ -39,10 +39,9 @@ export default {
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},
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setup() {
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const raycaster = new Raycaster();
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// TODO: change to 'pointer', add event listeners for mousemove and touch
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const mouse = new Vector2();
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const pointer = new Vector2();
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return { mouse, raycaster }
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return { pointer, raycaster }
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},
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data() {
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return {
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@ -62,6 +61,11 @@ export default {
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}
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}
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// add event listeners
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window.addEventListener('mousemove', this.onMouseMove)
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window.addEventListener('touchstart', this.onTouchMove)
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window.addEventListener('touchmove', this.onTouchMove)
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// add update method
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this.three.onBeforeRender(this.update)
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},
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@ -81,7 +85,7 @@ export default {
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}
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// run standard camera-based raycaster...
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this.raycaster.setFromCamera(this.mouse, this.raycasterCamera);
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this.raycaster.setFromCamera(this.pointer, this.raycasterCamera);
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const intersects = this.raycaster.intersectObjects(
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// ...against either our predefined objects or all objects in scene
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this.intersects || scene.children
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@ -124,10 +128,25 @@ export default {
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// save internal intersect list
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this._intersects = intersects;
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},
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onMouseMove(evt) {
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this.pointer.x = (evt.offsetX / this.three.size.width) * 2 - 1;
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this.pointer.y = - (evt.offsetY / this.three.size.height) * 2 + 1;
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},
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onTouchMove(evt) {
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const touch = evt.touches[0]
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const { top: canvasTop, left: canvasLeft } = touch.target.getBoundingClientRect()
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this.pointer.x = ((touch.clientX - canvasLeft) / this.three.size.width) * 2 - 1
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this.pointer.y = -((touch.clientY) / this.three.size.height) * 2 + 1
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}
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},
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render() {
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return this.$slots.default ? this.$slots.default() : [];
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},
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unmounted() {
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window.removeEventListener('mousemove', this.onMouseMove)
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window.removeEventListener('touchstart', this.onTouchMove)
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window.removeEventListener('touchmove', this.onTouchMove)
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},
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__hmrId: 'Raycaster',
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};
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