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InstancedMesh test
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@ -1,5 +1,5 @@
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<template>
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<Renderer ref="renderer" :orbit-ctrl="{ enableDamping: true, dampingFactor: 0.05 }">
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<Renderer ref="renderer"> <!-- :orbit-ctrl="{ enableDamping: true, dampingFactor: 0.05 }"> -->
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<PerspectiveCamera :position="{ z: 100 }"></PerspectiveCamera>
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<PhongMaterial id="material1" color="#ff0000"></PhongMaterial>
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@ -7,18 +7,24 @@
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<Scene id="scene1">
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<PointLight :position="{ x: 0, y: 50, z: 50 }"></PointLight>
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<Box ref="box" :size="10" :rotation="{ y: Math.PI / 4 }" material="material1"></Box>
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<Sphere ref="sphere" :radius="10" :position="{ x: 50 }" material="material2"></Sphere>
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<!-- <Box ref="box" :size="10" :rotation="{ y: Math.PI / 4 }" material="material1"></Box>
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<Sphere ref="sphere" :radius="10" :position="{ x: 50 }" material="material2"></Sphere> -->
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<InstancedMesh ref="iMesh" material="material2" :count="1000">
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<BoxGeometry :size="2"></BoxGeometry>
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</InstancedMesh>
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</Scene>
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</Renderer>
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</template>
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<script>
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import { Object3D, MathUtils } from 'three';
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import {
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Renderer, PerspectiveCamera, Scene,
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PointLight,
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Box, Sphere,
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LambertMaterial, PhongMaterial,
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InstancedMesh, BoxGeometry,
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} from '../index.js';
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export default {
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@ -27,13 +33,26 @@ export default {
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PointLight,
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Box, Sphere,
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LambertMaterial, PhongMaterial,
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InstancedMesh, BoxGeometry,
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},
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mounted() {
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const renderer = this.$refs.renderer;
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const box = this.$refs.box.mesh;
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// const box = this.$refs.box.mesh;
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const { randFloat: rnd, randFloatSpread: rndFS } = MathUtils;
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const iMesh = this.$refs.iMesh.mesh;
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const dummy = new Object3D();
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for (let i = 0; i < 1000; i++) {
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dummy.position.set(rndFS(100), rndFS(100), rndFS(100));
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dummy.rotation.set(rndFS(1), rndFS(1), rndFS(1));
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// dummy.scale.set(rnd(0.1, 1), rnd(0.1, 1), rnd(0.1, 1));
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dummy.updateMatrix();
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iMesh.setMatrixAt(i, dummy.matrix);
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}
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iMesh.instanceMatrix.needsUpdate = true;
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renderer.onBeforeRender(() => {
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box.rotation.x += 0.01;
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// box.rotation.x += 0.01;
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});
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},
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};
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37
src/geometries/index.js
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37
src/geometries/index.js
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@ -0,0 +1,37 @@
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import { BoxBufferGeometry } from 'three';
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export const BoxGeometry = {
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inject: ['parent'],
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props: {
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size: {
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type: Number,
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},
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width: {
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type: Number,
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default: 1,
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},
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height: {
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type: Number,
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default: 1,
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},
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depth: {
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type: Number,
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default: 1,
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},
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},
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mounted() {
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if (!this.parent) {
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console.error('Missing parent Mesh');
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return;
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}
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if (this.size) {
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this.parent.geometry = new BoxBufferGeometry(this.size, this.size, this.size);
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} else {
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this.parent.geometry = new BoxBufferGeometry(this.width, this.height, this.depth);
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}
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},
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render() {
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return [];
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},
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};
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@ -1,4 +1,5 @@
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export * from './core/index.js';
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export * from './geometries/index.js';
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export * from './lights/index.js';
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export * from './materials/index.js';
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export * from './meshes/index.js';
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32
src/meshes/InstancedMesh.js
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32
src/meshes/InstancedMesh.js
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@ -0,0 +1,32 @@
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import { InstancedMesh } from 'three';
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export default {
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inject: ['three', 'scene'],
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props: {
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material: String,
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count: Number,
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},
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setup() {
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return {
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conf: {},
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};
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},
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provide() {
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return {
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parent: this.conf,
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};
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},
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beforeMount() {
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console.log(this.conf);
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if (!this.$slots.default) {
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console.error('Missing Geometry');
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}
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},
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mounted() {
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this.mesh = new InstancedMesh(this.conf.geometry, this.three.materials[this.material], this.count);
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this.scene.add(this.mesh);
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},
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render() {
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return this.$slots.default();
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},
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};
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@ -1,2 +1,4 @@
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export { default as Box } from './Box.js';
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export { default as Sphere } from './Sphere.js';
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export { default as InstancedMesh } from './InstancedMesh.js';
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