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add shadow type (without watcher) #45
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@ -1,5 +1,5 @@
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/* eslint-disable no-use-before-define */
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import { Camera, NoToneMapping, Scene, WebGLRenderer } from 'three'
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import { Camera, NoToneMapping, PCFShadowMap, Scene, WebGLRenderer } from 'three'
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import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer'
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import { defineComponent, InjectionKey, PropType } from 'vue'
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import { bindProp } from '../tools'
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@ -105,6 +105,7 @@ export default defineComponent({
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pointer: { type: [Boolean, Object] as PropType<boolean | PointerPublicConfigInterface>, default: false },
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resize: { type: [Boolean, String] as PropType<boolean | string>, default: false },
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shadow: Boolean,
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shadowType: { type: Number, default: PCFShadowMap },
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toneMapping: { type: Number, default: NoToneMapping },
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width: String,
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height: String,
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@ -192,8 +193,10 @@ export default defineComponent({
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this.resizeCallbacks.forEach(e => e({ type: 'resize', renderer: this, size }))
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}
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// TODO : improve shadow params
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this.renderer.shadowMap.enabled = this.shadow
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if (this.shadow) {
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this.renderer.shadowMap.enabled = true
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this.renderer.shadowMap.type = this.shadowType
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}
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this.renderFn = this.three.composer ? this.three.renderC : this.three.render
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