mirror of
https://github.com/troisjs/trois.git
synced 2024-11-24 04:12:02 +08:00
add camera props
This commit is contained in:
parent
2029497e11
commit
802b299e77
@ -12,6 +12,10 @@ export default defineComponent({
|
||||
// TODO: eventually extend Object3D
|
||||
// extends: Object3D,
|
||||
|
||||
props: {
|
||||
props: { type: Object, default: () => ({}) },
|
||||
},
|
||||
|
||||
// inject: { renderer: RendererInjectionKey as symbol },
|
||||
|
||||
// setup(): CameraSetupInterface {
|
||||
@ -22,3 +26,8 @@ export default defineComponent({
|
||||
return this.$slots.default ? this.$slots.default() : []
|
||||
},
|
||||
})
|
||||
|
||||
export function cameraSetProp(camera: any, key: string, value: any, updateProjectionMatrix = true) {
|
||||
camera[key] = value
|
||||
if (updateProjectionMatrix) camera.updateProjectionMatrix()
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { defineComponent, inject, PropType, watch } from 'vue'
|
||||
import { OrthographicCamera } from 'three'
|
||||
import { bindProp } from '../tools'
|
||||
import Camera from './Camera'
|
||||
import { bindObjectProp, bindProp } from '../tools'
|
||||
import Camera, { cameraSetProp } from './Camera'
|
||||
import { Vector3PropInterface } from './Object3D'
|
||||
import { RendererInjectionKey } from './Renderer'
|
||||
|
||||
@ -29,14 +29,12 @@ export default defineComponent({
|
||||
renderer.camera = camera
|
||||
|
||||
bindProp(props, 'position', camera)
|
||||
bindObjectProp(props, 'props', camera, true, cameraSetProp);
|
||||
|
||||
const watchProps = ['left', 'right', 'top', 'bottom', 'near', 'far', 'zoom']
|
||||
watchProps.forEach(p => {
|
||||
['left', 'right', 'top', 'bottom', 'near', 'far', 'zoom'].forEach(p => {
|
||||
// @ts-ignore
|
||||
watch(() => props[p], (value) => {
|
||||
// @ts-ignore
|
||||
camera[p] = value
|
||||
camera.updateProjectionMatrix()
|
||||
cameraSetProp(camera, p, value)
|
||||
})
|
||||
})
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { defineComponent, inject, PropType, watch } from 'vue'
|
||||
import { PerspectiveCamera } from 'three'
|
||||
import { bindProp } from '../tools'
|
||||
import Camera from './Camera'
|
||||
import { bindObjectProp, bindProp } from '../tools'
|
||||
import Camera, { cameraSetProp } from './Camera'
|
||||
import { Vector3PropInterface } from './Object3D'
|
||||
import { RendererInjectionKey } from './Renderer'
|
||||
|
||||
@ -31,13 +31,12 @@ export default defineComponent({
|
||||
if (props.lookAt) camera.lookAt(props.lookAt.x ?? 0, props.lookAt.y, props.lookAt.z)
|
||||
watch(() => props.lookAt, (v) => { camera.lookAt(v.x ?? 0, v.y, v.z) }, { deep: true })
|
||||
|
||||
const watchProps = ['aspect', 'far', 'fov', 'near']
|
||||
watchProps.forEach(p => {
|
||||
bindObjectProp(props, 'props', camera, true, cameraSetProp);
|
||||
|
||||
['aspect', 'far', 'fov', 'near'].forEach(p => {
|
||||
// @ts-ignore
|
||||
watch(() => props[p], (value) => {
|
||||
// @ts-ignore
|
||||
camera[p] = value
|
||||
camera.updateProjectionMatrix()
|
||||
cameraSetProp(camera, p, value)
|
||||
})
|
||||
})
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user