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add text mesh
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@ -33,7 +33,9 @@ I started from scratch... I don't know if I will have time to maintain this, but
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- [ ] ...
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- [ ] ...
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- [ ] Meshes
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- [ ] Meshes
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- [x] Box
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- [x] Box
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- [x] Plane
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- [x] Sphere
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- [x] Sphere
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- [x] Text
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- [x] InstancedMesh
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- [x] InstancedMesh
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- [ ] ...
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- [ ] ...
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- [ ] Post Processing
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- [ ] Post Processing
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@ -41,6 +43,7 @@ I started from scratch... I don't know if I will have time to maintain this, but
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- [x] Renderpass
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- [x] Renderpass
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- [x] UnrealBloomPass
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- [x] UnrealBloomPass
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- [ ] ...
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- [ ] ...
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- [ ] Watch props
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- [ ] Improve HMR
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- [ ] Improve HMR
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## Installation
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## Installation
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@ -18,6 +18,13 @@ export default {
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},
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},
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},
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},
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mounted() {
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mounted() {
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if (this.geometry) this.initMesh();
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},
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unmounted() {
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if (this.geometry) this.geometry.dispose();
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},
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methods: {
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initMesh() {
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this.mesh = new Mesh(this.geometry, this.three.materials[this.material]);
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this.mesh = new Mesh(this.geometry, this.three.materials[this.material]);
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setFromProp(this.mesh.position, this.position);
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setFromProp(this.mesh.position, this.position);
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setFromProp(this.mesh.rotation, this.rotation);
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setFromProp(this.mesh.rotation, this.rotation);
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@ -26,8 +33,6 @@ export default {
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this.mesh.receiveShadow = this.receiveShadow;
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this.mesh.receiveShadow = this.receiveShadow;
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this.scene.add(this.mesh);
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this.scene.add(this.mesh);
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},
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},
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unmounted() {
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this.geometry.dispose();
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},
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},
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render() {
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render() {
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return [];
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return [];
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38
src/meshes/Text.js
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38
src/meshes/Text.js
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@ -0,0 +1,38 @@
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import { FontLoader, TextBufferGeometry } from 'three';
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import Mesh from './Mesh.js';
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export default {
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extends: Mesh,
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props: {
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text: String,
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fontSrc: String,
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size: { type: Number, default: 80 },
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height: { type: Number, default: 5 },
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depth: { type: Number, default: 1 },
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curveSegments: { type: Number, default: 12 },
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bevelEnabled: { type: Boolean, default: false },
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bevelThickness: { type: Number, default: 10 },
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bevelSize: { type: Number, default: 8 },
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bevelOffset: { type: Number, default: 0 },
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bevelSegments: { type: Number, default: 5 },
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},
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created() {
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const loader = new FontLoader();
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loader.load(this.fontSrc, (font) => {
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this.font = font;
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this.geometry = new TextBufferGeometry(this.text, {
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font,
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size: this.size,
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height: this.height,
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depth: this.depth,
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curveSegments: this.curveSegments,
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bevelEnabled: this.bevelEnabled,
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bevelThickness: this.bevelThickness,
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bevelSize: this.bevelSize,
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bevelOffset: this.bevelOffset,
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bevelSegments: this.bevelSegments,
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});
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this.initMesh();
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});
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},
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};
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@ -1,5 +1,6 @@
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export { default as Box } from './Box.js';
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export { default as Box } from './Box.js';
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export { default as Plane } from './Plane.js';
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export { default as Plane } from './Plane.js';
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export { default as Sphere } from './Sphere.js';
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export { default as Sphere } from './Sphere.js';
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export { default as Text } from './Text.js';
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export { default as InstancedMesh } from './InstancedMesh.js';
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export { default as InstancedMesh } from './InstancedMesh.js';
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