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app.vue example
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src/App.vue
32
src/App.vue
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<template>
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<template>
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<Renderer ref="renderer" antialias orbit-ctrl resize="window">
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<Renderer ref="renderer" antialias :pointer="{ resetOnEnd: true }" :orbit-ctrl="{ enableDamping: true }" resize="window">
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<Camera :position="{ z: 10 }" />
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<Camera :position="{ z: 10 }" />
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<Scene>
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<Scene>
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<PointLight :position="{ y: 50, z: 50 }" />
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<PointLight :position="{ y: 50, z: 50 }" />
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<Box ref="box" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }">
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<Box :size="1" ref="box" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }">
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<LambertMaterial />
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<LambertMaterial />
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</Box>
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</Box>
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</Scene>
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</Scene>
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</Renderer>
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</Renderer>
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</template>
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</template>
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<script>
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<script lang="ts">
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export default {
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import { defineComponent } from 'vue'
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import Box from './meshes/Box'
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import Camera from './core/PerspectiveCamera'
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import LambertMaterial from './materials/LambertMaterial'
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import { MeshInterface } from './meshes/Mesh'
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import PointLight from './lights/PointLight'
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import Renderer, { RendererInterface } from './core/Renderer'
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import Scene from './core/Scene'
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export default defineComponent({
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components: { Box, Camera, LambertMaterial, PointLight, Renderer, Scene },
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mounted() {
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mounted() {
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const renderer = this.$refs.renderer;
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const renderer = this.$refs.renderer as RendererInterface
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const box = this.$refs.box.mesh;
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const mesh = (this.$refs.box as MeshInterface).mesh
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renderer.onBeforeRender(() => {
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if (renderer && mesh) {
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box.rotation.x += 0.01;
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renderer.onBeforeRender(() => {
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});
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mesh.rotation.x += 0.01
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})
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}
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},
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},
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};
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})
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</script>
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</script>
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<style>
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<style>
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