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improve ShaderMaterial
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commit
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@ -1,18 +1,23 @@
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import { ShaderMaterial } from 'three'
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import { ShaderMaterial } from 'three';
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import { watch } from 'vue';
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import { watch } from 'vue';
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import { propsValues, defaultFragmentShader, defaultVertexShader } from '../tools.js';
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import { propsValues, defaultFragmentShader, defaultVertexShader } from '../tools.js';
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export default {
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export default {
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inject: ['three', 'mesh'],
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inject: ['three', 'mesh'],
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props: {
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props: {
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uniforms: { type: Object, default: () => { } },
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uniforms: { type: Object, default: () => {} },
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vertexShader: { type: String, default: defaultVertexShader },
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vertexShader: { type: String, default: defaultVertexShader },
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fragmentShader: { type: String, default: defaultFragmentShader },
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fragmentShader: { type: String, default: defaultFragmentShader },
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},
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},
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created() {
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created() {
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this.createMaterial();
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this.createMaterial();
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this.mesh.setMaterial(this.material);
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['vertexShader', 'fragmentShader'].forEach(p => {
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if (this.addWatchers) this.addWatchers();
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watch(() => this[p], () => {
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// recreate material if we change either shader
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this.material.dispose();
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this.createMaterial();
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});
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});
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},
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},
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unmounted() {
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unmounted() {
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this.material.dispose();
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this.material.dispose();
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@ -20,22 +25,7 @@ export default {
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methods: {
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methods: {
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createMaterial() {
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createMaterial() {
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this.material = new ShaderMaterial(propsValues(this.$props));
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this.material = new ShaderMaterial(propsValues(this.$props));
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},
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this.mesh.setMaterial(this.material);
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addWatchers() {
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['uniforms', 'vertexShader', 'fragmentShader'].forEach(p => {
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watch(() => this[p], (value) => {
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this.material[p] = value;
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if (p === 'vertexShader' || p === 'fragmentShader') {
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// recreate material if we change either shader
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this.material.dispose();
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this.createMaterial();
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}
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},
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// only watch deep on uniforms
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{ deep: p === 'uniforms' }
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);
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});
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},
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},
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},
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},
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render() {
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render() {
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