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simple xr support
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@ -1,4 +1,5 @@
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import { defineComponent, h } from 'vue';
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import { VRButton } from 'three/examples/jsm/webxr/VRButton.js';
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import useThree from './useThree';
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export default defineComponent({
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@ -13,6 +14,7 @@ export default defineComponent({
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shadow: Boolean,
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width: String,
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height: String,
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xr: Boolean,
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},
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setup() {
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return {
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@ -44,8 +46,16 @@ export default defineComponent({
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if (this.three.init(params)) {
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this.renderer = this.three.renderer;
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this.renderer.shadowMap.enabled = this.shadow;
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if (this.xr) {
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this.renderer.domElement.parentNode.appendChild(VRButton.createButton(this.renderer));
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this.renderer.xr.enabled = true;
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if (this.three.composer) this.renderer.setAnimationLoop(this.animateXRC);
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else this.renderer.setAnimationLoop(this.animateXR);
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} else {
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if (this.three.composer) this.animateC();
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else this.animate();
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}
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};
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this.onMountedCallbacks.forEach(c => c());
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@ -72,6 +82,8 @@ export default defineComponent({
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if (this.raf) requestAnimationFrame(this.animateC);
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this.three.renderC();
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},
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animateXR() { this.three.render(); },
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animateXRC() { this.three.renderC(); },
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},
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render() {
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return h('canvas', {}, this.$slots.default());
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