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Mesh events : mouseover, click (close #1)
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@ -1,17 +1,24 @@
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<template>
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<template>
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<Renderer ref="renderer">
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<Renderer ref="renderer" mouse-over click>
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<Camera :position="{ z: 10 }" />
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<Camera :position="{ z: 10 }" />
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<Scene>
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<Scene>
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<PointLight :position="{ y: 50, z: 50 }" />
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<PointLight :position="{ y: 50, z: 50 }" />
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<Box ref="box" :size="1" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }">
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<Group>
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<LambertMaterial />
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<Box ref="box" @hover="boxHover" @click="boxClick" :size="1" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }">
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</Box>
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<LambertMaterial :color="boxColor" />
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</Box>
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</Group>
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</Scene>
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</Scene>
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</Renderer>
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</Renderer>
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</template>
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</template>
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<script>
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<script>
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export default {
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export default {
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data() {
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return {
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boxColor: '#ffffff',
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};
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},
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mounted() {
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mounted() {
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const renderer = this.$refs.renderer;
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const renderer = this.$refs.renderer;
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const box = this.$refs.box.mesh;
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const box = this.$refs.box.mesh;
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@ -19,5 +26,14 @@ export default {
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box.rotation.x += 0.01;
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box.rotation.x += 0.01;
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});
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});
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},
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},
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methods: {
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boxHover({ over }) {
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if (over) this.boxColor = '#ff0000';
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else this.boxColor = '#ffffff';
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},
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boxClick() {
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console.log(arguments, 'click');
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},
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},
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};
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};
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</script>
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</script>
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@ -8,6 +8,8 @@ export default {
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autoClear: { type: Boolean, default: true },
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autoClear: { type: Boolean, default: true },
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mouseMove: { type: [Boolean, String], default: false },
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mouseMove: { type: [Boolean, String], default: false },
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mouseRaycast: { type: Boolean, default: false },
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mouseRaycast: { type: Boolean, default: false },
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mouseOver: { type: Boolean, default: false },
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click: { type: Boolean, default: false },
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orbitCtrl: { type: [Boolean, Object], default: false },
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orbitCtrl: { type: [Boolean, Object], default: false },
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resize: { type: [Boolean, String], default: true },
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resize: { type: [Boolean, String], default: true },
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shadow: Boolean,
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shadow: Boolean,
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@ -37,6 +39,8 @@ export default {
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orbit_ctrl: this.orbitCtrl,
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orbit_ctrl: this.orbitCtrl,
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mouse_move: this.mouseMove,
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mouse_move: this.mouseMove,
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mouse_raycast: this.mouseRaycast,
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mouse_raycast: this.mouseRaycast,
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mouse_over: this.mouseOver,
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click: this.click,
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resize: this.resize,
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resize: this.resize,
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width: this.width,
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width: this.width,
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height: this.height,
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height: this.height,
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@ -21,6 +21,8 @@ export default function useThree() {
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orbit_ctrl: false,
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orbit_ctrl: false,
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mouse_move: false,
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mouse_move: false,
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mouse_raycast: false,
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mouse_raycast: false,
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mouse_over: false,
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click: false,
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resize: true,
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resize: true,
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width: 0,
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width: 0,
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height: 0,
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height: 0,
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@ -44,6 +46,9 @@ export default function useThree() {
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const mousePlane = new Plane(new Vector3(0, 0, 1), 0);
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const mousePlane = new Plane(new Vector3(0, 0, 1), 0);
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const raycaster = new Raycaster();
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const raycaster = new Raycaster();
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// raycast objects
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const intersectObjects = [];
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// returned object
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// returned object
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const obj = {
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const obj = {
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conf,
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conf,
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@ -62,6 +67,7 @@ export default function useThree() {
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onAfterInit,
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onAfterInit,
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onAfterResize, offAfterResize,
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onAfterResize, offAfterResize,
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onBeforeRender, offBeforeRender,
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onBeforeRender, offBeforeRender,
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addIntersectObject, removeIntersectObject,
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};
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};
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/**
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/**
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@ -103,6 +109,7 @@ export default function useThree() {
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window.addEventListener('resize', onResize);
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window.addEventListener('resize', onResize);
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}
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}
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conf.mouse_move = conf.mouse_move || conf.mouse_over;
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if (conf.mouse_move) {
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if (conf.mouse_move) {
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if (conf.mouse_move === 'body') {
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if (conf.mouse_move === 'body') {
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obj.mouse_move_element = document.body;
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obj.mouse_move_element = document.body;
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@ -113,6 +120,10 @@ export default function useThree() {
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obj.mouse_move_element.addEventListener('mouseleave', onMouseleave);
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obj.mouse_move_element.addEventListener('mouseleave', onMouseleave);
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}
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}
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if (conf.click) {
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obj.renderer.domElement.addEventListener('click', onClick);
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}
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afterInitCallbacks.forEach(c => c());
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afterInitCallbacks.forEach(c => c());
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return true;
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return true;
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@ -171,6 +182,25 @@ export default function useThree() {
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obj.composer.render();
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obj.composer.render();
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}
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}
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/**
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* add intersect object
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*/
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function addIntersectObject(o) {
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if (intersectObjects.indexOf(o) === -1) {
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intersectObjects.push(o);
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}
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}
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/**
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* remove intersect object
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*/
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function removeIntersectObject(o) {
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const i = intersectObjects.indexOf(o);
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if (i !== -1) {
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intersectObjects.splice(i, 1);
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}
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}
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/**
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/**
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* remove listeners
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* remove listeners
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*/
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*/
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@ -181,37 +211,76 @@ export default function useThree() {
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obj.mouse_move_element.removeEventListener('mousemove', onMousemove);
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obj.mouse_move_element.removeEventListener('mousemove', onMousemove);
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obj.mouse_move_element.removeEventListener('mouseleave', onMouseleave);
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obj.mouse_move_element.removeEventListener('mouseleave', onMouseleave);
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}
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}
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obj.renderer.domElement.removeEventListener('click', onClick);
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if (obj.orbitCtrl) obj.orbitCtrl.dispose();
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if (obj.orbitCtrl) obj.orbitCtrl.dispose();
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this.renderer.dispose();
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this.renderer.dispose();
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}
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}
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/**
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* click listener
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*/
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function onClick(e) {
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mouse.x = (e.clientX / size.width) * 2 - 1;
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mouse.y = -(e.clientY / size.height) * 2 + 1;
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raycaster.setFromCamera(mouse, obj.camera);
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const objects = raycaster.intersectObjects(intersectObjects);
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for (let i = 0; i < objects.length; i++) {
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const o = objects[i].object;
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if (o.onClick) o.onClick(e);
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}
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}
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/**
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/**
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* mousemove listener
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* mousemove listener
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*/
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*/
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function onMousemove(e) {
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function onMousemove(e) {
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mouse.x = (e.clientX / size.width) * 2 - 1;
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mouse.x = (e.clientX / size.width) * 2 - 1;
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mouse.y = -(e.clientY / size.height) * 2 + 1;
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mouse.y = -(e.clientY / size.height) * 2 + 1;
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updateMouseV3();
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onMousechange(e);
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}
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}
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/**
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/**
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* mouseleave listener
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* mouseleave listener
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*/
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*/
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function onMouseleave(e) {
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function onMouseleave(e) {
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mouse.x = 0;
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// mouse.x = 0;
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mouse.y = 0;
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// mouse.y = 0;
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updateMouseV3();
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onMousechange(e);
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}
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}
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/**
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/**
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* get 3d mouse position
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* mouse change
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*/
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*/
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function updateMouseV3() {
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function onMousechange(e) {
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if (conf.mouse_raycast) {
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if (conf.mouse_over || conf.mouse_raycast) {
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obj.camera.getWorldDirection(mousePlane.normal);
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mousePlane.normal.normalize();
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raycaster.setFromCamera(mouse, obj.camera);
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raycaster.setFromCamera(mouse, obj.camera);
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raycaster.ray.intersectPlane(mousePlane, mouseV3);
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if (conf.mouse_raycast) {
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// get mouse 3d position
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obj.camera.getWorldDirection(mousePlane.normal);
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mousePlane.normal.normalize();
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raycaster.ray.intersectPlane(mousePlane, mouseV3);
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}
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if (conf.mouse_over) {
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const onObjects = raycaster.intersectObjects(intersectObjects);
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const offObjects = [...intersectObjects];
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for (let i = 0; i < onObjects.length; i++) {
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const o = onObjects[i].object;
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if (!o.hover && o.onHover) {
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o.hover = true;
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o.onHover(true);
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}
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offObjects.splice(offObjects.indexOf(o), 1);
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}
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for (let i = 0; i < offObjects.length; i++) {
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const o = offObjects[i];
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if (o.hover && o.onHover) {
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o.hover = false;
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o.onHover(false);
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}
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}
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}
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}
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}
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}
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}
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@ -12,6 +12,8 @@ export default {
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scale: Object,
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scale: Object,
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castShadow: Boolean,
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castShadow: Boolean,
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receiveShadow: Boolean,
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receiveShadow: Boolean,
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onHover: Function,
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onClick: Function,
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},
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},
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// can't use setup because it will not be used in sub components
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// can't use setup because it will not be used in sub components
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// setup() {},
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// setup() {},
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@ -29,7 +31,10 @@ export default {
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},
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},
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unmounted() {
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unmounted() {
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// console.log('Mesh unmounted');
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// console.log('Mesh unmounted');
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if (this.mesh) this.parent.remove(this.mesh);
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if (this.mesh) {
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this.three.removeIntersectObject(this.mesh);
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this.parent.remove(this.mesh);
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}
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if (this.geometry) this.geometry.dispose();
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if (this.geometry) this.geometry.dispose();
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if (this.material && !this.materialId) this.material.dispose();
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if (this.material && !this.materialId) this.material.dispose();
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},
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},
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@ -39,6 +44,17 @@ export default {
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this.material = this.three.materials[this.materialId];
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this.material = this.three.materials[this.materialId];
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}
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}
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this.mesh = new Mesh(this.geometry, this.material);
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this.mesh = new Mesh(this.geometry, this.material);
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if (this.onHover) {
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this.mesh.onHover = (over) => { this.onHover({ component: this, over }); };
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this.three.addIntersectObject(this.mesh);
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}
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if (this.onClick) {
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this.mesh.onClick = (e) => { this.onClick({ component: this, event: e }); };
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this.three.addIntersectObject(this.mesh);
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}
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this.bindProps();
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this.bindProps();
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this.parent.add(this.mesh);
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this.parent.add(this.mesh);
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this.$emit('ready');
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this.$emit('ready');
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