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update build fix
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@ -18,12 +18,10 @@ export default defineComponent({
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components: { Box, Camera, LambertMaterial, PointLight, Renderer, Scene },
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mounted() {
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const renderer = this.$refs.renderer as RendererPublicInterface
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const box = this.$refs.box as MeshPublicInterface
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if (renderer && box) {
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const mesh = (this.$refs.box as MeshPublicInterface).mesh
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if (renderer && mesh) {
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renderer.onBeforeRender(() => {
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if (box.mesh){
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box.mesh.rotation.x += 0.01
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}
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mesh.rotation.x += 0.01
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})
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}
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},
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