mirror of
https://github.com/troisjs/trois.git
synced 2024-11-24 04:12:02 +08:00
commit
a583889060
@ -1,7 +1,7 @@
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import { DoubleSide, Mesh, MeshStandardMaterial, PlaneGeometry } from 'three';
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import { watch } from 'vue';
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import Object3D from '../../core/Object3D.js';
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import { bindProps } from '../../tools.js';
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import { bindProps } from '../../tools';
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import LiquidEffect from './LiquidEffect.js';
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export default {
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@ -14,7 +14,7 @@ import Camera from '../../core/PerspectiveCamera.js';
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import Renderer from '../../core/Renderer.js';
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import Scene from '../../core/Scene.js';
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import { lerp } from '../../tools.js';
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import { lerp } from '../../tools';
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import AnimatedPlane from './AnimatedPlane.js';
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import useTextures from '../../use/useTextures';
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@ -13,7 +13,7 @@ import OrthographicCamera from '../../core/OrthographicCamera.js';
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import Renderer from '../../core/Renderer.js';
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import Scene from '../../core/Scene.js';
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import { lerp, lerpv2 } from '../../tools.js';
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import { lerp, lerpv2 } from '../../tools';
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import ZoomBlurImage from './ZoomBlurImage.js';
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import useTextures from '../../use/useTextures.js';
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11
src/core/Camera.js
Normal file
11
src/core/Camera.js
Normal file
@ -0,0 +1,11 @@
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// import Object3D from '../core/Object3D.js';
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export default {
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// TODO: eventually extend Object3D, for now: error 'injection "scene" not found'
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// because camera is a sibling of scene in Trois
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// extends: Object3D,
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inject: ['three'],
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render() {
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return this.$slots.default ? this.$slots.default() : [];
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},
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}
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@ -1,20 +1,38 @@
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import { Vector2 } from 'three';
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import { watch } from 'vue';
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import { bindProp } from '../tools.js';
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import { bindProp } from '../tools/index.js';
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export default {
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name: 'Object3D',
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inject: ['three', 'scene', 'rendererComponent'],
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emits: ['created', 'ready'],
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emits: ['created', 'ready', 'pointerEnter', 'pointerOver', 'pointerLeave', 'click'],
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props: {
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position: { type: Object, default: { x: 0, y: 0, z: 0 } },
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rotation: { type: Object, default: { x: 0, y: 0, z: 0 } },
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scale: { type: Object, default: { x: 1, y: 1, z: 1 } },
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lookAt: { type: Object, default: null },
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onPointerEnter: { type: Function, default: null },
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onPointerOver: { type: Function, default: null },
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onPointerLeave: { type: Function, default: null },
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onClick: { type: Function, default: null },
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usePointerEvents: { type: Boolean, default: false },
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pointerObjects: { type: [Boolean, Array], default: null }
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},
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data() {
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return {
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pointerOver: null
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}
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},
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// can't use setup because it will not be used in sub components
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// setup() {},
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unmounted() {
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if (this._parent) this._parent.remove(this.o3d);
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// teardown listeners
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this.three.offBeforeRender(this.pointerHandler);
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if (this.three.mouse_move_element) {
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this.three.mouse_move_element.removeEventListener('mouseleave', this.renderElementLeaveHandler)
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}
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},
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methods: {
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initObject3D(o3d) {
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@ -29,6 +47,24 @@ export default {
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if (this.lookAt) this.o3d.lookAt(this.lookAt.x, this.lookAt.y, this.lookAt.z);
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watch(() => this.lookAt, (v) => { this.o3d.lookAt(v.x, v.y, v.z); }, { deep: true });
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if (this.usePointerEvents
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|| this.onPointerEnter
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|| this.onPointerOver
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|| this.onPointerLeave
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|| this.onClick) {
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this.three.onBeforeRender(this.pointerHandler);
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}
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if (this.onPointerLeave) {
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// we need to wait a tick so the mouse_move_element is created
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// TODO: more robust fix
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this.$nextTick(() => this.three.mouse_move_element.addEventListener('mouseleave', this.renderElementLeaveHandler));
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}
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if (this.onClick) {
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window.addEventListener('click', this.clickHandler);
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// TODO: touch
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}
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// find first viable parent
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let parent = this.$parent;
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while (parent) {
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if (parent.add) {
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@ -43,6 +79,103 @@ export default {
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},
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add(o) { this.o3d.add(o); },
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remove(o) { this.o3d.remove(o); },
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pointerHandler() {
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this.three.raycaster.setFromCamera(this.three.mouse, this.three.camera);
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// determine what we're raycasting against
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let objectsToCastAgainst = this.pointerObjects;
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if (objectsToCastAgainst) {
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// cast against all objects in scene if prop is `true`
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if (objectsToCastAgainst === true) {
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objectsToCastAgainst = this.three.scene.children;
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}
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} else {
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// default: just cast against this object
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objectsToCastAgainst = [this.o3d];
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}
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// find all intersects
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const intersects = this.three.raycaster.intersectObjects(objectsToCastAgainst);
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// determine if the first intersect is this object
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const match = intersects.length &&
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intersects[0].object.uuid === this.o3d.uuid
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? intersects[0]
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: null;
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// if so, let's start the callback process
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if (match) {
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// pointer is newly over o3d
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if (!this.pointerOver) {
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this.pointerOver = true;
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if (this.onPointerEnter) {
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this.onPointerEnter({
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object: this.o3d,
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intersect: match
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});
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if (this.usePointerEvents) {
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this.$emit('pointerEnter', {
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object: this.o3d,
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intersect: match
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});
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}
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}
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}
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// pointer is still over o3d
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else if (this.onPointerOver) {
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this.onPointerOver({
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object: this.o3d,
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intersect: match
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});
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if (this.usePointerEvents) {
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this.$emit('pointerOver', {
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object: this.o3d,
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intersect: match
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});
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}
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}
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} else {
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// pointer is not over o3d
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// pointer has just left o3d
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if (this.pointerOver) {
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this.pointerOver = false;
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if (this.onPointerLeave) {
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this.onPointerLeave({ object: this.o3d });
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}
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if (this.usePointerEvents) {
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this.$emit('pointerLeave', {
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object: this.o3d
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});
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}
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}
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}
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},
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clickHandler(evt) {
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if (this.pointerOver) {
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// cast a ray so we can provide hit info
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this.three.raycaster.setFromCamera(this.three.mouse, this.three.camera);
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const [intersect] = this.three.raycaster.intersectObjects([this.o3d]);
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// callbacks and events
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if (this.onClick) {
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this.onClick({ object: this.o3d, intersect });
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}
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if (this.usePointerEvents) {
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this.$emit('click', { object: this.o3d, intersect });
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}
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}
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},
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renderElementLeaveHandler() {
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// since the mouse is off the renderer, we'll set its values to an unreachable number
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this.three.mouse.x = this.three.mouse.y = Infinity;
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// then run the normal pointer handler with these updated mouse values
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this.pointerHandler();
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}
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},
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render() {
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return this.$slots.default ? this.$slots.default() : [];
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|
@ -1,8 +1,10 @@
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import { OrthographicCamera } from 'three';
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import { watch } from 'vue';
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import { bindProp } from '../tools.js';
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import { bindProp } from '../tools';
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import Camera from './Camera.js';
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export default {
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extends: Camera,
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name: 'OrthographicCamera',
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inject: ['three'],
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props: {
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@ -28,6 +30,5 @@ export default {
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this.three.camera = this.camera;
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},
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render() { return []; },
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__hmrId: 'OrthographicCamera',
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};
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@ -1,8 +1,10 @@
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import { PerspectiveCamera } from 'three';
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import { watch } from 'vue';
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import { bindProp } from '../tools.js';
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import { bindProp } from '../tools';
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import Camera from './Camera.js';
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export default {
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extends: Camera,
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name: 'PerspectiveCamera',
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inject: ['three'],
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props: {
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@ -29,6 +31,5 @@ export default {
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this.three.camera = this.camera;
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},
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render() { return []; },
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__hmrId: 'PerspectiveCamera',
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};
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166
src/core/Raycaster.js
Normal file
166
src/core/Raycaster.js
Normal file
@ -0,0 +1,166 @@
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import { Raycaster, Vector2 } from 'three'
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export default {
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name: 'Raycaster',
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inject: ['three'],
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props: {
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onBeforeRender: {
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type: Function,
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default: null
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},
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onPointerEnter: {
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type: Function,
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default: null
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},
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onPointerLeave: {
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type: Function,
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default: null
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},
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onPointerOver: {
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type: Function,
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default: null
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},
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onClick: {
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type: Function,
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default: null
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},
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scene: {
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type: Object,
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default: null
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},
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// user-provided camera. defaults to first parent camera
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camera: {
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type: Object,
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default: null
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},
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intersects: {
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type: Array,
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default: null
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}
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},
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setup() {
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const raycaster = new Raycaster();
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const pointer = new Vector2();
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return { pointer, raycaster }
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},
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data() {
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return {
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raycasterCamera: null
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}
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},
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mounted() {
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// add update method
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this.three.onBeforeRender(this.update);
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// if we have a custom onBeforeRender method, assume
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// the user is handling everything and exit setup
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if (this.onBeforeRender) return;
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// prep non-reactive list of intersections
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this._intersects = [];
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// save camera if we don't already have one
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if (!this.camera) {
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let parent = this.$parent;
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while (parent && !this.raycasterCamera) {
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this.raycasterCamera = parent.camera;
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parent = parent.$parent;
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}
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} else {
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this.raycasterCamera = this.camera;
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}
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// add event listeners
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window.addEventListener('mousemove', this.onMouseMove);
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window.addEventListener('touchmove', this.onTouchMove);
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if (this.onClick) {
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window.addEventListener('click', this.clickHandler);
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}
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// TODO: touch
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},
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methods: {
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update() {
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// custom callback
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if (this.onBeforeRender) {
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this.onBeforeRender(this.raycaster);
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return;
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}
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// save scene
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const scene = this.scene || this.three.scene;
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if (!scene) {
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console.log('No scene detected');
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return;
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}
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// run standard camera-based raycaster...
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this.raycaster.setFromCamera(this.pointer, this.raycasterCamera);
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const intersects = this.raycaster.intersectObjects(
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// ...against either our predefined objects or all objects in scene
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this.intersects || scene.children
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);
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// capture expired intersects
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if (this.onPointerLeave) {
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const newObjects = intersects.map(intersect => {
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return {
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object: intersect.object,
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instanceId: intersect.instanceId
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}
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});
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// TODO: optimize
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const expiredIntersects = this._intersects.filter(intersect => !newObjects.find(val => val.object === intersect.object && val.instanceId === intersect.instanceId));
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if (expiredIntersects.length) {
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this.onPointerLeave(expiredIntersects);
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}
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}
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// capture new intersects
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if (this.onPointerEnter) {
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const old = this._intersects.map(intersect => {
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return {
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object: intersect.object,
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instanceId: intersect.instanceId
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}
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});
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// TODO: optimize
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const newIntersects = intersects.filter(intersect => !old.find(val => val.object === intersect.object && val.instanceId === intersect.instanceId));
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if (newIntersects.length) {
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this.onPointerEnter(newIntersects);
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}
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}
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// capture current intersects
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if (this.onPointerOver) {
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this.onPointerOver(intersects);
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}
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// save internal intersect list
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this._intersects = intersects;
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},
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onMouseMove(evt) {
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const { top: canvasTop, left: canvasLeft } = this.three.mouse_move_element.getBoundingClientRect();
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this.pointer.x = ((evt.x - canvasLeft) / this.three.size.width) * 2 - 1;
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this.pointer.y = - ((evt.y - canvasTop) / this.three.size.height) * 2 + 1;
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},
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clickHandler(evt) {
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// if we have any intersects, fire onclick method
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if (this._intersects && this._intersects.length) {
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this.onClick(this._intersects);
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}
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}
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},
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render() {
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return this.$slots.default ? this.$slots.default() : [];
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},
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unmounted() {
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window.removeEventListener('mousemove', this.onMouseMove);
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window.removeEventListener('touchstart', this.onTouchMove);
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window.removeEventListener('click', this.clickHandler);
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// TODO: touch
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},
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__hmrId: 'Raycaster',
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};
|
@ -7,10 +7,11 @@ export default {
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antialias: Boolean,
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alpha: Boolean,
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autoClear: { type: Boolean, default: true },
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mouseMove: { type: [Boolean, String], default: false },
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mouseRaycast: { type: Boolean, default: false },
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mouseOver: { type: Boolean, default: false },
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click: { type: Boolean, default: false },
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// mouseMove: { type: [Boolean, String], default: false },
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// mouseRaycast: { type: Boolean, default: false },
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// mouseOver: { type: Boolean, default: false },
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usePointer: { type: Boolean, default: true },
|
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// click: { type: Boolean, default: false },
|
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orbitCtrl: { type: [Boolean, Object], default: false },
|
||||
resize: { type: [Boolean, String], default: false },
|
||||
shadow: Boolean,
|
||||
@ -38,10 +39,11 @@ export default {
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||||
alpha: this.alpha,
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||||
autoClear: this.autoClear,
|
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orbit_ctrl: this.orbitCtrl,
|
||||
mouse_move: this.mouseMove,
|
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mouse_raycast: this.mouseRaycast,
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mouse_over: this.mouseOver,
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click: this.click,
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// mouse_move: this.mouseMove,
|
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// mouse_raycast: this.mouseRaycast,
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||||
// mouse_over: this.mouseOver,
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use_pointer: this.usePointer,
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||||
// click: this.click,
|
||||
resize: this.resize,
|
||||
width: this.width,
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||||
height: this.height,
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||||
|
@ -5,3 +5,4 @@ export { default as Camera } from './PerspectiveCamera.js';
|
||||
export { default as Group } from './Group.js';
|
||||
export { default as Scene } from './Scene.js';
|
||||
export { default as Object3D } from './Object3D.js';
|
||||
export { default as Raycaster } from './Raycaster.js';
|
@ -19,10 +19,11 @@ export default function useThree() {
|
||||
alpha: false,
|
||||
autoClear: true,
|
||||
orbit_ctrl: false,
|
||||
mouse_move: false,
|
||||
mouse_raycast: false,
|
||||
mouse_over: false,
|
||||
click: false,
|
||||
// mouse_move: false,
|
||||
// mouse_raycast: false,
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||||
// mouse_over: false,
|
||||
use_pointer: true,
|
||||
// click: false,
|
||||
resize: true,
|
||||
width: 0,
|
||||
height: 0,
|
||||
@ -41,7 +42,7 @@ export default function useThree() {
|
||||
let beforeRenderCallbacks = [];
|
||||
|
||||
// mouse tracking
|
||||
const mouse = new Vector2();
|
||||
const mouse = new Vector2(Infinity, Infinity);
|
||||
const mouseV3 = new Vector3();
|
||||
const mousePlane = new Plane(new Vector3(0, 0, 1), 0);
|
||||
const raycaster = new Raycaster();
|
||||
@ -59,6 +60,7 @@ export default function useThree() {
|
||||
scene: null,
|
||||
size,
|
||||
mouse, mouseV3,
|
||||
raycaster,
|
||||
init,
|
||||
dispose,
|
||||
render,
|
||||
@ -109,20 +111,23 @@ export default function useThree() {
|
||||
setSize(conf.width | 300, conf.height | 150);
|
||||
}
|
||||
|
||||
conf.mouse_move = conf.mouse_move || conf.mouse_over;
|
||||
if (conf.mouse_move) {
|
||||
if (conf.mouse_move === 'body') {
|
||||
obj.mouse_move_element = document.body;
|
||||
} else {
|
||||
// conf.mouse_move = conf.mouse_move || conf.mouse_over;
|
||||
if (conf.use_pointer) {
|
||||
if (conf.use_pointer === true) {
|
||||
// use renderer element as mousemove by default
|
||||
obj.mouse_move_element = obj.renderer.domElement;
|
||||
} else {
|
||||
// use custom element as mousemove element
|
||||
obj.mouse_move_element = conf.use_pointer;
|
||||
}
|
||||
obj.mouse_move_element.addEventListener('mousemove', onMousemove);
|
||||
obj.mouse_move_element.addEventListener('mouseleave', onMouseleave);
|
||||
// TODO: touch
|
||||
}
|
||||
|
||||
if (conf.click) {
|
||||
obj.renderer.domElement.addEventListener('click', onClick);
|
||||
}
|
||||
// if (conf.click) {
|
||||
// obj.renderer.domElement.addEventListener('click', onClick);
|
||||
// }
|
||||
|
||||
afterInitCallbacks.forEach(c => c());
|
||||
|
||||
@ -211,7 +216,8 @@ export default function useThree() {
|
||||
obj.mouse_move_element.removeEventListener('mousemove', onMousemove);
|
||||
obj.mouse_move_element.removeEventListener('mouseleave', onMouseleave);
|
||||
}
|
||||
obj.renderer.domElement.removeEventListener('click', onClick);
|
||||
// obj.renderer.domElement.removeEventListener('click', onClick);
|
||||
// TODO: touch
|
||||
if (obj.orbitCtrl) obj.orbitCtrl.dispose();
|
||||
this.renderer.dispose();
|
||||
}
|
||||
@ -219,75 +225,37 @@ export default function useThree() {
|
||||
/**
|
||||
*/
|
||||
function updateMouse(e) {
|
||||
const rect = e.target.getBoundingClientRect();
|
||||
mouse.x = ((e.clientX - rect.left) / size.width) * 2 - 1;
|
||||
mouse.y = -((e.clientY - rect.top) / size.height) * 2 + 1;
|
||||
const rect = obj.mouse_move_element.getBoundingClientRect();
|
||||
mouse.x = ((e.x - rect.left) / size.width) * 2 - 1;
|
||||
mouse.y = -((e.y - rect.top) / size.height) * 2 + 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* click listener
|
||||
*/
|
||||
function onClick(e) {
|
||||
updateMouse(e);
|
||||
raycaster.setFromCamera(mouse, obj.camera);
|
||||
const objects = raycaster.intersectObjects(intersectObjects);
|
||||
for (let i = 0; i < objects.length; i++) {
|
||||
const o = objects[i].object;
|
||||
if (o.onClick) o.onClick(e);
|
||||
}
|
||||
}
|
||||
// function onClick(e) {
|
||||
// updateMouse(e);
|
||||
// raycaster.setFromCamera(mouse, obj.camera);
|
||||
// const objects = raycaster.intersectObjects(intersectObjects);
|
||||
// for (let i = 0; i < objects.length; i++) {
|
||||
// const o = objects[i].object;
|
||||
// if (o.onClick) o.onClick(e);
|
||||
// }
|
||||
// }
|
||||
|
||||
/**
|
||||
* mousemove listener
|
||||
*/
|
||||
function onMousemove(e) {
|
||||
updateMouse(e);
|
||||
onMousechange(e);
|
||||
}
|
||||
|
||||
/**
|
||||
* mouseleave listener
|
||||
*/
|
||||
function onMouseleave(e) {
|
||||
// mouse.x = 0;
|
||||
// mouse.y = 0;
|
||||
onMousechange(e);
|
||||
}
|
||||
|
||||
/**
|
||||
* mouse change
|
||||
*/
|
||||
function onMousechange(e) {
|
||||
if (conf.mouse_over || conf.mouse_raycast) {
|
||||
raycaster.setFromCamera(mouse, obj.camera);
|
||||
|
||||
if (conf.mouse_raycast) {
|
||||
// get mouse 3d position
|
||||
obj.camera.getWorldDirection(mousePlane.normal);
|
||||
mousePlane.normal.normalize();
|
||||
raycaster.ray.intersectPlane(mousePlane, mouseV3);
|
||||
}
|
||||
|
||||
if (conf.mouse_over) {
|
||||
const onObjects = raycaster.intersectObjects(intersectObjects);
|
||||
const offObjects = [...intersectObjects];
|
||||
for (let i = 0; i < onObjects.length; i++) {
|
||||
const o = onObjects[i].object;
|
||||
if (!o.hover && o.onHover) {
|
||||
o.hover = true;
|
||||
o.onHover(true);
|
||||
}
|
||||
offObjects.splice(offObjects.indexOf(o), 1);
|
||||
}
|
||||
for (let i = 0; i < offObjects.length; i++) {
|
||||
const o = offObjects[i];
|
||||
if (o.hover && o.onHover) {
|
||||
o.hover = false;
|
||||
o.onHover(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
mouse.x = Infinity;
|
||||
mouse.y = Infinity;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -3,7 +3,7 @@ import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js';
|
||||
import { watch } from 'vue';
|
||||
import EffectPass from './EffectPass.js';
|
||||
import TiltShift from '../shaders/TiltShift.js';
|
||||
import { bindProp } from '../tools.js';
|
||||
import { bindProp } from '../tools';
|
||||
|
||||
export default {
|
||||
extends: EffectPass,
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass.js';
|
||||
import EffectPass from './EffectPass.js';
|
||||
import ZoomBlur from '../shaders/ZoomBlur.js';
|
||||
import { bindProp } from '../tools.js';
|
||||
import { bindProp } from '../tools';
|
||||
|
||||
export default {
|
||||
extends: EffectPass,
|
||||
|
@ -8,4 +8,4 @@ export * from './effects/index.js';
|
||||
|
||||
// export * from './components/index.js';
|
||||
|
||||
export * from './tools.js';
|
||||
export * from './tools';
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { watch } from 'vue';
|
||||
import Object3D from '../core/Object3D.js';
|
||||
import { bindProp, setFromProp } from '../tools.js';
|
||||
import { bindProp, setFromProp } from '../tools';
|
||||
|
||||
export default {
|
||||
extends: Object3D,
|
||||
|
@ -1,5 +1,5 @@
|
||||
import { MeshBasicMaterial } from 'three';
|
||||
import { bindProps, propsValues } from '../tools.js';
|
||||
import { bindProps, propsValues } from '../tools';
|
||||
import Material, { wireframeProps } from './Material';
|
||||
|
||||
export default {
|
||||
|
@ -1,5 +1,5 @@
|
||||
import { MeshLambertMaterial } from 'three';
|
||||
import { bindProps, propsValues } from '../tools.js';
|
||||
import { bindProps, propsValues } from '../tools';
|
||||
import Material, { wireframeProps } from './Material';
|
||||
|
||||
export default {
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { MeshMatcapMaterial, TextureLoader } from 'three';
|
||||
// import { watch } from 'vue';
|
||||
import { propsValues, getMatcapUrl } from '../tools.js';
|
||||
import { propsValues, getMatcapUrl } from '../tools';
|
||||
import Material from './Material';
|
||||
|
||||
export default {
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { MeshPhongMaterial } from 'three';
|
||||
import { watch } from 'vue';
|
||||
import { bindProps, propsValues } from '../tools.js';
|
||||
import { bindProps, propsValues } from '../tools';
|
||||
import Material, { wireframeProps } from './Material';
|
||||
|
||||
export default {
|
||||
|
@ -1,5 +1,5 @@
|
||||
import { MeshPhysicalMaterial } from 'three';
|
||||
import { propsValues } from '../tools.js';
|
||||
import { propsValues } from '../tools';
|
||||
import StandardMaterial from './StandardMaterial';
|
||||
|
||||
export default {
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { ShaderMaterial } from 'three';
|
||||
import { watch } from 'vue';
|
||||
import { propsValues, defaultFragmentShader, defaultVertexShader } from '../tools.js';
|
||||
import { propsValues, defaultFragmentShader, defaultVertexShader } from '../tools';
|
||||
|
||||
export default {
|
||||
inject: ['three', 'mesh'],
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { MeshStandardMaterial } from 'three';
|
||||
import { watch } from 'vue';
|
||||
import { bindProp, bindProps, propsValues } from '../tools.js';
|
||||
import { bindProp, bindProps, propsValues } from '../tools';
|
||||
import Material, { wireframeProps } from './Material';
|
||||
|
||||
const props = {
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { ClampToEdgeWrapping, LinearFilter, LinearMipmapLinearFilter, TextureLoader, UVMapping } from 'three';
|
||||
import { watch } from 'vue';
|
||||
import { bindProp } from '../tools.js';
|
||||
import { bindProp } from '../tools';
|
||||
|
||||
export default {
|
||||
inject: ['material'],
|
||||
|
@ -1,5 +1,5 @@
|
||||
import { MeshToonMaterial } from 'three';
|
||||
import { bindProps, propsValues } from '../tools.js';
|
||||
import { bindProps, propsValues } from '../tools';
|
||||
import Material, { wireframeProps } from './Material';
|
||||
|
||||
export default {
|
||||
|
@ -8,7 +8,7 @@ import {
|
||||
WebGLCubeRenderTarget,
|
||||
} from 'three';
|
||||
import Mesh from './Mesh.js';
|
||||
import { bindProp } from '../tools.js';
|
||||
import { bindProp } from '../tools';
|
||||
|
||||
export default {
|
||||
extends: Mesh,
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { InstancedMesh } from 'three';
|
||||
import Object3D from '../core/Object3D.js';
|
||||
import { bindProp } from '../tools.js';
|
||||
import { bindProp } from '../tools';
|
||||
|
||||
export default {
|
||||
extends: Object3D,
|
||||
|
@ -6,7 +6,7 @@ import {
|
||||
WebGLCubeRenderTarget,
|
||||
} from 'three';
|
||||
import Mesh from './Mesh.js';
|
||||
import { bindProp } from '../tools.js';
|
||||
import { bindProp } from '../tools';
|
||||
|
||||
export default {
|
||||
extends: Mesh,
|
||||
|
@ -7,6 +7,7 @@ export const TroisJSVuePlugin = {
|
||||
'Camera',
|
||||
'OrthographicCamera',
|
||||
'PerspectiveCamera',
|
||||
'Raycaster',
|
||||
'Renderer',
|
||||
'Scene',
|
||||
'Group',
|
||||
|
Loading…
Reference in New Issue
Block a user