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fix texture for ShaderMaterial
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@ -45,7 +45,7 @@ export default defineComponent({
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this.material.setTexture(this.texture, this.name)
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if (this.material.material instanceof ShaderMaterial && this.uniform) {
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(this.material as any).uniforms[this.uniform] = { value: this.texture }
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(this.material.material).uniforms[this.uniform] = { value: this.texture }
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}
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},
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refreshTexture() {
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