1
0
mirror of https://github.com/troisjs/trois.git synced 2024-11-24 04:12:02 +08:00

Delete Demo5.vue

This commit is contained in:
Kevin LEVRON 2020-09-28 19:06:26 +02:00 committed by GitHub
parent a90e9f663c
commit aecfbbfeb8
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -1,114 +0,0 @@
<template>
<Renderer
ref="renderer"
:orbit-ctrl="{ enableDamping: true, dampingFactor: 0.05 }"
mouse-move="body"
:mouse-raycast="true"
@click="updateColors"
>
<Camera :fov="50" :position="{ z: 200 }"></Camera>
<SubSurfaceMaterial id="material" thicknessColor="#808080" :vertex-colors="true"></SubSurfaceMaterial>
<Scene id="scene1" background="#000000">
<!-- <AmbientLight color="#111111"></AmbientLight> -->
<!-- <PointLight color="#ff0000" :intensity="0.25" :position="{ z: -200 }"></PointLight> -->
<PointLight ref="light" color="#FFC0C0" :intensity="1"></PointLight>
<InstancedMesh ref="imesh" material-id="material" :count="NUM_INSTANCES">
<SphereGeometry :radius="5"></SphereGeometry>
</InstancedMesh>
</Scene>
<EffectComposer>
<RenderPass></RenderPass>
<UnrealBloomPass :strength="0.75"></UnrealBloomPass>
</EffectComposer>
</Renderer>
</template>
<script>
import chroma from 'chroma-js';
import { Color, MathUtils, InstancedBufferAttribute, Object3D, Vector3 } from 'three';
const {
randFloat: rnd,
randFloatSpread: rndFS,
} = MathUtils;
export default {
setup() {
const NUM_INSTANCES = 2000;
const instances = [];
const target = new Vector3();
const dummy = new Object3D();
for (let i = 0; i < NUM_INSTANCES; i++) {
instances.push({
position: new Vector3(rndFS(200), rndFS(200), rndFS(200)),
scale: rnd(0.2, 1),
velocity: new Vector3(rndFS(2), rndFS(2), rndFS(2)),
attraction: 0.02 + rnd(-0.01, 0.01),
vlimit: 1 + rnd(-0.1, 0.1),
});
}
return {
NUM_INSTANCES,
instances,
target,
dummy,
};
},
mounted() {
this.renderer = this.$refs.renderer;
this.imesh = this.$refs.imesh.mesh;
this.light = this.$refs.light.light;
this.init();
},
methods: {
init() {
// init instanced mesh matrix
for (let i = 0; i < this.NUM_INSTANCES; i++) {
const { position, scale } = this.instances[i];
this.dummy.position.copy(position);
this.dummy.scale.set(scale, scale, scale);
this.dummy.updateMatrix();
this.imesh.setMatrixAt(i, this.dummy.matrix);
}
this.imesh.instanceMatrix.needsUpdate = true;
// init instances colors
this.updateColors();
// animate
this.renderer.onBeforeRender(this.animate);
},
updateColors() {
const cscale = chroma.scale([chroma.random(), chroma.random()]);
const colors = [];
for (let i = 0; i < this.NUM_INSTANCES; i++) {
// const color = new Color(rnd(0, 0xffffff));
const color = new Color(cscale(rnd(0, 1)).hex());
colors.push(color.r, color.g, color.b);
}
this.imesh.geometry.setAttribute('color', new InstancedBufferAttribute(new Float32Array(colors), 3));
},
animate() {
this.target.copy(this.renderer.three.mouseV3);
this.light.position.copy(this.target);
const v = new Vector3();
for (let i = 0; i < this.NUM_INSTANCES; i++) {
const { position, scale, velocity, attraction, vlimit } = this.instances[i];
v.copy(this.target).sub(position).normalize().multiplyScalar(attraction);
velocity.add(v).clampScalar(-vlimit, vlimit);
position.add(velocity);
this.dummy.position.copy(position);
this.dummy.scale.set(scale, scale, scale);
this.dummy.updateMatrix();
this.imesh.setMatrixAt(i, this.dummy.matrix);
}
this.imesh.instanceMatrix.needsUpdate = true;
},
},
};
</script>