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mirror of https://github.com/troisjs/trois.git synced 2024-11-24 04:12:02 +08:00

refactore mesh events (wip) #34

This commit is contained in:
Kevin Levron 2021-04-02 13:56:03 +02:00
parent 9cf540b0b7
commit afcf13b873
6 changed files with 229 additions and 251 deletions

View File

@ -1,38 +1,20 @@
import { Vector2 } from 'three';
import { watch } from 'vue';
import { bindProp } from '../tools/index.js';
export default {
name: 'Object3D',
inject: ['three', 'scene', 'rendererComponent'],
emits: ['created', 'ready', 'pointerEnter', 'pointerOver', 'pointerLeave', 'click'],
emits: ['created', 'ready'],
props: {
position: { type: Object, default: { x: 0, y: 0, z: 0 } },
rotation: { type: Object, default: { x: 0, y: 0, z: 0 } },
scale: { type: Object, default: { x: 1, y: 1, z: 1 } },
lookAt: { type: Object, default: null },
onPointerEnter: { type: Function, default: null },
onPointerOver: { type: Function, default: null },
onPointerLeave: { type: Function, default: null },
onClick: { type: Function, default: null },
usePointerEvents: { type: Boolean, default: false },
pointerObjects: { type: [Boolean, Array], default: null }
},
data() {
return {
pointerOver: null
}
},
// can't use setup because it will not be used in sub components
// setup() {},
unmounted() {
if (this._parent) this._parent.remove(this.o3d);
// teardown listeners
this.three.offBeforeRender(this.pointerHandler);
if (this.three.mouse_move_element) {
this.three.mouse_move_element.removeEventListener('mouseleave', this.renderElementLeaveHandler)
}
},
methods: {
initObject3D(o3d) {
@ -47,23 +29,6 @@ export default {
if (this.lookAt) this.o3d.lookAt(this.lookAt.x, this.lookAt.y, this.lookAt.z);
watch(() => this.lookAt, (v) => { this.o3d.lookAt(v.x, v.y, v.z); }, { deep: true });
if (this.usePointerEvents
|| this.onPointerEnter
|| this.onPointerOver
|| this.onPointerLeave
|| this.onClick) {
this.three.onBeforeRender(this.pointerHandler);
}
if (this.onPointerLeave) {
// we need to wait a tick so the mouse_move_element is created
// TODO: more robust fix
this.$nextTick(() => this.three.mouse_move_element.addEventListener('mouseleave', this.renderElementLeaveHandler));
}
if (this.onClick) {
window.addEventListener('click', this.clickHandler);
// TODO: touch
}
// find first viable parent
let parent = this.$parent;
while (parent) {
@ -79,103 +44,6 @@ export default {
},
add(o) { this.o3d.add(o); },
remove(o) { this.o3d.remove(o); },
pointerHandler() {
this.three.raycaster.setFromCamera(this.three.mouse, this.three.camera);
// determine what we're raycasting against
let objectsToCastAgainst = this.pointerObjects;
if (objectsToCastAgainst) {
// cast against all objects in scene if prop is `true`
if (objectsToCastAgainst === true) {
objectsToCastAgainst = this.three.scene.children;
}
} else {
// default: just cast against this object
objectsToCastAgainst = [this.o3d];
}
// find all intersects
const intersects = this.three.raycaster.intersectObjects(objectsToCastAgainst);
// determine if the first intersect is this object
const match = intersects.length &&
intersects[0].object.uuid === this.o3d.uuid
? intersects[0]
: null;
// if so, let's start the callback process
if (match) {
// pointer is newly over o3d
if (!this.pointerOver) {
this.pointerOver = true;
if (this.onPointerEnter) {
this.onPointerEnter({
object: this.o3d,
intersect: match
});
if (this.usePointerEvents) {
this.$emit('pointerEnter', {
object: this.o3d,
intersect: match
});
}
}
}
// pointer is still over o3d
else if (this.onPointerOver) {
this.onPointerOver({
object: this.o3d,
intersect: match
});
if (this.usePointerEvents) {
this.$emit('pointerOver', {
object: this.o3d,
intersect: match
});
}
}
} else {
// pointer is not over o3d
// pointer has just left o3d
if (this.pointerOver) {
this.pointerOver = false;
if (this.onPointerLeave) {
this.onPointerLeave({ object: this.o3d });
}
if (this.usePointerEvents) {
this.$emit('pointerLeave', {
object: this.o3d
});
}
}
}
},
clickHandler(evt) {
if (this.pointerOver) {
// cast a ray so we can provide hit info
this.three.raycaster.setFromCamera(this.three.mouse, this.three.camera);
const [intersect] = this.three.raycaster.intersectObjects([this.o3d]);
// callbacks and events
if (this.onClick) {
this.onClick({ object: this.o3d, intersect });
}
if (this.usePointerEvents) {
this.$emit('click', { object: this.o3d, intersect });
}
}
},
renderElementLeaveHandler() {
// since the mouse is off the renderer, we'll set its values to an unreachable number
this.three.mouse.x = this.three.mouse.y = Infinity;
// then run the normal pointer handler with these updated mouse values
this.pointerHandler();
}
},
render() {
return this.$slots.default ? this.$slots.default() : [];

View File

@ -7,11 +7,7 @@ export default {
antialias: Boolean,
alpha: Boolean,
autoClear: { type: Boolean, default: true },
// mouseMove: { type: [Boolean, String], default: false },
// mouseRaycast: { type: Boolean, default: false },
// mouseOver: { type: Boolean, default: false },
usePointer: { type: Boolean, default: true },
// click: { type: Boolean, default: false },
usePointer: { type: Boolean, default: false },
orbitCtrl: { type: [Boolean, Object], default: false },
resize: { type: [Boolean, String], default: false },
shadow: Boolean,
@ -39,11 +35,7 @@ export default {
alpha: this.alpha,
autoClear: this.autoClear,
orbit_ctrl: this.orbitCtrl,
// mouse_move: this.mouseMove,
// mouse_raycast: this.mouseRaycast,
// mouse_over: this.mouseOver,
use_pointer: this.usePointer,
// click: this.click,
resize: this.resize,
width: this.width,
height: this.height,

139
src/core/usePointer.js Normal file
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@ -0,0 +1,139 @@
import { Vector2, Vector3 } from 'three';
import useRaycaster from './useRaycaster';
export default function usePointer(options) {
const {
camera,
domElement,
intersectObjects,
touch = true,
resetOnEnd = false,
resetPosition = new Vector2(),
resetPositionV3 = new Vector3(),
// onEnter = () => {},
// onLeave = () => {},
// onMove = () => {},
// onDown = () => {},
// onUp = () => {},
// onClick = () => {},
} = options;
const position = resetPosition.clone();
const positionN = new Vector2();
const raycaster = useRaycaster({ camera });
const positionV3 = raycaster.position;
const obj = {
position,
positionN,
positionV3,
listeners: false,
addListeners,
removeListeners,
};
return obj;
function reset() {
position.copy(resetPosition);
positionV3.copy(resetPositionV3);
};
function updatePosition(event) {
let x, y;
if (event.touches && event.touches.length > 0) {
x = event.touches[0].clientX;
y = event.touches[0].clientY;
} else {
x = event.clientX;
y = event.clientY;
}
const rect = domElement.getBoundingClientRect();
position.x = x - rect.left;
position.y = y - rect.top;
positionN.x = (position.x / rect.width) * 2 - 1;
positionN.y = (position.y / rect.height) * 2 - 1;
raycaster.updatePosition(positionN);
};
function pointerEnter(event) {
updatePosition(event);
// onEnter();
};
function pointerChange() {
if (intersectObjects.length) {
const intersects = raycaster.intersect(positionN, intersectObjects);
const offObjects = [...intersectObjects];
intersects.forEach(intersect => {
const { object } = intersect;
const { component } = object;
if (!object.over) {
object.over = true;
if (component.onPointerOver) component.onPointerOver({ over: true, component, intersect });
if (component.onPointerEnter) component.onPointerEnter({ component, intersect });
}
offObjects.splice(offObjects.indexOf(object), 1);
});
offObjects.forEach(object => {
const { component } = object;
if (object.over && component.onPointerOver) {
object.over = false;
if (component.onPointerOver) component.onPointerOver({ over: false, component });
if (component.onPointerLeave) component.onPointerLeave({ component });
}
});
}
};
function pointerMove(event) {
updatePosition(event);
pointerChange();
// onMove();
};
function pointerClick(event) {
updatePosition(event);
if (intersectObjects.length) {
const intersects = raycaster.intersect(positionN, intersectObjects);
intersects.forEach(intersect => {
const { object } = intersect;
const { component } = object;
if (component.onClick) component.onClick({ component, intersect });
});
}
};
function pointerLeave(event) {
if (resetOnEnd) reset();
// onLeave();
};
function addListeners() {
domElement.addEventListener('mouseenter', pointerEnter);
domElement.addEventListener('mousemove', pointerMove);
domElement.addEventListener('mouseleave', pointerLeave);
domElement.addEventListener('click', pointerClick);
if (touch) {
domElement.addEventListener('touchstart', pointerEnter);
domElement.addEventListener('touchmove', pointerMove);
domElement.addEventListener('touchend', pointerLeave);
}
obj.listeners = true;
};
function removeListeners() {
domElement.removeEventListener('mouseenter', pointerEnter);
domElement.removeEventListener('mousemove', pointerMove);
domElement.removeEventListener('mouseleave', pointerLeave);
domElement.removeEventListener('touchstart', pointerEnter);
domElement.removeEventListener('touchmove', pointerMove);
domElement.removeEventListener('touchend', pointerLeave);
obj.listeners = false;
};
};

29
src/core/useRaycaster.js Normal file
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@ -0,0 +1,29 @@
import { Plane, Raycaster, Vector3 } from 'three';
export default function useRaycaster(options) {
const {
camera,
resetPosition = new Vector3(0, 0, 0),
} = options;
const raycaster = new Raycaster();
const position = resetPosition.clone();
const plane = new Plane(new Vector3(0, 0, 1), 0);
const updatePosition = (coords) => {
raycaster.setFromCamera(coords, camera);
camera.getWorldDirection(plane.normal);
raycaster.ray.intersectPlane(plane, position);
};
const intersect = (coords, objects) => {
raycaster.setFromCamera(coords, camera);
return raycaster.intersectObjects(objects);
};
return {
position,
updatePosition,
intersect,
};
};

View File

@ -1,13 +1,11 @@
import {
Plane,
Raycaster,
Vector2,
Vector3,
WebGLRenderer,
} from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import usePointer from './usePointer';
/**
* Three.js helper
*/
@ -19,14 +17,10 @@ export default function useThree() {
alpha: false,
autoClear: true,
orbit_ctrl: false,
// mouse_move: false,
// mouse_raycast: false,
// mouse_over: false,
use_pointer: true,
// click: false,
resize: true,
width: 0,
height: 0,
use_pointer: false,
resize: false,
width: 300,
height: 150,
};
// size
@ -41,26 +35,16 @@ export default function useThree() {
let afterResizeCallbacks = [];
let beforeRenderCallbacks = [];
// mouse tracking
const mouse = new Vector2(Infinity, Infinity);
const mouseV3 = new Vector3();
const mousePlane = new Plane(new Vector3(0, 0, 1), 0);
const raycaster = new Raycaster();
// raycast objects
const intersectObjects = [];
// returned object
const obj = {
conf,
renderer: null,
camera: null,
cameraCtrl: null,
materials: {},
scene: null,
pointer: null,
intersectObjects: [],
size,
mouse, mouseV3,
raycaster,
init,
dispose,
render,
@ -95,6 +79,15 @@ export default function useThree() {
obj.renderer = new WebGLRenderer({ canvas: conf.canvas, antialias: conf.antialias, alpha: conf.alpha });
obj.renderer.autoClear = conf.autoClear;
if (conf.resize) {
onResize();
window.addEventListener('resize', onResize);
} else {
setSize(conf.width, conf.height);
}
initPointer();
if (conf.orbit_ctrl) {
obj.orbitCtrl = new OrbitControls(obj.camera, obj.renderer.domElement);
if (conf.orbit_ctrl instanceof Object) {
@ -104,36 +97,23 @@ export default function useThree() {
}
}
if (conf.resize) {
onResize();
window.addEventListener('resize', onResize);
} else {
setSize(conf.width | 300, conf.height | 150);
}
// conf.mouse_move = conf.mouse_move || conf.mouse_over;
if (conf.use_pointer) {
if (conf.use_pointer === true) {
// use renderer element as mousemove by default
obj.mouse_move_element = obj.renderer.domElement;
} else {
// use custom element as mousemove element
obj.mouse_move_element = conf.use_pointer;
}
obj.mouse_move_element.addEventListener('mousemove', onMousemove);
obj.mouse_move_element.addEventListener('mouseleave', onMouseleave);
// TODO: touch
}
// if (conf.click) {
// obj.renderer.domElement.addEventListener('click', onClick);
// }
afterInitCallbacks.forEach(c => c());
return true;
};
function initPointer() {
obj.pointer = usePointer({
camera: obj.camera,
domElement: obj.renderer.domElement,
intersectObjects: obj.intersectObjects,
});
if (conf.use_pointer || obj.intersectObjects.length) {
obj.pointer.addListeners();
}
}
/**
* add after init callback
*/
@ -191,8 +171,12 @@ export default function useThree() {
* add intersect object
*/
function addIntersectObject(o) {
if (intersectObjects.indexOf(o) === -1) {
intersectObjects.push(o);
if (obj.intersectObjects.indexOf(o) === -1) {
obj.intersectObjects.push(o);
}
// add listeners if needed
if (obj.pointer && !obj.pointer.listeners) {
obj.pointer.addListeners();
}
}
@ -200,9 +184,13 @@ export default function useThree() {
* remove intersect object
*/
function removeIntersectObject(o) {
const i = intersectObjects.indexOf(o);
const i = obj.intersectObjects.indexOf(o);
if (i !== -1) {
intersectObjects.splice(i, 1);
obj.intersectObjects.splice(i, 1);
}
// remove listeners if needed
if (obj.pointer && !conf.use_pointer && obj.intersectObjects.length === 0) {
obj.pointer.removeListeners();
}
}
@ -212,50 +200,9 @@ export default function useThree() {
function dispose() {
beforeRenderCallbacks = [];
window.removeEventListener('resize', onResize);
if (obj.mouse_move_element) {
obj.mouse_move_element.removeEventListener('mousemove', onMousemove);
obj.mouse_move_element.removeEventListener('mouseleave', onMouseleave);
}
// obj.renderer.domElement.removeEventListener('click', onClick);
// TODO: touch
if (obj.pointer) obj.pointer.removeListeners();
if (obj.orbitCtrl) obj.orbitCtrl.dispose();
this.renderer.dispose();
}
/**
*/
function updateMouse(e) {
const rect = obj.mouse_move_element.getBoundingClientRect();
mouse.x = ((e.x - rect.left) / size.width) * 2 - 1;
mouse.y = -((e.y - rect.top) / size.height) * 2 + 1;
}
/**
* click listener
*/
// function onClick(e) {
// updateMouse(e);
// raycaster.setFromCamera(mouse, obj.camera);
// const objects = raycaster.intersectObjects(intersectObjects);
// for (let i = 0; i < objects.length; i++) {
// const o = objects[i].object;
// if (o.onClick) o.onClick(e);
// }
// }
/**
* mousemove listener
*/
function onMousemove(e) {
updateMouse(e);
}
/**
* mouseleave listener
*/
function onMouseleave(e) {
mouse.x = Infinity;
mouse.y = Infinity;
obj.renderer.dispose();
}
/**

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@ -1,14 +1,19 @@
import { watch } from 'vue';
import { Mesh } from 'three';
import Object3D from '../core/Object3D.js';
import { bindProp } from '../tools';
export default {
extends: Object3D,
name: 'Mesh',
extends: Object3D,
props: {
castShadow: Boolean,
receiveShadow: Boolean,
onHover: Function,
onPointerEnter: Function,
onPointerOver: Function,
onPointerLeave: Function,
onPointerDown: Function,
onPointerUp: Function,
onClick: Function,
},
// can't use setup because it will not be used in sub components
@ -24,19 +29,17 @@ export default {
methods: {
initMesh() {
this.mesh = new Mesh(this.geometry, this.material);
this.mesh.component = this;
['castShadow', 'receiveShadow'].forEach(p => {
this.mesh[p] = this[p];
watch(() => this[p], () => { this.mesh[p] = this[p]; });
});
bindProp(this, 'castShadow', this.mesh);
bindProp(this, 'receiveShadow', this.mesh);
if (this.onHover) {
this.mesh.onHover = (over) => { this.onHover({ component: this, over }); };
this.three.addIntersectObject(this.mesh);
}
if (this.onClick) {
this.mesh.onClick = (e) => { this.onClick({ component: this, event: e }); };
if (this.onPointerEnter ||
this.onPointerOver ||
this.onPointerLeave ||
this.onPointerDown ||
this.onPointerUp ||
this.onClick) {
this.three.addIntersectObject(this.mesh);
}