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mirror of https://github.com/troisjs/trois.git synced 2024-11-24 04:12:02 +08:00
This commit is contained in:
Kevin Levron 2020-09-29 23:05:01 +02:00
parent 515a752c61
commit b4cdb68340
2 changed files with 26 additions and 15 deletions

View File

@ -8,10 +8,10 @@ export default {
extends: Mesh,
props: {
...TextProps,
color: {
type: [String, Number],
default: 0xffffff,
},
color: { type: [String, Number], default: 0xffffff },
timeCoef: { type: Number, default: 0.001 },
noiseCoef: { type: Number, default: 0.015 },
zCoef: { type: Number, default: 10 },
},
created() {
// add watchers
@ -26,8 +26,14 @@ export default {
});
});
// uniform
this.time = { value: 0 };
// uniforms
this.uTime = { value: 0 };
this.uNoiseCoef = { value: this.noiseCoef };
watch(() => this.noiseCoef, () => { this.uNoiseCoef.value = this.noiseCoef; });
this.uZCoef = { value: this.zCoef };
watch(() => this.zCoef, () => { this.uZCoef.value = this.zCoef; });
const loader = new FontLoader();
loader.load(this.fontSrc, (font) => {
@ -38,28 +44,32 @@ export default {
const startTime = Date.now();
this.three.onBeforeRender(() => {
this.time.value = (Date.now() - startTime) / 1000;
this.uTime.value = (Date.now() - startTime) * this.timeCoef;
});
});
},
methods: {
createMaterial() {
this.material = new MeshStandardMaterial({ color: this.color });
this.material = new MeshStandardMaterial({ color: this.color, metalness: 0.8, roughness: 0.5 });
this.material.onBeforeCompile = (shader) => {
shader.uniforms.time = this.time;
shader.uniforms.uTime = this.uTime;
shader.uniforms.uNoiseCoef = this.uNoiseCoef;
shader.uniforms.uZCoef = this.uZCoef;
shader.vertexShader = `
uniform float time;
uniform float uTime;
uniform float uNoiseCoef;
uniform float uZCoef;
${snoise2}
` + shader.vertexShader;
shader.vertexShader = shader.vertexShader.replace(
'#include <begin_vertex>',
`
vec3 p = vec3(position * 0.01);
p.x += time;
vec3 p = vec3(position * uNoiseCoef);
p.x += uTime;
float noise = snoise(p.xy);
vec3 transformed = vec3(position);
transformed.z += noise * 10.0;
transformed.z += noise * uZCoef;
`
);
this.materialShader = shader;

View File

@ -24,8 +24,9 @@ export default {
if (this.geometry && !this.mesh) this.initMesh();
},
unmounted() {
if (this.geometry) this.geometry.dispose();
if (this.mesh) this.scene.remove(this.mesh);
if (this.geometry) this.geometry.dispose();
if (this.material && !this.materialId) this.material.dispose();
},
methods: {
initMesh() {