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improve raycasting #67
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@ -26,6 +26,16 @@ export interface Object3DPublicInterface extends ComponentPublicInstance, Object
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// return { scene, renderer }
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// }
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export const pointerProps = {
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onPointerEnter: Function,
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onPointerOver: Function,
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onPointerMove: Function,
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onPointerLeave: Function,
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onPointerDown: Function,
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onPointerUp: Function,
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onClick: Function,
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}
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export interface Vector2PropInterface {
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x?: number
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y?: number
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@ -59,6 +69,7 @@ export default defineComponent({
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props: { type: Object, default: () => ({}) },
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disableAdd: { type: Boolean, default: false },
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disableRemove: { type: Boolean, default: false },
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...pointerProps,
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},
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setup(): Object3DSetupInterface {
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// return object3DSetup()
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@ -74,10 +85,24 @@ export default defineComponent({
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},
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unmounted() {
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if (!this.disableRemove) this.removeFromParent()
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if (this.o3d) {
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if (this.renderer) this.renderer.three.removeIntersectObject(this.o3d)
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}
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},
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methods: {
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initObject3D(o3d: Object3D) {
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this.o3d = o3d
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o3d.userData.component = this
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if (this.onPointerEnter ||
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this.onPointerOver ||
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this.onPointerMove ||
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this.onPointerLeave ||
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this.onPointerDown ||
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this.onPointerUp ||
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this.onClick) {
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if (this.renderer) this.renderer.three.addIntersectObject(o3d)
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}
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bindProp(this, 'position', o3d)
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bindProp(this, 'rotation', o3d)
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@ -1,6 +1,5 @@
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import { Object3D } from 'three'
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import { defineComponent, inject, PropType } from 'vue'
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import usePointer, { IntersectObject, PointerInterface, PointerIntersectCallbackType } from './usePointer'
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import usePointer, { PointerInterface, PointerIntersectCallbackType } from './usePointer'
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import { RendererInjectionKey, RendererInterface } from './Renderer'
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// eslint-disable-next-line @typescript-eslint/no-empty-function
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@ -39,7 +38,7 @@ export default defineComponent({
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this.pointer = usePointer({
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camera: renderer.camera,
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domElement: renderer.canvas,
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intersectObjects: this.getIntersectObjects(),
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intersectObjects: () => renderer.scene ? renderer.scene.children : [],
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intersectRecursive: this.intersectRecursive,
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onIntersectEnter: this.onPointerEnter,
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onIntersectOver: this.onPointerOver,
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@ -60,15 +59,6 @@ export default defineComponent({
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this.renderer?.offBeforeRender(this.pointer.intersect)
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}
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},
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methods: {
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getIntersectObjects() {
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if (this.renderer && this.renderer.scene) {
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const children = this.renderer.scene.children.filter((c: Object3D) => ['Mesh', 'InstancedMesh'].includes(c.type))
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return children as IntersectObject[]
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}
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return []
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},
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},
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render() {
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return []
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},
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@ -1,5 +1,5 @@
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/* eslint-disable @typescript-eslint/no-empty-function */
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import { Camera, InstancedMesh, Intersection, Mesh, Vector2, Vector3 } from 'three'
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import { Camera, InstancedMesh, Intersection, Object3D, Vector2, Vector3 } from 'three'
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import useRaycaster from './useRaycaster'
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export interface PointerEventInterface {
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@ -18,7 +18,6 @@ export interface PointerIntersectEventInterface {
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export type PointerCallbackType = (e: PointerEventInterface) => void
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export type PointerIntersectCallbackType = (e: PointerIntersectEventInterface) => void
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export type IntersectObject = Mesh | InstancedMesh
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export interface PointerPublicConfigInterface {
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intersectMode?: 'frame'
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@ -39,14 +38,14 @@ export interface PointerPublicConfigInterface {
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export interface PointerConfigInterface extends PointerPublicConfigInterface {
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camera: Camera
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domElement: HTMLCanvasElement
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intersectObjects: IntersectObject[]
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intersectObjects: Object3D[] | (() => Object3D[])
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}
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export interface PointerInterface {
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position: Vector2
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positionN: Vector2
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positionV3: Vector3
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intersectObjects: IntersectObject[]
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intersectObjects: Object3D[] | (() => Object3D[])
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listeners: boolean
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addListeners(cb: void): void
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removeListeners(cb: void): void
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@ -117,14 +116,15 @@ export default function usePointer(options: PointerConfigInterface): PointerInte
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}
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function intersect() {
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if (intersectObjects.length) {
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const intersects = raycaster.intersect(positionN, intersectObjects, intersectRecursive)
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const offObjects: IntersectObject[] = [...intersectObjects]
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const _intersectObjects = getIntersectObjects()
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if (_intersectObjects.length) {
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const intersects = raycaster.intersect(positionN, _intersectObjects, intersectRecursive)
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const offObjects: Object3D[] = [..._intersectObjects]
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const iMeshes: InstancedMesh[] = []
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intersects.forEach(intersect => {
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const { object } = intersect
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const { component } = object.userData
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const component = getComponent(object)
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// only once for InstancedMesh
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if (object instanceof InstancedMesh) {
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@ -138,27 +138,27 @@ export default function usePointer(options: PointerConfigInterface): PointerInte
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const enterEvent: PointerIntersectEventInterface = { ...overEvent, type: 'pointerenter' }
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onIntersectOver(overEvent)
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onIntersectEnter(enterEvent)
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component.onPointerOver?.(overEvent)
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component.onPointerEnter?.(enterEvent)
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component?.onPointerOver?.(overEvent)
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component?.onPointerEnter?.(enterEvent)
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}
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const moveEvent: PointerIntersectEventInterface = { type: 'pointermove', component, intersect }
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onIntersectMove(moveEvent)
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component.onPointerMove?.(moveEvent)
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component?.onPointerMove?.(moveEvent)
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offObjects.splice(offObjects.indexOf((<IntersectObject>object)), 1)
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offObjects.splice(offObjects.indexOf((<Object3D>object)), 1)
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})
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offObjects.forEach(object => {
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const { component } = object.userData
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const component = getComponent(object)
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if (object.userData.over) {
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object.userData.over = false
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const overEvent: PointerIntersectEventInterface = { type: 'pointerover', over: false, component }
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const leaveEvent: PointerIntersectEventInterface = { ...overEvent, type: 'pointerleave' }
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onIntersectOver(overEvent)
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onIntersectLeave(leaveEvent)
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component.onPointerOver?.(overEvent)
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component.onPointerLeave?.(leaveEvent)
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component?.onPointerOver?.(overEvent)
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component?.onPointerLeave?.(leaveEvent)
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}
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})
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}
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@ -177,12 +177,13 @@ export default function usePointer(options: PointerConfigInterface): PointerInte
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function pointerClick(event: TouchEvent | MouseEvent) {
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updatePosition(event)
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if (intersectObjects.length) {
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const intersects = raycaster.intersect(positionN, intersectObjects, intersectRecursive)
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const _intersectObjects = getIntersectObjects()
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if (_intersectObjects.length) {
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const intersects = raycaster.intersect(positionN, _intersectObjects, intersectRecursive)
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const iMeshes: InstancedMesh[] = []
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intersects.forEach(intersect => {
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const { object } = intersect
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const { component } = object.userData
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const component = getComponent(object)
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// only once for InstancedMesh
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if (object instanceof InstancedMesh) {
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@ -192,7 +193,7 @@ export default function usePointer(options: PointerConfigInterface): PointerInte
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const event: PointerIntersectEventInterface = { type: 'click', component, intersect }
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onIntersectClick(event)
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component.onClick?.(event)
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component?.onClick?.(event)
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})
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}
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onClick({ type: 'click', position, positionN, positionV3 })
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@ -203,6 +204,26 @@ export default function usePointer(options: PointerConfigInterface): PointerInte
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onLeave({ type: 'pointerleave' })
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}
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function getComponent(object: Object3D) {
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if (object.userData.component) return object.userData.component
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let parent = object.parent
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while (parent) {
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if (parent.userData.component) {
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return parent.userData.component
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}
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parent = parent.parent
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}
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return undefined
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}
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function getIntersectObjects() {
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if (typeof intersectObjects === 'function') {
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return intersectObjects()
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} else return intersectObjects
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}
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function addListeners() {
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domElement.addEventListener('mouseenter', pointerEnter)
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domElement.addEventListener('mousemove', pointerMove)
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@ -1,10 +1,9 @@
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import { Camera, Intersection, Plane, Raycaster, Vector2, Vector3 } from 'three'
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import { IntersectObject } from './usePointer'
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import { Camera, Intersection, Object3D, Plane, Raycaster, Vector2, Vector3 } from 'three'
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export interface RaycasterInterface {
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position: Vector3
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updatePosition(coords: Vector2): void
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intersect(coords: Vector2, objects: IntersectObject[], recursive?: boolean): Intersection[],
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intersect(coords: Vector2, objects: Object3D[], recursive?: boolean): Intersection[],
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}
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export interface RaycasterConfigInterface {
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@ -28,7 +27,7 @@ export default function useRaycaster(options: RaycasterConfigInterface): Raycast
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raycaster.ray.intersectPlane(plane, position)
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}
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const intersect = (coords: Vector2, objects: IntersectObject[], recursive = false) => {
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const intersect = (coords: Vector2, objects: Object3D[], recursive = false) => {
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raycaster.setFromCamera(coords, camera)
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return raycaster.intersectObjects(objects, recursive)
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}
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@ -1,7 +1,7 @@
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import { Camera, OrthographicCamera, PerspectiveCamera, Scene, WebGLRenderer } from 'three'
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import { Camera, Object3D, OrthographicCamera, PerspectiveCamera, Scene, WebGLRenderer } from 'three'
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
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import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js'
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import usePointer, { IntersectObject, PointerConfigInterface, PointerPublicConfigInterface, PointerInterface } from './usePointer'
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import usePointer, { PointerConfigInterface, PointerPublicConfigInterface, PointerInterface } from './usePointer'
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export interface SizeInterface {
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width: number
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@ -39,8 +39,8 @@ export interface ThreeInterface {
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render(): void
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renderC(): void
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setSize(width: number, height: number): void
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addIntersectObject(o: IntersectObject): void
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removeIntersectObject(o: IntersectObject): void
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addIntersectObject(o: Object3D): void
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removeIntersectObject(o: Object3D): void
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}
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/**
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@ -74,7 +74,7 @@ export default function useThree(params: ThreeConfigInterface): ThreeInterface {
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const beforeRenderCallbacks: {(): void}[] = []
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const intersectObjects: IntersectObject[] = []
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const intersectObjects: Object3D[] = []
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const renderer = createRenderer()
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@ -191,7 +191,7 @@ export default function useThree(params: ThreeConfigInterface): ThreeInterface {
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/**
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* add intersect object
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*/
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function addIntersectObject(o: IntersectObject) {
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function addIntersectObject(o: Object3D) {
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if (intersectObjects.indexOf(o) === -1) {
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intersectObjects.push(o)
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}
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@ -204,7 +204,7 @@ export default function useThree(params: ThreeConfigInterface): ThreeInterface {
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/**
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* remove intersect object
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*/
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function removeIntersectObject(o: IntersectObject) {
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function removeIntersectObject(o: Object3D) {
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const i = intersectObjects.indexOf(o)
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if (i !== -1) {
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intersectObjects.splice(i, 1)
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@ -3,16 +3,6 @@ import { BufferGeometry, Material, Mesh as TMesh } from 'three'
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import Object3D, { Object3DSetupInterface } from '../core/Object3D'
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import { bindProp } from '../tools'
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export const pointerProps = {
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onPointerEnter: Function,
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onPointerOver: Function,
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onPointerMove: Function,
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onPointerLeave: Function,
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onPointerDown: Function,
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onPointerUp: Function,
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onClick: Function,
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}
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export interface MeshSetupInterface extends Object3DSetupInterface {
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mesh?: TMesh
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geometry?: BufferGeometry
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@ -35,7 +25,6 @@ const Mesh = defineComponent({
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props: {
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castShadow: Boolean,
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receiveShadow: Boolean,
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...pointerProps,
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},
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setup(): MeshSetupInterface {
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return {}
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@ -52,21 +41,10 @@ const Mesh = defineComponent({
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methods: {
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initMesh() {
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const mesh = new TMesh(this.geometry, this.material)
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mesh.userData.component = this
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bindProp(this, 'castShadow', mesh)
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bindProp(this, 'receiveShadow', mesh)
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if (this.onPointerEnter ||
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this.onPointerOver ||
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this.onPointerMove ||
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this.onPointerLeave ||
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this.onPointerDown ||
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this.onPointerUp ||
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this.onClick) {
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if (this.renderer) this.renderer.three.addIntersectObject(mesh)
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}
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this.mesh = mesh
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this.initObject3D(mesh)
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},
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@ -95,9 +73,6 @@ const Mesh = defineComponent({
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},
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},
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unmounted() {
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if (this.mesh) {
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if (this.renderer) this.renderer.three.removeIntersectObject(this.mesh)
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}
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// for predefined mesh (geometry/material are not unmounted)
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if (this.geometry) this.geometry.dispose()
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if (this.material) this.material.dispose()
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