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note on touch
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@ -138,10 +138,11 @@ export default {
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this.pointer.y = - ((evt.y - canvasTop) / this.three.size.height) * 2 + 1;
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},
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onTouchMove(evt) {
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const touch = evt.touches[0]
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const { top: canvasTop, left: canvasLeft } = this.three.mouse_move_element.getBoundingClientRect()
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this.pointer.x = ((touch.x - canvasLeft) / this.three.size.width) * 2 - 1
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this.pointer.y = -((touch.y - canvasTop) / this.three.size.height) * 2 + 1
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console.log('TODO: handle touch')
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// const touch = evt.touches[0]
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// const { top: canvasTop, left: canvasLeft } = this.three.mouse_move_element.getBoundingClientRect()
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// this.pointer.x = ((touch.x - canvasLeft) / this.three.size.width) * 2 - 1
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// this.pointer.y = -((touch.y - canvasTop) / this.three.size.height) * 2 + 1
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}
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},
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render() {
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