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refactor using audio instance on Audio component + no need to inject render
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@ -3,12 +3,13 @@ import { defineComponent } from 'vue'
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import Object3D from '../core/Object3D'
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import { bindProp } from '../tools'
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export interface AudioSetupInterface {
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streamMediaElement?: HTMLAudioElement
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}
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type ConcreteAudio = StaticAudio | PositionalAudio
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export interface AudioSetupInterface {
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audio?: ConcreteAudio
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streamedAudio?: HTMLAudioElement
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}
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export default defineComponent({
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extends: Object3D,
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name: 'Audio',
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@ -18,64 +19,65 @@ export default defineComponent({
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isStreamed: { type: Boolean, default: true }
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},
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setup (): AudioSetupInterface {
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let streamMediaElement = new Audio();
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return { streamMediaElement }
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let streamedAudio = new Audio();
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return { streamedAudio }
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},
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methods: {
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initAudio(audio: ConcreteAudio) {
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this.initObject3D(audio)
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this.bindProps(audio)
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this.loadAudioAndPlay(audio)
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this.audio = audio
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this.initObject3D(this.audio)
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this.bindProps()
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this.loadAudioAndPlay()
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},
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bindProps(audio: ConcreteAudio) {
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bindProps() {
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['volume', 'isStreamed'].forEach(p => {
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bindProp(this.$props, p, audio)
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bindProp(this, p, this.audio)
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})
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},
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loadAudioAndPlay(audio: ConcreteAudio) {
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loadAudioAndPlay() {
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if (!this.src) return undefined
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if (this.isStreamed) {
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this.loadAudioFromStream(audio, this.src)
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this.loadAudioFromStream()
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} else {
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this.loadAudioFromMemory(audio, this.src)
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this.loadAudioFromMemory()
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}
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},
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loadAudioFromMemory(audio:ConcreteAudio, src:string) {
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loadAudioFromMemory() {
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const audioLoader = new AudioLoader();
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const instance = this
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audioLoader.load( src, function( buffer ) {
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audio.setBuffer( buffer );
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instance.play(audio)
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audioLoader.load(this.src!, function( buffer ) {
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console.log('loaded audio from memory')
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instance.audio?.setBuffer( buffer );
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instance.play()
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});
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},
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loadAudioFromStream(audio:ConcreteAudio, src:string) {
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this.streamMediaElement = new Audio(src);
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this.streamMediaElement.loop = true;
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this.streamMediaElement.preload = 'metadata';
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this.streamMediaElement.crossOrigin = 'anonymous';
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loadAudioFromStream() {
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this.streamedAudio = new Audio(this.src);
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this.streamedAudio.loop = true;
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this.streamedAudio.preload = 'metadata';
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this.streamedAudio.crossOrigin = 'anonymous';
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const instance = this
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this.streamMediaElement.addEventListener("loadedmetadata", function(_event) {
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console.log('loaded the stream')
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instance.play(audio)
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this.streamedAudio.addEventListener("loadedmetadata", function(_event) {
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console.log('loaded audio from stream')
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instance.play()
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});
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audio.setMediaElementSource(this.streamMediaElement)
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this.audio?.setMediaElementSource(this.streamedAudio)
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},
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play(audio:ConcreteAudio) {
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play() {
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if (this.isStreamed) {
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if (!this.streamMediaElement) { return }
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this.streamMediaElement.play()
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this.streamedAudio?.play()
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} else {
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audio.play()
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this.audio?.play()
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}
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},
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stop(audio:ConcreteAudio) {
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stop() {
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if (this.isStreamed) {
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if (!this.streamMediaElement) { return }
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this.streamMediaElement.pause()
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this.streamMediaElement.currentTime = 0;
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if (!this.streamedAudio) { return }
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this.streamedAudio.pause()
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this.streamedAudio.currentTime = 0;
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} else {
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audio.stop()
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this.audio?.stop()
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}
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}
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},
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@ -1,12 +1,11 @@
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import { defineComponent, ComponentPublicInstance, InjectionKey, inject } from 'vue'
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import { AudioListener } from 'three'
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import Object3D from '../core/Object3D'
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import { RendererInjectionKey } from './../core/Renderer'
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//TODO: currently the AudioListener is inheriting Object3D so it must be a
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// child of Scene. However the AudioListener should actually be possible to be
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// a child of Camera... Then again Camera is said to extend Object3D in the
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// future...
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// future... so might be better to refactor Camera first?
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export interface AudioListenerSetupInterface {
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audioListener?: AudioListener
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@ -21,12 +20,12 @@ export default defineComponent({
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created() {
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this.audioListener = new AudioListener()
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this.initObject3D(this.audioListener)
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const renderer = inject(RendererInjectionKey)
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if (!renderer) {
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if (!this.renderer) {
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console.error('Renderer not found')
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return
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}
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renderer.audioListener = this.audioListener
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this.renderer.audioListener = this.audioListener
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},
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__hmrId: 'AudioListener',
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})
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@ -1,6 +1,5 @@
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import { defineComponent, inject } from 'vue'
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import { PositionalAudio } from 'three'
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import { RendererInjectionKey } from './../core/Renderer'
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import Audio from './Audio'
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import { bindProp } from '../tools'
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@ -12,26 +11,25 @@ export default defineComponent({
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rolloffFactor: { type: Number, default: 1.0 }
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},
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created() {
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const renderer = inject(RendererInjectionKey)
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if (!renderer) {
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if (!this.renderer) {
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console.error('Renderer not found')
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return
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}
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if (!renderer.audioListener) {
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if (!this.renderer.audioListener) {
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console.error("No AudioListener component found in the Renderer's child components tree!")
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return
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}
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const positionalAudio = new PositionalAudio(renderer.audioListener)
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const positionalAudio = new PositionalAudio(this.renderer.audioListener)
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this.initAudio(positionalAudio)
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this.bindProps(positionalAudio)
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this.bindProps()
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},
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methods: {
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bindProps(audio: PositionalAudio) {
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['refDistance', 'rolloffFactor'].forEach(p => {
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bindProp(this.$props, p, audio)
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bindProp(this.$props, p, this.audio)
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})
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},
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},
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@ -1,25 +1,23 @@
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import { defineComponent, inject } from 'vue'
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import { Audio as StaticAudio } from 'three'
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import { RendererInjectionKey } from './../core/Renderer'
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import Audio from './Audio'
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export default defineComponent({
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extends: Audio,
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name: 'StaticAudio',
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created() {
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const renderer = inject(RendererInjectionKey)
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if (!renderer) {
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if (!this.renderer) {
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console.error('Renderer not found')
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return
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}
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if (!renderer.audioListener) {
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if (!this.renderer.audioListener) {
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console.error("No AudioListener component found in the Renderer's child components tree!")
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return
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}
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const staticAudio = new StaticAudio(renderer.audioListener)
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const staticAudio = new StaticAudio(this.renderer.audioListener)
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this.initAudio( staticAudio )
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},
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__hmrId: 'StaticAudio',
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