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Update README.md

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Kevin LEVRON 2020-09-28 19:09:16 +02:00 committed by GitHub
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@ -4,7 +4,6 @@ I wanted to try to write a lib similar to [react-three-fiber](https://github.com
<p> <p>
<img src="/screenshots/troisjs1.jpg" width="45%" /> <img src="/screenshots/troisjs1.jpg" width="45%" />
<img src="/screenshots/troisjs2.jpg" width="45%" />
<img src="/screenshots/troisjs3.jpg" width="45%" /> <img src="/screenshots/troisjs3.jpg" width="45%" />
</p> </p>
@ -20,29 +19,6 @@ I will try to rewrite some of my [WebGL demos](https://codepen.io/collection/AGZ
Thanks to VueJS/ViteJS, **TroisJS use watchers and HMR to update ThreeJS objects when you update a template**. This means the result in your browser will be automatically updated without reloading all the stuff. **This is really helpful when you are creating a TroisJS Scene**. Thanks to VueJS/ViteJS, **TroisJS use watchers and HMR to update ThreeJS objects when you update a template**. This means the result in your browser will be automatically updated without reloading all the stuff. **This is really helpful when you are creating a TroisJS Scene**.
- [ ] HMR
- [x] Scene : add or remove objects (lights, meshes)
- [x] PerspectiveCamera : aspect, far, fov, near, position
- [x] Light : castShadow, color, intensity, position, target
- [x] SpotLight : angle, decay, distance, penumbra
- [ ] ...
- [x] Material : color, depthTest, depthWrite, fog, opacity, transparent
- [x] StandardMaterial : emissive, emissiveIntensity, metalness, roughness
- [ ] ...
- [x] Mesh : materialId, position, rotation, scale, castShadow, receiveShadow
- [x] Box (geometry replace) : size, width, height, depth
- [x] Plane (geometry replace) : width, height, widthSegments, heightSegments
- [x] Sphere (geometry replace) : radius, widthSegments, heightSegments
- [x] Text (geometry replace) : all props except fontSrc (wip)
- [ ] ...
- [ ] PostProcessing
- [x] BokehPass : focus, aperture, maxblur
- [x] FilmPass : noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale
- [x] HalftonePass : shape, radius, rotateR, rotateG, rotateB, scatter
- [x] UnrealBloomPass : strength, radius, threshold
- [ ] ...
- [ ] ...
## Features ## Features
- [ ] Lights - [ ] Lights
@ -57,7 +33,6 @@ Thanks to VueJS/ViteJS, **TroisJS use watchers and HMR to update ThreeJS objects
- [x] Phong - [x] Phong
- [x] Standard - [x] Standard
- [x] Physical - [x] Physical
- [x] SubSurface
- [ ] ... - [ ] ...
- [ ] Geometries - [ ] Geometries
- [x] Box - [x] Box
@ -130,7 +105,7 @@ I first made a simple *Proof of Concept*, take a look at [Demo1.vue](/src/compon
<LambertMaterial id="material" /> <LambertMaterial id="material" />
<Scene> <Scene>
<PointLight :position="{ y: 50, z: 50 }" /> <PointLight :position="{ y: 50, z: 50 }" />
<Box ref="box" :size="10" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }" material="material" /> <Box ref="box" :size="10" :rotation="{ y: Math.PI / 4, z: Math.PI / 4 }" material-id="material" />
</Scene> </Scene>
</Renderer> </Renderer>
</template> </template>