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https://github.com/troisjs/trois.git
synced 2024-11-24 04:12:02 +08:00
wip on per-object raycasting - starting raycaster at vec2(infinity, infinity) to prevent false positive on init
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cc16eae503
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@ -10,6 +10,7 @@ export default {
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rotation: { type: Object, default: { x: 0, y: 0, z: 0 } },
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scale: { type: Object, default: { x: 1, y: 1, z: 1 } },
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lookAt: { type: Object, default: null },
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onPointerEnter: { type: Function, default: null }
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},
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// can't use setup because it will not be used in sub components
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// setup() {},
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@ -29,6 +30,11 @@ export default {
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if (this.lookAt) this.o3d.lookAt(this.lookAt.x, this.lookAt.y, this.lookAt.z);
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watch(() => this.lookAt, (v) => { this.o3d.lookAt(v.x, v.y, v.z); }, { deep: true });
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if (this.onPointerEnter) {
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this.three.onBeforeRender(this.raycastEnter)
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}
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// find first viable parent
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let parent = this.$parent;
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while (parent) {
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if (parent.add) {
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@ -43,6 +49,15 @@ export default {
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},
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add(o) { this.o3d.add(o); },
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remove(o) { this.o3d.remove(o); },
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raycastEnter() {
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this.three.raycaster.setFromCamera(this.three.mouse, this.three.camera)
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const intersects = this.three.raycaster.intersectObjects([this.o3d])
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if (intersects.length) {
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console.log(intersects[0].distance)
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this.onPointerEnter(intersects[0])
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}
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}
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},
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render() {
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return this.$slots.default ? this.$slots.default() : [];
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@ -7,9 +7,10 @@ export default {
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antialias: Boolean,
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alpha: Boolean,
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autoClear: { type: Boolean, default: true },
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mouseMove: { type: [Boolean, String], default: false },
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mouseRaycast: { type: Boolean, default: false },
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mouseOver: { type: Boolean, default: false },
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// mouseMove: { type: [Boolean, String], default: false },
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// mouseRaycast: { type: Boolean, default: false },
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// mouseOver: { type: Boolean, default: false },
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usePointer: { type: Boolean, default: true },
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click: { type: Boolean, default: false },
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orbitCtrl: { type: [Boolean, Object], default: false },
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resize: { type: [Boolean, String], default: false },
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@ -38,9 +39,10 @@ export default {
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alpha: this.alpha,
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autoClear: this.autoClear,
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orbit_ctrl: this.orbitCtrl,
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mouse_move: this.mouseMove,
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mouse_raycast: this.mouseRaycast,
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mouse_over: this.mouseOver,
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// mouse_move: this.mouseMove,
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// mouse_raycast: this.mouseRaycast,
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// mouse_over: this.mouseOver,
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use_pointer: this.usePointer,
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click: this.click,
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resize: this.resize,
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width: this.width,
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@ -19,9 +19,10 @@ export default function useThree() {
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alpha: false,
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autoClear: true,
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orbit_ctrl: false,
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mouse_move: false,
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mouse_raycast: false,
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mouse_over: false,
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// mouse_move: false,
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// mouse_raycast: false,
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// mouse_over: false,
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use_pointer: true,
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click: false,
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resize: true,
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width: 0,
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@ -41,7 +42,7 @@ export default function useThree() {
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let beforeRenderCallbacks = [];
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// mouse tracking
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const mouse = new Vector2();
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const mouse = new Vector2(Infinity, Infinity);
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const mouseV3 = new Vector3();
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const mousePlane = new Plane(new Vector3(0, 0, 1), 0);
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const raycaster = new Raycaster();
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@ -59,6 +60,7 @@ export default function useThree() {
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scene: null,
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size,
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mouse, mouseV3,
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raycaster,
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init,
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dispose,
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render,
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@ -109,15 +111,17 @@ export default function useThree() {
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setSize(conf.width | 300, conf.height | 150);
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}
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conf.mouse_move = conf.mouse_move || conf.mouse_over;
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if (conf.mouse_move) {
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if (conf.mouse_move === 'body') {
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// conf.mouse_move = conf.mouse_move || conf.mouse_over;
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if (conf.use_pointer) {
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if (conf.use_pointer === true) {
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obj.mouse_move_element = document.body;
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} else {
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obj.mouse_move_element = obj.renderer.domElement;
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}
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obj.mouse_move_element.addEventListener('mousemove', onMousemove);
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obj.mouse_move_element.addEventListener('mouseleave', onMouseleave);
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obj.mouse_move_element.addEventListener('touchstart', onTouchstart);
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obj.mouse_move_element.addEventListener('touchmove', onTouchmove)
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}
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if (conf.click) {
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@ -258,36 +262,50 @@ export default function useThree() {
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* mouse change
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*/
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function onMousechange(e) {
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if (conf.mouse_over || conf.mouse_raycast) {
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raycaster.setFromCamera(mouse, obj.camera);
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// if (conf.mouse_over || conf.mouse_raycast) {
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// raycaster.setFromCamera(mouse, obj.camera);
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if (conf.mouse_raycast) {
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// get mouse 3d position
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obj.camera.getWorldDirection(mousePlane.normal);
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mousePlane.normal.normalize();
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raycaster.ray.intersectPlane(mousePlane, mouseV3);
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// if (conf.mouse_raycast) {
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// // get mouse 3d position
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// obj.camera.getWorldDirection(mousePlane.normal);
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// mousePlane.normal.normalize();
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// raycaster.ray.intersectPlane(mousePlane, mouseV3);
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// }
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// if (conf.mouse_over) {
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// const onObjects = raycaster.intersectObjects(intersectObjects);
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// const offObjects = [...intersectObjects];
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// for (let i = 0; i < onObjects.length; i++) {
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// const o = onObjects[i].object;
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// if (!o.hover && o.onHover) {
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// o.hover = true;
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// o.onHover(true);
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// }
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// offObjects.splice(offObjects.indexOf(o), 1);
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// }
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// for (let i = 0; i < offObjects.length; i++) {
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// const o = offObjects[i];
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// if (o.hover && o.onHover) {
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// o.hover = false;
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// o.onHover(false);
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// }
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// }
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// }
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// }
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}
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if (conf.mouse_over) {
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const onObjects = raycaster.intersectObjects(intersectObjects);
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const offObjects = [...intersectObjects];
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for (let i = 0; i < onObjects.length; i++) {
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const o = onObjects[i].object;
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if (!o.hover && o.onHover) {
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o.hover = true;
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o.onHover(true);
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}
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offObjects.splice(offObjects.indexOf(o), 1);
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}
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for (let i = 0; i < offObjects.length; i++) {
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const o = offObjects[i];
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if (o.hover && o.onHover) {
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o.hover = false;
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o.onHover(false);
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}
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}
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}
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/**
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* touch start
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*/
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function onTouchstart(evt) {
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console.log('TODO: touchstart', evt)
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}
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/**
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* touch move
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*/
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function onTouchmove(evt) {
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console.log('TODO: touchmove', evt)
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}
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/**
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